You are on page 1of 3

The objective of this video is to look at creating a new wall type.

This will be achieved by using a technique which requires an existing wall segment
within the model
to be selected via the Properties palette, a duplicate of it will be made.
Once created, multiple layers will be added.
Each one will then be assigned a function, material, and thickness.
Finally, all other external walls within our model will be selected and swapped out
for the new wall type.
We'll begin by opening an existing project from the Recent Files page.
And using the wheel mouse, adjust our view to enlarge what we see.
Walls are system families and are stored within project files.
The walls currently listed in the Type selector within the Properties palette,
were created within the project template file that was used to create this project.
So there will come a time when none of these are suitable and it will be necessary
to create new types.
These, like any other system family, are created by choosing an existing,
so in this case, an existing wall, duplicating it, naming it appropriately, and
then modifying it to suit.
We'll click Modify to exit this command.
Now there are two ways in which we could create a new wall type.
We could either within the Properties palette/Type selector, choose an existing
wall and then choose Edit Type and duplicate it.
Or alternatively, we can select a wall that already exists in the building and use
that to duplicate and create a new wall type.
And that's the method that we are going to use.
So we'll click this wall here.
And in the Properties palette, click Edit Type.
And to create a new wall type, we choose Duplicate, and we name it appropriately.
So, on this occasion, it will be called 8 inch Insulated Stud.
And click "OK".
We are now going to edit the structure of this wall.
So within the Type Parameters section, adjacent to the Structure parameter, within
the Value column,
we'll click on Edit and that will put us into the Edit Assembly dialog box.
And we can see that the wall that we've duplicated has a very simple, very basic
structure.
We're about to add two additional layers and those two layers will become finishes.
One for the exterior side of the wall and one for the interior side.
The way we do that, we select the existing layer, which is layer number two, and we
click Insert twice.
You can see we've added two additional layers,
and we will reposition layer 2 to the exterior site by clicking "Up".
And we'll reposition layer 4 down, so that's on the interior side.
So we can see in here, it's clearly marked out which side represents the exterior
side and which side represents the interior side.
We're going to allocate function to begin with.
So for layer 1, click on Structure, click on the little dropdown arrow.
And from the list of available functions, we'll choose Finish 1, which is typically
used for the exterior side of the wall.
For layer 5, we'll click on Structure.
And again, from the dropdown list, if we click on there, from the list that's
available,
we'll choose Finish 2, which is typically used for interior finishes on the
interior side of the wall.
We're now going to allocate material to these layers.
So layer 1, which is the finish for the exterior side, we click underneath Material
on By Category,
and select the ellipsis button and that will bring up the Material Browser.
We are looking for a material that is called exterior EIFS, Exterior Insulation and
Finish System.
Now we could go scrolling down this list, but alternatively within the search field
here,
we could type in some of the characters we know exist within that material.
And hopefully that will give us a list that we can choose from.
And in this case, it certainly has.
So if we click on this one here, it will be assigned to the finished layout when we
exit this dialog box.
And over on the right hand side, we can see it's been set up with a predefined
configuration,
which we could customize, but we're not going to do on this particular lesson.
We'll pick "OK".
We now move down to the structure layer, layer number three.
Click on By Category and click the ellipsis button, which again has now appeared.
The material we're looking for this time is wood stud layer.
So once again, within the search field,
we'll type in a word that will filter the list
and should make it very easy to find wood stud layer.
So a little scroll down at the side here, we discover Wood-Stud Layer.
And again, pick "OK".
And for layer number five, which is the interior finish for the interior side of
the wall,
we'll click in the Material column again adjacent to layer 5.
Select the ellipsis button and we're now looking for a material which is gypsum
wall board.
So we start typing in gypsum that will now filter the list.
Once again, we click on Finishes-Interior-Gypsum Wall Board and click "OK".
And we now have the materials assigned.
We're now going to assign thicknesses.
The exterior thickness is going to be allocated a thickness of 2 inches.
The structure layer will be allocated a thickness of 5.5 inches.
So we can type in 5.5 inches.
Click anywhere to accept that value.
And the internal finish will be configured to be 5/8".
And again, if we click in, in an area anywhere within the dialog box, we can see
that has now been assigned.
As a quick recap, we first of all added new layers.
We then assigned function to those new layers.
We followed that by assigning material to the new layers and the existing layer
that was already there.
And then we followed that by applying thicknesses.
I just want to explain what functions do.
If I click on one of these function dropdown lists,
we saw earlier that we are met with a list of functions, some of which have these
bracketed numbers.
So what do they mean?
Well, they are priority cleanup numbers, for want of a better expression.
The number one is the top priority, so that's allocated to structure.
Two, lower priority, three, lower and so on.
So the lowest priority is number five. So what do they do?
Well, because I've already said they are cleanup priority, it means that when two
walls eventually joined together,
when the layers coincide,
if two layers of the same number crossover each other and they share the same
material, they will blend into one another.
However, if a higher priority number, number one, for example, crosses over a lower
priority,
two, three, four, five, then it will cut through those layers and it will cleanup
appropriately.
If two layers share the same material, as I've already said, they will blend into
each other.
So If I take two layers of the same number, share the same material, they will
blend into each other.
If, on the other hand, one has one material, the other has a different material,
then there will be a dividing line
to clearly differentiate between the two.
So hopefully that little description has given you an idea of what those numbers
are for.
They are priority cleanup numbers.
And if you wanted further advice, I'm sure the Help button here would enable you to
further investigate or be reminded as to what they do.
Ok, let's move on, just click "OK".
Click "OK", again.
And what we see is the wall that we originally selected has now taken on board our
new wall family, our new wall type.
You can see, it's 8 inch Insulated Stud.
What we are now going to do is instruct Revit to choose all the other walls
that have yet to be changed, all the exterior walls, and swap them for this new
wall type.
So we'll begin by choosing Modify to deselect the existing wall.
Select one of the walls that hasn't yet been changed, we'll click this one over
here on the right.
Right click and choose this technique, which is Select All Instances.
Now we can either tell Revit to choose all the walls in this view or all the walls
in the entire project.
We're going to choose In Entire Project, that has now done that.
And we now go over to the Properties palette/Type selector,
click on there and choose our new wall type, which was 8 inch Insulated Stud,
and that would have changed all the other walls to the identical wall type.
We click Modify again to deselect the walls, up on the ribbon, click Modify.
Now we can't see those actual layers in our wall at the moment, and that's because
the detail level is currently set to coarse.
So if we come down here to the view control bar, we can see that the detail level
is indeed set to coarse.
If we click on that, from the popup menu,
choose Medium and straightaway we can see those layers that we added to our new
wall type.
We'll double click the wheel, and that is the end of this task.
So, in summary, the objective of this video was to look at creating a new wall
type.
This was achieved by using a technique which required an existing wall segment
within the model to be selected,
via the Properties palette, a duplicate of it was made.
Once created, multiple layers were added.
Each one was assigned a function, material, and thickness.
Finally, all other external walls within our model were selected and swapped out to
the new wall type.
Ok, that concludes this exercise. Thank you for taking part.

You might also like