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TOTEM OF THE Duck An Extension of the Path of the Totem Warrior for the Barbarian Class. Some warriors choose to take on the deep, spiritual journey of connecting with the natural creatures of the realm, letting the ancestrial knowledge of their chosen totem spirit to guide them through their worldly trials. This broad array of noble beasts eagerly bestow their ancient lessons unto the barbarian who binds their strength to their animalistic essence. Others instead discover the impossibly powerful majesty of the duck, eschewing the influence of inferior inspirations and instead devoting their strength and attention to these incredible beaked sentinels of ponds across the realms, in return being granted supernatural skill and ability in the image of their feathered patrons. Others still may just be ducks themselves turned into people. Regardless of the journey that has led a rage-fueled engine of destructon to discover the endless might and wisdom of these billed beasts that protect the planes, the rewards that lay in wait for those who prove their tenacity and will to their quacking masters shall be remembered as guardians of legend, flapping forces of nature whose deeds carve a bloody (and quite loud) path of glory through the ages to come. Inspired by the creative inquiries of actor Jon Heder in the development of the majestic Half-Ore Barbarian Lionel Gayheart, you, too, can now harness this unstoppable source of power. Quack quack, mother ****er. Artby Joma Cueto Totem of the Duck 1.0 Design by Matthew Mercer AS y ae. SpiriT SEEKER Yours is a path that secks attunement with the natural ‘world, giving you a kinship with beasts. At 3rd level when you adopt this path, you gain the ability to cast the beast sense and speak with animals spells, but only as rituals, as described in chapter 10 of the PHB, FEATHERED SPIRIT At 3rd level, when you adopt this path, you choose a duck as your totem spirit and gain its feature. You must make or acquire a physical totem object - an amulet or similar adornment - that incorporates feathers. bone: iconography, or crude, cartoonish drawings of a duck. At your option, you also gain minor physical or mental attributes that are reminiscent of a duck. For example. you may develop feathers in certain areas of your body that require consistent grooming, or subconsciously quack to yourself when confused or met with an unnerving sound. Your totem animal might be an animal related to a duck, though more appropriate to your homeland, but let's be honest... its a duck. Why else would you be reading this? Duck. While raging, when an attacker that you can see targets you with an attack, you can use your reaction to impose disadvantage on the attack roll, helping you to shrug off the blow. Like water off a duck’s back. Aspect OF THE MALLARD s At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose a different animal than the duck provided in the Totem Warrior path (pg 50 PHB), but once again... you want the duck. ‘Duck. You gain resistance to acid damage, as the liquid mostly slides off your strangely waxy exterior. In addition, you gain a swim speed equal to your walking speed. Sprerr WALKER At 10th level, you can cast the commune with nature spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast (let's just assume a duck) appears to you to convey the information you seek. DucKTemic ATTUNEMENT ‘At 14th level, you gain a magical benefit based on a totem animal of your choice. You can choose the same animal you selected previously or a different one, but if you've come this far, don't be a dick. Choose the duck. Duck. While raging, if you hit a creature with a melee attack on your turn, you can forgo one of your other attacks to flap your arms while honking and flailing at that same target. The creature must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency modifier + your Charisma modifier) or be frightened of you until the end of your next turn Critical Role: Prominent voice tor Matthew Mercer plays Dunge from favorite video games unique experiei cr n Master to a group of fellow voic adventures to life in front of alive audience on Twitch of up to 500,000 unique viewers, id television shows effortlessly weave together that embodies what every gamer loves (ors, bringing epic D&D. every week. These talented artists Jn, drama and comedy to create a about role playing games, tical Role is more than just a regular pen and paper RPG. Its truly an immersive, global experience for players and fans alike, one that highlights the humor and adrenaline-pumping act on that roleplaying games can offer. Come experience it every Thursday at 7pm Pacific time at www.twitch.tv/geckandsundry, or at Geekandsundry.com! DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. ‘This work contains material that is copyright Wizards of the Coast andor other author e Community Content Agreement for Dungeon Masters Guild. permission under t ch material is used with __Allother original material in this work is copyright 2018 by Matthew Mercer and published under the Community Content Agreement for Dungeon Masters Guild. Secit Thanks ta [on Heder fo ign aos pk a pirat ath Mi ions yea ever basinembereti by Matthew Mercer a

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