Professional Documents
Culture Documents
The Key
to
Victory
a
Mobile Legends
Guide
TROY WILSON
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Contents
Introduction...................................................................................7
Definition of Terms........................................................................9
Familiarizing with the Environment............................................15
Roles.............................................................................................22
Support....................................................................................22
Marksman...............................................................................23
Mid Laners..............................................................................23
Tank.........................................................................................24
Fighter.....................................................................................24
Jungler.....................................................................................24
Lane Selection..............................................................................26
Game Phases................................................................................28
Early Game..............................................................................28
Mid Game................................................................................33
Late Game...............................................................................34
In-Depth Review of Heroes..........................................................35
AKAI........................................................................................35
ALICE......................................................................................38
ALPHA.....................................................................................41
ALUCARD...............................................................................44
BALMOND..............................................................................47
BANE.......................................................................................50
BRUNO....................................................................................52
CHOU......................................................................................55
CLINT......................................................................................59
CYCLOPS.................................................................................62
EUDORA.................................................................................66
FANNY.....................................................................................71
FRANCO..................................................................................74
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FREYA.....................................................................................77
GORD......................................................................................80
HAYABUSA.............................................................................84
JOHNSON...............................................................................87
KAGURA..................................................................................91
KARINA...................................................................................94
LAYLA.....................................................................................97
LOLITA..................................................................................100
MINOTAUR...........................................................................103
MIYA......................................................................................107
MOSKOV................................................................................110
NANA.....................................................................................115
NATALIA................................................................................119
RAFAELA...............................................................................122
RUBY.....................................................................................125
SABER...................................................................................129
SUN........................................................................................132
TIGREAL...............................................................................136
YI SUN-SHIN........................................................................139
YUN ZHAO............................................................................143
Epilogue......................................................................................147
Links...........................................................................................149
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– Sun Tzu
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Introduction
Mobile Legends or ML is one of the newest MOBA games
released in the mobile platform. In just a few months, it already
has more than ten million downloads from the app store. But for
the first-time player, what exactly is a MOBA, and why is it this
popular?
MOBA or Multiplayer Online Battle Arena is a genre of video
games wherein a player controls a single character (Hero) that
belongs in one of two opposing teams. The objective of almost all
MOBA games is to destroy the opposing team's primary structure
built on each of their bases with the help of periodically spawned
units called creeps or minions. Players have the option to choose
among a large array of heroes that have various stats and abilities
to represent themselves in the game. MOBA can be considered a
fusion of action, role-playing, and real time strategy games.
Mobile Legends feature the same structure as other MOBA
games wherein two opposing teams consisting of five players,
battle it out together to destroy their enemy's base to win. The
typical map layout is one team's base is located on the bottom left
of the map, and the other base is on the top right. There are three
lanes that stem out of each of these bases namely: top, middle,
and bottom lanes. Each side of these lanes are lined with three
towers or turrets that serves as each team's primary defense
structures. Areas between these lanes are called the jungle. The
two bases are separated by a river that runs from the upper left
down to the bottom right corner of the map. In each base, there is
the fountain of health where heroes spawn and regain their
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health and magic powers. At the center of each base lies each
team's primary structure that if destroyed, would mean their
defeat.
The main objective of each team is to destroy the opposing
team's primary structure. To do that, a player must choose a hero
that is to his own liking or as required by the team. There are
several types of heroes to choose from as each is unique with its
own abilities; but they can be classified into three major
categories: Tanks, Damage-dealers, and Support. An ideal team is
supposed to have at least one of each of these types for it to be
balanced and secure a victory easier. MOBA games such as
Mobile Legends puts great emphasis on cooperation and
teamwork as the main factors to win a match. To be a great team
player, one must not only familiarize himself with the abilities of
his chosen hero, but the abilities of his team mates' and enemy's
as well. This is the reason why the learning curve of this game
continuously evolves as new heroes and abilities gets added over
time. With the help of this guide that begins from the basic
mechanics to hero specific strategies, the first time MOBA player
is expected to evolve from an absolute beginner to a Legend in no
time.
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Definition of Terms
Ace - When all champions on the enemy team are dead.
AD - Attack Damage.
ADC – Attack Damage Carry.
AFK – Away From Keyboard; not responding.
Aggro - To have tower aggro means the tower is targeting you.
AoE - Area of Effect; spells that do damage to an area as opposed
to just one target.
AP - Ability Power.
AP Mid - The mage that takes the mid lane.
ArP - Armor Penetration.
AS - Attack Speed. The number of times your hero can auto-
attack per second.
Asap - As soon as possible.
Assassin - The role of the assassin is to sneak or jump past the
tanks (ignoring them completely) and go straight for the enemy
squishies at the back (e.g. the carry). They do a lot of burst
damage and usually do not stay in the fight for long.
ATM - At the moment.
Back – Retreat.
Bait – Someone who is used to lure enemy heroes.
BD – Backdoor; to attack a tower without any minions.
BG - Bad game.
BP – Battle Points.
Blue - Could refer to the blue buff.
Boss - High risk, high reward monsters that exist in the jungle.
BRB - Be right back.
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UI – User Interface.
Ult – Ultimate; a hero's strongest ability.
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overview of how many matches you've done, your win ratio, etc.
The favorite heroes menu shows your win rates and matches that
you've done with certain heroes. Past results show the previous
matches that you've been in. The Credit Score shows your credit
standing. The last menu allows you to view match replays if you
had saved them.
Now moving back to the main menu, at the top just beside
your account icon you can see four golden icons. The first one
that looks like a trophy are your achievements. You'll see in this
menu the different “goals” you can do in every match to earn
some battle points. Check this frequently when you first begin
because there are rewards that you can claim right away. Beside
the trophy icon, is the leaderboards. This will tell you leaders of
basically anything ranked as far as achievements, victories, and
heroes themselves. You can also change from global to local
rankings and compare between your friends as well. Moving on,
beside the leaderboard is the events hall. When you see a red dot
on any of these icons, it indicates that there's an event or a prize
that you haven't claimed yet. The lucky box can also be found
here which is basically a lottery where you can win skins and
other stuff in the game. Moving on to the next icon, the national
arena contest. Basically, these are contests between countries
that they have on a weekly basis. You can check here if you want
to follow these games out. These games are streamed live on the
Mobile Legends YouTube page.
On the upper right portion of the screen you'll find the
different currencies in-game. First one is Tickets, next is Battle
Points, then Diamonds. You can gain Tickets and Battle Points
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appropriate a build on and create your own or alter one that they
have built. Hit the change tab to change the items on the set.
Don't worry about making a mistake since you can reset it into
the default if you would like to.
Moving on to the third menu at the bottom is the Hero tab.
This menu lets you see every hero that is currently in the game.
You can scroll through them, and select on them. You can also
sum it down to the type of hero you are looking for. The fourth
tab in the bottom is battle mode, which lets you select the game
mode you'd like to play. You can hit on the arrows to change
them or tap in the middle of the screen and scroll to your desired
game mode. At first you can only see two modes which are Match
Up and Human vs. AI. As you level up, more modes will be made
available to you. Right beside battle mode you have Bag. This
menu shows you anything that you have collected in the game.
You can use some of the items here or sell them to gain battle
points. Second to the last on the right is the Shop tab where you
buy heroes, skins, etc. with your battle points or diamonds. The
last tab is Squad. Here you'll see different established squads in-
game. They're more like clubs with a maximum of nine members
per squad. You may opt to create your own squad or join an
existing one. Now that you've got the UI basics covered. Go ahead
and click on the Match Up Mode.
Upon pressing Match Up Mode, you will be sent to a waiting
screen. If you're just starting and don't have any friends yet that
you'd like to play with, just click on “Match Up Now”. What it
does is the system will find nine other players who are also
waiting and create a match. This is an automatic process and you
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need not to do anything at this point. You will see at the top part
of the screen a timer which tells the average time it would require
to find a match. Once the game tells you that a match has been
found, just click Enter Game to join. Before you start on a game,
remember you can always choose your Hero, Emblem, Battle
Spell, and Gear. This is where the next chapters of this book are
going to help you. But for now, go ahead and pick whichever
you'd like to use.
Once the match commences at the upper right corner of the
screen you'll see two basic items automatically recommended by
the game for you to purchase based from the gear build that
you've selected earlier. As you become more familiar with item
recipes and the effects they have on your hero, you would have to
plan which items to buy first to effectively deal with your enemy
heroes. For now, just choose any of the two. At the bottom part,
you'll see you have two spells available: Recall and Regen. Recall
will enable you to warp back to your team's base, while Regen
allows you to regenerate lost HP and Mana over a period of time.
As you advance into the game you will notice there's three
different lanes: one in the middle, one on the bottom, and one up
top. If you notice you also have a mini-map on the upper left
corner of your screen where you'll see all of your ally's position at
all times unless they are dead. You will also be able to see
enemies on the mini-map if they come close to one of your allies.
This is something that you should form a habit on to always
check on your mini-map to see where everyone's positions are to
perfectly execute attacks and know when to retreat when you feel
the enemies are going to gank up on you. Forming this habit will
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give you a huge advantage throughout the game. Beside the mini-
map is an icon that tells you what your ping is, low ping means
minimal to low lag, while high ping means the opposite. Right
below that is a cog that takes you into the options window where
you can change your graphics and controls. Below the mini-map
is an exclamation mark icon. If you press that icon, the mini map
will enlarge and you can ping a certain area on the map which
will notify your team mates that that area needs attention. On the
right side of the screen are additional pings which makes
communicating with your team mates easier.
On the upper right corner of your screen you'll find a dollar
sign with a number that is always counting which is the gold that
you're collecting throughout the game. If you press that gold it
will open up the shop window. Note that you do not have to be at
the fountain to buy items from the shop. You can purchase
anything at any time as long as you have enough gold. If you
don't have enough gold yet, you can click on an item and click the
recommended button so the system will automatically buy it once
you have the required amount of gold. It's a handy thing to have
if you're trying to change your build in the middle of a match.
At the top part of the screen, you'll see the score and the timer
in the middle. If you press on that you can bring up a window
that shows you every character in the current match you're
playing; the spell they are using, and items they are building into
which can give you a heavy advantage if you utilize the
information. Beside the score and timer, you'll find your fellow
team member's icons. You can see their health and you can also
see a little diamond which means that their hero's ultimate skill is
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Roles
One of the biggest obstacles first time players face is to decide
what hero they should pick to play and master. Naturally, one
would choose a hero that deals a lot of damage and truth be told,
looks the coolest. Often times players want to be the ADC or the
attack damage carry. However, a team composed of all ADCs will
make it extremely hard for your team to win. In Mobile Legends,
as with most MOBAs, you have the option to play a large array of
heroes. The following information will help you pick which hero
is right for you by discussing about their different roles.
Support
A team's support is the player whose main goal is to make his
team stronger and works best when around his team mates. They
tend to be ineffective in combat on their own but can be the game
changer by empowering allies around them. A great support is
one who is able to dish out lots of crowd control abilities such as
stuns and slows. Moreover, they are able to buff their allies with
additional defense, movement and attack speed boosts, increased
damage, and healing. Sometimes, even tanks take over the
support role to aid his allies. Support heroes typically go in a duo
lane with a ranged ADC and your main goal is to protect the ADC
at all costs. Taking the support role will require you to
understand the meaning of selflessness wherein you will let your
partner take all last hit on the enemy minions while you poke
your enemy heroes to prevent them from touching your partner.
Also as a support, map awareness and control is vital. You have
the responsibility of making sure that you and your ADC doesn't
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get ganked and that your allies on team fights have all the buffs
and healing you could possibly deliver. Keep in mind though that
you should not forget about your own too. If the enemy is about
to get away and your partner has already exhausted all his
abilities, then it's okay to take matters into your hands.
Marksman
A marksman, oftentimes referred to as AD Carry, is a ranged
hero that deals damage to enemies by utilizing life steal and fast
attack speed; often times augmented by critical chances. As a
carry, expect marksmen to be weak in the early game but would
scale to a formidable hero later by building high cost attack
damage items. Other players have to “carry” this hero during the
early phases of the game so he could maximize his gold economy,
giving him almost all last hits on enemy minions. In return, once
this hero has built the right gear, he will carry the rest of his team
throughout the late game. It is important to remember that
Marksmen would remain fairly squishy throughout the entire
game so proper positioning and support from allies would be
needed to be effective.
Mid Laners
Not really a role on its own but for the most part, heroes that
fall to this category are those that are able to dish out huge
amounts of fast and powerful area damage, called bursts. Mages
fall under this category as their abilities allow them to pulverize
minion waves with their AoE spells or focus and kill enemy
heroes with their high damage ult. Assassins also fall into this
category because of their great mobility to escape ganks coming
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Tank
Initiators of team fights. These heroes are able to get into the
heat of the battle and endure all attacks being dealt on them
because of their high health and high defense. They may not have
the highest attack power in the game, but they are disruptive
enough to allow their allies to focus on taking out the enemy
backline while they distract the front lines with their crowd
control abilities. An effective tank must be a good initiator to be
effective or else it will be too easy for the enemy's damage dealers
to ignore him and focus on the team's squishier heroes.
Fighter
These heroes are considered to be all-rounders. They possess
attributes of a tank, while having abilities that allows them to
deal sufficient damage to the enemies. Fighters often find
themselves in the jungle or the top lane, setting up ganks with
team mates, and sometimes fulfilling a support role too.
Jungler
A lot of heroes may fall on this category, typically a jungler is
one who can survive fighting jungle creeps, then head towards a
lane to gank an enemy hero. A good jungler is one who has high
HP, has crowd control abilities, and is able to dish out sufficient
damage to kill the enemy. This role isn't recommended for first
timers as it requires an extensive knowledge of the game,
particularly mastering the abilities and strengths of enemy
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Lane Selection
Now that you have a general idea on the different roles you can
take in the game, next thing to decide is what lane you will take
during the early phase. Selecting your lane should depend on
your hero's role and the opponent you will face. To stick in a lane
where you have a huge disadvantage against your opponent
would place you in a bad start.
Laning in almost all MOBA follows the same standard
mechanics. The goal is to be the first to reach your enemy's tower
by killing their minion wave and poking your enemy hero in the
process. It sounds simple but effective laning can determine your
team's success early in the game.
There's no hard-set rule on which heroes should take which
lane, but in practice the bottom lane is where the Marksman
(ADC) and the Support is, mid lane is for Magicians and
Assassins, top lane can be taken solo by a Tank or a fighter.
While Marksmen (ADC) have the advantage of distance, they
can't take the mid since they are in a severe disadvantage against
the mages and assassins (APC). Most mages are ranged and can
maintain a safe distance while dealing heavy burst damage which
is extremely effective against squishy ADCs. That's why ADCs
thrive at the bottom lane with a support hero where they can
position themselves properly and avoid ganks since there's only
one side of the lane to watch for.
Even though APCs like mages provide heavy burst damage
that can delete enemy heroes quickly, these abilities often have
long cooldowns. If the enemy hero survives their burst damage,
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Game Phases
Each game is primarily composed of three periods: early game,
mid game, and late game. Within these periods exists three
phases namely: first and second laning phase, support laning
phase, and the team phase. The first and second laning phase is a
period in which the hero that covers the lane attempts to destroy
the enemy's tower. It is considered that the first laning phase
ends once the first enemy tower gets destroyed. But do note that
not all three lanes will end its first laning phase at the same time.
Nevertheless, once your lane's first laning phase ends, you will
enter the support laning phase. This phase is where you are now
free to roam and support allies in their own lanes to end their
laning phase. Once all three lanes have destroyed the first towers,
you enter a second laning phase where your objective is to
destroy each lane's second tower. While in this phase you will
also enter another phase called the team phase where majority of
the team fights occur as well as hunts for the bosses. This is
around the mid and late game already.
Early Game
The first phase of every match and is one of the most
important since it will set the tempo for the entire game. If all of
your team's lanes lose the laning phase, making a comeback
would be extremely difficult. On the other hand, winning the first
laning phase may set your team to an easy victory. This phase is
straight forward and starts as the game begins. Everyone has
cheap basic items and limited abilities which makes it impossible
to unleash any deadly combos yet. What more everyone is
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Mid Game
Ganks happen a lot during this period. Since both teams may
have already passed the first laning phase, the support laning
phase will take over. During this phase, lots of towers will fall as
heroes team up together and go for the push. You have lots of
options during this phase. You can farm jungle minions or you
can help protect a tower. You may help to gank the mid or you
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may opt to push another lane. At this point in the game, both
sides will have sufficient amount of abilities and gear that getting
the last hit from minions won't be a problem anymore. You
should ensure that you already have at least one or two third tier
item in your bag and perhaps boots to aid your mobility. You will
find that enemy heroes also roam more compared to the earlier
laning phase so be prepared when you encounter any of them.
During this phase, going for the boss is recommended as this will
give your team the much welcome gold boost and push. There's
no clear indicator when the mid game ends but most often it's
when most second towers have been destroyed.
Late Game
This period is all about strategy. Most heroes would have their
full item build done and are at their full power. Team fights will
happen everywhere and you will find yourself engaged one after
the other. Again, late game is all about strategy, positioning, and
team coordination. Different games will bring out different
outcomes. If you win this time then good, if not try to determine
which areas you did right, and which ones you could improve
more. What differentiates good from bad players is their ability to
master not only their own heroes, but their enemy's as well.
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AKAI
Akai was exiled to the distant land of dawn by his villagers for
eating up all of the food they had stored for the winter. Here his
surprising power and size have received heavy admiration. As long
as you can satisfy his endless appetite, there is no enemy that this
guy cannot defeat.
Role: Tank
Specialty: Charge/Crowd Control
Emblem: Tank Emblem
Battle Spell: Purify
Item Build: Dominance Ice, Rapid Boots, Cursed Helmet,
Bloodthirsty King, Heart of Steel, Immortality
to use his second ability might mean the escape of the enemy. So
to prevent this you can cast your ultimate immediately after you
jump in so you can push people around and potentially go for the
kill. When you're moving, make it a habit to have your finger tip
over your first skill so you are always ready for the jump. Also
make sure you have your boots before level four, before you finish
Dominance Ice. It is important for Akai to have Boots at that
point as it will boost up his movement speed while in his ultimate
form so you can actually push people around. When you're
pushing enemy heroes with your ultimate to the direction you
want them to go, make sure that you are not making excessive
amounts of movement. Just lightly tilt your movement to adjust
Akai's direction and it will provide you a much better control over
the push. Don't be afraid to practice and use your ultimate skill as
often as you can as this will give you a better sense of how Panda
moves while in this state. Also, Panda's ultimate skill has a
relatively short cooldown time so just go ahead and use it
whenever you can. If you make a mistake just remember that
even pro players get it wrong sometimes. Since panda is such a
great team fighter, make it a habit to always look at the mini-map
and find opportunities where you can help your team mates to
gank and go for the kill. Because panda is not a strong tower
pusher or objective seeker, your goal is to roam around the map
and help on team fights whenever or wherever they are.
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ALICE
Thousands of years ago, the humans defeated the Blood Demons
and imprisoned their queen Alice in the dark abyss. Today, the
land of dawn faces a huge disturbance. The seal's power has slowly
weakened, and Alice has broken free of her ancient prison, driven
by her endless lust for blood. She has sucked the life out of any
creature in her path, and now, momentarily satisfied, she has set
her sights on.
Role: Mage
Specialty: Regen/Charge
Emblem: Magic Emblem
Battle Spell: Purify
Item Build: Eternal Scepter, Arcane Boots, Enchanted Talisman,
Frost, Blood Wings, Flame of Fury
ALPHA
Alpha is another creation of Laboratory 1718 after Saber left. Mad
scientists got a new idea from a famous sci-fi movie. Using human
bodies as biological material and space meteorite as metal
skeletons, they created powerful twins. Alpha and Beta, known as
“Flesh Weapon”, are capable of utilizing a supernatural power
that’s had their consciousness awakened since they were born, and
refused to become killing machines. Getting help from Saber, they
escaped from the alt-world. However, on their way to escape,
Beta’s core was destroyed. All that Alpha could bring out was
Beta’s half metal arm. After coming to the Land of Dawn, with the
help of master machinist Rooney, now Beta keeps company with
Alpha as a form of an aircraft.
Role: Fighter
Specialty: Damage/Charge
Emblem: Physical Emblem
Battle Spell: Purify
Item Build: Hunter Strike, Rapid Boots, Crazed Reaper,
Dominance Ice, Immortality, Bloodthirsty King
Alpha is greatly known for his amazing team fight and crowd
control abilities. That's why a great build for him is one that is
team fight oriented; gearing towards cooldown reduction and
sustainability. To start, carry a Physical emblem for the
additional damage and great HP it offers. Then pick Purify as
your standard fighter battle spell. Item wise, start with building
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most likely make them commit mistakes. If the enemy team gets
close to farm minions, make sure to use your abilities to activate
your passive skill which will summon Alpha's twin, Beta, and
attack enemies for loads of true damage. When you have your ult
ready, try to roam and find opportunities whenever you can to
give your team the edge you need to win the game. When you're
playing Alpha you have to be patient and find the perfect
opportunity with your ult ideally when your team is standing
together. Also, never be too hasty on going back to base
particularly if your team is still together. And as a general rule,
always pay attention to your mini map so you can scout
opportunities. A good combo for Alpha is when you jump in with
your ult, use your first ability immediately, auto-attack, utilize a
slow on your enemy, and when they try to escape use your second
ability to catch and finish them off. After a successful team fight,
your next goal is to always finish objectives. Again, don't be so
hasty of going back to farm or going back to base but instead find
the opportunity to finish objectives.
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ALUCARD
When just a child, both of Alucard’s parents were killed by demons
and he was imprisoned and suffered cruelties at their hands for
several months, until finally he was rescued by demon hunters and
was raised by them. From a young age, he was raised to be an
outstanding demon hunter, with an extreme enmity for the demon
race. The three iron laws of the demon hunters are: Swear no
allegiance to any army; Spare not a single one of demonkind;
Never stop carrying out missions.
Role: Fighter
Specialty: Charge/Crowd Control
Emblem: Physical Emblem
Battle Spell: Retribution
Item Build: Raptor Machete, Tooth of Greed, Thor's Sting, Blade
of Destruction, Immortality, Wind Chaser
always go with a partner and plan your team fights well to make
the most out of him. Juggle your way between laning and farming
in the jungle whenever they respawn and don't forget to check
enemy jungle creeps whenever you get the chance. Alucard is
really strong but if you fall behind the lead, you will be an easy
target for enemy champions and would make it extremely hard to
win the game. So early on, always look into your mini map and
look for opportunities to gank your enemies and roam around the
jungle for your gold and exp. The best thing to do with Alucard is
to play it safe and don't be greedy.
Item wise, start with a Raptor Machete which offers lots of
damage, attack speed, and extra exp when jungling. Slaying
jungle creeps increases your physical attack by four and it stacks
up to ten times. Bring the battle spell Retribution because this
item will make your spell applicable to heroes. Retribution can
reduce the enemy's movement speed and deals a little true
damage within three seconds. You can also opt to bring Purify
which will greatly help during tricky situations. Next get a Tooth
of Greed which will grant Alucard more physical damage and life
steal. This item is the most important item for this hero so make
sure to build this as soon as you can. Follow it up with Thor's
Sting which gives more attack speed and mobility. Next is Blade
of Destruction which provides more physical damage, critical
chance, and critical damage. Finish the build with Immortality
and Wind Chaser for more sustain.
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BALMOND
The renowned Bloodaxe Orcs are the descendants of interbreeding
between blood demons and other devils, and their custom of using
arcane magic to infect the entire bodies of their enemies and
animals with blood is a testament to this fact. They are
bloodthirsty and war-loving, and the strongest among them is
named Balmond.
Role: Fighter
Specialty: Regen/Crowd Control
Emblem: Physical Emblem
Battle Spell: Assault
Item Build: Warrior Boots, Cursed Helmet, Bloodthirsty King,
Blade Armor, Bruteforce Breastplate, Immortality
BANE
Many years ago, Captain Bane roamed the seas on his ship, the
Black Pearl, and the ever-victorious sea dwellers called him Lord of
the Seven Seas. Today he has awakened from the briny depths,
bringing his cursed body and a tattered Black Pearl back to these
waters. He must announce his return to the sea dwellers and renew
his reign here.
Role: Fighter
Specialty: Push
Emblem: Physical Emblem
Battle Spell: Execute
Item Build: Blade of Despair, Blade of Destruction, Magic Shoes,
Saint's Refuge, Dominance Ice, Immortality.
BRUNO
Born in the slums, Bruno was always more frail than other
children his age, but this did not prevent him from having a heart
that yearned for freedom. One day in a terrible incident, Bruno lost
both of his legs trying to save a friend, causing him to pretty much
give up on life. The scholars of Eruditio however heard his story,
and out of pity for his misfortune and admiration for his bravery,
they decided to use the city’s most advanced technology to make a
new pair of legs for him. When Bruno was finally able to stand on
two legs again, he was surprised to discover that his mechanical
legs allowed him to run like the wind. To express his gratitude,
Bruno vowed to always protect the City of Scholars to his dying
breath. Eruditio in turn made an energy ball weapon that works
with his mechanical legs, and from that day, anyone who tried to
cross the citizens of Eruditio were met with Bruno’s merciless
attacks. The people simply call him The Protector.
Role: Marksman
Specialty: Reap
Emblem: Physical Emblem
Battle Spell: Flicker
Item Build: Warrior Boots, Blade of Destruction, Blade of
Despair, Tooth of Greed, Thor's Sting, Scarlet Phantom
critical strikes much harder. You can bring Purify as your battle
spell if you don't have Flicker yet, but if you do, always bring
flicker because when you combine it with your second skill, you
can escape from almost any battle or catch any enemy heroes that
tries to escape the fight. Next item is Blade of Despair which
gives more attack power, attack speed, and additional critical
chance. This item also works well with Bruno's second skill so
make it a must to build this as soon as you can. This ADC build is
quite on the expensive side so it's important that you are able to
alternate between the lane and jungle creeps to maximize your
gold economy. Next item for Bruno is Tooth of Greed. The great
amount of life steal will give you a good sustain during team
fights. To further increase Bruno's Critical chance, get a Thor's
Sting which provides twenty percent additional critical chance,
movement speed, and attack speed. To finish the build, get a
Scarlet Phantom to further boost Bruno's attack speed and
critical chance. You may also get yourself an Immortality for
additional sustain, but it entirely depends upon the situation and
personal preference. The trick with all ADC such as Bruno is you
need to play it safe and farm efficiently since you can't afford to
die or lose opportunities to earn more gold to complete your
build.
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CHOU
Chou was born in a small remote slumdog, living a life of the
lowest quality. Tough living environment has never worn away the
kindness in Chou’s heart. He cared for elders and minors in the
slum with passion. However, with the turmoil and instability that
the Land of Dawn raised, situation outside has impacted this
isolated slum eventually. On occasion, Chou saved an old monk
who was being chased. He brought him back to the slum and
looked after him. In return, the old monk imparted the ancient
Asian Kung-Fu skill to Chou, and told him that the world needed a
real hero to stand up and end the turmoil. After finishing his
apprenticeship, Chou swore before the old monk that he would
become a real hero. Then he started his journey to the centre of the
Land of Dawn without looking back. Towards Chou’s distant
silhouette, the old monk nodded, and drifted away.
Role: Fighter
Specialty: Charge/Burst Damage
Emblem: Physical Emblem
Battle Spell: Purify
Item Build: Tooth of Greed, Magic Shoes, Blade of Despair,
Blade of Destruction, Hunter Strike, Wind Chaser
twice the amount of damage and stun the target enemy for a
short period of time. His first ability, Jeet Kune Do, is a
straightforward ability which he is able to cast three times in a
row dealing a lot of damage. It is important to remember that the
first two attacks will slow the target unit's movement speed by as
much as sixty percent and the next attack causes enemies to be
knocked airborne. Everytime you use this skill it also refreshes
Chou's second ability, Shunpo, which allows him to charge
directly in front of him and gives him invincibility and immunity
while doing so. After the charge animation, it will grant Chou the
ability to ignore a target unit's armor which would mean he could
deal a significant amount of damage to lower their HP. Chou's
ultimate, The Way of Dragon, casts a powerful roundhouse kick
to knockback enemy targets and deal a huge amount of physical
damage. This is an extremely effective CC ult and would come in
handy during most team fights and ganking.
Item wise, get Tooth of Greed first because later in the game it
will allow you to deal tremendous amounts of damage and life
steal. Get Magic Boots on him for cooldown reduction so you can
utilize his amazing kung-fu abilities more often. Follow this with
Hunter Strike because of the twenty percent cooldown reduction
it offers as well as damage. After that you can either get Blade of
Destruction or Blade of Despair which goes well with Chou's
crowd control abilities. The last item is up to you. If you're doing
well get a more offensive item like Wind Chaser. If not, get
Immortality or other defensive item based on the team's need.
At the start, go to the lane first and clean the first wave before
you go to the jungle. With Chou, you'd always want to be using
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your first skill. But while you're using your first skill, remember
to use your auto-attack in between each cast of your first skill
because for the first ability, the first two strikes actually slows the
enemy. So make sure to utilize that slow as much as you can.
With Chou, your basic combo is you queue up your first ability
twice and then you go in while you are in the bush then activate
your second ability to close up the gap, use your first ability again
to knock people up, hit them with your auto-attack so you can
stun them because of Chou's passive. Now, use your second
ability again, make sure to get behind your enemy line and use
your ult to kick them back towards your tower. With Chou, even
though in his bio it says that he is a hero, you don't want to be a
'Rambo' hero all the time. You want to be farming and ganking
anytime you can because Chou has so much gank potential and so
much crowd control. Before you finish Tooth of Greed, get Boots
first because it does give you more mobility so you can run and
close gaps faster and have more kicking opportunities on the
enemy team. Whenever you see a lane that's empty without
enemy champions make sure to clean the wave with your first
and second ability as fast as possible. Because when your minion
wave goes towards your enemy's tower and if they're not there,
you basically deny them a whole wave of experience. In effect,
this offers you another window of ganking and farming in the
jungle which will grant you a stronger lead. A good tip, Chou's
second ability can dodge any ability and auto attack. So you can
actually use this ability to farm the jungle without getting hit and
taking too much damage. When you're running away from the
enemy, make sure you don't just run back right away because
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CLINT
No one knows where he comes from or why he fights, but everyone
born in the Wastelands knows that he is the only semblance of
justice in these parts. Even the boldest of thieves wouldn’t dare to
challenge Clint and his six shooters. With his lightning reflexes and
unparalleled accuracy, a flurry of bullets would be buried in his
enemies’ foreheads before they had time to blink. He only draws his
guns for what he believes are just causes, but when he does, there’s
hardly a villain alive who can escape his righteous barrels.
Role: Marksman
Specialty: Reap
Emblem: Physical Emblem
Battle Spell: Flicker or Purify
Item Build: Swift Boots, Blade of Destruction, Blade of Despair,
Thor's Sting, Endless Battle, Wind Chaser
that enemy heroes will cast. Let your team members tank all the
damage, your role is to deal the most damage as you can from the
backline.
Itemwise, get him a Hunter's Knife at the start to maximize his
gold and exp early in the game. The sooner he could establish the
lead, the faster he'll be able to maximize his potential. Get him
Swift Boots to increase his mobility. Then start to build a Blade
of Destruction to improve his damage and critical chance. Follow
it up with a Blade of Despair to not only increase his damage, but
also his attack speed by twenty-five percent. To further increase
his mobility, get a Thor's Sting as this will also give him a boost
on his critical chances. Next get him an Endless Battle for
increased damage and sustain. Finish the build with a Wind
Chaser for the damage boost that it offers. Bring either a Purify
or Flicker as those two battle spells are useful for dodge or to
escape CC abilities to avoid ganking during the laning phase.
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CYCLOPS
Cyclops is a giant with only one eye, yes, at least he is in his own
homeland. Cyclops were obsessed with stars and skies when he was
little He watched all days and nights and discovered the truth that
planets were moving all the time. And this kind of movements, it
contains unbelievable magic power. With an hourglass to load and
control this kind of power, he became the famous “Starsoul
Magician” in his homeland. Planetary movements will never stop,
hence his strength is extremely powerful and invincible, which,
however, made him feel lonely. One day, Cyclops arrived at the
Land of Dawn during his space travel and he found out in surprise
that there were so many strong opponents waiting for him to
defeat. “I come, I see, I conquer!” Said Cyclops.
Role: Mage
Specialty: Damage/Cost
Emblem: Magic Emblem
Battle Spell: Purify or Flicker
Item Build: Frost, Arcane Boots, Astral Wand, Blood Wings,
Immortality
must have item for all burst mages as it directly improves your
damage through magic penetration and the additional movement
speed will be useful in tricky situations. To maximize your burst
damage output, get an Astral Wand and Blood Wings next. Both
these items provide a tremendous amount of magic power and
magic penetration. Finish the build by augmenting Cyclops'
sustain and get an Immortality. This is a good late game item to
improve your survival rate during team fights particularly if
enemy heroes cast CC spells on you.
With the abilities cyclops has, lane domination is not that
difficult. As with any heroes, alternate between laning and
clearing jungle creeps early in the game to establish an exp and
gold lead. Don't be afraid to spam your skill at this stage to
mentally harass your enemies. That's the reason why getting
Frost as your first item is recommended to support the heavy
mana usage that you're going to do early. Get the blue buff if you
can so you can have a decent mana regen. Continuously poke
your enemy hero with your first skill on every opportunity that
you see. Once you reach level four and have your ult ready, don't
hesitate to dive in if you see that your enemy's HP can be burst.
Always remember that your passive can reduce your abilities'
cooldown so as long as you have mana, go all in and spam your
skills to kill your enemy. As a general rule, always look into your
mini map to scout opportunities to gank your enemies. If
possible, team up with a good initiator. Always maintain your
distance and be cautious not to get hit by any CC ability. In team
fights, position yourself in such a way that you can hit your
enemy's back line mages or marksmen with your burst as they
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will inflict the most damage if left alone. Again, don't hesitate to
burst them down since your ability cooldown will be much
shorter than them and you'll be able to deal much more damage.
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EUDORA
Ever since she was an apprentice wizard, Eudora’s special talent
for controlling lightning always shocked her many teachers. After
a brief period of study, her teachers discovered she had already
mastered all they had to teach her. Yearning to continue her
progress, Eudora set foot on the road to the Land of Dawn,
believing that her lightning magic could reach new heights in that
turbulent land.
Role: Mage
Specialty: Reap/Damage
Emblem: Magic Assassin Emblem
Battle Spell: Purify
Item Build: Arcane Boots, Guardian Relic, Enchanted Talisman,
Fleeting Time, Astral Wand, Blood Wings
maximum damage.
For Eudora's battle spell, take Purify to counter against hard
crowd control abilities of your enemies. You can also take Flicker
depending on what suits your play style better, but for the most
part, Purify should be fine. Take a Magic Assassin emblem for
the amazing magic penetration that it offers. Lots of players go
for cooldown reduction builds such as Enchanted Talisman first.
However, what you would want to do is to build your burst first
so you can snowball faster with kills and then build cooldown
reduction later, let alone the fact that all Eudora's abilities cost so
much mana to begin with that even if you can cast it, you will not
have enough mana to do so. So get Arcane Boots first, followed
up by Guardian Relic immediately. These two items alone will
make you so much formidable that you should be able to take
down three quarters of anyone's HP using this combo. After that,
you can go for cooldown reduction items such as Enchanted
Talisman and Fleeting Time. This will completely solve your
mana problem in a team fight setting due to the insane amount of
mana regen. Also, it will give you forty percent cooldown
reduction as well. To finish the build, avail of an Astral Wand
and a Blood Wing for the incredible amount of magic power and
penetration they offer. At the beginning of the game, always get
two Magic Necklaces for the mana regeneration. This way, you
should have a much easier time abusing abilities in lane.
Before you get the item Guardian Relic your max damage
combo is: Stun, then cast your first ability, then immediately
follow up with your ultimate. This way your first ability is able to
peel away the enemy's magic resist so your ultimate can sink in
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and do a lot of damage. After you get the item Guardian Relic,
you actually want to use your first ability to initiate and follow up
with your ultimate, and then follow up with your stun for the
extended duration of the stun and more importantly this way,
your ultimate is actually going to do double the damage to the
selected target due to the extra fifteen percent damage Guardian
Relic is able to grant you. This combo is insanely strong so make
sure that you take advantage of it. If you're trying to chase
someone or you have a little bit of distance between you and your
enemy, sometimes you will have to cast your second ability for
the stun first, and then follow up with your ultimate and finish
with the first again. This is mainly because Eudora's abilities do
have pretty long cast animations, and if you opt to cast your first
ability first when chasing they will get away before you are able to
cast your stun or your ultimate.
Like any other low mobility mage, Eudora's kit lacks any
getaway and chasing abilities. That being said, you would want to
be careful with her positioning. In between her skills and combos,
you would want to be able to walk around in the backline
observing or finding a better position to use your abilities. In any
team fight situation, the enemy will target you and focus to take
you down first so you have to make sure that your positioning is
correct so you can use your abilities on the proper target. And
don't feel shy using your abilities to clear a wave or to get jungle
minions because after getting the Talisman and the Guardian
Relic, you can abuse your abilities to clean waves faster and add
pressure to the entire map. You will see her shine in the mid to
late game but not early on because of the lack of damage, mana,
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FANNY
Despite just being a human, Fanny never gave up on her dream of
flying. She fashioned a kind of steel grappling hook for herself in
the hopes of using it to grab onto cliff faces and soar between
mountain peaks. After countless training sessions in live
environments, Fanny has finally mastered this technique. Folks
who have seen her soaring through the air refer to her as the Blade
of Freedom.
Role: Assassin
Specialty: Reap/Charge
Emblem: Physical Emblem
Battle Spell: Purify
Item Build: Raptor Machete, Tooth of Greed, Magic Blade,
Immortality, Blade of Despair, Wind Chaser
Fanny requires a whole lot of patience and practice. You will find
yourself dying almost everytime the first few times you use this
hero but don't get discouraged. She's hard to play to begin with.
Constantly practice her rope skills and maneuvers and over time
you'll get better at it.
Bringing a Physical emblem and Purify will increase Fanny's
already low survivability. Item wise, get her a Raptor Machete
since she's mostly a jungler and this will give her the needed
boost in attack, attack speed, and experience. Follow it up with a
Tooth of Greed and Magic Blade for additional damage and
sustain. Next is Blade of Despair to further augment her damage.
The last two items are entirely optional but it's nice to get her a
defensive item like an Immortality. Or to further improve her
damage get her a Wind Chaser. It depends on what the situation
calls for.
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FRANCO
Franco's home is in the eternally frozen seas beyond the land of
Nost Gal. This continent of ice and snow is where the sea people
have made a life for themselves, but the resurrection of Captain
Bane has destroyed their formerly peaceful lives. Franco and his
comrades have banded together to oppose Bane's rule and bring
peace back to the seas.
Role: Fighter
Specialty: Engage
Emblem: Physical Emblem
Battle Spell: Purify
Item Build: Dominance Ice, Magic Shoes, Oracle, Courage
Bulwark, Demon's Advent, Bloodthirsty King
FREYA
In the far northern reaches of Nost Gal, there is a legend: When a
warrior dies on the battlefield, the goddess of war Freya will come
down from heaven, kiss the spirit of the fallen, and lead it to the
Temple of Heroes, where former warriors can have a new life.
Freya herself is an outstanding warrior. She can both attack and
defend with her sword and shield, and at a critical moment in
battle she can transform into a halberd and smash the enemy
formation.
Role: Fighter
Specialty: Charge/Burst Damage
Emblem: Physical Emblem
Battle Spell: Purify
Item Build: Fallen Sword, Swift Boots, Thor's Sting, Tooth of
Greed, Blade of Despair, Scarlet Phantom
GORD
Gord was born in a magic world, and from birth manipulating
magic energy was like breathing air to him. His love of mystic
magic was particularly powerful, and almost immediately he was
able to master some of the most profound mystic spells in all of
magic. As he slowly grew older, his reliance on mystic energy
became more severe, until finally mystic emblems seeped into his
skin and bones and transformed his appearance.
Role: Mage
Specialty: Damage/Cost
Emblem: Magic Assassin Emblem
Battle Spell: Purify
Item Build: Enchanted Talisman, Arcane Boots, Frost, Flame of
Fury, Astral Wand, Blood Wings
team fight setting so if they did, simply cancel your cast, then
move to a better position to further harass your enemies. An
important note on Gord's ultimate is, make sure you do not just
click on it, instead, hold on it and make sure that the direction is
correct. The reason is when you auto-cast it Gord will go to a
random direction even if there's an enemy right in front of you. A
standard combo with Gord is to use your first ability, then follow
up with your second ability and ultimate immediately. While you
lane, make sure that you constantly use your second ability to
push and harass. The second ability's area is just big enough to
cover the entire minion wave during the laning phase, meaning,
do not auto-cast it. Hold your second ability and aim so that it
covers the entire minion wave to get the most out of this skill.
Also if you see an enemy hero try to last hit a minion, time your
first ability when they go for the last hit and then follow up your
second ability. Gord is not strong by himself and is prone to gank
because he has no mobility escape so make sure you're the one
who's ganking. When in a team fight setting, make sure you're
constantly using your second ability for amazing zoning on your
enemy and then follow up with your stun once you see the
opportunity to do so. You might be able to kill the enemy team's
marksman even before the team fight starts.
Carry a Magic Assassin emblem for the amazing magic
damage penetration. Gord has no mobility escape, so if the
enemy team decides to focus on you, if you bring Purify at least
you have the chance to escape. Start with Enchanted Talisman
first solve your mana problems. Since you will be casting your
second ability every time it comes off cooldown, it's advisable to
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HAYABUSA
In the town of Iga, the strongest ninja of every generation receives
the title of Shadow, responsible for the most dangerous and
difficult missions, protecting the town of Iga day in and day out, all
without the knowledge of its inhabitants. At present, the freshly-
anointed Shadow of Iga, Hayabusa, has been transported to the
Land of Dawn to carry out the most dangerous and difficult of
missions: find and kill previous generation’s Shadow who betrayed
and killed his friend, the one who was once lauded as the greatest
ninja Iga had seen in centuries.
Role: Assassin
Specialty: Charge/Burst Damage
Emblem: Physical Assassin Emblem
Battle Spell: Purify
Item Build: Hunter Strike, Rapid Boots, Dominance Ice, Tooth of
Greed, Wind Chaser, Blade of Despair
insane heal. Just at the moment your enemy thinks they're about
to win, and then you generate about a third of your HP because of
this passive and murder them instead. His first ability, Phantom
Shuriken, will throw out three shurikens in a fan shape area in
front of him. It will slow down enemies by fifty percent and deal a
lot of damage. A note here is, if you hit the same enemy unit with
three shurikens at once, you're able to do double the damage and
regen fifty percent of the mana consumption. This means, it's
best to use this ability everytime you are in front of your enemies.
Max this skill first to fully take advantage of it. His second ability,
Quad Shadow, releases four shadows in four directions. If any
shadow hits an enemy hero, they'll be slowed by fifty percent and
you'll be able to teleport to the enemy directly if you hit Quad
Shadow ability again. In addition, you can always use it to
teleport to any of the shadow of your choice. Just hold the key for
a short period and you'll be able to see an indicator on screen that
will let you select which shadow to teleport to. The calculation of
movement speed reduction is linear meaning if you hit your
second ability on an enemy and you jumped immediately and hit
them with your first ability, their movement speed will be
reduced to zero! Which is equivalent to a stun effect because
they'll be rooted in place for a short period. On top of this, you
can actually teleport even when crowd controlled by enemy teams
including Nana's morph, Alpha's ult, and so on. His ultimate,
Ougi: Shadow Kill, will temporarily turn Hayabusa into a shadow
and slashes around the battle field. He's totally immune to
anything in his ult state. And the damage of his slash will increase
by five everytime he hits the same target. So to deal the most
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damage to a single target, make sure that it's singled out from
other champions and minions. This ability is actually the best
wave clear ability in the game. A huge minion wave can be
cleaned with a single ult from Hayabusa. And with forty percent
cooldown reduction, you'll be able to use it again in just about
fifteen seconds or so. If you're under the enemy tower, don't use
your ultimate first. Use your shadow first so you can have four
shadows located in different locations so when you come out of
ultimate you can teleport to safety right away. Because otherwise
if enemies crowd controls you before you're able to use your
second ability coming from your ult you might just die instantly.
With Hayabusa and his entire kit, your ability is the most
important thing. His auto attack does a lot of damage but because
he's still vulnerable, you would have to position yourself in a safer
location.
Preferably you'd want to carry Physical Assassin emblem and
Purify on Hayabusa because of the amazing armor shred it offers.
Item wise, get Hunter Strike first for the twenty percent
cooldown reduction and the high damage points it offers. Then,
get Rapid Boots for roaming and getaways. Fuel it up with a
tanky item, Dominance Ice, for another twenty percent cooldown
reduction and it also makes you a bit tankier for tricky situations
with enemy champions. Depending on the game, you may opt to
get a Tooth of Greed for the sustain and Wind Chaser for more
damage. And finish up the build with the legendary Blade of
Despair.
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JOHNSON
Johnson, with a hard constitution as a rock, when he ran through
the dome stadium like a heavy truck, the cheers of girls burst out
loud. He led the team to lift the champion’s trophies and achieved
his peak of his life as a super quarterback with millions of fans
around. However, fortune is always fickle. A little girl rushed to the
road in a sudden while Johnson was driving his sports car. To
avoid hitting the little girl, his car crashed severely. Massive
hemorrhage was going to take away his life soon in a minute. At
the moment, a miracle occurred, that the wreckage of the sports
car started to blend into Johnsons body by a mystery force.
Consequently, he not only just survived from the crash, also
became a magical new human who can transform to a sports car.
Role: Tank
Specialty: Engage/Crowd Control
Emblem: Tank Emblem
Battle Spell: Stun
Item Build: Blade Armor, Warrior Boots, Cursed Helmet,
Demon's Advent, Bloodthirsty King, Heart of Steel
harder to control at the later phase of the charge. But the more
speed it has upon impact, the greater damage it will inflict, erm
physics? Upon impact, this skill will inflict stun on all units on a
small area for a short duration. When teamed up with the right
hero, this may be a game breaker most of the time. Not to
mention you and your allies are able to jump on your enemies at
lightning speed which would reduce their time to react and
getaway. So far, the best combos for Johnson includes Alpha,
Alice, Freya, and maybe Akai as well. In general, you would want
to pair with someone who can chain CC and also deal a
significant amount of damage as well. Regarding the driving part
of it, the maneuver is quite difficult. So to achieve the maximum
success of crashing onto your target, position Johnson in a
straight line away from them that would require as little
maneuver as possible. Johnson's ultimate can easily do a ninety
degree turn at the bottom and top lane corner but it is difficult
and almost impossible to turn to the river if you're driving down
towards the middle lane. A note here is, this ultimate has three
activation point: first is to transform into a car and stay in place
to wait for an ally to hop in, second is to start the engine to
charge, and the third is to cancel the movement mid-drive. Most
people do not realize that you can actually cancel Johnson's
ultimate by simply tapping it again. This could save your life
sometimes so take note of it.
Item wise, go for Blade Armor first and follow it up with
Warrior Boots. If laning against mage champions, getting Cursed
Helmet first may be ideal. Finish up the build with Demon's
Advent, Bloodthirsty King, and Heart of Steel. These three items
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KAGURA
Onmyouji Master is a strong yin and yang of the powerful driven
by spirits, yin and yang. The Kagura family is the oldest and most
powerful of the Onmyouji, the most powerful of which is the
Ancestor Master. Kagura as the family of the most potential of
Onmyouji, was given to the generation of artifacts from the yin
and yang - Seimei umbrella. It is said that the umbrella had been
Seimei with a hundred ghost of the power of refining, have their
own wisdom and life, only by the owner's drive and control. That
childhood play Falcon to the dawn of the mainland to perform the
task of life after death, Kagura secretly took Seimei umbrella from
the home to the dawn of the continent, hoping to help Falcons hand.
Role: Mage
Specialty: Reap/Damage
Emblem: Magic Assassin Emblem
Battle Spell: Purify
Item Build: Enchanted Talisman, Arcane Boots, Flame of Fury,
Fleeting Time, Astral Wand, Blood Wings
KARINA
Unlike the friendly moon elves, night elves were born into a world
of darkness which casts a gloom on them and twists their
personalities. They offer their services as assassins to the other
races, as all night elves are born killers. Karina is a standout
amongst them.
Role: Assassin
Specialty: Reap/Charge
Emblem: Magic Assassin Emblem
Battle Spell: Retribution
Item Build: Eternal Scepter, Arcane Boots, Calamity Scythe,
Astral Wand, Flame of Fury, Blood Wings
including your team mates. Get this to reach level four as fast as
possible. Item wise, start the build with Eternal Scepter because
it offers so much sustain and amazing magic power. Follow it up
with Arcane Boots for additional magic penetration and mobility.
Then get the standard Calamity Scythe for amazing burst
damage. Followed up by more magic penetration items such as
Astral Wand and Flame of Fury. Finish the build with Blood
Wings which offers the highest magic power in game.
With Karina, you want to be juggling between farming and
ganking. Make it a habit to look on the mini-map and scout
potential opportunities to gank enemy champions. After
successful ganking, go back to farming for maximum gold
economy. Even with Karina's high damage power, you can't be
too confident and greedy when approaching team fights because
you can't afford to be crowd controlled. Once you're hit by one of
the enemy's ult, you'll find yourself most likely killed. So always
use elusiveness and the bushes and utilize any getaway or
mobility skills that you have.
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LAYLA
The world Layla lives in is full of a force called Malefic Energy; a
savage and unruly energy that causes all living things that come in
contact with it to lose their reason and become rabidly ferocious.
This energy had all but wiped out her world, until one day Layla’s
father discovered a way to use a gun forged from magic iron from
deep within the earth to absorb and control Malefic Energy.
Unfortunately, he absorbed too much energy during the forging
process and died, but not before giving the completed gun to Layla
in the hopes that she would halt the spread of Malefic Energy.
Role: Marksman
Specialty: Reap
Emblem: Physical Emblem
Battle Spell: Assault or Purify
Item Build: Swift Boots, Tooth of Greed, Blade of Destruction,
Thor's Sting, Blade of Despair, Wind Chaser
is Layla's main utility ability to harass enemy units. Max this out
first as soon as possible. Layla is extremely great in late game and
not so much in early and mid. Which is why she may just be one
of the best carries out there. As always, clear the first minion
wave first then quickly go to the jungle and slay the first jungle
creep. Poke your enemies using the first abiltiy instead of auto-
attack since Layla's range at the start is not that great. If enemy
heroes get into the range of your second ability, cast it on them to
slow them down and quickly retreat to safety. Be patient and
don't be too risky in the early and mid-game as Layla's strength
will eventually show up in the late game, so be patient. Roam in
the jungle only when your lane is safe and get the jungle buff.
Never go in any team fight with low HP and always maintain a
safe distance from your enemies. The moment a crowd control
skill lands on you, you're almost guaranteed to die so make sure
to maintain your distance. Once you've built your equipment
Layla is sure to be a killing machine later in the game.
First item to get her is Swift Boots for increased attack and
movement speed. This will provide Layla the mobility she needs
to engage and disengage quickly during gank situations and team
fights. Use your second ability together with the boots to make it
hard for your enemies to catch on you. Next, get Tooth of Greed
for additional damage and life steal. Follow this up with Blade of
Destruction to boost your damage, critical chance and critical
damage. To further augment this build, get Thor's Sting for faster
attack and movement speed, as well as additional critical chance.
You may also opt to get Scarlet Phantom instead, it's just a
matter of personal preference. Get Blade of Despair for more
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LOLITA
Lolita was born in a distant elven village, living a happy,
uneventful life. That is, until war brought an end to those peaceful,
safe days. Her whole village was destroyed in the war; her family
torn apart. Just as her own life was in grave peril, Rooney, the
master machinist of the City of Scholars, found her when he was
passing through and took her back to Eruditio. To show her
gratitude to the city, Lolita joined the City Guard and swore an
oath to the death to defend its honor. Bruno very much admired
and understood this young elf maiden's spirit, and so he put in a
request with the city scholars for their most advanced tech crystal--
the Noumenon Energy Core-- and bestowed it to Lolita. This
powerful energy core endows Lolita's tiny frame with the ability to
discharge massive bursts of force, even allowing her to control a
giant mechanical hammer with ease.
Role: Tank
Specialty: Push/Crowd Control
Emblem: Magic or Tank Emblem
Battle Spell: Purify
Item Build: Magic Shoes, Astral Wand, Immortality, Fleeting
Time, Fleeting Time, Bloodthirsty King
additional sustain. Once the shield wears of, it takes some time
before a new shield puts up. The shield is actually pretty strong,
gives her more health and sustainability. Lolita's first ability,
Energy Rocket, a little rocket that she launches toward the
enemy and deals magic damage and inflicts slow status as well. If
the targeted enemy is already in a slow status, it will cause a stun
instead. This is Lolita's main harass ability as she will be able to
deal damage and CC status on them so take advantage of this
since it has a short cooldown to be spammed continuously. Her
second ability, Protective Shield, puts up a shield which blocks
ranged projectile attacks targeted toward her. But take note that
it doesn't block lots of spells so it's best to remember which spells
are being blocked and which are not. Lolita's ultimate,
Noumenon Blast, deals tremendous amounts of damage to
enemy units in a conical area in front of her relative to the
remaining energy she has. This also inflicts a seventy-five percent
slow status on enemies which makes it an extremely useful CC
ability particularly during team fights
You need to remember that mostly, Lolita can be played well
as a support tank. Your role is to assist and protect your allies.
Early in the game, like most heroes, clear the first wave of
minions then quickly go to the jungle to kill the first jungle creep.
Alternate between laning and jungling early in the game to
maximize your gold and exp. Lolita is strong early on even
without much equipment due to her extremely effective defense
and crowd control abilities. Take advantage of this and
continuously harass your enemies and go for the kill whenever
you see the opportunity. Pushing with Lolita is going to be easy
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because of her shield so you can tank tower shots and dive in to
kill enemy heroes. You can team up with your ACD and gank your
mid lane whenever you see the opportunity.
You would want to use Purify for Lolita because you will be in
the front line and an easy target to focus. Getting Purify is helpful
whenever enemies cast CC spells on you. Remember, Lolita
works best if she's the one who crowd controls and not the one
being crowd controlled. Item Wise, get Magic Shoes for its
cooldown reduction and added mobility. Follow it up with an
Astral Wand to further increase Lolita's magic power and
penetration. This item will allow Lolita to deal heavy damage
early in the game and will be able to harass your opponents. Next
get Immortality to give you the much needed sustain boost so
you can be more aggressive with your approaches. Add more
cooldown reduction and magic power with Fleeting Time. Finish
the build by further increasing Lolita's sustain with a Heart of
Steel and Bloodthirsty King. This will provide her lots of HP, HP
regen, and will give her the tankiness she needs.
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MINOTAUR
The labyrinth-dwelling Minotaur was once the symbol of power for
the entire kingdom, up until he was defeated by a youth from a far-
off land. In the many months and years since, he has trained alone
in his labyrinth, hoping for the day when he might have a chance of
defeating that young man. Time endowed the Minotaur with
intelligence, and he learned how to concentrate his fury into more
powerful explosions of strength. When he finally emerged from his
labyrinth, he discovered that the thriving Minoan civilization had
long ceased to be, and that the whole world had moved on. As he
sat lamenting the absence of a proper outlet to show off his powers,
a voice from a distant alternate dimension summoned him. This is
how the Minotaur came to the Land of Dawn, where he can fully
unleash his powers and restore his name as a Son of Minos.
Role: Tank
Specialty: Engage/Crowd Control
Emblem: Physical or Tank Emblem
Battle Spell: Flicker or Purify
Item Build: Demon's Advent, Warrior Boots, Cursed Helmet,
Bloodthirsty King, Heart of Steel, Immortality
MIYA
Miya was born in the Temple of the Moon and studied hard to one
day become a worthy sacrifice to the moon god. But when the fires
of war of the race of men and orcs reached the moonlit shores of
the moon elves' lakeside habitat, Miya rose up and led forth her
countrymen in defiance of foreign invaders. Despite their best
efforts, Miya and her fellow elves were finally forced by the
countless enemy horde to make a last stand in the Temple of the
Moon. As Miya knelt in the center of the temple to offer prayers for
one last time, just as the great army of men and orcs were about to
destroy this sacred place, a miracle occurred. The moon god
answered Miya's prayer and blessed her longbow with an ancient
and powerful blessing. Miya grasped the bow and fired an arrow,
which was transformed into an eagle spirit by the power of the
stars, splitting the enemy army asunder. Miya led her countrymen
out of the temple, raining showers of star-wrought arrows upon
the enemy with each pull of her bow. Meanwhile her eagle hovered
over the enemy, singling them out and attacking them. Like a
falling tide, the humans and orcs quickly started to retreat. Miya
and her countrymen retook the shores of the Moon God, and the
moon elves recognized Miya and her spirit eagle as the Moon God
incarnated. The young Miya knew in her heart that if this problem
was not stopped at the root, the wars would never end. With the
Moon God's blessing, she set out on a journey to the land of dawn,
hoping to find a king who could bring peace and order back to this
world.
Role: Marksman
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Specialty: Reap
Emblem: Physical Emblem
Battle Spell: Flicker or Interference
Item Build: Tooth of Greed, Warrior Boots, Scarlet Phantom,
Blade of Destruction, Bloodthirsty King, Dominance Ice
At the start, clear the first jungle creep first before going to
your lane for a level advantage early on. Alternate between laning
and jungling to quickly get a lead in gold and exp. It would help if
you have Hunter's Knife so you'll receive more exp in the process.
Use your first ability to clear waves fast and to deal extra damage
to enemy turrets. Your second ability is for chain crowd control,
zoning, or chasing enemy heroes. During the laning phase, poke
your enemies as much as you can and clear minion waves quickly
and go for the push. Don't be afraid to dive particularly if your
support has interference. During team fights, position yourself
properly, be on the sidelanes. Wait for the enemy heroes to cast
their CC abilities before engaging. Even still, never make the
mistake of finding yourself in the front lines. Make it a point to
maintain a safe distance between you and your enemies.
Whenever you find yourself crowd controlled in a team fight, cast
your ult to quickly get rid of it then reposition yourself and start
auto-attacking your enemies. Again, don't forget to utilize your
first ability.
Item wise, get Tooth of Greed for increased physical damage
and life steal for sustain. Follow it up with Warrior Boots for
additional mobility. Scarlet Phantom and Blade of Destruction
will make Miya's hits much more damaging due to increased
physical attack power and critical chance, not to mention it will
also increase her attack speed. Finish the build with Bloodthirsty
King and Dominance Ice to further improve her sustain and
resistance.
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MOSKOV
Moskov, shooting to fame during the Dhamu Tournament, was
already a battle master at his youth. He inherited the family’s
occult spear fighting skills, and as the next leader of the clan
Wildsand, he was loved and respected by many. Watching
Wildsand clan growing stronger day by day, the khan of
Thornwolf which is the hegemony on Hietala Grassland couldn’t sit
back any longer. One day when the youngsters of Wildsand went
out hunting, he slaughtered the entire clan with his own people.
The whole land was scorched by blazing flames of war. Blood
flowed like stream, yet a slight warmth still remained on the bodies
of died families and friends. Faced with this cruel vision, Moskov
could not persuade himself to accept it. But even worse, khan
dispatched a formidable cavalry trying to hunt down Moskov’s
hunting party which was the only survivors from the massacre. In
a panic, some escaped and some wanted to surrender, and Moskov,
for the very first time, lifted his spear and aimed at his own
buddies. Suffering from this painful experience, Moskov became
ruthless with a thought of revenge haunting him constantly.
However, the khan was too strong to defeat. In order to obtain
more power, Moskov chose to fall into the Abyss of Shadow and
serve the Queen of Doom, becoming notorious as “The Spear of
Quiescence” ever since.
Role: Marksman
Specialty: Push/Burst Damage
Emblem: Physical Emblem
Battle Spell: Purify
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NANA
Nana was born deep in a magic forest, and as a rare cat elf, she
was naturally endowed with powerful but hard to control magic
abilities. Periodic rages of magic outburst nearly took out half of
her forest home, until one day the journeying moon elf Miya
restrained Nana and taught this young cat elf the secrets to control
her magic abilities. The clever Nana quickly mastered these
techniques, becoming a powerful cat elf mage. She decided to
accompany Miya on her way to the Land of Dawn, in search of a
new king together.
Role: Mage
Specialty: Reap/Crowd Control
Emblem: Magic Emblem
Battle Spell: Purify
Item Build: Enchanted Talisman, Fleeting Time, Arcane Boots,
Frost, Flame of Fury, Blood Wings
enemy hero. The thing about Nana is it's not about single spell
damage, it's about continuous damage that you can apply to
enemies. As long as you can maintain this harassment and
continuously annoy your enemies and eventually make them
commit mistakes, you're on the way to victory.
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NATALIA
Natalia was raised from a little girl by the Church of Light and
trained into one of the Church’s assassins. This young phenom had
risen to become the top assassin for the Church via her outstanding
talents, but then on one assassination mission, she failed, causing
her companion to meet with unprecedented disaster. Although she
was able to escape danger with Tigreal’s help, this was
undoubtedly a severe blow to proud Natalia. To prove herself
again, she exiled herself to the outskirts of the land far from the
Empire and the Church to carry out more dangerous missions.
Who is her target? Will she be able to win back all that she once
possessed?
Role: Assassin
Specialty: Charge/Burst Damage
Emblem: Physical Emblem
Battle Spell: Purify
Item Build: Blade of Destruction, Tooth of Greed, Swift Boots,
Blade of Despair, Thor's Sting, Scarlet Phantom
her ult.
Item wise, getting Blade of Destruction first will give her a ton
of early game burst damage. Follow it up with a Tooth of Greed to
provide her additional sustain and damage. To increase her
mobility, you can opt to build Swift Boots. To further increase her
damage and critical chances as well as her attack speed, get a
Blade of Despair. With these items your enemies will feel the
difference. Partner it up with Thor's Sting for more attack speed
and critical chances. Finish up this build by getting a Scarlet
Phantom for more physical damage, greater attack speed, and
critical chance as well. In the late game, if you opt to sell your
boots, you may get Wind Chaser for that much welcome added
physical attack. It is recommended also to bring with her a Purify
battle spell to aid when enemy heroes use CC spells on her since
she is quite squishy.
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RAFAELA
Rafaela is an angel capable of miraculously healing anything. It is
said that when she appears, all pain suddenly vanishes, all wounds
instantly heal, and all evil disperses like rain clouds when the sun
comes out. Now Rafaela has descended upon the Land of Dawn in
the hopes of using her miraculous powers to restore peace to the
land.
Role: Support
Specialty: Regen
Emblem: Magic Emblem
Battle Spell: Purify
Item Build: Enchanted Talisman, Eternal Scepter, Rapid Boots,
Dominance Ice, Fleeting Time, Courage Bulwark
RUBY
A long time ago, brave hunter grandpa saved Little Red Hood and
her granny from the wolf’s belly and they lived happily together
ever since. However, that was never the end of the story. The wolf
pack harbored the bitter resentment deeply because of the split
belly. At a dark night when the moon cannot be seen, the new wolf
king Haas led the pack and attacked the village. Aged hunter
grandpa died for saving granny, which happened right before the
face of their granddaughter Ruby, the Little Red Hood and drove
this innocent girl into madness. She chopped the wolf king in two
pieces wielding a scythe and then peeled off its skin and swallowed
its raw heart. The vivid happy memories of living with beloved
families flashed before her eyes, yet everything was gone and
would never be again. After burying her families, Ruby started her
vagabondage in the Land of Dawn with her scythe. She made a
vow, that she would create a happy ending for every story.
Role: Fighter
Specialty: Crowd Control
Emblem: Tank Emblem
Battle Skill: Purify
Item Build: Tooth of Greed, Magic Shoes, Dominance Ice, Heart
of Steel, Bloodthirsty King, Immortality
at all. You may die even before you can cast your ability. Purify is
an absolute must on Ruby because you are supposed to offer the
crowd control instead of being crowd controlled. Item wise, get
her a Tooth of Greed first for the early damage and the amazing
twenty-five percent lifesteal that it offers. After that, get Magic
Boots and Dominance Ice to get the cooldown reductions. It's
best to also get the Heart of Steel particularly if the enemy team
has two or three marksmen on their side. Now if you're fighting
against a lot of magic damage, you may change Dominance Ice to
Oracle or Cursed Helmet. Getting the Heart of Steel is also useful
to counter the tremendous amount of critical damage specially
now with all the new marksmen coming out. To finish it up, get
Immortality and Bloodthirsty King to boost up her survivability.
But it all depends on the situation and the type of damage you're
dealing with. As a last tip, preferably you would want to hit your
abilities on as many units as possible so if you have Tooth of
Greed, don't be afraid of fighting enemy champions when they
have lots of minions next to them because you'll be able to utilize
your passive to gain so much lifesteal by using any of your
abilities just because you can hit so many targets at once.
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SABER
Scientists from another world gathered DNA from sword masters
of hundreds of different races to create the ultimate swordsman
using advanced technology. They named him Saber. His sword can
tear a hole in the spacetime, allowing him to travel to any place or
time. His skills as a swordsman make him difficult to defeat, and
also lonely beyond compare. After countless challengers were
drawn to the land of dawn, Saber also turned his sights on this
place, ripping through the fabric of space and time to set foot in the
land of dawn and find an opponent worthy enough to face him.
Role: Assassin
Specialty: Reap/Charge
Emblem: Physical Emblem
Battle Spell: Purify or Flicker
Item Build: Warrior Boots, Hunter Strike, Magic Blade,
Dominance Ice, Blade of Despair, Immortality
charge towards enemy units and deals damage along the way.
This can be used as an escape skill whenever you find yourself
being ganked on. Saber's ult, Triple Sweep, makes him quickly
attack an enemy hero even from a distance, knocks it airborne,
and deals tremendous amounts of damage.
As Saber, you need to remember a few things to be effective.
First, roam the jungle and kill a jungle creep whenever you can
but only if your lane is safe. When you attack a jungle creep, try
to stay as close to it as possible and use your skill flying sword to
hit it with all four swords. Do not move until all four swords flies
back to you and hit the creep again. This is saber's utility skill to
kill creeps the fastest so max it out as soon as possible. Make sure
to have your ult ready whenever you feel like ganking lanes.
Always be aware of your team mates' position and try to find
opportunities to help. Juggle between ganking and killing jungle
creeps to maximize your gold economy. Be generous in using
your first ability on the jungle creeps to kill them fast. The combo
for Saber that will deal the most damage is to initiate with your
first ability then follow it up with your ultimate skill, this will
bring your swords back to you to deal more damage to
surrounding enemies. Then cast your first ability again after the
cool down and immediately after cast your second ability and
your swords will come back to you and deal additional damage to
your enemies again.
Item wise, start with a Hunter's knife. That will provide you
more damage to monsters and additional exp for each kill. Also
get a Magic Necklace early on to help out with your mana
problems. Get some Warrior Boots and follow it up with Hunter
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SUN
Sun, born from a rock, has been extraordinary since the very
beginning. Once he was pinned down under a mountain by Gods,
unable to move even a little bit. He watched time changing and
watched the world being changed by the time. Snow covered his
body parts that were exposed outside the mountain, but could
never freeze his heart full of enthusiasm for freedom. When the
opportunity showed, he chanted “Freedom” loudly and broke down
his imprisonment. Then he laughed and flew away. Now, Sun has
come to the Land of Dawn. In here, the stone-born monkey with a
soul that cannot be tied down will start his own legend again.
Role: Fighter
Specialty: Push/Charge
Emblem: Physical Emblem
Battle Spell: Assault
Item Build: Tooth of Greed, Thor's Sting, Blade of Destruction,
Immortality, Blade of Despair, Dominance Ice
attack will restore HP for Sun which is like a passive life steal. It
is also immune to almost any attack since it cannot be targeted
directly but it's vulnerable against AoE abilities so take note of
that. His first ability, Golden Cudgel Strike, inflicts a long lasting
mini slow to enemies in front of him and deals some damage as
well. His second ability, Instantaneous Move, is his main
mobility skill. You can utilize this skill to chase running enemies
or if you need to escape from a team fight. Sun's ultimate, Clone
Techniques, allows him to summon two top-leveled clones.
At the start, clear the first minion wave in your lane and once
it's clear, head to the jungle to slay the first jungle creep available.
Aim to get the buff as soon as possible but only when your lane is
safe. Don't forget to roam around the jungle and take advantage
of enemy jungle creeps if they haven't killed them yet. Alternate
between laning and jungling to maximize your resources as much
as possible. Don't be shy to use your skills on minion waves and
jungle creeps to kill them as fast as you can. A standard combo
for Sun is to initiate the fight with your ultimate skill to cast your
clones, then immediately after cast your second ability and your
clones will follow suit. Sun shines in laning and clearing minion
waves fast so take advantage of this ability to push lanes as fast as
you can. Also don't forget to check your mini map often to see
potential oportunities where you can gank your enemy heroes or
help team mates during team fights. His clone's presence during
team fights is valuable to extract more time for enemy heroes to
think of their targets. This would in turn provide your team a
greater window to launch your ult and abilities and successfully
pulverize your enemies.
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TIGREAL
In every battle, the mystic warrior Tigreal always fought in the
front line and never suffered defeat. Even the vilest of enemies did
not dare to challenge Tigreal on the battlefield, because they knew
such a foolish action would only be met with Tigreal’s merciless
blade. The name of Tigreal, a believer in the Lord of Light, has
become synonymous with bravery and fearlessness. His kingdom
has conferred upon him the honorable title of Warrior of Light as a
reward.
Role: Tank
Specialty: Engage/Crowd Control
Emblem: Physical or Tank Emblem
Battle Spell: Assault or Flicker
Item Build: Cursed Helmet, Bloodthirsty King, Blade Armor,
Oracle, Demon's Advent, Immortality
and deals some damage to the enemy. But what makes this ability
effective is the slow effect that it induces which could last up to
two seconds. Tigreal's second ability, Sacred Hammer, makes
Tigreal rush in a specified direction to collide with enemy units
and deal physical damage. What more, if he successfully hit the
enemy, you can launch a second attack and deal additional
damage and knock the enemy airborne. You can also utilize this
skill as an engage-disengage ability to either initiate a team fight
or get out of it. Tigreal's ultimate, Implosion, will pull enemies
towards him in a small AoE, deal physical damage, and stun them
for about two seconds. This ultimate works well with the Cursed
Helmet since enemy units will be close to you.
As Tigreal, stick to your lane and build your ten-stack passive
defense by finishing off the first wave of minions. If the enemy
heroes are playing passive, juggle between laning and killing
jungle creeps to maximize your gold economy and experience. A
standard combo for Tigreal is to jump in using your second
ability, deal the second stage attack, cast his ultimate skill then
deal additional damage while the enemy is stunned and close to
you, then once the stun wears of, cast Tigreal's first ability to slow
the enemy as they try to escape and then finish them off. Another
combo which is great for ganking is to approach using Flicker,
quickly cast your ult, then use your second ability to push the
enemy hero towards your team or turret then deal some damage
or cast your first ability to prevent them from escaping.
Item wise, aim to build the Cursed Helmet as your first item.
This will provide you with lots of HP and magic resist. This item
also works well with Tigreal's ult and second ability since you are
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YI SUN-SHIN
Chungmugong Yi Sun-Shin was a famous general in an Asian
kingdom. He was extremely loyal and was a man of prowess. At
the time when the nation was in danger, Yi Sun-Shin built a
powerful navy and created the iron armored ship named “Iron
Turtle”; making indelible contribution to the Korea Kingdom for
dominating around the surrounding sea area. “Where the Iron
Turtle ship sails on, the sea areas belong to me,” said Yi. He was
excellent at overtaking majority with the minority. Under the
leadership of him, the Korean navy defeated over 330 enemy
warships with only 12 ships; gaining the great triumph of the
Battle of Myeongnyang. To this day, the legend of this Asian
general still lives on in people’s hearts.
Role: Marksman
Specialty: Reap/Cost
Emblem: Physical Emblem
Battle Spell: Purify
Item Path: Fallen Sword, Swift Boots, Thor's Sting, Blade of
Destruction, Blade of Despair, Wind Chaser
attack it will allow you to farm so much faster; gold economy for
any marksman is essential.
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YUN ZHAO
Yun Zhao is a son of the Great Dragon, sworn to roam from world
to world assisting wise rulers by the Dragon’s decree. Whenever a
new king is in need of strength, Yun Zhao traverses space and time
to remove all obstacles and enemies before the king using spear
fighting techniques endowed upon him by the Great Dragon.
Role: Fighter
Specialty: Charge/Engage
Emblem: Physical Emblem
Battle Spell: Purify
Item Build: Tooth of Greed, Swift Boots, Bruteforce Breastplate,
Cursed Helmet, Demon's Advent, Blade of Despair
Yun Zhao is one of the game's fastest hero. He can roam from
one lane to another and destroy his enemies through ganks due
to his high mobility. Yun Zhao's Passive, Dragon Flurry, allows
him to deal two basic attack simultaneously every six seconds
which synergizes well with his ability combos. His first ability,
Spear Flip, tosses his enemy target towards his back, does some
damage, and inflicts a slow status that would last for ten seconds.
This is an extremely great crowd control ability to isolate key
enemy heroes and go for the kill with your team. A tip is to toss
your enemies close to your tower to deal extra damage. Take
advantage of this particularly early in the game since heroes
aren't very mobile yet and the slow effect that this skill has will be
very effective. You may also toss enemies who are hiding behind
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with Demon's Advent and by now your Yun Zhao should be able
to engage in a team fight much more effectively without the need
to disengage as soon as the enemy team starts to spam their ults
and abilities. Bringing Purify as your battle spell will greatly help
during those situations. To finish the build and make Yun Zhao
the killing machine that he's designed for, get a Blade of Despair.
This item will give him that game changing boost on damage,
attack speed, and critical chances. Yun Zhao in his ult form will
be unstoppable.
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Epilogue
This book was created with the intention of sharing the collective
knowledge of various MOBA players in a concise and structured
manner. Its goal is to remove the need to scour the vast internet
for information that would otherwise be convoluted and
counterproductive. However, this book does not claim to be the
best iteration of the hero specific advices presented since regular
updates are being released by the game developers. Having said
that, players are encouraged to use this book as a guide to help
them establish their personal approach on the game.
If you think that this book would help another player in his
quest to master this game, we humbly ask you to spread the
knowledge you've gained by sharing the download link of this
book. Being able to spread the insights presented and helping
everyone improve their game is worth more to us than anything.
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Only if you truly believe that this book has value and deserves
more than the amount set for it, visit the download link again and
purchase the book with the amount you think it deserves.
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Links
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https://mobilelegendsguide.org/
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Twitter:
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Email:
troywilsonML@gmail.com