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CABARAN KREATIF STEAM PGSM:

PERTANDINGAN ESEI BAHASA INGGERIS


SEKOLAH RENDAH (TAHAP TINGGI)

NAME : KHAIRUNISAK NASUHA BINTI KHAIRUL EFFENDY


I/C NO : 090617-01-0658
THEME : STEM INNOVATION
ESSAY TITLE : Empower STEAM for The Schools

An evolution of STEM to STEAM is happening. Nowadays, the idea to include


the arts into the STEM educations are getting more attention. In my opinion, there are
three keys that the school of STEAM must have. There are STEAM in mobile learning,
STEAM in multimedia learning and STEAM learning that designed to fit each student.

In the decades to come, schools will be very different from what they are today.
Much of this is because of advances in technology, which will be used to make
schooling more fun and effective.

Mobile learning enables us to learn without even coming to school. During the
pandemic scenario this year, it is unavoidable alternative as mobile learning allows
learning anytime, anyplace and anywhere.

Mobile learning apps that incorporates STEAM elements for instance; ‘Alphabet
Book’ is one of the most important teaching tools that is used in early education. This
electronic format of alphabet book with the accompany of sound, animations and
interactive hotspot will encourages children to write and read in more fun ways.

Nowadays, schools are equipped with a lot of screens or even holographic


display for more interactive learning. For example, virtual classroom via Google
Classroom, Wakelet, Zoom, Google Meet and many more.

Lastly, STEAM also will allow the teachers to design lesson to suits each
student better. By using fast, reliable, and accurate assessment software such as
Kahoot!, Quizizz, and Canva, the teachers would be able to monitor the student’s
progress quickly and easily. It is also will remove the frustration of competition in
today’s standardised examinations.

(258 words)

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