a
AppiTionAL HirDiz AcTIvATION DURATION
Sneak Attack DRAIN
Wonnrovs ITM ( Boon ) - Rare (Rocug ONT)
“Swift is the arrow, dark is the thorn.”
This shattered arrow holds the hallmarks of years of use
told by its wear and age. When held in shadow, one is able
to glimpse wet blood upon the arrowhead not present in
the light. it Even appears Sas to the touch, and it is
almost always cold. These characteristics suddenly vanish
when brought into the light.
- While in the User’s Possession, they feel a creeping draw
from the item and are able to access its boon.
- STRIKE TRUE: Once per Encounter, as an Action, the user
can expend a Hit Die into the arrow to gain an additional
1d6 Sneak Attack Die for 1 Minute.‘Wonprous Ir (BOON) - RARE
"Hair and teeth, A men got those two things, he's got tall?
This delicate hair pin seems to hold a form ofa
monstrous tooth at its base before extending into a six
inch silver spike, This spike is presented with four
sides, each holding a small indention which holds an
even smaller gem. The delicate nature and the interwo-
ven spirallin, ng ‘gold begs the questions why something
ornate would be topped with a petrified relic?
- This must be Worn to function.
- The Rite of Bloodkin is quite ancient and therefore rather
simple. Over the course of a Short Rest, the user must drip
their blood across the Twelve Stones embedded on the pin
while naming off the sires of their line who have carried
magic before them, Alter completing the list or pleading a
case for Sponsorship without forbearers, the pin will decide
‘on whether to grant its boon to the Lineage Represented.
- The DM must decide whether this is a convincing
attempt before granting the boon.
The user gains I additional Metamagie option as long
as the item remains on their person. This Choice cannot
be altered after the initial decision,
- Fup Macte: When the user hits a target with a spell
atiack, they can expend Sorcery Points to deal additional
damage to the target. The extra damage is 1d4 Force
Damage per Sorcery Point expend
-Ifelutched for a Melee Attack, this attack is still considered
to be Unarmed, but it deals Piercing Damage.‘Wonprous Ir (Boon
"Watch the stars, and see yourself running with them?”
This golden collar is fashioned into the shape of a slatted
necklace of delicate design. One of its four layers is a
smooth cold white rock that bears some hallmarks of an
arcane origin. When examining the inner collar while
under shadow or darkness, vast nebulas and distant stars
are revealed to the naked eye.
- This must be Worn to function.
- To activate this boon, the user must entirely deplete their
spell slots and then take a Long Rest while gripping the
collar in an attempt to unlock its depth of arcane secrets.
- SPELL-SLINGER: This item grants an additional +1 to all of
Saving Throw DC’s cast from the user.
- GLEANED SECRETS: The user is capable of performing
Ritual Spells in Half of the additional time normally
needed (5 Minutes).Wonprous lem (Boon ) -RARE
“Destiny is not fate, it's navigation.”
At its heart, this worn bronze and gold device loosely
holds a crystalline green gem that seems to sI
without rhyme or reason. The goldea housing spins
freely within the bronze structure along a series of
cece Yet, whatever this might mean is a mystery to
the unstudied.
- This must be kept in the User's Possession to function.
- Taking a Short or Long Rest to study a detailed map of one's.
location with this compass. If successful in their study, one
gainsa deeper understanding of the ebb and flow of natural
fey lines around them.
- From THE WILDLANDS: This item grants the following
Boons and Abilities as long as the device is on their person.
These sclections cannot be altered after the Initial Choices.
-The ability to percisely judge direction of travel accurately on
the Material Plane, becoming lost only by magical means.
- The user gains One additional ‘Favored Terrain’
and ‘Favored Enemy’.
- The user gains I Cantrip from the Druid Spell List as
well as access to a modified ‘Druideraft cantrip. This
version of the spell has a J minute casting time.at = Di an
s
DIvINE SMITE Lay On
ENHANCEMENT HANDS
‘Wonprous Irem (Boon ) -RARE
"Tt is not the oath that makes us believe the man, but the man the oath.”
As symbols of a lost faction that did not survive the tides
of passing ages, so now these once highly regarded
beacons of this fallen order still hold some regard.
where oaths still hold sway. It is said when inquired
what befell this order “These souls stood alone at
Gjallerbru, and that answer is enough.”
- This must be Worn on the outside of clothing to function.
- Defending ground against aggressive oppression will Unlock
this item’s functions for the user.
- ALL FoR ONE: The healing pool for ‘Lay on Hands’ has
an additional +5 Hit Points of recovery.
- ONE For ALL: When dealing damage with Divine Smite,
the user can Rerolf 1’s but must take the Second Roll.
PATREON| |DUNGEON_ScRIBEWonprous Irem (Boon ) - RARE
"Four legs good, two legs bad.”
This small leather and fur cuff is accented by a mixture of
bone chips and a jaw of ancient animals. It has P<
down through generations of village elders, with each
adding a small addition. This Leads to a visual stepping
stone to generations past.
- This item must be Worn to function.
- Burning incense in a small Ritual from an animal skull over a
Long Rest and meditating on those who walked the path before
them will give access to the cufl's Abilities.
- ANCESTRAL MEMORY: Wearing this grants access to Wild
Shapes of an advanced caliber.
- PRIMAL ForMs: Increases the MAX CR of possible.
Wild Shapes taken.
- 1/4 becomes 1/2
- 1/2 becomes I
- All forms afterwards are limited to +1 CR higher
than the listed Maximum for that Level.
- ANCIENT BEASTS: The DM can grant a list of Animal
spirits contained within the cuff that the player sees in a
vision during the Ritual.
- Naure’s CALL: The user can cast ‘Animal Friendshij
without use of a Spell Slot up to Half the user’s Proficiency
Bonus per Long Rest.