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Games and Video Games

Firhat Hidayat MT
Outline

• Course description and class rules

• Course Big Picture

• Course material

• Announcement
Source

• Adams, Ernest. Fundamentals of game design. Pearson


Education, 2014.

• Salen, Katie, and Eric Zimmerman. Rules of play: Game


design fundamentals. MIT press, 2004.

• Moore, Michael. Basics of game design. CRC Press, 2011.

• Rouse III, Richard. Game design: Theory and practice.


Jones & Bartlett Learning, 2010.

• Pedersen, Roger E. Game design foundations. Wordware



Publishing, Inc., 2003.
What is a Game?

• Games arise from the human desire for play and from our
capacity to pretend

• Play is a wide category of nonessential, and usually


recreational, human activities that are often socially significant
as well

• Pretending is the mental ability to establish a notional reality


that the pretender knows is different from the real world and
that the pretender can create, abandon, or change at will

• Playing and pretending are essential elements of playing


games
The Definition of a Game

• A game is a type of play activity, conducted in the context


of a pretended reality, in which the participant(s) try to
achieve at least one arbitrary, nontrivial goal by acting in
accordance with rules.

• Permainan adalah kegiatan bermain yang dilakukan


dalam konteks pura-pura, di mana peserta berusaha
untuk mencapai setidaknya satu tujuan dengan
bertindak sesuai dengan aturan.
The Essential Elements of a Game

Play Goal

Essential
Element of
Game

Pretending Rule
Discuss

• winning and losing?

• fairness?

• competition?

• cooperation?
EXERCISES
• Create a competitive game for two players and a ball that does not involve throwing it or
kicking it. Prove that it is a game by showing how it contains all the essential elements.

• Using a chessboard and the types of pieces and moves available in chess, devise a
cooperative game of some kind for two people, in which they must work together to achieve
a victory condition. (You do not need to use the starting conditions of chess, nor all the
pieces.) Document the rules and the victory condition.

• Define a competitive game with a single winner, for an unlimited number of players, in which
only creative actions are available. Be sure to document the ter- mination and victory
conditions.

• Describe the elements of the gameplay in each of the following games: backgam- mon,
poker, bowling, and Botticelli. (Use the Internet to look up the rules if you do not know them.)

• List examples not already mentioned in this book of video games designed for single-player,
multiplayer local, and multiplayer distributed play. Explain how the games’ design supports
these different modes.

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