Professional Documents
Culture Documents
(Software engineering)
Question 1
Examine the statement “Software doesn’t “wear out” and conclude this by comparing with
hardware. Use the following graphs that shows the effect of failure rate of software and
As time passes, however, the failure rates rise again as hardware components suffer from the
cumulative effects of dust, vibration, abuse, temperature extremes and many other environmental
maladies. Stated simply,
Undiscovered defects in the first engineered version of the software will cause high failure rates early in
the life of a program. However, these are corrected (hopefully without introducing other errors) and the
curve flattens as shown. The implication is clear. Software doesn't wear out. However, it does
deteriorate with maintenance.
During its life, software will undergo changes and it is likely that some new defects will be introduced as
a result of this, causing the failure rate curve to spike as shown above. Before the curve can return to
the original steady-state failure rate (i.e. before the new bugs have been removed), another change is
requested, causing the curve to spike again. Slowly, the minimum failure rate level begins to rise-- the
software is deteriorating due to change.
1. Communication:
In this activity, heavy communication with customers and other stakeholders,
requirement gathering is done.
2. Planning:
In this activity, we discuss the technical related tasks, work schedule, risks,
required resources etc.
3. Modeling:
Modeling is about building representations of things in the ‘real world’. In
modeling activity, a product’s model is created in order to better
understanding and requirements.
4. Construction:
In software engineering, construction is the application of set of procedures
that are needed to assemble the product. In this activity, we generate the
code and test the product in order to make better product.
5. Deployment:
In this activity, a complete or non-complete products or software are
represented to the customers to evaluate and give feedback. on the basis of
their feedback we modify the products for supply better product.
Question 3.
Interpret the difference between software product & software process with the help of
example.
For example:
Software Process
A set of steps, along with ordering constraints on execution, to produce software with desired outcome.
For example
Software process is complex, it relies on making decisions. ... For example, an organization works on
critical systems has a very structured process, while with business systems, with rapidly changing
requirements, a less formal, flexible process is likely to be more effective.
Question 4.
Consider you are planning to build a software project “Library Management System”.
Decompose this project at different levels with respect to modules, sub modules and stages.
In response to Plan-Driven, other methods have been elaborated which lead to obtaining software in
Plan-driven Approaches
❑ Spiral: risk driven approach, each cycle is divided into four quadrants.
Change-driven Approaches
❑ Scrum: Scrum is an agile framework for managing work with an emphasis on software
development. It is designed for development teams from three to nine members who break
their work into actions that can be completed within timeboxed iterations
Question 5.
llustrate the major step in moving from problem to solution at design stage.
Requirement Elicitation/Analysis
❑ State the business problem or opportunity.
Design
▪ Architecture design: components and connectors that should be there in the system
▪ High level design: modules and data structures needed to implement the architecture
Coding:
Goal: Implement the design with simple and easy to understand code
Question 6.
Conclude the output of the software development stages mention below.
Requirement Elicitation/Analysis
Design
Outputs: architecture/design/logic design docs
Coding
Output: is source-code
Outputs:
▪ Test plans/results