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Version History - Captive Minecraft IV

Official Release 1.3.1 - Current version


(December 2016)

+ Monuments no longer drop Shulker shells accidentally, but some have been added as
rewards.
+ Entities are no longer killed by the celebration fireworks.
+ The Winter Vault glass ceiling is a little fragile.
+ Breaking a “planted” amulet will now return a working amulet.
+ A few more diamond and iron rewards have been added - Merry Christmas!

Official Release 1.3.0


(December 2016)

+ Updates a lot of commands to play nicely with Minecraft 1.11.


+ Amulet of Haste is a little hastier.
+ Adds a way of getting more blocks for Beaconator.
+ Makes the Dragon's End Portal easier to climb into.
+ Additional reward for Diamond Monument.
+ Gives the player more Lapis Lazuli to work with.

Official Release 1.2.2


(June 2016)

+ Adds extra glass to Winter Vault in case of disappearing input panels.


+ Ensures “stuck” Monument outlines are always removed when player leaves area.
+ Adds Winter Vault clue as Torn Journal Entry.
+ Winter Vault is now sealed and waterproof to prevent flooding.
+ Adds in-game versioning (type “/gamerule mapVersion”).

Official Release 1.2.1


(June 2016)

+ Prevents an exploit that could allow inventive players to grab Monument hints!

Official Release 1.2.0


(June 2016)

+ Long distance Skeleton now won’t be pushed down the ladder when shot.
+ Adds titles for Monument blocks when player stands next to one and jumps.
+ Winter Vault’s flying digits are now teleported back to the Vault when players
leave and return to that area.
+ Adds new gamerule for players to change Monument style to a simpler version.

Official Release 1.1.3


(June 2016)

+ Prevents extreme lag when dealing with Monuments & multiplayer.


+ Due to Realms quirk, players are now set to gamemode zero unless they have the
Admin tag.
Official Release 1.1.2
(June 2016)

+ Long distance Skeleton now summoned as promised.

Official Release 1.1.1


(June 2016)

+ Fixes issue with Jump Point not working correctly.

Official Release 1.1.0


(June 2016)

+ Prevents players from destroying or building on Quartz spawn block.


+ Changes Ultra Mobs trigger to use a gamerule instead of scoreboard command.
+ Turning off Ultra Mobs now converts existing mobs in the world back to normal.
+ Winter Vault warping added as per suggestion from MarcIRL.
+ Adds rewards for completing all the Monuments and Achievements.
+ Darkness Challenge (post game content) added.

Official Release 1.0.0


(April 2016)

+ Custom Overworld designed to assist player through the map.


+ Nether and End dimensions optimised for earning all achievements.
+ Various achievement hints added to assist new players.
+ Working Achievement Tree utilising 1.9 Command Blocks.
+ Room of Monuments 2.0 implemented.
+ Winter Vault implemented with randomised code system.
+ Custom items and lore added.

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