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Journal of Medical Imaging and Radiation Sciences xxx (xxxx) xxx


www.elsevier.com/locate/jmir
Review Article

Virtual Reality as a Tool for Eliciting Empathetic Behaviour in Carers: An


Integrative Review
Megan Brydon a,∗, Jessica Kimber a, Melissa Sponagle b,c, Jenna MacLaine d, Julie Avery e, Lisa Pyke f
and Robert Gilbert b
a IWK Health Centre, Halifax, Nova Scotia, Canada
b DalhousieUniveristy, Halifax, Nova Scotia, Canada
c CAMRT, Halifax, Nova Scotia, Canada
d Thompson General Hospital, Thompson, Manitoba, Canada
e NSCMIRTP, Halifax, Nova Scotia, Canada
f CADTH, Charlottetown, Prince Edward Island, Canada

Available online xxx

with quasi-experimental designs, and one non-experimental design.


ABSTRACT
All studies had a moderate to high risk of bias.
Background: Empathy is an essential behavioural competency re- Conclusion: This review suggests that VR may be an appropriate
quired of healthcare providers. It is included in the Canadian National method for eliciting empathetic behaviours in carers. Future studies
Competency Profile for Medical Radiation Technologists; supporting employing appropriately powered multicentere randomized controlled
patient-centered care and the development of therapeutic relationships designs should seek to determine which VR experiences are the most
between carers and care recipients. This review synthesizes evidence effective in evoking empathetic behaviours.
on Virtual Reality (VR) as a tool for eliciting empathetic behaviour in
carers.
Methods: Six Electronic databases (PubMed, EMBASE, PsycInfo, ABSTRAIT
ERIC, Academic Search Premier and CINAHL) were searched for
studies published from 1997–2020. Studies with MeSH terms “Em- Contexte : L’empathie est une compétence comportementale essen-
pathy” and “Virtual Reality”, and conducted on adult carers, were tielle exigée des prestataires de soins de santé. Elle est incluse dans
eligible for inclusion. The Cochrane risk of bias tool guided the le Profil de compétences national pour les technologues en radiation
assessment of study quality. Prospero review registration number: médicale au Canada; elle soutient les soins centrés sur le patient et
CRD42020210049 le développement de relations thérapeutiques entre les soignants et
les bénéficiaires de soins. Cette revue fait la synthèse des données
Results: Seven studies, with 485 carers, were included in this re- probantes sur la réalité virtuelle (RV) comme outil pour susciter un
view. Studies were heterogeneous in terms of interventions and tools comportement empathique chez les soignants.
for collecting outcome measures. All seven studies demonstrated VR
could elicit empathetic behaviour in carers. Studies included one ran- Méthodologie : Des recherches ont été effectuées dans six bases
domized controlled trial, three non-randomized controlled trials, two de données électroniques (PubMed, EMBASE, PsycInfo, ERIC, Aca-

Ethical approval: Ethical Requirement of Research Ethics Board approval for this project was waived by the institution.
Contributors: All authors contributed to the conception or design of the work, the acquisition, analysis, or interpretation of the data. All authors were involved in
drafting and commenting on the paper and have approved the final version.
Competing Interest: All authors have completed the ICMJE uniform disclosure form at www.icmje.org/coi_disclosure.pdf and declare: no financial relationships
with any organizations that might have an interest in the submitted work in the previous three years; no other relationships or activities that could appear to have
influenced the submitted work.
Funding: This study did not receive any specific grant from funding agencies in the public, commercial, or not-for-profit sectors.
∗ Corresponding author: 6 Cherry Drive, Dartmouth B3A2Z2., Nova Scotia, Canada

E-mail address: megan.brydon@iwk.nshealth.ca (M. Brydon).

1939-8654/$ - see front matter © 2021 Published by Elsevier Inc. on behalf of Canadian Association of Medical Radiation Technologists.
https://doi.org/10.1016/j.jmir.2021.04.005

Please cite this article as: M. Brydon, J. Kimber, M. Sponagle et al., Virtual reality as a tool for eliciting empathetic behaviour in carers: An integrative review,
Journal of Medical Imaging and Radiation Sciences, https://doi.org/10.1016/j.jmir.2021.04.005
JID: JMIR
ARTICLE IN PRESS [mNS;May 16, 2021;9:44]

demic Search Premier et CINAHL) pour trouver des études pub- chez les soignants. Les études comprenaient un essai contrôlé ran-
liées entre 1997 et 2020. Les études comportant les termes MeSH domisé, trois essais contrôlés non randomisés, deux avec des con-
«Empathie» et «Réalité virtuelle», et menées sur des aidants adultes, ceptions quasi-expérimentales, et une conception non expérimentale.
ont été retenues. L’outil Cochrane de gestion des risques de biais a Toutes les études présentaient un risque de partialité modéré à élevé.
guidé l’évaluation de la qualité des études. Numéro d’enregistrement
Conclusion : Cette revue suggère que la RV peut être une méth-
de l’examen Prospero: CRD42020210049.
ode appropriée pour susciter des comportements empathiques chez les
Résultats : Sept études, portant sur 485 aidants, ont été incluses dans soignants. De futures études utilisant des plans contrôlés randomisés
cette revue. Les études étaient hétérogènes en termes d’interventions multicentriques correctement alimentés devraient chercher à déter-
et d’outils de collecte des mesures de résultats. Les sept études ont miner quelles expériences de RV sont les plus efficaces pour évoquer
démontré que la RV pouvait susciter un comportement empathique des comportements empathiques.

Keywords: Virtual Reality; Empathy; Caregiver; Healthcare

Introduction may improve care provision while ensuring overall wellbeing


for carers. By limiting affective empathy carers can maintain
Empathy is a multidimensional construct described as:
emotional distance and limit the potential for compassion
“An individual’s objective and insightful awareness of the fatigue [16].
feelings and behaviour of another person. It should be dis- Empathy can be elicited through practices that are cen-
tinguished from sympathy, which is usually nonobjective tered on establishing connectedness between oneself and others
and noncritical. It includes caring, which is the demonstra- [2,20]. Recent systematic reviews have investigated the effec-
tion of an awareness of and a concern for the good of others” tiveness of approaches supporting the development of empathy
[1]. in health professionals and students. These studies evaluated
the effectiveness of games, standardized patient interactions
Informally, it is often described as having the capacity to put (actors), communication skill training, motivational interview-
oneself in the shoes of another. The two main types of empathy ing training and role playing in the development of empathy
are cognitive and affective [2,3]. Cognitive empathy is defined [7,11]. While many of these approaches are effective in eliciting
as the capacity to objectively understand the state of mind of empathetic behaviours, simulated experiences where the learner
another individual from their perspective, with clear separation acts in the role of the individual receiving care appear to be the
between self and another [2–7]. Affective empathy is defined most effective [3,11]. However, simulated experiences have lim-
as an emotional response where a person not only understands itations that prevent their broader utilization as most require
but also feels and shares the emotions of another [2–4]. substantial resources and provide limited opportunities for in-
Empathy is a behavioural competency required of healthcare dependent repeated practice [3,21]. The time and cost associ-
providers and is included in the Canadian National Compe- ated with using methods such as standardized patients (SPs) for
tency Profile for Medical Radiation Technologists [7–9]. This learning makes it difficult to introduce a variety of clinical sce-
competency is essential to patient-centered care, and crucial narios and strategies. Furthermore, such approaches are not al-
to the development of therapeutic relationships between carers ways well suited to providing a secure and safe learning environ-
(healthcare providers, healthcare students, and informal care- ment. Currently, there is a need for the development of effective
givers such as “parents, spouses, friends, family, clergy, social tools and approaches that are standardizable, low-risk, safe-to-
workers and fellow patients”) [10], and care recipients [8,11– fail, easily repeatable and could assist in eliciting empathetic
14]. A carer’s motivation to care has been described as “based behaviour [3,11,21].
in and sustained by our human capacity for empathy with oth- In recent years there has been a growing interest in Vir-
ers” [2,15]. Research has shown empathy affords carers the abil- tual Reality (VR) as an approach for eliciting empathetic be-
ity to provide appropriate supports, increase patient satisfaction haviour. VR is defined as “using computer technology to cre-
[3,4,7,11,14,16], enhance patient outcomes, resulting in fewer ate and maintain an environment and project a user’s phys-
mistakes, and leading to better overall care [7,11,14,17]. ical presence into that environment allowing the user to in-
The capacity to provide care may be affected by the type teract” [22]. In this review, the term VR Experience refers to
of empathy a carer develops. High levels of affective empathy the environment, perspective, platform and setting of the in-
have been associated with increased stress, compassion fatigue, tervention. VR Environment refers to the surroundings and
and decreased overall quality of life for carers [18]. Conversely, conditions of the VR intervention. VR platform refers to the
the development of cognitive empathy has been associated software and hardware used to support the VR intervention.
with overall wellbeing and lower stress among carers [6,19]. VR platforms can provide participants with an embodied ex-
In a caregiving environment, the development of cognitive perience of another or create a practice environment for skill
empathy, while limiting the development of affective empathy, development. A well-constructed VR experience may include

2 M. Brydon, J. Kimber, M. Sponagle et al. / Journal of Medical Imaging and Radiation Sciences xxx (xxxx) xxx

Please cite this article as: M. Brydon, J. Kimber, M. Sponagle et al., Virtual reality as a tool for eliciting empathetic behaviour in carers: An integrative review,
Journal of Medical Imaging and Radiation Sciences, https://doi.org/10.1016/j.jmir.2021.04.005
JID: JMIR
ARTICLE IN PRESS [mNS;May 16, 2021;9:44]

a variety of elements intended to create a realistic, believable tively new field of research, broad database searches were con-
experience where a participant can relate to, learn from, and ducted using the keyword combination (“empathy” [MeSH
engage in an environment. These might include perceptual il- Term] OR “empathy” [All Fields]) AND (“virtual reality”
lusions (place and plausibility) which provide a strong sense one [MeSH Term] OR “virtual reality” [All Fields]). The search was
is actually within the environment; immersion (embodiment limited to human studies, with no limits on language or year of
or ownership) where integrated multisensory stimuli emulate publication. Reference lists of included studies and reviews were
a real-time first-person perspective; and agency which supports hand searched. All study collaborators conducted the search,
the illusion of control over one’s actions within the experience initial title/abstract screening and assessed full-text reports for
[4]. Collectively, a well-designed VR experience may present eligibility. Study inclusion was determined via consensus.
a safe, non-threatening simulated experience and environment
where clinical and behavioural skills such as empathy might be
developed. Inclusion Criteria
VR environments can be either immersive (3D experience All published studies from any setting or country that inves-
with a virtual interface, VR glasses or a head mount display) tigated the use of VR for eliciting empathetic behaviour in both
or non-immersive (virtual projectors or computer screens, and formal and informal carers were included. Only those studies
input devices like keyboards, mice, and controllers) [4]. In im- that included tools to measure empathy were eligible for in-
mersive environments the user has a realistic simulation ex- clusion. Studies that did not use a validated tool specifically
periences, complete with sight and sound. VR headsets pro- designed to measure changes in empathetic behaviour were ex-
vide high-resolution content with a wide field of view and a cluded.
stereoscopic 3D effect. Through input tracking, a VR inter-
face can establish an immersive, believable experience. In non-
immersive environments the participant does not have a 3D ex- Data Extraction and Analysis
perience and can stay aware of and keep control of their physical All study collaborators independently extracted data using a
surroundings [4]. piloted form which included information on: authors and pub-
VR is currently employed in healthcare education to support lication date, country where the study was conducted, study de-
a variety of training approaches. Recent systematic reviews have sign, study population, educational interventions, sample size,
determined VR to be an effective pedagogical tool, capable of sex, mean age, tool used to measure empathy, time to outcome
improving carers knowledge and skill [23,24]. Through inno- measure, the primary outcome (empathy) and statements of
vative tools and approaches, VR allows learners to experience statistical significance. Data from each study collaborator was
diverse scenarios and perspectives that are oftentimes difficult to collated and final content determined by consensus. A second
duplicate through traditional learning approaches. Essentially, template was created to extract data pertaining to the VR ex-
VR can provide an adaptable platform for the development of perience (environment, perspective, platform and setting) used
learning environments that are standardizable, low risk, safe-to- in each included study.
fail, easily repeatable, and could assist in eliciting empathetic
behaviour in carers [3,17,21,25].
VR experiences where the carer either embodies another and Quality Assessment of the Studies
their perspective, or works in a virtual practice environment All study collaborators independently assessed the risk of
with virtual patients or persons, may support the eliciting of bias for each study using the Cochrane Risk-of-Bias 2 table
empathetic behaviour [17,21,25]. Several studies have evalu- for randomized controlled trials (RCT) [27,28] and the Risk
ated the effectiveness of VR in eliciting empathetic behaviour. of Bias in Non-randomized Studies of Interventions tool [29].
The goal of this integrative review is to synthesize these studies The COREQ tool guided critical appraisal of qualitative stud-
to determine if VR is an effective tool for eliciting empathetic ies [30]. Disagreements during the review process were resolved
behaviour in carers. through discussion.

Methods
Results
This systematic review was conducted in accordance with
Search Results
the Preferred Reporting Items for Systematic Reviews and
Meta-analyses (PRISMA) reporting guideline [26]. The pro- Of 328 unduplicated records identified, 261 were excluded
tocol was registered in PROSPERO (CRD42020210049). following title and abstract screening. Full text of 67 studies
were reviewed and 60 were excluded for the following rea-
sons: 22 studies involved non-carer populations (not specif-
Search Strategy
ically identified to be carers e.g. university students, general
A search of MEDLINE, Embase, CINAHL, ERIC, Aca- public, patients, offenders etc.), 24 did not measure empathy,
demic Search Premier and PsycInfo databases was conducted five used VR in combination with other learning approaches
from inception to December 5th , 2020. As this is a rela- and could not be assessed independently, three studies did

M. Brydon, J. Kimber, M. Sponagle et al. / Journal of Medical Imaging and Radiation Sciences xxx (xxxx) xxx 3

Please cite this article as: M. Brydon, J. Kimber, M. Sponagle et al., Virtual reality as a tool for eliciting empathetic behaviour in carers: An integrative review,
Journal of Medical Imaging and Radiation Sciences, https://doi.org/10.1016/j.jmir.2021.04.005
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ARTICLE IN PRESS [mNS;May 16, 2021;9:44]

Idenficaon
Records idenfied through Addional records idenfied
database searching through hand search
(n = 398) (n = 2)

Records aer duplicates removed


Screening

(n = 328) Records excluded


following tle and
abstract review
(n = 261)

Arcles Excluded by Full Text


Review (n = 60)
24 did not measure empathy
22 had non-carer
Eligibility

Full-text arcles assessed populaons


for eligibility 5 used VR + addional
(n =67) learning intervenon
3 did not use VR to enhance
empathy
3 were reviews where
included studies did not
meet all inclusion criteria
2 were conference
Included

Studies included in posters/abstracts


integrave review 1 was a study protocol
(n = 7)

Figure 1. Flow chart of literature search and study selection process.

not use VR, three studies were reviews where included stud- and a portable simulation unit (Table 2). All studies were at
ies did not meet all inclusion criteria, two were abstracts of moderate or high risk of bias (Tables 3, 4).
conference presentations or editorials, and one result was a
study protocol. Thus, seven studies were included (Figure 1)
Virtual Reality Approaches
[5,6,16,17,21,31,32].
Descriptions of the VR experiences used in studies included
in this review are provided in Table 2. The duration of the VR
experiences ranged from a single 8-minute session to sessions
Characteristics of Included Studies
lasting 20-25 minutes in duration delivered on two separate
Seven studies were included: one randomized controlled days. Five studies used trademarked VR platforms including:
trial, three non-randomized controlled trials, two quasi- Digital Animated Avatar (DIANA)[21], Into D’mentia Simu-
experimental studies, and one non-experimental study. Studies lator [6,33], Virtual Dementia Tour (VDT) [17,31,34], and
were published between 2007-2020 (Table 1). Neurological Examination Rehearsal Virtual Environment
There were a total of 485 participants across the seven stud- (NERVE) [16,35], and two studies used researcher-designed
ies including; 199 adult informal carers, 171 medical students, VR experiences [5,32].
81 nursing students, 20 maternal carers, and 14 healthcare pro- Five studies employed immersive VR environments where
fessionals. Of these, 365 participants underwent a VR experi- participants assumed the role of a care recipient within the
ence and 120 participated as controls. VR environment. Such experiences are intended to give car-
Four studies were conducted in the United States ers an opportunity to gain understanding of what it is like
[16,21,31,32], one in the United Kingdom [17], one in to have a specific disease or need. In three of these stud-
Spain [5], and one in The Netherlands [6] (Table 1). Studies ies, participants assumed the role of a person with demen-
took place in various settings, including teaching labs, clinics, tia while one study had participants assume the role of a

4 M. Brydon, J. Kimber, M. Sponagle et al. / Journal of Medical Imaging and Radiation Sciences xxx (xxxx) xxx

Please cite this article as: M. Brydon, J. Kimber, M. Sponagle et al., Virtual reality as a tool for eliciting empathetic behaviour in carers: An integrative review,
Journal of Medical Imaging and Radiation Sciences, https://doi.org/10.1016/j.jmir.2021.04.005
JID: JMIR
Journal of Medical Imaging and Radiation Sciences, https://doi.org/10.1016/j.jmir.2021.04.005
Please cite this article as: M. Brydon, J. Kimber, M. Sponagle et al., Virtual reality as a tool for eliciting empathetic behaviour in carers: An integrative review,

Table 1
Characteristics of Included Studies.
Author; Year; Study Study Educational Sample Size Male (%) Mean Age Empathy Outcome Time to Outcome Outcomes
Country Design Population Interventions (years) Measurement Tool Measure
Deladisma Multi- 2nd year Intervention: Virtual n = 84 ND ND Novel Immediately Verbal Communication Behaviours: VRP group
et al.; 2007; centered, medical Reality Patient (VRP) Intervention = 51 Partially-validated following responded less empathetically compared to SP group
USA RCT students (non-immersive) Control = 33 Researcher devised intervention (2.16+/-.83 vs 2.75+/- .87, P<0.05).
Control: Standardized tool (verbal and Non-Verbal Communication Behaviours: Level of
M. Brydon, J. Kimber, M. Sponagle et al. / Journal of Medical Imaging and Radiation Sciences xxx (xxxx) xxx

Patient (SP) non-verbal) empathy demonstrated by verbal communication


behaviour was positively correlated with non-verbal
communication behaviours [Eye contact (r = .57, P
.001), level of immersion (r = .56, P .001), head nod
(r = .55, P .001), and body lean (r =.49, P .001)].
VRP group responded with less empathetic
communication behaviours than the SP group (Eye
Contact (2.59 +/- 0.51 vs 2.90+/- .91), head nod

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(1.94 +/- .44 vs 2.78 +/-.79), body lean (1.93 +/-
.58 vs 2.97 +/-.94), immersion level (2.26 +/- .52 vs
3.31 +/-.49)).
Overall: VRP group had lower combined rating of
verbal and non-verbal empathetic communication
behaviours than SP group (3.24 vs 4.29, P<0.05)
Hamilton- Quasi ex- Mothers Intervention: Virtual n = 20 0 39.3 AAPI-2 (Construct Pre- and Empathy (AAPI-2 Construct B) (Cognitive Empathy):
Giachritsis, perimental, Child Embodiment B) & Mind in the immediately Empathy score rose from 8.1 to 9.0 (t = −2.538;
et al; 2018;UK crossover (immersive) with one Eyes Test post-intervention p = 0.02) between the pre- and post-intervention
negative and one regardless of the intervention order.
positive experience Mind in the Eyes Test:
The negative experience improved affective empathy
more so than the positive VR interaction (P=0.018,
95% CI for the coefficient of behaviour 0.19 to 1.97).
Jutten et al.; Non- Adult Intervention: Virtual n = 195 Intervention: Intervention: IRI Pre- and one-week No change in empathy scores were measured between
[40]; randomized Informal Patient Embodiment Intervention 20.7%∗∗ 59.6 +/- 11.9 post-intervention intervention and control.
Netherlands∗ control Caregivers (immersive) plus = 142 Control: Control: 63.8 Small but non-significant increase in cognitive and
trial Didactic Training Control = 53 23.2%∗∗ +/- 11.8 affective empathy following VR:
Control: Didactic IRI Perspective Taking (Cognitive Empathy):
Training Intervention Group: pre-post scores were 17.7 +/- 4.0
and 18.0+/- 3.8
Control Group: pre-post scores were 17.4+/- 4.4 and
17.3 +/- 3.6
Small but non-significant decreased in cognitive and
affective empathy in the control arm:
IRI Empathic Concern (Affective Empathy):

[mNS;May 16, 2021;9:44]


Intervention Group: pre-post scores were 17.8 ± 4.3
and 18.1 ± 4.3
Control group: pre-post scores were 17.8 +/- 3.9 and
17.2 ± 3.8

(continued on next page)


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Journal of Medical Imaging and Radiation Sciences, https://doi.org/10.1016/j.jmir.2021.04.005
Please cite this article as: M. Brydon, J. Kimber, M. Sponagle et al., Virtual reality as a tool for eliciting empathetic behaviour in carers: An integrative review,

Table 1 (continued)

Author; Year; Study Study Educational Sample Size Male (%) Mean Age Empathy Outcome Time to Outcome Outcomes
Country Design Population Interventions (years) Measurement Tool Measure

Kimzey et al.; Non- Nursing Intervention: Virtual n = 81 Intervention: 17-21 (78%) IRI Pre- and Up to 5 There was a statistically significant increase in levels of
2019; USA randomized Students Patient Embodiment Intervention = 47 4.6% days cognitive empathy in both control and intervention
M. Brydon, J. Kimber, M. Sponagle et al. / Journal of Medical Imaging and Radiation Sciences xxx (xxxx) xxx

control (immersive) plus Control = 34 Control: post-intervention groups


trial Didactic Training 1.9 % IRI Perspective Taking (Cognitive Empathy):
Control: Didactic Intervention Group: pre-post scores 20.08 and 20.78
Training (p </= 0.05)
Control Group: pre-post scores of 18.33 and 19.78
(p</=0.05)
There was no difference across groups.
IRI Empathic Concern (Affective Empathy): There

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were no statistically significant changes in measures of
affective empathy pre-post intervention for either
group
Kleinsmith Non- 3rd year Intervention: Virtual n = 73 57.5% F: 24.52 ECCS During ECCS (Empathic Communication) (Cognitive
et al.; 2015; randomized medical Reality Patients (VRP) M: 25.52 intervention Empathy∗∗∗ ): Participants expressed higher levels of
USA control students (non-immersive) empathy with the VPs (median score = 4) when
trial and compared to SPs (median score of 2) (Z=-4.18,
Control: Standardized p=.000, r=0.49).
Patients (SP) Empathetic Opportunities: Participants interacting
with VPs missed fewer opportunities to demonstrate
empathy when compared to SP interactions (3% vs
9%)
Raij Quasi ex- 2-4th year Intervention: Virtual n=14 62.5% ND Jefferson Scale of Pre- and Participating as a recipient of their own care provision
et al.;2009; perimental medical social Physician Empathy immediately post significantly increased the level of empathy
USA students, perspective-taking Jefferson Scale of
residents (VSP) with Mixed Physician Empathy (cognitive empathy):
and Reality Human mean empathy scores:
clinicians (MRH) Pre VR intervention (patient role): p = 3.71 +/- 0.72
(Mannequin/physical Post VR intervention (patient role): p = 3.88+/- 0.44
breast F(1,14) = 7.0, p < 0.05)
model)(immersive)
Slater et al.; Non- ex- Healthcare Intervention: Virtual n = 18 16.7% 18–24: 5.6% Four-Component 4-6 Weeks The interactive VDT training enabled an emotive
2018; UK. perimental staff and Patient Embodiment 25–34: 5.6% Model of Empathy (affective), cognitive, moral, and behavioural
informal (immersive) 35–44: 38.9% (semi-structured reflection to occur, enhancing the empathetic state.
caregivers 45–54: 33.3% interviews)
55–65: 16.7%

[mNS;May 16, 2021;9:44]


ND= Not Disclosed.
∗ Some study parameters found in companion publication [40].
∗∗ %M is only reported at the beginning of the study, not for the number of people included in data analysis.
∗∗∗ Level 6 of the ECCS meets this studies definition of affective empathy, although no participants reported this level and the remaining levels are understood to measure cognitive empathy.
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Table 2
Characteristics of Virtual Reality Experiences.
Author; Year VR Experience (Environment and Perspective) VR Experience (Platform & Setting) Duration of VR
Experience
Deladisma et al.; Environment: Non-Immersive Platform: Digital Animated Avatar (DIANA). Virtual ND
2007 Role: Physician providing care to patients Reality Patient (VRP) projected on wall in examination
presenting with acute abdominal pain room programmed to deliver context specific responses to
participants questions
Setting: Teaching Laboratory
Hamilton- Environment: Immersive Platform: Researcher developed program using head ˜8 minutes per
Giachritsis, et al; Role: Young child (4 years old) separately mounted display (HMD) and full body motion-capture experience
2018 interacting with two mothers (Positive (kind) suit (OptiTrack) to project participant into virtual living
and Negative (angry)) room
Setting: VR Laboratory on University Campus
Jutten et al.; [40] Environment: Immersive Platform: Into D’mentia Simulator, an interactive 25 minutes∗
Role: Person with Dementia stand-alone unit where participants undergo
multi-sensory VR experiences∗
Setting: Portable Simulation Unit
Kimzey et al.; Environment: Immersive Platform: Virtual Dementia Tour (VDT), where 8 minutes
2019 Role: Person with Dementia participants are outfitted with devices (goggles, gloves,
headphones) that alters perception while completing
everyday tasks
Setting: VR Laboratory on University Campus
Kleinsmith et al.; Environment: Non-immersive Platform: Neurological Examination Virtual Environment 40-50 minutes
2015 Role: Physician providing care to patients (NERVE), an online platform (web-browser interface (20-25 minutes per
presenting with cranial nerve injuries where users interact using text-based chat) with VRPs VRP)
Setting: Online (web-based) Clinic
Raij et al.; 2009 Environment: Immersive Platform: Researcher developed using mixed reality 10 minutes
Role: Three scenarios human with tracked HMD (Emagin Z800 HMD) and
1 – physician providing care to patient full-size mannequin with instrumented breast model
presenting with breast cancer combining physical touch with immersive experience
2 – patient perspective (playback of physician Setting: ND
role in scenario 1 as patient A)
3 – physician providing care to a different
patient presenting with breast cancer
Slater et al.; 2018 Environment: Immersive Platform: Virtual Dementia Tour (VDT), where ND
Role: Person with Dementia participants are outfitted with devices (goggles, gloves,
headphones) that alters perception while completing
everyday tasks∗∗
Setting: ND
ND = Not Disclosed.
∗ Some study parameters found in companion publication [40].
∗∗ participants underwent the VR experience prior to this qualitative study.

Table 3
Assessment of Bias in Included Studies using the Cochrane Risk Of Bias Tool.
Bias Domain Author; Year

Deladisma Hamilton-Giachritsis, Jutten Kimzey Kleinsmith Raij et al.; 2009


et al.; 2007 et al; 2018 et al.; 2018 et al.; 2019 et al.; 2015
Random Sequence Generation (selection bias) Moderate Not Completed High High High Not Completed
Allocation Concealment (selection bias) High Not Completed High High High Not Completed
Blinding of Participants and Personnel (performance bias) Moderate High High High High High
Blinding of Outcome Assessment (detection bias) High High High High High High
Incomplete Short-Term Outcome Data Addressed Low Low Low High Low Low
(attrition bias)
Incomplete Long-Term Outcome Data Addressed ND ND ND ND ND ND
(attrition bias)
Selective Reporting (reporting bias) Low Low High Low High Low
Overall Risk of Bias Moderate High High High High High
None of the studies assessed long-term changes in empathy and virtual reality.

M. Brydon, J. Kimber, M. Sponagle et al. / Journal of Medical Imaging and Radiation Sciences xxx (xxxx) xxx 7

Please cite this article as: M. Brydon, J. Kimber, M. Sponagle et al., Virtual reality as a tool for eliciting empathetic behaviour in carers: An integrative review,
Journal of Medical Imaging and Radiation Sciences, https://doi.org/10.1016/j.jmir.2021.04.005
JID: JMIR
ARTICLE IN PRESS [mNS;May 16, 2021;9:44]

Table 4 controlled study showed a small increase in both cognitive and


Assessment of Bias in Included Study Using COREQ. affective empathetic behaviours but was not statistically signifi-
Section Author; Year cant [6]. The fourth study, an RCT, showed VR capable of elic-
Slater et al.; 2018 iting an empathetic behaviour but to a lesser degree than that
Domain 1: Research team and reflexivity Sufficient seen in the control arm [21]. One of these studies [16] demon-
Domain 2: Study Design Sufficient strated VR to be more efficacious in eliciting an empathetic
Domain 3: Analysis and Findings Moderately Sufficient
behaviour when compared to the control.
Overall Moderately Sufficient
Three studies did not include a control arm [5,17,32]. Two
of these employed a pre-post test design to assess for change
young child [5,6,17,31]. In one study, the participants assumed in empathy [5,32]. Both studies demonstrated a statistically
the role of the physician and then the role of care recipient significant increase in cognitive empathy post VR experience.
[32]. A third study employed a qualitative approach and reported
Two studies employed non-immersive VR environments both cognitive and affective empathetic behaviours as a multi-
where the participants assumed the role of a care provider in dimensional phenomenon [17].
a simulated care setting (i.e., clinic, office). In these studies par- Of the seven studies included in this review, none assessed
ticipants had the opportunity to practice interacting with vir- the long-term effects of VR. The maximum reported follow-up
tual care recipients. The intention of these experiences was to time, post VR experience was 4-6 weeks (Table 1).
develop skills in the delivery of empathetic care in a practice
setting. In these studies, the participants assumed the role of
physicians interviewing patients with either abdominal pain or Quality of Reporting for Eligible Studies
cranial nerve damage [16,21]. Though the body of evidence demonstrated the potential
Of the seven included studies, three acknowledged the for VR experiences to elicit empathetic behaviour in carers,
potential for VR’s ability to elicit adverse effects [5,16,17], studies included in this review were of moderate to high risk
however only one reported incidence of distress (physiolog- of bias (Tables 3, 4). The quality of reporting of the studies
ical and psychological upset) [17]. One study demonstrated included in review were assessed using the highest standard
lower levels of anxiety in VR versus SP environments [21]. and have limitations resulting from using quantitative meth-
The remaining studies did not comment on the presence or ods other than an RCT. Six of the included studies used study
absence of such occurrences. In only one study participants designs that provide low levels of evidence and did not em-
described VR as providing a safe-to-fail experience [16]. No ploy randomization [5,6,16,17,31,32], five studies did not use
study provided evidence of the cost effectiveness, repeatability, blinding [5,6,17,31,32], and three did not include a control
or accessibility of VR experiences. arm [5,17,32]. One study used power analysis to determine
sample size [31] and one study with semi-structured interviews
recruited participants until saturation was reached [17]. No
Tools Used to Assess Empathy
study meeting this integrative review’s inclusion criteria exam-
Two studies used the Interpersonal Reactivity Index (IRI) ined the effects of empathy training beyond six weeks. Poten-
to assess change in empathy [6,31], one study employed two tial adverse effects were only reported in one study [17]. Of
tools, Construct B of the Adult Adolescent Parenting Inventory the seven studies, six used a validated tool to assess empathy
(AAPI-2) and the Mind in the Eyes Test [5], one study used the [5,6,16,17,31,32] and one used a partially-validated researcher-
Empathic Communication Coding System (ECCS) [16], one developed tool [21].
study employed the Jefferson Scale of Physician Empathy [32],
one study used the Four-Component Model of Empathy to di-
Discussion
rect the analysis of interviews [17,36] and a final study used a
partially-validated researcher-developed tool to assess empathy Developing and maintaining empathetic competencies in
[21]. carers is essential for the provision of effective care and in im-
proving patient outcomes [3,7]. This integrative review evalu-
ated the use of VR as an approach to elicit empathetic behaviour
Assessment of VR Experience Effectiveness
in carers. All studies included in this review demonstrated that
All included studies demonstrated VR capable in eliciting VR experiences are capable of eliciting empathetic behaviour in
an empathetic behaviour in carers (Table 1). participants.
Four of the included studies used a control arm (a stan- Recent systematic reviews have demonstrated VR to be an
dard approach to eliciting empathetic behaviour) [6,16,21,31]. effective pedagogical tool for supporting health professionals
In two of these, non-randomized controlled studies, VR was and students in the development of knowledge and skill
shown to elicit cognitive empathetic behaviours that were statis- [23,24]. Specific to the use of VR for learning and eliciting
tically greater than or equal to that of the control arm [16,31]. empathetic behaviour, two recent systematic reviews have syn-
One of these studies also assessed for change in affective em- thesized knowledge across a range of environments. A study by
pathy but did not see an effect [31]. A third non-randomized Bearman et al. 2015 examined a variety of simulated learning

8 M. Brydon, J. Kimber, M. Sponagle et al. / Journal of Medical Imaging and Radiation Sciences xxx (xxxx) xxx

Please cite this article as: M. Brydon, J. Kimber, M. Sponagle et al., Virtual reality as a tool for eliciting empathetic behaviour in carers: An integrative review,
Journal of Medical Imaging and Radiation Sciences, https://doi.org/10.1016/j.jmir.2021.04.005
JID: JMIR
ARTICLE IN PRESS [mNS;May 16, 2021;9:44]

experiences developed to teach empathy to health professional [6,17] and one study did not [31]. In non-immersive studies
students [11]. This study determined simulation may provide where participants assumed roles of carers, affective empathy
an effective method for learning empathetic behaviours. Of the was not measured [16,21].
27 studies included, only one pertained to VR experiences [11].
Our study builds on the work of Bearman et al. by providing
Considerations for Learning Environment
a synthesis of studies that examined VR as simulation tool for
eliciting empathetic behaviour in health profession students Recent studies have highlighted the need to develop effec-
and other carer populations. Another recent systematic review tive tools for eliciting empathetic behaviour that are adaptable
with meta-analysis by Ventura et al. titled “Virtual reality as to multiple scenarios, low-risk, safe-to-fail, accessible, easily re-
a medium to elicit empathy: a meta-analysis” investigated peatable and cost effective [3,11,21]. The studies included in
the ability of VR experiences to elicit empathy in a variety of this review provided evidence relating to some but not all these
settings and populations [3]. The review included seven stud- conditions. Our review demonstrates VR’s ability of eliciting
ies, three of which were not conducted on carer populations. empathetic behaviour across a variety of health conditions (i.e.
Of the four studies that were conducted on carers, two met dementia, abdominal pain, cranial nerve injury and, breast can-
inclusion criteria for this review [5,32] (one study did not cer) indicating that it is adaptable to multiple scenarios. While
define the tool used to assess empathy post VR experience and, the collective studies may demonstrate efficacy, low-risk, and
one study combined VR with other interventions) [3]. This adaptability, more work is needed to appreciate the broader
integrative review provides unique understanding of the value spectrum of VR benefits.
of VR as a tool for eliciting empathetic behaviours specific to
carer populations. However, like the above-mentioned reviews,
Biases Related to the Measure of Empathy
our work also noted heterogeneity of study design, study
populations, assessment tools, VR experiences and outcomes Performance bias was a potential source of weakness across
across included studies. all studies reviewed. Social desirability response bias is a form
of performance bias where there is a tendency for participants
to respond in a way that they believe will be perceived favor-
Affective Versus Cognitive Empathy
ably by others [39]. Prior research has specifically identified self-
Several recent studies and reviews have discussed the poten- reported empathy measures as highly susceptible to social de-
tial positive and negative effects associated with eliciting cog- sirability bias [39]. This poses a particular challenge in students
nitive versus affective empathy. Past studies have demonstrated where academic standing may be perceived to be contingent on
approaches eliciting cognitive empathy have led to an altruis- participants’ emphatic behaviours. This indicates elicited em-
tic motivation to help [2,4,17]. On the other hand, approaches pathetic behaviour might not reflect the actual actions of stu-
eliciting affective empathy have been associated with personal dents in clinical practice.
distress, and an egoistic motivation to help [37,38]. While
several studies included in this review described the potential
Strengths and Limitations
negative effects of affective empathy in their literature reviews,
only three studies measured the capacity for VR to elicit both There was considerable heterogeneity in both empathy as-
types of empathy [6,17,31]. Only one study discussed the po- sessment tools and VR experiences (environment, perspective,
tential associated risks of VR experiences eliciting affective em- platform and, settings) employed across included studies. De-
pathy that had a negative impact on carers [17]. The absence of spite these differences, similar outcomes were observed across
discussion in the current literature pertaining to the potential all studies. A strength of this integrative review is the inclusion
negative impact of affective empathy is perplexing. of a wide spectrum of health professionals and informal carers,
One area for future consideration is whether the type of em- with varying levels and years of experience across a variety of
pathetic behaviour elicited from a VR experience is related to health conditions, potentially making the findings more gener-
the VR experience itself or the participant’s interpersonal at- alizable. By using an Integrative Review approach, risk of pub-
tributes. lication bias is limited. This review was able to identify several
significant weaknesses of the studies included herein. Most in-
cluded studies are low on the hierarchy of evidence scale and all
Immersive Versus Non-Immersive VR Experience
included studies lacked methodological rigor. Included studies
Five of the studies included in this review used immersive did not provide data on whether empathetic behaviours elicited
VR experiences and two used non-immersive experiences. All by VR were sustained over time. Furthermore, no included
studies, employing immersive VR reported cognitive empathic study considered the potential transferability of empathy across
behaviours. In each of these studies the participant assumed varied experiences. This is particularly relevant for Medi-
the role of a care recipient. Of these, three studies assessed par- cal Radiation Technologists (MRTs) who practice in a broad
ticipants for affective empathy behaviour. Two showed VR to range of departments and areas, with a highly variable patient
elicit affective empathy (although not statistically significant) population.

M. Brydon, J. Kimber, M. Sponagle et al. / Journal of Medical Imaging and Radiation Sciences xxx (xxxx) xxx 9

Please cite this article as: M. Brydon, J. Kimber, M. Sponagle et al., Virtual reality as a tool for eliciting empathetic behaviour in carers: An integrative review,
Journal of Medical Imaging and Radiation Sciences, https://doi.org/10.1016/j.jmir.2021.04.005
JID: JMIR
ARTICLE IN PRESS [mNS;May 16, 2021;9:44]

Future Studies In a non-randomized controlled study by Jutten et al., infor-


mal carers assumed the role of a person with dementia, using
Although studies in this review suggest VR may be effec-
the Into D’mentia simulator [6]. This study assessed changes
tive in eliciting empathetic behaviour in carers, the evidence
in levels of cognitive and affective empathy, pre and post VR
based on the research designs employed is very low. Future pri-
experience using the IRI tool. Although not statistically signif-
mary research studies should employ high order designs that
icant, participants in the VR group showed a small increase in
are better able to control biases. A sufficiently powered, lon-
both cognitive and affective empathy post VR experience. In
gitudinal multi-centered randomized controlled trial would be
the control arm of this study (didactic training), a small non-
the most appropriate approach. A multi-centered study (with
significant decrease in both forms of empathy was measured
a larger number of participants, different geographic locations,
[6].
includes a wide range of population groups, and enables com-
In a quasi-experimental study by Hamilton et al., mothers,
parison of results among centers) will improve the generalizabil-
at low risk for child maltreatment, assumed the role of a young
ity of study outcomes. Special effort should be made to control
child and experienced a positive and negative mother using an
for social desirability bias. To mitigate performance bias, decep-
investigator-built VR platform [5]. The study assessed changes
tion and blinding of participants and researchers is essential. By
in level of empathy, pre and post VR experience using Con-
including a longitudinal component, study investigators will
struct B of the AAPI-2 which measures Parental Empathy To-
also be able to determine if empathy developed through VR
wards Children’s’ Needs, and the Mind in the Eyes test. Con-
is sustained over time. When developing longitudinal studies,
struct B of the AAPI-2 showed a statistically significant increase
care must be taken in the design to account for possible con-
in cognitive empathy following the VR experience. The Mind
tamination over time, a common challenge with long term be-
in the Eyes tool demonstrated that the negative VR interaction
havioural studies. Future studies should consider whether em-
was associated with a statistically significant increase in affective
pathy training directed at a specific patient population or expe-
empathy compared to the positive VR interaction [5].
rience (e.g. persons with dementia or breast cancer) is transfer-
In a quasi-experimental study by Raij et al., medical students
able to other scenarios. This is relevant for MRTs who care for
underwent a sequence of 3 scenarios in an investigator-built VR
a variety of different patient populations daily. Skills learned
platform [32]. In the first scenario, the subject adopted the role
through simulation experiences are only valuable if they are
of the physician caring for a person with breast cancer. The sec-
transferable to the real-world setting. Therefore, future studies
ond scenario involved the student reliving the first scenario, but
should also seek to measure the impact of empathetic behaviour
now in the role of the patient. (i.e. the subject interacts with
changes from VR experiences on patient care and patient
a recording of themselves as the physician from the first sce-
outcomes.
nario). In the third scenario, participants once again assumed
the role of physician caring for a different person with breast
Conclusion cancer [32]. This VR approach allowed the participant to ex-
perience their own care provision as a physician and gain insight
This integrative review adds new perspective on the role of on the patient’s perspective of the care they provided. The study
VR as a pedagogical tool for eliciting empathetic behaviour in assessed self-reported pre-post VR experience changes in level
carers. Collectively, the included studies suggest that VR may of empathy using the Jefferson Physician Empathy Scale. Par-
provide an effective and wide-ranging tool for the learning of ticipating as a recipient of their own care provision significantly
care recipient’s perspectives, allowing participants the opportu- increased the level of empathy [32].
nity to perceive what it is like to walk in the shoes of another. In a non-experimental study by Slater et al., healthcare
staff and informal carers who had previously undergone the
VDT experience were evaluated for empathy towards per-
Appendix A: Synopsis of included studies
sons with dementia [17]. The study assessed empathy using
Studies Employing Immersive VR Experiences semi-structured interviews that were grounded in the Four-
A non-randomized controlled study by Kimzey et al. stud- Component Model of empathy (emotive, behavioural, moral
ied nursing students who assumed the role of a person with and cognitive) [36]. The interactive VDT training was per-
dementia using the Virtual Dementia Tour (VDT) VR plat- ceived by participants as useful, providing an emotional oppor-
form [31]. This study assessed changes in cognitive and affective tunity to "imagine what it is to live with dementia’’ [17].
empathy, pre and post VR experience using the IRI tool. Both Studies Employing Non-Immersive VR Experiences
VR experience and control groups received an online education In a randomized controlled study by Deladisma et al.,
module on dementia prior to the VDT, while only the VR ex- [21] medical students assumed the role of a physician inter-
perience group participated in VDT. Both arms demonstrated acting with a care recipient with acute abdominal pain using
statistically significant increases in cognitive empathy (IRI-PT the Digital Animated Avatar (DIANA) platform. This study
scale) post VR experience but did not elicit changes in mea- compared DIANA to a control arm using standardized pa-
sure of affective empathy. The VR experience did not lead to tients (SPs). Changes in level of empathy were measured using a
increased empathy compared to the control (standard teaching novel, partially-validated, researcher-developed tool which in-
approaches) [31]. tegrated verbal and non-verbal behaviours to assess expressed

10 M. Brydon, J. Kimber, M. Sponagle et al. / Journal of Medical Imaging and Radiation Sciences xxx (xxxx) xxx

Please cite this article as: M. Brydon, J. Kimber, M. Sponagle et al., Virtual reality as a tool for eliciting empathetic behaviour in carers: An integrative review,
Journal of Medical Imaging and Radiation Sciences, https://doi.org/10.1016/j.jmir.2021.04.005
JID: JMIR
ARTICLE IN PRESS [mNS;May 16, 2021;9:44]

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Please cite this article as: M. Brydon, J. Kimber, M. Sponagle et al., Virtual reality as a tool for eliciting empathetic behaviour in carers: An integrative review,
Journal of Medical Imaging and Radiation Sciences, https://doi.org/10.1016/j.jmir.2021.04.005
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Please cite this article as: M. Brydon, J. Kimber, M. Sponagle et al., Virtual reality as a tool for eliciting empathetic behaviour in carers: An integrative review,
Journal of Medical Imaging and Radiation Sciences, https://doi.org/10.1016/j.jmir.2021.04.005

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