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NXT Stans & Deliver
NXT Stans & Deliver
Dexter Lumis
Starting Hand Size: 8
Superstar Value: 1
Superstar Ability:
before damage has been applied from a successfully played maneuver by your opponent, you can
remove from the game any number of reversal cards from your ring side pile to reduce the
damaged by 2 for each card removed.
you may pack and reveal up to 3 copies of the title "immune to the pain" in you backstage area
During your turn you may hide 1 card title “immune to the pain" form your backstage area and put
up to 2 reversal cards removed from the game at the bottom of your arsenal
Sting
Starting Hand Size: 7
Superstar Value: 4
Legend Superstar Ability:
once during each of your turns, you may discard a non-multi maneuver, search your arsenal for a
maneuver of a different type of the discarded maneuver, reveal it to your opponent put it into your
hand and shuffle your arsenal
your unique reversal and superstar-specific reversal card completely reverse card played form your
opponent’s hand
(Sting Logo)
Sting baseball bat
backstage
during your tun, when you use your superstar ability, you may hide this card and instead search
your arsenal for any maneuver card, put it into your hand, and shuffle your arsenal
foreign object
Unique
(Sting Logo)
Scorpion Death Drop
Trademark Finisher/Action
As a maneuver, this card is -2F and +2D for every type of maneuver in your ring area and can only
be played after a successfully played maneuver, or if you reversed a card to end your opponent`s
last turn and this is your first card played this turn.
As an action, this card is -30F and -25F, put this card on the bottom of your arsenal and then draw 1
card.
Unique
SV: 3
F: 30 D: 25
(Sting Logo)
Scorpion Death lock
Submission+Submission
When played, discard up to any number of maneuver cards from your hand. This card is -5F for
each maneuver card of different type discarded that is not in your ring area.
When successfully played, you may search your arsenal for the card title “Maintain Hold”, reveal it
to your opponent, put it into you hand and shuffle your arsenal.
Unique
Multi
SV: 2
F: 15 D: 10
(Sting Logo)
Stinger`s Splash
High Risk
Can only be played after a successfully 5D or greater maneuver, pr after the card title “Throw Into
the Corner Turnbuckle”.
When successfully played, you may search your arsenal for 1 non-unique non-reversal card, reveal
it to your opponents, put it into your hand, and shuffle your arsenal.
Unique
SV: 1
F: 5 D: 8
(Sting Logo)
Paint of the Scorpion
Action/Reversal: Special
As an action, put 2 cars from your ringside pile into your hand.
As a reversal, reverse any non-unique card, and end your opponent`s turn.
¶ ¶ ¶ (Restricted Modification Symbol)
F: 5 D: 8
(Sting Logo)
The Vigilant
Action
When your Superstar Value es greater than your opponent`s Superstar Value, this card cannot be
reversed.
Shuffle up to # cards from your ringside pile into your arsenal, the draw up to # cards, where # is
equal to the number of maneuvers cards of different type in your ring area.
Unique
F: 12 D: 8
(Sting Logo)
The Stinger`s Howl
Mid-match Action
Choose 1 of the following: Shuffle # cards from your ringside pile into your arsenal, draw # cards,
your opponent discards # cards from his backlash deck, or your opponent removes # cards from his
ringside pile form the game.
# is the number of maneuver cards of different type in your ring area plus the number of superstar-
specific cards in your ring area.
Unique
F: 10 D: 0
(Sting Logo)
Scorpion`s Sting
Mid-match Reversal: Special
Reverse any maneuver card and end your opponent`s turn.
Your opponent overturns # cards from the top of his arsenal, where # is equal to the number of
maneuver cards of different type in your ring area.
Put 1 card removed form the game into your hand
Unique
F: 15 D: 0
(Sting Logo)
The Stinger
Pre-match Event
This card can be played during any of your pre-match phases.
At the end of the pre-match phase, search your arsenal for 2 non-reversal cards, reveal them to
your opponent, put them into your hand, and shuffle your arsenal. Put 2 cards form your hand at the
bottom of your arsenal.
When this card is in your Ring area, during your turn, you may put this card into your ringside pile,
all players shuffle their hand into their arsenal and then draw the same number of cards they had,
and your next maneuver played this turn can only be reversed from your opponent`s arsenal
Unique
Permanent
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 0 D: 0
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Shotzi Blackheart
Starting Hand Size: 4
Superstar Value: 1
Superstar Ability:
Once during your opponent`s turn, you may put 1 Reversal card from your ring area into your
ringside pile, and your next reversal card played from your hand this turn is -#F, where # is equal to
2 times the fortitude of the reversal card you put into your ringside pile.
# cannot be less than 1.
Candice LeRae
Starting Hand Size: #
Superstar Value: 2
Superstar Ability:
# is equal to the number of cards in your opponent`s pre-match cards in his ring area +4.
After the first turn of the game, if your opponent has more cards than you, he discards cards until he
has the same number of cards in his hand as you.
You cannot play the card title “Underrated Superstar”.
Your opponent`s pre-match cards do not reduce your starting hand size.
your pre-match card do not increase your starting hand size.
Velveteen Dream
Starting Hand Size: 5
Superstar Value: 2
Superstar Ability:
You must reveal the card title “Back to Basics” in your backstage area. You cannot play or pack in
your backlash deck the card title “Back to Basics”.
Once during each of your turns, you may search your arsenal for 1 card listed on the card title “Back
to Basic”.
When you successfully play a card listed on the card title “Back to Basics”, you may draw 1 card.
You may pack the card title “Old School Luche Libre Extravaganza” and is not a Cheater card.
(Velveteen Dream Logo)
Dream Valley Driver
Trademark Finisher/Action/Reversal: Special
As a maneuver, this card is -10F.
When successfully played, you may draw up to 3 cards, or your opponent discard 2 cards from his
hand.
As a reversal, completely reverse any grapple or high risk maneuver, and end your opponent`s turn,
Unique
SV:3
F: 30 D: 20
Bad Bunny
Starting Hand Size: 5
Superstar Value: 5
Superstar Ability:
Your arsenal may only contain 50 cards.
you cannot pack Grapple or Submission maneuvers of 6D or greater. Your maneuvers of 5D or less
area -2F.
Twice during your turn, when you successfully play a non-unique maneuver or action card from your
hand, put 1 form your ringside pile on the bottom of your arsenal.
ignore the “can only be played after…” text on your card title “WrestleMania”
You may pack the card title “I Ain`t No Minor Leaguer!, it is not a Unique card, and replace the
“Booker`s Scissor Kick” text for “Flying Bunny Press”.
PROMOS & TK
PROXIMAMENTE
Elias
Once durning your turn you may putt he card title grab the mic! From your hand in to your ring área
once durning your opponents turn you may putt he card title gra the mic! From your ring área to
your ring side pile to reverse any action card and end your opponents turn
when you sucesdfuly play the card title grab the mic! You may choose 1 of the following: draw 1
card, your next card played this turn cannot be reversed from your opponents backlahs deck or your
opponents reversal to your next card played this turn are +#F, where # is your superstar value
your card title grab the mic! Área 0:F, Set-up, not heel and have blanck text
HS: 8 SSV:2
The driftaway
Trademark finisher
as a maneuver this card is -10F when you end your opponets last turn by reversin a card from your
hand or backlash deck and this is your the first card played this turn
when sucessfully player you may draw # card or your opponets discar # card from his hand
# is the nuber of the card title grab the mic! In your ring área
uqniue
SSV: 3
F:30 D:20
Acustic smash
striker: forgein objet
can only be played whe the card title “Elias Custom Fender Guitar” is in yout backstage area
when sucessfully played hide the card title”elias custom fender guitar” from your backstage área
when sucessfully played, durning your opponents next turn, his first card (o maniobra no se) is
considered blank
unique
SV:2
F: 10 D:10