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Mentalism Imp
Mentalism Imp
Principles:-
Eqivique
Repeat it ploy
Psuedo fish
Cups principal
Springboard
Limiting by inclusion
Confirmation principle
Imagination fish principal
Restriction without seeming restrictive
Dual reality
Air writer principal
Voiceless principle
Psychological force(gesture,verbal, physical,mental)
Psycho mechanical force
Piggyback principal
Hoy principal
Wash principal
Anagrams
Cryptext principle
Barnum statements
Berglas effect
Shout let it all out
Be right and wrong at the same time
Priming
Body language reading
Meta prediction
Misses as cold reading
Abstract connection
Dreams and visions
From misses to hits
Pegging
Preshow
Stogging
Billet,card work
Brainplay principal
Reframe principal
Mental snap change
Isolation principal
Hanging statement
Hand morphing principal
Mental Oracle
Corridor ploy
Air fish ploy
Peter turner anagram ploy
Gap filter
Point of reference principal
Peter turner billet ploy
Tambola principal
Y.g.i principal
Liar principal
Between the lines principal
Jazzing
T.N.T principal
Bolder approach principal
Mohammad astrum principal
FRQZXW principal
Vale principal
W.H.P principal
Flip flap principal
Line principal
Outs principal
Pushing principal
Racionation principal
Stop & time force
Increment force
Make misses hits by switching
Pegion hole principal
Pause and restrict principal
Small but interesting principal
The Nando's principal/culling
Lead and pace principal
Lipping principal
The wonderland principal
Storytelling principal
Fortunate principal
Morgan cold read principal
The Bob principal
Issabella principal
Circle force principal
Pateo principal
True mysterious principal
Trojan horse principal
Wonder words principal
Zoom principal
Yin-Yang principal
One-ahead principal
Old witch doctor ploy
Angel&devil ploy
Abbreviation ploy
Cloaking technique
Placement principal
Boomerang force
Thaught so and thought not ploy
Coupling/Recycling technique
Sunrise principal
Frame ups
Silence ploy
Countdown principal
Dunninger ploy
Max maven bluff
Preacher principal
Context miss
Ruler force
Coin spin force
Palm mystery principle
Location principal
Double bind principal
Tetris force
Miss-Hear principal
Failure free