Professional Documents
Culture Documents
Submitted to:
Mrs. Arjie Domingo
(05/13/2021)
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Proponents:
Name: Acosta, Aliah Nicole M.
Course and Section: Bachelor of Secondary Education Major in English
Institute: Institute of Education
Address: Salangan, San Miguel, Bulacan.
Telephone number: 09169062342
Email Address: aliahacosta91@gmail.com
ACKNOWLEDGEMENT
Before this study was finished the researchers has come into many errors, stress and
problems. One of those is the lack of resources of the information. The researchers find many
ways to be able to make this study successful, they borrowed gadgets, books and articles in able
to have information sources. In expressing their simple appreciation, Researchers want to thank
the following:
Teacher. Researchers want to thank their teacher for the exemption and sympathizing in building
and creating this research. They also want to thank her simple help for the grammar, analyzing
and defining other word that is not familiar in their vocabulary. Otherwise, they want to thank the
guide that is a big help the teacher give to the researchers usually for the subject teacher.
Student. For cooperating in the systematic survey the researchers conducted, they want to show
the simple appreciation by saying thank you. If it is not because of them the research would never
be finish.
Parents. The researchers want to thank their parents for the moral, emotional and financial
supports they give to them. For the guidance and care they give during the investigation of the
study. They also want to thank the simple effort they give by means of cooking their meals for
the researchers to be able to think clearly and have strength to do the research study. Also they
want to thank the simple advice their parents give and mostly for the love.
Researchers mostly want to thank our mighty God, for his guidance and blessings, for his
help and love. They want to thank Him because he answers all their prayers and it is to finish this
study successfully.
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therefore acquisitions of second language. The evidence collected from this study will be used to
inform parents to supervise children about healthy screen time, for community to make use of
technology upon learning second language at the same time, and for the future researchers.
Moreover, it presented factors which have the greatest influence on the exposure of children to
screen time. This study addressed the following questions:
1. How many times the children ages 5-7 years old spend with gadgets?
2. How many the communicative ability and second language proficiency of children exposed
in gadgets be described in terms of?
a. Child ‘s experience using technology
b. Social media platforms
c. Other factors in acquiring SLA.
3. Is there a significant relationship between screen time and second language acquisition?
Conceptual Framework
Screen Time
Stephen Krashen’s Theory of Second Language Acquisition is used in this study. Acquisition is
the product of subconscious experience of children being exposed in language. It requires natural
interaction to target language and does not concerned in utterances but in communicative act.
Second Language Acquisition of children exposed in gadgets follows inductive approach which
children is actively engaged in the process by the use of gadgets that enables active and
interactive engagement of L2 learner.
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METHODOLOGY
Research Design
This study aims to show common themes that using gadgets contribute in child’s Second
Language Acquisition, factors affecting child’s engagement in technology, to provide views about
stage where language acquisition best occur. To address these aims, this study follows Mixed
method research design aims to offer a complete description of main body of issues, development
and implication of gadgets in child’s Second Language acquisition by providing statistical data to
further analyze findings. It addresses common themes as a major determinant used to gather in-
depth insights in this study.
Participants
Population were taken in San Miguel, Bulacan with the sample size of 50 using quota sampling
technique, a non-probability sampling where researchers select sampling size that represent the
population with non-random criteria. Sample size was selected on the basis of age (5-7 years
old), technology engaged, English as second language, Filipino citizen, currently resided and
enrolled in any schools located at San Miguel, Bulacan.
Data Collection Technique and Sampling Procedure
This study investigates the communicative development by children exposed in gadgets and the
relationship between second language acquisition and child’s screen time at San Miguel, Bulacan.
To determine the relationship between screen time and child’s SLA, semi-structure survey
questionnaire is made through Google forms and divided into three parts; demographic profile,
child’s SLA being engage in gadgets and communicative skills developed. Demographic includes
name, age, gender, school name, and address. Second part of questionnaire includes sample
size device type, screen time, experience, media or website used, and other factors that
contributes in acquisition of language. The third part of is 1 set of likert scale type of questions
which respondents choose from verbal descriptors; strongly agree, agree, neutral, disagree, and
strongly disagree. This part contained 15 items that focus on communicative skills developed by
the use of gadgets. After qualified respondents agree to researcher’s invitation, survey
questionnaire link is administered in Messenger app. Responses were collected in Google forms.
To investigate the communicative skills of children, respondent is encouraged to send a video of
their child speaking in English language. Data output is presented in the form of text, graphs,
statistics and videos.
Data Analysis
This study uses variety of data analysis method; Thematic generation, Citation analysis, Content
analysis, and parametric test, mean. This is to analyze the data gathered from interview and
survey to provide a descriptive, clear and complete information. Mean is used to get the average
mean response from the sample size. Researchers uses Thematic generator analysis to get the
domain summary and draw the common theme. Other analysis method researchers used is
Content analysis to examine meanings, relationship between screen time and child’s SLA,
common themes formulated, and other concepts. For better evaluation of data, researcher also
used Citation analysis to cite relative importance and meaningful insights related to this study.
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Age
24%
50%
26%
7 6 5
Figure 1: Age
Researchers sample size target are children age ranged 5-7 years old to address the assumption
that young learners have high potential in acquiring languages rapidly, efficiently and proficiently
that age factor is determinant that influence Second Language Acquisition thus, early age is
superior in L2 acquisition than adults. According to this assumption, adults said to be fail to
achieve fluency in second language while children seem to be like native speakers when exposed
at second language at early age (Lenneberg, 1967). This research aims to draw the gap of
previous research where technology is considered as facilitating tool in language learning
unfortunately, college students are involved in the process (Chai et al., 2008). This study found
lack of validity since adult age is inferior language acquisition. This claim is supported by
observation made by Ellis (1986, p. 107) states that there is a period when language acquisition
happened naturally because brain is no longer able to process language after a certain age. In
particular, Krashen et al., (1979) draw from the research literature and indicate that the older is
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Gender
38%
62%
Male Female
Figure 2: Gender
This study found that among 50 sample size, 62% are males and 38% are females. Therefore,
this claim that male children are more engaged in using gadgets than females. This finding is
similar to longitudinal study of Sylvén and Sundqvist (2012) found that male is more engaged in
the former, and females are in the latter.
Screen Time
20%
40% 8%
32%
II. How may the communicative ability and second language proficiency of children
exposed in gadgets be described in terms of?
a. Child’s experience using technology
b. Social media platforms
c. Other factors in acquiring SLA
Experience
18%
42%
40%
Factors
26%
44%
30%
This study aims to identify other factors than using of gadgets that contribute to Second Language
Acquisition of children. Findings showed that 44% of the sample size claims that daily
conversation is one of determinant of child’s Second Language Acquisition since English
language is Filipino’s second language. According to Muntean (2011) social interaction, and
cooperation the second language learner becomes motivated. This study is emphasis that social
interaction is one of major factors that contribute to acquisition of language. In addition, Swinburne
University of Technology (2017) state that social interaction could involve collaborative use with
peers and/or involvement with the student’s teachers or caregivers. In addition, Cross-Sectional
study conducted by Honig (2007), purported that caregivers and teachers plays vital role in social
context where language acquisition occurs. Such that, parents, teachers and caregivers need
awareness and understanding of how language is organized.
13%2%
15%
53%
17%
Figure 6
This study aims to specify media platform which children are more engaged in such as YouTube,
apps e.g. Lingo kids, Fun English and particular games. According to Alexia (2011), YouTube is
one of the most popular websites. Duffy (2008) states that instructors use this website to teach
English language as stated by Duffy (2008). This study found the role of YouTube in acquisition
of second language. The results gathered shows that most of children relies on YouTube as it
garnered 53% from 50 sample size. This results are similar to Cross-Sectional and Longitudinal
study of Dutch et al., (2013) found that one-third from 119 sample size watched shows through
YouTube on their parent’s cell phone making increased exposure a detriment to their language
acquisition. In addition, Alexa (2011) states that YouTube is one of the most popular websites.
YouTube is being increasingly used by instructors to teach the English language (Duffy 2008).
Based on the results of this study (see figure 6), there is 2% of sampling specify that mobile
games specifically Mobile Legends contributes to language acquisition. Therefore, this study also
sees the potential and benefits of games in child’s Second language acquisition to provide a
meaning language practice. This finding supported by early studies of Reinders (2017) which
findings showed positive effects of games in child’s willingness to communicate, motivation and
allows language socialization. Study of Swain (1985) and long (1981) in second language
incorporate the use of massively multiplayer online role-playing games (MMORPGs) which people
play against others while players are cooperating, competitive communicating with much
exposure in second language and L2 output by interaction which are the factors that involved in
Second Language Acquisition process. In which people play with and against others online, and
simulation games, in which players create and communicate in virtual worlds, create many
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opportunities for collaboration and competition and rich opportunities for exposure to L2 input as
well as opportunities for L2 output and interaction, all of which have rich theoretical bases in
second language acquisition research.
III. Is there a significant relationship between screen time and second language
acquisition?
Data gathered from survey questionnaire purports that 72% of the participants child spend more
than 2 hours’ day in using gadgets, 40% of this spend more than 4 hours per day (see figure 3).
However, study conducted by Funk et al., (2010) suggest to limit the screen time of children older
than 2 years old to not more than 2 hours per day. Furthermore, to measure child’s L2 acquisition,
participants response was analyzed and found that 84% of sample size acquire L2 (see figure 8).
This claim is similar to findings of study conducted by Anderson et al., (2001) claims that
educational programs in media support pre-school age children because of comprehension
occurs while being engaged in using media. In conclusion, this study claims that hours spend in
using gadgets positively correlates in child’s second language acquisition.
Item 5 4 3 2 1 MEAN
VD
1 65 124 15 2 0 4.12 A
2 45 120 33 0 0 3.96 A
3 55 156 0 0 0 4.22 A
4 70 104 30 0 0 4.08 A
5 80 108 21 0 0 4.18 A
6 40 108 45 4 0 3.94 A
7 95 88 21 4 0 4.16 A
8 45 104 36 6 0 3.82 A
9 95 84 24 4 0 4.14 A
10 55 120 21 4 0 4.00 A
11 65 128 6 6 0 4.10 A
12 45 112 27 2 3 3.78 A
13 60 116 21 4 0 4.02 A
14 60 72 45 10 0 3.74 A
15 16 104 27 6 0 3.94 A
Conclusion
This paper has means to show the inadequacy of the past researcher discoveries that neglected
to perceive the ramifications of language acquisition before literacy, cognitive and psychological
development. Since technology has seen as supplementary tool to engage children, this research
uses technology viability as a premise to create communicative ability, interactive way
subsequently acquisitions of second language.
Technology assumes an essential part in children’s all part of improvement particularly since we
are in digital era. It very well may be useful in the event that they use it adequately. Children alone
can't decide their constraints in utilizing those technology apparatuses. Thus, the specialists
recommend that a parent should know the age-suitable electronic gadget for their child and they
ought to have an information on how these gadgets can be utilize viably to accomplish a decent
environment for those kids to become familiar with the language more agreeable.
It is not surprising that tech savvy children are more exposed in second language as gadgets
opened opportunities for them to acquire English language at early age. Generally, this study
supports Krashen et al., (1979) indicate that young are better exposed in second language. This
claim is supported by observation made by Ellis (1986, p. 107) states that there is a period when
language acquisition happened naturally because brain is no longer able to process language
after a certain age. Furthermore, this study suggest more research is necessary to maximize the
potential of games in young learners’ acquisition of second language since age factor is one of
major considerations in validity of this study. Finally, researchers point out benefits and social
interaction websites and media offer that greatly contributes in acquisition second language.
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• Chai, J., & Erlam, R. (2008). The effect and the influence of the use of video and captions
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• Sundqvist, P., & Sylvén, L. K. (2014). Language-related computer use: Focus on young
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• Sundqvist, P., & Sylvén, L. K. (2014). Language-related computer use: Focus on young
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APPENDIX
Survey Questionnaire
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