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Warhammer 40,000: Dawn of War Soulstorm


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v1.2 October 2008

Hello community.

We are releasing this hotfix patch in order to address a major balance issue that
became apparent to us shortly after releasing patch 1.1.
We are sorry that the error slipped through, but thank you for your response and
for your continued support.
We are currently working on a plan that may allow us to address some of the
outstanding issues in the game, most importantly the Automatch problem.

Here is a complete list of changes in hotfix 1.2:

- Min_Damage_Value on tau photon grenade reduced to 45


- Sisters of Battle Blessed Armor research will no longer affect all Sisters of
Battle units
- Restored Monolith can now properly garrison Flayed Ones squads

v1.1 October 2008

We must extend our apologies to the Dawn of War: Soulstorm community for this patch
being delayed as long as it has been.
A number of unexpected technical issues were uncovered during the testing phase of
the patch, and these had to be addressed before the patch could be released.
We'd like to thank you for your patience as we worked to sort out these issues and
hope that you continue to enjoy the expansion.

Fixes

- Fixed Sisters of Battle Holy Icon resource bug.


- Fixed Dark Eldar Observer Soul Powers bug.
- Fixed Eldar Harlequin's Dance of Death ability that reset the player's
resources.
- The Illusory Monolith will no longer become real if there are Flayed Ones
inside.
- Addressed an issue with trainers working in multiplayer games.
- Observers can no longer use Dark Eldar soul powers.
- Fixed Sisters of Battle holy icon resource exploit.
- Dias of Destruction Dark Scythe ability will no longer be fired multiple times
in a single use of the ability.
- Sisters of Battle Mine Fields no longer leave their flame effect if they are
destroyed before being fully constructed.
- The Daemon Prince healing in combat modifier will no longer apply repeatedly as
the player issues attack orders against enemy heroes.
- Sisters of Battle Thermal Plasma Generator armor type changed to building
medium.
- Furious Charge will now properly affect Cultist Aspiring Champions.
- Warp Spiders will now properly prioritize infantry targets over vehicles when
automatically attacking.
- Seraphim Veteran Superiors will now benefit from Zealot Charge.
- Dark Reaper Exarchs now benefit from optics upgrades.
- Tau Listening Post Rail Guns now improve the weapons DPS against all target
types.
- Tau Broadside Battlesuits will now animate properly.
- The Hellion Squad Succubus's melee weapon will now properly increase in damage
when Power Blades is researched.
- The Tower of Carnage add-on will now give the same resource bonus as the other
races listening post add-ons.
- Torture Amp hotkey changed to M.
- Righteous Fever on Repentia squads will no longer turn off when the squad
"leader" dies.
- Missionary Lay of Hands hotkey changed to Y.
- Battle Sister squads with heavy bolters using an attack move command will now
properly attack at their max range of 40 meters.
- Smite can now target commander units.
- Entangle will no longer be unavailable on Guardian squads when a Farseer is
attached.
- Tankbusta rockets can no longer attack ground.
- Tactical Missile Launchers can no longer attack ground.
- The Celestian Veteran Superior now benefits from Blessed Armor research.
- Skyray Gunships now have a fire on the move penalty.
- Archon special attacks now do damage at the appropriate time during the
animation.
- IG Heavily Fortified Listening post upgrade now properly increases the damage of
the listening post.
- The Penitent Engine's Flamers fire on the move penalty has been increased to be
in line with other walkers.
- The Eldar AI will no longer build a Support Portal before the requirements are
met.
- The Raven's Short Circuit can now target vehicle high.
- Immortals reassembly radius reduced to 20.
- Targeting Optics now properly increases the sight and weapon range of the
Firewarrior squad leader.
- Targeting optics now properly increases the sight range of the Stealth Suit
squad leader.
- The Honor Guard Kasrkin Sergeant now affected by Kasarkin Armor research.
- Abilities that disable combat on vehicles will now properly disable special
attacks as well.
- The Ork forces in the campaign will now always use the proper colour scheme.
- Hellion Honor Guard jump ability will now properly recharge.
- Space Marine Storm Bolter accuracy on the move penalty reduced to be in line
with other units.
- Grey Knights now take up only slot in a transport.
- Space Marine research, Wargear: Power Fists can now be researched in the single
player campaign.
- Honor Guard Cultist Squads now benefit from Unholy Sight research.
- Guardian Plasma Grenades will now damage Monster armor types.
- Techpriests now start on stand ground stance.
- Honor Guard Heavy Weapons Teams no longer use population cap.
- Macharian Cross now properly boosts the speed of all Command Squad members.
- The Hammerhead holographic clone armor type changed to vehicle medium.
- Honor Guard Broadside Battlesuits no longer use population cap.
- The Tortured Slave's morale will now properly recover when it reaches its
maximum.
- Honor Guard Reaver Jetbikes can now decapture points.
- Sluggaboyz ranged_attack_range affecting their AI behavior adjusted.
- Ogryns, Ogryn Bone'eads, Kasrkin Sergeants, the General, all Psykers and Priests
now do morale damage.
- Guardsmen Sergeants morale damage increased.
- Hellhound's Let It Burn ability now does morale damage.
- Added death explosions to Imperial Guard vehicles.
- The Broadside Railgun now has a piercing value against infantry low.
- Corrected tooltips on the Tau Commander stating that he didn't have a melee
attack.
- The Shas'Vre Fusion Blaster damage against infantry heavy high increased to
match the other damage values.
- Drone Squad unburrowing now does morale damage.
- Kroot Shaper now has Feral Leap like other Kroot infantry.
- Fixed a bug with Tau's Iridium Armor wargear not working properly.
- Tau vehicles now have death explosions.
- Barracuda's Missile Pods now fire simultaneously.
- Barracuda's Ion Cannon morale damage increased slightly.
- Crisis Suit Missile Pods can no longer attack ground.
- The Krootox now uses their own sound set instead of the Carnivores'.
- Enabled the Snare Trap's sounds.
- Fixed an incorrect fire on the move penalty on Haemonculus' Destructor and
Splinter Cannons.
- Soul essence spawned by the Slave Chambers with Torture Pit Add-on can no longer
spawn in inaccessible locations.
- Dark Eldar generators death explosions now have proper morale and damage values.
- Tahril no longer takes up population cap.
- Adjusted the min damage value of the Ravager's right side Disintegrator.
- Archon Tahril now benefits from the Poisoned Blades upgrade.
- Fixed a bug with the Trophy Rack wargear not affecting Tahril's melee weapons.
- Psyocculum now increases the range of Veteran Superior's pistols to match the
ranges of her squad members' weapons.
- Adjusted the damage of the twin Penitent Engine melee weapon to match the main
melee weapon.
- Added morale and physical damage to Sisters of Battle generator death
explosions.
- Fixed a bug with the Sisters of Battle Emperor's Blessing wargear that was
causing infinite health degeneration.
- Added a death explosion to the Excorcist.
- Added hotkeys for the different Field Logistics upgrades and Mechanized
Production Efficiency. >> Add the actual hotkeys.
- Enabled the Living Saint's sync kills.
- Fixed Ecclesiarchal Servitor's get up animation.
- Fixed Death-Cult Assasin's get up animation.
- Fixed Missionary's get up animation.

Chaos

- Reduced the maximium heavy weapons capacity of cultists to 2.


- Chaos Heavy Weapons research now increases Cultist max heavy weapons by 2.
- Hell Talon damage against vehicles and buildings reduced by 10%.

Dark Eldar

- Haemonculus Lab requisition cost increased to 200 requisition/50 power.


- Hall of Blood cost reduced to 225 requisition.
- Cruicible of Malediction duration reduced to 6 seconds.
- Scourages minimum broken time reduced to 5 seconds.

Eldar

- Call to War research time reduced to 45 seconds.


- Ranger damage reduced by 10%.
- Farseer cost reduced to 220 requisition/80 power.

IG

- Hellhound fire on the move penalty increased to 0.4.


- IG Listening Post addon cost increased to 100 requisition/60 power.
- Kasrkin Grenade cooldown increased to 60 seconds.

Necrons

- Necron global power upgrade cost reduced to 350 power.


- Necron global power upgrade 2 cost reduced to 550 power.

Orks

- Stormboy squad cost increased to 180 requisition.


- Grot infiltration cost increased to 50 requisition/20 power.
- Big Mek teleport cooldown time increased by 10 seconds.
- Nob squad building damage reduced by 10%.
- Trukk buildtime increased by 5 seconds.

Sisters of Battle

- Inferno Pistol research cost increased to 50 requisition/30 power.

Space Marines

- Smite cooldown increased by 15 seconds.

Tau

- Firewarrior commander damage decreased by 10%.


- Kroot shaper buildtime reduced to 20 seconds.
- Vespid jump starts half charged.
- EMP grenade duration time reduced by 5 seconds.

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