Professional Documents
Culture Documents
C. Alaimo, J. Kallinikos
IS3183
2017
Undergraduate study in
Economics, Management,
Finance and the Social Sciences
This subject guide is for a 300 course offered as part of the University of London
International Programmes in Economics, Management, Finance and the Social
Sciences. This is equivalent to Level 6 within the Framework for Higher Education
Qualifications in England, Wales and Northern Ireland (FHEQ).
For more information about the University of London International Programmes
undergraduate study in Economics, Management, Finance and the Social Sciences,
see: www.londoninternational.ac.uk
This guide was prepared for the University of London International Programmes by:
Dr C. Alaimo, Lecturer in Digital Economy, University of Surrey
and
Professor J. Kallinikos, Professor of Information Systems, The London School of Economics and
Political Science
This is one of a series of subject guides published by the University. We regret that due
to pressure of work the authors are unable to enter into any correspondence relating to,
or arising from, the guide. If you have any comments on this subject guide, favourable or
unfavourable, please use the form at the back of this guide.
The University of London asserts copyright over all material in this subject guide except where
otherwise indicated. All rights reserved. No part of this work may be reproduced in any form,
or by any means, without permission in writing from the publisher. We make every effort to
respect copyright. If you think we have inadvertently used your copyright material, please let
us know.
Contents
Contents
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IS3183 Management and social media
5.7 Conclusions............................................................................................................ 62
5.8 Reminder of learning outcomes.............................................................................. 62
5.9 Test your knowledge and understanding................................................................. 62
Chapter 6: From social data to measures.............................................................. 63
6.1 Introduction........................................................................................................... 63
6.2 Disaggregation into data........................................................................................ 64
6.3 Data aggregation................................................................................................... 64
6.4 Social data as units of measures: establishing a common denominator.................... 66
6.5 Similarity, popularity and trending: measuring shopping.......................................... 68
6.6 Conclusions............................................................................................................ 71
6.7 Reminder of learning outcomes.............................................................................. 71
6.8 Test your knowledge and understanding ................................................................ 71
Chapter 7: Platforms and value creation............................................................... 73
7.1 Introduction .......................................................................................................... 73
7.2 Multisided platforms and social media.................................................................... 75
7.3 Markets, organisations and platforms...................................................................... 76
7.4 The value creation process...................................................................................... 77
7.5 Conclusions............................................................................................................ 80
7.6 Reminder of learning outcomes.............................................................................. 80
7.7 Test your knowledge and understanding................................................................. 80
Chapter 8: Business models and social media platforms...................................... 81
8.1 Introduction........................................................................................................... 81
8.2 The concept of the business model ......................................................................... 83
8.3 Types of business models........................................................................................ 84
8.4 Business models, social media and the digital economy........................................... 87
8.5 Conclusions............................................................................................................ 88
8.6 Reminder of learning outcomes.............................................................................. 89
8.7 Test your knowledge and understanding................................................................. 89
Chapter 9: Creating value for business ................................................................ 91
9.1 Introduction........................................................................................................... 91
9.2 Social media and value creation.............................................................................. 93
9.3 Value for advertisers: audience-making................................................................... 93
9.4 The data internet ecosystem and social media......................................................... 96
9.5 Value for non-digital natives................................................................................... 99
9.6 Conclusions.......................................................................................................... 100
9.7 Reminder of learning outcomes ........................................................................... 100
9.8 Test your knowledge and understanding............................................................... 101
Chapter 10: Creating value for users.................................................................. 103
10.1 Introduction ...................................................................................................... 103
10.2 Value creation for users...................................................................................... 104
10.3 The case of Last.fm............................................................................................. 105
10.4 A web of APIs..................................................................................................... 107
10.5 From mass-customisation to personalisation....................................................... 108
10.6 Forms of user involvement and value.................................................................. 109
10.7 Conclusions........................................................................................................ 111
10.8 Reminder of learning outcomes.......................................................................... 112
10.9 Test your knowledge and understanding............................................................. 112
ii
Contents
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IS3183 Management and social media
Notes
iv
Chapter 1: Introduction
Chapter 1: Introduction
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IS3183 Management and social media
This guide is divided into two main parts and 12 chapters. The first
part includes this introductory chapter and five other chapters, that is,
Chapters 2 to 6. It provides the foundations of the course – that is to say,
key concepts and frameworks that describe the fundamental operations on
the basis of which social media platforms are sustained as socio-technical
entities. The second part consists of the rest of the guide and includes
Chapters 7 to 12. This part addresses more straightforwardly the economic
context in which social media platforms operate as business organisations,
and the means and practices by which they create value for platform
owners, advertisers, other third parties and users. It concludes with
Chapter 12 that offers an overview of the guide.
The subject guide aims to:
• provide a framework for the study of the subject
• introduce you to the relevant subject material
• present the material in a structured and digestible format
• guide you towards appropriate learning resources
• encourage you to take an active approach to learning by reading
recommended material, undertaking learning activities and
participating in discussion via the virtual learning environment (VLE).
2
Chapter 1: Introduction
through which they sustain their operations and produce their services.
Users participate in the operations and services of social media in various
ways (see Chapters 5 and 6 in this guide). Their contribution is so critical
that social media are hardly thinkable without a large and active user base.
The challenges of attracting, retaining and expanding a user population
are very different from those confronted by standard organisations and the
ways they address their customers or manage their employees. Users are
neither customers nor employees.
The role of users, we claim, is what distinguishes social media from
standard business organisations. Social media are open, participatory
arrangements in which users engage in communicative exchanges with
one another, as and when they like. Yet, what users do on social media
is not just networking and communicating with one another. As in most
traditional media, the attention of users is of interest to advertisers and, by
implication, to platform owners. But, as we show throughout this guide,
there is more to social media than just the trading of attention that is
characteristic of traditional commercial media (Napoli 2011). As distinct
from traditional media audiences such as readers, viewers or listeners,
social media users generate through their participation content and data.
These are resources of paramount important for the production of services
social media trade in the market. User participation on social media is
in many respects a data and content generation exercise, even though
ordinary users may not be fully aware of this.
Such data and content are tidied, further developed and ‘mashed up’
and, ultimately, traded through the use of various data management
technologies such as database systems, algorithms and machine learning,
and Application Programming Interfaces (APIs), to name but a few.
All these operations, from data procurement to the making of tidy and
tradeable data sets, usually involve several independent stakeholders
including social media owners, users and communities of users as well
as third parties such as advertisers, including political campaigners,
start-ups and entrepreneurs, data brokers and data analytics companies.
In this respect, social media platforms exhibit the kind of multisided
configuration which is diffuse in the digital economy and is often referred
to as platform organisation (see e.g. Gawer 2014; Parker et al. 2016). The
multisidedness of platforms is governed by particular economic rules and
conventions and is subject to distinct dynamics that are worth focusing
on and analysing. It is a key purpose of this guide to show how social
media operations are established as socio-technical entities and function
as business organisations, often adopting and adapting the characteristics
and dynamics of multisided platforms.
Though figuring prominently in the recent literature in economics,
management, media sociology and information systems, the concept of
‘platform’ is far from unambiguous. At the very least, it carries several
connotations. The term has been used to refer to the open and evolving
nature of the socio-technical arrangements through which different parties
interact. Platforms are adaptive settings rather than predetermined and
closed systems. They provide facilities through which actors interact and
shape the services they come to exchange and consume. In contrast to
the rigid apparatuses of standard organisations geared to the production
of, by and large, predetermined products and services, there is something
unfinished in platforms which is being concluded by the very contributions
of platform participants. Wikipedia stands as a prominent example, but
most social media make multiple uses of this fundamental principle
(Kallinikos et al. 2013; Zittrain 2008). In a sense, users participate in the
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IS3183 Management and social media
very development of the platform and its offering. Although it may seem
that users embark on social media platforms with no specific plans or
procedures to follow, the types of user actions performed on social media
platforms are the outcome of careful engineering (see Chapters 5 and 6).
Users and platforms constantly evolve, responding to careful planning as
well as to the varied contingencies that inevitably mark interaction and
communication online.
The term ‘platform’ further suggests a heterogeneous and dynamic array
of differentiated and, often, layered components that are tied together
through federated or modular architectures. Modularity is nowadays a
ubiquitous design principle and modular architectures feature components
that are linked with one another through interfaces that allow each
one of them to be developed without immediate regard for the other
components, insofar as interface specifications are followed (Baldwin and
Clark 2000; Baldwin and Woodard 2009; Simon 1969). A typical example
is the relationship between a computer operating system (Windows, iOS,
Android) and the application it hosts. The complex operations through
which apps are developed, certified and traded (Eaton et al. 2015; Tiwana
2014) suggest that modular architectures may support organisational
forms that feature decentralisation and a certain freedom of participation,
within an overall context of loose functional connections (Zittrain 2008).
We analyse modularity as a technical design principle in some detail in
Chapter 3 but also exemplify it throughout this guide.
There are more to platforms, however, than their open, evolving and
modular character. The term platform has recently been deployed to
describe the economic format and rules whereby different parties
interact and exchange goods or services via the facilities provided by a
central coordinator, the platform owner (see e.g. Gawer 2014; Parker et al.
2016; Tiwana 2014). Amazon, eBay and TripAdvisor are typical examples
of digital platforms on which value is a function of the congregation on the
platform of two or more types of participants, such as buyers and sellers
in eBay or Amazon, travellers and hoteliers in TripAdvisor. Economists call
these arrangements ‘two-sided’ or ‘multisided’ platforms to point out the
cross-side dependencies (often called ‘indirect network effects’) whereby
the value to one side is dependent on the size of the other side and vice
versa (Evans and Schmalensee 2016; Shapiro and Varian 1999). eBay and
OpenTable represent typical examples, but the principles apply, with one or
another modification (Chapters 2 and 4), to most social media platforms.
In sum, platforms are complex and multifaceted arrangements with
distinct growth patterns that are very different from the dynamics
characteristic of standard organisations. Social media platforms are a
specific case in point. In this guide, we draw on the concept of platform to
analyse social media as open and evolving organisations made of a great
deal of differentiated components (technologies, functions, systems) and
several types of participants tied together by mutually beneficial relations
or exchanges.
4
Chapter 1: Introduction
so in new and innovative ways that ride on the tracking and interactive
functionalities of computing and communication technologies. In this
regard, social media platforms are similar to all digital platforms.
At the same time, social media differ from the broader category of
digital platforms in certain important respects. As indicated above, their
capacity to act as platforms that link various actors together is crucially
contingent on having first secured a large and active user base. Similar
to other standard commercial media (TV, newspapers, radio), social
media organisations depend on how successfully they diffuse across the
population. Unlike standard commercial media, however, the economic
power and market relevance of social media are largely reliant on the
active participation of people in the platforms they command. A large and,
crucially, active user base is a hugely important social media resource. This
is one of the reasons why Facebook is such a powerful economic actor.
User participation is thus key to social media platforms. However, the
dynamics of people’s participation on digital media and the internet more
broadly reflects a wider and longer evolutionary trend that precedes the
diffusion of social media. As Jonathan Zittrain (2008) shows in his much
acclaimed book The future of the internet, the evolution of the internet
has over its relatively brief history been closely associated with steadily
expanding levels of user involvement and participation. Zittrain’s insightful
study demonstrates that the more widely people participate in the internet
the more interesting, innovative and multidimensional the internet seems
to become. On the other hand, these developments, Zittrain claims, require
technical conditions (that is to say, modular and layered architectures) and
socially decentralised solutions that favour bottom-up processes of people’s
participation. We deal with these issues on several occasions in this guide.
It is enough here to say that growing social participation has been an
important trend in the relatively short history of the internet. Wikipedia
and proto-social media companies such as MySpace and Friendster
are useful reminders of how a wider social participation has been and
continues to be essential to the current transformation of the internet and
the rapid diffusion of social media platforms.
People’s participation in the internet has of course gone in tandem with
the diffusion of semantic and Web 2.0 technologies and, crucially, the
advent and diffusion of lightweight digital and wireless devices such
as smartphones, tablets and wearables. The rapid uptake of powerful,
portable devices by large segments of the population across the globe
and the growth of mobile telephony have been important means through
which people could be hooked onto the internet on a nearly permanent
basis. At the same time, the diffusion and increasing sophistication of Web
2.0 technologies has enabled users to perform a much wider range of tasks
than simply accessing a website or completing a buying transaction. As the
technological pathways that led to the internet proliferated and matured,
people have been able to relate to and communicate with others in ways
that have included a larger repertory of moments and daily whereabouts
and various forms of expression. Such developments have been
fundamental in transforming users from passive consumers of predefined
services or broadcast programmes released by centrally controlled systems
(notably television) to active producers of content. Social media platforms
grew out of this expanding entanglement of everyday life with Web 2.0
technologies and lightweight yet potent digital devices (Alaimo and
Kallinikos 2016, 2017; Van Djick 2013).
The ways technologies are linked to one another is never a sheer
engineering issue of linking hardware. The nature of the digital sphere
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IS3183 Management and social media
makes software and data standards essential to how data and information
are shared across devices and systems to sustain the developments
we are describing. The programming techniques by which devices are
made interoperable are not the subject of this guide. Yet, how data and
information are standardised and made portable across systems, devices
and platforms have far-reaching social and business implications (Yoo
et al. 2010). For example, in cases such as Netflix or Amazon, the ways
information is standardised into categories (e.g. types or genres of
film) and data items linked to one another critically impact upon what
products and services users can discover on these companies’ websites
and, ultimately, their economic performance. Architecture is thus critical.
Other design choices impact upon standard formats. For example, social
media buttons, such as Facebook’s ‘like’, are important mechanisms for
standardising information. Though it may not be immediately evident,
standardised information provides the cognitive currency for measuring
user involvement, and describing and comparing user behaviour at
several levels (that is, individual users, groups or communities). Through,
for instance, the aggregation of likes, users become measurable and
comparable with one another. Similarly, APIs help overcome differences
in data formats and facilitate the portability of data across information
systems, institutional sources and platforms. These operations are all
critical for the services social media produce and trade.
Other important architectural issues concern the ways users themselves
tag and organise data and information, what are usually referred to as
‘folksonomies’. Such practices of organising and sharing information
posit important challenges for the effective use of data and information.
While we do not deal with the programming technicalities of these issues
in this guide, it is important to understand the link between technical
choices and social systems, technological design and business behaviour.
The challenges confronting social media and the digital economy more
generally requires understanding and dealing with the critical issues of
technological design and architecture and its organisational and business
implications (Weinberger 2007).
6
Chapter 1: Introduction
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IS3183 Management and social media
8
Chapter 1: Introduction
1.3 Syllabus
The course covers a spectrum of themes that are indicated by the structure
of the subject guide. Here is a snapshot of the key themes covered by the
course:
• A brief history of social media.
• A description of social media as organisations, with special emphasis
on the varieties of social media such as Facebook, Twitter, Instagram,
Pinterest, Last.fm, Spotify, TripAdvisor etc.
• A description of the internet ecosystem, with special emphasis on
the evolution of the internet towards increasing levels of social
participation.
• A detailed account of how social media engineer user participation to
make them the engine of data production on social media.
• The operative logic of social media and the significance data assume in
the making of most services social media deliver.
• A description of the value creation process in ways that break with
the traditional product-centric view of value but also the more recent
understanding of value as user product or service experience.
• An account of the business models pioneered by social media,
including the freemium model exemplified by Spotify, the affiliated
marketing model of social media for shopping, the hybrid model
of Facebook featuring open participation and two-sided markets,
and the new (data) sharing economy of companies exemplified by
organisations such as Uber and Airbnb.
• The assessment of the value creation process of social media, featuring
the generation, shaping and commercialisation of the data produced
on social media.
• A description of how social data are associated with big data.
• Social media as organisations and the use of social media by business
and corporations and public organisations.
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IS3183 Management and social media
aggregates. Such measures cast user engagement into new light that can
be of potential interest to a range of stakeholders, from advertisers to data
brokers and data analytics companies. An example from our own research
is given that shows how a social shopping platform uses social data to
measure the degree or force of the intention to buy.
very relevant for user retention, user-base growth and engagement, and
therefore for platform success. Recall that an active user base is a critical
social media resource. For this reason, social media seek to establish
highly responsive and personalised user environments that constantly
adjust to user behaviours. The chapter discusses how social media reuse
the data produced by its users to solve information-based problems for
users. For instance, usability is constantly monitored and changed with
experiment and tests (i.e. A/B Testing). Today usability is further extended
to the ecosystem of connected applications or devices that link a platform
to other platforms by increasing the portability of user profiles and the
standardisation of data packages and APIs. Information overload and
information relevancy are constantly tackled by personalising newsfeeds
and a plethora of other recommendation services. Some of these ideas
are illustrated by the case of Last.fm, a social media platform for music
discovery.
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IS3183 Management and social media
the diversity of the materials into a meaningful and coherent narrative that
can support the teaching of the course content to students. This is what
this subject guide is about.
Each chapter is connected to other materials, such as articles in academic
journals, case studies and illustrations, and newspaper articles that help
shed light on the ideas and concepts in the course and provide help to
students to develop their skills and knowledge base. As is always the
case, the student can seek further help in the literature and the web and
find and use materials that may be rewarding, in one way or another. In
fact, such an active relation to learning is much recommended. It is also
important here to uphold that this is a course in the suite of courses that
make up the Management and Digital Innovation programme. There is
much relevance in and a huge potential for learning by relating to other
courses on this programme and the concepts, techniques and ideas the
other courses teach.
14
Chapter 1: Introduction
Teece, D.J. ‘Business models, business strategy and innovation’, Long Range
Planning 43(2–3) 2010, pp.172–94. (VLE)
Zittrain, J. The future of the internet. (New Haven, CT: Yale University Press,
2008) [ISBN 9780141031590] Chapters 1, 2, 4, pp.7–35 and 63–100.
Available at: https://dash.harvard.edu/handle/1/4455262
Shapiro, C. and H.R. Varian Information rules: a strategic guide to the network
economy. (Cambridge, MA: Harvard Business Review Press, 1999) [ISBN
9780875848631].
Sundararajan, A. The sharing economy: the end of employment and the rise
of crowd-based capitalism. (Cambridge, MA: MIT Press, 2016) [ISBN
9780262034579] Chapters 1–2.
Tiwana, A. Platform ecosystems: aligning architecture, governance, and strategy.
(London: Morgan Kaufmann, 2014) [ISBN 9780124080669].
Yoo, Y., O. Henfridsson and K. Lyytinen ‘Research commentary; the new
organizing logic of digital innovation: an agenda for information systems
research’, Information Systems Research 21(4) 2010, pp.724–35.
Van Dijck, J. The culture of connectivity: a critical history of social media. (New
York: Oxford University Press, 2013) [ISBN 9780199970780].
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18
Chapter 1: Introduction
syllabus and cut across particular chapters. The different topics are not
self-contained and are linked to one another along different routes. They
may therefore require that in your answer you refer to several aspects of
the syllabus and the subject guide.
It is important that your answers address the questions asked. General
answers that relate only vaguely to the questions asked are not viewed
favourably. We recommend that before you start composing your answer
you read carefully the questions of the exam paper and choose those
that you believe you can answer best. You should also carefully check
the rubric/instructions on the paper you actually sit and follow those
instructions. It is also important that you present your answers in ways
that show the progression of your thought in well-structured argument
and in a clear prose. In a subject matter such as the one this course covers
the structure and presentation style are as important as the substance of
your answers.
There are no model answers to examination questions, as such, because
much depends upon the quality of the argument and the examples given
and there is rarely one single right answer to a question. Nevertheless,
every year we will provide an Examiners’ commentary where we discuss
the previous examination questions individually but in general terms,
including the sources (articles, subject guide chapters) where students
would find material on which to base their answer. A sample examination
paper is available on the VLE.
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IS3183 Management and social media
Notes
20
Chapter 2: Social media
2.1 Introduction
In this chapter, we explore different approaches and conceptions of
social media. In particular, we delve into and contrast two of the most
widespread approaches in the literature. The first approach considers
social media as social networking sites (or online social networks) in
which users congregate and connect to one another. The second approach
views them as social media platforms; that is to say, as complex
social but also technical arrangements that do not simply facilitate the
ways users build links and relations online but also shape the way users
interact with the view to using and commercialising the data users create.
Understanding the specific features of social media that these approaches
focus on are essential to obtaining a more complete picture of social media.
As mentioned in the Introduction, social media are commonly associated
with semantic technologies and the Web 2.0. The main characteristic of
these internet technologies is to facilitate the creation of content, the
sharing of content and various forms of exchange and collaboration
among users. The advent of Web 2.0 signals the shift from one-way
communication to two-ways communication and the alleged beginning of
a more open and collaborative web. The technological developments of
the internet and the web are very relevant for understanding social media,
and we dedicate the next chapter and several other chapters of this subject
guide to it. In this chapter, we introduce the most widespread approaches
to social media and discuss the key features they attribute to social
media. Let us remind you that social media are complex socio-technical
arrangements made of both networks of actors (organisations, users and
external actors) and platform facilities (architectural frames made of
layers of core and variable technologies).
One of the aims of this chapter is to show that no single approach or one-
size-fits-all definition can exhaust the variety of types and the diversity
of activities of social media. Instead, the relevance and validity of each
approach consists in singling out and analysing certain essential aspects
of social media. In reality, social media are both networks and platforms;
they are settings in which people connect with one another; at the same
time they feature complex socio-technical arrangements that structure
people’s participation and shape their connections. Crucially, social media
platforms are elaborate business settings in which people’s participation
is, in some way or another, being shaped by the different resources which
platform owners and partners bring to the platforms and the varying
business objectives they pursue.
Building on the platform view of social media which we find more
productive, the chapter distinguishes between three different types
of social media: networking-based, content-based and service-based.
Understanding the differences and similarities between the three types of
social media enables us to identify the business models and main social
interaction (how users participate on the platform) each one of these three
basic types of platform adopts. It is important that you do not think of
the distinction between platform types as a rigid classification. Rather, it
is more productive to learn to use it as a tool in your analysis of various
social media business configurations and the social interactions they
entail. In reality, social media platforms show interesting combinations of
the core principles and attributes that characterise each of the three basic
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IS3183 Management and social media
A social network is a social structure made up by a set of social actors (they can
be individuals, organisations or users), set of dyadic ties and other social interaction
between actors.
See https://en.wikipedia.org/wiki/Social_network
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IS3183 Management and social media
foundations of Web 2.0, and that allow the creation and exchange of
User Generated Content’ (Kaplan and Haenlein 2010). The SNS approach
deals with the ideological aspect of Web 2.0, leaving questions concerning
the technological aspects of social media mostly unaddressed. Kaplan
and Haenlein instead see also the technical side; they define social
media as applications or platforms built on top of the generic Web 2.0
infrastructure. As such, social media platforms are underlain by a set of
features or functionalities that do not simply facilitate user connection or
collaboration but enable specific types of user interaction (connection or
collaboration).
Rather than being seen as fixed arrangements, platforms are constituted
by dynamic technologies that steadily adjust to user needs and business
objectives. As indicated in the Introduction, a platform can be described
as a technological arrangement of different components divided into a
stable core, which usually provides generic functionalities, and a set of
more flexible components that can be changed, modified and extended
by the platform’s owners or by external actors, such as users, developers
or partners (Baldwin and Woodward 2009). This is a technical or
architectural definition of platforms that differs from the view of platforms
as digital, multisided markets that serve several participants that we also
discussed in the Introduction. The two conceptions of platforms – as digital
multisided markets and as technical assemblages of layered components –
are not incompatible with one another; in fact, they support one another.
We will look at digital multisided platforms in more detail in Chapter
4. Right now, it is important to understand that the definition offered
by the SNS approach to social media does not deal adequately with the
technological or architectural features of social media. Looking at social
media only as networks, in fact, loses sight of the interesting relationship
between the way platforms are built and the way users participate. Some
of the most interesting innovations platforms bring to the market derive
from the modalities by which they invite users to participate, collaborate
and interact. This ‘invitation’ to collaborate is embedded into platform
design and has been described as the ‘unfinished character’ of platforms
(see again the Introduction to this subject guide). It means that platforms
are open products that require specific forms of user participation and
interaction to work. A familiar example may be the way profile pages
on social media platforms are built. They look like questionnaires with
many blank spaces that ‘invite’ users to fill them in. These blank spaces,
once filled, become the data fields that serve the information needs of the
platforms.
It is very important to understand that by looking at social media as
platforms we are able to study not just the behaviour of users (user
interaction) but, crucially, how technological components change or
adjust to external changes, a ubiquitous feature of most platforms. The
way technologies, business models and user interactions come together in
specific social media platforms depends also on how the whole internet
ecosystem develops. Some platforms change when they add new technical
components, connect to other platforms or to other applications. Consider
the role of external or independent developers! It is important to realise
that social media are made of a combination of technological components,
which do not neutrally support or facilitate communication or networking.
Rather, the configuration of these components instead invites specific
forms of user participation and interaction that constantly adjust to the
ideology and technology of web 2.0, the business aims of the platform and
user needs.
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Chapter 2: Social media
2.4.1 Networking-based
The main objective of a networking-based social media platform is
connecting with and communicating with other users. The core activity is
friending or ‘following’ other users, instant messaging and sharing. In
general, we may say that the core activity is building one’s own network
of friends and fostering connections with other users. In some cases, the
network is made up of users to whom we already have a connection in
real life, as happens on Facebook. In some other cases, the network is
made up of users to whom we are not already connected, as happened on
MySpace or Friendster, two precursors of Facebook that, as we will see in
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IS3183 Management and social media
Activity
Can you list all the information present in your Facebook profile? Do you know what
information is publicly available and what is hidden from public view?
‘Facebook helps you connect and share with the people in your life’ (Facebook’s sign-in
page). Mark Zuckerberg founded Facebook in his Harvard dorm room in 2004. After
just two years the site had already attracted 7 million users at American high schools
and universities, the same year the site opened up to everyone. Its name comes from
the tradition of American universities to publish yearbooks with details and photos of
students. Facebook had over 1.7 billion monthly active users as of January 2017 and
this number continues to grow. Today, Facebook is a corporation and a giant of the
tech world.
After registering on the site, users can create a user profile, ‘friend’ other users
and communicate with them in a variety of ways: exchanging direct messages,
posting status updates and photos, sharing videos, using various apps and receiving
notifications when others update their profiles, commenting on friends’ posts or
updates, etc. As this brief user activity list demonstrates, Facebook has never been only
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Chapter 2: Social media
a networking-site, but by starting from a core networking activity has gradually built on
other platform features.
One of the most important of these features has been the introduction of the ‘Like’
button in 2012. The Like button is a good example of the way technology impacts on
social interaction and on business objectives. It is undeniable that the Like button has
changed the way people communicate on Facebook and outside Facebook. We can
now ‘Facebook-Like’ things from all over the web. However, likes do not only play a
part in how users interact with each other; they also produce very important data that
Facebook uses to monetise user participation. Every Facebook ‘like’ is a sign of user
taste, preferences or interest. If you think that users produce roughly 3 million likes
every 60 seconds, you realise that networking becomes very important for the platform
business strategy and its partners. But you also realise that networking and user
interaction in general are highly conditioned by the different set of technologies in use.
Activity
Do you know that Facebook likes are used to predict personality traits with great
accuracy? Although the predictive personality model has been developed by the University
of Cambridge, it is now used to target users and predict their preferences for a variety
of reasons. Conduct a brief research online on the use of Facebook likes in the 2016
US political election campaign by the company ‘Cambridge Analytica’ and write a short
critical essay of 1,000 words.
2.4.2 Content-based
The main objective of content-based social media platforms is the production
and sharing of content among users. Content can be text, images, music and
videos. The core activity is sharing. As Tim Berners-Lee, the inventor of the
World Wide Web, has suggested, sharing information had been the dream of
the early internet. It is not surprising, then, that sharing has a central role in
determining much of the activities of social media platforms. Sharing is at
the core of both the social discourse and the technological infrastructure of
social media. If we look at the social discourse, we can see that much of the
Web 2.0 rhetoric is centred on the notion of participatory practices and user
creation and sharing of content. Creating content, sharing and collaborating
with others have become a way of life and very much part of our culture.
Enabled by social media platform tools and features, users become
prosumers. ‘Prosumption’ is a word coined by futurist Alvin Toffler some
time ago, during the Dot-com era, to signify the end of passive consumption
and the beginning of a new era of participative consumption, one where
users become also producers, at least in part.
On the other hand, it is important to understand that sharing is also a
built-in site action that constitutes the very experience of social media.
Many social media platforms would simply not work without the constant
production of content and sharing performed by users. Think about Flickr
or Instagram (see box below) without user photos or videos!
The possibility of producing content is a key empowering capability of social
media platforms. Self-expression, ‘connections with the people we love’
(as the Facebook slogan says!) and sharing are all part of the core message
of social media platforms. Surely these activities are spread across the
three types of social media platforms we consider in this chapter. Although
the boundaries between networking-based and content-based sites are
blurred, content-based social media platforms show different dynamics
from networking-based social media platforms. If on networking-based sites
we tend to ‘friend’ people we already know and share our everyday lives,
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Activity
In which social media platform category would you place Twitter? Justify your choice by
using the content of this chapter.
Instagram is a mobile app photo-sharing platform that allows users to take photos
and video, edit them with a set of filters and share them on the platform. The word
Instagram combines the two words ‘instant camera’ and ‘telegram’. Users can share
the photo or video they post on Instagram into a set of connected platforms and
applications (Facebook, Twitter, Flickr, Tumblr).
Founded in October 2010 by Kevin Systrom and Mike Krieger, Instagram grew to
a million users just two months after its launch. The possibility of shooting photos
and using a set of ready-made easy-to-use filters to edit them in real time has
undoubtedly been one of the main reasons for the platform’s success. Users can
browse other users’ photos and ‘follow’ other users. In 2011, Instagram introduced
hashtags (#) to help users discover photos and other users. Hashtags work as
clusters; they are user-generated metadata that aggregate photos under a specific
label. They facilitate the discovery of places (Geotags) or photos and other users of
interest (Hashtags). In this way, users can discover and connect to similar others in
the typical fashion of content-based sites we described.
Facebook bought Instagram in April 2012 for US$1 billion. Since then the platform
has grown by 23 per cent. In 2013, Instagram introduced videos and Instagram
Direct which allows users to send photos to a select group of other users. The same
year the platform introduced ‘natural-looking ads’. Ads on Instagram look exactly like
content and are distinguishable only by the ‘sponsored’ label, which appears over the
photo or carousel. Instagram advertising constitutes the main revenue source of the
company.
In early 2017, Instagram had over 400 million active monthly users posting 80 million
photos daily. In 2015, Instagram launched Boomerang, an app where a user can
shoot a one-second burst of five photos that are turned into a silent video that plays
forward and then reverses in a loop. Following this, Instagram launched Hyperlapse,
an app that allows users to create digitally stabilised time-lapse videos.
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Chapter 2: Social media
2.4.3 Service-based
The main objective of service-based social media platforms is the offering
and provision of a service or group of services. The core interaction of such
platforms unfolds around such actions as commenting, sharing knowledge
or experience, and giving feedback – for example, in the form of reviews
or ratings. On service-based social media platforms, the participation and
sharing of users take the form of expressing opinions and ideas. The aim
of a service-based site is to offer a service by gathering the knowledge
or experience of its users and summarising the aggregate results in the
form of displays, indexes and the like. User participation takes the form of
reviewing, rating, giving feedback or expressing opinions or, as in the case
of Quora, formulating questions and answers.
In general, we may say that the collective creation and sharing of
knowledge seems to be the common trait of service-based social media
platforms. The main idea underlying such participative knowledge
production is that the joint effort of many actors leads to a better
outcome than any actor could achieve individually. It is what has been
called the ‘wisdom of the crowd’, which suggests that the collective
opinion of a group of individuals is more accurate than the view of an
individual expert. Wikipedia, for example, is a participative project that
best exemplifies this idea. It is a collaborative encyclopaedia made by
the collective effort of many, rather than by the expertise of the few.
The production and sharing of knowledge usually has a focus or scope.
It is focused on the production of a service that can be offered free of
charge by a non-profit company, or can be offered free of charge by a
for-profit company that benefits in one way or another from the collective
participation of users. (We consider social media business models in
Chapter 8.) In the case of Wikipedia, the aim is to provide access to the
world’s first free encyclopaedia that ‘anyone can edit’. It is offered as a free
service by a still non-profit company. There is a huge variety of services,
business models and core interaction types that such service-based
social media platforms exemplify. For instance, in the case of the already
mentioned Quora, the service unfolds around asking, answering and
editing questions; in the case of Reddit, the service consists in organising
internet content such as news, other web content and discussion fora. It is
important to bear in mind that all of these social media platforms would
not work without the essential contribution of users. In service-based
social media platforms, however, the overwhelming bulk of the content or
service experienced is the result of a collective effort of users.
One of the main problems on service-based social media platforms is to
ensure the credibility of information that is gathered by collecting the
opinions of the crowd. How can one, for instance, ensure the credibility
of Wikipedia entries? How can one guarantee that the hotel reviews
have not been written by the very same hotelier reviewed (or by one of
their friends)? To overcome this problem, TripAdvisor, for example, has
famously adopted a policy of ‘zero tolerance for fake reviews!’ It reassures
users that it controls the authenticity and credibility of the reviews,
discovering and penalising offenders in various ways and ultimately
excluding them. Wikipedia, on the other hand, has instituted a system of
rules and regulations to monitor content production on the encyclopaedia.
Despite the various strategies adopted by service-based communities, the
issue of fake reviews or low-quality contributions exists and is bound to
become even more problematic with the ever-increasing community size of
the most famous sites. An interesting tendency can be observed here,
namely that the majority of these service-based social media platforms
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TripAdvisor
‘TripAdvisor is the world’s largest travel community where you can get real
information, advice and opinions from millions of travellers to plan and take your
perfect trip’. TripAdvisor is a social media platform that offers service in the travel
sector by providing user-generated reviews and recommendations. Users share their
experiences, provide rankings for hotels and restaurants and comment on all kinds of
places or tourist attractions around the world.
Founded in February 2000 by Stephen Kaufer, the TripAdvisor brand has expanded
to operate in twenty-seven countries. It now has 60 million members and over 170
million reviews and opinions of hotels, restaurants, attractions and other travel-
related businesses. TripAdvisor Media Group operates 25 travel brands (Wikipedia).
The unique features of TripAdvisor perfectly explain the collaborative nature of many
service-based social media platforms: travel advice is effectively constructed from
the distributed effort of many. Users register on the site, write and submit a Traveller
Review. TripAdvisor aggregates and orders the various reviews into a Traveller
Rating. Stephen Kaufer, CEO of TripAdvisor, thinks that user reviews provide ‘fresher
information and tends to be more detailed. To many people, it is more reliable’.
However, TripAdvisor also publishes a numerical ranking of hotels and travel sties
that is called Popularity Index. We deal with this later in this subject guide. Suffice it
here to note that the index combines information from the Traveller Ratings and other
sources (travel guides, newspaper articles etc.), effectively mixing the wisdom of the
crowd, expert opinions and technological forms of information processing. The index
is calculated using a proprietary algorithm (which means that is not public), which is
known to rank, for instance, the most recent information as more relevant.
The business generates its revenue predominantly (around 70 per cent) through
advertising; the site hosts links to online travel booking sites such as Expedia, Orbitz
and hotels.com.
2.5 Conclusions
This chapter provides an introduction to social media. It describes social
media as social networking sites (SNS) and as social media platforms.
The SNS approach considers social media almost exclusively as networks.
The approach that views social media as platforms extends the study of
social media much further to include the consideration of technological
features of social media and their relationship with business objectives
and user interaction. On this view, social media are distinctive socio-
technical configurations that enable user communication and collaboration
(interaction). Rather than being neutral spaces, social media platforms
are unfinished products that are constantly tinkered with and adjusted to
take advantage of technological developments while addressing specific
business objectives, user needs or external influences. As we will see in
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Chapter 2: Social media
Chapter 5, this is one of the reasons why in reality no definition or type fits
all existing social media.
However, without distinguishing between different types of social media
it is not possible to advance the understanding of the different ways they
operate and document the implications such different operations have
for business and social life. Building on the conception of social media as
platforms, and further extending it, the chapter proposed a distinction of
social media as three different types: networking-based, content-based
and service-based. The specificities of each of the three types derive from
the way they organise their core interaction to serve the key business
objectives of each type. The chapter further provided examples that help
to illustrate the differences and similarities between the three different
types of social media we have outlined. However, despite the differences
underlying the three types of social media platforms we have proposed, it
is useful to bear in mind that all social media platforms have something in
common that distinguishes them from other types of digital platforms (e.g.
eBay) and other online ventures. The typology we have put forward is a
good beginning. Subsequent chapters build on it to analyse and explain
the role social media platforms play in the current digital economy and the
ways they operate as socio-technical systems and business organisations.
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Notes
32
Chapter 3: The internet ecosystem and the development of social media
3.1 Introduction
This chapter briefly reviews the history of the internet and links it to
the emergence and diffusion of social media platforms. The purpose
of the chapter is not to present a generic history of the internet. This
can be found easily elsewhere. Our major aim is rather to provide a
historic overview that helps to link the evolution of the internet and its
open, end-to-end architecture, with the emergence and quick uptake
of social media platforms. As we have seen, social media platforms are
proprietary systems with straightforward commercial objectives and, in
this, they conspicuously differ from the open, public and function-agnostic
nature of the internet. Yet, social media platforms operate within the
broader ecosystem of the internet and they are inconceivable outside it.
In this chapter, we link social media with the federated structure of the
internet, its modular and layered architecture and, ultimately, the open,
participatory culture and collaborative ethos the internet once pioneered.
The chapter discusses some of these fundamental conditions and then
describes some of the proto social media platforms before considering the
current era inaugurated by the foundation of Facebook in early 2004 and
the remarkable transformations this brought about.
The chapter features key concepts such as:
• architecture
• networks and networking
• the internet protocols known as TCP/IP and HTTP
• modularity
• layering
• participatory culture.
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equated with one another. However, as we will soon see below, there
are differences involved even though they are evasive and ultimately
contestable. Knowledge of the internet and its history, we suggest, is at
any rate important for understanding the differences between the internet
and social media but also for shedding light on the origins of social media
platforms and how they are intertwined with the evolution of the internet.
If by social media we refer to the bounded, proprietary spaces that provide
users with the facilities to build a profile and interact with others (recall
the various views of social media reviewed in the preceding chapter), then
the internet has preceded and also aided the emergence of social media.
But the generic infrastructure of the internet is not only older than social
media platforms, it is also much bigger and more diverse, supporting
the online activities of other companies, governments, communities and
ordinary people. One of the principal differences between the internet and
social media platforms is that the former is a public and federated network
of networks while the latter are bounded, privately owned entities. At
the same time, the internet provides the very infrastructure that enables
the transfer of content and messages from one network to another. Social
media platforms are built on the top of that infrastructure. They are, as
a rule, private, for-profit companies that use people’s interactions and
communications on the platforms they deliberately design, develop and
control as the basis for developing a range of market-based services.
Surely, these differences may be contested. One may well argue that social
media platforms cannot operate the way they do without providing links
to other entities (other social media platforms, internet communities
and companies) that enable a constant flow of data and communications
from and to the platforms. In other words, social media platforms are
themselves infrastructures whose boundaries from the rest of the internet
cannot be unambiguously drawn. The exponential growth of social media
furthermore impacts upon larger areas of the internet, defining the
direction of future internet development and blurring the separation of
one from another.
These remarks and qualifications notwithstanding, it is important to
maintain the key differences between social media platforms and the
internet we have sought to capture above. Social media platforms are
bounded and privately owned entities that are built on the top of the
public infrastructure of the internet. For this reason, the operations of
social media are influenced by the ways the internet works as a federated
public infrastructure. At the very least, a deeper understanding of social
media platforms can be obtained by considering the open, end-to-end
architecture of the internet and the ways such architecture is intertwined
with key operations of social media platforms. Before we move on to this
task, however, we need to provide a brief overview of the foundation of
the internet as a global data exchange ecosystem.
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one computer to another. This may seem a trivial task today. Yet, in the
early computer age of the 1960s and 1970s, accomplishing such a task
was a major challenge. Enabling communication links and data exchange
between a number of independent machines and computer networks,
built on rather heterogeneous principles and techniques, was a remarkable
accomplishment.
The solution was developed by Robert Khan at DARPA (US Department
of Defense, Defense Advanced Research Projects Agency) in the early
1970s, building on and extending the work of others, and is now widely
known as the Transmission Control Protocol/Internet Protocol (TCP/IP).
The IP component of the protocol links individual machines to networks
(link layer) while the TCP component packages and transmits data
between networks. The TCP/IP protocol proved to be both a simple and
elegant solution. Its ingenuity rested on the fact that the transference of
data between connected yet independent networks had to happen on
the initiative of end-users without external interference or control. The
protocol abstracted away issues with the semantics of the data (the type
of content) while, wisely, refraining from interfering with the operations
of the networks involved and the principles on which these networks
had been built (Leiner et al. 2003). The protocol was designed to be an
elementary, content-agnostic data transmission mechanism (Zittrain 2008).
In other words, the internet protocol was, from its very beginning, built on
the assumption of a diverse and decentralised world (many independent
networks built on different premises) that is coordinated without steering
control and external interference. The US defence context (DARPA)
within which the protocol was developed suggests it to be a choice that
was motivated by practical rather than ideological reasons: the protocol
enabled flexible, decentralised data exchanges between independent users,
as these users required. The TCP/IP protocol lived basically an obscure life
as a data transference protocol in several computer settings (including the
Arpanet, the predecessor of the internet) for nearly two decades before it
served as the basis for what came to be known as the World Wide Web,
developed by Sir Tim Berners Lee in the late 1980s and early 1990s.
Activity
Go online and read the fascinating history of the web at
http://webfoundation.org/about/vision/history-of-the-web
Summarise your reading in a brief 500-word essay.
The World Wide Web (or simply the web) entailed a suite of software
solutions, principles and mechanisms for managing the maintenance and
transference of more complex forms of information (content as opposed
to data) between different machines. This was accomplished through the
creation of websites by means of Uniform Resource Locators (URLs), the
linking of URLs by means of hypertext and the invention of the Hypertext
Transfer Protocol (HTTP) by which content (text, image and sound) could
travel across websites.
Being an application layer built on top of the TCP/IP link and data
transport layers, the HTTP further embedded and expanded the
federated ideal of the internet. A loose ecosystem of independent actors
took shape, exchanging data and information without any immediate
interference from the outside; that is to say, an ecosystem of coordinated
data and content exchanges, free from centralised control or surveillance
mechanisms.
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Chapter 3: The internet ecosystem and the development of social media
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of contact large user crowds have with the media platforms and the entire
internet ecosystem. In the next section, we briefly consider the early history of
social media.
Activity
Tim O’Reilly coined the term ‘Web 2.0’. Go to O’Reilly Media (www.oreilly.com/pub/a/
web2/archive/what-is-web-20.html) and explore the history behind the contested
definition of Web 2.0.
How many of the early promises on a more democratic web have been maintained?
Discuss the Web 2.0 rhetoric in a short critical essay of 1,000 words.
A key passage in Web 2.0 architecture by O’Reilly Media explains the point: ‘A
key trend in Web 2.0 is the inclusion of the user as a core part of any model…
Online applications are more than mere software: they represent a process
of engagement with users’ (quoted in Gehl 2014, p.81). The initiative of
end-users, however, is continuous and collective. Many users are involved
in building content and applications on a continuous basis facilitated by a
platform modular architecture and the procrastination principle it embodies:
most problems confronted by a network can be solved later by others (Zittrain
2008).
Web 2.0 was developed as the result of the concurrent hype concerning the new
participatory culture empowered by social technologies. Collective intelligence,
the wisdom of crowds and the participation of many were the central ideals
around which a new significant development of the web was taking shape. Web
2.0 transformed the networked, open and distributed structure of the early web
and the internet into an interactive two-way communication and interaction
platform able to foster a real-time, networked sociality.
From the late 1990s, new services mushroomed around these core concepts,
with functionalities that derived from the ideals of the collective creation
and sharing of content, connectivity and communication. Some of the
most famous of these services, later known as social media sites, were: Six
Degrees (1997), Friendster (2002), LinkedIn (2003), MySpace (2003), Last.
fm (2003), aSmallWorld (2004), Facebook (2004), YouTube (2005), Twitter
(2006). When first implemented, these new services were perceived as the
new infrastructures of online interaction, hence their juxtaposition with the
web itself (Van Dijck 2013).
The first recognisable social media site was SixDegrees. Launched in 1997
(Boyd and Ellison 2008), the site exhibited many recognisable features: users
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were able to create their own profiles, list their friends and browse their
friends’ lists. The site managed to attract millions of users yet it failed to
implement a viable business model and closed down in 2000.
Friendster launched in 2002 as a competitor of Match.com. Differing
from other online dating sites that were based on matching strangers, the
site was designed to let friends of friends meet.
See: https://en.wikipedia.org/wiki/Match.com
3.7 Conclusions
In this chapter, we have briefly considered the history of the internet
and traced the emergence and diffusion of social media platforms to the
federated principles and architecture of the internet.
We first considered the building of the TCP/IP protocol as a content
agnostic, data linking and transference mechanism that embodied the
ideal of decentralised data exchanges on which the end-to-end architecture
of the internet was to emerge. We then moved on to describe how the
end-to-end architecture is closely associated with the design of modular
systems that technically support the idea of decentralisation and provides
the internet and the web with the technical requirements for a ceaseless
growth that is based on the recombination and steady development of
individual components.
Finally, we considered the proto social media environment that followed
the development and embedding of Web 2.0 as a platform of social
participation until the establishment of Facebook, which marked a new
stage in these remarkable developments.
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42
Chapter 4: Social media as multisided platforms
4.1 Introduction
This chapter considers how social media operate as multisided platforms,
enabling transactions between different types of economic actors, such as
suppliers and buyers, producers or service providers and customers, app
developers and users. Multisided platforms represent a relatively recent
development and a characteristic business format of the digital economy.
The chapter first analyses multisided platforms and describes the network
dynamics that condition their establishment and market diffusion. It
subsequently considers how social media can be regarded as a particular
type of multisided digital platform, marked by the omnipresence of large
user populations, whose activities are essential in sustaining the services
social media deliver to several stakeholders.
The chapter features key concepts such as:
• networks effects
• cross-side network effects
• multisided markets
• user-generated content
• social data.
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44
Chapter 4: Social media as multisided platforms
utilise digital platforms as the key business format to deliver a great deal
of their services. For instance, Amazon Web Services, Google AdWords and
Apple’s iTunes operate as digital platforms. Each of them provides a range
of facilities and resources through which different types of actors in the
corresponding industries engage in transactions with one another.
Social media platforms share many important attributes of digital
platforms. In fact, for most purposes, they can be seen as a specific type
of digital platform. There are no straightforward standards or principles,
however, for separating digital from social media platforms. We hope
to do so throughout this subject guide, using a range of criteria and
considerations. Suffice it here to say that social media platforms are one
particular type of digital platform, marked by the omnipresence of large,
often very large, groups of users whose platform activities are essential in
sustaining the image of these platforms and the services they offer.
User platform activity in social media most often takes the form of user
content and data generation. This is what arguably separates Facebook
and YouTube from Google AdWords or Amazon Web Services, and
TripAdvisor from Expedia, eDreams or Skyscanner. The dividing line
separating digital platforms from a social media platform is, admittedly,
less clear than it may seem at first sight. For instance, established digital
platforms in retailing such as Amazon.com or eBay have increasingly
been using user-generated content in the form of reviews and ratings as a
means of navigating through user experience, mapping consumer habits,
and advancing recommendations and personalised offerings. Furthermore,
as we demonstrated in Chapter 2, social media platforms are not
themselves a unified category, which further complicates the comparison
with digital platforms.
Even so, user platform participation and the content and data it generates
stand as the crucial attributes that distinguish social media from the wider
category of digital platform. In any case, analysing and explaining the
work of social media as platform-based business organisations requires
understanding the role digital platforms play in the current global digital
economy. It is against such a background that one can hope to account
for and explain the distinctive ways by which social media adopt and
transform the function of technology-based intermediation that digital
platforms perform.
Concept Definition
platform An open and evolving arrangement in which different types of
actors engage in economic exchanges with one another
multisidedness The need to attract at least two distinct mutually interdependent
groups (such as app developers and end-users) who interact more
efficiently through a platform
network effects A property of a service or device whereby every additional user
makes it more valuable to every other user on the same side (direct,
one-side network effects) or on the other side (indirect, cross-side
network effects)
lock-in The ways in which a platform can make it undesirable for existing
adopters to switch to other services or platforms
architecture A conceptual blueprint that describes components of a technology
solution, what they do and how they interact
governance Who decides what in a platform ecosystem. This encompasses
partitioning of decision-making authority between platform owners
and app developers, control mechanisms and pricing and pie-
sharing structures
Table 4.1 Core concepts in platform studies (adapted from Tiwana (2014), p.25).
It is of the utmost importance for the study of multisided platforms to
point out that the dependence of one side of the platform on the other
runs in both directions and requires each side to be steadily available
to the other. In other words, each side presupposes the other and
cannot function in its absence. If, for example, a digital platform such
as OpenTable had failed to recruit enough restaurants (both in terms
of quantity and diversity) in an area then it would have had serious
difficulties in attracting a critical mass of diners in that area (see Figure
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Chapter 4: Social media as multisided platforms
4.1). By the same token, restaurant owners would not have had enough
of an incentive to join the platform, unless there were enough prospective
diners on the other side of the platform. In fact, as Evans and Schmalensee
(2016) demonstrate, this happened for several years in the case of
OpenTable before the platform eventually managed to take off. Digital
platform take-off is thus a complex and delicate accomplishment.
OpenTable Platform
Diners Restaurants
Activity
Use the essential readings for this chapter and other web-based resources and
information to describe how Google AdWords and TripAdvisor operate as multisided
markets. Identify and describe the groups of platform participants these two multisided
platforms serve. Describe the participation and involvement of customers and users in the
making of the services these platforms deliver.
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Chapter 4: Social media as multisided platforms
the basis for understanding their growth dynamics. They play a crucial
role in shaping the conditions that determine the market prospects of a
multisided digital platform and, ultimately, its success. Short of a critical
mass of participants on each platform side that acts as a strong attractive
force for the other side(s) to join, it is rather unlikely that a multisided
platform will offer a convincing value proposition and eventually succeed.
The perplexing nature of this challenge can be apprehended with
reference to the aforementioned time-bound character of many of the
services multisided platforms offer. It is not impossible to recruit on or ‘fix’
one side first as a means of convincing the other(s) to join the platform.
However, such a strategy is subject to strong time pressures, at least for
digital platforms for which a service is contingent upon the interaction of
the two sides, as often happens in digital retailing platforms. It is usually
difficult to address the challenge in two distinct steps, separated by large
time intervals, since each side is a prerequisite for attracting the other(s).
This is a version of the chicken and egg problem. One must have the one
in order to obtain the other.
Things are slightly different for other types of multisided platforms, such
as Facebook, that trade platform-user participation and user attention
to advertisers. In the next section of this chapter, we briefly consider the
ways through which social media, as distinct from digital platforms, seek
to address the cross-side transactional dependence and the network effects
it implicates. Suffice it here to note that the game is delicate, risky and
complex and requires strategies and business models that depart from the
standard ones and help attract large user crowds. In some instances, it is
necessary to offer services free of charge or even reward at least one type
of platform participant (for more details, refer to Chapter 8) as a bait for
attracting platform participants on the other side (Anderson 2009; Evans
and Schmalensee, 2016; Schmalensee and Evans 2007).
Activity
Use the essential readings for this chapter and other web-based resources and
information to describe how TripAdvisor and Facebook feature different types of network
effects and transactional dependencies between the various sides that make up these
platforms.
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Chapter 4: Social media as multisided platforms
4.6 Conclusions
In this chapter, we have sought to explain how social media can be
regarded as digital multisided platforms. We have first considered the role
of multisided platforms in the current digital economy and the different
type of network effects that are characteristic of them. In doing so, we
have paid due attention to the concept of indirect or cross-side network
effects that we claimed are the defining attributes of multisided platforms.
Social media are multisided platforms whose services are crucially
dependent on user participation and the content/data that user platform
involvement generates. These conditions modulate the ways network
effects play out in the case of social media platforms. In many cases, social
media platforms are first required to establish a populous user base and
thus deal with ordinary network effects on the user side, before they can
open the platform to service providers, advertisers and other third parties.
These conditions of course vary with respect to the type of social media
platforms mentioned in Chapter 2, that is, network-based, content-based
and service-based. Over the next few chapters, we try to qualify our claims
and show how different social platforms deal with the sine qua non of their
existence, that is a large and actively engaged user base and the types of
transactional cross-dependencies and network effects involved.
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Notes
52
Chapter 5: The structure of platform participation
5.1 Introduction
In this chapter, we unpack platform participation and analyse the process
by which social data are produced. Platform participation, as we have
indicated already, is usually organised along specific and stylised types
of activities such as following, liking, commenting, posting etc. These
activities become the engine of data production as they are repeated
recursively and amass. Consider, for instance, Facebook likes and
how many times during a day users perform that activity. Each liking
(the action of like) produces data on each user’s likes and on her/his
behaviour. If these miniscule actions are multiplied by Facebook’s 1.71
billion monthly active users (as of 2017) one can get a glimpse of the
massive amount of data which the platform generates. Social media use
the data produced by platform participation for a range of purposes: they
may compute insights about users’ taste, consumption habits, political
orientation and so forth at various level of generality (such as individuals,
age groups, communities etc.). Sometimes these data are just packaged
and sold to analytics companies or data brokers that use them for one or
another purpose. We deal with these issues in more detail in Chapter 9,
when we discuss how social media platforms produce value for businesses.
This chapter covers the fundamental principles and mechanics of social
data production. This is a precondition for understanding how social
media innovate and thrive as economic organisations. In the first section,
we introduce platform participation and explain how social media encode
the everyday: how they structure user daily participation so as to produce
specific types of social data. In the second section, we define social data
and introduce some important distinctions. We move subsequently on to
considering how core and peripheral interaction is associated with social
data. We deal with how each type of social media platform (recall Chapter
2) is linked to social data through the ways it designs its core interaction
and further qualifies it by a set of peripheral interactions. We conclude
the chapter by considering the implications (as well as the limitations)
of this ‘datification’ of user daily engagement. One of the most important
implications is the rating and measuring of the daily and informal fabric of
life of each and every user.
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Chapter 5: The structure of platform participation
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into data by the platform’s system. Social data are produced through the
encoding of online interaction and user platform participation.
How do social media transform the complex texture of online platform
participation into data streams? To produce social data, the platform
needs to program activities that are both easy to master and interesting
enough to be repeatedly and recursively enacted by very large numbers
of users. The encoding of platform participation into data follows a very
simple structure. As indicated, participation is disassembled into easy-to-
do actions that, thanks to how easy they are to perform, facilitate user
engagement and participation and are constantly repeated.
The key principle is the following. On social media, everything is defined
as ‘objects’. Users are defined as objects, as are videos, comments, photos
and so forth. For reasons of automated data-harvesting and processing, no
qualitative or ontological difference is made between a human user and
what usually passes as an object. Every platform designs a set of
predetermined actions such as following, clicking, sharing etc. with which
two objects can be connected. For instance, when a user follows another
user, two user objects are connected; similarly, when a user likes a photo
these two objects become connected.
follows
likes
Activity
Compile a list of all the activities you normally do on your favourite social media platform.
Can you identify and single out the core interaction of that platform?
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Chapter 5: The structure of platform participation
profile data User-generated, usually when joining a platform, stored in the profile
page. They may include: name, gender, occupation, marital status etc.
sensor data Machine-generated. In social media, such data are commonly
automatically generated by mobile devices every time users
participate on the platform. They may include location, time, IP
address etc.
social data User-generated, the result of platform participation as it is designed
by a platform’s systems. They encode the core and peripheral
interactions a platform orchestrates. Some of the actions encoded
into social data may include: uploading, sharing, liking, following,
tagging, commenting, tweeting etc.
content data User-generated, they are video, text, pictures users create, upload,
view, share on any social media platforms
Table 5.1 The different data produced by social media platform participation.
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Chapter 5: The structure of platform participation
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Chapter 5: The structure of platform participation
sensor data (i.e. location), content data (i.e. the text of the tweet), but it
can further embed other actions. In this case, we may talk of peripheral
interactions, which is the case for the act of mentioning, hashtagging, or
linking. Furthermore, another user viewing that same tweet may like, retweet
or mention it. All of these actions, and the social data they procure, are in some
sense triggered by the action of tweeting. Tweeting is the action that produces
social data as a granular and countable instance of user behaviour on the
platform. It is the core activity that the platform promotes, but tweeting is also
the activity that somehow triggers all the others. In Figure 5.2 we illustrate
Twitter interactions starting from its core interaction, tweeting.
ng
e eti g
tw win
o
foll weeting
ret
a s h t a gging
h
liking
Activity
Choose three different social media platforms, one for each category we discussed, and
briefly describe their encoding, their core and peripheral interaction and their business
field. Did their core interaction change over time? Have these platforms added different
peripheral interactions over time?
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5.7 Conclusions
In this chapter, we have sought to lay open the mechanics and logic
of how and why social media platforms design user participation. The
chapter is essential to the task of analysing and understanding how social
media operate and innovate. Social media are based on the production
of social data. The ways they design platform participation is integral to
this data strategy. The encoding of platform participation happens along
simple yet effective routes. Participation is decomposed into action-data
connecting objects. The data thus produced open a huge spectrum of
opportunities for data use and recombination. Patterns can be detected
that reveal user consumption habits, political orientations, opinions and
tastes. But to what extent are these data reliable? To what extent does
participation so constructed represent a real picture of user opinions
and tastes? As we have seen, platform participation is designed for data
(platform functioning) and business purposes. Certain platforms design
a specific set of actions because of the data they procure (Instagram);
others start from a core interaction in a specific business sector to develop
a host of subordinated interactions that relate to the provision of services
(TripAdvisor). Some platforms remain generally oriented in supporting a
core networking interaction (Facebook).
It is important to understand how platforms design participation, what
data they produce and for what reasons. Only in this way it is possible to
obtain a fuller appreciation of the waves of innovation social media bring
to the economy and to society.
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Chapter 6: From social data to measures
6.1 Introduction
This chapter follows the life-cycle of social data along two of the
most important data-processing operations following encoding: data
aggregation and the construction of measures. Understanding these two
fundamental operations is a prerequisite to grasping the personalised
suggestions and the business embedment of social media. In the first
section of this chapter, we expose and explain the logic of data aggregation
which is the obligatory passage point of almost any data analytics process.
The way in which data aggregation works is indicative of many social
media operations such as the construction of data entities and the ways
such entities can be correlated. After having exposed the mechanics
of data aggregation this chapter delves into the case of FashionMe – a
social media for shopping – and its encoding, aggregation and measure-
making operations. The case is used to explain how social media construct
measures such as popularity and similarity and how such measures impact
on the operations of social media and their business pursuits.
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Activity
Briefly describe how Netflix make movies comparable. Does it use aggregation? What
does it aggregate? How does aggregation create equivalence in this case? Read about
the Netflix data driven approach here: www.theatlantic.com/technology/archive/2014/01/
how-netflix-reverse-engineered-hollywood/282679/
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Chapter 6: From social data to measures
Activity
Read Espeland and Stevens (1998) and write a brief summary of the paper reviewing its
fundamental concepts in a short critical essay of 1,000 words.
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See https://en.wikipedia.org/wiki/Bookmarklet
tags
user
Figure 6.3: The definition of users as aggregations of tag-data on FashionMe.
The rules and conventions of aggregation and commensuration make
users computable. Now the platform can suggest relevant products to
buy to users that are similar, or it can suggest the most popular products
to users. Because users are defined with respect to how they function
when they related quantitatively to one another as aggregation of data
rather than in terms of what they are, similarity between them becomes
a matter of counting the number or the typology of tags (tags metadata).
The computation of tags under common metrics creates scores (measures)
such as popularity, similarity and trending that are very important for the
personalisation of information on social media.
Once the system is able to structure and to sustain platform participation
and establish its rules and convection for the creation of structured data
and new data objects, computing personalised suggestions for all these
operations is just a matter of counting and correlating. In our example of
FashionMe, for instance, a popular product is a product that is re-tagged
many times. The platform homepage displays personalised feeds of
products tagged, ordered on the basis of the most ‘re-tagged’. Additionally,
product feeds can be filtered on the basis of taste similarity or under the
most recently tagged product. The platform has profile pages for users
where users display their own selection of products together with whom
they follow and who is following them.
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Chapter 6: From social data to measures
6.6 Conclusions
In this chapter, we have sought to provide an account of the fundamental
data operations of social media platforms. Building on the previous chapter,
we have reviewed the role of encoding and how it disaggregates platform
participation into small, standardised data points. Viewed in this light,
encoding provides the essential condition and the data pool for the system
to perform its second important operation: data aggregation. Aggregation
can be performed only if something has been first disaggregated into
standardised and granular elements. It is in this sense that encoding
provides the necessary condition for this piling up and clustering of data
to take place. We have provided the example of Facebook likes forming
posts, comments or pages but also the example of FashionMe tags forming
new users. These objects so formed become amenable to commensuration
and computation; a user object formed by aggregated tags becomes
immediately commensurable to other users and to the platform user base
and it can be further correlated to other data such as products or stores.
We have concluded the chapter by reviewing the concept of measure and
measure-making. The constitution of measures together with encoding and
aggregation provide the backbone for social media functioning and many
of their data operations, personalisation included, on the basis of which
social media acquire their business relevance.
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Notes
72
Chapter 7: Platforms and value creation
7.1 Introduction
This chapter deals with the value creation process in social media
platforms and multisided platforms more generally. Value creation has
traditionally been seen as coterminous with the production of physical
goods and predefined services. On this view, value is a function of the
worth or usefulness of a good or service. Social media and multisided
platforms more generally redefine this product-centric view of value. As
we have explained in the last three chapters, digital multisided platforms
provide a context in which value accrues as the outcome of specific forms
of interaction between groups of platform participants or users. In the
case of social media platforms, in particular, such forms of interaction
are closely linked to the production of data on the basis of which value is
produced and traded to platform participants. In this sense, value creation
in platforms is, primarily, a social, communicative and data-based process
rather than a physically embedded process of producing predefined goods
and services out of available resources.
The chapter provides you with a broader overview of digital multisided
platforms and the innovations they bring about in value creation. It is
against such a background that you can better understand and appreciate
the distinctive contribution that social media platforms, as a species of
multisided platforms, make to the current digital economy.
The chapter features key concepts such as:
• value
• value creation
• markets
• organisations
• exchange
• data and value.
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Chapter 7: Platforms and value creation
however, this wisdom under a hard test (see e.g. Evans and Schamalensee
2016; Parker et al. 2016). Digital multisided platforms do not easily
conform to the binary distinction of markets and organisations. Their
diffusion and quick and massive economic success render awkward some
of the traditional analytical tools derived from management theory and
economics (Shapiro and Varian, 1999).
In many ways, multisided platforms transcend the distinction between
markets and organisations and combine practices and principles that
derive from both sides of the divide. As we saw in Chapter 4, multisided
platforms can in fact be viewed as a specific type of market that serves
the interests of a range of platform participants that engage in exchanges
(often exchanges of information) with one another. At the same time,
platforms are settings in which value is produced (rather than being
simply exchanged), yet in different forms than in factories and offices,
often requiring the reciprocal interactions and attention of platform
participants. In the case of social media platforms, in particular, value is
generated through the active involvement and engagement of platform
users or is, at least, inseparable from such involvement and engagement,
as we have repeatedly shown in the preceding chapters.
Digital multisided platforms are thus different beasts whose importance
cannot be explained solely by reference to concepts and frameworks
derived from the standard principles of economics and management.
Activity
How does Airbnb create value? How does it differ from traditional hoteliers such as
Hilton? Write a short essay in which you compare and contrast their different value
creation models.
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Chapter 7: Platforms and value creation
Activity
Many platform-based businesses have been accused of exploiting their workforce. Uber,
for instance, does not hire its drivers but enters in a ‘partnership’ with them. Inform
yourself of the latest developments in the case (the ‘Data and Society’ Institute is a
good starting point; see https://datasociety.net/’) and write a brief critical essay on the
sustainability of platform value creation.
Seen in this light, the layering nature of digital platforms and the
loose coupling of the technical infrastructure with the interaction of
platform participants are fundamental elements of the value creation
process. The expandable and generative (innovative) nature of digital
multisided platforms is very closely associated with the variable nature
of actions and behaviours of platform participants that the
technical infrastructure of platforms is able to support.
Actions and behaviours are, no doubt, shaped by the overall purpose
each platform serves and the ways it structures user participation, as we
have shown in the preceding chapters. Yet, such actions and behaviours
remain in principle open to everyone and can accommodate a huge variety
of human purposes, interests and preoccupations. Everyone can edit an
article in Wikipedia, produce a review on TripAdvisor, upload a photo on
Instagram or a video in YouTube under conditions that reflects his or her
own capacity and time availability (Zittrain 2008). The incomplete, under-
determined or procrastinated nature of digital multisided platforms is part
and parcel of their capacity to tap into the resources and inclinations of
huge masses of people and create new products and services in novel and
often efficient ways.
These ideas thus strongly support the claim that value creation is a social-
communicative process distinct from the physical status of industrial
products and the nature of many traditional services whose essential
components are determined in advance (e.g. amusement, bank services).
Value is created through the interaction of platform participants and the
things that matter to them, many of which emerge as the outcome of
their platform interaction. This is, perhaps, a distinguishing mark of the
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age and, most probably, the outcome of a long evolutionary process that
bespeaks the importance of services and the so-called servitisation of
the current economy. (Barrett et al. 2015; Lusch and Nambisan 2015;
Lusch and Vargo 2014).
7.5 Conclusions
This chapter has discussed the transition of the process of value creation
signified by the diffusion and economic importance of digital multisided
platforms in general and social media platforms in particular. Platforms,
we have claimed, are complex infrastructures of technical solutions and a
minimum of social rules that support the interaction and communication
of platform participants. Value creation on platforms is primarily the
outcome of the interaction of platform participants.
In many instances, value creation is the outcome of exchanges of platform
participants with respect to the contingencies (when, where, how) that
surround the use or delivery of a service. OpenTable, Airbnb, Uber and
Lyft represent typical examples of such a process. In other instances, value
creation reflects a much more complex journey whereby the interaction
of platform participants and the data it creates serve as the basis for
the development and delivery of many services. Facebook, TripAdvisor,
Spotify and Instagram illustrate this second context of value creation. The
distinction between content-based, service-based and networking-based
social media platforms introduced earlier in Chapter 2 is perhaps the best
way of capturing the differences in value creation underlying different
species of multisided, social media platforms.
Whatever the differences involved, however, multisided platforms,
we maintain, signify a context in which value creation moves furthest
away from a specific product or service. In this respect, it differs rather
drastically from previous economic practices and views of value creation.
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Chapter 8: Business models and social media platforms
8.1 Introduction
The concept of the business model refers to the characteristic ways
through which firms choose to market their products and monetise the
value they create. A few standard and widespread families of business
models are reviewed and related to social media platforms. We feature
the practice of cross-subsidisation whereby a firm variously combines
low- and high-margin products or services to penetrate a market and
achieve its monetary objectives. Cross-subsidisation represents the spine
of many contemporary internet-based business models. We subsequently
outline the conditions on the basis of which social media platforms further
develop and transform cross-subsidisation and the way it has been used
by traditional commercial media. While relying on a traditional three-
party (media producers, consumers, advertisers), media-based business
model, whereby a media company uses advertising to subsidise content to
consumers, social media platforms extend and, in certain cases, radically
transform that model.
The chapter features key concepts including:
• the business model
• value-creation and business models
• cross-subsidisation models
• the media-based business model
• the freemium business model
• commons-based models
• digital goods
• reproduction and distribution costs.
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Chapter 8: Business models and social media platforms
Activity
Use the essential readings of the chapter and other online-based resources and
information to provide a brief description of Spotify’s business model.
Activity
Use this source: www.business2community.com/business-innovation/breaking-netflix-
business-model-history-future-vod-giant-01582436#rzvKpAzS7UIyLQP6.97 to describe
the business model of Netflix.
for premium-fee customers that are willing to pay for such services. The
low or close-to-zero reproduction and distribution costs of many digital
goods (Shapiro and Varian 1999) make the freemium model a suitable
revenue strategy of the digital age and characteristic of the revenue
strategies of many digital content providers. The online transition of most
major newspapers has as a rule been supported by versions of a freemium
model. But, also, content- and service-oriented social media platforms
have made use of such revenue strategies, whereby different segments of
their user base have been given the option to choose between free versus
premium-fee access. Spotify, Netflix and Flickr are among those that use
versions of the freemium business model.
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Activity
Summarise Teece’s 2010 article included in the essential readings for this chapter in a
short critical essay of 1,000 words.
8.5 Conclusions
In this chapter, we have outlined key business models of the digital age
and the digital economy. We have identified three distinct market-based
models (that is, cross-subsidisation, the media-based model and freemium)
and the commons-based peer production paradigm that dispenses with
market mediation and straightforward service monetisation. It should be
made clear that each one of these models supports various versions. There
are, for instance, several versions of freemium that share, as it were, the
family resemblance of some basic services made available free of charge
to customers or users and other more elaborate service packages that are
variously priced and directed to particular customer or user segments. The
same holds true for each one of the basic business models reviewed.
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Notes
90
Chapter 9: Creating value for business
9.1 Introduction
In this chapter, we describe how social media platforms create value
for platform owners and key platform stakeholders. We deal first with
the differences between traditional commercial media and social media
platforms with respect to identifying audiences that may be of interest to
advertisers. By decoupling user behaviour from packaged content (e.g.
news, sport) characteristic of broadcast and print media, social media
platforms establish new methods and practices for identifying advertising-
relevant audiences that go beyond readership or viewership. We then
move on to discussing the role of social media platforms in the data
internet ecosystem. We deal, in particular, with how they create value
by means of integrating social data with traditional data sources (e.g.
transaction data, offline loyalty card data etc.) and data from other social
media platforms. Much of value creation for business is nowadays closely
associated with the opportunities to mix and match data from various
sources. Through data analytics and other data management techniques,
social media platforms produce information that can be used for a variety
of purposes, from advertising to product development. Finally, we discuss
the significance of social data for organisations and organisational strategy.
We point out some of the issues that traditional (non-digital native) firms
and organisations confront with respect to integrating social data into
their operations.
The chapter features key concepts such as:
• audience and value
• social data and audiences
• data filtering
• data brokerage
• data integration
• data and text analytics
• organisational strategy.
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Chapter 9: Creating value for business
Such audiences are claimed to differ from the diffuse nature of audiences
of traditional media by having the lifestyle preferences of users deduced
from the data procured by user platform engagement: the types of activity
performed (posting, uploading, sharing, liking and so forth) as well as
the activities performed by friends or followers. Interestingly, the data
harvested from user platform participation and the connections of users
with one another are employed to craft ‘lookalike audiences’, that is, to
single out new segments that are likely to be profitable because they are
similar to already existing customer groups. In this respect, audiences
assembled by recourse to social data are assumed to offer more value
because they are better attuned to user preferences and thus have a
stronger reality purchase (Weinberger 2007). Users can be grouped
into audiences by employing a myriad of data points generated by their
platform behaviour (for more details refer to Chapter 6). Crucially, such
audiences can be made and remade by filtering data in a variety of ways
that respond to the requests of different marketers.
TripAdvisor, for example, can offer audiences to travel and booking agencies
and hotel and restaurant chains, on the basis of the travelling behaviour of
their users and other user preferences, as these are expressed in reviews and
ratings but also in fora discussions on the platform. In an analogous fashion,
LinkedIn can filter out its user base in a variety of ways that captures
education, location, real work experience, shifts in employment and career
trajectories as well as engagement and social connections on the platform to
address requests from companies (usually recruitment companies) seeking
certain types of job profiles. Spotify offers another example in which user
profiles and user audiences can be identified on the basis of their musical
tastes, their making of playlists and also through social engagement
expressed through the subjects, music genres or artists they talk about,
the links they maintain with other platform participants, and the like
(Oestreicher-Singer and Zalmanson 2013).
By using various data filters, audiences can be compiled out of the
platform social data in ways that are variable and extremely flexible
and thus adjustable to the requests of a great number of marketers and
advertisers. Furthermore, user preferences such as those revealed on the
platform can be combined in a variety of ways with traditional behavioural
and demographic attributes thus strengthening and qualifying the process
of audience-making, as the example of LinkedIn and the others mentioned
above illustrate. It may be worth restating that platform data, as distinct
from the stable nature of traditional market segments, are steadily
updated and thus more closely attuned to shifting user preferences
expressed in real time.
These qualities confer social media platforms distinctive competitive
advantages in the advertising industry that are clearly shown by the
enormous amounts of revenue they generate.1 Even though the sum of 1
See e.g. https://blog.
money spent on social media is still small when it is measured against the hootsuite.com/social-media-
advertising-stats/
total sum of advertising spending (roughly one-sixth of total advertising
spend by early 2017), it is quickly growing. Social media are in the unique
position of being able to filter their data out in smooth, flexible, scalable
and efficient ways that benefit from the structured nature of data procured
by the way core interaction is designed and platform participation
standardised, aggregated and scored (see Chapters 5 and 6).
In view of a rather bewildering picture often conveyed by the literature
but also popular discourses, it is of utmost importance to clarify once more
the process by means of which social media construct audiences. The
usefulness, granularity, scalability and flexibility of audiences assembled
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out of the populous user bases of most successful social media platforms
owe very much to the specific attributes of social data as distinct from
user-generated content (Alaimo and Kallinikos 2016, 2017). It goes
without saying that the type of social data social media platforms generate
is closely associated with the key activity or social field in which the
platform operates and, by implication, the ways the core interaction is
designed. TripAdvisor data are obviously different from Spotify’s and
the data of both differ in most respects from Instagram’s, Twitter’s or
Facebook’s data.
The audiences that social media platforms offer to advertisers and
marketers go in tandem with the development of a range of information
management tools and techniques (APIs and data management
applications) on the basis of which advertisers can themselves monitor
their platform advertisements and track the efficiency of their marketing
campaigns. We deal with these in the next section of this chapter as they
are part of a broader value strategy of social media platforms.
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Chapter 9: Creating value for business
and flow are often beyond inspection and regulation may have serious life
consequences.
We discussed above how social data can be used to understand and
assess audiences on the basis of user engagement on platforms and the
preferences such engagements entail. But social data, as we noted, are
an important part of the data brokerage circuit characteristic of most
advanced digital economies. Social data can be variously combined with
consumer data (e.g. the buying records of individuals and groups, store
purchases) and other traditional behavioural and demographic data,
such as gender, education, location and life-style better to understand
audiences and their behaviour. For instance, relatively recently, the media
research giant Nielsen combined the traditional TV programme ratings (a
standard service the company has been offering the industry for decades)
with post-programme impressions analysed from people’s remarks and
commentaries on Twitter. Facebook has entered in partnership with one
of the biggest traditional data brokers, Axciom, whereby Axciom provides
life-style and other behavioural data it keeps on populations to qualify,
strengthen and variously complement the profile of audiences compiled on
the basis of Facebook social data. Advertisers can access these data and use
a suite of Facebook-offered data management solutions such as Ads API,
Ads Manager and Power Editor to deepen their understanding of audience
behaviour and develop strategies that better map the distinctive attributes
of the audiences they seek to address. In a similar venture, Facebook
collaborated with Axciom and Epsilon (another giant data broker) to
match Facebook user profile data and social data with store purchases. In
the UK and in Europe, Facebook has entered into various partnerships with
major food store chains such as Tesco in its effort to show how Facebook
ads impact on purchases in store.
Echo Nest provides another illustrative example of the business
opportunities created by the integration and combination of social data,
in this case music data, across social media platforms. Echo Nest describes
itself as a ‘music intelligence platform that synthesises billions of data
points and transforms it to musical understanding that powers smarter
music applications for our customers’.2 Recently acquired by Spotify, Echo 2
See http://the.echonest.
Nest is a digital hub that gathers and aggregates data across music social com
media platforms (including YouTube). Via this route, Echo Nest connects
social media music platforms with a broader ecosystem of companies
whose activities are, in one way or another, associated with music.
Customers of Echo Nest include companies from the traditional media and
broadcasting industry (such as the BBC), the music industry (such as EMI)
and music social media platforms. Collecting, cleaning, standardising,
clustering and analysing user listening data (a form of social data) across
most social media platforms, Echo Nest provides value to its customers
through access to data and data management tools such as music
discovery and personalisation, audio fingerprinting, dynamic music data
and interactive music and remix applications.3 Recall that most of these 3
See http://the.echonest.
solutions entail working on aggregate and standardised data along the com
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Activity
Use the Wikipedia entry below and other internet sources to describe some of the data
operations of Echo Nest. Take care to connect this with what above we called the internet
data ecosystem. Describe the data management services the company makes available to
its customers in the form of data management tools and applications.
https://en.wikipedia.org/wiki/The_Echo_Nest
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Activity
Use Kallinikos and Tempini (2014) and other internet sources or articles to describe in a
short critical essay of 1,000–1,500 words how medical data can assist medical research
and the process of medical discovery.
In the case of companies such as Google, Amazon, Ebay and many other
digital natives, the integration of social data into their operations has
become a matter of routine. The strategic value of these companies
is complexly intertwined with various forms of data, including social
data and user-generated content. But for the old incumbent firms and
organisations that are non-digital natives, the most probable route of
integrating social data into strategy making is through decisions on
specific fields we have analysed above such as marketing and advertising,
product and service development or recruitment.
9.6 Conclusions
In this chapter, we have considered how social media platforms create
value for their owners and third parties. We have initially reviewed value
creation for advertisers that is a fundamental social media revenue-making
activity. Social data, we claimed, can be filtered out in a variety of ways
to construct varying advertising audiences tailored to specific business
objectives of marketers and advertisers. We have subsequently looked
at the internet data ecosystem. The ability to transport and trade data
from different sources, we noted, is a distinctive mark of the current age
and the internet. Such conditions set the stage for integrating data and
developing tools and techniques through which social media platforms
create value for a range of market participants. Finally, we considered
possible avenues along which business value can be created for non-digital
natives through the incorporation of social data into their operations. We
briefly considered how internal operations can be improved on the basis of
information provided by social data as well as the shifts in organisational
strategy that the incorporation of social data into organisations seem to
require.
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Notes
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Chapter 10: Creating value for users
10.1 Introduction
This chapter describes the ways through which social media platforms
create value for users. We build on and extend the ideas advanced in
Chapter 7. Recall that in social media value creation is a social and
communicative process rather than a physically embedded process of
producing goods and services. Social media are generative platforms
relying on the participation and involvement of heterogeneous publics.
It is through the socio-technical dynamics of platform architecture and
user participation that social media platforms are able to produce value
for users. Indeed, one of the main problems platforms confront at the
original stages of take-off and development is to establish who are (or will
be) the users of the platform and define how such users may benefit from
the services of the platform. Defining the value produced by platforms
for end-users is essential, not least for maintaining and expanding the
platform user base. In this chapter, we explain how social media platform
create value by reviewing the main routes along which users benefit from
social media platforms. These routes in turn, often become the strategic
blueprint for platform evolution and sustainability.
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Activity
Based on the distinctions of Table 10.1, list an example of a social media platform
for each category as it has been described in Chapter 2 (i.e. social-networking based,
content-based and service-based) and describe the ways it creates value for end-users.
Highlight similarities and differences.
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provided for free, and premium services are offered for a fee, which
together with advertising constitutes the source of revenue for the
company (see Chapter 8).
Last.fm’s core activity is to recommend music to its user base by computing
data on user listening behaviour collected through APIs that link it to 600
connected playback platforms (among which, the most famous are Spotify
and YouTube), applications and devices (e.g. Desktop, WebPlayer, iPhone,
iPad, Android). APIs connect Last.fm to external devices, applications
and platforms regulating the flow of data and functionalities across the
platform ecosystem. The Last.fm platform system will then ‘compute’
the ‘artist names’ data that the connected devices or platforms generate
every time a user listens to a song. This is how Last.fm produces ‘play
counts’ that is its main data entity. The Last.fm system uses a proprietary
technology called ‘AudioScrobbler’ with which it gathers play counts.
Unsurprisingly, playing music is the core interaction of the platform. Play
counts is the counting of ‘artist names’ submitted to Last.fm and represents
the primary data input that powers Last.fm’s item-based collaborative
recommender system. As we show in some detail below, item-based
collaborative filtering computes recommendations on the basis of a
similarity ranking (recommendations of the type familiar now from Amazon:
‘customers who bought this item also bought…’). In the case of Last.fm,
‘AudioScrobbler’ personalises music recommendation by mapping ‘playback
events’ of users (user listening behaviour) into ‘similarity networks’ on the
basis of similarity scores. In so doing, Last.fm computes the probability that a
user who listens to certain artists would like to listen to similar artists.
The Last.fm platform has a number of general social media features. Users
have profile pages, which display user activities as ‘playback events’, they
can friend other users and participate in different platform activities.
Some of the key user activities Last.fm encodes are the following:
creating and leading groups, joining existing groups, starting discussion
threads, writing blogs about music, writing biography (wiki) about
artists, uploading images, music or videos of their favourite artists. Users
can also add information regarding music events and invite other users
or join upcoming music events. One of the most important activities of
users (besides producing listening events) is to tag artists, albums and
tracks with keywords. In fact, the social data produced by the activity of
tagging enter into Last.fm’s recommender system to refine or qualify the
computation of ‘similarity networks’. The reason is simple: computing
similarity scores solely on the basis of users’ listening behaviour may be
problematic. For example, users who like to listen to Mozart may also
like to listen to Lady Gaga. A score based solely on listening data would
determine Mozart and Lady Gaga as being similar to one another. With
the help of user-generated tags, the system recognises the two as being
not similar by having Mozart tagged most probably as ‘classical’ and
Lady Gaga as ‘pop’. In this way, the platform system may avoid crude
distinctions and recommendations.
In what follows, we use the Last.fm example to discuss value creation
for users in more detail. Let us remind you that platforms are settings in
which value is produced (rather than simply exchanged) by the reciprocal
interactions and engagement of platform participants. In the case of social
media platforms, in particular, value is generated through the active
involvement and engagement of platform users. In other words, value
is co-created and appears to be inseparable from user involvement and
engagement (see Chapter 7).
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See http://searchexchange.techtarget.com/definition/application-program-interface
In principle, an API consists of a set of subroutine definitions, protocols and tools for
building software and applications. A good API makes it easier to develop a program
by providing all the building blocks, which are then put together by the programmer.
An API may be for a web-based system, operating system, database system, computer
hardware or software library. An API specification can take many forms, but often
includes specifications for routines, data structures, object classes, variables or remote
calls.
See https://en.wikipedia.org/wiki/Application_programming_interface
The “distance”
between items is
determined by
how closely users
who rated both
items agree items that are
rated similarly by
many users form
“neighbourhoods”
Like Like Like Like Like Like of items.
Like Like Like Like
Like Like
Activity
What is a ‘filter bubble’? Do you think that Facebook’s NewsFeed algorithm produces a
filter bubble? Using this chapter’s resources (particularly Pariser 2011 and Bucher 2012),
write a brief essay in which you critically assess the implications of personalisation on
user behaviour.
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Developing
Writing
Commenting
Sharing
Tagging
Playing
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Chapter 10: Creating value for users
Going back to the graph, the next form of user involvement is sharing.
Sharing a video, from YouTube, for example, requires a more complex
form of engagement on the part of the user than playing and tagging.
The action of sharing predominantly creates content. As we have seen
throughout this guide, content embeds value. We may say that content
is linked to the production of value for users more straightforwardly and
because of this it only indirectly serves the purpose of the platform. We
are observing an interesting dynamic which contributes to marking the
difference between content and data, which we have already outlined
in Chapter 6. The more complex user participation becomes, involving
creation or sharing of content, the more users may feel a direct benefit
from it. In this instance, platforms appear to benefit less conspicuously and
more indirectly. On the other hand, when user participation is engineered
as easy to master and to repeat, when it is linked to the production of
massive volumes of data, these data directly fuel platform functioning. In
this case, user participation conspicuously benefits platforms and creates
value for users in a more indirect manner.
Near the top of the graph in Figure 10.2, we find commenting and writing,
which refer to the option users have to generate pages, wikis or blogs
on artists on the Last.fm platform. The value these actions produce for
users is clear, but because of the effort and time required by such actions,
fewer users engage with them and the platform benefits in a more indirect
manner. Finally, at the very top of the graph, we find app development.
As we have seen, Last.fm is connected to numerous platforms and devices
because of the involvement of third-party developers that have adapted
Last.fm AudioScrobbler technology and APIs to the interfaces of other
external platforms. The skills and the amount of effort and time needed
to perform such an operation makes it the business of only a few users.
However, these efforts of external developers or ‘complementors’ are one
of the distinguishing characteristics of the social media platform economy,
benefiting both platforms and users. In fact, sometimes the benefits users
may gain from these endeavours are so great that the work may lead to
the creation of new applications or platform businesses.
10.7 Conclusions
In this chapter we unpacked some of the mechanics of social media
platform value creation for users. The chapter built on the overall
conception of value put forth in Chapter 7. Although this chapter mostly
focuses on end-users, we introduced a basic distinction between app
developers and end-users. App developers are relevant actors in today’s
platform economy and one of the most important forms of value social
media produce for them is the technical access to software, data and
protocols through APIs. Using Last.fm as an example, we have reviewed
some fundamental concepts: technical access, personalisation and
collaboration.
Social media are generative platforms resting on the participation and
involvement of heterogeneous publics. Not all social media platforms are
generative in the same way. When discussing value creation for users, it is
useful to bear in mind that it is the blending and coordination of platform
architecture and user participation which articulates the socio-technical
dynamics of value production and establishes who will benefit from that.
Some social media platforms such as Wikipedia produce public value,
others like Facebook are for-profit companies. Understanding who are (or
will be) the users of the platform and how they may benefit from platform
strategy is key for platform studies.
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Chapter 11: Digital innovation and social media platforms: roadmap to the future
11.1 Introduction
This chapter focuses on how social media are intertwined with the broader
digital economy and digital innovation. Taking as a point of departure
the value creation framework put forth in Chapter 7, we consider how
the development and growth of the digital economy is supported by
the functional logic of social media platforms (Chapters 5 and 6), the
technological infrastructures social media develop and the business
formats or models (Chapter 8) they utilise.
In the first section of the chapter, we describe the role social media platforms
assume in digital innovation and the sharing economy. We then move on
to elaborate on the recombinant nature of much contemporary digital
innovation (Kallinikos 2007; Varian 2010; Weinberger 2007). We pay specific
attention to how different data types and sources, software components and
devices are combined across the offline, online and virtual spheres to create
multiple or mixed realities. This, we maintain, is one of the most interesting
and compelling contemporary trends that shows the road map to the future.
It is reasonable to imagine that such a trend will be further reinforced by the
diffusion of the Internet of Things. In the third section of the chapter, we pay
close attention to how social media pave the way for disrupting established
institutions, business models and economic practices by briefly exploring
the topic of what is often referred to in the current literature as ‘the sharing
economy’, a distinct development of the digital economy that features crowd
involvement, collaboration and sharing. The chapter cannot cover the whole
spectrum of issues that are or could be associated with the sharing economy
but it highlights a few central attributes of social media platforms that are
closely associated with the advance of the sharing economy. Throughout the
chapter, we use examples of innovative enterprises, services, data companies
or communities that illustrate the relevance of the concepts and frameworks
that we have put forward in this subject guide.
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social media platforms mingle and intercept with those of the entire web
(see Chapters 3 and 7). Most of the value platforms generate for platform
owners and stakeholders derives from either the exchanges sustained by
these hybrid (platform/web) infrastructures or the data produced within
and across platforms, often by both. Networking-based platforms, content-
based platforms and service-based platforms all produce value out of the
data procured by their own core and peripheral interactions (Chapters
5, 6 and 9). However, underneath this composite reality of social media
platforms there is a complex and layered technological infrastructure
made of distributed databases, automated procedures and algorithms and
a range of hardware, software and system interfaces (Chapters 3 and 10).
As explained in some detail in Chapter 3, social media platforms emerge
on the top of a generic infrastructure which provides the foundations for
these platforms. At the same time, the unprecedented development of
social media platforms infiltrates the entire web and the internet, mingles
with their operations and, in a sense, expands them. Consider, for instance,
the cases of Facebook and Echo Nest we dealt with in previous chapters
and the impact their APIs and data management applications have upon
the entire web.
The modular and layered nature of digital platforms in general and
social media platforms in particular (recall Chapter 3) implies that each
module or layer – from the infrastructural to the service layer – is loosely
coupled to the others. In this respect, it is ready to be reengineered,
recycled, recombined, reshuffled or substituted by new technologies, new
apps, newcomers or incumbents that have the power to buy and quickly
assimilate the latest technological innovations (Yoo et al. 2010; Varian
2010). Many important sectors of our economy and of our society are
constantly disrupted by the technological advancements that generate
new patterns for social interaction and exchange and models for service
provision and monetisation.
Consider again Facebook’s constant investment in innovative technologies
and its concurrent expansion into numerous sectors, including artificial
intelligence and machine learning. By steadily acquiring companies such as
Instagram, WhatsApp and Oculus VR, and developing its own capabilities,
Facebook has been steadily expanding beyond its original business at the
frontiers of technological innovation by providing, for example: automated
services (with Messenger and its ChatBot), communication services (with
WhatsApp) and virtual reality services (with Oculus), among others.
Facebook is not an isolated case. Social media models and technological
functionalities have been at the centre of digital innovation. In the broader
context of the digital economy, innovation is not simply restricted to
particular industries, products or services. By contrast, it often derives
from general principles (e.g. user involvement, sharing, social data),
cumulative technological developments (e.g. APIs and social buttons,
machine learning) and functional approaches (e.g. core/peripheral
interaction, freemium business models) that have been pioneered by social
media platforms. Companies like Uber and Airbnb would not have been
in business without the quick adoption of functionalities, cooperation
and sharing models and web technologies first developed by social media
platforms.
At the current stage of the digital economy, social media platforms have
become so pervasive that it is difficult unambiguously to distinguish
them from the infrastructure of the internet and the web (recall Chapter
3). Much of the febrile innovation currently taking place in almost
every economic sector derives from, or is at any rate associated with,
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Pokémon Go is a free, location-based augmented reality game released in 2016. Players use
a mobile device’s GPS to capture Pokémon who appear on the screen of the mobile as if they
were in the real-world location of users.
See https://en.wikipedia.org/wiki/Pokémon_Go
Activity
Go online and read about Magic Leap at
www.forbes.com/sites/davidewalt/2016/11/02/inside-magic-leap-the-secretive-4-5-
billion-startup-changing-computing-forever/#49f511dbe83f
Can you individuate the different sets of data (recall Chapter 6) the device would be able
to gather and mix?
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Chapter 11: Digital innovation and social media platforms: roadmap to the future
Activity
Discuss the benefits and perils of open data in a short critical essay of 1,000 words. To
know more about open data and the ways it impacts on specific sectors such as public
transport go to The Open Data Institute and read their last report at
http://theodi.org/the-value-of-open-data
With the embedment of sensors and chips into any device, in what is
called the Internet of Things, the opportunities of reusing and repurposing
any data stream from any device and juxtaposing them with social data
will be many. Think about a platform of platforms that gathers social
data from all social media (actions like liking, sharing, posting) but
also offline domestic spending habits and consumption patterns. These
new data super-structures will derive their power and value from their
connectedness (the use of smart interface) and the possibility of matching
data from different sources with user profiles thus developing predictive
algorithms that empower personalised services in almost any sector. Recall
Chapter 9 on the data internet ecosystem, data brokers and social media.
A new generation of companies is flourishing by exploiting the business
opportunities which are created by the integration and combination of
social data with other data sources (we mentioned the example of Echo
Nest and the Facebook/Axciom alliance). The potential of data integration
and mashing up will only continue to grow as the varieties of data sources
and smart devices expand.
Against this background, it is reasonable to assume that the Internet
of Things and the massive amounts of data it will inject into the web’s
big data circuits and platform-based networks will contribute to many
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Uber is an American transportation company that develops, markets and operates the Uber
app, which allows people to submit a journey request and for a driver to be automatically
alerted to their location. The app automatically calculates the fare and transfers the payment to
the driver, computing the shortest path to the destination. The company is part of the sharing
economy but very much based on data: it uses a complex system of social data (reviews from
drivers and clients) and sensor data and a digital interactive map where offers (drivers) and
demand (clients) meet.
See https://en.wikipedia.org/wiki/Uber_(company)
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11.5 Conclusions
This chapter has sketched the contours of ongoing developments that
take the many innovations introduced by social media into the future
development of the digital economy that features the practice of sharing
and platform mediation. This is a challenging task that the chapter
tackles by applying the models and approaches developed in this guide.
The chapter explores the links between the fundamental characteristics
of social media platforms and the prospects of innovation social media
platforms bring to our digital future. By drawing on ideas and frameworks
put forth in this guide, the chapter explores digital trends such as mixed
reality, sensor data and the Internet of Things and investigates the broader
area of innovation in the patterns of economic and business exchange.
The first part of the chapter introduces some of the fundamental social
media properties discussed in the preceding chapters by placing them
within the purview of future changes. It singles out the technological
and social innovations social media have brought about which are now
part and parcel of the digital economy. The second part of the chapter is
divided into two sections that illustrate these points with examples and
provide some directions for the future. The first section deals with social
media platform architecture and data combinability and the innovative
opportunities they support when connected to or combined with smart
devices and sensor data. One of the most interesting traits that emerges
out of these trends is the creation of mixed reality applications. More
innovative businesses are bound to develop along this direction as smart
devices, wearables and virtual reality headsets proliferate (we mention the
example of Magic Leap).
The last section of the chapter shifts the focus to a different type of
innovation. Social media are contributing to the development of new
patterns in the organisation and coordination of economic actors and spur
new practices of producing and delivering services. There is currently no
consensus with respect to the contours of what has been variously called
the sharing economy. What should be evident from the entire guide is
that social media have undoubtedly contributed to and, in many respects,
have actually defined current developments. The distinguishing traits of
social media platforms have been adopted by many new sharing economy
platforms. We used the case of Uber to raise some critical questions.
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Notes
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Chapter 12: Conclusions
12.1 Introduction
In this final chapter, we provide a review of the entire subject guide. Our
main purpose is briefly to summarise the major arguments we have put
forward in ways that make evident the links between the various chapters
and the logic that holds the subject guide together. In so doing, we also
hope to remind you of the basic implications of the ideas we have put
forward and the learning outcomes of the entire course which this subject
guide serves.
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extend the multisided nature of platforms. The critical role of users and
the digital footprint that their structured participation leaves online are
the distinguishing attributes, we claimed, of social media platforms. They
confer on social media platforms the specific identity they acquire as
subspecies of the more inclusive category of digital multisided platforms.
In this context, we advanced the critical argument that social data as
distinct from user generated content is the hallmark of social media
platforms as technical and socio-economic entities.
In Chapter 5 we spelled out in some more detail the terms on which user
platform participation is transformed to social data. For this to happen,
it is necessary for social media platforms to organise user participation
along stylised routes that produce standardised data and a countable
data footprint. In other words, user participation has to be encoded into
stylised activity types that are performed on platforms en masse, leaving
a measurable data footprint that can be variously measured, filtered,
aggregated and computed.
We further analysed the mechanics of aggregation in Chapter 6 and took
pains to disclose the fundamental assumptions on the basis of which each
user is made comparable (that is, commensurable) to other users and one
group or network of users comparable to other groups or networks. In
other words, encoding provides the unit of measurement through which
user activity is made the functional but also economic engine of social
media platforms. Placed in this context, the unstructured nature of user-
generated content and the still cumbersome technical processes (e.g. text
and sentiment analysis) of transforming it to computable data make them
less susceptible than social data to the computational mechanics that
characterise the operations of social media platforms. Encoding, aggregation
and the scores that can be produced on the basis of the social data they make
available is the central span of the data edifice of social media platforms.
Chapters 2–6 provide the foundations of the course; that is to say, key
concepts and frameworks that describe the fundamental operations on
the basis of which social media platforms are sustained as socio-technical
entities. Chapters 7–11, by contrast, address more straightforwardly the
economic context in which social media platforms operate as business
organisations, and the means and practices by which they create value for
platform owners, advertisers, other third parties and users.
In Chapter 7, we reviewed and critically reappraised the concept of value
as this has been discussed in the literature. We have taken stock of the
claim that posits value as having, in the course of capitalism, become
loosened from its bonds to the materiality of products and services and
increasingly tied to the forms through which buyers and consumers
experience a product or service (see e.g. Barrett et al. 2015; Lusch and
Vargo 2014). But we also sought to expand and adjust this path-breaking
idea to the reality of social media platforms which create value by means
of the direct and indirect links and transactional dependencies they create
between platform participants. In addition to being contexts of experience,
social media platforms, we claimed, are stages on which different actors
communicate and interact with one another. In other words, they are
communicative contexts as well.
Having laid the foundations for platform value creation, in Chapter 8
we have considered the business models through which social media
platforms monetise the value they help create for platform participants. No
essential understanding of business models can be gained apart from the
basic concept of cross-subsidisation and its attendant business practices.
Firms and organisations bundle various products and services together
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and price the components of the bundle differently (some with low or
no margins and others with high margins) with a view to establishing
conditions that are favourable to attracting a larger consumer base for
the bundled market offer. Social media platforms ride on the practice of
cross-subsidisation, as standard mass media organisations have done for
decades. In Chapter 8 we presented a few types of cross-subsidisation
and described several of the ways by which social media adopt but also
extend and in some cases transform and tweak that model. An important
condition that makes cross-subsidisation an interesting revenue base for
social media platforms is closely associated with the fact that most of the
services they produce are, at their very core, data-based services.
These ideas were taken further in Chapter 9 in which we showed how
data produced though encoding (Chapter 5) and aggregation (Chapter
6) form the basis for compiling audiences that are sold to marketers and
advertisers. Advertising is a major source of revenue for social media
platforms that, in this regard, continue the tradition of mass media,
trading user attention for money. But social media audiences differ from
those of mass media in a number of respects that we have pinpointed and
analysed. Social media audiences, we claimed, are data-derived audiences
that are pliable, scalable and adjustable to the varying requests of
advertisers. Furthermore, in Chapter 9, we dealt with the critical role that
data brokers and data intermediaries play in the internet data ecosystem.
Data brokers and data intermediaries are important allies of social media
platforms with which they build different types of partnerships and create
a variety of data-based services that are very characteristic of how the
internet and the digital economy operate. Also in Chapter 9 we dealt with
how social media platforms create value for traditional, non-digital native
firms and organisations and briefly considered the impact social data may
have on business strategy.
We further described and analysed in Chapter 10 how social media
platforms create value for users. The detailed data that social media
derive from users give them the opportunity to process these data in
ways that allow them to relate individual users with one another. By
this means, social media can tailor their responses to individual users, a
practice that has increasingly been referred to as service personalisation.
Basically, personalisation is a complex data-based practice that requires
the comparison of users and their preferences as these are encoded and
processed by social media platforms. Such a task is accomplished by
the technique of recommender systems, whereby user preferences are
clustered together, enabling the construction of affinities between users
expressed in the form of quantitative descriptions such as a similarity,
popularity and trending scores.
In Chapter 11, we reconnected to some of the ideas advanced in Chapter
9. Placing social media platforms within the broader context of the digital
economy, we considered how social media platforms are standing at the
frontiers of innovation, setting new trends in the development of what is
now called the sharing economy.
These then are the core ideas of this course and the subject guide.
Social media platforms are really no more than complex arrangements
that organise and standardise the platform engagement of large user
populations. The data produced by such standardised participation forms
the basis for the development of various services that are traded and
monetised in the broader internet data ecosystem that characterises the
current digital economy.
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Chapter 12: Conclusions
There are a number of interesting and vital issues that we have opted
not to deal with in the current subject guide. Important among them are
the issues of privacy and surveillance raised by the insights social media
platforms obtain on the lives of individuals and their pursuits. These issues
are further accentuated by the collaboration of social media platforms
with data brokers and data intermediaries that we briefly touched on this
subject guide. These are, we thought, deeply serious issues that require
their own lengthy and specialised treatment.
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Notes
128