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Elven Scout Warband - SPECIAL RULES

Wizard: Starts with two spells. Uses


Heroes Hedge Magic.

1 Sentinel
70gc to hire 0-2 Stalkers
Starting Experience: 20 50gc to hire
The Sentinels of the forests surroundingStarting Experience: 4
the ruins of Mordheim have been Stalkers are the consummate masters
entrusted with the containment of the of hunting and tracking, skilled in
corruption of the foul city. Skilled in the blending in to their surroundings and
ways of both bow and blade, the waiting for days to hunt their chosen
Sentinel is the master of planning prey. Stalkers have not however
attacks against the abominations completely abandoned combat
escaping from the dreaded pit of the weaponry; they understand that
City of the Damned. sometimes prey must be finished off
with blade to ensure the hunt is ended.
Profile M WS BS S T W I A Ld
7 5 5 3 3 1 5 1 9 Profile M WS BS S T W I A Ld
7 4 5 3 3 1 5 1 7
SPECIAL RULES SPECIAL RULES
Leader (Friendly warriors within 6” Chosen Prey: Choose an enemy Hero
may use his leadership instead of their or Henchmen group. The Stalker Hates
own.) the chosen model/s for the rest of the
Dodge: All shooting at Warrior has a -1 game.
BS modifier. (Not active while knocked
down or
stunned.) // (No effect versus spells.)
Chosen Prey: Choose an enemy Hero
or Henchmen group. The Sentinel
Hates the chosen model/s for the rest
of the game.

0-1 Seer
40gc to hire
Starting Experience: 8
Although not as blessed in their control
of the winds of magic as their High and
Wood Elven counterparts, the Seers of
the Forest Elves have control over the
elements that they surround
themselves with. The Seers belief that
their elemental control can purge the
unnatural energies from Mordheim,
ultimately nullifying the corrupting
energies escaping the city.

Profile M WS BS S T W I A Ld
7 4 4 3 3 1 5 1 6
for things such as hiding and cover as
long as his Wolf has line of sight.

Elven Scout Warband -


Henchmen
0-5 Tracking Wolves
Sentinel Guard 20gc to hire
Starting Experience: 0
35gc to hire
Tracking Wolves are highly trained
Starting Experience: 0
hunting animals utilised by the Trackers
The Forest Elves rarely move to full
of the Forest Elves. Their talents in
scale war, but that is not to say that
tracking and their ferocity in combat
they do not have trained warriors. The
brings much appreciated skill to a
Sentinel Guard act as the defenders of
warband, and when commanded by
the settlements of the Forest Elves, and
their Trackers a tracking wolf easily
on occasions of dire importance the
becomes a force to be reckoned with.
Guards are dispatched with scouting
Sentinels to bring further skill at arms Profile M WS BS S T W I A Ld
to a scouting party. The threat of 8 4 -- 4 3 1 4 1 5
Mordheim is one such occasion.
SPECIAL RULES
Profile M WS BS S T W I A Ld Animals: Cannot Climb, Cannot
7 4 4 3 3 1 5 1 6 Hide, Cannot
use the Leader’s Ld, No Scenario
Objectives,
0-5 Trackers No Weapons or Armour, No
Penalties for
40gc to hire
Fighting Unarmed, and No
Starting Experience: 0
Experience
Trackers are the hunters and scouts of
Tracker kin: You may include one
the Forest Elves; they spend much of
Tracking Wolf for every Tracker in your
their time in the wilderness, hunting
warband. The Tracking Wolf may always
animals and finding plants and roots to
use the Tracker's Ld, as long as their
return to their settlements in the forest.
Tracker is not Out of Action.
Trackers are known for their near-
supernatural bond with their tracking
wolves; it is said that the two are so
close that they can feel and see with
one another's senses, as though they
were one.

Profile M WS BS S T W I A Ld
7 4 4 3 3 1 5 1 6

SPECIAL RULES
Wolf Kin: A Tracker can 'see' any
model that his Tracking Wolf can see;
the Tracker ignores targeting penalties

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