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Loner Character Pack #1

Stat Pack

Turbo-Charged 20mm Miniatures Game


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WARLANDS
Loner Character Pack #1
Stat Pack
Written By: Tony Kenealy

Editor-in-Chief: Jane Kenealy

Layout: Tony Kenealy

Warlands Original Concept and Design: Simon Mackenzie

Photography: Tony Kenealy

Logo: Keith Curtis

Miniatures Sculpting:
Harry Coit

Miniatures Painting:
Kirk ‘Ironblood’ Brownell

© Copyright 2012, All Rights Reserved. This material is protected under the copyright laws of the United States of America. No part
of the material or artwork contained herein may be reproduced, stored in a retrieval system, or transmitted in any form or by any
means, electronic, mechanical, photocopying or otherwise, without the prior permission of Aberrant.
Aberrant and the Aberrant logo, Warlands and the Warlands logo are registered trademarks owned by Aberrant.
All trademarks, including all places, names, character names, things and their distinctive likenesses, are the property of Aberrant.
This product is a work of fiction. Any similarity to persons, living or dead, organizations, or to actual companies, products or events, is
purely coincidental.
version 1.0

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Tiny and Doc

Born in the ruins of a crumbling city, where life was hard and
families had to fight for what they could get, Tiny and Doc are
twins, but in their case one got the brains and the other got the
muscle. Doc was not expected to live when he was born; his small
body was weak and hardly able to sustain life. But even from an
early age, Tiny was devoted to his brother, protecting him from
those who would mock the “little monster.” Tiny was not blessed
with brains, but his body more than made up for that and he fights
for both of them to survive. Abandoned at an early age, they
carved out a life for themselves in the wastelands, doing whatever
they needed to survive.
Doc is smart, but cruel – the only person he ever shows feelings
for is Tiny. Doc’s legs stopped working long ago and now he is
carried around on Tiny’s shoulders. Tiny would do anything for
Doc, and protects him ferociously.
They live as guns for hire, but have been known to take control of a gang when it suits them. If
things get too dangerous, Doc knows when to tell Tiny to cut and run. Tiny does know how to drive
and when driving will place Doc on the passenger seat. Doc may not be mobile, but when it comes
to firing a weapon, he is a sure shot.

Lefty
Lefty must have had a real name once, but not even Lefty can
remember it. His past life is all a blank. His first memory is of
waking up in a crashed Valiant WS, upside down in a ditch
at the side of the road. How long he had been there or how
he got there, he could not remember. All he can remember is
the pain in his right arm which was crushed and twisted. He
managed to crawl from the wreckage and stagger through the
wastelands until he found an old abandoned gas station. Here
he found water and roadkill for food. His right arm was useless
but, biting through the pain, he strapped a strip of metal to his
arm to keep it stable.
Over the coming months, he learnt to use his left arm more
and more, and the muscles grew bigger and stronger. He
travels the Warlands as a gun for hire. His favorite weapon is
the crossbow with his own design of an autoloader, a necessity to replace his useless right arm.

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Tiny and Doc: 0 - 1 Cost: 20 Points

Tiny
MV RC CC TN DM CL AM
4 3 7 10 5 4 6
Model Type: Pedestrian / Loner
Gear: Automatic Pistol, Blaster Body Armor, Knife

Automatic Pistol Blaster Body Armor


Range: Close Combat 5” Power: 1d6 ROF: 2 Equipment Profile: Saves on a 1d6 roll of 4+
Special Rules:
Knife
On a successful roll, model takes no damage.
Range: Close Combat Only Power: 1d6
Must make individual save roll for each hit.

Options:
May select any 1 weapon from the Personal Weapons section of the Armory in Macs Body
Shop at no additional points’ cost.

Special Rules:
Tiny will always be accompanied by Doc; you cannot use Tiny without Doc at the start of the
game.
Tiny and Doc activate at the same time.
Range Combat Attack against Tiny – If a shot misses Tiny, roll 1d6; on a roll of 6, the shot hits
Doc.
Protect – Tiny will always protect Doc. All close combat attacks are against Tiny and not Doc.
(See Close Combat Attack)
Rage – If Doc is killed, Tiny goes into a rage. If on foot, Tiny will shoot all his weapons one after
the other, firing one, then dropping it to fire the next weapon at any target or targets (friend or
foe) within 6”. Once all weapons have been fired, he will charge the nearest model within 8”
and attack it in close combat. If he survives the close combat or there is no target within range,
he will leave at the nearest table edge and play no further part in the game. If Tiny is driving
when Doc is killed, he will fire all the vehicle’s weapons at the closest target or targets (friend or
foe) and will then Ram the nearest vehicle. If he survives the ram, he will immediately stop the
vehicle, get out and will leave at the nearest table edge and play no further part in the game.

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Doc
MV RC CC TN DM CL AM
1 8 3 12 4 8 6
Model Type: Pedestrian / Loner
Gear: Automatic Pistol, Blaster Body Armor, Knife

Automatic Pistol Blaster Body Armor


Range: Close Combat 5” Power: 1d6 ROF: 2 Equipment Profile: Saves on a 1d6 roll of 4+
Special Rules:
Knife
On a successful roll, model takes no damage.
Range: Close Combat Only Power: 1d6
Must make individual save roll for each hit.

Options:
May select any 1 weapon from the Personal Weapons section of the Armory in Macs Body
Shop at no additional points’ cost.

Special Rules:
Doc will always be accompanied by Tiny; you cannot use Doc without Tiny at the start of the
game.
Doc and Tiny activate at the same time.
Doc activation steps are carried out at the same time as Tiny. Roll for Doc’s shots separately.
Range Combat Attack against Doc has a penalty of -2RC. If a shot misses Doc, roll 1d6; on a roll
of 6, the shot hits Tiny.
Power Hungry - Doc is power hungry. If the leader of the force containing Tiny and Doc is killed,
Doc will take over as leader. If there is a Champion who should take control, roll a cool test for
Doc and a cool test for the Champion. If Doc rolls higher, he takes control of the force; if the
Champion wins then Doc will force Tiny to leave the game.
Persuasion - If Tiny is killed, Doc will continue to fight, but can only crawl 1” per activation. He
can try to persuade another model to pick him up. During his activation, Doc must win a cool test
against another model within 6” to force that model to pick him up and carry him. If Doc wins, that
model will activate and run to Doc; immediately place that model in base-to-base contact with Doc
even if it has already activated this turn. Upon Doc’s next activation, he is picked up and now the
two models act as one. If Doc loses the cool test, the model will ignore Doc’s cries. Doc can only
attempt to persuade 1 model per activation.
Tactical Withdrawal - If a force in which Tiny and Doc are members is reduced to 25% of its
starting points’ value, Doc and Tiny will run away. Upon next and all subsequent activations, Tiny
and Doc will move towards the nearest table edge at full movement until they have left the table.
Vehicle Maneuvers - If Tiny is driving a vehicle, Doc will act as Gunner. If Tiny exits a vehicle, he
always takes Doc with him. Tiny and Doc have the ability to Bail Out of a vehicle as if they were
passengers and not crew. (See Bailing Out in the Core Rulebook)
Close Combat Attack – In close combat, any attack must be between Tiny (or the carrier) and
the attacker. However, if Tiny wins, both he and Doc can roll for damage on the attacker. If the
attacker wins, the damage roll is only against Tiny and not Doc.

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Lefty: 0-1 Cost: 16 Points

MV RC CC TN DM CL AM
4 6 7 12 5 8 6
Model Type: Pedestrian / Loner
Gear: Automatic Pistol, Crossbow with autoloader, Blaster Body Armor, Steel Arm Brace

Automatic Pistol Steel Arm Brace


Range: Close Combat 5” Power: 1d6 ROF: 2 Range: Close Combat Power: 3d6

Crossbow with autoloader Blaster Body Armor


Range: 10” Power: 1d6 ROF: 2 AP: 2 Equipment Profile: Saves on a 1d6 roll of 4+
Special Rules: Special Rules:
On the first roll of double 1, the autoloader is On a successful roll, model takes no damage.
broken and ROF is reduced to 1. On a second Must make individual save roll for each hit.
roll of double 1, the crossbow is broken and
cannot be used.

Options:
May select any 1 weapon from the Personal Weapons section of the Armory in Macs Body
Shop at no additional points’ cost.

Special Rules:
Vehicle preference – Lefty will never be a passenger in a vehicle; he will always be the driver.
He prefers the Valiant WS over any other vehicle.
If Lefty is placed in a Valiant WS, he will always choose Load-Out Option #2. If he is placed in
any other vehicle, he costs an additional 4 points.

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Generic Loner: 0+ Cost: 12 points


This is the profile for a generic Loner.
Any character model can be used as a generic loner instead of its named character.
You must follow the restrictions specific to the game level you have selected (See Game Levels in
the Core Rulebook)

MV RC CC TN DM CL AM
4 6 6 12 5 8 6
Model Type: Pedestrian / Loner
Gear: Knife, Automatic Pistol, Fire Bombs, Blaster Body Armor

Automatic Pistol Knife


Range: Close Combat 5” Power: 1d6 ROF: 2 Range: Close Combat Only Power: 1d6

Fire Bombs Blaster Body Armor


Range: 3” Power: 1d10 ROF: 1 Equipment Profile: Saves on a 1d6 roll of 4+
Special Rules: Special Rules:
Once hit, any vehicle or Walker continues to On a successful roll, model takes no damage.
burn. Roll 1d6 at the beginning of every round Must make individual save roll for each hit.
it is on fire. On the roll of 1-2, it automatically
takes 1 point of damage; on a roll of 3-6, the
fire is extinguished.

Options:
May select any 1 weapon from the Personal Weapons section of the Armory in Mac’s Body
Shop at no additional points’ cost.
May select a second weapon from the Personal Weapons section of the Armory in Mac’s
Body Shop at 50% discount on points’ cost (rounding down).

Special Rules
Independent Character – May be attached to a unit or can be used to replace a member of a
vehicle crew.

Michael Curry (order #4886323) 6

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