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Necromonger

Medium humanoid (any race), lawful evil

Armor Class 20 (necromonger plate)


Hit Points 136 (21d8 + 42)
Speed 30 ft

STR DEX CON INT WIS CHA


17 (+3) 16 (+3) 15 (+2) 11 (+0) 12(+1) 12 (+1)

Saving Throws Str +6


Skills Athletics +6, Intimidation +7, Religion +3
Damage Resistances necrotic
Senses darkvision 60 ft., passive Perception 11
Languages Common, Elvish
Challenge 5 (1,800 XP)

Shadow Devotion. The necromonger has advantage on saving


Image Credit: Spongeman

throws against being charmed or frightened.

ACTIONS
Multiattack. The necromonger makes three melee attacks or
two ranged attacks.

Poleaxe. Melee Weapon Attack +6 to hit, reach 10 ft.,


Necromonger one target. Hit: 8 (1d10 + 3). When the attack hits, the
necromonger chooses the type of damage from the following
options: piercing or slashing.

Shadow Rifle. Ranged Weapon Attack +6 to hit, range


100/300 ft., one target. Hit: 13 (3d8) necrotic damage.

Necromonger
Lead by a maniacal leader, the infantry of the Necromonger Plate
Necromonger empire are the fanatical foot soldiers
of a religous sect who believe that all life is an afront Armor (plate), rare
to the Raven Queen. Originally made up of shadar
kai, most of the rank and file necromongers are now Crafted of steel using advanced technological methods,
converts, forced to join the legions of the Shadowfell necromonger plate is designed to be comfortable
or die. and protect its wearer against the necrotic energies
Keep What You Kill. Necromongers believe that of the Shadowfell. While wearing this armor, you
all souls are in a state of misery, one that can only have resistance to necrotic damage and whenever
be cured by rebirth into a mysterious and unknown you make a Charisma (Intimidation) check against a
state on the Shadowfell given by the grace of the creature not of the Necromonger Empire, double your
Raven Queen herself. Thus to a necromonger, death is proficiency bonus on that check.
glorious and honorable. In this philosophy the taking
of another's life is also sacrosanct, entitling the slayer Shadow Rifle
to their victim's property and position. Because of
these beliefs, necromongers train constantly, learning Weapon (laser rifle), rare
to master their arms and armor, always ready for the
next insurgence and the next kill. Created through Shadow magics mixed with
Shadow Technology. Through their assaults upon knowledge of advanced technology, shadow rifles are
various worlds, the necromongers have discovered futuristic weapons that deal that necrotic damage.
numerous technologies across the multiverse. They require no ammunition, have a range of 100/300
Infusing these discoveries with the energies of the feet and are two-handed.
Shadowfell, the necromongers have learned to create
devastating weaponry unknown to only the most
advanced of civilizations, making them seem virtually
indestructible to less technological realms.

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