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This s ite was update d

May 2006

Ho me: Writing fo r Co mic Bo o ks: Intro ductio n

Introduction
When I attend conventions or appear as a guest speaker in schools, one of the questions I'm inevitably asked is,
"How can I become a comic book writer?" The first thing I say is, "Learn how to tell a good story. Learn to write."
If you can't write an entertaining story, then you won't be able to write entertaining comic book stories. Comic
books are a medium with rules and expectations unique unto themselves, but at the heart of every good comic
is a good story.

The goal of this site is to lead you, the aspiring comic book writer, through the entire creative process of writing
for comics. This means I will be starting at the very beginning with a discussion of what makes a good story.
Without those basics, then you will never write a good comic book story. From there, I will go into the nuts and
bolts of crafting a comic book script, as well as advice on writing query letters, springboards, and proposals.

Let me say a few things up front:

1. As with any art form, there is no ultimate right or wrong way to approach the creation of art. The methods
I discuss in the course of this site work for me. I use them every day in my career as a storyteller. This does
not mean every other writer works the way I do or shares my philosophy, nor do you have to. You have to
find your own style, voice, and path. What I am providing here are guideposts--things that may help you
find your way. Take what you can use from this book and discard that which doesn't help you.

2. Do not learn to write comic books from reading comic books only. (Nor should you learn to draw comics
from comics.) Reading good comics will help you learn elements of form and style, but it is also inherently
limiting. You get into the law of diminishing returns, for if you don't have any reference points beyond
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comics, everything you write will be derivative. Read novels. Read newspapers. Read non-fiction. Watch
foreign films. Go to the theater. Expose yourself to more than what you find on comic book shelves. The
more you know about the world around you, the more material you will have with which to build stories.
The more storytelling styles you have encountered, the larger your own bag of tricks will be.

3. Learn to write, and in this case, I'm not just talking about writing stories. I'm talking about basic grammar.
Learn how to use language. Learn how to spell and punctuate. Learn how to form a sentence. Learn about
literary devices like parallel structure, metaphor, personification, etc. You may have the best, most exciting,
unique stories in the world to tell, but if you can't put them down on paper in a way that looks professional
and can be read, you drastically reduce the chances that an editor will read or buy your work.

4. There is more to the comic book medium than superheroes, and each genre has its own rules and rhythms.
You will find that I often use superhero language in discussing basic concepts, but I do this because it is an
easy shortcut as the majority of people reading this material has been exposed to the superhero culture
through comics, movies, or television. However, even if you don't care for superheroes, the theories and
concepts I am illustrating work beyond that particular genre. If I spend a few sentences writing about what
motivates Hero Woman or Super Guy and you aren't interested in superheroes, try to get past the veneer
to what is actually being said about character motivation. It applies whether your character wants to save
the world or to buy a can of soda.

5. Breaking into the comic book industry is hard work, especially for writers. Let's face it: comics are a visual
medium. An editor can glance through an artist's portfolio and be able to tell quickly whether the artist
understands anatomy, perspective, layout, composition, and storytelling. The same can not be said of a
script. It takes time and concentration to be able to determine if a writer understands plot, structure,
pacing, character development, dialog, and all the other pieces that form a coherent and interesting story.
An editor has to take time to read a sample writing submission, and most editors are already too busy
trying to meet their publication deadlines for the projects they're already editing. They don't have a lot of
extra time to read blind submissions. For this reason, it's a lot harder for writers to break into the business
than it is for artists.

Having said that, that doesn't mean you shouldn't try to make your dream come true. If you want to write
comics, then go for it. There are a number of paths, but be realistic. It is extremely rare when someone with no
professional credits will land a prime gig at Marvel or DC or Dark Horse or Image. You are going to have to learn
your craft. You are going to have to earn your chops. You are going to have to practice. It is said that an artist
has to get through 10,000 bad drawings before they get to the good stuff. Writers have to write a lot of bad
material before they get to the good stuff too. The key is to keep writing and keep learning. You will never know
it all, and a creator who stops learning limits him or herself and stagnates.

One more word of caution: there is no secret, no magic bullet. This website will hopefully provide you with advice
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about storytelling and the craft of writing comic book scripts, but there are no guarantees. Not only does it take
talent and skill, but there is a lot of luck involved as well. However, with time, perseverance, and good work, you
may get your chance. And when you do, don't screw it up! While there may be no magic bullets in terms of
landing assignments, you can certainly shoot down a burgeoning career very easily by missing deadlines or
turning in work that is sub-par.

In the long run, you have to love what you're doing because it's not gonna be easy. Whatever you do, have
other occupational skills you can fall back on. Keep your day job!

Good luck,

Joe Edkin, Summer 2005

Chapter One--The Basics >>

Page de s ign Ho me * What's New * Co nventio n Apperances * Advertising Po rtfo lio


and conte nt Writing Resume * Sample Scripts * Writing fo r Co mic Bo o ks
© 2006 Joe Edkin. Theater Resume * Links * E-Mail Jo e Edkin

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