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Our world is under attack from above and below. Humanity is defeated, magic runs
amok, and even the lowest forms of life have imposed their will upon the world. A world of
racism, assimilation, and the malicious supernatural. In this nightmare, a ragtag group of
unlikely do-gooders must set things right and reclaim the Earth. An Earth that is no longer our
own. An Earth that has hit… Rock Bottom!
The heroic automaton XJ9 has failed to halt the advances of the alien Cluster and
others, who have carved out segments of the Earth for themselves. The lack of a hero of her
caliber has invited villains to crawl out of the woodwork. The oceans have been conquered by
the evil Plankton, and the madman Denzel Crocker has used fairy magic to smash dimensions
together in a vain attempt to expand his magical realm. The invasions are over and the world is
in a cold war, waiting for the next. Anxiety, relief, and dark humor are the general mood.
Even though the Earth has hit rock bottom, that means the only place left to go is up.
The Player Characters have the power to create a lasting change for the better, no matter how
small. The time to take Earth back from the horrors without, within, and beyond has come.
Rock Bottom?
In short, Rock Bottom is a spinoff project of Disney Villains Victorious, a tabletop setting
themed around various Nickelodeon media as opposed to Disney media. The theme of Rock
Bottom is a world invaded, considering Nickelodeon shows are either local low-stakes affairs or
world-shattering with little in-between. This splat was started by me, Lacidar, after hearing that
the normal DVV crowd considered and moved on from the subject of a Nickelodeon splat.
While originally a one-man project, I’ve released my vision and alternately want to help others
make it more or leave them to it if I’m holding it back.
Neat. So how’s it work?
This document you’re reading now has the KLRs – King, Land, and Rule articles – that explain
what each villain is like, the conditions of their chunk of the Earth, and their behavior towards
others. They’re useful for both players and GMs, giving everyone a quick rundown of each area
without taking away from the GM’s visions.
If you’re looking for a system to run this with, I suggest A Certain Role-playing Game
(unfinished though that may be). Games I have not played but hear may work fine, try Prime
Time Adventures, or Cartoon Action Hour. Failing that, Savage Worlds, the DVV Homebrew
System, and White Wolf’s Storyteller/maker systems should work just fine.
One last thing: there are unmarked spoilers in this document.
Table of Contents
Tentative chopping block. Need second, third, preferably fourth opinions.
Doctor Doctor is the leader of the evil organization known as T.H.E.M (The Horrible Evil
Menace). After years of trying in vain to take over the world, Doctor Doctor seemingly got her
wish when her enemies in the U.Z.Z organization were defeated in the grand invasions. Her
victory was short lived however, as while she was able to gain the title of “World Leader”, the
majority of the world was quickly conquered by the various Kings, and what little land Doctor
Doctor was able to hold onto was soon under siege from other villains who were also trying to
capitalize on U.Z.Z’s defeat. Doctor Doctor is determined to take back what she considers to be
hers, but with all the villains squabbling for land, she hasn’t made much progress towards
achieving that goal.
For the sake of keeping the likes of Necrafa from snatching up the little area she has left, Doctor
Doctor has set up a massive dome around the area in order to ensure that no one gets in or out
without her permission. Inside the dome, Doctor Doctor leads her army of Expendables against
various other villains in a free-for-all battle for control of as much land as they can get.
T.H.E.M’s competition consists of the Imposters, subterranean beings whose suits have the
ability to take on the form of anyone the wearer wishes, the Floaty Heads, an alien race whose
motives for getting involved seem to change every day, and various independent villains like the
culinary themed Chef, and the absurdly fortunate Lucky Leo.
Every villain in T.H.E.R.E is fighting for control of the area, and as a result who’s in charge of
what tends to change on a very frequent basis. A citizen can leave their home, pass by
T.H.E.M’s latest scheme on their way to work, see the Floaty Heads take over during their lunch
break, come home that evening to find that their neighborhood has been frozen over by the
Imposters, and then wake up the next day to do it all over again. Heroes acting in T.H.E.R.E will
generally be ignored, primarily because the villains are too busy going at each other’s throats to
pay anyone else any real heed. If the party becomes identified as a potential threat however,
the villains will do their best to either eliminate them or, more likely, send them after their
competition. The best way to take back the area would be to take out every villain at once, but
with how many villains there are, that’s certainly easier said than done.
Esplin 9466 (Origin: Animorphs)
KING: Ke-Pa
A demon from the realm of demons, Ke-Pa is a being of massive destruction. He is the
leader of a massive horde of demons, all of whom wreak destruction across China. He cares not
for ruling this world, merely using it as his playground. To that end, he is only proactive in
destroying methods to seal him and his demons away. Where other kings seek to conquer, Ke-
Pa destroys. Even Necrafa wants something to rule over when she finishes her work. Not Ke-
Pa. Ke-Pa doesn’t care what happens to anyone as long as his demon brethren are safe and
happy. He already rules an entire dimension, this one is just a game to him.
LAND: Gemina
Gemina was once a wonderful nation with the prosperous Drake City as its capital,
inhabited by fairies, centaurs, elves, cyclopes, and a multitude of fantasy creatures. This is all
past tense. The cities are gothic structures built upon the ruins of once proud cities. The tireless
undead form Necrafa’s armies of the land and sky. The plains are lousy with troll skybikers. The
seas are safe for now, but those have their own problems. The various peoples and races of
Gemina swore fealty to Necrafa in exchange for their lives.
Those who didn’t (most of them) left the cities to live in mountains and tundra, away from
Necrafa’s notice. The countryside is a lawless waste save for one city in the roof of a lakeside
forest. This bastion is kept hidden by the astromancers, who do not so much as leave clues to
their location.
KING: Ooblar
Ooblar is King Goobot V’s brother, a more relaxed individual to Goobot’s pure
seriousness. Ooblar acts as governor of the Yolkian Earth colony, giving Goobot time to
continue his conquest of the stars. He is mostly competent, his territory not contracting since
Goobot conquered it and put him there. He throws parties every week with dignitaries from all
around invited. Somehow, impossibly, there hasn’t been an attempt on his life because
apparently Ooblar’s parties are fun as heck. Ooblar doesn’t care to conquer the world. He has
what he wants and what his brother needs. He takes in immigrants from Yolkus looking for living
space and sends humans away to be fed to his god Poultra.
Land: LazyTown
LazyTown is once again just that: a lazy town. The people work half-heartedly, the
children do not play, and the mayor doesn’t even abdicate his position because he doesn’t want
to fill out the paperwork. The infrastructure is neglected, creating safety hazards like potholes
that people don’t bother avoiding. The city holds together well enough, but there is no growth of
any kind. The arts are abandoned and the people consume reruns of established entertainment
rather than demanding anything new. Sportacus is nowhere to be found, last seen running into
a pyramid. The children have it the worst, though. LazyTown’s youth feel no imperative to do
anything. They aspire to be like their paragon leader Mr. Rotten, someone who doesn’t do
anything productive.
One of the truly nice things about LazyTown is you can order almost anything and have
it delivered within seconds. Any non-magical item, building, vehicle, or article of clothing can be
purchased here via telephone and delivered by an unseen force.
KING: Prismal
Prismal is the leader of an organization called Calliope and the current owner of the
massive apartment building called the Wayne. He once believed that whoever controlled the
Wayne could take over the world. In his defense, if it weren’t for everyone else trying to do just
that he’d be right. Having absorbed the powers of an extremely powerful Wayne Phenomena
called the Arcsine, Prismal has gained complete control over a form of magical gas called Dark
Beam, which also makes up his current form.
Wayne Properties refers to the eponymous apartment building and the surrounding New
York City. Using the Dark Beam, Prismal has put theWayne and everyone in it under his control.
While humans are generally only affected by the Dark Beam when they are directly inside the
Wayne, Wayne Phenomena and other magical beings can be controlled at pretty much any
range after their initial possesion. While this does mean that Prismal can’t control most of the
people under him directly, the beings he can control do a good job at keeping his subjects under
his thumb and the other Kings from taking over.
The Wayne itself is a labyrinthine, nonsensical building. Trap doors, secret rooms, and
the like add up to a building that by all rights should occupy an entire city. The employees are
under the influence of the Dark Beam. Monsters and Calliope agents prowl the halls and places
in-between. Doors and windows open to nowhere, the tenant list has your name on it despite
never having set foot in the building before in your life, items spontaneously appear among your
belongings, and the possibilities are hypothetically endless.
At first glance, the Wayne looks like any other large apartment complex. Be aware,
every force in that complex is acting against you should you step out of line. Prismal cares little
for the everyday tenants of the apartments, including any players should they leave things
alone. He has a surveillance system throughout the building and spies on the outside to protect
Prismal’s interests and campaign on his behalf.
Rancid Rabbit (Origin: Catdog)
LAND: Allburg
Allburg is a small state, all belonging to Rancid. He wanted to call it “Wherever You Are-
burg” but that name proved unwieldy. The people all know him on a personal level, learning
everything they know about their job from him. Everyone works for a rock-bottom wage or
salary. Then, when Rancid decides to hold a sale at one of his companies, the people flock to
that store for a deal. People are trampled in these sales, like a classic Black Friday sale. Except
it’s every Friday. The truly desperate or brave work odd-jobs for Rancid such as being courier
for his deliveries to the nations. These deliveries exchange materials and Rancid’s products for
protection and being left alone. Phantom occasionally even commissions recreations of Fenton
Works’ tech. This allows this tiny area of little kinetic power to exist in a world where the
impossible is commonplace.
KING: Plankton
Sheldon J. Plankton was known for his obsession with stealing his business competitor’s
secret recipe, going through Plans A-Y. After he enacted Plan Z, he got the formula, Bikini
Bottom, and eventually entire oceans. Those tasked to stop him never returned, supposedly lost
to the dreaded Shell City. Using King Neptune’s trident and his brainwashing bucket technology,
he made the world’s oceans a no-man’s land and crippled intercontinental travel and trade. This
isn’t enough for Plankton. His expert on surface life tells him there’s a third of the Earth he will
never be able to conquer no matter how many buckets he has. He intends on proving her
wrong.
LAND: Planktopolis
Planktopolis is what was once called the Pacific and Indian oceans. Every settlement
therein was taken over swiftly with the bucket helmets (free with every Krabby Patty!) with each
Chum Bucket branch that opened up. Each city is guarded and kept in line by robots fashioned
after Plankton’s old business rival Eugene Krabs, but each citizen of Planktopolis will act to
protect their king as well. The capital of Planktopolis was once called Bikini Bottom. It is a giant
factory, taking in materials, wealth, and information and ejecting soldiers, robots, and weapons.
Every Chum Bucket is inhabited by a computer program to ensure operations run smoothly in
each franchise of Planktopolis. Every citizen of Planktopolis is always on the lookout for those
without a bucket helmet, and drags them to Chum Buckets to correct that aberration. Only the
rural and harder-to-reach areas are safe from Plankton, and this fact is subject to change…
Hello world!
Skrawl (Origin: ChalkZone)
KING: Skrawl
Skrawl is an artistic expression of a person’s imagination, just like all other inhabitants of
ChalkZone. He hates his appearance, but is unable to change it. He conquered his realm of
imagination shortly after obtaining the magic chalk and partnering with a real-worlder. Skrawl is
vain with a flair for the theatrical, though his vanity might be earned. His magic chalk is the most
powerful weapon in his world, but that’s as far as it goes. He has considered expanding his rule
beyond ChalkZone, but still hasn’t figured out how or if it’s worth doing. Skrawl sulks about on
his throne nowadays, still just as evil as before killing his creator but feeling a surprising amount
of grief at the knowledge he killed his own creator.
LAND: ChalkZone
ChalkZone is a land of pure imagination, nonsense, and wonder. Skrawl quarantined all
opponents to his rule next to a seaside portal to the material world, keeping all the creations he
finds suitable close to him. The land is nonsensical, constantly adding new inhabitants and
geographical features as people erase them from their chalk-friendly mediums. Despite Skrawl
being openly evil, both the Zoners and those of the material world who have magic chalk obey
and sometimes love him. He has delivered unto them a utopia, a safe haven from the horrors of
the material world. He bears little ill will towards other Zoners, only wishing to be accepted by
them. The land is patrolled by the Beanie Boys, flying individuals who serve Skrawl exclusively.
The nature of ChalkZone makes it difficult to meaningfully change established locations in it,
and newcomers to ChalkZone find the realm maddening enough without context.
Material individuals only have 24 hours before they turn into chalk themselves, so they
best hurry. ChalkZone is an alternate dimension to the material world, meaning there is a 1:1
relationship between locations in each dimension. In addition, material individuals may use
magic chalk to travel between dimensions and create items while in ChalkZone. It is advised to
not create anything living except as a last resort. Because if you do, it will turn against you.
KING: Smytus
Smytus was a high-ranking member of the Cluster before defeating XJ9, after which
Queen Vexus promoted him to governor of planet Earth. After Vexus conquered Earth, she
handed over control to him so she could return to Cluster Prime. Smytus is arrogant and
impatient, but strangely easy to de-escalate situations with. Pretending you don’t know who he
is actually works better than downplaying his accomplishments. He is livid at Verminous
Snaptrap for displacing The Cluster from Tremorton. After his promotion, Vexus told him a
secret that he keeps close and received a power boost at roughly the same time. He is a
shapeshifting machine now, capable of morphing his body in a myriad of ways.
KING: Glowface
S.N.A.F.U. is a collection of over a dozen villainous individuals led by the evil Glowface.
He is their leader, a man who erupts lightning when disturbed (read: all the time). Glowface
started out with petty plans, a broken bone or a fake coupon deal. Then he decided to truly end
the X’s, and it took no time to succeed. He leads from the shadows and has stock in every
nation in the world, second in stealth influence only to Visser One. He is inadvertently a splendid
inventor, putting only the most unpredictable weaknesses in his inventions. For example: his
devices only fail when exposed to soapy water. His only remaining weaknesses are his
paranoia and his perfectionism. He believes everyone is a threat to him, perfectly capable of
subduing him should the mood strike. He also wishes to make everything perfect. He probably
could have defeated Snaptrap and Ooblar by now if he weren’t so insistent on flawlessness.
KING: Tlaloc
Tlaloc is a shaman and warrior without local peer. He casts powerful magic, calling upon
the power of the Jujus. Tlaloc bent the spiritual powers of his world to this world, converting Juju
shrines to his will and easily disposing of those who stood in his way. He seeks to have all the
powers of the Jujus, and sends his woodies out to look for more tablets and artifacts of the Juju.
He is a happily married man, though his wife isn’t particularly thrilled with the arrangement.
Tlaloc has most of his wants satisfied. He wishes his wife would love him and doesn’t
understand why she doesn’t, and he wishes to expand his kingdom to gain the power of yet-
undiscovered Jujus and artifacts throughout the world.
KING: Vendetta
Vendetta is a cruel girl with a strange accent and the peculiar ability to cook up fiends.
She is a child who knows she has ultimate power, with the short temper and demanding nature
to match. She insists everything should be just so, and sic’s her fiends on anyone who stands
up to her. In her spare time, she whips up ever more fiends to enforce her will and maintain her
city-state. Vendetta acts with a lethargy and slowness that acts counter to her age, but still
fulfills social obligations of a child such as going to school (for the value of “going to school”).
Vendetta is a villain who only wants to be left alone in her land.
LAND: Pandemonium
Pandemonium is a small area in the Pacific Northwest, with the city of Clamburg as its
major population center. The county is a rust belt with run-down buildings, ill-kept infrastructure,
and decaying wildlife. There is a permanent overcast, contributing to the miserable place. The
state of Pandemonium is more or less the same as before the grand invasions, Vendetta having
gotten what she wants long ago. The area is overrun with fiends running, flying, and swimming
around. Each has a unique power tailor-made for a purpose. Spying, cutting, escorting, you
name it. The only real changes to Clamburg after the world reached rock bottom are that chain
stores went out of business and Vendetta’s only human “friend” died. However, that second one
was Vendetta’s fault (and considering what said “friend” was like, it’s hard to tell if that’s a bad
thing).
KING: Plasmius
Something something Doctor Doom
LAND: Enmity
Something something Latveria
RULE:
Zim (Origin: Invader Zim)
KING: Zim
An unwitting outcast from the Irken Empire, Zim was as inept at invasion as could be.
Then, he got it together. He reprogrammed his robot, infiltrated governments, and banished the
only threat to his rule to a planet of eternal and hellish servitude. Zim is rash, short-tempered,
impatient, seldom thinks things through, and this somehow coalesces into a force that is
impossible to predict and therefore nearly impossible to adequately react to. He conquered the
North Pole and made the Cluster invasion of Earth into a series of grand invasions that have
turned the world into what it is now. Zim continuously contacts his commanding officers to ask
for support in invading Earth, and his results have convinced them to send Irken materiel and
soldiers to assist him (though not much).
RULE: I AM ZIM!
Zim is possibly the most inattentive king there is. His land is so diverse that seeing a
party wandering around is nothing new. Seeking to change Highest Ground may not even be
worth it. Everyone there is a blithering idiot, it being a miracle they can dress themselves. The
land is covered in surveillance bots, but problematic elements strangely don’t get caught for a
long time. Opposing Zim might be impossible. He cannot be predicted, and therefore not
prepared against.