TOTEM OF THE Duck
An Extension of the Path of the Totem
Warrior for the Barbarian Class.
Some warriors choose to take on the deep,
spiritual journey of connecting with the natural
creatures of the realm, letting the ancestrial
knowledge of their chosen totem spirit to guide
them through their worldly trials. This broad
array of noble beasts eagerly bestow their
ancient lessons unto the barbarian who binds
their strength to their animalistic essence.
Others instead discover the impossibly powerful
majesty of the duck, eschewing the influence of
inferior inspirations and instead devoting their
strength and attention to these incredible beaked
sentinels of ponds across the realms,
in return being granted supernatural
skill and ability in the image of
their feathered patrons.
Others still may just be ducks
themselves turned into people.
Regardless of the journey that has led a
rage-fueled engine of destructon to discover
the endless might and wisdom of these billed beasts
that protect the planes, the rewards that lay in wait for
those who prove their tenacity and will to their quacking masters
shall be remembered as guardians of legend, flapping forces of nature
whose deeds carve a bloody (and quite loud) path of glory through the ages to come.
Inspired by the creative inquiries of actor Jon Heder in the development of the majestic
Half-Ore Barbarian Lionel Gayheart, you, too, can now harness this unstoppable source of power.
Quack quack, mother ****er.
Artby Joma Cueto Totem of the Duck 1.0 Design by Matthew Mercer
AS y ae.SpiriT SEEKER
Yours is a path that secks attunement with the natural
‘world, giving you a kinship with beasts. At 3rd level
when you adopt this path, you gain the ability to cast
the beast sense and speak with animals spells, but
only as rituals, as described in chapter 10 of the PHB,
FEATHERED SPIRIT
At 3rd level, when you adopt this path, you choose a
duck as your totem spirit and gain its feature. You must
make or acquire a physical totem object - an amulet or
similar adornment - that incorporates feathers. bone:
iconography, or crude, cartoonish drawings of a duck.
At your option, you also gain minor physical or mental
attributes that are reminiscent of a duck. For example.
you may develop feathers in certain areas of your body
that require consistent grooming, or subconsciously
quack to yourself when confused or met with an
unnerving sound.
Your totem animal might be an animal related to
a duck, though more appropriate to your homeland,
but let's be honest... its a duck. Why else would you be
reading this?
Duck. While raging, when an attacker that you can
see targets you with an attack, you can use your
reaction to impose disadvantage on the attack roll,
helping you to shrug off the blow. Like water off a
duck’s back.
Aspect OF THE MALLARD s
At 6th level, you gain a magical benefit based on the
totem animal of your choice. You can choose a different
animal than the duck provided in the Totem Warrior
path (pg 50 PHB), but once again... you want the duck.
‘Duck. You gain resistance to acid damage, as the
liquid mostly slides off your strangely waxy exterior. In
addition, you gain a swim speed equal to your walking
speed.
Sprerr WALKER
At 10th level, you can cast the commune with nature
spell, but only as a ritual. When you do so, a spiritual
version of one of the animals you chose for Totem
Spirit or Aspect of the Beast (let's just assume a duck)
appears to you to convey the information you seek.
DucKTemic ATTUNEMENT
‘At 14th level, you gain a magical benefit based on a
totem animal of your choice. You can choose the same
animal you selected previously or a different one, but
if you've come this far, don't be a dick. Choose the duck.
Duck. While raging, if you hit a creature with a melee
attack on your turn, you can forgo one of your other
attacks to flap your arms while honking and flailing at
that same target. The creature must succeed on a
Wisdom saving throw (DC equal to 8 + your proficiency
modifier + your Charisma modifier) or be frightened of
you until the end of your next turn
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Secit Thanks ta [on Heder fo ign aos pk a pirat ath Mi ions yea ever basinembereti
by Matthew Mercer a