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Ethical approval: Ethical Requirement of Research Ethics Board approval for this project was waived by the institution.
Contributors: All authors contributed to the conception or design of the work, the acquisition, analysis, or interpretation of the data. All authors were involved in
drafting and commenting on the paper and have approved the final version.
Competing Interest: All authors have completed the ICMJE uniform disclosure form at www.icmje.org/coi_disclosure.pdf and declare: no financial relationships
with any organizations that might have an interest in the submitted work in the previous three years; no other relationships or activities that could appear to have
influenced the submitted work.
Funding: This study did not receive any specific grant from funding agencies in the public, commercial, or not-for-profit sectors.
∗ Corresponding author: 6 Cherry Drive, Dartmouth B3A2Z2., Nova Scotia, Canada
1939-8654/$ - see front matter © 2021 Published by Elsevier Inc. on behalf of Canadian Association of Medical Radiation Technologists.
https://doi.org/10.1016/j.jmir.2021.04.005
Please cite this article as: M. Brydon, J. Kimber, M. Sponagle et al., Virtual reality as a tool for eliciting empathetic behaviour in carers: An integrative review,
Journal of Medical Imaging and Radiation Sciences, https://doi.org/10.1016/j.jmir.2021.04.005
JID: JMIR
ARTICLE IN PRESS [mNS;May 16, 2021;9:44]
demic Search Premier et CINAHL) pour trouver des études pub- chez les soignants. Les études comprenaient un essai contrôlé ran-
liées entre 1997 et 2020. Les études comportant les termes MeSH domisé, trois essais contrôlés non randomisés, deux avec des con-
«Empathie» et «Réalité virtuelle», et menées sur des aidants adultes, ceptions quasi-expérimentales, et une conception non expérimentale.
ont été retenues. L’outil Cochrane de gestion des risques de biais a Toutes les études présentaient un risque de partialité modéré à élevé.
guidé l’évaluation de la qualité des études. Numéro d’enregistrement
Conclusion : Cette revue suggère que la RV peut être une méth-
de l’examen Prospero: CRD42020210049.
ode appropriée pour susciter des comportements empathiques chez les
Résultats : Sept études, portant sur 485 aidants, ont été incluses dans soignants. De futures études utilisant des plans contrôlés randomisés
cette revue. Les études étaient hétérogènes en termes d’interventions multicentriques correctement alimentés devraient chercher à déter-
et d’outils de collecte des mesures de résultats. Les sept études ont miner quelles expériences de RV sont les plus efficaces pour évoquer
démontré que la RV pouvait susciter un comportement empathique des comportements empathiques.
2 M. Brydon, J. Kimber, M. Sponagle et al. / Journal of Medical Imaging and Radiation Sciences xxx (xxxx) xxx
Please cite this article as: M. Brydon, J. Kimber, M. Sponagle et al., Virtual reality as a tool for eliciting empathetic behaviour in carers: An integrative review,
Journal of Medical Imaging and Radiation Sciences, https://doi.org/10.1016/j.jmir.2021.04.005
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a variety of elements intended to create a realistic, believable tively new field of research, broad database searches were con-
experience where a participant can relate to, learn from, and ducted using the keyword combination (“empathy” [MeSH
engage in an environment. These might include perceptual il- Term] OR “empathy” [All Fields]) AND (“virtual reality”
lusions (place and plausibility) which provide a strong sense one [MeSH Term] OR “virtual reality” [All Fields]). The search was
is actually within the environment; immersion (embodiment limited to human studies, with no limits on language or year of
or ownership) where integrated multisensory stimuli emulate publication. Reference lists of included studies and reviews were
a real-time first-person perspective; and agency which supports hand searched. All study collaborators conducted the search,
the illusion of control over one’s actions within the experience initial title/abstract screening and assessed full-text reports for
[4]. Collectively, a well-designed VR experience may present eligibility. Study inclusion was determined via consensus.
a safe, non-threatening simulated experience and environment
where clinical and behavioural skills such as empathy might be
developed. Inclusion Criteria
VR environments can be either immersive (3D experience All published studies from any setting or country that inves-
with a virtual interface, VR glasses or a head mount display) tigated the use of VR for eliciting empathetic behaviour in both
or non-immersive (virtual projectors or computer screens, and formal and informal carers were included. Only those studies
input devices like keyboards, mice, and controllers) [4]. In im- that included tools to measure empathy were eligible for in-
mersive environments the user has a realistic simulation ex- clusion. Studies that did not use a validated tool specifically
periences, complete with sight and sound. VR headsets pro- designed to measure changes in empathetic behaviour were ex-
vide high-resolution content with a wide field of view and a cluded.
stereoscopic 3D effect. Through input tracking, a VR inter-
face can establish an immersive, believable experience. In non-
immersive environments the participant does not have a 3D ex- Data Extraction and Analysis
perience and can stay aware of and keep control of their physical All study collaborators independently extracted data using a
surroundings [4]. piloted form which included information on: authors and pub-
VR is currently employed in healthcare education to support lication date, country where the study was conducted, study de-
a variety of training approaches. Recent systematic reviews have sign, study population, educational interventions, sample size,
determined VR to be an effective pedagogical tool, capable of sex, mean age, tool used to measure empathy, time to outcome
improving carers knowledge and skill [23,24]. Through inno- measure, the primary outcome (empathy) and statements of
vative tools and approaches, VR allows learners to experience statistical significance. Data from each study collaborator was
diverse scenarios and perspectives that are oftentimes difficult to collated and final content determined by consensus. A second
duplicate through traditional learning approaches. Essentially, template was created to extract data pertaining to the VR ex-
VR can provide an adaptable platform for the development of perience (environment, perspective, platform and setting) used
learning environments that are standardizable, low risk, safe-to- in each included study.
fail, easily repeatable, and could assist in eliciting empathetic
behaviour in carers [3,17,21,25].
VR experiences where the carer either embodies another and Quality Assessment of the Studies
their perspective, or works in a virtual practice environment All study collaborators independently assessed the risk of
with virtual patients or persons, may support the eliciting of bias for each study using the Cochrane Risk-of-Bias 2 table
empathetic behaviour [17,21,25]. Several studies have evalu- for randomized controlled trials (RCT) [27,28] and the Risk
ated the effectiveness of VR in eliciting empathetic behaviour. of Bias in Non-randomized Studies of Interventions tool [29].
The goal of this integrative review is to synthesize these studies The COREQ tool guided critical appraisal of qualitative stud-
to determine if VR is an effective tool for eliciting empathetic ies [30]. Disagreements during the review process were resolved
behaviour in carers. through discussion.
Methods
Results
This systematic review was conducted in accordance with
Search Results
the Preferred Reporting Items for Systematic Reviews and
Meta-analyses (PRISMA) reporting guideline [26]. The pro- Of 328 unduplicated records identified, 261 were excluded
tocol was registered in PROSPERO (CRD42020210049). following title and abstract screening. Full text of 67 studies
were reviewed and 60 were excluded for the following rea-
sons: 22 studies involved non-carer populations (not specif-
Search Strategy
ically identified to be carers e.g. university students, general
A search of MEDLINE, Embase, CINAHL, ERIC, Aca- public, patients, offenders etc.), 24 did not measure empathy,
demic Search Premier and PsycInfo databases was conducted five used VR in combination with other learning approaches
from inception to December 5th , 2020. As this is a rela- and could not be assessed independently, three studies did
M. Brydon, J. Kimber, M. Sponagle et al. / Journal of Medical Imaging and Radiation Sciences xxx (xxxx) xxx 3
Please cite this article as: M. Brydon, J. Kimber, M. Sponagle et al., Virtual reality as a tool for eliciting empathetic behaviour in carers: An integrative review,
Journal of Medical Imaging and Radiation Sciences, https://doi.org/10.1016/j.jmir.2021.04.005
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Idenficaon
Records idenfied through Addional records idenfied
database searching through hand search
(n = 398) (n = 2)
not use VR, three studies were reviews where included stud- and a portable simulation unit (Table 2). All studies were at
ies did not meet all inclusion criteria, two were abstracts of moderate or high risk of bias (Tables 3, 4).
conference presentations or editorials, and one result was a
study protocol. Thus, seven studies were included (Figure 1)
Virtual Reality Approaches
[5,6,16,17,21,31,32].
Descriptions of the VR experiences used in studies included
in this review are provided in Table 2. The duration of the VR
experiences ranged from a single 8-minute session to sessions
Characteristics of Included Studies
lasting 20-25 minutes in duration delivered on two separate
Seven studies were included: one randomized controlled days. Five studies used trademarked VR platforms including:
trial, three non-randomized controlled trials, two quasi- Digital Animated Avatar (DIANA)[21], Into D’mentia Simu-
experimental studies, and one non-experimental study. Studies lator [6,33], Virtual Dementia Tour (VDT) [17,31,34], and
were published between 2007-2020 (Table 1). Neurological Examination Rehearsal Virtual Environment
There were a total of 485 participants across the seven stud- (NERVE) [16,35], and two studies used researcher-designed
ies including; 199 adult informal carers, 171 medical students, VR experiences [5,32].
81 nursing students, 20 maternal carers, and 14 healthcare pro- Five studies employed immersive VR environments where
fessionals. Of these, 365 participants underwent a VR experi- participants assumed the role of a care recipient within the
ence and 120 participated as controls. VR environment. Such experiences are intended to give car-
Four studies were conducted in the United States ers an opportunity to gain understanding of what it is like
[16,21,31,32], one in the United Kingdom [17], one in to have a specific disease or need. In three of these stud-
Spain [5], and one in The Netherlands [6] (Table 1). Studies ies, participants assumed the role of a person with demen-
took place in various settings, including teaching labs, clinics, tia while one study had participants assume the role of a
4 M. Brydon, J. Kimber, M. Sponagle et al. / Journal of Medical Imaging and Radiation Sciences xxx (xxxx) xxx
Please cite this article as: M. Brydon, J. Kimber, M. Sponagle et al., Virtual reality as a tool for eliciting empathetic behaviour in carers: An integrative review,
Journal of Medical Imaging and Radiation Sciences, https://doi.org/10.1016/j.jmir.2021.04.005
JID: JMIR
Journal of Medical Imaging and Radiation Sciences, https://doi.org/10.1016/j.jmir.2021.04.005
Please cite this article as: M. Brydon, J. Kimber, M. Sponagle et al., Virtual reality as a tool for eliciting empathetic behaviour in carers: An integrative review,
Table 1
Characteristics of Included Studies.
Author; Year; Study Study Educational Sample Size Male (%) Mean Age Empathy Outcome Time to Outcome Outcomes
Country Design Population Interventions (years) Measurement Tool Measure
Deladisma Multi- 2nd year Intervention: Virtual n = 84 ND ND Novel Immediately Verbal Communication Behaviours: VRP group
et al.; 2007; centered, medical Reality Patient (VRP) Intervention = 51 Partially-validated following responded less empathetically compared to SP group
USA RCT students (non-immersive) Control = 33 Researcher devised intervention (2.16+/-.83 vs 2.75+/- .87, P<0.05).
Control: Standardized tool (verbal and Non-Verbal Communication Behaviours: Level of
M. Brydon, J. Kimber, M. Sponagle et al. / Journal of Medical Imaging and Radiation Sciences xxx (xxxx) xxx
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(1.94 +/- .44 vs 2.78 +/-.79), body lean (1.93 +/-
.58 vs 2.97 +/-.94), immersion level (2.26 +/- .52 vs
3.31 +/-.49)).
Overall: VRP group had lower combined rating of
verbal and non-verbal empathetic communication
behaviours than SP group (3.24 vs 4.29, P<0.05)
Hamilton- Quasi ex- Mothers Intervention: Virtual n = 20 0 39.3 AAPI-2 (Construct Pre- and Empathy (AAPI-2 Construct B) (Cognitive Empathy):
Giachritsis, perimental, Child Embodiment B) & Mind in the immediately Empathy score rose from 8.1 to 9.0 (t = −2.538;
et al; 2018;UK crossover (immersive) with one Eyes Test post-intervention p = 0.02) between the pre- and post-intervention
negative and one regardless of the intervention order.
positive experience Mind in the Eyes Test:
The negative experience improved affective empathy
more so than the positive VR interaction (P=0.018,
95% CI for the coefficient of behaviour 0.19 to 1.97).
Jutten et al.; Non- Adult Intervention: Virtual n = 195 Intervention: Intervention: IRI Pre- and one-week No change in empathy scores were measured between
[40]; randomized Informal Patient Embodiment Intervention 20.7%∗∗ 59.6 +/- 11.9 post-intervention intervention and control.
Netherlands∗ control Caregivers (immersive) plus = 142 Control: Control: 63.8 Small but non-significant increase in cognitive and
trial Didactic Training Control = 53 23.2%∗∗ +/- 11.8 affective empathy following VR:
Control: Didactic IRI Perspective Taking (Cognitive Empathy):
Training Intervention Group: pre-post scores were 17.7 +/- 4.0
and 18.0+/- 3.8
Control Group: pre-post scores were 17.4+/- 4.4 and
17.3 +/- 3.6
Small but non-significant decreased in cognitive and
affective empathy in the control arm:
IRI Empathic Concern (Affective Empathy):
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Please cite this article as: M. Brydon, J. Kimber, M. Sponagle et al., Virtual reality as a tool for eliciting empathetic behaviour in carers: An integrative review,
Table 1 (continued)
Author; Year; Study Study Educational Sample Size Male (%) Mean Age Empathy Outcome Time to Outcome Outcomes
Country Design Population Interventions (years) Measurement Tool Measure
Kimzey et al.; Non- Nursing Intervention: Virtual n = 81 Intervention: 17-21 (78%) IRI Pre- and Up to 5 There was a statistically significant increase in levels of
2019; USA randomized Students Patient Embodiment Intervention = 47 4.6% days cognitive empathy in both control and intervention
M. Brydon, J. Kimber, M. Sponagle et al. / Journal of Medical Imaging and Radiation Sciences xxx (xxxx) xxx
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were no statistically significant changes in measures of
affective empathy pre-post intervention for either
group
Kleinsmith Non- 3rd year Intervention: Virtual n = 73 57.5% F: 24.52 ECCS During ECCS (Empathic Communication) (Cognitive
et al.; 2015; randomized medical Reality Patients (VRP) M: 25.52 intervention Empathy∗∗∗ ): Participants expressed higher levels of
USA control students (non-immersive) empathy with the VPs (median score = 4) when
trial and compared to SPs (median score of 2) (Z=-4.18,
Control: Standardized p=.000, r=0.49).
Patients (SP) Empathetic Opportunities: Participants interacting
with VPs missed fewer opportunities to demonstrate
empathy when compared to SP interactions (3% vs
9%)
Raij Quasi ex- 2-4th year Intervention: Virtual n=14 62.5% ND Jefferson Scale of Pre- and Participating as a recipient of their own care provision
et al.;2009; perimental medical social Physician Empathy immediately post significantly increased the level of empathy
USA students, perspective-taking Jefferson Scale of
residents (VSP) with Mixed Physician Empathy (cognitive empathy):
and Reality Human mean empathy scores:
clinicians (MRH) Pre VR intervention (patient role): p = 3.71 +/- 0.72
(Mannequin/physical Post VR intervention (patient role): p = 3.88+/- 0.44
breast F(1,14) = 7.0, p < 0.05)
model)(immersive)
Slater et al.; Non- ex- Healthcare Intervention: Virtual n = 18 16.7% 18–24: 5.6% Four-Component 4-6 Weeks The interactive VDT training enabled an emotive
2018; UK. perimental staff and Patient Embodiment 25–34: 5.6% Model of Empathy (affective), cognitive, moral, and behavioural
informal (immersive) 35–44: 38.9% (semi-structured reflection to occur, enhancing the empathetic state.
caregivers 45–54: 33.3% interviews)
55–65: 16.7%
Table 2
Characteristics of Virtual Reality Experiences.
Author; Year VR Experience (Environment and Perspective) VR Experience (Platform & Setting) Duration of VR
Experience
Deladisma et al.; Environment: Non-Immersive Platform: Digital Animated Avatar (DIANA). Virtual ND
2007 Role: Physician providing care to patients Reality Patient (VRP) projected on wall in examination
presenting with acute abdominal pain room programmed to deliver context specific responses to
participants questions
Setting: Teaching Laboratory
Hamilton- Environment: Immersive Platform: Researcher developed program using head ˜8 minutes per
Giachritsis, et al; Role: Young child (4 years old) separately mounted display (HMD) and full body motion-capture experience
2018 interacting with two mothers (Positive (kind) suit (OptiTrack) to project participant into virtual living
and Negative (angry)) room
Setting: VR Laboratory on University Campus
Jutten et al.; [40] Environment: Immersive Platform: Into D’mentia Simulator, an interactive 25 minutes∗
Role: Person with Dementia stand-alone unit where participants undergo
multi-sensory VR experiences∗
Setting: Portable Simulation Unit
Kimzey et al.; Environment: Immersive Platform: Virtual Dementia Tour (VDT), where 8 minutes
2019 Role: Person with Dementia participants are outfitted with devices (goggles, gloves,
headphones) that alters perception while completing
everyday tasks
Setting: VR Laboratory on University Campus
Kleinsmith et al.; Environment: Non-immersive Platform: Neurological Examination Virtual Environment 40-50 minutes
2015 Role: Physician providing care to patients (NERVE), an online platform (web-browser interface (20-25 minutes per
presenting with cranial nerve injuries where users interact using text-based chat) with VRPs VRP)
Setting: Online (web-based) Clinic
Raij et al.; 2009 Environment: Immersive Platform: Researcher developed using mixed reality 10 minutes
Role: Three scenarios human with tracked HMD (Emagin Z800 HMD) and
1 – physician providing care to patient full-size mannequin with instrumented breast model
presenting with breast cancer combining physical touch with immersive experience
2 – patient perspective (playback of physician Setting: ND
role in scenario 1 as patient A)
3 – physician providing care to a different
patient presenting with breast cancer
Slater et al.; 2018 Environment: Immersive Platform: Virtual Dementia Tour (VDT), where ND
Role: Person with Dementia participants are outfitted with devices (goggles, gloves,
headphones) that alters perception while completing
everyday tasks∗∗
Setting: ND
ND = Not Disclosed.
∗ Some study parameters found in companion publication [40].
∗∗ participants underwent the VR experience prior to this qualitative study.
Table 3
Assessment of Bias in Included Studies using the Cochrane Risk Of Bias Tool.
Bias Domain Author; Year
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Please cite this article as: M. Brydon, J. Kimber, M. Sponagle et al., Virtual reality as a tool for eliciting empathetic behaviour in carers: An integrative review,
Journal of Medical Imaging and Radiation Sciences, https://doi.org/10.1016/j.jmir.2021.04.005
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Please cite this article as: M. Brydon, J. Kimber, M. Sponagle et al., Virtual reality as a tool for eliciting empathetic behaviour in carers: An integrative review,
Journal of Medical Imaging and Radiation Sciences, https://doi.org/10.1016/j.jmir.2021.04.005
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ARTICLE IN PRESS [mNS;May 16, 2021;9:44]
experiences developed to teach empathy to health professional [6,17] and one study did not [31]. In non-immersive studies
students [11]. This study determined simulation may provide where participants assumed roles of carers, affective empathy
an effective method for learning empathetic behaviours. Of the was not measured [16,21].
27 studies included, only one pertained to VR experiences [11].
Our study builds on the work of Bearman et al. by providing
Considerations for Learning Environment
a synthesis of studies that examined VR as simulation tool for
eliciting empathetic behaviour in health profession students Recent studies have highlighted the need to develop effec-
and other carer populations. Another recent systematic review tive tools for eliciting empathetic behaviour that are adaptable
with meta-analysis by Ventura et al. titled “Virtual reality as to multiple scenarios, low-risk, safe-to-fail, accessible, easily re-
a medium to elicit empathy: a meta-analysis” investigated peatable and cost effective [3,11,21]. The studies included in
the ability of VR experiences to elicit empathy in a variety of this review provided evidence relating to some but not all these
settings and populations [3]. The review included seven stud- conditions. Our review demonstrates VR’s ability of eliciting
ies, three of which were not conducted on carer populations. empathetic behaviour across a variety of health conditions (i.e.
Of the four studies that were conducted on carers, two met dementia, abdominal pain, cranial nerve injury and, breast can-
inclusion criteria for this review [5,32] (one study did not cer) indicating that it is adaptable to multiple scenarios. While
define the tool used to assess empathy post VR experience and, the collective studies may demonstrate efficacy, low-risk, and
one study combined VR with other interventions) [3]. This adaptability, more work is needed to appreciate the broader
integrative review provides unique understanding of the value spectrum of VR benefits.
of VR as a tool for eliciting empathetic behaviours specific to
carer populations. However, like the above-mentioned reviews,
Biases Related to the Measure of Empathy
our work also noted heterogeneity of study design, study
populations, assessment tools, VR experiences and outcomes Performance bias was a potential source of weakness across
across included studies. all studies reviewed. Social desirability response bias is a form
of performance bias where there is a tendency for participants
to respond in a way that they believe will be perceived favor-
Affective Versus Cognitive Empathy
ably by others [39]. Prior research has specifically identified self-
Several recent studies and reviews have discussed the poten- reported empathy measures as highly susceptible to social de-
tial positive and negative effects associated with eliciting cog- sirability bias [39]. This poses a particular challenge in students
nitive versus affective empathy. Past studies have demonstrated where academic standing may be perceived to be contingent on
approaches eliciting cognitive empathy have led to an altruis- participants’ emphatic behaviours. This indicates elicited em-
tic motivation to help [2,4,17]. On the other hand, approaches pathetic behaviour might not reflect the actual actions of stu-
eliciting affective empathy have been associated with personal dents in clinical practice.
distress, and an egoistic motivation to help [37,38]. While
several studies included in this review described the potential
Strengths and Limitations
negative effects of affective empathy in their literature reviews,
only three studies measured the capacity for VR to elicit both There was considerable heterogeneity in both empathy as-
types of empathy [6,17,31]. Only one study discussed the po- sessment tools and VR experiences (environment, perspective,
tential associated risks of VR experiences eliciting affective em- platform and, settings) employed across included studies. De-
pathy that had a negative impact on carers [17]. The absence of spite these differences, similar outcomes were observed across
discussion in the current literature pertaining to the potential all studies. A strength of this integrative review is the inclusion
negative impact of affective empathy is perplexing. of a wide spectrum of health professionals and informal carers,
One area for future consideration is whether the type of em- with varying levels and years of experience across a variety of
pathetic behaviour elicited from a VR experience is related to health conditions, potentially making the findings more gener-
the VR experience itself or the participant’s interpersonal at- alizable. By using an Integrative Review approach, risk of pub-
tributes. lication bias is limited. This review was able to identify several
significant weaknesses of the studies included herein. Most in-
cluded studies are low on the hierarchy of evidence scale and all
Immersive Versus Non-Immersive VR Experience
included studies lacked methodological rigor. Included studies
Five of the studies included in this review used immersive did not provide data on whether empathetic behaviours elicited
VR experiences and two used non-immersive experiences. All by VR were sustained over time. Furthermore, no included
studies, employing immersive VR reported cognitive empathic study considered the potential transferability of empathy across
behaviours. In each of these studies the participant assumed varied experiences. This is particularly relevant for Medi-
the role of a care recipient. Of these, three studies assessed par- cal Radiation Technologists (MRTs) who practice in a broad
ticipants for affective empathy behaviour. Two showed VR to range of departments and areas, with a highly variable patient
elicit affective empathy (although not statistically significant) population.
M. Brydon, J. Kimber, M. Sponagle et al. / Journal of Medical Imaging and Radiation Sciences xxx (xxxx) xxx 9
Please cite this article as: M. Brydon, J. Kimber, M. Sponagle et al., Virtual reality as a tool for eliciting empathetic behaviour in carers: An integrative review,
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JID: JMIR
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Journal of Medical Imaging and Radiation Sciences, https://doi.org/10.1016/j.jmir.2021.04.005
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12 M. Brydon, J. Kimber, M. Sponagle et al. / Journal of Medical Imaging and Radiation Sciences xxx (xxxx) xxx
Please cite this article as: M. Brydon, J. Kimber, M. Sponagle et al., Virtual reality as a tool for eliciting empathetic behaviour in carers: An integrative review,
Journal of Medical Imaging and Radiation Sciences, https://doi.org/10.1016/j.jmir.2021.04.005