Professional Documents
Culture Documents
Changes
Changes
91 RELEASE
- New BulbTracer-module to create meshes from within MB3D. Its supports the
complete workflow of creating,
smoothing and previewing the meshes, so no additional software is required. It
works fully multi-threaded,
so it is fast, too.
Hints:
- to get started just press the "BTracer"-button to open the new module and
press the
"Import parameters"-button to import the current fractal
- the sizing/positioning works the same way as in the VoxelStack-module, also
the preview works very similar, but there are 2 new size settings for faster
display
- to get started quickly hust hit the "Generate Mesh"-button and watch what
happens.
You should get a small preview window showing the mesh if all worked right.
If not, there is probably some problem with the OpenGL-display. In this rare
case
you can still create the meshes, but not preview them from within MB3D. You
may use MeshLab instead.
- Level of detail: Increase the "volumetric resolution" setting. Usually a value
of 100...200 is a good start,
and can 200...300 gives good results. The higher the value, the more detail,
but also the more
vertices and faces are generated, leading to larger files and more consumption
of memory.
- Smoothing: There are two different smoothing options:
- oversampling: smoothes the mesh during creation and leads to increased
creation time
- Taubin-smooth: post-processing, usually very fast
It depends on the fractal which works the best, some fractals work best with a
combination
of both.
- Cancelling: you can cancel the mesh generation at any time and preview the
changes
which were made so far. This is the default behaviour. If you want just
cancel,
you can change this behaviour by chosing the option "Cancel immediately" from
within
the "Cancel type"-listbox.
- Saving: Usually also saving is very fast and is done automatically. But if you
want to try out many settings,
you may want to turn saving temporary off. In this case, just choose "Dont
save, only preview" from
the "Save type"-listbox
- Have fun!
V1.90 RELEASE
- Support for animated (height)maps! They are defined in the "Map Sequences"-window
in the Prefs-section
and saved as local properties, i.e. you may use them independly of a specific set
of fractal params.
- You define an image sequence by filename, start frame, end frame, loop setting
and frame increment
- You assign this sequence to a logical map channel (any number) you wish
- You use this channel as map number in your fractal, e.g. as color map or
heightmap
- Now you can preview the state at frame [n] by changing the frame number in the
main view
(this is just for test render, not for animating)
- When you use this fractal in the animation window, the map will now be
animated, i.e. at each frame
of the animation the corresponding frame of the map will be calculated
(accordingly to the settings
you made) and the image-file will be loaded. If no image file is found it is
asumed to be "black".
- Navigator-size may now be altered (you must expand the right toolbar to see the
"Navigator size" control),
the last setting is stored to the ini-file. Please note, that the size can only
be defined in percent
by using the arrows or listbox, but not by changing the window-size directly
(this is due to some historic
implementation details).
- Global rework of the UI, added theme-support, made "Glossy" the default theme,
changed the captions of some buttons in order to make them more readable
- Formula-Window:
- exchanging of formulas now works in two directions
- New Info-Section at the main window, which now has a button to reach the official
bug-reporting tool,
please use the bug-reporting-tool to report bugs if possible!