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Aryathan Jiil 1

Codex of Clothing

1 Codex of Clothing is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast.
©Wizards of the Coast LLC.
Contents
Winter Fullcloth ................................ 8 Coat/ Jacket/ Jerkin, Winter Woolen Hat, Helmet, Thieving ..................... 12 Shoes, Cloth Wrappings .................. 13
Mundane Clothing and Body ......................................................10 Hat, Tricorne ................................... 12 Shoes, Dancing ................................ 14
Slots ........................................ 4 Individual Articles of Clothing . 8 Coat/ Jacket/ Jerkin, Removable Hat, Turban ..................................... 12 Shoes, Leather................................. 14
Apron, Leather .................................. 8
Common Rules of Clothing ...... 5 Sleeves ..........................................10 Hat, Wide-brimmed ........................ 12 Shoes, Sandals/ Tabi ....................... 14
Backpack ........................................... 8
Clothing and Saving Throws .............. 5 Cloak, Cotton ...................................10 Jersey, Earthsilk .............................. 12 Shoes, Silent .................................... 14
Bandoleer .......................................... 8 Cloak, Forester’s ..............................10 Jeweler’s Loup ................................ 12 Shoes, Slippers ................................ 14
Undersized Clothing .......................... 5 Bandoleer, Masterwork .................... 8
Oversized Clothing ............................ 5 Cloak, Fur .........................................10 Loincloth ......................................... 12 Shoes, Soft ...................................... 14
Belt, Baldric ....................................... 8
Clothing and Weather Exposure ....... 5 Cloak, Guest.....................................10 Muzzle and Leash ........................... 12 Skirt, Cloth ....................................... 14
Belt, Fine ........................................... 8
Clothing and Diplomacy .................... 5 Cloak, Woolen .................................10 Pack, Framed .................................. 12 Skirt, Leather Warrior’s ................... 14
Belt, Girdle ........................................ 8 Codpiece, Velvet ..............................10 Pads, Knee ...................................... 12 Skirt, Stockings ................................ 14
Sundered or Destroyed Clothing ...... 5 Belt, Leather ...................................... 8
Fireproof Clothing ............................. 5 Codpiece, Iron .................................10 Pads, Elbow..................................... 12 Skirt, Woolen .................................. 14
Belt, Money ....................................... 8
Weight Suit ....................................... 5 Collar, Spiked ...................................10 Pads, Shin Guard/ Greaves ............. 12 Skis and Poles .................................. 14
Belt, Sturdy ........................................ 9
Corset ..............................................10 Potion Belt ...................................... 12 Snorkel ............................................ 14
Free Outfits at 1st level .............. 5 Boots, High ........................................ 9 Crampons ........................................10 Potion Belt, Masterwork ................. 12 Snow Goggles .................................. 14
Artisan’s Outfit .................................. 5 Boots, Hip Wader/ Chest Wader ....... 9
Dress, Average .................................11 Pouch, Belt ...................................... 12 Snowshoes ...................................... 14
Entertainer’s Outfit ........................... 5 Boots, Sturdy/ Low ............................ 9
Dress, Exquisite ...............................11 Ring, Signet ..................................... 12 Stilts ................................................ 14
Explorer’s Outfit ................................ 5 Boots, Riding ..................................... 9 Dress, Fine .......................................11 Robe, Cotton ................................... 12 Sun Lenses....................................... 14
Monk’s Outfit .................................... 6 Boots, Skates ..................................... 9 Dress, Peasant .................................11 Robe, Desert ................................... 12 Suspenders ...................................... 14
Peasant’s Outfit ................................ 6 Boots, Smuggler’s .............................. 9
Earplugs ...........................................11 Robe, Overdress/ Frock .................. 13 Tabard ............................................. 14
Scholar’s Outfit ................................. 6 Bracer, Wand .................................... 9
Filter Mask .......................................11 Robe, Sackcloth............................... 13 Toga, Peasant .................................. 14
Traveler’s Outfit ................................ 6 Breeches, Cotton ............................... 9 Fur Clothing .....................................11 Robe, Velvet.................................... 13 Toga, Silk ......................................... 14
Breeches, Leather ............................. 9 Gloves, Canvas.................................11 Robe, Silk ........................................ 13 Toga, Velvet .................................... 15
Other Outfits ............................ 6 Breeches, Sackcloth .......................... 9
Gloves, Finger Blades ......................11 Sack ................................................. 13 Tunic, Cotton ................................... 15
Animal Training Outfit ...................... 6 Breeches, Silk .................................... 9
Gloves, Leather ................................11 Sashes, Cotton ................................ 13 Tunic, Overtunic, Leather ................ 15
Beekeeper’s Outfit ............................ 6 Breeches, Velvet ............................... 9 Gloves, Mittens ...............................11 Sashes, Silk ...................................... 13 Tunic, Sackcloth .............................. 15
Black Bodysuit ................................... 6 Breeches, Woolen ............................. 9
Gloves, Silk.......................................11 Sashes, Woolen............................... 13 Tunic, Silk ........................................ 15
Cleric’s Vestments ............................ 6 Buckle, Plain ...................................... 9
Hat, Bicorne .....................................11 Scarf ................................................ 13 Tunic, Velvet ................................... 15
Cold Weather Outfit ......................... 6 Buckle, Fancy ..................................... 9 Hat, Cap, Cotton ..............................11 Scroll Organizer ............................... 13 Vest, Carapace ................................ 15
Courtier’s Outfit ................................ 7 Bustle .............................................. 10 Hat, Cap, Woolen ............................11 Shaders ........................................... 13 Vest/ Doublet, Brocade ................... 15
Desert Outfit ..................................... 7 Chemise, Linen ................................ 10
Hat, Coif ...........................................11 Sheath, Boot ................................... 13 Vest/ Doublet, Cotton ..................... 15
Heatsuit Outfit .................................. 7 Chemise, Sackcloth ......................... 10
Hat, Artisan’s ...................................11 Sheath, Wrist .................................. 13 Vest, Knife ....................................... 15
Hydration Suit ................................... 7 Chemise, Silk ................................... 10 Hat, Fez ............................................11 Shirt, Cloth/ Linen ........................... 13 Vest/ Doublet, Leather .................... 15
Jungle Outfit...................................... 7 Coat/ Jacket/ Jerkin, Cotton ............ 10 Hat, Fur-trimmed.............................11 Shirt, Loose ..................................... 13 Vest/ Doublet, Velvet ...................... 15
Mining Outfit .................................... 7 Coat/ Jacket/ Jerkin, Fur.................. 10
Hat, Hood, Cotton ...........................11 Shirt, Nightshirt, Silk ....................... 13 Waterskin ........................................ 15
Noble’s Outfit.................................... 7 Coat/ Jacket/ Jerkin, Leather........... 10
Hat, Hood, Fur .................................11 Shirt, Sackcloth ............................... 13
Oilskin Suit ........................................ 7 Coat/ Jacket/ Jerkin, Silk ................. 10 Hat, Hood, Woolen ..........................11 Shirt, Silk ......................................... 13
Royal Outfit ....................................... 7 Coat/ Jacket/ Jerkin, Velvet ............. 10
Hat, Helmet, Miner’s .......................12 Shirt, Velvet .................................... 13
Spelunker’s Outfit ............................. 8

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Codex of Merchandise
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Codex of Merchandise
Mundane Clothing and Body Slots
In addition to the magic item slots mundane clothing also has these pouches), Body Accessory (for the exception of rings (you have as normal magic item slots. For
normally available (arms, body, additional slots: Backpack, Belt aprons and bandoleers), and Legs many ring slots as you have digits). example, a human is limited to 2
face, feet, hands, head, rings, Accessory (for buckles, belt (for pants and skirts). Jewelry None of these additional mundane magic rings, but could still wear 8
shoulders, throat, torso, waist), pouches, and spell component usually does not take up a slot, with clothing slots affect or modify the other mundane rings.

Garment Slot Magic Item Slots Mundane Clothing Slots Examples


Arms 1 pair As many pairs of arms as you have Armbands, bracelets, bracers
Backpack — As many torsos as you have Backpacks, haversacks
Belt Accessory — 1 buckle, 4 or more pouches Buckles, belt pouches, spell component pouches, waterskins (counts as belt pouches)
Body 1 As many torsos as you have Armor, robes
Body Accessory — As many torsos as you have Aprons, bandoleers, front-facing backpack, knife vests, potion belts, suspenders, tabards
Coat Accessory — As many pairs of arms as you have Removable sleeves
Ear Accessory — As many pairs of ears as you have Earplugs
Elbow — As many pairs of arms as you have Elbow pads
Accessory
Face 1 As many faces as you have Goggles, lenses, masks, spectacles, third eyes
Feet 1 pair As many pairs of feet as you have Boots, sandals, shoes, slippers
Feet Accessory — As many pairs of feet as you have Skis and poles, snowshoes, stilts
Hands 1 pair As many pairs of hands as you Gauntlets, gloves
have
Hand Accessory — As many pairs of hands as you Crampons
have
Head 1 As many heads as you have Circlets, crowns, hats, headbands, helmets, phylacteries
Jewelry Slotless Slotless, except for rings Anklets, bangles, barefoot sandals, belly chains, body piercings, bolo ties, cameos, chatelaines, chokers, cuff
links, earrings, emblems, fascinators, hatpins, hairpins, lockets, prayer beads, sarpeches (turban ornament), toe
rings
Knee Accessory — As many pairs of legs as you have Knee pads
Legs — As many pairs of legs as you have Pants, skirts
Mouth — As many mouths are you have Snorkels
Accessory
Pants Accessory — As many torsos as you have Codpiece
Rings 2 As many fingers as you have Rings
Shin Accessory — As many pairs of legs as you have Greaves, shin guards
Shoulders 1 As many torsos as you have Capes, cloaks, mantles, shawls
Skirt Accessory — As many pairs of legs as you have Stockings
Throat 1 As many throats as you have Amulets, badges, brooches, collars, medals, medallions, necklaces, pendants, periapts, scarabs, scarfs, torcs
Torso 1 As many torsos as you have Shirts, tunics, vests, vestments
Undergarments — As many torsos as you have Winter fullcloths
Waist 1 As many torsos as you have Belts, girdles, sashes, scarfs
Waist Accessory — As many torsos as you have Bustles

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Codex of Merchandise
Dexterity until the sundered or destroyed belt can hold up to 4 belt pouches and/ or cloth skirt. The clothes have plenty of pockets
Common Rules of Clothing article is removed. spell component pouches. (especially the cloak). The outfit also includes
Cap: Grants a +1 circumstance bonus on Fort any extra items you might need, such as a
Fireproof Clothing saves versus cold exposure. Imposes a -1 scarf or a wide-brimmed hat.
Clothing and Saving Throws
Fireproof clothing is made from the hides of penalty on Fort saves versus heat exposure. Slots: Belt, Body, Feet, Hands, Head, Legs,
Articles of clothing only makes saves if
animals that have natural immunity to fire, Cloth Apron: Holds up to 5 lbs of gear in Shoulders, Throat, Torso.
unattended, if you roll a natural 1 on a save
making the clothing safe to wear in fire- various pockets, reduces land speed by 5 Note: May be chosen for free at first level, but
versus an area effect, or if you become
dominant environments. Any style of clothing feet (to a minimum of 5 feet), cannot run. requires at least 1 rank in each of two
immersed in a damaging substance.
can be made from the material; the cost Hat, Artisan’s: Grants a +1 circumstance bonus different physical skills (Str-, Dex-, or Con-
simply increases by +50 gp. This is a slotless on saves versus fire, if the fire involves your based skills).
Undersized Clothing head. Belt, Leather: Required in order to use belt
addon.
If you wear an article of clothing or gear that is Leather Apron: Holds up to 15 lbs of gear in pouches and spell component pouches. A
smaller than you, then you do not gain any
Weight Suit various pockets, reduces land speed by 10 belt can hold up to 4 belt pouches and/ or
associated circumstance bonus for that feet (to a minimum of 5 feet), cannot run, and spell component pouches.
A weight suit is a collection of straps and
article of clothing, but still gain any penalty. grants resistance to fire 1. Cloak, Cotton: Holds up to 10 pounds of gear.
pouches containing lead pellets. When the
complete suit is worn, it distributes extra Shoes, Leather: Grants a +1 circumstance See below for weather exposure.
Oversized Clothing weight across the wearer’s body, bonus on Fort saves versus falling injuries to Leather Gloves: Grants a +1 circumstance
If you wear one or more articles of clothing or feet. Grants a +2 armor bonus versus bonus on Climb checks involving ropes.
counteracting the skill check and attack roll
gear that are larger than you, then you are caltrops (see caltrops). Hat, Wide-Brimmed: Grants a +1 circumstance
penalties of light-gravity environments
considered entangled in addition to not bonus on saves versus light effects and gaze
(because the weight is distributed, rather
gaining any associated circumstance bonus. Entertainer’s Outfit attacks.
than concentrated in one place, such as with
You still gain any penalty. This set of flashy, perhaps even gaudy, clothes Leather Breeches (or Leather Warrior’s Skirt),
a backpack). In environments with normal
gravity, the suit is little more than a curiosity, is for entertaining. While the outfit looks Leather Jacket (or Leather Vest), Cotton
Clothing and Weather Exposure except to certain physical fitness fanatics. whimsical, its practical design lets you Cloak, and Scarf: Each of these items grants
The circumstance bonuses on saves versus Add to any set of clothing, the cost increases tumble, dance, walk a tightrope, or just run (if a +1 circumstance bonus on Fort saves
cold or heat exposure from the clothing you by +20 gp and the weight increases by +100 the audience turns ugly). versus cold exposure (and imposes a -1
wear stacks up to a maximum bonus of +4. lbs. This is a slotless addon. Slots: Legs, Torso. penalty on Fort saves versus heat exposure).
The penalties on saves versus cold or heat Note: May be chosen for free at first level, but Leather Overtunic, Cloth Skirt, Cotton Cloak,
exposure from the clothing you wear stacks
with no maximum penalty. Free Outfits at 1st level requires at least 1 rank in each of two and Scarf: Each of these items grants a +1
different Perform skills. circumstance bonus on Fort saves versus
Loose Clothing: Grants a +1 circumstance nonlethal cold damage from exposure (and
Clothing and Diplomacy Artisan’s Outfit bonus on Balance and Tumble checks. imposes a -1 penalty on Fort saves versus
The circumstance bonus on Diplomacy checks This outfit includes a shirt with buttons, a skirt Grants a +1 circumstance bonus on Sleight heat exposure).
that you gain from articles of clothing you or pants with a drawstring, shoes, and of Hands checks to secrete a small object or Sturdy Boots: Grants a +2 circumstance bonus
wear stacks up to a maximum bonus of +4. perhaps a cap or hat. It may also include a small weapon into the clothing. on Fort saves versus falling injuries to feet.
The penalties on Diplomacy checks from the belt or a leather or cloth apron for carrying Grants a +1 circumstance bonus on Climbing
clothing you wear stacks with no maximum tools. Explorer’s Outfit against a vertical surface. Grants a +2 armor
penalty. Slots: Body Accessory, Feet, Head, Legs, bonus versus caltrops (see caltrops).
This is a full set of clothes for someone who
Torso, Waist. Leather Vest: If any equipment you wear on
never knows what to expect. It includes
Sundered or Destroyed Clothing Note: May be chosen for free at first level, but
sturdy boots, leather breeches or a skirt, a your torso grants an armor bonus, you gain a
Sundered or otherwise destroyed clothing not requires at least 1 rank in each of two -2 penalty on Reflex saves if you do not wear
belt, a shirt (perhaps with a vest or jacket),
only loses any benefits it may have granted different craft skills. a chemise or doublet.
gloves, and a cloak. Rather than a leather
the wearer, but it also imposes a -2 penalty to Belt, Leather: Required in order to use belt
skirt, a leather overtunic may be worn over a
pouches and spell component pouches. A
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Codex of Merchandise
Monk’s Outfit checks. Imposes a -1 penalty on Dexterity- Boots, High: Grants a +2 circumstance bonus Slots: Body.
This simple outfit includes sandals, loose based skill checks. on Fort saves versus falling injuries to feet.
breeches, and a loose shirt, and is all bound Loose Shirt and Cloth Skirt (or Overdress): Grants a +2 armor bonus versus caltrops. Beekeeper’s Outfit
together with sashes. The outfit is designed Grants a +1 circumstance bonus on Balance Sturdy Belt: Required in order to use belt Prevents damage from ordinary vermin of all
to give you maximum mobility, and it’s made and Tumble checks. pouches and spell component pouches. Can kinds: bees, ants, centipedes, and so on. The
of high-quality fabric. You can hide small be used as a makeshift rope (5-feet long) for outfit consists of a sealed leather suit and
weapons in pockets hidden in the folds, and Scholar’s Outfit climbing. A sturdy belt can hold up to 8 belt large helmet encased in fine netting. The
the sashes are strong enough to serve as Perfect for a scholar, this outfit includes a robe, pouches and/ or spell component pouches. outfit grants DR 6/ — versus the swarm
short ropes. a belt, a cap, soft shoes, and possibly a cloak. Woolen Breeches, Cotton Jacket (or Leather damage of vermin.
Slots: Feet, Legs, Torso, Waist. Slots: Body, Feet, Head, Shoulders, Waist. Vest), and Ample Cloak with Cotton Hood: Slots: Body.
Note: May be chosen for free at first level, but Note: May be chosen for free at first level, but Each of these items grants a +1 circumstance
requires at least 1 rank in either Knowledge requires at least 1 rank in two different bonus on Fort saves versus nonlethal cold Black Bodysuit
(arcana) or Knowledge (religion) and at least Knowledge skills. damage from exposure (and imposes a -1 This very tight-fitting garment is made of black
1 rank in either Climb, Jump, or Tumble. Belt, Leather: Required in order to use belt penalty on Fort saves versus heat exposure). silk. It is used by rogues and infiltrators when
Loose Breeches and Loose Shirt: Grants a +1 pouches and spell component pouches. A The cloak and hood count as two separate sneaking around at night. Wearing the suit
circumstance bonus on Balance and Tumble belt can hold up to 4 belt pouches and/ or articles, each granting this bonus and grants a +2 circumstance bonus on Hide
checks. Grants a +1 circumstance bonus on spell component pouches. penalty. checks in conditions dark enough to grant
Sleight of Hands checks to secrete small Cap: Grants a +1 circumstance bonus on Fort Woolen Skirt, Cotton Jacket (or Leather Vest), concealment or better. However, the bodysuit
objects or weapons into the clothing. These saves versus cold exposure. Imposes a -1 and Ample Cloak and Cotton Hood: Each of provides no benefit if you wear other clothing
are only if you wear both pieces of the article. penalty on Fort saves versus heat exposure. these items grants a +1 circumstance bonus or armor, other than belts, pouches, or
Sandals: Grants a +1 circumstance bonus on Cloak, Cotton: Holds up to 10 pounds of gear. on Fort saves versus nonlethal cold damage bandoleers, on top of it.
Fort saves versus heat exposure. Imposes a Grants a +1 circumstance bonus on Fort from exposure (and imposes a -1 penalty on Slots: Body, Feet, Legs.
-1 penalty on Fort saves versus cold saves versus cold exposure. Imposes a -1 Fort saves versus heat exposure). The cloak Silk Bodysuit: Grants resistance to electricity 3
exposure. penalty on Fort saves versus heat exposure. and hood count as two separate articles, and DR 3/ — versus the swarm damage of
Sashes, Cotton: There are two sashes, each 5 Robe, Cotton: Grants a +1 circumstance bonus each granting this bonus and penalty. vermin. Neither the resistance to electricity
feet long, which may be tied together to on Sleight of Hands checks to secrete a small Leather Vest: If any equipment you wear on nor the DR stack with other silk garments.
effectively make a 10 foot rope for climbing. object or small weapon into the robe. your torso grants an armor bonus, you gain a Criminal Outfit: Illegal to own or wear. Imposes
Grants a +1 circumstance bonus on Sleight Soft Shoes: Grants only a +1 armor bonus -2 penalty on Reflex saves if you do not wear a -6 penalty on Diplomacy checks versus law
of Hands checks to secrete small objects or versus caltrops (rather than the normal +2 a chemise or doublet. enforcement, city officials, and lawful
weapons into the sashes. armor bonus for shoes and boots; see citizens.
caltrops). Other Outfits
Peasant’s Outfit Cleric’s Vestments
This set of clothes consists of a loose shirt and Traveler’s Outfit Animal Training Outfit These ecclesiastical clothes are for performing
baggy breeches, or a loose shirt and skirt or This set of clothes consists of boots, a woolen priestly functions, not for adventuring.
Essentially beefed-up padded armor, this suit
overdress. Cloth wrappings are used for skirt or breeches, a sturdy belt, a shirt Slots: Body.
covers a person from head to toe in thick
shoes. (perhaps with a vest or jacket), and an ample Ecclesiastic Outfit: Grants a +1 circumstance
quilted padding, especially around the limbs.
Slots: Feet, Legs, Body, Torso. cloak with a hood. bonus on turn or rebuke checks. Imposes a -
It is used as protection by those who
Note: May be chosen for free at first level, but Slots: Feet, Body, Head, Legs, Shoulders, 1 penalty on all Dexterity-based skill checks.
specialize in training attack animals, such as
requires at least 1 rank in at least two of the Torso, Waist.
dogs. It is very difficult to move in this outfit,
following skills: Craft or Profession. Note: May be chosen for free at first level, but
so it does not make for good armor. Used as
Cold Weather Outfit
Cloth Wrappings: No protection against requires at least 2 ranks in Knowledge A cold weather outfit includes a wool coat, linen
armor, it has the following statistics: armor
caltrops. (geography). shirt, wool cap, woolen cloak, woolen pants
bonus +2, maximum Dex bonus +1, armor
Loose Shirt and Baggy Breeches: Grants a +1 Amble Cloak with Cotton Hood: Holds up to 15 or skirt, and high boots. This outfit grants a
check penalty -7, arcane spell failure 40%,
circumstance bonus on Balance and Tumble pounds of gear. +5 circumstance bonus on Fortitude saving
speed reduced.
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Codex of Merchandise
throws against exposure to cold weather (and thick hood, and goggles. A heatsuit outfit Slots: Body, Arms, Face, Feet, Hands, Head, Shirt, Padded: Equivalent to linen shirt, but
imposes a -5 penalty on Fortitude saves prevents 3 points of lethal or nonlethal Legs. weighs 1 lbs and has 3 hp.
against heat exposure). This bonus is an damage per round from hot environments. Pants, Thick: Equivalent to cotton breeches,
exception to the normal +4 maximum bonus Although the outfit is heavy clothing, its heat- Jungle Outfit but weighs 2 lbs and has 3 hp.
if this specific set of clothing is worn. resistant materials negate the usual -4 Similar to an explorer’s outfit, this set of clothes Goggles: Grants the wearer a +4 circumstance
Slots: Body, Feet, Legs, Head, Shoulders, penalty on Fortitude saves against damage includes light cloth breeches, a thin tunic, bonus versus effects that may cause
Torso. dealt by hot environments for the first 1 leather gloves, sturdy boots, and a light cap. blindness due to flying debris, sparks,
minute after putting it on, after which time the It has numerous pockets and other places to splinters, etc. Reduces visibility, imposing a -
Courtier’s Outfit penalty is restored and doubled. A heatsuit stow small objects. In addition, this outfit is 2 penalty on Spot and Search checks.
This outfit includes fancy, tailored clothes in outfit should be worn only for brief periods of colored entirely green and brown, helping an
whatever fashion happens to be the current time. explorer blend into the jungle (providing a +2 Noble’s Outfit
style in the courts of the nobles. Anyone Slots: Body, Body Accessory, Face, Hands, circumstance bonus on Hide checks while in This set of clothes is designed specifically to be
trying to influence nobles or courtiers while Head, Legs. a jungle setting). For twice the price, this outfit expensive and to show it. Precious metals
wearing street dress will have a hard time of can be made to fit over light armor. and gems are worked into the clothing. To fit
it (-2 penalty on Charisma-based skill checks Hydration Suit Slots: Feet, Hands, Head, Legs, Torso. into the noble crowd, every would-be noble
to influence such individuals). If you wear this The hydration suit is a masterpiece of water Light Cloth Breeches: Equivalent of cotton also needs a signet ring and jewelry (worth at
outfit without jewelry (costing an additional 50 retention, crafted by waste-dwellers with breeches. Grants a +1 circumstance bonus least 100 gp).
gp), you look like an out-of-place commoner. technical skill and unusual materials. Its on Fort saves versus cold exposure. Imposes Slots: Body, Feet, Legs.
Slots: Body, Feet, Legs. design allows you to recover nearly all the a -1 penalty on Fort saves versus heat Expensive Outfit: Grants a +2 circumstance
Fancy Outfit: Grants a +1 circumstance bonus water your body loses through sweat and exposure. bonus on Diplomacy checks versus nobles if
on Diplomacy checks versus nobles if you exhalation. A hydration suit is made of the Thin Tunic: Equivalent of cotton tunic. you have at least 100 gp worth of jewelry on).
have at least 50 gp worth of jewelry on). skin and tissue of various desert-dwelling Leather Gloves: Grants a +1 circumstance Imposes a -2 penalty on all Strength- and
Imposes a -1 penalty on all Strength- and beasts and treated with oils or waxes for bonus on Climb checks. Dexterity-based skill checks.
Dexterity-based skill checks. water retention. It covers your entire body, Sturdy Boots: Grants a +2 circumstance bonus
with a tight-fitting hood over the head and a on Fort saves versus falling injuries to feet. Oilskin Suit
Desert Outfit mask covering the mouth and nose. Inside Grants a +1 circumstance bonus on Climbing Inhabitants of rainy climates and misty
This outfit consists of loose, billowy clothing the mask is a glass plate to collect against a vertical surface. Grants a +2 armor seacoasts, and those who make their living
designed to keep the wearer cool and condensation and a tube fashioned from bonus versus caltrops. from the sea, need reliable clothing to keep
protected from the sun while out in dry, hot, watertight materials. An inner lining wicks Light Cap: Equivalent of cotton cap. Grants a out the dampness and chill. An oilskin suit
desert terrain. It includes a caftan (robe), sweat away from your body and collects it in +1 circumstance bonus on Fort saves versus consists of high boots, heavy trousers, a long
turban, scarf, loose pantaloons, and either sponge-like filtration material that can be cold exposure. Imposes a -1 penalty on Fort coat or cape, and a wide-brimmed hat. These
high boots or low sandals. This outfit counts removed after you don the hydration suit. The saves versus heat exposure. garments are made of heavy-duty cloth such
as light clothing and offers limited protections tube from the facemask twists in loops as cotton or linen, then waterproofed with
against some waste hazards (see Sandstorm around your body, through the sponge, to Mining Outfit flaxseed oil.
Chapter 1). The protection it offers against reclaim moisture, condensing it in a reservoir Miners require sturdy clothing capable of Slots: Body or Shoulders, Feet, Head, Legs.
heat is negated if the wearer also dons armor. from which you can sip. A functioning protecting them from the bumps and jostles Note: Each article of clothing in this set has +1
Slots: Body, Feet, Head, Throat, Legs. hydration suit eliminates the need to make of their daily labor. To supply them, Diamond hp.
Constitution checks to avoid dehydration. It Lake’s general store offers mining outfits for Heavy Trousers: Equivalent of cotton
Heatsuit Outfit raises the level of protection from heat 3 gp. These sets of clothing include a padded breeches.
Clothing designed to protect the wearer dangers by two steps (see Sandstorm page shirt, thick pants, a leather poncho-like
against abysmal heat, such as temperatures 14), and its mask functions as a filter mask. A overtunic, a wide-brimmed leather hat, and a Royal Outfit
found around forges and volcanoes. It hydration suit offers no protection from pair of simple goggles. This is just the clothing, not the royal scepter,
consists of heavy pants and coat, a specially magical desiccation damage. Slots: Body, Face, Head, Legs, Torso. crown, ring, and other accoutrements. Royal
treated leather apron, very thick mittens, a

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Codex of Merchandise
clothes are ostentatious, with gems, gold, Individual Articles of Clothing rolls as well as with ranged attack rolls with Capacity: Eight items up to dagger size. Body
silk, and fur in abundance. manufactured weapons. Accessory Slot.
Slots: Body, Feet, Legs. Backpack Slot or Body Accessory Slot
Royal Regalia: Grants a +1 circumstance Apron, Leather (front-facing backpack). Bandoleer, Masterwork
bonus on Fort saves versus cold exposure. Holds up to 15 lbs of gear in various pockets, This well-crafted bandoleer holds twelve items.
STR
Imposes a -1 penalty on Fort saves versus reduces land speed by 10 feet (to a minimum Capacity: Twelve items up to dagger size.
(mod) Light Med Hvy
heat exposure. Grants a +4 circumstance of 5 feet), cannot run, and grants resistance Body Accessory Slot.
to fire 1. Body Accessory Slot. 0 (-5) — — —
bonus on Diplomacy checks versus nobility 1 (-5) Up to 20% 45% 46%+
and royalty (if you are also wearing a crown Belt, Baldric
and ring, and holding a scepter). Imposes a - Backpack 2 (-4)
Up to 21% 46% 47%+ A baldric is a belt worn over one shoulder that
A backpack is a leather pack carried on the 3 (-4)
4 penalty on all Strength- and Dexterity- 4 (-3) is typically used to carry a weapon (usually a
based skill checks. Grants resistance to back, typically with straps to secure it. Up to 22% 47% 48%+ sword) or another implement such as a bugle
Capacity: Rather than have a set weight limit 5 (-3)
electricity 1 and DR 3/— versus the swarm 6 (-2) or drum.
damage of vermin. Neither the electricity for backpacks, it is instead based on your Up to 23% 48% 49%+ Capacity: One weapon appropriate to your
body weight. You can carry up to 25% of your 7 (-2)
resistance nor the DR stack with other silk 8 (-1) size, or smaller (or similarly sized object).
garments. body weight in a backpack without it Up to 24% 49% 50%+ Waist Slot.
encumbering you. A backpack that holds 9 (-1)
10 (+0)
Spelunker’s Outfit more than the light backpack load but not
11 (+0)
Up to 25% 50% 51%+ Belt, Fine
This outfit is for adventurers planning to travel more than 50% of your body weight Required in order to use belt pouches and spell
encumbers you just as a medium load does. 12 (+1)
underground. It consists of water-resistant Up to 26% 51% 52%+ component pouches. A fine belt counts
A backpack that holds more than 50% of your 13 (+1)
wool breeches, low sturdy boots, wool shirt, 14 (+2) towards jewelry worn for the courtier’s outfit
leather coat, belt, plain buckle, bandoleer (for body weight encumbers you just as a heavy Up to 27% 52% 53%+ and noble’s outfit.
load does. All of these percentages are 15 (+2)
attaching equipment), kneepads, elbow 16 (+3) Capacity: A fine belt can hold up to 4 belt
pads, and miner’s cap. The outfit does not further improved (or lessened) by your Up to 28% 53% 54%+ pouches and/ or spell component pouches.
Strength modifier. 17 (+3)
include climbing gear, which must be 18 (+4) Waist Slot.
purchased separately. Example: A 200-lb creature with 19 Strength Up to 29% 54% 55%+
(+4 modifier) has a light backpack capacity of 19 (+4)
Slots: Belt Accessory, Body, Body Accessory, 20 (+5) Belt, Girdle
Feet, Elbow Accessory, Head, Knee up to 29% of his body weight (or up to 58 lbs), Up to 30% 55% 56%+
21 (+5) Required in order to use belt pouches and spell
Accessory, Legs, Torso, Waist. a medium backpack capacity of between component pouches. Can be used as a
30% and 54% of his body weight (or between 22 (+6)
Up to 31% 56% 57%+ makeshift rope (5-feet long) for climbing.
58 and 108 lbs), and a heavy backpack 23 (+6)
Winter Fullcloth 24 (+7) Capacity: A girdle can hold up to 4 belt
This is a heavily quilted undergarment that is capacity of 55% of his body weight or more Up to 32% 57% 58%+
25 (+7) pouches and/ or spell component pouches.
worn underneath regular clothing to protect (or 110 lbs or more). Refer to the following
26 (+8) Waist Slot.
the wearer against cold. Winter fullcloth is chart for quick reference. It is actually Up to 33% 58% 59%+
possible for this formula to push the capacity 27 (+8)
considered part of the cold weather outfit 28 (+9) Belt, Leather
described in the Player’s Handbook. If worn greater than your body weight, but the Up to 34% 59% 60%+
29 (+9) Required in order to use belt pouches and spell
by itself, it grants a +1 circumstance bonus Strength required is enormous.
30 (+10) component pouches.
on Fortitude saving throws against exposure A backpack can also be worn on the front of Up to 35% 60% 61%+
31 (+10) Capacity: A leather belt can hold up to 4 belt
to cold. your body, with its capacities half of those as
pouches and/ or spell component pouches.
Slots: Undergarments. a backpack worn on the back. A front-facing
Bandoleer Waist Slot.
Warm Undergarments: If worn without the cold backpack occupies the Body Accessory Slot.
A front-facing backpack that is medium or This leather belt has loops or pouches for
weather outfit, it imposes a -1 penalty on Fort
carrying small items (up to dagger size). It is
Belt, Money
saves versus heat exposure. heavy loaded causes you to also add your
usually worn across the chest. It holds eight This cloth pouch is designed to be worn under
total armor check penalty to melee attack
items. clothing and can hold up to 50 coins. The

8
Codex of Merchandise
Sleight of Hands check DC to take something decorative tassel at the top of each shaft, with observers—and it can be directly attacked. A Breeches, Sackcloth
from a money belt is +5 higher than normal. a "v" notch in front. Grants a +2 circumstance character can make a sunder attack against Very cheaply made breeches made from
Capacity: A money belt can hold up to 2 belt bonus on Fort saves versus falling injuries to the bracer (AC 14 + wearer’s Dexterity burlap potato sacks. Those who wear these
pouches and/ or spell component pouches. feet. Grants a +1 circumstance bonus on modifier). The bracer has hardness 8 and 5 breeches are almost certainly of the poorest
Waist Slot. Ride checks. Grants a +2 armor bonus hit points. However, any attack that deals 5 people in the area. Sackcloth offers virtually
versus caltrops. Feet Slot. or more hit points of damage shatters one of no protection from the elements. Wearing
Belt, Sturdy the potion vials (chosen randomly) even if the sackcloth breeches imposes a -2 penalty on
Required in order to use belt pouches and spell Boots, Skates bracer itself is untouched. Diplomacy checks versus nobility and royalty.
component pouches. Can be used as a Skates allow full movement across icy surfaces Due to the weight placed on the forearm, a Legs Slot.
makeshift rope (5-feet long) for climbing. for anyone with at least 5 ranks of Balance, potion bracer has an arcane spell failure
Capacity: A sturdy belt can hold up to 8 belt but cannot be used at all on any other terrain, chance of 5%. Arm Slot. Breeches, Silk
pouches and/ or spell component pouches. reducing land speed to 5 feet. Imposes a -2 If worn with silk chemise, grants resistance to
Waist Slot. penalty on Fort saves versus falling injuries Bracer, Wand electricity 1, and DR 3/ — versus the swarm
to feet. Grants a +2 armor bonus versus This metal forearm band takes up space on the damage of vermin. Neither the electricity
Boots, High caltrops. Feet Slot. body as a bracer and can hold up to five resistance nor the DR stack with the benefit
Grants a +2 circumstance bonus on Fort saves wands. Thin loops of thread fit over your of other silk garments. Counts towards
versus falling injuries to feet. Grants a +2 Boots, Smuggler’s fingers, each connected to a spring jewelry worn for courtier’s and noble’s outfits.
armor bonus versus caltrops. Feet Slot. These otherwise normal high boots have mechanism on one of the wand slots. If your Legs Slot.
hinged heels that swing open to reveal small hand is empty, you can flex a finger as a swift
Boots, Hip Wader/ Chest Wader storage spaces. Each can hold one or two action to cause the wand of your choice to Breeches, Velvet
Grants a +1 circumstance bonus on Fort saves Fine objects, such as a vial of poison. In spring into your grasp. You still must activate Grants a +1 circumstance bonus on Fort saves
versus cold exposure. Imposes a -1 penalty addition, the inside lining of the boot can be the wand as a standard action. Replacing a versus cold exposure. Imposes a -1 penalty
on Fort saves versus heat exposure. Grants removed to hide thin, flat objects like a map wand in the sheath is tricky and requires a on Fort saves versus heat exposure. Counts
a +2 circumstance bonus on Fort saves or slender dagger. It requires a successful full-round action. Most adventurers just drop towards jewelry worn for courtier’s and
versus falling injuries to feet. Grants a +2 Search check (DC 30) to locate items hidden the first wand to the ground (a free action) noble’s outfits. Legs Slot.
armor bonus versus caltrops. Grants a +4 in the boots. Grants a +2 circumstance bonus when they need a different one. Arm Slot.
circumstance bonus on saves versus acid or on Fort saves versus falling injuries to feet. Breeches, Woolen
other liquid-based attack, if it involves your Grants a +2 armor bonus versus caltrops. Breeches, Cotton Grants a +1 circumstance bonus on Fort saves
feet and/ or legs. Hip Wader: Feet and Legs, Feet Slot. These are an article of clothing covering the versus cold exposure. Imposes a -1 penalty
Slot. Chest Wader: Feet, Legs, and Body body from the waist down, with separate on Fort saves versus heat exposure. Legs
Slot. Bracer, Potion coverings for each leg, usually stopping just Slot.
Elite soldiers often carry potions, but in the below the knee, though in some cases
Boots, Sturdy/ Low midst of battle a warrior may not have a free reaching to the ankles. Grants a +1 Buckle, Plain
Grants a +2 circumstance bonus on Fort saves hand or time to locate a particular vial. A circumstance bonus on Fort saves versus A plain buckle counts towards jewelry worn for
versus falling injuries to feet. Grants a +1 potion bracer is a leather band reinforced cold exposure. Imposes a -1 penalty on Fort the courtier’s outfit and noble’s outfit. Belt
circumstance bonus on Climbing against a with strips of steel, with slots for three potion saves versus heat exposure. Legs Slot. Accessory Slot.
vertical surface. Grants a +2 armor bonus vials. Worn on the forearm, it allows instant
versus caltrops. Feet Slot. hands-free access to these three potions. Breeches, Leather Buckle, Fancy
Drinking a potion from the bracer is a Grants a +1 circumstance bonus on Fort saves A fancy buckle counts towards jewelry worn for
Boots, Riding standard action, but it does not provoke an versus cold exposure. Imposes a -1 penalty the courtier’s outfit and noble’s outfit. Belt
These boots have a low heel, and a semi- attack of opportunity or require a warrior to on Fort saves versus heat exposure. Legs Accessory Slot.
pointed toe that makes them practical for put down his weapon. Slot.
mounted troops, as they allow easy use of The downside is that unlike a concealed
stirrups. They reach to the knee and have a potion, the bracer is very obvious to

9
Codex of Merchandise
Bustle Coat/ Jacket/ Jerkin, Cotton Coat/ Jacket/ Jerkin, Removable Sleeves to easily identify foreign guests within their
A bustle is a type of framework used to expand Grants a +1 circumstance bonus on Fort saves This feature can be added to any coat, jacket, city. Any non-drow caught in the city and not
the fullness or support the drapery of the back versus cold exposure. Imposes a -1 penalty or jerkin. When the sleeves are removed, the wearing one of these cloaks is usually
of a woman's dress. Bustles are worn under on Fort saves versus heat exposure. Body coat/ jacket/ jerkin loses its penalty on Fort executed. Grants a +1 circumstance bonus
the skirt in the back, just below the waist, to Slot. saves versus heat exposure. Coat on Fort saves versus cold exposure, and a -
keep the skirt from dragging. Counts towards Accessory Slot. 1 penalty on Fort saves versus heat
jewelry worn for courtier’s and noble’s outfits. Coat/ Jacket/ Jerkin, Fur exposure. Shoulders Slot.
Reduces land speed by 5 feet (min. 5 feet). Grants a +1 circumstance bonus on Fort saves Cloak, Cotton
Waist Accessory Slot. versus cold exposure. Imposes a -1 penalty Holds up to 10 pounds. Grants a +1 Cloak, Woolen
on Fort saves versus heat exposure. Counts circumstance bonus on Fort saves versus Holds up to 12 pounds. Grants a +1
Chemise, Linen towards jewelry worn for the courtier’s and cold exposure. Imposes a -1 penalty on Fort circumstance bonus on Fort saves versus
A chemise is a simple garment worn next to the noble’s outfits. Body Slot. saves versus heat exposure. Shoulders cold exposure. Imposes a -1 penalty on Fort
skin to protect clothing from sweat and body Slot. saves versus heat exposure. Shoulders
oils, commonly called an undershirt. If any Coat/ Jacket/ Jerkin, Leather Slot.
equipment you wear on your torso grants an Grants a +1 circumstance bonus on Fort saves Cloak, Forester’s
armor bonus, you gain a -2 penalty on Reflex versus cold exposure. Imposes a -1 penalty Woven from several pieces of green and brown Codpiece, Velvet
saves if you do not wear a chemise or on Fort saves versus heat exposure. Body canvas, these large ponchos aid anyone Counts towards jewelry worn for courtier’s and
doublet. Undergarments Slot. Slot. trying to hide in a forest environment. The noble’s outfits. Pants Accessory Slot.
carefully chosen colors blend in with the
Chemise, Sackcloth Coat/ Jacket/ Jerkin, Silk vegetation, and the poncho’s loose shape Codpiece, Iron
Very cheaply made chemises made from Grants a +1 circumstance bonus on Fort saves obscures the humanoid form. Forester’s Counts towards jewelry worn for courtier’s and
burlap potato sacks. Those who wear these versus cold exposure. Counts towards cloaks provide a +1 circumstance bonus on noble’s outfits. Pants Accessory Slot.
breeches are almost certainly of the poorest jewelry worn for courtier’s and noble’s outfits. Hide checks made in a forest. Grants a +1
people in the area. If any equipment you wear Grants resistance to electricity 1, and DR 3/ circumstance bonus on Fort saves versus Collar, Spiked
on your torso grants an armor bonus, you — versus the swarm damage of vermin. cold exposure, and a -1 penalty on Fort saves Designed to be worn by animals and magical
gain a -2 penalty on Reflex saves if you do Neither the electricity resistance nor the DR versus heat exposure. Shoulders Slot. beasts, but can also be worn by humanoids.
not wear a chemise or doublet. Wearing a stack with other silk garments. Counts Composed of a thick leather strap with a
sackcloth chemise imposes a -2 penalty on towards jewelry worn for courtier’s and Cloak, Fur metal buckle and metal spikes, used mostly
Diplomacy checks versus nobility and royalty. noble’s outfits. Body Slot. Holds up to 17 pounds. Grants a +1 for decoration. Required if the creature is
Undergarments Slot. circumstance bonus on Fort saves versus leashed or chained up. Grants a 5% chance
Coat/ Jacket/ Jerkin, Velvet cold exposure. Imposes a -1 penalty on Fort to avoid nonmagical decapitation. Offers no
Chemise, Silk Grants a +1 circumstance bonus on Fort saves saves versus heat exposure. Counts protection against vorpal swords. Throat
If any equipment you wear on your torso grants versus cold exposure. Imposes a -1 penalty towards jewelry worn for courtier’s and Slot.
an armor bonus, you gain a -2 penalty on on Fort saves versus heat exposure. Counts noble’s outfits. Shoulders Slot.
Reflex saves if you do not wear a chemise or towards jewelry worn for courtier’s and Corset
doublet. If worn with silk breeches, grants noble’s outfits. Body Slot. Cloak, Guest Counts towards jewelry worn for courtier’s and
resistance to electricity 1, and DR 3/ — These mundane-seeming cloaks of an olive or noble’s outfits. Body Slot.
versus the swarm damage of vermin. Neither Coat/ Jacket/ Jerkin, Winter Woolen pale green color are handed out to visitors to
the electricity resistance nor the DR stack Grants a +2 circumstance bonus on Fort saves Erelhei-Cinlu by the drow guards at the Crampons
with other silk garments. Counts towards versus cold exposure. Imposes a -2 penalty entrance to the Vault. The fabric of these Crampons consist of a set of metal spikes and
jewelry worn for courtier’s and noble’s outfits. on Fort saves versus heat exposure. Body cloaks is suffused with darkvision powder hooks that lash on to boots and gauntlets to
Undergarments Slot. Slot. (see Alchemical Items, Drow of the assist in climbing or walking across icy
Underdark) so that they glow brightly when surfaces. While you wear crampons, you gain
viewed with darkvision. The drow use these a +2 circumstance bonus on any Balance

10
Codex of Merchandise
checks made to avoid slipping on an icy filter mask grants a +2 bonus on saves wear. Imposes a -6 penalty on Diplomacy Hat, Coif
surface, and a +2 circumstance bonus on against gas-based effects. It negates the checks versus law enforcement, city officials, Grants a +1 circumstance bonus on Fort saves
Climb checks. Crampons impose a -10-foot effects of suffocation from dust and sand, as and lawful citizens. Hands Slot. versus cold exposure. Imposes a -1 penalty
penalty to land speed when not walking on well as the effects of supernatural or magic on Fort saves versus heat exposure. Head
snow or ice. Feet Accessory Slot, Hand dust (such as slumber sand) for up to 4 hours. Gloves, Leather Slot.
Accessory Slot. After this time, the mesh is clogged with grit Grants a +1 circumstance bonus on Climb
and can no longer allow air to pass through checks. Hands Slot. Hat, Artisan’s
Dress, Average freely. A clogged filter mask requires Grants a +1 circumstance bonus on saves
Not intended for adventuring. Imposes a -4 thorough laundering before it can be reused, Gloves, Mittens versus fire, if it involves your head. Head
penalty on all Dexterity-based skill checks. but most travelers simply replace it with fresh Grants a +1 circumstance bonus on Fort saves Slot.
Torso Slot. fabric. Face Slot. versus cold exposure. Imposes a -1 penalty
on Fort saves versus heat exposure. Hat, Fez
Dress, Exquisite Fur Clothing Imposes a -4 penalty defending against Grants a +1 circumstance bonus on Diplomacy
Not intended for adventuring. Imposes a -4 Fur clothing consists of thick layers of animal disarm attempts. Hands Slot. checks versus nobility and royalty. An
penalty on all Dexterity-based skill checks. furs designed to be worn over a regular set of attacker takes only half the normal range-
Grants a +4 circumstance bonus on clothing or armor. Wearing fur clothing grants Gloves, Silk increment-penalty against a creature wearing
Diplomacy checks versus nobility and royalty. a +5 circumstance bonus on Fortitude saving Grants a +1 circumstance bonus on Fort saves a fez. Head Slot.
Torso Slot. throws against exposure to cold weather (and versus cold exposure. Counts towards
a -5 penalty on Fortitude saves against heat jewelry worn for courtier’s and noble’s outfits. Hat, Fur-trimmed
Dress, Fine exposure). Fur clothing can be worn over a Hands Slot. Grants a +1 circumstance bonus on Fort saves
Not intended for adventuring. Imposes a -4 cold weather outfit; in this case, the versus cold exposure. Imposes a -1 penalty
penalty on all Dexterity-based skill checks. circumstance bonuses granted by each item Hat, Bicorne on Fort saves versus heat exposure. Head
Grants a +2 circumstance bonus on stack, granting a total +10 circumstance A bicorne is a semicircular hat usually worn by Slot.
Diplomacy checks versus nobility. Torso bonus on Fortitude saving throws against captains and admirals. It is braided and
Slot. exposure to cold weather. Fur clothing is showy, the better to call out the high rank of Hat, Hood, Cotton
cumbersome to wear. Although the furs do its wearer. Grants a +2 circumstance bonus Grants a +1 circumstance bonus on Fort saves
Dress, Peasant not provide an appreciable armor bonus, they on Diplomacy checks versus nobility. Counts versus cold exposure. Imposes a -1 penalty
Not intended for adventuring. Imposes a -4 do increase your total armor check penalty towards jewelry worn for courtier’s and on Fort saves versus heat exposure. Head
penalty on all Dexterity-based skill checks. for any armor worn by 2 points. Body noble’s outfits. Head Slot. Slot.
Imposes a -6 penalty on Diplomacy checks Accessory Slot.
versus nobility and royalty. Torso Slot. Hat, Cap, Cotton Hat, Hood, Fur
Gloves, Canvas Grants a +1 circumstance bonus on Fort saves Grants a +1 circumstance bonus on Fort saves
Earplugs Grants a +1 circumstance bonus on Climb versus cold exposure. Imposes a -1 penalty versus cold exposure. Imposes a -1 penalty
Made from solid sponge or cork, earplugs grant checks involving trees and other hard on Fort saves versus heat exposure. Head on Fort saves versus heat exposure. Counts
a +1 circumstance bonus on saves against vegetation. Hands Slot. Slot. towards jewelry worn for courtier’s and
sonic attacks, but they also impose a -4 noble’s outfit. Head Slot.
penalty on Listen checks when worn. Ear Gloves, Finger Blades Hat, Cap, Woolen
Accessory Slot. These are very short razor-sharp blades that fit Grants a +1 circumstance bonus on Fort saves Hat, Hood, Woolen
over the fingers. They are used to cut through versus cold exposure. Imposes a -1 penalty Grants a +1 circumstance bonus on Fort saves
Filter Mask purse strings or garments and grant a +1 on Fort saves versus heat exposure. Head versus cold exposure. Imposes a -1 penalty
A filter mask is a fine cloth mesh, usually of silk circumstance bonus on Sleight of Hands Slot. on Fort saves versus heat exposure. Head
or cotton, that covers your mouth and nose. checks. They are too short to be used as Slot.
Cords or straps fasten the cloth around the effective weapons, causing only scratches at
back of your head to provide a good seal. A most. Finger blades are illegal to own or

11
Codex of Merchandise
Hat, Helmet, Miner’s because it is very tough and difficult to cut Animal checks, increasing the price by 20 gp 2 belt pouches and/ or spell component
This metal pot helm has a small enclosure on despite its delicate appearance. Once the (regardless of size). For more information on pouches.
the front, similar to a bull’s-eye lantern. It can fungus is harvested, the long, thin tendrils are training animals, see Arms and Equipment Capacity: Six potions. Body Accessory Slot
hold one candle, which illuminates a cone 10 removed and used as thread or light yarn. Guide page 67. Face Slot. or Waist Slot.
feet long. The candle is commonly imbued This thread is called earthsilk, and it can be
with a light or continual flame spell. Grants a woven into a fabric that rivals the fi nest silks Pack, Framed Potion Belt, Masterwork
+3 circumstance bonus versus falling injuries of the surface world for feel and sheen, This pack distributes weight better than normal This extremely well-made potion belt holds ten
to your head. Head Slot. though it is far heavier and coarser than any packs, allowing creatures to carry slightly potions. Retrieving a potion from a potion belt
elven silk made. Earthsilk fabric is a staple of more than they otherwise could. However, it is a swift action. If worn as a belt, it can hold
Hat, Helmet, Thieving the dwarven wardrobe, and nearly every is harder to reach into a framed pack while up to 2 belt pouches and/ or spell component
This specially designed helmet has metal subterranean dwarf owns at least one wearing it. When calculating encumbrance pouches.
funnels around the ears, which grant a +1 earthsilk jersey, typically worn in place of an for a character with a framed pack, treat the Capacity: Ten potions. Body Accessory Slot
circumstance bonus on Listen checks. ordinary tunic under a vest or armor. pack and everything inside it as weighing or Waist Slot.
Grants a +3 circumstance bonus versus An earthsilk jersey retains the fibers’ natural 10% less than normal. Retrieving anything
falling injuries to your head. Head Slot. toughness, providing its wearer with damage from a framed pack is a full-round action that Pouch, Belt
reduction 1/slashing or bludgeoning. It may provokes an attack of opportunity. A framed This leather pouch straps to your belt. It’s good
Hat, Tricorne be worn under another type of armor. Once pack otherwise follows all of the rules for a for holding small items.
A tricorne is the classic three-cornered hat. It is crafted, earthsilk fabric is durable unless torn. backpack (see above). Backpack Slot or Requirement: Belt.
generally worn by the upper classes and can If the wearer of an earthsilk jersey takes a Body Accessory Slot (front-facing). Capacity: A belt pouch can carry up to 17 lbs,
be both civilian and military garb. A tricorne critical hit that deals piercing damage, the but nothing that is larger than 6 inches in any
can range from a simple leather or felt version garment is torn and does not provide damage Pads, Knee dimension. If filled to capacity with coins, a
to a very fancy silk item with feathers. The reduction unless it is repaired. Torso Slot. Falling damage that causes injuries to feet or belt pouch could carry 850 coins of any
version given here is for a well-made felt legs is reduced by 1 point per die, to a denomination. Belt Accessory Slot.
tricorne. Grants a +1 circumstance bonus on Jeweler’s Loup minimum of 1 point per die. Knee Accessory
Diplomacy checks versus nobility. Head Slot. This magnifying eyepiece grants a +1 Slot. Ring, Signet
circumstance bonus on Appraise checks Each signet ring has a distinctive design
Hat, Turban when inspecting things very closely, such as Pads, Elbow carved into it. When you press this ring into
Grants a +1 circumstance bonus on Diplomacy gems, jewelry, or artwork. Face Slot. Falling damage that causes injuries to arms is warm sealing wax, you leave an identifying
checks versus people who share your reduced by 1 point per die, to a minimum of 1 mark.
religion. Head Slot. Loincloth point per die. Elbow Accessory Slot. Restriction: Only nobles may legally purchase
A loincloth is a one-piece garment, sometimes a signet ring. Rings Slot.
Hat, Wide-brimmed kept in place by a belt. It covers the genitals Pads, Shin Guard/ Greaves
Also known as a broad-brimmed hat. Grants a and, at least partially, the buttocks. It is often Greaves are usually made of brass, and Robe, Cotton
+1 circumstance bonus on saves versus light worn as the only garment. Imposes a -6 protect the shins. Grants a +1 circumstance Grants a +1 circumstance bonus on Sleight of
effects and gaze attacks. Head Slot. penalty on Diplomacy checks versus people bonus when defending against trip attacks. Hands checks to secrete a small object or
that are not also wearing loincloths as their Shin Accessory Slot. weapon into clothing. Body Slot.
Jersey, Earthsilk only garment. Legs Slot.
One material the dwarves developed early on Potion Belt Robe, Desert
in their society was earthsilk. The basis of the Muzzle and Leash This sturdy leather belt similar to a bandoleer These loose, light-colored robes offer some
material is an odd fungus known as maiden’s Made to fit creatures of various sizes has pockets shaped to hold potion vials and protection against the effects of heat. They
hair. It grows long, thin, silken tendrils that (Diminutive, Tiny, Small, and Medium), this is is fitted with ties or flaps to keep the potions provide a +2 circumstance bonus on
hang down from the main mass and collect necessary equipment for training animals. from falling out. It holds six potions. Fortitude saving throws against exposure to
moisture from the damp underground air. The Masterwork versions are also available that Retrieving a potion from a potion belt is a high temperatures. Desert robes offer no
fungus itself is time consuming to harvest, grant a +1 circumstance bonus on Handle swift action. If worn as a belt, it can hold up to protection against either mundane or magical

12
Codex of Merchandise
fire. Grants a +1 circumstance bonus on Capacity: A sack can carry up to 100 lbs. Shaders and -1 penalty on all Dexterity-based skill
Sleight of Hands checks to secrete a small Slotless, usually held by one hand draped Orcs of the Shadow Marches sometimes wear checks. If worn with Cloth Skirt, grants a +1
object or weapon into clothing. Body Slot. over the shoulder. shaders during the brightest part of the day. circumstance bonus on Balance and Tumble
Shaders are goggles of a sort that fit over an checks. Torso Slot.
Robe, Overdress/ Frock Sashes, Cotton orc’s eyes with a loop of leather tightened
Grants a +1 circumstance bonus on Sleight of A cotton sash is 5 feet long, which may behind the ears. Made from a piece of wood Shirt, Nightshirt, Silk
Hands checks to secrete a small object or effectively make a rope for climbing. Grants a or bamboo with a thin slot carved in it to see A nightshirt is a garment intended for wear
weapon into clothing. Grants a +1 +1 circumstance bonus on Sleight of Hands out of, shaders negate an orc’s light while sleeping. It is longer than most regular
circumstance bonus on turn or rebuke checks to secrete small objects or weapons sensitivity but impose a -1 penalty on Spot shirts, reaching down to the thighs or below
damage. Imposes a -1 penalty on Dexterity- into the sashes. Waist Slot. checks. Face Slot. the knees, leaving some of the legs
based skill checks. Body Slot. uncovered. It is generally loose-fitting to
Sashes, Silk Sheath, Boot avoid restricting the wearer's movement
Robe, Sackcloth A silk sash is 5 feet long, which may effectively A boot sheath is easily concealed, making it while sleeping. Men usually sleep naked or in
Very cheaply made robe made from burlap make a rope for climbing. Grants a +1 useful for those who want to appear a nightshirt, women usually sleep in a
potato sacks. Those who wear this robe are circumstance bonus on Sleight of Hands unarmed. Boot sheaths can hold only one nightshirt. Grants resistance to electricity 1
almost certainly of the poorest people in the checks to secrete small objects or weapons light short-bladed weapon of your size and DR 1/— versus the swarm damage of
area. Sackcloth offers virtually no protection into the sashes. Counts towards jewelry worn category. Characters attempting to conceal vermin. Neither the electricity resistance nor
from the elements. Wearing a sackcloth robe for courtier’s and noble’s outfits. Waist Slot. an item in a boot sheath gain a +4 bonus on the DR stack with other silk garments. Torso
imposes a -2 penalty on Diplomacy checks their Sleight of Hands check (opposed by Slot.
versus nobility and royalty. Grants a +1 Sashes, Woolen either Spot or Search, depending on the
circumstance bonus on Sleight of Hands A woolen sash is 5 feet long, which may situation). If the character using the boot Shirt, Sackcloth
checks to secrete a small object or weapon effectively make a rope for climbing. Waist sheath does not have ranks in Sleight of Very cheaply made shirt made from burlap
into clothing. Body Slot. Slot. Hands, noticing the boot sheath requires a potato sacks. Those who wear this shirt are
successful Spot or Search check (DC 10). almost certainly of the poorest people in the
Robe, Velvet Scarf Feet Accessory Slot. area. Sackcloth offers virtually no protection
Grants a +1 circumstance bonus on Sleight of This is a piece of fabric worn around the neck, from the elements. Wearing a sackcloth shirt
Hands checks to secrete a small object or near the head or around the waist for warmth, Sheath, Wrist imposes a -2 penalty on Diplomacy checks
weapon into clothing. Counts toward jewelry cleanliness, fashion, or religious reasons. This sheath fits along the inside of the forearm, versus nobility and royalty. Torso Slot.
worn for courtier’s and noble’s outfits. Body Grants a +1 circumstance bonus on Fort allowing weapons stored inside it to be drawn
Slot. saves versus cold exposure. Imposes a -1 quickly. A wrist sheath can hold one light Shirt, Silk
penalty on Fort saves versus heat exposure. short-bladed weapon of your size category, Grants resistance to electricity 1 and DR 1/—
Robe, Silk Throat Slot (optionally the Waist Slot). such as a dagger, or one wand. Drawing or versus the swarm damage of vermin. Neither
Grants a +1 circumstance bonus on Sleight of replacing the contents of a wrist sheath is a the electricity resistance nor the DR stack
Hands checks to secrete a small object or Scroll Organizer move action. Arms Slot. with other silk garments. Counts towards
weapon into clothing. Grants resistance to This long strip of leather has an overlapping jewelry worn for courtier’s and noble’s outfits.
electricity 1 and DR 3/— versus the swarm series of fifteen pockets sewn along one side, Shirt, Cloth/ Linen Torso Slot.
damage of vermin. Neither the electricity each large enough to hold a scroll of a single A shirt made of cotton. Torso Slot.
resistance nor the DR stack with other silk spell. When slipped into a pocket, only the top Shirt, Velvet
garments. Counts towards jewelry worn for of a scroll shows, allowing you to scan the Shirt, Loose Counts towards jewelry worn for courtier’s and
courtier’s and noble’s outfits. Body Slot. scrolls’ titles. Retrieving a scroll from a scroll If worn with Loose Breeches, +1 circumstance noble’s outfits. Torso Slot.
organizer is a swift action. Body Accessory bonus on Balance and Tumble, and on
Sack Slot. Sleight of Hands to secrete a small object into Shoes, Cloth Wrappings
This item is made of burlap or a similar material clothing. If worn with Baggy Breeches, +1 Cloth wrappings are rectangular pieces of cloth
and has a drawstring so it can be closed. circumstance bonus on Balance and Tumble, that are worn wrapped around the feet to

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Codex of Merchandise
avoid chafing, absorb sweat and improve the Shoes, Soft just under the surface (this is part of the Suspenders
foothold. Cloth wrappings would later evolve Grants a +1 armor bonus versus caltrops (see swimming kit). Mouth Accessory Slot. Suspenders serve the same purpose as belts,
into socks. Cloth wrappings offer no caltrops). Feet Slot. to hold up one’s breeches, and thus a belt is
protection against caltrops (armor bonus +0 Snow Goggles never worn with suspenders. These leather
versus caltrops). Feet Slot. Skirt, Cloth These wooden goggles have a thin horizontal straps count towards jewelry worn for
Grants a +1 circumstance bonus on Fort saves slit in the middle. They grant a +2 courtier’s and noble’s outfits. Body
Shoes, Dancing versus cold exposure. Imposes a -1 penalty circumstance bonus on saves to resist Accessory Slot.
Not intended for adventuring. No protection on Fort saves versus heat exposure. If worn blinding effects, including snow blindness,
against caltrops (armor bonus +0 versus with a Loose Shirt, grants a +1 circumstance extremely bright light, or spells that target Tabard
caltrops). Imposes a -1 penalty on Climb bonus on Balance and Tumble checks. Legs vision indirectly (such as sunburst but not A tabard is a short coat common for men.
checks. Grants a +1 bonus on Perform Slot. blindness). While wearing snow goggles, you Generally used while outdoors, the coat is
(dance) checks. Feet Slot. incur a -4 penalty on Spot and Search either sleeveless or bearing short sleeves or
Skirt, Leather Warrior’s checks. Face Slot. shoulder pieces. In its more developed form
Shoes, Leather Grants a +1 circumstance bonus on Fort saves it is open at the sides, and it can be worn with
Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty Snowshoes or without a belt. Though most are ordinary
versus falling injuries to your feet. Grants a on Fort saves versus heat exposure. Legs These allow the wearer to move across snow garments, often work clothes, tabards might
+2 armor bonus versus caltrops (see Slot. and ice with increased speed. Snow of any be emblazoned on the front and back with a
caltrops). Feet Slot. depth is considered a minor impediment (see coat of arms (livery), and in this form they
Skirt, Stockings Frostburn page 12). Snowshoes take 1 identify the distinctive garment of officers of
Shoes, Sandals/ Tabi Stockings (also known as hose) are close- minute to don and a full-round action to arms. Tabards, open at the sides and so
Grants a +1 circumstance bonus on Fort saves fitting, elastic garments covering the leg from remove. Feet Accessory Slot. usually belted, are also being worn by knights
versus heat exposure. Imposes a -1 penalty the foot up to the knee or possibly part or all in military contexts over their armor, and are
on Fort saves versus cold exposure. Feet of the thigh, made of cloth. Grants a +1 Stilts usually emblazoned with their arms (though
Slot. circumstance bonus on Fort saves versus These wooden stilts strap to your legs, sometimes worn plain). Body Accessory
cold exposure. Skirt Accessory Slot. increasing your height by 2 feet. They require Slot.
Shoes, Silent a successful Balance check (DC 5) to use
These are soft, padded shoes that absorb Skirt, Woolen effectively. You can also buy taller stilts: For Toga, Peasant
sound effectively. Despite the padding, the Grants a +1 circumstance bonus on Fort saves each additional foot in height, increase the The toga is a roughly semicircular cloth,
soles are made from tough, stretchy leather versus cold exposure. Imposes a -1 penalty Balance check DC by 5 and add 10 gp to the between 12 and 20 feet in length, draped
that holds up to abuse. They grant a +1 on Fort saves versus heat exposure. Legs cost. Base speed while using stilts is 20 feet. over the shoulders and around the body. It is
circumstance bonus on Move Silently Slot. You cannot run on stilts. Feet Accessory usually woven from white wool, and is worn
checks. Grants a +1 armor bonus versus Slot. over a tunic. Where togas are popular, law
caltrops. Feet Slot. Skis and Poles strictly forbids non-citizens from wearing
Skis allow full movement across snow and icy Sun Lenses togas. Various kinds of togas signify a
Shoes, Slippers surfaces but cannot be used at all on any This item, made of thin slabs of mica or citizen’s station. Togas are not intended for
Slippers are light footwear that are intended to other terrain. Downhill speed can be as a run volcanic glass affixed to curved frames, can adventuring, and are reserved for formal
be worn indoors, particularly at home. Not (×4) on slight grades or as run (×5) on severe protect your eyes from being dazzled by gatherings. Body Slot.
intended for adventuring. Wearing slippers grades. It takes a full-round action to don and bright light, such as glare (see Sandstorm
imposes a -1 penalty on Balance, Jump, to remove skis. Feet Accessory Slot. page 18). If you are already dazzled when Toga, Silk
Swim, and Tumble checks. Note that magic you don the lenses, you are treated as if you Where togas are popular, law strictly forbids
slippers (such as slippers of spider climbing) Snorkel had entered an area of shade; you recover non-citizens from wearing togas. Various
do not gain these penalties. Feet Slot. A 1-foot-long slender tube that allows you to from the dazzled condition in 1 hour if you kinds of togas signify a citizen’s station.
breathe while submerged. You can remain continue to wear the lenses. Face Slot. Togas are not intended for adventuring, and
underwater indefinitely as long as you stay are reserved for formal gatherings. Grants
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Codex of Merchandise
electricity resistance 1 and DR 3/ — versus Tunic, Sackcloth protection afforded by the carapace vest feat. Note: Drawing a dagger from a sheath
the swarm damage of vermin. Neither the Very cheaply made tunic made from burlap allows the wearer to catch his breath and or knife vest is a move action, a free action
resistance to electricity nor the DR stack with potato sacks. Those who wear this shirt are muster a concentrated effort to escape from as part of a move action if you have at least
other silk garments. Counts towards jewelry almost certainly of the poorest people in the the dragon’s pin, granting him a +4 bonus on a +1 base attack bonus, a free action with the
worn for courtier’s and noble’s outfits. Body area. Sackcloth offers virtually no protection his next grapple check (provided that check Quick Draw feat, or a move action from any
Slot. from the elements. Wearing a sackcloth tunic is made to escape the dragon’s pin). After the other place within your gear or clothing, such
imposes a -2 penalty on Diplomacy checks first round of damage, though, the carapace as a backpack. Body Accessory Slot.
Toga, Velvet versus nobility and royalty. Torso Slot. vest breaks and becomes useless. Torso
Where togas are popular, law strictly forbids Slot. Vest/ Doublet, Leather
non-citizens from wearing togas. Various Tunic, Silk Grants a +1 circumstance bonus on Fort saves
kinds of togas signify a citizen’s station. Grants resistance to electricity 1 and DR 1/— Vest/ Doublet, Brocade versus cold exposure. Imposes a -1 penalty
Togas are not intended for adventuring, and versus the swarm damage of vermin. Neither Grants a +1 circumstance bonus on Fort saves on Fort saves versus heat exposure. If any
are reserved for formal gatherings. Body the electricity resistance nor the DR stack versus cold exposure. Imposes a -1 penalty equipment you wear on your torso grants an
Slot. with other silk garments. Counts towards on Fort saves versus heat exposure. If any armor bonus, you gain a -2 penalty on Reflex
jewelry worn for courtier’s and noble’s outfits. equipment you wear on your torso grants an saves if you do not wear a chemise or
Tunic, Cotton Torso Slot. armor bonus, you gain a -2 penalty on Reflex doublet. Torso Slot.
A tunic is any of several types of garment for saves if you do not wear a chemise or
the body, usually simple in style, reaching Tunic, Velvet doublet. Counts as jewelry worn for courtier’s Vest/ Doublet, Velvet
from the shoulders to a length somewhere Counts towards jewelry worn for courtier’s and and noble’s outfits. Grants resistance to Grants a +1 circumstance bonus on Fort saves
between the hips and the ankles. The tunic or noble’s outfits. Torso Slot. electricity 1 and DR 3/ — versus the swarm versus cold exposure. Imposes a -1 penalty
chiton was worn as a shirt or gown by both damage of vermin. Torso Slot. on Fort saves versus heat exposure. If any
genders among the ancient Romans. The Vest, Carapace equipment you wear on your torso grants an
body garment is loose-fitting for males, Elven dragon hunters crafted these items after Vest/ Doublet, Cotton armor bonus, you gain a -2 penalty on Reflex
usually beginning at the neck and ending one sage accidentally stepped on a beetle, Grants a +1 circumstance bonus on Fort saves saves if you do not wear a chemise or
above the knee. A woman's garment can be then lifted his foot to find the insect versus cold exposure. Imposes a -1 penalty doublet. Counts as jewelry worn for courtier’s
either close fitting or loose, beginning at the unharmed. Craftsmen make these vests out on Fort saves versus heat exposure. If any and noble’s outfits. Torso Slot.
neck and extending over a skirt or skirts. of flexible strips of wood, coated multiple equipment you wear on your torso grants an
Torso Slot. times with sap-derived resin. When worn, the armor bonus, you gain a -2 penalty on Reflex Waterskin
carapace vest fits over light or medium armor saves if you do not wear a chemise or A waterskin is a leather pouch with a narrow
Tunic, Overtunic, Leather and forms a bubble of air between the vest doublet. Torso Slot. neck that is used for holding water.
Unlike other tunics that take up a torso slot, this and the wearer’s chest. Capacity: Half a gallon of liquid, which weighs
tunic takes the body slot. Grants a +1 A carapace vest protects the wearer from the Vest, Knife 4 lbs when full. Belt Accessory Slot (counts
circumstance bonus on Fort saves versus worst of a dragon’s crush attack. The wearer This specially designed vest is worn over other as a belt pouch).
cold exposure. Imposes a -1 penalty on Fort takes half damage from the dragon’s initial clothing and can comfortably hold up to ten
saves versus heat exposure. Body Slot. crush attack, as the carapace vest shields daggers across the chest. It is particularly
him from internal injuries. In addition, the handy for knife-throwers with the Quick Draw

Article of Clothing Cost Hardness HP Weight Notes


Miscellaneous Varies (See Description)
Backpack 2 gp Hardness 2 HP 1 2 lbs Capacity: Up to 25% of body weight = Light Encumbrance, 26-50% of body weight = Medium Encumbrance, 50%+ = Heavy
Encumbrance
Bandoleer 5 sp Hardness 2 HP 1 0.5 lbs Capacity: Up to 8 items up to dagger size.
Bandoleer, 50 gp Hardness 2 HP 2 0.5 lbs Capacity: Up to 12 items up to dagger size.
Masterwork
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Codex of Merchandise
Bracer, Potion 50 gp Hardness 8 HP 5 1.5 lbs Capacity: Up to 3 potions
Bracer, Wand 300 gp Hardness 10 HP 7 5 lbs Capacity: Up to 5 wands
Bustle 5 gp Hardness 0 HP 1 1 lbs Counts towards jewelry worn for courtier’s and noble’s outfits. Reduces land speed by 5 feet (min. 5 feet).
Codpiece, Velvet 6 sp+ Hardness 1 HP 1 — Counts towards jewelry worn for courtier’s and noble’s outfits.
Codpiece, Iron 6 gp+ Hardness 10 HP 7 5 lbs Counts towards jewelry worn for courtier’s and noble’s outfits.
Collar, Spiked 10 gp Hardness 2 HP 2 — Required if the wearer is leashed or chained. Grants a 5% chance to avoid nonmagical decapitation. Offers no protection
against vorpal swords.
Corset 25 gp Hardness 2 HP 2 4 lbs Counts towards jewelry worn for courtier’s and noble’s outfits.
Crampons 5 gp Hardness 10 HP 2 1 lbs Grants a +2 circumstance bonus on Climb checks. Imposes a -10-foot penalty to land speed when not on ice or snow.
Earplug 3 sp Hardness 0 HP 1 — Grants a +1 circumstance bonus versus sonic. Imposes a -4 penalty on Listen checks.
Filter Mask 1 gp Hardness 0 HP 1 — Grants a +2 bonus on saves versus gas-based effects. Grants immunity to suffocation from dust and sand for up to 4 hours.
Fur Clothing 8 gp Hardness 5 HP 4 10 lbs Grants a stacking +5 circumstance bonus on Fort saves versus cold exposure. Imposes a -5 penalty on Fort saves versus
heat exposure. Armor check penalty -2.
Jeweler’s Loup 20 gp Hardness 1 HP 1 — Grants a +1 circumstance bonus on Appraise checks used on jewelry, gems, and artwork.
Loincloth 3 cp Hardness 2 HP 1 — Imposes a -6 penalty on Diplomacy checks versus people that are not also wearing loincloths as their only garment.
Pack, Framed 50 gp Hardness 2 HP 2 2 lbs Capacity: Up to 25% of body weight = Light Encumbrance, 26-50% of body weight = Medium Encumbrance, 50%+ = Heavy
Encumbrance. Pack and its contents count as 10% less weight when worn properly.
Potion Belt 1 gp Hardness 2 HP 1 1 lbs Capacity: 6 potions. Worn as a belt, it can hold up to 2 belt pouches and/ or spell component pouches.
Potion Belt, 60 gp Hardness 2 HP 2 1 lbs Capacity: 10 potions. Worn as a belt, it can hold up to 2 belt pouches and/ or spell component pouches.
Masterwork
Pouch, Belt 1 gp Hardness 2 HP 1 0.5 lbs Requires: Belt. Capacity: 17 lbs, nothing larger than 6 inches in any dimension. (Filled with nothing but coins, 850 coins).
Sack 1 sp Hardness 0 HP 1 0.5 lbs Capacity: 100 lbs.
Scarf 5 sp Hardness 0 HP 1 — Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure.
Scroll Organizer 5 gp Hardness 2 HP 1 0.5 lbs Capacity: 15 scrolls.
Shaders 1 sp Hardness 5 HP 2 — Negates light sensitivity, imposes -1 penalty on Spot checks
Sheath, Boot 30 gp Hardness 2 HP 2 — Capacity: 1 light bladed weapon.
Sheath, Wrist 20 gp Hardness 2 HP 2 — Capacity: 1 light bladed weapon.
Skis and Poles 15 gp Hardness 2 HP 5 6 lbs Move at full speed on snow and ice. Cannot move on any other terrain. Downhill can run up to x4 (slight grade) or x5
(severe grade). Don: Full-round action. Remove: Full-round action.
Snorkel 1 gp Hardness 4 HP 2 0.5 lbs Breathe indefinitely underwater near the surface.
Snow Goggles 2 gp Hardness 5 HP 2 — Grants a +2 circumstance bonus on saves versus blinding effects of light, snow blindness, sunburst, but not blindness.
Imposes a -4 penalty on Spot and Search checks.
Snowshoes 15 gp Hardness 5 HP 3 8 lbs Allows you to move at 2/3 speed across snow and ice. Don 1 minute. Remove as full-round action.
Stilts 5 gp Hardness 5 HP 30 8 lbs Height +2 feet. Balance DC 5 or fall prone. Each +1 foot adds +5 DC and 10 gp to cost. Base speed 20 feet. Cannot run.
Sun Lenses 10 gp Hardness 1 HP 1 — Grants immunity to being dazzled by bright light.
Suspenders 8 gp Hardness 2 HP 1 — Counts towards jewelry worn for courtier’s and noble’s outfits.
Tabard 5 sp Hardness 1 HP 1 0.5 lbs Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure.
Waterskin 1 gp Hardness 2 HP 1 — Requires: Belt. Capacity: Half gallon (4 lbs).
Winter Fullcloth 4 gp Hardness 0 HP 2 2 lbs If worn without the cold weather outfit, it grants a +1 circumstance bonus on Fort saves versus cold exposure. If worn
without the cold weather outfit, it imposes a -1 penalty on Fort saves versus heat exposure.
Aprons Body Accessory Slot
Cloth 5 cp Hardness 0 HP 1 1 lbs Capacity: 5 lbs. Land Speed -5 ft (min 5 ft), cannot run.

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Codex of Merchandise
Leather 3 sp Hardness 2 HP 1 2 lbs Capacity: 15 lbs. Land Speed -10 ft (min 5 ft), cannot run, resist fire 1.
Belts Waist Slot
Baldric 7 sp Hardness 0 HP 1 0.5 lbs Capacity: One item of up to your size category.
Fine 25 gp Hardness 2 HP 1 — Capacity: 4 belt pouches and/ or spell component pouches. Counts towards jewelry worn for courtier’s and noble’s outfits.
Girdle 6 sp Hardness 0 HP 2 1 lbs Capacity: 4 belt pouches and/ or spell component pouches. Can be used as a makeshift rope (5-feet long) for climbing.
Leather 2 sp Hardness 2 HP 1 — Capacity: 4 belt pouches and/ or spell component pouches.
Money 4 gp Hardness 2 HP 1 — Capacity: 50 coins, 2 belt pouches and/ or spell component pouches. Grants +5 DC versus Sleight of Hands checks to steal
from the pouch.
Sturdy 5 gp Hardness 2 HP 2 — Capacity: 8 belt pouches and/ or spell component pouches. Can be used as a makeshift rope (5-feet long) for climbing.
Boots Feet Slot
High 5 sp Hardness 2 HP 1 1 lbs Grants a +2 circumstance bonus on Fort saves versus falling injuries to feet. Grants a +2 armor bonus versus caltrops.
Hip/ Chest Wader 1 gp Hardness 2 HP 1 3 lbs Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure. Grants a +2 circumstance bonus on Fort saves versus falling injuries to feet. Grants a +2 armor bonus versus
caltrops. Grants a +4 circumstance bonus on saves versus acid or other liquid-based attack, if it involves your feet and/ or
legs.
Riding 1 gp Hardness 2 HP 1 1 lbs Grants a +2 circumstance bonus on Fort saves versus falling injuries to feet. Grants a +1 circumstance bonus on Ride
checks. Grants a +2 armor bonus versus caltrops.
Skates 10 gp Hardness 2 HP 1 3 lbs Allows full movement on ice if you have at least 5 ranks in Balance. Land speed reduced to 5 feet on non-ice terrain.
Imposes a -2 penalty on Fort saves versus falling injuries to feet. Grants a +2 armor bonus versus caltrops.
Smuggler’s 10 gp Hardness 2 HP 1 1 lbs Grants a +2 circumstance bonus on Fort saves versus falling injuries to feet. Grants a +2 armor bonus versus caltrops. See
description for hiding objects in the boots.
Sturdy/ Low 10 gp Hardness 2 HP 1 2 lbs Grants a +2 circumstance bonus on Fort saves versus falling injuries to feet. Grants a +1 circumstance bonus on Climb
checks against a vertical surface. Grants a +2 armor bonus versus caltrops.
Breeches/ Pants Legs Slot
Baggy 3 cp Hardness 0 HP 1 1 lbs If worn with loose shirt, +1 circumstance bonus on Balance and Tumble, and -1 penalty on all Dexterity-based skill checks.
Cotton 1 sp Hardness 0 HP 1 1 lbs Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure.
Leather 8 sp Hardness 2 HP 1 1.5 lbs Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure.
Loose 3 sp Hardness 0 HP 1 1 lbs If worn with loose shirt, +1 circumstance bonus on Balance and Tumble, and on Sleight of Hands to secrete small object
into clothing.
Sackcloth 5 cp Hardness 0 HP 1 1 lbs Imposes a -2 penalty on Diplomacy checks versus nobility and royalty.
Silk 8 gp Hardness 3 HP 3 — If worn with silk chemise, grants resistance to electricity 1, and DR 3/ — versus the swarm damage of vermin. Counts
towards jewelry worn for courtier’s and noble’s outfits.
Woolen 5 sp Hardness 0 HP 2 1 lbs Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure.
Velvet 4 gp Hardness 1 HP 1 1 lbs Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure. Counts towards jewelry worn for courtier’s and noble’s outfits.
Buckles Belt Accessory Slot
Plain 2 sp Hardness 10 HP 2 — Counts towards jewelry worn for the courtier’s and noble’s outfits.
Fancy 1 gp+ Hardness 10 HP 2 — Counts towards jewelry worn for the courtier’s and noble’s outfits.
Cape Shoulders Slot
Half-Cape 9 sp Hardness 0 HP 1 1 lbs Grants a +1 circumstance bonus on Diplomacy checks versus nobility.
Full Cape 1 gp Hardness 0 HP 1 3 lbs Grants a +1 circumstance bonus on Diplomacy checks versus royalty.

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Codex of Merchandise
Chemise/ Undershirt Undergarments Slot
Linen 1 sp Hardness 0 HP 1 — If any equipment you wear on your torso grants an armor bonus, you gain a -2 penalty on Reflex saves if you do not wear a
chemise or doublet.
Sackcloth 8 cp Hardness 0 HP 1 — If any equipment you wear on your torso grants an armor bonus, you gain a -2 penalty on Reflex saves if you do not wear a
chemise or doublet. Imposes a -2 penalty on Diplomacy checks versus nobility and royalty.
Silk 6 gp Hardness 3 HP 3 — If any equipment you wear on your torso grants an armor bonus, you gain a -2 penalty on Reflex saves if you do not wear a
chemise or doublet. If worn with silk breeches, grants resistance to electricity 1, and DR 3/ — versus the swarm damage
of vermin. Counts towards jewelry worn for courtier’s and noble’s outfits.
Cloaks Shoulders Slot
Ample 3 gp Hardness 0 HP 2 2 lbs Capacity: 15 lbs. Grants a +1 circumstance bonus on Fort saves versus cold exposure, and a -1 penalty on Fort saves
versus heat exposure.
Cotton 3 sp Hardness 0 HP 1 2 lbs Capacity: 10 lbs. Grants a +1 circumstance bonus on Fort saves versus cold exposure, and a -1 penalty on Fort saves
versus heat exposure.
Forester’s 20 gp Hardness 0 HP 1 3 lbs Capacity: 10 lbs. Grants a +1 circumstance bonus on Fort saves versus cold exposure, and a -1 penalty on Fort saves
versus heat exposure. Grants a +1 circumstance bonus on Hide checks made in a forest.
Fur 20 gp+ Hardness 5 HP 4 6 lbs Capacity: 17 lbs. Grants a +1 circumstance bonus on Fort saves versus cold exposure, and a -1 penalty on Fort saves
versus heat exposure. Counts towards jewelry worn for courtier’s and noble’s outfit.
Guest 15 gp Hardness 0 HP 1 1 lbs Capacity: 5 lbs. Grants a +1 circumstance bonus on Fort saves versus cold exposure, and a -1 penalty on Fort saves
versus heat exposure. Brightly visible to darkvision. Required to be worn by visitors in Erelhei-Cinlu by non-drow or be
executed.
Woolen 5 sp Hardness 0 HP 2 3 lbs Capacity: 12 lbs. Grants a +1 circumstance bonus on Fort saves versus cold exposure, and a -1 penalty on Fort saves
versus heat exposure.
Coats/ Jackets/ Jerkins Body Slot
Cotton 6 sp Hardness 0 HP 1 2 lbs Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure.
Fur 50 gp+ Hardness 5 HP 4 6 lbs Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure. Counts towards jewelry worn for courtier’s and noble’s outfits.
Leather 1 gp Hardness 2 HP 1 3 lbs Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure.
Silk 10 gp Hardness 3 HP 3 1 lbs Grants a +1 circumstance bonus on Fort saves versus cold exposure. Counts towards jewelry worn for courtier’s and
noble’s outfits. Grants resistance to electricity 1 and DR 3/ — versus the swarm damage of vermin.
Velvet 8 gp Hardness 1 HP 1 1 lbs Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure. Counts towards jewelry worn for courtier’s and noble’s outfits.
Woolen, Winter 1 gp Hardness 0 HP 2 3 lbs Grants a +2 circumstance bonus on Fort saves versus cold exposure. Imposes a -2 penalty on Fort saves versus heat
exposure.
Removable +5 sp — — — When the sleeves are removed, the coat/ jacket/ jerkin loses its penalty on Fort saves versus heat exposure.
Sleeves
Dresses Torso Slot
Average 8 sp Hardness 0 HP 1 5 lbs Imposes a -4 penalty on all Dexterity-based skill checks.
Exquisite 75 gp Hardness 2 HP 4 10 lbs Imposes a -4 penalty on all Dexterity-based skill checks. Grants a +4 circumstance bonus on Diplomacy checks versus
nobility and royalty.
Fine 20 gp Hardness 1 HP 2 8 lbs Imposes a -4 penalty on all Dexterity-based skill checks. Grants a +2 circumstance bonus on Diplomacy checks versus
nobility.

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Codex of Merchandise
Peasant 5 sp Hardness 0 HP 1 3 lbs Imposes a -4 penalty on all Dexterity-based skill checks. Imposes a -6 penalty on Diplomacy checks versus nobility and
royalty.
Gloves Hands Slot
Canvas 5 cp Hardness 0 HP 1 — Grants a +1 circumstance bonus on Climb checks involving trees and other hard vegetation.
Finger Blades 20 gp Hardness 10 HP 1 — Grants a +1 circumstance bonus on Sleight of Hands checks when cutting purse strings or other garments.
Illegal to own or wear. Imposes a -6 penalty on Diplomacy checks versus law enforcement, city officials, and lawful citizens.
Leather 5 sp Hardness 2 HP 1 — Grants a +1 circumstance bonus on Climb checks involving ropes.
Mittens 8 sp Hardness 0 HP 1 — Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure. Imposes a -4 penalty defending against disarm attempts.
Silk 15 gp Hardness 3 HP 3 — Grants a +1 circumstance bonus on Fort saves versus cold exposure. Counts towards jewelry worn for courtier’s and
noble’s outfits.
Headwear Head Slot
Cap, Cotton 8 cp Hardness 0 HP 1 — Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure.
Cap, Woolen 1 sp Hardness 0 HP 2 — Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure.
Coif 2 sp Hardness 0 HP 1 — Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure.
Fez 1 sp Hardness 0 HP 1 — Grants a +1 circumstance bonus on Diplomacy checks versus nobility and royalty. An attacker takes only half the normal
range-increment-penalty against a creature wearing a fez.
Hat, Artisan’s 5 gp Hardness 2 HP 1 — Grants a +1 circumstance bonus on saves versus fire, if it involves your head.
Hat, Bicorne 50 gp Hardness 2 HP 4 1 lbs Grants a +2 circumstance bonus on Diplomacy checks versus nobility. Counts as jewelry worn for courtier’s or noble outfits.
Hat, Fur-trimmed 15 sp Hardness 5 HP 4 — Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure.
Hat, Tricorne 15 gp Hardness 1 HP 1 1 lbs Grants a +1 circumstance bonus on Diplomacy checks versus nobility.
Hat, Wide- 8 gp Hardness 0 HP 1 — Grants a +1 circumstance bonus on saves versus light effects and gaze attacks.
brimmed
Hood, Cotton 5 cp Hardness 0 HP 1 — Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure.
Hood, Fur 1 gp Hardness 5 HP 4 — Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure. Counts towards jewelry worn for courtier’s and noble’s outfits.
Hood, Woolen 8 cp Hardness 0 HP 2 — Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure.
Helmet, Miner’s 1 gp Hardness 10 HP 2 1 lbs It can hold one candle, which illuminates a cone 10 feet long. The candle is commonly imbued with a light or continual
flame spell. Grants +3 versus falling injuries to your head.
Helmet, Thieving 10 gp Hardness 10 HP 2 1 lbs Grants a +1 circumstance bonus on Listen checks if used against a door or wall. Grants +3 versus falling injuries to your
head.
Turban 2 sp Hardness 0 HP 2 0.5 lbs Grants a +1 circumstance bonus on Diplomacy checks versus people who share your religion.
Jewelry No Slot
Signet Ring 5 gp Hardness 10 HP 2 —
Muzzle and Leash Face Slot
Diminutive 2 sp Hardness 2 HP 2 — Lose bite attack. Masterwork version costs +20 gp and grants a +1 circumstance bonus on Handle Animal checks.
Tiny 4 sp Hardness 2 HP 2 — Lose bite attack. Masterwork version costs +20 gp and grants a +1 circumstance bonus on Handle Animal checks.
Small 6 sp Hardness 2 HP 2 — Lose bite attack. Masterwork version costs +20 gp and grants a +1 circumstance bonus on Handle Animal checks.

19
Codex of Merchandise
Medium 8 sp Hardness 2 HP 2 — Lose bite attack. Masterwork version costs +20 gp and grants a +1 circumstance bonus on Handle Animal checks.
Pads Knee Accessory Slot, Elbow Accessory Slot, or Feet Accessory Slot
Knee 3 sp Hardness 2 HP 3 0.5 lbs Falling damage that causes injuries to feet or legs is reduced by 1 point per die.
Elbow 3 sp Hardness 2 HP 3 0.5 lbs Falling damage that causes injuries to arms is reduced by 1 point per die.
Shin Guard/ 4 sp Hardness 8 HP 7 0.5 lbs Grants a +1 circumstance bonus when defending against trip attacks.
Greaves
Robes Body Slot
Cotton/ Linen 1 gp Hardness 0 HP 1 2 lbs Grants a +1 circumstance bonus on Sleight of Hands checks to secrete small object or weapon into clothing.
Desert 20 gp Hardness 0 HP 1 2 lbs Grants a +1 circumstance bonus on Sleight of Hands checks to secrete small object or weapon into clothing. Grants a +2
circumstance bonus on Fort saves against heat exposure.
Overdress/ Frock 1 gp Hardness 0 HP 1 2 lbs Grants a +1 circumstance bonus on Sleight of Hands checks to secrete small object or weapon into clothing. Grants a +1
circumstance bonus on turn or rebuke damage. Imposes a -1 penalty on Dexterity-based skill checks.
Sackcloth 1 sp Hardness 0 HP 1 2 lbs Grants a +1 circumstance bonus on Sleight of Hands checks to secrete small object or weapon into clothing. Imposes a -2
penalty on Diplomacy checks versus nobility and royalty.
Silk 5 gp Hardness 3 HP 3 2 lbs Grants a +1 circumstance bonus on Sleight of Hands checks to secrete small object or weapon into clothing. Grants
resistance to electricity 1 and DR 3/ — versus the swarm damage of vermin. Counts towards jewelry worn for courtier’s
and noble’s outfits.
Velvet 3 gp Hardness 1 HP 1 3 lbs Grants a +1 circumstance bonus on Sleight of Hands checks to secrete small object or weapon into clothing. Counts
towards jewelry worn for courtier’s and noble’s outfits.
Sashes Waist Slot
Cotton 2 sp Hardness 0 HP 1 — Can be used as a makeshift rope (5-feet long). Grants a +1 circumstance bonus on Sleight of Hands to secrete small object
into clothing.
Silk 4 gp Hardness 3 HP 3 — Can be used as a makeshift rope (5-feet long). Grants a +1 circumstance bonus on Sleight of Hands to secrete small object
into clothing. Counts towards jewelry worn for courtier’s and noble’s outfits.
Woolen 1 sp Hardness 0 HP 2 — Can be used as a makeshift rope (5-feet long).
Shirts Torso Slot
Cotton/ Linen 1 sp Hardness 0 HP 1 0.5 lbs —
Loose 3 cp Hardness 0 HP 1 0.5 lbs If worn with Loose Breeches, +1 circumstance bonus on Balance and Tumble, and on Sleight of Hands to secrete small
object into clothing. If worn with Baggy Breeches, +1 circumstance bonus on Balance and Tumble, and -1 penalty on all
Dexterity-based skill checks. If worn with Cloth Skirt, grants a +1 circumstance bonus on Balance and Tumble checks.
Nightshirt, silk 6 gp Hardness 3 HP 3 — Grants resistance to electricity 1 and DR 1/ — versus the swarm damage of vermin.
Sackcloth 5 cp Hardness 0 HP 1 0.5 lbs Imposes a -2 penalty on Diplomacy checks versus nobility and royalty.
Silk 10 gp Hardness 3 HP 3 — Grants resistance to electricity 1 and DR 1/ — versus the swarm damage of vermin. Counts towards jewelry worn for
courtier’s and noble’s outfits.
Velvet 5 gp Hardness 1 HP 1 0.5 lbs Counts towards jewelry worn for courtier’s and noble’s outfits.
Shoes Feet Slot
Cloth Wrappings 1 cp Hardness 0 HP 1 — No protection against caltrops (armor bonus +0 versus caltrops).
Dancing 15 gp Hardness 0 HP 1 — Not intended for adventuring. No protection against caltrops (armor bonus +0 versus caltrops). Imposes a -1 penalty on
Climb checks.
Grants a +1 bonus on Perform (dance) checks.
Leather 3 sp Hardness 2 HP 1 1 lbs Grants a +1 circumstance bonus on Fort saves versus falling injuries to your feet. Grants a +2 armor bonus versus caltrops.
Sandals/ Tabi 2 sp Hardness 2 HP 1 0.5 lbs Grants a +1 circumstance bonus on Fort saves versus heat exposure. Imposes a -1 penalty on Fort saves versus cold
exposure.
Silent 10 gp Hardness 2 HP 1 1 lbs Grants a +1 circumstance bonus on Move Silently checks. Grants a +1 armor bonus versus caltrops.

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Codex of Merchandise
Slippers 1 sp Hardness 0 HP 1 — Imposes a -1 penalty on Balance, Jump, Swim, and Tumble checks. Magic slippers do not gain these penalties.
Soft Shoes 1 sp Hardness 0 HP 1 1 lbs Grants a +1 armor bonus versus caltrops.
Skirt Legs Slot (Stockings occupy the Skirt Accessory Slot)
Cloth 5 cp Hardness 0 HP 1 1 lbs Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure. If worn with a Loose Shirt, grants a +1 circumstance bonus on Balance and Tumble checks.
Leather Warrior’s 5 sp Hardness 2 HP 1 1 lbs Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure.
Stockings 4 sp Hardness 0 HP 1 — Grants a +1 circumstance bonus on Fort saves versus cold exposure.
Woolen 1 sp Hardness 0 HP 2 2 lbs Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure.
Toga Body Slot
Peasant 8 cp Hardness 0 HP 1 3 lbs Law forbids non-citizens from wearing togas. Not intended for adventuring. Reserved for formal gatherings.
Silk 45 gp Hardness 3 HP 3 3 lbs Law forbids non-citizens from wearing togas. Not intended for adventuring. Reserved for formal gatherings. Grants
electricity resistance 1 and DR 3/ — versus the swarm damage of vermin. Counts towards jewelry worn for courtier’s and
noble’s outfits.
Velvet 5 gp Hardness 1 HP 1 3 lbs Law forbids non-citizens from wearing togas. Not intended for adventuring. Reserved for formal gatherings.
Tunic Torso Slot (Leather Overtunic occupies the Body Slot)
Cotton 5 sp Hardness 0 HP 1 1 lbs —
Jersey, Earthsilk 150 gp Hardness 3 HP 6 2 lbs Grants DR 1/slashing or bludgeoning. Critical hit with slashing weapon destroys this jersey.
Overtunic, 1 gp Hardness 2 HP 1 1 lbs Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
Leather exposure.
Sackcloth 5 cp Hardness 0 HP 1 1 lbs Imposes a -2 penalty on Diplomacy checks versus nobility and royalty.
Silk 5 gp Hardness 3 HP 3 1 lbs Grants resistance to electricity 1 and DR 1/ — versus the swarm damage of vermin. Counts towards jewelry worn for
courtier’s and noble’s outfits.
Velvet 2 gp Hardness 1 HP 1 2 lbs Counts towards jewelry worn for courtier’s and noble’s outfits.
Vest/ Doublet Torso Slot (Knife Vest occupies the Body Accessory Slot)
Brocade 8 gp Hardness 2 HP 2 1 lbs Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure. If any equipment you wear on your torso grants an armor bonus, you gain a -2 penalty on Reflex saves if you
do not wear a chemise or doublet. Counts towards jewelry worn for courtier’s and noble’s outfits. Grants resistance to
electricity 1 and DR 3/ — versus the swarm damage of vermin.
Carapace 35 gp Hardness 5 HP 9 10 lbs Grants half damage from the initial damage from a dragon’s crush attack, and a +4 bonus to escape a dragon’s pin. The
carapace breaks and is ruined after the first round of initial crush damage.
Cotton 1 sp Hardness 0 HP 1 — Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure. If any equipment you wear on your torso grants an armor bonus, you gain a -2 penalty on Reflex saves if you
do not wear a chemise or doublet.
Knife 25 gp Hardness 2 HP 2 2 lbs Capacity: 10 dagger sheathes.
Leather 3 sp Hardness 2 HP 3 0.5 lbs Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure. If any equipment you wear on your torso grants an armor bonus, you gain a -2 penalty on Reflex saves if you
do not wear a chemise or doublet.
Velvet 2 gp Hardness 1 HP 1 1 lbs Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure. If any equipment you wear on your torso grants an armor bonus, you gain a -2 penalty on Reflex saves if you
do not wear a chemise or doublet. Counts towards jewelry worn for courtier’s and noble’s outfits.
Outfits Varies (See Descriptions)
Animal Training 10 gp Hardness 0 HP 3 20 lbs Armor bonus +2, maximum Dex bonus +1, armor check penalty -7, arcane spell failure 40%, speed reduced.

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Codex of Merchandise
Artisan’s 1 gp Hardness X HP X 4 lbs See individual garments for details.
Beekeeper’s 9 gp Hardness 2 HP 2 4 lbs Grants DR 6/ — versus the swarm damage of vermin.
Black Bodysuit 30 gp Hardness 3 HP 9 1 lbs Grants a +2 circumstance bonus on Hide checks in conditions dark enough to grant concealment or better. Grants
resistance to electricity 3 and DR 3/ — versus the swarm damage of vermin. Illegal to own or wear. Imposes a -6 penalty
on Diplomacy checks versus law enforcement, city officials, and lawful citizens.
Cleric’s 5 gp Hardness 0 HP 1 6 lbs Grants a +1 circumstance bonus on turn or rebuke checks. Imposes a -1 penalty on all Dexterity-based skill checks.
Vestments
Cold Weather 8 gp Hardness X HP X 7 lbs See individual garments for details.
Courtier’s 30 gp Hardness 0 HP 6 6 lbs Grants a +1 circumstance bonus on Diplomacy checks versus nobility if you are wearing at least 50 gp worth of jewelry.
Imposes a -1 penalty on all Strength- and Dexterity-based skill checks.
Desert 6 gp Hardness 0 HP 6 3 lbs Counts as light clothing and offers limited protection against some waste hazards (see Sandstorm Chapter 1).
Entertainer’s 3 gp Hardness 0 HP 2 4 lbs Grants a +1 circumstance bonus on Balance and Tumble, and on Sleight of Hands to secrete small objects or weapon into
your clothing.
Explorer’s 10 gp Hardness X HP X 8 lbs See individual garments for details.
Heatsuit 20 gp Hardness 2 HP 11 15 lbs Prevents 3 points of lethal or nonlethal damage per round from hot environments. Although the outfit is heavy clothing, its
heat-resistant materials negate the usual -4 penalty on Fortitude saves against damage dealt by hot environments for the
first 1 minute after putting it on, after which time the penalty is restored and doubled.
Hydration Suit 1,000 gp Hardness 2 HP 20 10 lbs Grants immunity to dehydration. Raises heat protection by 2 steps (see Sandstorm page 14). Includes a filter mask. Offers
no protection from magical desiccation damage.
Jungle 20 gp Hardness X HP X 6 lbs See individual garments for details.
Mining 3 gp Hardness X HP X 6 lbs See individual garments for details.
Monk’s 5 gp Hardness X HP X 2 lbs See individual garments for details.
Noble’s 75 gp Hardness 1 HP 6 10 lbs Grants a +2 circumstance bonus on Diplomacy checks versus nobility if you are wearing a signet ring and at least 100 gp
worth of jewelry. Imposes a -2 penalty on all Strength- and Dexterity-based skill checks.
Oilskin Suit 10 gp Hardness X HP X 10 lbs See individual garments for details.
Peasant’s 1 sp Hardness X HP X 2 lbs See individual garments for details.
Royal 200 gp Hardness 2 HP 8 15 lbs Grants a +1 circumstance bonus on Fort saves versus cold exposure. Imposes a -1 penalty on Fort saves versus heat
exposure. Grants a +4 circumstance bonus on Diplomacy checks versus nobility and royalty if you are wearing at least a
crown, a ring, and a scepter. Imposes a -4 penalty on all Strength- and Dexterity-based skill checks.
Scholar’s 5 gp Hardness X HP X 6 lbs See individual garments for details.
Spelunker’s 5 gp Hardness 2 HP 9 9 lbs See individual garments for details.
Traveler’s 1 gp Hardness X HP X 5 lbs See individual garments for details.

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Codex of Merchandise

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