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THE STRONGHOLD FILES, VOLUME I STEVEN S. LONG THE STRONGHOLD FILES, VOL. I A Hero Plus Adventure for SUPERPOWERED ROLEPLAYING Author: Steven S, Long Editing & Development: Steven S. Long Layout & Graphic Design: Steven S. Long (well, OK, using tools and templates devel- oped by Andy Mathews, and with some sug- gestions by Andy Mathews. Everything Else: Stev., you get the picture TABLE OF CONTENTS iow syaton" © ob0u ines vasonan i Teraepayg stm or Sytom © 1854 1989, 2002 by D0. ba Hato Games, Al ahs reseed ‘Chrnplons ©1964, 199, 0020700, obva Heo Games. Arig rsa Fansy ero ©2008 y DOJ, nc bla Hao Gans. Al is ose. Dark Champons © 204 C0 nec eo Cares. Aliens reseed Pap Hero © 2005 by 00, In bs Her Games. intsresered. ‘The Stonghol Fle, Vo 2008 CO, ea Hero Gomes. hs esd ‘Star Hore, Jute lc, Dangor Interatona, Danger titration ester Horo ‘20020701 he a Hae Games lrigheresmve. ‘The Conquerors 4 Neutron 4 Ae 6 Independent Vitatns, 8 Arrowhead 8 Stiletto 10 Wildeye 2 ‘pat ts book may be epoca Ua an or oy any eae tectonic mecharial, nein htacpyng, orig or computrizatinaby ny nfornaton stages reer sje, woxt pemissen nwt tom Oe Pblser Bone 28 5th Steak #505, Now York,NY 10022-4854 Produc and dsbutedby DO, ie cna Haro Games Stok Nando: DMERO-HRRZA pamantogames.com 4 mStronghold Files, Volume 1 HERO PLUS ADVENTURES ‘The Stronghot Files, Vol I's one of Hero Games Hero Plas Adventures series of short, no ils, inex pensive adventures ia PDF format. Hero Plus Adventures ae designed. to provide roughly one same sessions Worth of entertainment, though they include suggestions onhow to lengthen or expand the scenario yon want to. Theyre written with simplicity and ease of use in mind soyyou can ran them with a minimum of preperation, PRINTING ‘The general statement onthe credits page not- withstanding, DO), Ine rants each parchaser of The Sironghota Files, Vo. J permission to make ‘one (1) printed copy of this adventure Hero System 5" Edition Revised THE STRONGHOLD FILES, THE CONQUERORS ER Roll 13 12. ECV:5 13. PRE Attack: 46 ‘Total: 14 PD (10 #PD) ‘Tolal: 18 FD (10ED) Phases: 3,6,9, 12 “Total Characteristics Cost: 64 Movement: Running ene” Flight 10"720" Cost Powers END 15 Electromagnetic Manjputation: Elemental Control, 30-point powers 15 1) Magnetic Blast Energy Blast 663 152) Electric Bolt: RKA 206 3 20.3) Magnetokinesis: Telekinesis (30 STR): Only Works On Ferrous Metals (18) 4 15 4) Magnetic Shel Force Field (10 PD/10 ED), Protects Carried Objects 3 15.5) Magnetic Flight: Flight 10° Reduced Endurance (OEND; +4) ° 12. Electromagnetic Sensing Field: HRRP (Radio Group) o 20. Hlestromagnetc Sensing Feld: Radar (Radio Group), Increased Are Of Per Swinging 207; OAR 1), Extra Time (always takes & Fall Phase to use regardless of distance Swng, 8) 1 14 Throwing Master: Multipower,31-point reserve all OIF (appropriate objects of ‘opportunity 4), Range Based On STR (4), Requires A Throwing Master Roll (¥4) tu Hero System 5" Edition Revised 1) Blut Objects: Energy Blast 646 O1F (appropriate objects of opportunity; -13), Range Based On STR (-¥4), Requires A ‘Throwing Master Roll (#8) 3 2) Sharp Objects: RKA 2d; OIF (appro. plate objects of opportunity; 4), Range Based On STR (4), Requires A Thros Master Roll (4) 3 3) Many Blunt Objects: Energy Blast 5d, “Autoite (up to 3 shots; 1%); OIF (appro. priate objects of opportunity; -¥), Range Based On STR (-H4), Requires A Throwing Master Roll (-¥) 3 4) Many Sharp Objects: RKA 1¥d6, Auto fire (up to 3 shots; #4); OIF (appropriate ‘objects of opportunity; -¥), Range Based On STR (-¥4), Requires A Throwing Master Roll (44) 3 Good Ir A Fight: HA 4246, Hand-To- Hand Attack (18) 1 Armored Costume: Armor (8 PD/8 ED}; OIF (45) 0 Fast: Running 43° (9" total) 1 fonts Absolute Range Sense ‘salts “with Ranged Attacks “+8 versus Range Modifier with All Attacks “+4 versus the OCV penalty for throwing ‘unbalanced/non-eerodynamic objects 42 OCV with Good la A Fight “Acrobatics 14 Breakfall 14 Climbing 14- Deduction 14 Gambling (ports Betting) 12- Lockpicking 8- Power: Throwing Master 1. Security Systems. Sleight Of Hand 14 Stealth 14 Streetwise ‘Weaponsmith (Muscle-Powered Ranged) 12- ‘Total Powers & Skills Cost: 192 ‘Total Cost: 299 200+ Disadvantages 10 Distinctive Features: Mutant (Not Conceal- able; Always Noticed: Detectable Only By Unusual Senses) Hunted: Stronghold 14- (Mo Pow, NCI. Watching) Psychological Limitation: Overcontidence (ery Common, Moderate) Psychological Limitation: Showoit (Common, Strong) Social Limitations Prisoner (Very Fre ‘quently, Severe) Social Limitation: Public Identity (Jared Williams) (Frequently, Major) ‘Total Disadvantage Points: 300 Hero Plus Adventures #21 BackgfoundMistory: Jared Williams was the kid whe ha ital: the good looks; the good grades, the starring postion on every sports team. It was the sports that really intersted hims he had a natural athleticism that made other players look clumsy and slow. Williams got ito college ona full academic scholarship. twas looking ike hell make i othe pros long before he graduated, but a jealous team ‘mate informed the authorities Williims was taking steroids. That was completely untrue asthe invest gation confirmed. but the tests involved in proving the allegations were false revealed that Wiliams was a maton. That meant he couldatt compete in collegiate or professional sports, and since the Schoo! assumed held deliberately hidden bis mutant nature it revoked his scholarship, ‘Angry and biter, Wiliam drifted into gam- bling fr awhile, making enough money to get by He finally decid that ireveryone thought he was some sort of eook, he might as well become one ‘After al, with abilities, he could bea really good thle But just betnga good thief wast enough for him, he wanted tobe noticed and recognized That ‘meant becoming a supervillain —a natural enough thing, since he had superpowers (or of) — and to be agood supervilaia he needed a gimanick. After doinga litle research he deeded a bow and trick arrows were the best way to showcase his abilities and attract atteation, Soon Arzowhead was on the streets, stealing from the eich and giving ta hima PereonalityMotivation: Arrowhead has a strong streak of overconfidence born of his high level of skill and the general level of success he's enjoyed inhis life. As far as he's concerned, between his cleverness and his uncaaay aim, there arent ‘many obstacles that can stand in his way — and no challenges he cant overcome (which makes him a sucker for competitions with heroes and other villains). This Stronghold thing. i’ just a temporary setbacks hes going to get himself out of prison real soon no¥a ‘Quote: “All that fancy armor’ not gonna do you much good against a guy who’ skilled enough to target the eyeholes in your helmet, pal” PowersTadios: Arrowhead isa mutant with powers of supreme hand ee coordination (and, secondarily, great agility and speed). This in tura siftshim with phenomenally accurate aim, He’ found that his aim is best when he can actually touch wit he shooting or throwing, so he deve coped a special bow and gimmicked arovs rather than relying oa firearms. But he can use neadly any thyowable object asa missile weapon, which means Strongholds guards have tobe very. very care around him. “Awowheads no stranger to using deadly force, but eS not a hardened killer He presto use his non-lethal attacks i posible, switching only othe RKAs ie mast Campaign Use: To make Arrowhead tougher, expand the scope ofhis mutant pawers to give him greatercontrolverhis body — joints that can flex in any dizection, bones that are practically unbreakable, and so on. You could aso expand his list of Skil easly. To weaken him, get rid of his Throwing Skil Levels and remove tivo or three arrows from his Multipower ‘Appearance: Jared Williams is a white male, 51" tall with blue eyes, blonde haircut short and spike, anda muscular, athletic build, As Arrowhead he ‘wears navy blue and red costume: be halface ‘mask that leaves his aire, tunic, and leggings, with red gloves boot, belt and quiver on his back. 10 mStronghold Files, Volume 1 Val Char Cost Roll Notes 15 STR 5 12- Lift 200kg: 345 [1] 20 DEX 30 13. OCV: 7/DC¥:7 20 CON 20 13. 15 BODY 10 12 13 INT 312. PERRoll 12 EGO 4 IL BCKA 15 PRE 5 12. PREAttack: 346 10 COM 0 IL 6 PD 3 ‘Total: 14 PD (8 PD) 5 ED 1 ‘Total: 13 ED (8 ED) 5 SPD 20 Phases: 3,5,8, 10,12 7 REC 0 40 END 0 33 STUN 0 Total Characteristics Cost: 101 Movement: Running: eng Cost Powers END 16 Questonite-Bladed Fighting Knives: HKA 1d6 (124d6 with STR), Armor Piercing (14 OAF (-1) plus Range Based On STR (+4) for up to 45-point HIKA, Reduced Endurance (0 END: +4); OAP (1), 1 Recoverable Charge (1%) 1 15 Questionive-Bladed Fighting Knives: Bive rote Knives (total of 6) 1 Martial Arts: Kniffighting Maneuver —OCV.- CV. DamagelEttect 4 Block 42 42. Block, Abort 4 Dodge — 45 Dodge, Affects All Aitacks, Abort 4 Boist 42 40 Weapon +2 DC Strike 3 Grab 40-1 Grab One Limb, 2510 STR for holding on 4 Slashes +40 42. Weapon +2DC Strike 5 Stabs 2 41 Weapon 4 DG Strike 5 Thrusts HL 43. Weapon Strike 1 Use Art Unarmed Martial Arts: Karate Maneuver — CV DOV. Notes 4 AtemiStrike 1 41 2d6NNDA) 4 Disarm 1 41 Disarm, 25 STR 3 Legoweep 42-1 Ace Target Falls 16 Armored Costume: Armor (8 PD/8 ED}; O1F em) 0 3 Mask Lenses: Infrared Perception (Sight Group); OTF (4) 0 Hero System 5" Edition Revised Talents 4 Double-Jointed ‘iails lo 42HTH +3 with Knifeighting “Acrobatics 13. Breakfall 13. Climbing 13- Contortionist 13 Conversation 12 Lockpicking 13 Security Systems 12 Stealth 13 Streetwise 13 10 Two-Weapon Pighting (HTH) WE: Common Melee Weapons, Common, Missile Weapons, Small Arms, Off Hand “Total Powers & Skills Cost: 129 ‘Total Cost: 230 200+ Disad 20 Hunted: Stronghold 14. (Mo Pow, NCI, Watching) 15 Peychological Limitation: Proud And Macho; Wont Back Down From A Fight, (Common, Strong) 25 Social Limitation: Prisoner (Very Fre ‘quently, Severe) 15 Social Limitation: Secret deity (unknown) (Grequently, Major) “Total Disadvantage Points: 275 Background/Histoy: Stletio real name is ‘unknoven, and his path to supervillainy obscure. His signature weapons, knives with blades made ‘of questionite, seem to have been made by Way. land Talos; they bear the marks of his style and

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