Professional Documents
Culture Documents
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplay-
m
Follow Alexander Augunas’s exploits as well as upcoming products and previews from
Everyman Gaming, LLC on Facebook.
Special Thanks
Thanks to Julian Neale, for helping to make an already great product even greater.
02
Author’s Preface
You need to look no further for fantasy than your own back Table of Contents
yard. Microsized Adventures was born from a concoction of many
classic movies and stories that I grew up with that involved Rules and Systems............................05
the heroes being diminished to an insignificant stature, then Microsized Characters.............................. 06
forcing them to search for a way to return to normalcy. Size Ordinary-Sized Creatures.......................... 12
changes aren’t touched on much in the Pathfinder Roleplaying Microsized Combat................................... 16
Game, and so I wrote Microsized Adventures to show GMs Improvising Items.....................................24
and PCs alike how much size can matter when it comes to Microsized Adventures..............................26
adventure. Especially when you’re small enough to be crushed Macrosized Characters...............................32
by a toddler. I hope you enjoy Microsized Adventures and all of
the fantastic moments that it is sure to bring you around the Character Options............................37
gaming table. Archetypes and Options............................38
Feats..........................................................42
— Alexander Augunas, Everyman Gaming, LLC Magic Items and Artifacts..........................46
Table of Contents
The following sections appear in Microsized Adventures. populate it with denizens and monsters alike. A sample
Rules and Systems: Microsized Adventures opens with a adventure outline is also provided at the end of this section to
detailed section on the rules and systems necessary to take help GMs in planning their own microsized adventures.
the Pathfinder Roleplaying Game and adjust its scale in order to Macrosized Characters (Pgs. 32–35): Although it may seem
create a microsized adventure. out of place in a book titled Microsized Adventures, the rules
file
Microsized Characters (Pgs. 6–11): The first section in Rules for creating Microsized Characters can be easily reversed
and Systems describes the modifications that must be made to instead enlarge creatures to titanic proportions, creating
to transform Ordinary-Sized Creatures into Microsized Macrosized Characters. Although the rules are similar to those
ple
Characters. It features a step-by-step process for adjusting outlined in the Microsized Characters section, this section
a character’s size, skill modifiers, equipment, and more. It features a step-by-step process for adjusting a character’s
also includes a number of additional rules, such as rules for size, skill modifiers, equipment, and more. It also includes a
m
exceptionally tiny creatures and a description of how falling number of additional rules that, while especially thematic for
damage functions against Microsized Characters. Macrosized Characters, may also be employed by Ordinary-
Sa
Ordinary-Sized Creatures (Pgs. 12–15): This section details Sized Creatures against Microsized Characters.
which alterations must be made to Ordinary-Sized Creatures Character Options:This section includes new archetypes
before they can square off against Microsized Characters. and class options, new feats, and a selection of new magic
Microsized Combat (Pgs. 16–23): The heart of the Pathfinder items, many of which can be used regardless of whether or
Roleplaying Game changes drastically when its heroes become not the adventure is a microsized adventure.
Microsized Characters, and this section provides many Archetypes and Options (Pgs. 38–41): This section includes
different rules and modifications that allow combat to be a number of new archetypes and class options that focus
conducted at a reduced scale. Many of these rules also on utilizing the new combat maneuvers introduced in the
strengthen Ordinary-Sized Creatures against Microsized Microsized Combat section in this book, as well as archetypes
Characters, while others provide tactics that characters may designed around altering the character’s size and fighting
wish to use regardless of size (such as the new crush and scale opponents larger than it. In the unique case of the gunslinger,
combat maneuvers). the crack shot slinger archetype allows players who want the
Improvising Items (Pgs. 24–25): Although not exclusive to a grit mechanic to use the gunslinger class without needing to
microsized adventure, characters that find themselves shrunk be tied down by expensive firearms that need rare materials
must often improvise everything from weapons to armor, and to craft and maintain.
even basic necessities like clothing. This section provides rules Microsized Feats (Pgs 42–45): This section includes a number
that PCs of any size can use to improvise the gear they need, of new feats that allow characters to obtain new and exciting
whenever they need it most. tricks and techniques that will help them survive a microsized
Microsized Adventures (Pgs. 26–31): Borrowing its title encounter or literally crush drastically diminished PCs
from the book itself, this section is a study of the narrative beneath the soles of their feet.
structure of the microsized adventure. It includes an analysis Magic Items and Artifacts (Pgs. 46–49): Microsized Adventures
of the adventure’s three most basic components—its catalyst, ends with a number of new artifacts, cursed items, and
adventure, and solution—as well as examples of each and intelligent items whose powers are designed to serve as either
suggestions for how to build the adventure’s setting and catalyst or solution to a microsized adventure.
03
04
Sa
m
ple
file
Rules and Systems
“Of all the luck!” Kyr’shin exclaimed as
are no dragon.”
05