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Android Application Programming

1. Introducing the Android Computing Platform


a. Android History
b. Android Software Stack
c. Android SDK
i. Android Emulator
ii. Android UI
iii. Android Foundational Components
iv. UI Concepts
v. Service Components
vi. Media and Telephony Components
vii. Android Java Packages
2. Setting Up the Development Environment
a. Installing JDK
b. Installing Eclipse
c. Installing Android SDK
d. Installing Android Development Tools
e. Learning the Fundamental Components
i. View
ii. Activity
iii. Intent
iv. Content Provider
v. Service
vi. AndroidManifest.xml
vii. Android Virtual Devices
f. HelloWorld Application
i. Exploring the Structure of an Android Application
g. The Application Life Cycle
h. Debugging
i. Launching the Emulator
ii. StrictMode
iii. Reference
3. Understanding Android Resources
a. Understanding Resources
i. String Resources
ii. Layout Resouces
iii. Resource Reference Syntax
b. Enumerating Key Android Resources
c. Working with Arbitrary XML Resource Files
d. Working with Raw Resources
e. Working with Assets
f. Reviewing the Resources Directory Structure
g. Resources and Configuration Changes
h. Reference URLs
4. Understanding Content Providers
a. Exploring Android’s Built-in Providers
b. Architecture of Content Providers
c. Implementing Content Providers
d. Exercising the Book Provider
i. Adding A Book
ii. Removing a Book
iii. Getting a Count of the Books
iv. Displaying the List of Books
5. Understanding Intents
a. Basic of Android Intents
b. Available Intents in Android
c. Exploring Intent Composition
i. Intents and Data URIs
ii. Generic Actions
iii. Using Extra Information
iv. Using Components to Directly Invoke an Activity
v. Understanding Intent Categories
vi. Rules for Resolving Intents to Their Components
d. Exercising the ACTION_PICK
e. Exercising the GET_CONTENT Action
f. Introducing Pending Intents
6. Building User Interface and Using Controls
a. UI Development in Android
i. Building a UI Completely in Code
ii. Building a UI Completely in XML
iii. Building a UI in XML With Code
b. Understanding Android’s Common Controls
i. Text Controls
ii. Button Controls
iii. The ImageView Control
iv. Date and Time Controls
v. The MapView Control
c. Understanding Adapters
d. Using Adapters With AdapterViews
e. Styles and Themes
f. Understanding Layout Managers
g. Debugging and Optimizing Layouts with the Hierarchy Viewer
7. Working with Menus
a. Understanding Android Menus
b. Responding to Menu Items
c. Creating a Test Harness for Testing Menus
d. Working with Other Menu Types
i. Expanded Menus
ii. Working with Icon Menus
iii. Working with Submenus
iv. Provisioning for System Menus
v. Working with Context Menus
vi. Working with Alternative Menus
e. Loading Menus Through XML Files
8. Working with Dialog
a. Using Dialogs in Android
b. Working with Managed Dialogs
9. Working with Preference and Saving State
a. Exploring the Preferences Framework
b. Organizing Preferences
c. Manipulating Preferences Programmatically
d. Saving State with Preferences
10. Exploring Security and Permissions
a. Understanding the Android Security Model
b. Performing Runtime Security Checks
11. Building and Consuming Services
a. Consuming HTTP Services
i. Using the HttpClient for HTTP GET Requests
ii. Using the HttpClient for HTTP POST Requests
iii. SOAP, JSON, and XML Parsers
iv. Dealing with Exceptions
v. Using the HttpURLConnection
vi. Using the AndroidHttpClient
b. Using Android Services
i. Understanding Services in Android
ii. Understanding Local Services
iii. Understanding AIDL Services
iv. Defining a Service Interface in AIDL
v. Implementing an AIDL Interface
vi. Calling the Service from a Client Application
c. Real-World Example Using Services
i. Google Translate API
ii. Using the Google Translate API
12. Using the Telephony APIs
a. Working with SMS
i. Sending SMS
ii. Monitoring Incoming SMS
iii. Working with SMS Folder
iv. Sending Email
b. Working with the Telephony Manager
c. Session Initial Protocol (SIP)
13. Understanding The Media Framework
a. Using the Media APIs
i. Using SD Card
b. Playing media
c. Recoding Media

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