Professional Documents
Culture Documents
Hero Movement Fight Strength Defense Attack Wounds Courage Might Will Fate Heroic Actions Keywords Heroic Tier Ref
Buhrdûr, Troll Chieftain 6" 6/4+ 6 6 3 3 4 3 1 1 Strike Strength Challenge Troll Angmar Monster Infantry Hero Hero of Valour Armies of Lord of the Rings p127
Warrior Movement Fight Strength Defense Attack Wounds Courage Keywords Ref
Angmar Orc Warrior 6" 3/5+ 3 4 1 1 2 Orc Angmar Infantry Warrior Armies of Lord of the Rings p130
Angmar Orc Warrior (Shield) 6" 3/5+ 3 5 1 1 2 Orc Angmar Infantry Warrior Armies of Lord of the Rings p130
Dead March Spectre 6" 2/4+ 3 5 1 1 6 Spirit Angmar Infantry Warrior Armies of Lord of the Rings p132
Hero Movement Fight Strength Defense Attack Wounds Courage Might Will Fate Heroic Actions Keywords Heroic Tier Ref
Barrow-wight 6" 3/4+ 3 7 1 2 6 0 5 0 - Spirit Angmar Infantry Hero Hero of Fortitude Armies of Lord of the Rings p128
Magical
Duration Range Casting Rule Channelled Ref
Power
Middle-Earth
This power targets one enemy model within range. The target is immediately paralysed. It is knocked Prone and may do nothing until it recovers, including using Active special rules (see page 103). The target may make no Duel rolls and will automatically lose any Duels it takes part in At the end of each turn that the
Strategy Battle
Paralyse Instant 6" 4+ unless joined by a friendly model. During the End phase, the controlling player must roll a D6 for each of their Paralysed models. On a 6, the model recovers and stands up. Friendly models who spend the Fight phase in contact with a Paralysed model, and do nothing else, may also target remains Paralysed, they
Game Rules Manual
attempt to revive the victim. Roll an additional D6 for the Paralysed model for each such friend. Might points can be used to modify this roll. suffer one Strength 5 hit.
p99
Warrior Movement Fight Strength Defense Attack Wounds Courage Keywords Ref
Angmar Orc Warrior 6" 3/5+ 3 4 1 1 2 Orc Angmar Infantry Warrior Armies of Lord of the Rings p130
Angmar Orc Warrior (Shield) 6" 3/5+ 3 5 1 1 2 Orc Angmar Infantry Warrior Armies of Lord of the Rings p130
Angmar Warg Rider (Shield) 6" 3/5+ 3 5 1 1 2 Orc Angmar Cavalry Warrior Armies of Lord of the Rings p131
Warg 10" 3/5+ 4 4 1 1 2 Warg Infantry Warrior Middle-Earth Strategy Battle Game Rules Manual p61
Misc
If that fell Kingdom should rise again, Rivendell, Lorien, The Shire, even Gondor itself shall fall.
Categories: MISC
Rules: If that fell Kingdom should rise again, Rivendell, Lorien, The Shire, even Gondor itself shall fall.
Wound Chart
Categories: MISC
To Wound: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
To Wound 1 2 3 4 5 6 7 8 9 10 Ref
1 4 5 5 6 6 6/4 6/5 6/6 - -
2 4 4 5 5 6 6 6/4 6/5 6/6 -
3 3 4 4 5 5 6 6 6/4 6/5 6/6
4 3 3 4 4 5 5 6 6 6/4 6/5
5 3 3 3 4 4 5 5 6 6 6/4
6 3 3 3 3 4 4 5 5 6 6
7 3 3 3 3 3 4 4 5 5 6
8 3 3 3 3 3 3 4 4 5 5
9 3 3 3 3 3 3 3 4 4 5
10 3 3 3 3 3 3 3 3 4 4
Selection Rules
13 is halfway. (model): Need to kill more than this number of models to break the army. ()
26 total models in Army. (model): This is the total number of models in this Army. ()
6 models remaining. (model): Some Scenarios end when one Army is reduced to this number. ()
A Fell Light is in Them (Active): At any point during its move, a Spectre can choose a single enemy model anyway within 12" and Line of Sight. This model must pass a Courage test or make a full move under the control of the Spectre's controlling player - even if it has already moved. This move cannot be used to enter an enemy model's Control Zone, or perform actions that would cause direct
harm to the target (such as jumping down a cliff). It may also not be used to have the target dismount or lie down. Affected models may move no further that turn, and may not use Active abilities for the remainder of the Move phase. (Armies of Lord of the Rings p132)
Blades of the Dead (Active): When determining what number models with this special rule need To Wound their opponents, use their opponent's Courage rather than its Defence on the Wound chart. Models with this special rule cannot use Special Strikes. (Middle-Earth Strategy Battle Game Rules Manual p103)
If that fell Kingdom should rise again, Rivendell, Lorien, The Shire, even Gondor itself shall fall.: Friendly Angmar Orc models within 3" of a friendly Spirit Hero model gain the Terror special rule. (Armies of Lord of the Rings p124)
Lead by Example (Active): In a turn in which Buhrdûr slays an enemy Hero or Monster model in combat, all friendly Angmar Orc models and Troll models within 6" of him count as being in rage of a banner. (Armies of Lord of the Rings p127)
Terror (Passive): Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.
Sometimes, a model will only cause Terror in certain enemies. In these instances, the creatures that are affected are clearly listed, and only those models need to make a Courage test before charging this model. For example, a model with the Terror (Orc) will cause Terrior in all Orc models. (Middle-Earth Strategy Battle Game Rules Manual p107)
Throw Stones (Active): If this model does not move at all during the Move phase, then in the Shoot phase it may make a shooting attack with the Strength and range specified in the model's profile. (Middle-Earth Strategy Battle Game Rules Manual p107)