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• Ethos (Wis): 1d8 + Wis. An ethical appeal Help: A character can take their action to support
to convince an audience of the character's an ally by suggesting arguments, disparaging
credibility, or degrade that of their attackers, having facts and figures ready, or even
opponents. Statements about cheering at the right time. When a character takes
accomplishments, level of bias, or the Help action, their player chooses an ally. That
connections and affiliation are Ethos ally gains advantage on their next attack.
attacks. Redirect: Turning the conversation to address
• Pathos (Cha): 1d6 + Cha. An emotional points that have already been made can refocus
appeal means to persuade an audience by parts of your case that have been weakened. This
appealing to their virtues, vices, and action adds 1d8 hit points to your case.
bonds. This could represent calling for
mercy or unity, whipping up anger, or Social Combat Bonus Actions
relying on greed.
Shield: Proactively addressing weak points in
A player should roll their attack before role- your case can foil incoming arguments. This gives
playing their character's action. If a character is your case +2 AC until your next turn. A case may
proficient in Performance, Persuasion, Deception, benefit from up to two Shield actions.
or Intimidation they may choose to frame their
attack in such a way that they may add their Cast a Spell: Spells with a casting time of 1 action
Proficiency bonus (but not the skill's linked or less can be cast as a bonus action in social
attribute, as that is determined by Logos, Ethos, combat.
or Pathos). Expertise in a skill grants double Pathos Attack: Of all rhetorical attacks, Pathos is
proficiency as usual. the quickest to invoke and the easiest to weave
linguistically into another attack. As a bonus