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ASAVAGEGUIDETO

DINOSAURS
GAMINGWITHGAGE
2
Welcome
Dinosaurs are some of the greatest But at the table, it would not feel like
creatures to ever stalk the Earth. They a Dilophosaurus if it did not. These
have captured the imagination of creatures are from different periods
many for years and it's not surprising of history, have imaginative features,
that people would want to use them and some are not even dinosaurs!
in roleplaying games.
Wh at You 'll Need
In this book, we do our best to
combine currently held scientific This book is designed to be used with
beliefs with recognizable dinosaurs of the Savage Worlds core book.
pop culture. Since these games are
about storytelling, this book does it's New Ru les
best to captivate the imagination and
The Special Abilit y: Pack Boost was
satisfy players with the feeling of
added to more accurately portray
experiencing dinosaurs rather than
certain dinosaurs hunting styles.
the "reality".
Dinosaurs with this ability add the
Did a Dilophosaurus actually spit? Gang Up bonus to damage.
No.

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Bestiary 26? in length and weigh over four tons.
Allosau r u s - Tail Lash : Str+d8. The creature may
Allosaurus often worked together to take down make a free attack against up to two
much larger prey. One allosaurus is a problem foes to its side or rear at no penalty.
but running into three or four is deadly.
At t r ibu t es: Agility d6, Smarts d6(A), Spirit d6,
Br ach iosau r u s
Strength d12+6, Vigor d12 Brachiosaurus are gentle giants, content to
wander the land grazing from treetops...unless
Sk ills: Athletics d8, Fighting d10, Notice d6
threatened.
Pace: 8; Par r y: 7; Tou gh n ess: 16 (2)
At t r ibu t es: Agility d6, Smarts d6 (A), Spirit d10,
Edges: ? Strength d12+8, Vigor d12
Special Abilit ies: Sk ills: Athletics d6, Fighting d6, Notice d4
- Ar m or +2: Scaly hide. Pace: 8; Par r y: 5; Tou gh n ess: 18 (2)
- Bit e/ Claw : Str+d6.
Edges: ?
- Pack Boost : The creature may add the
Gang Up bonus to damage. Special Abilit ies:
- Size 6 (Lar ge): Allosaurus grow up to 30?
- Ar m or +2: Scaly hide.
long but weigh between two and four
- Har dy: The creature does not suffer a
tons.
Wound from being Shaken twice.
- Size 8 (Hu ge): Brachiosaurus weigh over
An k ylosau r u s 30 tons.
The ankylosaurus is one of the largest - Tail Lash : Str+d4. Brachiosaurus make a
?armored dinosaurs? with a body like a tank free attack against up to two foes at its
and a punishing tail club. side or rear.

At t r ibu t es: Agility d4, Smarts d6 (A), Spirit d6,


Strength d12+4, Vigor d12
Sk ills: Athletics d4, Fighting d4, Notice d6
Pace: 4; Par r y: 4; Tou gh n ess: 18 (4)
Edges: ?
Special Abilit ies:
- Ar m or +4: Embedded plates.
- Size 6 (Lar ge): Ankylosaurus can grow to
4
Edges: ?
Car n ot au r u s
Special Abilit ies:
The carnotaurus may be smaller than it?s more
famous theropod cousins but it makes up for it - Bit e/ Claw s: Str+d6
with a fierce temper and deadly horns. - Pack Boost : The creature may add the
Gang Up bonus to damage.
At t r ibu t es: Agility d6, Smarts d4 (A), Spirit d8, - Pou n ce: Raptors use surprise to pounce
Strength d12+4, Vigor d12 on their prey. If a raptor can leap at least
Sk ills: Athletics d8, Fighting d8, Notice d4 a few feet (1?? on the tabletop) and
makes a Wild Attack, it adds +4 to its
Pace: 7; Par r y: 6; Tou gh n ess: 15 (2) damage instead of +2. This may be
Edges: ? combined with The Drop.
Special Abilit ies:
Diloph osau r u s
- Ar m or +2: Scaly hide.
- Bit e: Str+d6. The classic ?Spitter ? dinosaur, these creatures
- Hor n s: Str+d4. are among the earliest Jurassic-era dinosaurs.
- Size 5 (Lar ge): Carnotaurus can grow up At t r ibu t es: Agility d8, Smarts d4 (A), Spirit d6,
to 30?long but weigh less than two tons. Strength d6, Vigor d6

Com psogn at h u s Sk ills: Athletics d8, Fighting d4, Notice d6,


Shooting d6, Stealth d8
These small creatures are more
curious than hostile yet often Pace: 4; Par r y: 4; Tou gh n ess: 7 (2)
find themselves in interesting places. Edges: ?
At t r ibu t es: Agility d6, Smarts d4 (A), Spirit d6, Special Abilit ies:
Strength d4?1, Vigor d4
- Ar m or +2: Scaly hide.
Sk ills: Athletics d8, Fighting d4, Notice d6, - Bit e/ Claw : Str+d4.
Stealth d6 - Poison : Mild.
Pace: 6; Par r y: 4; Tou gh n ess: 2
Edges: ?
Dim et r odon
Special Abilit ies: Dimetrodon are reptiles with large spines that
they use for courtship and dominance
- Bit e/ Claw s: Str. displays.
- Size ?2 (Sm all): Compsognathus are the
size of a modern turkey. At t r ibu t es: Agility d10, Smarts d6 (A), Spirit d6,
Strength d12, Vigor d10
Dein on ych u s (Rapt or ) Sk ills: Athletics d6, Fighting d8, Notice d8,
Stealth d4
The Deinonychus, or Raptor, is a pack hunter
known for its speed and cunning. Pace: 6; Par r y: 6; Tou gh n ess: 12 (2)
At t r ibu t es: Agility d8, Smarts d6 (A), Spirit d6, Edges: ?
Strength d6, Vigor d6
Special Abilit ies:
Sk ills: Athletics d8, Fighting d8, Notice d6,
- Ar m or +2: Scaly hide.
Pace: 8; Par r y: 6; Tou gh n ess: 5
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- Bit e. Str+d8.
- Size 3: Dimetrodon are 12? long on Pach yceph alosau r u s
average, though some can reach 15?. Pachycephalosaurus prefer to use their dome
skulls for intra-species combat, but that won?t
Gigan ot osau r u s stop them from knocking some sense into an
overeager adventurer.
Giganotosaurus are the bigger and faster
version of the more popular Tyrannosaurus At t r ibu t es: Agility d6, Smarts d6 (A), Spirit d8,
Rex. Strength d10, Vigor d10
At t r ibu t es: Agility d10, Smarts d6 (A), Spirit Sk ills: Athletics d6, Fighting d6, Notice d8
d10, Strength d12+6, Vigor d12 Pace: 6; Par r y: 5; Tou gh n ess: 13 (4)
Sk ills: Athletics d12, Fighting d12, Intimidation Edges: ?
d8, Notice d6, Stealth d4
Special Abilit ies:
Pace: 8; Par r y: 8; Tou gh n ess: 18 (2)
- Ar m or +4: Thick skull.
Edges: ? - Hor n s: Str+d6.
Special Abilit ies: - Size 2: Pachycephalosaurus weigh
900lbs.
- Ar m or +2: Scaly hide.
- Bit e. Str+d8.
- Resilien t : Giganotosaurus can take one Par asau r oloph u s
Wound before they?re Incapacitated. Parasaurolophus are easily identified by the
- Size 8 (Hu ge): Giganotosaurus are 45? crest on the top of their head.
long and weigh up to 15 tons.
At t r ibu t es: Agility d6, Smarts d6 (A), Spirit d8,
M egalodon Strength d12, Vigor d10
Sk ills: Athletics d8, Fighting d4, Notice d8
The terror of the Prehistoric ocean, the
megalodon is among the largest predators to Pace: 8; Par r y: 4; Tou gh n ess: 11
ever exist. Edges: ?
At t r ibu t es: Agility d8, Smarts d4 (A), Spirit d8, Special Abilit ies:
Strength d12+7, Vigor d12
- Aqu at ic: Pace 4.
Sk ills: Athletics d8, Fighting d10, Notice d10, - Kick . Str.
Stealth d8 - Size 4 (Lar ge): Parasaurolophus weigh
Pace: ? ; Par r y: 7; Tou gh n ess: 16 over two tons.

Edges: ?
Plesiosau r u s
Special Abilit ies:
Plesiosaurus move through the water calmly
- Aqu at ic: Pace 12. so as not to announce their presence but can
- Bit e: Str+d8. change direction fast enough to surprise would
- Har dy: The creature does not suffer a be attackers.
Wound from being Shaken twice.
- Size 8 (Hu ge): Megalodons can grow up At t r ibu t es: Agility d6, Smarts d6 (A), Spirit d8,
to 50?in length but average around 35?. Strength d12, Vigor d12
Sk ills: Athletics d10, Fighting d8, Notice d8,
Stealth d6
6
Pace: ? ; Par r y: 6; Tou gh n ess: 11 raise, its bonus damage is a d10 instead
of a d6.
Edges: ?
- Size 7 (Lar ge): Sarcosuchus weigh over
Special Abilit ies: eight tons and grow up to 40?long.
- Aqu at ic: Pace 8.
- Bit e. Str+d6. Spin osau r u s
- Size 3: Plesiosaurus are 11?long.
Spinosaurus are one of the few dinosaurs

Pt er an odon comfortable on land or in the water. While they


prefer to eat fish, they have been known to
Pteranodon are among the largest flying snap up whatever crosses their path.
creatures to ever exist. They prefer to glide
long distances over the ocean but can move At t r ibu t es: Agility d6, Smarts d4 (A), Spirit d6,
quickly when it suits them. Strength d12+7, Vigor d12

At t r ibu t es: Agility d10, Smarts d6 (A), Spirit d6, Sk ills: Athletics d6, Fighting d8, Notice d6,
Strength d6, Vigor d8 Stealth d4

Sk ills: Athletics d10, Fighting d6, Notice d10, Pace: 4; Par r y: 6; Tou gh n ess: 18 (2)
Stealth d6 Edges ?
Pace: 4; Par r y: 5; Tou gh n ess: 6 Special Abilit ies:
Edges: ? - Ar m or +2: Scaly hide.
Special Abilit ies: - Aqu at ic: Pace 6.
- Bit e: Str+d6
- Bit e/ Claw s. Str+d4.
- Har dy: The creature does not suffer a
- Fligh t : Pace 24.
Wound from being Shaken twice.
- Size 8 (Hu ge): Spinosaurus are the
Sar cosu ch u s largest meat eating dinosaur with a
Sarcosuchus are often called the SuperCroc head the length of a human being.
and are the largest crocodyliform to ever exist.
St egosau r u s
At t r ibu t es: Agility d4, Smarts d4 (A), Spirit d6,
The Stegosaurus are slow moving and not very
Strength d12+6, Vigor d12
bright. They do not attack needlessly but
Sk ills: Athletics d6, Fighting d8, Notice d8, defend themselves with ferocity.
Stealth d8

Pace: 4; Par r y: 6; Tou gh n ess: 17 (2)

Edges: ?

Special Abilit ies:


- Ar m or +2: Scaly hide.
- Aqu at ic: Pace 5.
- Bit e: Str+d6.
- Rollover : Sarcosuchus grasp prey in
their vice-like jaws and roll with them. If
one of these large reptiles hits with a

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At t r ibu t es: Agility d4, Smarts d4 (A), Spirit d8, - Ar m or +4: Three horned crown.
Strength d12+3, Vigor d12 - Hor n s: Str+d6
- Size 6 (Lar ge): Triceratops weigh 6?12
Sk ills: Athletics d4, Fighting d4, Notice d4
tons but are only 9?tall.
Pace: 4; Par r y: 4; Tou gh n ess: 16 (2)
Edges: ? Tyr an n osau r u s Rex
Special Abilit ies: Tyrannosaurus Rex is one of the largest land
- Ar m or +2: Scaly hide. predators to ever exist. The T-Rex hunts prey
- Size 6 (Lar ge): Stegosaurus weigh 3?4 down and kills with repeated bites, the
tons but grow to 30?long. strength of which are unparalleled. Seeing this
- Tail Lash : Str+d6. The creature may apex predator causes quivering in even the
make a free attack against up to two bravest adventurer.
foes to its side or rear at no penalty. At t r ibu t es: Agility d10, Smarts d6 (A), Spirit
d10, Strength d12+7, Vigor d12
Tr icer at ops Sk ills: Athletics d10, Fighting d10, Intimidation
Triceratops tend to be gentle creatures...until d10, Notice d8, Stealth d4
you make them angry. Pace: 6; Par r y: 7; Tou gh n ess: 17 (2)
At t r ibu t es: Agility d4, Smarts d4 (A), Spirit d8, Edges: ?
Strength d12+6, Vigor d12
Special Abilit ies:
Sk ills: Athletics d6, Fighting d6, Notice d6
- Ar m or +2: Scaly hide.
Pace: 5; Par r y: 5; Tou gh n ess: 18 (4) - Bit e. Str+d8.
Edges: ? - Fear : Anyone who sees a Tyrannosaurus
Rex must make a Fear check at ?2.
Special Abilit ies: - Har dy: The creature does not suffer a
Wound from being Shaken twice.
- Size 7 (Lar ge): Tyrannosaurus can grow
up to 40? in length but only weigh 10
tons.

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DinoWorld
In t r odu ct ion The helicopter launches from Destiny at
dawn and the party sees Dino World. High
Dino World, once humanity?s greatest
mountains fall to emerald green hills with
achievement, now surrendered to the
trees and rivers breaking up the landscape. A
dinosaurs who once served as exhibits. But
few vacant buildings, reclaimed by nature,
not everyone is satisfied with leaving
are the only signs of that the island was a
dinosaurs behind. Eric Winslow, CEO of FTRE,
wants a dinosaur and he?s willing to pay. The park.
party has been hired to retrieve three eggs The heroes make a Notice roll. With a
from the defunct Dino World success they see a flock of
theme park. Pteranodon soaring up
Transportation, a above the ocean,
map of the island at the helicopter!
with the three The pilot makes
nest locations, a Piloting roll, at
and any gear or a -2. A success
resources means they avoid
the crash. On a
are provided by Mr. failure the helicopter is
Winslow. On the deck of hit and is difficult to land. The
Destiny, an extravagant yacht, Mr. heroes also take a level of Bumps and
Winslow reviews the targets. First up, the Bruises.
Compsognathus egg, located in the ruined
welcome center at the docks; the Triceratops Com psogn at h u s Egg
egg, located at the Paddock Fields; and the
The docks are quiet. A successful Notice roll
Deinonychus egg, located in Carnivore
reveals small tracks left in the debris. Upon
Canyon. Mr. Winslow also reminds them of
following, the party comes into what was
the payout, increasing the party?s wealth die
once the Grand Courtyard, an open air
one step for each egg recovered.
shopping area with gift shops and an
Ar r ival information center. A successful Science roll
allows players to identify the tracks of

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several Compsognathus. The tracks lead to a - Br ach iosau r u s (2): See page 4.
storage shed behind Cotton Candy - Tr icer at ops (4): See page 8.
Carnivores. Three Comsognathus follow the - Par asau r oloph u s (5): See page 6.
party but do not attack unless the heroes
remove an egg. They leap at the egg thief.
Dein on ych u s Egg
The Compsognathus fight until they retrieve A player makes a Common Knowledge roll to
their egg or there is only one remaining. find the safest path to Carnivore Canyon. On
The radio crackles to life. ?Winslow to team, a success, the party is able to find the
Winslow to team. How goes it so far?? If the elevated trail that clings to the side of the
helicopter is damaged he agrees to set up canyon, far above the predators below.
extraction near the Carnivore Canyon, the The heroes find a series of remains at the
team makes a Common Knowledge edge of a cave mouth in the canyon. As
check to reveal the best route to the they approach they make a Notice
Paddock Fields. roll, at a -4. On a success, they
hear claws in the cave and see
- Com psogn at h u s (3): See
movement in the brush around
page 5.
them. Once the egg thieves
Tr icer at ops Egg enter the cave, the
Deinonychus strike, with The
The heroes travel through a
Drop if the players failed the
leafy forest on a broken
Notice roll. One lurks within
asphalt path next to a winding
the cave while the others
river. After half an hour, the
move in attack from behind.
path breaks out of the trees at
The Deinonychus fight until
the top of a long hill. Before
slain. As the last enemy falls, or
them is a beautiful vista with
when the party flees, a roar
rolling green hills spotted with
echoes through the canyon. A
copses of trees and dinosaurs!
Science roll, or a Common Knowledge
Brachiosaurus walk next to with a ?2, reveals the origin of the roar.
Parasaurolophus, Stegosaurus next to Tyrannosaurus Rex.
Ankylosaurus, and, most importantly, herds
- Dein on ych u s (1 per player ): See page
of Triceratops. A Notice roll quickly reveals
5.
nests located around the Paddock, while a
Science roll can determine which house the Eggscape
Triceratops eggs. As the party approaches
The party can fight or flee, though fleeing is
the nest the Paddock turn to chaos.
probably the wisest course. Combat is
Four Allosaurus burst from the tree line, resolved normally and a hasty retreat is
attacking a group of Parasaurolophus. Panic resolved with a Chase. The Tyrannosaurus
erupts around the heroes. A Dramatic Task Rex pursues the party until it is able to
ensues as the dinosaurs begin stampeding. devour one of the heroes or they escape via
The party needs 15 Task Tokens in three the extraction point. The helicopter takes off
rounds or are trampled and take 1d4 with the successful egg thieves as the sun
Wounds. sets on Dino World.
- Allosau r u s (4): See page 4. -Tyr an n osau r u s Rex (1): See page 8.
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Hopper Jon es
One half of the Jones Twins, a crack mercenary team, Hopper has yet to encounter a
problem that couldn't be solved by firing round after round into it.
At t r ibu t es: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d8

Sk ills: Athletics d6, Battle d4, Common Knowledge d4, Fighting d8, Gambling d4, Notice d4,
Persuasion d4, Repair d4, Shooting d8, Stealth d6, Survival d6, Taunt d4, Thievery d4

Pace: 6; Par r y: 6; Tou gh n ess: 8 (2)

Hin dr an ces: Impulsive

Edges: Rock & Roll, Steady Hands

Gear : Kevlar vest, knife (Str+d4), M-16 (Range 24/48/96, Damage 2d8, RoF 3, AP 2)

Cr ick et Jon es
Often considered the brains of the Jones Twins, Cricket prefers intentional shots and
limited collateral damage.
At t r ibu t es: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8

Sk ills: Athletics d6, Battle d4, Common Knowledge d4, Fighting d8, Gambling d4, Notice d6,
Persuasion d4, Repair d4, Shooting d8, Stealth d6, Survival d6, Taunt d4, Thievery d4

Pace: 6; Par r y: 6; Tou gh n ess: 8 (2)

Hin dr an ces: Death Wish, Loyal

Edges: Combat Reflexes, Quick

Gear : Kevlar vest, knife (Str+d4), M-16 (Range 24/48/96, Damage 2d8, RoF 3, AP 2)

Qu in n M cCah en
Quinn quit Formula 1 racing when they discovered that the black market would pay much
more for their expertise. If it has a steering wheel Quinn can drive it and if it doesn't
they'll still try.
At t r ibu t es: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6

Sk ills: Athletics d4, Common Knowledge d6, Driving d8, Fighting d4, Notice d8, Persuasion d6,
Piloting d8, Repair d8, Shooting d6, Stealth d4

Pace: 6; Par r y: 4; Tou gh n ess: 7 (2)

Hin dr an ces: Overconfident

Edges: Ace, Alertness

Gear : Glock (Range 12/24/48, Damage 2d6, RoF1, AP 1), kevlar riding jacket, toolkit

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Dr . Par k er Hillar d
Dr. Hillard believes in only consorting with people of equal intelligence but has yet to
meet anyone of equal intelligence.
At t r ibu t es: Agility d6, Smarts d12, Spirit d6, Strength d6, Vigor d6

Sk ills: Athletics d4, Common Knowledge d6, Notice d8, Persuasion d4, Research d8, Science d10,
Stealth d6, Taunt d8

Pace: 6; Par r y: 2; Tou gh n ess: 6 (1)

Hin dr an ces: Arrogant

Edges: Scholar, Humiliate

Gear : Leather jacket, lighter

Dr . M or gan St ivler
Dr. Morgan is known for a keen mind and a gentle manner that makes them one of the
most requested field researchers in the world.
At t r ibu t es: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6

Sk ills: Athletics d4, Common Knowledge d6, Healing d6, Notice d6, Persuasion d6, Research d10,
Science d10, Shooting d4, Stealth d4

Pace: 6; Par r y: 2; Tou gh n ess: 5

Hin dr an ces: Clueless

Edges: Attractive, Elan

Gear : Camera, canteen, flashlight, medic kit, whistle

An dy Ter r izot t o
Andy lives in a cabin in the woods only leaving to work interesting or dangerous
assignments. Andy may or may not be actively insane.
At t r ibu t es: Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d6

Sk ills: Athletics d6, Common Knowledge d4, Fighting d10, Notice d6, Persuasion d4, Shooting d4,
Stealth d4, Survival d8, Taunt d4, Thievery d4

Pace: 6; Par r y: 7; Tou gh n ess: 10 (4)

Hin dr an ces: Bloodthirsty

Edges: Brawny, Woodsman, Trademark Weapon (Betty)

Gear : Betty the Great Axe (Damage Str+d10, AP 2, two hands), kevlar vest with ceramic inserts,
survival knife (Str+d4)

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