Professional Documents
Culture Documents
2021
Tech Trends Work
Report Culture
Strategic trends that will influence business, Play
government, education, media and society
in the coming year.
00 01 02 03 04 05 06 07 08 09 10 11 12 Work, Culture and Play
Overview
The 1920s began in chaos. Cata- It’s difficult not to see striking ed trends. In total, we’ve analyzed
clysmic disruption resulting from parallels to our modern world. A nearly 500 technology and science
the first world war and the Spanish tumultuous U.S. election, extreme trends across multiple industry
flu shuttered businesses and pro- weather events and Covid-19 sectors. In each volume, we discuss
voked xenophobia. Technological continue to test our resolve and the disruptive forces, opportunities
marvels like the radio, refrigerator, our resilience. Exponential tech- and strategies that will drive your
vacuum cleaner, moving assembly nologies—artificial intelligence, organization in the near future.
line and electronic power trans- synthetic biology, exascale com-
Now, more than ever, your organi-
mission generated new growth, puting, autonomous robots, and
zation should examine the poten-
even as the wealth gap widened. off-planet missions to space—are
tial near and long-term impact of
More than two-thirds of Ameri- challenging our assumptions about
tech trends. You must factor the
cans survived on wages too low to human potential. Under lockdown,
trends in this report into your stra-
sustain everyday living. The pace we’ve learned how to work from
tegic thinking for the coming year,
of scientific innovation—the dis- our kitchen tables, lead from our
and adjust your planning, opera-
covery of insulin, the first modern spare rooms, and support each
tions and business models accord-
antibiotics, and insights into theo- other from afar. But this disruption
ingly. But we hope you will make
retical physics and the structure of has only just begun.
time for creative exploration. From
atoms—forced people to reconsid-
With the benefit of both hindsight chaos, a new world will come.
er their cherished beliefs.
and strategic foresight, we can
The sheer scale of change, and the choose a path of reinvention. Our
great uncertainty that came with 2021 Tech Trends Report is de-
it, produced two factions: those signed to help you confront deep
who wanted to reverse time and uncertainty, adapt and thrive. For Amy Webb
return the world to normal, and this year’s edition, the magnitude
Founder
those who embraced the chaos, of new signals required us to cre-
The Future Today Institute
faced forward, and got busy build- ate 12 separate volumes, and each
ing the future. report focuses on a cluster of relat-
For nearly two decades, the Future Today Institute has meticulously re-
searched macro forces of change and the emerging trends that result.
Our focus: understanding how these forces and trends will shape our
futures. Our 14th annual Tech Trends Report identifies new opportunities
for growth and potential collaborations in and adjacent to your business.
We also highlight emerging or atypical threats across most industries,
including all levels of government. For those in creative fields, you will find
a wealth of new ideas that will spark your imagination.
Within those categories are specific use cases and recommendations for
key roles in many organizations: strategy, innovation, R&D, and risk.
1. Years on the List 2. Key Insight 4. Disruptive Impact 6. Action Scale Informs Strategy
We track longitudinal tech and Concise description of this trend The implications of this trend on FTI’s analysis of what action your Strong evidence and data. Longer-
science trends. This measurement that can be easily understood and your business, government, or organization should take. Fields term uncertainties remain. Use it to
indicates how long we have repeated to others. society. include: inform your strategic planning.
followed the trend and its
progression. 3. Examples 5. Emerging Players Watch Closely Act Now
Real-world use cases, some of Individuals, research teams, Mounting evidence and data, but Ample evidence and data. This
which should be familiar to you. startups, and other organizations more maturity is needed. Use it to trend is already mature and
emerging in this space. inform your vision, planning, and requires action.
research.
04 © 2021 Future Today Institute
00 01 02 03 04 05 06 07 08 09 10 11 12 Work, Culture and Play
1. Headline 2
A short description offering you a glimpse into future changes.
3. Narrative
The descriptive elements of our imagined world, including the developments
leading us to this point in our future history.
Scenario sources: The Future Today Institute uses a wide array of quali-
tative and quantitative data to create our scenarios. Some of our typical
sources include patent filings, academic preprint servers, archival re-
search, policy briefings, conference papers, data sets, structured inter-
views with experts, conversations with kids, critical design, and specula-
tive fiction.
Work
has redistributed a highly-skilled selling AR filters to use in place of
workforce to other parts of the U.S. traditional makeup in video con-
ferences and social media posts.
+ Companies are rethinking long-
term investments in office space. + As the eSports ecosystem grows,
new academies are launching to
+ 69% of companies will reduce their recruit and train prospective pro-
Culture
real estate footprint because of fessional players and coaches.
COVID-19.
+ E-doping is already an issue in
+ The global pandemic condensed professional eSports leagues,
a decade of digital transformation where Adderall and Ritalin are
into a few months. banned substances and using a
& Play
cheat-code can get you banned
+ Black tech professionals are paid, for life.
on average, $10,000 less than their
white colleagues. + As genome sequencing becomes
more affordable, some biohack-
+ Newly-remote workforces rely on ers are using DNA results to nutri-
video conferencing systems, mes- tionally manipulate their bodies.
Summary
saging platforms, networks and
home routers that aren’t necessar- + From neuroenhancers to sextech,
ily secure. the market for digital and high-
tech vices is growing.
+ Virtual luxury fashion moves from
fringe to mainstream in 2021.
Affordable digital clothing will be
available this year.
Work routines have shifted dramatically Participating companies are likely to hold • The Society for Human Resource
When the COVID-19 in the last year, creating new norms and less commercial real estate, and revamp Management (SHRM)
pandemic displaced of- accelerating change, with effects expect- remaining floor plans to accommodate • The MIT Center for WorkLife
ed to endure long after the pandemic lower headcounts and hybrid meetings
fice workforces around and WellBeing
has subsided. Companies like Facebook, between in-person and remote workers.
the world, managers Twitter, Square, Shopify and Slack have The hope is that allowing workers more • Occupational Safety and
Health Administration
and employees had to already pledged to allow employees to flexibility will improve their quality of
work remotely even after lockdowns and life and mental health, and thus their
rethink how, where, and social distancing restrictions are lifted, productivity, however most companies
when they could carry paving the way for hybrid virtual and experimenting with these new models do
out the responsibilities in-person workforces at scale. Google is not have data with which to conclusively
exploring a model wherein workers work support that conclusion, and the opposite
of their job. Having now three days a week in the office, and the could prove true. The changes could also
adapted to remote work other two remotely, either working from blur lines between full-time, part-time,
The sudden unexpected shift to remote Companies that were left scrambling to • Chubb
As employees became workforces opened wide gaps in cyber- adapt to pandemic-related workforce • Norton 360
accustomed to working security for companies around the globe. shifts may not have properly addressed
Soon after the pandemic sent workers new cybersecurity vulnerabilities. As • Malwarebytes
from their own living • Wyse
home indefinitely, reports emerged that remote work becomes more widely and
spaces over the past Zoom, which had quickly become the go- regularly practiced, it’s time for CISOs to
year, CISOs raised con- to video conferencing app for countless shore up security measures for off-site
remote teams, had serious security flaws. employees. Reinforcing cybersecuri-
cerns that insecure and From unauthorized users “Zoom-bomb- ty best practices, requiring two-factor
unmonitored home net- ing” calls, to questionable encryption, authentication, installing anti-malware
works could expose the to claims that the company was selling software on all machines, increasing
user data, the app was unreliable enough privacy settings on home WiFi networks,
company’s proprietary to raise red flags for cybersecurity ex- and even scanning video backdrops for
data, trade secrets, vid- perts, even leading one computer science any exploitable information are some
eo conversations and
professor to declare that “Zoom is mal- straightforward ways to mitigate risk. Zoom is malware.
ware.” Another issue is that housebound Another option is to invest in cyber liabil-
more to malicious hack- employees were much more likely to use ity insurance. Any companies that handle — Princeton computer science
personal devices not vetted by corporate highly sensitive or classified materials professor Arvind Narayanan
ers or industry rivals.
cybersecurity officials to access work should consider sending technicians to se-
documents and correspondence, leaving cure the domestic working environments
these potentially sensitive assets vulner- of all employees with security clearances.
Two-factor authentication (TFA) should be stan- able to theft. According to a study by Failure to address these vulnerabilities
dard practice for workforces accessing sensitive
Deloitte, hackers and scammers increased greatly increases the odds of a potentially
company information from home.
their efforts soon after COVID hit, specif- devastating breach.
ically targeting remote workers.
09 © 2021 Future Today Institute
00 01 02 03 04 05 06 07 08 09 10 11 12 Work, Culture and Play
Managed Meetings
Digital Fashion
KEY INSIGHT EXAMPLES DISRUPTIVE IMPACT EMERGING PLAYERS
Some of the world’s best known designers The digital fashion market is poised for • The Fabricant
With more and more of have gotten wise to the virtual revolu- growth, both for its versatility in online • Gucci
the developed world’s tion. Iconic Italian fashion house Gucci environments and its ability to reduce
has invested in a number of digital fash- waste without retailers having to forego • Louis Vuitton
population customiz- • Dapper Labs
ion initiatives, from a free digital closet sales. Physical garments may soon come
ing avatars in virtual partnership with avatar platform Genies, with virtual counterparts, allowing users
realms, and with the to an integration with styling game Drest, to catalog their wardrobes digitally, and
to an in-house app called Sneaker Garage, hang on to a version of their garments
fashion industry per- where users can use augmented reality even after the physical piece degrades.
petually under fire for to “try on” the brand’s virtual footwear. The ability to express oneself freely
its pollutive practices, Other big-name designer labels have through virtual styles may help consum-
similarly seen gaming as their entrée into ers develop more ecologically conscious I truly believe we are
the market for digital the digital space, with Hermès launching shopping habits when it comes to real-
fashion has a promising an equestrian-inspired mobile gaming world items. In time, as AR eyewear going to be the first
future.
app, and Louis Vuitton partnering with becomes commonplace, users may even billion-dollar digital
the massively popular League of Legends be able to virtually showcase their digital
gaming franchise. Elsewhere, Dutch looks on their person instead of just an fashion company.
With the rising popularity of digital fashion, we brand The Fabricant has established itself avatar—imagine a future in which you
may soon see virtual wardrobes that help us — The Fabricant founder Kerry Murphy
catalog and coordinate our physical, digital, and
as one of the leading digital fashion com- select a simple sustainable garment or
hybrid garments and accessories. panies, catching headlines when one of “canvas” from your physical closet, but
its virtual dresses sold for an eye-popping select a virtual outfit to project on top of
$9,500. it, one that is visible to anyone wearing
smart glasses.
According to analytics firm First Insight, Sustainability is the single greatest chal- • ASOS
Once the preferred more than half of Gen Z customers lenge facing the fashion industry—and • H&M Looop
method of DIY surveyed prefer to buy from sustainable also its greatest opportunity. An invest-
brands, and nearly three quarters are ment in circular production models now • Marine Serre
designers and niche • Patagonia
willing to pay more for sustainable prod- may pay dividends in the future as the
clothing brands, ucts. Big name retailers have taken note, next generation of conscientious con- • Reformation
upcycling and circular, innovating on upcycling and circularity sumers matures and their purchasing
to attract this growing customer base behaviours shape the industry. More
sustainable fashion and reduce harm on the environment. retailers are exploring buyback and recy-
has matured to the Fashion industry waste ranges from its cling programs as well, like H&M’s Looop
point where it is being sheer output—tens of billions of clothing program, which dissembles old textiles to
products are produced each year, even by create new products without using virgin We don’t have to all
adopted at scale conservative estimates—to the consump- materials. Brands that are making the
by fashion retailers tion of water and even coal. From indus- foray into digital fashion often cite sus- reinvent the wheel, but
worldwide.
try leaders like outdoor clothing brand tainability as a benefit, and digital designs brands that don’t face
Patagonia, whose award-winning circular will complement responsibly produced
production model is founded on design- real-life garments to form the hybrid these realities of the
ing pieces to last a lifetime with proper fashion industry of the future. true cost of apparel
care and refurbishment, to high fashion
Parisian label Marine Serre, whose line is and fast fashion, I think
constructed of roughly half upcycled ma-
they will be left behind.
New production models from fashion retailers look terials, sustainable solutions are spreading
to repurpose existing materials and garments wher-
and accelerating across a diverse range of — Patagonia CEO Rose Marcario
ever possible, instead of producing virgin materials.
fashion retailers.
Digital Makeup
KEY INSIGHT EXAMPLES DISRUPTIVE IMPACT EMERGING PLAYERS
Social media platforms including Snap- Digital beauty is not merely a consum- • AliPay
Digital makeup exists chat and Instagram offer users AR filters er perk. It can have a direct effect on • Drest
at the intersection of that can change their physical appearance business. China’s AliPay responded to
in photos and videos. Some are fanciful, complaints that customers were put off by • Evenprime
facial recognition, 3D • Ines Alpha
giving the user animal attributes or dras- their appearance when paying for items
mapping, and aug- tically changing their features, but others via facial recognition camera systems, • L’Oreal
mented reality. As AR mimic the effects of makeup, contouring adding a digital beauty filter to improve
• Snap
and coloring the face with the aim of the experience. Gaming platforms with
becomes a part of our improving its aesthetic. Even video con- customizable avatars and robust mar- • Spellbreak
everyday lives, digital ferencing platform Zoom has a feature ketplaces for in-game purchases are a
touchups and expres- where users can smooth their complexion popular way for beauty brands to test
for a more desirable appearance. Beauty digital products. Unisex skincare label
sive virtual makeup will brands themselves have ventured into the Evenprime created a “skin” for avatars in
define how we choose digital space as well. Redken, Avon, MAC the fantasy action game Spellbreak, and
and Maybelline offer virtual “try-on” AR customers who bought Evenprime’s skin
to present ourselves to apps, saving time and money for those serum in the physical world automatically
the world. looking to match products to their skin received access to the digital skin. With
tone when buying online. L’Oreal, mean- gaming becoming increasingly popular
while, has created a line of digital-only among women and girls, despite old-fash-
beauty products to be used in popular ioned assumptions to the contrary, the
social and video conferencing apps. gaming and esports beauty market may
By accurately mapping and tracking of the face, AI soon become a new profit center for
and augmented reality can produce lifelike digital
cosmetics brands.
beauty filters that blend seamlessly with the user’s
movements.
Extreme Sunscreen
Vices
KEY INSIGHT EXAMPLES DISRUPTIVE IMPACT EMERGING PLAYERS
The new crop of vices are digital, high- A bitter election season, fragile economy • Doppel
From neuroenhancers tech and organic. They were designed and the global pandemic resulted in stress • Emotiv
to sextech, the unique to strengthen our mental performance and burnout. Two thirds of adults say
and agility, help us relax, and afford us that the number of issues America is fac- • New Frontier Data
market for digital • Thync Kit
moments of pleasure. ing is overwhelming to them, according
and high-tech vices is to a study by the American Psychological • Bulletproof
growing. Association.
In the past year, as lockdowns forced
people indoors and reset our social struc-
tures, many struggled to navigate self-
care. It’s no surprise that we’re seeking
new ways to escape reality or to enhance
our moods.
Vices
Neuroenhancers or your parasympathetic (rest and digest) foods based on what they need enhanced: Grinder Biohacking
Neuroenhancement devices aim to nervous system. Of course, this same performance, focus, or sleep. Most body-machine interfaces, like Elon
record brain waves and send feedback. technology can be used for nefarious Musk’s Neurolink, aren’t ready for the
Some promise to help you become more purposes. In China, the military and some Nootropics general public yet, but that hasn’t stopped
productive, while others are meant to businesses now use connected headbands some people from experimenting. Grind-
and hats to monitor employee brain If you need to manage stress or focus,
boost your mood. Australia-based Smart- you might look to “nootropics,” cogni- er biohackers implant RFID tags, com-
Cap uses a tracking system with voice activity. This emotional surveillance tech- puter chips, magnets, data transmitters
nology is said to optimize productivity— tive enhancement drugs that promise to
warnings and vibrations to keep you alert help keep you calm and attentive. These and sensors in their bodies. Their aim:
while on the job. The Muse headband State Grid Zhejiang Electric Power, based transverse the human-machine divide,
in Hangzhou, reported its profits spiked dietary supplements have been shown
uses neurofeedback to help manage stress to improve cognitive function—even if and become more seamlessly integrated
and improve athletic performance. The $315 million since using neuroenhancer with technology.
devices and software to mine, refine, and they’re not officially regulated or ap-
Emotiv Epoc+ and Emotiv Insight and proved by the Food and Drug Adminis-
mobile EEG devices monitor your brain analyze employee brain data.
tration. You may already be taking a few: CBD-Infused Products
activity and analyze cognitive perfor- caffeine, red reishi mushrooms, ginseng,
mance. Doppel, which is worn on the Nutrigenomics Consumers can get CBD in post-workout
turmeric, ginkgo biloba, and Bulletproof smoothies, hand lotions, and even morn-
wrist, uses electric pulses to augment As genome sequencing becomes more coffee are all popular, while natural
your energy. The pulsations, which you ing coffee. Cannabidiol, otherwise known
Puff Bar defied FDA rules in January and began widely available and affordable, some supplements like creatine, L-theanine and as CBD, is a chemical compound found
selling its products again online. dial in based on your needs, are supposed biohackers are using DNA results to Bacopa monnieri are also being marketed
to have an effect on your brain similar to in the resinous flower of cannabis. While
nutritionally manipulate their bodies. to help promote mental clarity, focus, and it’s a component of marijuana—one of
that of music. The Thync Kit is a series of All nutritional decisions–-what foods information retention. Synthetic com-
electrodes and a triangular device that you hundreds, actually—it is far less psycho-
to avoid, what drinks to consume more pounds, like Adrafinil and Noopept, last active than the better-known THC, if at
stick on to your head—as well as a mobile of, what vitamins and supplements to longer and take effect within minutes. By
app synced to your smartphone. It deliv- all. In other words, it doesn’t really get
take—are based on that baseline sequence some analyst estimates, the nootropics you high. As of January 2021, 14 states,
ers low-grade electric pulses to influence and real-time metabolic testing. Biohack- market could reach $11 billion in Ameri-
either your sympathetic (fight or flight) Washington, D.C. and three territories
ers consume different combinations of ca alone by 2024. have legalized cannabis, according to the
18 © 2021 Future Today Institute
00 01 02 03 04 05 06 07 08 09 10 11 12 Work, Culture and Play Watch Closely Informs Strategy Act Now
Vices
National Conference of State Legislatures, beverages. Constellation Brands, which namic Distribution platform, which helps e-commerce, distribution, inventory Disease Control and Prevention estimates
but the federal government’s stance on makes Corona beer, and Lagunitas (a sub- companies in California list themselves as management, texting, and loyalty pro- that 3 million American teenagers vape
CBD is murky. It depends on whether sidiary of Heineken), are both investing third-party distributors for other brands, grams. either tobacco or marijuana, and a new-
the CBD came from hemp or marijuana, in new techniques to infuse their prod- and automatically runs compliance ly-identified lung disease called EVALI,
and every state follows different local ucts with CBD. In some markets, Laguni- checks. This will enable cannabis brands Banking for Cannabis short for “e-cigarette, or vaping, product
laws. CBD has been touted for a variety tas also offers drinks with 10mg of THC. to someday move products within their Dispensaries use-associated lung injury” is growing
of health benefits and has been shown in states more easily. sharply among that cohort. Puff Bar,
many studies to reduce seizures, especial- Banking is a big hurdle for dispensaries which was ordered last year to take its
Cannabis Supply Chains and their parent companies. Servicing
ly in children with epilepsy syndromes. Cannabis Compliance Systems fruit-flavored vape products off the mar-
Because the FDA doesn’t regulate CBD, The supply chain for cannabis is chal- the cannabis industry would expose ket, defied FDA and resumed online sales
there aren’t yet studies that determine lenging, and due to federal regulation, With the industry heavily regulated, it traditional financial institutions to federal in January, saying that it no longer uses
the most effective doses. Most of what’s the largest logistics companies—Amazon, can be difficult for dispensary companies prosecution. Green Thumb Industries, nicotine derived from tobacco. Instead,
commercially available in infused prod- Fedex, and UPS—cannot legally service with business units located in different which operates 50 stores, earned $8 the manufacturer uses synthetic nicotine
ucts like drinks and snacks is very low, vendors. Cannabis brands must become states to keep track of compliance. New billion last year. But it doesn’t have access made in a lab. Juul Labs, which dominates
but the market is huge: the CBD industry their own first party distributor and must A.I.-powered platforms are helping dis- to banks like JPMorgan and Wells Fargo; the e-cig market and is largely blamed for
in the United States will be worth $16 own all of their own logistics systems pensaries meet these sometimes complex instead, it must rely on a constellation of America’s vaping epidemic, voluntarily
billion by 2025. (vehicles, warehouses, packaging) or else compliance regulations. small community banks. However with discontinued its flavored products, with
use specially-licensed third-party vendors. Democrats in charge of the White House, the exception of tobacco and menthol
That latter category is catalyzing new Specialized Cannabis CRM Senate and House, new legislation could flavors. Many competing brands includ-
CBD-Infused Drinks business growth. Local dispensaries are make banking easier for dispensaries.
Platforms ing Bidi Stick and Blu, offer disposable,
Beverages is a growing vertical within the supporting startups that can take orders, pre-charged, pre-filled vaping devices,
cannabis industry. As restrictions loosen authenticate users, and ensure safe and Unlike traditional CRM or customer
databases, marketers in the cannabis space Vaping and E-cigarettes and they’re cheaper than Juul pods.
on recreational marijuana use, commer- legal delivery to consumers. Eaze and
cial beverage companies are launching Greenrush are the biggest players in have additional regulations to contend In February 2021, lawmakers held a hear-
new CBD-infused products, like sparkling medical marijuana delivery. Wayv, a B2B with. Baker is an automation platform ing to determine why the FDA failed to
water, tea, sports drinks and alcoholic cannabis logistics firm, launched its Dy- that caters to dispensaries, combining regulate vaping sooner. The Centers for
eSports
KEY INSIGHT EXAMPLES
Chess grandmaster Hikaru Nakamura has more than 1 million followers on Twitch.
eSports continued
Even before the pandemic, 2020 was set eSports will soon rival television as • 100 Thieves
to be a blockbuster year in gaming and a form of mainstream entertainment
• Bethesda Game Studios
eSports. New consoles from PlayStation because of its interactive and immersive
and Xbox weren’t just minor upgrades nature. Advertisers are taking notice. • Catalyst Sports & Media
to hardware, they were generational Nike sponsors several professional teams. • Bayes Holding
leaps with drastically improved graphics As the sport matures, so will concerns
• Overwatch League
processing and motion control. eSports about fair play. E-doping is already an
tournaments weren’t held in person, issue in professional eSports leagues, • Twitch
but plenty of tournaments were held where Adderall and Ritalin are banned • Y Media Labs
and without football games and boxing substances and using a cheat-code can get
matches to bet on, eSports betting found you banned for life.
wide new audiences last year. In 2020,
eSports companies raised more than
$2 billion, up 115% in value from 2019,
according to Quantum Tech Partners. As
audience numbers for eSports continue to
climb, platforms will compete to outbid
each other for media and streaming rights
for events like League of Legends World
Amateurs hoping to make the leap to eSports pros earn upwards of $250,000 a • High School Esports League
As the eSports ecosys- professional eSports can’t just excel at year, while performance coaches can earn • National Association of
tem grows, new acad- certain games—they need to understand $100,000 or more. Given the market size Collegiate Esports (NACE)
the gaming business, how to manage and projected growth, amateurs hoping
emies are launching to • League of Legends
their time, and how to develop content to play professionally are seeking practical
recruit and train pro- and interact with fans. Several colleges training. Davon Williams, a computer • Centry Academy of Gaming and
spective professional and universities, including Ohio State scientist with the U.S. Army Network Esports
and George Mason, offer undergraduate Enterprise Technology Command, has
players and coaches. degree programs in eSports. launched the Centry Academy of Gaming
and Esports (CAGE), an online school
that plans to offer degrees in eSports
specializations: coach, player, streamer
and announcer.
Subscription models from Apple, Goo- The same challenges streamers are facing • Microsoft’s Game Pass
Games pose a unique gle, Sony and Microsoft are changing will befall gaming companies in the very • Google Stadia
business challenge: the traditional dynamics of games. After near future. Game fans don’t have unlim-
spending hundreds of dollars on con- ited budgets, and they’ll need to choose • PlayStation Now
when a company has no • Apple Arcade
soles, players have to shell out $20 - $60 between subscription packages.
new console or block- or more on individual games. In a world
buster title, players where mobile phone games cost a frac-
tion of that price, gaming companies have
hop over to other plat- reconsidered subscriptions as a way to
forms. New subscription generate revenue over longer periods of
models hope to keep time. Google launched its game streaming
service Stadia in August 2019, with sub-
consumers loyal—and scriptions to its portfolio of games. Mic-
away from competition. rosoft’s Game Pass launched in 2017—it’s
like Netflix, but for games. For between
$5 - $15 per month, subscribers get access
to hundreds of games, including hot new
titles on the day of release.
Infinite Gameplay
KEY INSIGHT EXAMPLES DISRUPTIVE IMPACT EMERGING PLAYERS
Infinite gameplay means you never have How do you “win” a game if it has no • EVE Online
The most popular video to log off, and you’ll never defeat the final end? Newer game design elements perfect • Roblox
games today have one boss. In these never-ending games, play- addiction triggers and dopamine rewards
ers can also take part in hybrid real-world to shape and alter our psychological state • Fortnight
thing in common: they • League of Legends
experiences like going to a concert or and behavior. Our lives will be increas-
never end. Rather than even buying real estate. The Sims and ingly gamified, as never-ending games • Minecraft
traditional games with Minecraft are examples of longstanding merge with the activities that already
• Twitch
games that allow players to build their form part of our lives. Connected ex-
a beginning, middle own realities. More recent titles like Fort- ercise platforms, such as Peloton bikes,
and end, many of these night and League of Legends are univers- use built-in game elements (badges,
video games are more es that players can log into at any time for contests and leaderboards). Meditation
a fully immersive and interactive break apps like Headspace nudge and reward us
like online worlds, where from the real world. Classic games like (somewhat paradoxically) to engage with
players can participate Super Mario, Pokemon and Grand Theft them. Workplace optimization tools also
Auto are being redesigned and re-released encourage us to strive for new achieve-
Fortnight launched in 2017 and quickly became
one of the world’s most popular games.
whenever and for how- in this unrestricted format to the delight ments, with progress and rewards being
ever long they like, with of gamers everywhere. symbolized in digital form.
success measured in
achievements instead of
a single, finite objective.
Sports Tech
KEY INSIGHT EXAMPLES DISRUPTIVE IMPACT EMERGING PLAYERS
Professional NFL players are retiring Smart equipment is being developed • AlterG
Elite athletes are using early, citing a history of concussions and for nearly every sport. The Wilson X
• Babolat
more and more sophis- the risks of chronic traumatic encepha- Connected basketball is embedded with
lopathy, or CTE. Last year, seven-time sensors and tracks patterns in shooting. • Puma
ticated tech tools to Adidas makes a smart soccer ball with • Riddell
Pro Bowl linebacker Luke Kuechly retired
improve training and from the NFL at just 28 years old, and
integrated sensors that can detect speed,
• Technogym
spin, strike, and trajectory when the ball
performance. Stadi- he wasn’t the first to hang up his helmet is kicked. Meanwhile stadiums employ • Under Armour
before 30—quarterback Andrew Luck drones and video for everything from
ums now use audience retired in 2019 at age 29. As competitive • Wilson
audience sentiment analysis to cleaning
analysis and drones to sports become more intense, data-track- up garbage after games. Italian equipment
improve the live and ing tools could help prevent the kinds of manufacturer Technogym is developing
injuries that have led to these early re- next-generation machines that incorpo-
televised experience. tirements. Football equipment manufac- rate a user’s biometric data, which can be
Much of this sport tech- turer Riddell now makes smart helmets tracked before, during and after exercise.
outfitted with tiny sensors that transmit Emerging research in reduced-gravity
nology could eventually impact data in real time. Coaches on the activity is helping athletes re-acclimate
end up in the hands of after injury. AlterG’s anti-gravity tread-
sidelines can see the effects of single and
mill automatically reduces the natural
consumers looking to multiple impacts sustained during a game,
weight of athletes to as little as 20% of
and they receive alerts if the numbers get body weight in precise 1% increments for
improve their health too high. low-impact, pain-free movement. Smart
and well-being. sports equipment could reach a market
Riddell’s InSite training helmet collects and
size of $12 billion over the next five years.
analyzes on-field head impacts.
The use of advanced technology in both
analytics and performance is likely to alter
the state of many contemporary sports.
26 © 2021 Future Today Institute
00 01 02 03 04 05 06 07 08 09 10 11 12 Work, Culture and Play Watch Closely Informs Strategy Act Now
Connected Toys
KEY INSIGHT EXAMPLES DISRUPTIVE IMPACT EMERGING PLAYERS
Thirty-six years ago, animatronic Ted- The upcoming generation of connected • Bandai Namco Holdings
Connected toys collect dy Ruxpin bears sang, told stories and toys will use more data and will include • AWS
and use data for in- even blinked. Priced at $69.99 (roughly even more personalization. Advance-
$175.54 in 2021 dollars), the dolls had ments in computer vision, voice and • Sony
teractive experiences. • Wonder Workshop
audio cassette decks built into their backs; sound recognition, and spatial computing
While they’re fun for specially-formatted tapes controlled the will result in richer, more interactive
kids, lawmakers and servo motors for Teddy’s eyes and mouth, experiences. As connected toys evolve,
and also played audio recordings. For they will rely less on mobile devices and
academic researchers about the same price today, Cozmo is a will instead connect to the cloud. This
have raised questions small, self-aware, A.I.-powered robot means increased bandwidth needs—and,
about privacy. with a base personality, and the more you very likely, new privacy concerns. In the
play with him, the more that personality U.S., 92% of children now have an online
evolves. Made by San Francisco-based presence by the time they are 2 years old,
company Anki, the toy expresses anger according to AVG. Tech companies and
when he loses a contest, and his eyes toy manufacturers are still learning how
turn into upside-down U’s to show joy. to balance childrens’ privacy, which is
Facial recognition allows it to remem- required under the Children’s Online Pri-
ber faces and call people by their names. vacy Protection Act (COPPA), with play.
Sony’s Aibo is a lifelike robotic dog that
Sony’s connected toy dog Aibo doubles as a smart responds to touch—scratch his neck and
home assistant. his tail will start wagging. You can teach
him tricks, like fetching a ball and giving
a high-five. Aibo also recognizes his own-
ers using computer vision technology.
Approximately one in three children Nintendo’s Ring Fit Adventure is a • Bandai Namco Holdings
Parents, increasingly in the U.S. are now considered to be connected fitness add-on for the Ninten- • Garmin
concerned that their overweight or obese, according to the do Switch console. The game takes the
U.S. Centers for Disease Control and player on an athletic adventure through • Nintendo
children aren’t getting
Prevention. Researchers point to a lack of worlds, villages and gyms. Cute monsters,
enough exercise, are physical activity as a contributing factor. dispatched by arch-nemesis Drageaux,
looking to toys and As a result, games and toys that encour- challenge players to battles: simple yoga
age healthy behaviors are an attractive poses, squats, crunches and planks.
games that nudge kids market for toy developers, fitness trackers During the quest, players jog or run in
into more active life- and game designers. The Gululu interac- place. Kids who play the game spend an
styles. They’re also bor- tive smart water bottle and health tracker average of 30 minutes in active move-
for kids encourages them to drink more ment. On the horizon: massively multi-
rowing from the quan- water. The bottle includes an LED screen player online fitness games, in which kids
tified-self movement to with a preloaded game. The more water can connect with each other and go on
kids drink, the further their character active adventures together.
monitor kids’ health and will get in the game. Parents can monitor
wellness. their children’s hydration in real-time
using a mobile app.
In the U.S., the Children’s Online Pri- The privacy risks posed by connected • Federal Trade Commission
Connected toys and vacy Protection Act (COPPA) makes it toys mirror those adults face whenever • Mozilla
games require data illegal to collect data from children under using phones, smart cameras and speak-
the age of 13 without first obtaining a ers, and other connected devices. But our • U.S. Public Interest Research Group
to work properly, and
parent’s consent, and in 2017 the Feder- tolerance for data exposure shifts when
privacy experts are al Trade Commission updated COPPA children are involved. The smart toy in-
concerned about how guidelines to specifically include toy man- dustry is growing rapidly. Some estimate
ufacturers. For connected toys, the terms the market could be worth more than $18
children’s data are be- of service are shown during set up, but billion by 2023, but privacy regulation is
ing collected, used and most people don’t read the fine print. As lagging behind technological innovation.
safeguarded. a result, they are agreeing to data sharing,
whether they realize it or not.
Digital Addiction
KEY INSIGHT EXAMPLES DISRUPTIVE IMPACT EMERGING PLAYERS
The World Health Organization added As concern about digital addiction • Center for Humane Technology
Digital products rely on gaming disorder to the next edition of the increases, consumers will become less • Twitch
habit-forming features International Classification of Diseases in tolerant of so-called “dark patterns” that
May 2019, making it one of the few be- use psychological cues to induce greater • TikTok
for success, but a grow- • Snap
havioral health addictions to gain formal consumption. Every business model for
ing body of research recognition. In the tech realm, companies media hinges on commanding the atten- • World Health Organization
highlights the nega- are responding with design changes to tion of an audience. As social attitudes
reinforce healthy device use. Instagram toward technology shift, product design-
tive impacts that those experimented with removing public like ers should be mindful that they’re not
sticky features can have counts to discourage users from compar- perceived as eliciting detrimental behav-
on mental health and ing themselves to others. Several startups ior or harming the physical and mental
are pursuing mini-smartphones designed health of their users.
well-being. with smaller screens and stripped down
interfaces to encourage users to look at
their devices less often. Google and Apple
continue to develop features that help
users monitor their digital well-being and
Digital addiction affects children as young as screen time.
2 years old.
Digital Drugs
Application
Covid-19 forced many companies to The intersection of work, culture and In the realm of digital vices, R&D teams Chief risk management officers found
recalibrate their strategies, or postpone play unlock tremendous opportunities have plenty to investigate. The future of that their typical risk profiles shifted in
their annual planning cycles. This had for innovation teams. From new prod- work will continue to take shape over the past year, and not all companies
a dramatic acceleration on digital uct development, to experimentation in the next few years. For example, what were prepared. Strategy will be more
transformation efforts, which in some distributed office structures, to com- might a decentralized office look like agile and dynamic going forward,
companies had only just begun. Even pletely reimagining fashion, games, in five years? What will the infrastruc- especially as work, play and culture in-
before the world reopens and em- beauty and toys, creative risk takers are ture and technology needs be? When tertwine. With work from home policies
ployees are vaccinated, chief strategy in a position to shape the future of their it comes to neuroenhancers and CBD, in flux, widely available enhancers and
officers must make critical decisions industries. Chief innovation officers investors are enthusiastic about the vices, and an endless stream of digital
about whether to champion a distribut- should lean in to all this disruption and possibilities. Rather than waiting to distractions, an organization’s ability
ed workforce or to recentralize opera- champion thinking across longer-term see what regulations pass, R&D teams to manage risk this year could be a vul-
tions. Strategy executives should find a time horizons within their organizations. can begin preliminary research on nerability. Or a strategic differentiator.
balance between near and long-term questions and hypotheses that could
upskilling, operations, and technology deliver stronger business outcomes in
implementation. the future.
1 2 3
?
disruptions outside of our digital vices, what benefit from continued
immediate industry? is our position on remote work?
transparency, ethics,
Which trends require a How can we reimagine
and accountability?
deeper understanding? our physical and digital
Do our employees workspaces?
understand this
position? Do our
customers?
Selected Sources
https://www.corenetglobal.org/stay- https://www.cnbc.com/2020/02/05/
informed/newsdetail.aspx?ItemNum- nike-to-dress-2020-olympic-athletes-
ber=43022 in-uniforms-made-of-recycled-shoes.
html
https://www.ey.com/en_us/work-
force/how-employers-and-employ- https://www.allure.com/gallery/hair-
ees-are-envisioning-the-reimag- makeup-nail-brands-virtual-try-on
ined-workplace
https://techcrunch.com/2019/07/03/
https://www.techrepublic.com/article/ alipay-beauty-filters/
how-remote-working-poses-securi-
ty-risks-for-your-organization/ https://www.voguebusiness.com/tech-
nology/digital-only-beauty-from-gam-
https://www.shrm.org/about-shrm/ ing-skins-to-zoom-makeup
Pages/default.asp
https://newzoo.com/insights/articles/
https://hr.mit.edu/worklife/center women-account-for-46-of-all-game-
enthusiasts-watching-game-video-
https://www.vogue.com/article/virtu- content-and-esports-has-changed-
al-styling-app-drest-e-commerce how-women-and-men-alike-engage-
with-games/
https://www.thedrum.com/
news/2019/08/08/inside-guc-
ci-s-gen-z-bet-avatars-the-lat-
est-chapter-luxury-s-digital-epiphany
https://www.theverge.
com/2019/9/23/20875541/louis-vuit-
ton-league-of-legends-skins-summon-
ers-cup-case
Authors
Marc Palatucci is a Senior Foresight Associate at the BA in Linguistics and Languages from NYU’s Gallatin Amy Webb pioneered FTI’s data-driven foresight ty’s Säid School of Business, was elected a life member
Future Today Institute, with research specializations School of Individualized Study. Palatucci serves as methodology that is used within hundreds of organi- to the Council on Foreign Relations and is a member
in new realities (AR/ VR/ MR/ DR), digital fashion, editor-at-large for an arts, fashion and culture mag- zations globally. Her focus is to transform organiza- of the Bretton Woods Committee. She is a member of
future of work and learning, retail and e-commerce. azine and collaborates with writers, designers and tions as they prepare for complex futures. She advises the World Economic Forum where she serves on the
He co-leads the MBA course in strategic foresight at producers on films, TV shows and commercials about CEOs of the world’s most-admired companies, three- Global Future Council on Media, Entertainment and
the New York University Stern School of Business. science, technology and the future. star admirals and generals, and the senior leadership Culture and the Stewardship Board of the Forum’s
Palatucci serves on the World Health Organization’s of central banks and intergovernmental organiza- Platform for Shaping the Future of Media, Entertain-
Learning Strategy Advisory Group and is a Senior tions. She leads FTI’s technology research initiatives ment and Culture. Webb is the bestselling author of
Deputy to the World Economic Forum’s Platform for on AI, synthetic biology and genetic engineering, several books about strategic foresight and emerging
Shaping the Future of Media, Entertainment and Cul- next-generation networks, and quantum technologies. technologies. A lifelong science fiction fan, she col-
ture. He holds an MBA in Emerging Technology from Webb is a professor of strategic foresight at the New laborates closely with writers and producers on films,
New York University’s Stern School of Business and a York University Stern School of Business, where she TV shows and commercials about science, technology
developed and teaches the MBA course on strategic and the future.
foresight. She is a Visiting Fellow at Oxford Universi-
Authors
FTI CONTRIBUTORS
Sam Guzik is a Foresight Affiliate specializing in Elena Giralt is a Foresight Affiliate at the Future To- Leah Zaidi is an award-winning futurist with
technology, media, digital products, subscription day Institute, where she leads research in blockchain, specializations in systems thinking, worldbuilding,
products, and newsroom tools. His career includes a cryptocurrencies, decentralized media and technol- science fiction prototyping and experiential futures.
broad range of experience that includes product man- ogy. She holds an MBA from New York University’s She is an Associate Editor of the World Futures
agement, strategic foresight, scenario forecasting, Stern School of Business and a BA/BS in Political Review. She holds an MDES in Strategic Foresight
audience engagement and leadership in legacy news Science, French and Middle Eastern Studies from and Innovation from OCAD University and a BA
organizations. Passionate about building a sustain- Santa Clara University. from York University.
able future for local news, Guzik has demonstrated
results creating innovative, engaging and impactful
journalism — and thinking about the business model
to support that work. Guzik is a graduate of Wash-
ington University in St. Louis, Columbia University
Graduate School of Journalism and the NYU Stern
School of Business.
Authors
EDITORIAL
Jennifer Alsever is the Future Today Institute’s For over a decade, Cheryl Cooney has served as the
Editorial Director. She has been a journalist for more Future Today Institute’s director of operations, where
than two decades covering tech, biotech, startups and she manages workflows, planning and logistics.
business for such publications as Fortune Magazine, Cooney is a published poet, with works appearing in
the Wall Street Journal, the New York Times, Wired American and Australian anthologies.
and Fast Company. A popular young adult fiction
writer, Alsever has won multiple YA awards for her
Trinity Forest Series.
Authors
Emily Caufield is an award-winning designer and Julia Durgee is a rare left and right-brained MBA with Mel Blake handles commercial development and
illustrator. Serving as FTI’s creative for more than a creative, strategic, analytical, and digital experience at client relations for FTI. He was formerly founder
decade, Caufield applies design thinking to visually world-class brands. She illustrated the portraits that and managing director of Monitor Talent, a speaker
communicate complex trends, scenarios and foresight appear in this year’s trend report. agency he founded at the Monitor Group, a global
research. Caufield designed all aspects of this year’s consulting firm. He is a board member of The Yale
trend report. She is a graduate of Boston University’s Center for Customer Insights. He holds an MBA
College of Fine Arts. from the Yale School of Management and a BA in
Economics from Wesleyan University.
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Disclaimer
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The Future Today Institute’s 2021 Tech Trends Report relies on data, analysis, and
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