This code uses an Arduino gamepad joystick shield to simulate keyboard and mouse inputs. It reads the analog values of the joystick on pins A0 and A1 to determine movement from the initial positions and prints the delta values to the serial monitor. It also reads the digital values of 6 buttons on pins 4-10 and prints which button is pressed.
This code uses an Arduino gamepad joystick shield to simulate keyboard and mouse inputs. It reads the analog values of the joystick on pins A0 and A1 to determine movement from the initial positions and prints the delta values to the serial monitor. It also reads the digital values of 6 buttons on pins 4-10 and prints which button is pressed.
This code uses an Arduino gamepad joystick shield to simulate keyboard and mouse inputs. It reads the analog values of the joystick on pins A0 and A1 to determine movement from the initial positions and prints the delta values to the serial monitor. It also reads the digital values of 6 buttons on pins 4-10 and prints which button is pressed.