Eberron - Magic of Eberron

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G ; BRUCE R. CORDELL aia STEPHEN Nie GT ip au CHRIS THOMASSON Pee EY rae = MAGIC OF EBERRON” BRUCE R.CORDELL STEPHEN SCHUBERT CHRIS THOMASSON Post-Medieyal World, rofessional Spellcasters New Spells snd Infusions. Spells and Infusions “ablative Armor: ‘Adamantine Weapon. ‘Ancient Knowledge ... Gensure Elementals Glothier's Closet Concurrent Infusions. Control Elemental Detect Dragonmark Dimension Leap Distracting Shadows Elemental Prod Expose the Dead . Glimpse of Eternity Glimpse of the Prophecy Learning New Infusions... Elemental Binding... ‘Coming of the Rampagion . Binding an Elemental Eberson Dragonshards. Siberys Dragonshards Khyber Dragonshards. The Draconic Prophecy Inception of the Dragon Prophets. Indisputable Possession and the Prophecy Leap Into Animal sew Masters of Corruption .. Leech Undeath . Corruption in the Shadow Marches Corruption in Khyber « eegon Totem Rituals Greater Legion’s Magie Weapon, Legion's Metamagie Scroll Megic of Aerenal -.. Aerenal History The Legend: Escape (Orb of Dancing Death. ‘Overwhelming Revelations. Pending Potion. Reinforee Construct. Sealding Touch, Magic of Karrnath, Semblanee of Life .. Sense Weakness Shared Healing “Pherron Organizations Power of Purity s 2: Character Options. Speaking Stones kyr Half-Blood Spell Snare, Greater: suffer the Flesh ‘Suppress Dragonmark. cog 103 Watchful Ancestors 13, Prestige Classes New Psionic Powers Power Deseriptions I Scion of Zilargo. side Mastermaker Project Quori Spirit Paychie Beacon - 1 4: Spellsand Powers. fn a Magic-Suffused Stun Queri Spirit Waking Dreams 101 101 102 102, “102 103 103, 104 S10 104 104 107 (Chapeer 5: Mage Items ad Equifiment «2/109 Artificer Items. 109 Cannith Goggles gree 109, Infinite Scrollease i... i119 Ringof Master Arrifice./110 Spore Hani os. Se- gel 1, Wand Bracelet Dragonshard Items Siherys Shard lems ‘Quori Embedded Shards «115. Eberron Shard Items .in-116 Khyber Shard Items... 116 Elemental Vessels sssnscs- 120 Minor Schemas Daclkys Items. Husk of Infinite Worlds 123 Monocle of Tolerance ....123 Shirt of the Leech vntsene124 Truth Lens 124 Peionie Items «- 14 ‘Amulet of Enemy Detection... Galvanic Crysteel Blade. Warforged Components Expanded Reservoir. Power Crystal Paychic Generator Grafts Creating « Graft Deathless Grafts. Elemental Grafis «. Plant Grafts Additional Goods ‘and Services Wespons Armor Clothing. Special Substances... 139 Documents. 14 New Special Materials .....141 Chapter 6; Creatures csc 148 Recerca tameetaeess ee Dalghast oeeee 148 Inspired... ue RA Reeve meee taal Urdark 49 Vour Sieve ete Homunculus Fieri) ‘Arbalester =. 152 Packmate : 152 Persistent Harrier 133 Symbfonts sect e lB Breed Leech vew 154 Crawling Gauntlet 155 Shadow Sibling ...-ese--+ 156 Spellwurm: _ Stormstalk ‘Theowing Seared fs.p-as15? Winter Cyst 158 om F a Vet , LS AN chad hom he ard thro halfling pose, bola i thing, hep ind, He doubted mould do ay goad igh, saying ga hat hihi, Aldred sa some age? lithe what hd reomed? Or... Hed ~ IfAldred had glmpad his quar, then he hed no ns tedju ofr enh es To Aldred ight, the ph wandered ova set they ended bl il A dl red Aled. He recognised thes twa ke he it gts ofthe Moon Porta, here hor fom Re Done Nations, But Méred knew the ene beter thn mast pied some ofthe dale’ progeny for a we The arm gine ifecing tis thongs ord ekg ution bad bean infiaed he wrglingsncalte creature, and load nto single her stolid d wth impotent fur. fing, "Vet you ducharge. The dlr toil ht what an wating nc tp rom the rae and oscendd the il. HAT Is MAGIC EBERRON? als of magic in Eberron, one ibaleo speaking Blihowoplay, or life elf, Magic is ex racic rida little understood asall these, and it suffuses Ieispartof the fabric of existence, dancingin the erysand echoing in the vaults of Khyber, Magi, nes from some external but hidden souree, 0 ps from the Iand itself asne ore renewable INTRODUCTION resource that ean be tapped and utilized, is without question the single most important aspect ofthe world But the word "magic" hides mysiad categories of thaw: maturgical workings, from essentially pedestrian alcheri cal marvels to the true miracles of artifice, elemental binding, and the magie of dragons. Beyond even that, the term “magic” can cover the corruptive influence of the daclkyr and their sberrational progen the quot, and even more exoterle arts For instance, the homunculi em wyed by artificers ‘ean provide far more options ie generally understood, Tadeed, caterprisiag aril ficers an choves set aly different types of Bemarieeli ba alis t enhance heteunculi they slfeady own, ineseniiig theft constructs’ armor, strength, and other qualities Just how are elementals bound into items or vessels? ‘The process developed by the Zil is extensive and exact ing, but if followed ean lead to the perfect hinding every time, Adventurous binders have gone to far as to develop clemental grafts, which Function similarly to magie items but which tie the essence ofa living elemental to another creature's body What of the elves of Acrensl? They are little stood, and often feared because of their obsession with death, Solitary, mysterious, and disturbing, these elves form the basis of any number of rumors throughout Khorvaire This tome promises to dispel some of thove mysteries More tenly diabolical are Hhe nesromantic arts ol Kareneth. While Kaine IIL, current ruler of Karraath thas publicly made plain that his nation no longer supports (iserstbbrtebaattead foratiarrerepore/iicteutk a more nuanced Tm sum, the magic of Eberron is vast field encom: passing far more than can easily be identified in a single tome, It isa world in itself, filled with islands of thought and use that can be identified, clarified, and described in greater depth WHAT YOU NEED TO PLAY. \czons &eDiacons HagicfBoeron is intended for use in any Du geme. You will need the Players Handbook, Dungeon Marr Guid el Mon Bld eae ee ine sonterial Satis boot and the Eavesoy Campaign Sting is lso a requirement to get the most out ofthe information described herein. In addi- tion, youll And it useful to have the Epc Level Handbook and the Eitonded PionissHendboot, since this book includes refer ences that utilise ruler found in these books NOWONGOWLNE y 7 ss a ee gic is as prevalent among Eherron's many cultures asi eon nearly any other world. But Eberron's magie is not statie—itcon- stantly evolves, like a species of living cresture (or, moreaccurately several species in deliete re ere a ret) or open warfare). Asrome types of magic areused, refined, combined, and improved. Other magic elf well {0 the application of simple technological ics. One approach to magic might be lost and fall out for thousands of years, only to be later rediscovered embraced or banned. Sometimes disparate forms some tdaallanes eaclotie forsaking chiesly new f power that can seslize tntha that nether magical dent could have seeomplished. In many eases, magic essed to build the infrastructure of society itself. The fabric of the Five Nations is built upon magic—it Jes and infuses the life of each and every ereature orvaire. The utilization of magie provides comforts renienceswhode meré natircietsdrensnt fis leas eped worlds, orin the more savage regions of Eberron, stles and towers whote heights serape the skies would ch so tall without a magical foundation. Quick and lent transport to all corners of the Five Nations, and scross continents is aided or depends entirely upon lisation of special applications of magic berron isawash in areanc, divine, and psionte energy, has developed not through the studious application o 1, but through the mastery of various myst secrets ‘so important, infact, that aworking class of minor es. called magewrights, provides the services that keep moving forward va broader sense, it must be recalled that magic hat gle face. While it would be accurate to say that the of the Five Nations is drowning in magie, stakes so different forms, is called into existence in so many fequires such a myriad of sacrifices from thore would work it, hat no one mortal ean hope to master © than one of two types. Those who wish to stretch minds beyond thelr chosen field in an attempt 0 pasa more magical styles can only be called dabblers tome magic practitioners are happy to be considered of-all-trades, masters of none, those who specialize wer thatthe heights ofa particular type of magic have to offer. This chapter touches on various approaches to the ‘cand prionics practiced across Eberron, from the mort smmon to thote less popular (although not necessarily less CHAPTER ONE MAGIC IN EBERRON powerful). This chapter provides new hint, secrets, ritual, 1 few sites, and even a racial legend or two to aupplement tach sort of magie presented. All the philosophies of magie described and framed in this introductory chapter thread into other chapters ofthis book, spawning specific prestige lanes, feats, spells, creatures, racer, or items, depending fon the magie involved. Pointers to related material in later chapters are given in sidebars ARTIFICE The great towers ofSharn, the flying ships of House Lyran: fam Gd ie werferged that fought for thaiBlve Nationa ‘during the L cers. The more prominent the arificers' role in the world, i War owe their existence, in part, to artif the more necessary they have become to the day-to-day existence of the average Eberron inhabitant. Artificers also become mighty adventurers, exploring the wilds and performing mighty deeds alongside other heroes. No discussion about artifice could really be complete without mention of House Cannith. Those who sport the Mark of Making do not have a monopoly on all artifice magic done in Khorvaire, despite what some ofthat family believe, Like any family, Cannith has its saints and black sheep, and like any power, artifice ean be used for good trill, Of those who practice artifice in the name of House Cannith in the city of Sharn, Baron Merrix is suspected of| doing more il than good—a man with an unhealthy obses ton for obtaining ancient schemss, at any price, MERRIX'S FORGE No attifcer in the country of Breland receives training without hearing few ramors about s secret creation forge that Baron Merrix supporedly hides inthe bowels of one of| Sharn's many towers, But nat only does Merrix continue to produce more warforged, the artfice-mad maker is relent- legs in is research concerning the disposition of any and tll schemas, While nota few schemas might yet He in the blowing wastes of the Mournland, Merrixalao seeksachemas from the lands that originally birthed them: Xen‘drik. To this end, he sometimes dispatches groupe to that southern continent (asuslly by proxy) to sir up schemas or news of themme ‘Any artificer would give her left hand to be able to spend but one day in Merrin’s forge and subsidiary study brary, and laborstory. His understanding of artifice magic ews rt isa generation ahead of that of any other n z z oy 6 Z| = 3 B 6 = MAGIC IN EBERRON. Fiddic4in thé field, and the obs and infusions he exaploys ‘nia daily bails sald ¢3 iv jaee Cowatlennt equal) thane lost whén Gyre'was destroyed and the premicr Cannich ‘llity, Whitehestth, was lon. ‘At the most base level, Baton Metrix mses infusions that xe notwidelyknown, and artificers who gain aceess to hit resources might gain neces new sourees of power, Adventure Idea A rival of Merrix wants to discover what he's ceally 'p to In his creation forge. The PCs are challenged with penetrating the most legendary laboretory in Ebesvon, ‘WHITEHEARTH Whitehearth was the facility where House Cannith ere- ated magic weapons to sell to ench of the five great nations during the Last War. Prior to the war's end, Whitcheesth was situated in the nation of Cyre. Spellsand itemscon sidered too dangerous or volatile to tet ness civilisation were developed at the facility as well. While no one is sure whether the magewrights, artificers, and wieards present in the facility were responsible for the Day of Mourning, the energies from that terrible event certalnly penetrated the facility's confines, Most of the Cannith family members and staff perished instantly, while others quickly followed when the destabilized magical eapest ments cycled beyond control. Now chaos rules the halls of Whitchearth, Word has spread that a recent expedition, commis: Sioned by Baron Merrix, has successfully returned from Whitehearth, Iftruc, it might mean that the wider faciiey isnow open to exploration, beyond the mere top-level labor "atories thatthe Merrix-sponsored expedition visited in ies short foray, Perhaps new sehemarwait inside Whitehenrth’s halls to transform the magie of artifice Adventure Idea Reports indicate that daelkyr agents have infested Whitehearth. Worse, they have penetrated the deeper hidden levels that House Gannith thought had been por. manently sealed on the Day of Mourning. Ifthe acre of making and the relies important to House Cannith are to Temsin serosinet, someone mist he gent to sanitice endl reseal the lower levels of Whitehearth, LEARNING NEW INFUSIONS Infusions fe nether arcane nor divine, but these spel like rites ate central @ artifice maple. Using infuscons a2. setificer can imbue an liem or eonsteuet with special qualities and sbilivis, Many artificers throughout Eberron have continued to evolvetheir infusions. They might create entirely new infusions or find an ancient scheme with instr accion onanew magical echaigue, The infusions in this book Fepretent aumall portion of the widely varying infunons When incorporating new infusions into a campaign tro primary options exis. A DM could simply allonan artificer to use any infusion shes of an appropriate level ¢ast. This option provides a character with a mall uppeade {o her existing list of infusions, but only few a each feel, ‘or provided by an exclusive guild or organteaion Tolearn anew infusion and ada ito her let, an arti cr must makea Spelleraft check (DC 20+ infusion eel), If she fail the check, she can try again when the grins another rankin Spelleraf, asumingahe sil has seceag the new infusion ELEMENTAL BINDING processofbindinglemenulsto hsirsevicelongeee Tone sve. thegromer of Zilarg, with he sido Hove Gens though, andsome in Zlarge hee recent beeen ton experiments with clomentas tothe neler os the Boe of Periy organiation deerpion om pape 9 Tan the workshops in Zilaege end helps dope sates theitemstowhish he clementalsareborads bothers ee ARTIFICE IN THis Book Chapter 3 introduces two new prestige lasses that enhonce an artificer’s ability: the alchemist savant on page 53 and the renegade mastermaker on page 81 In Ghapter 2, new feats that enhance the unique skills of the artificer are presented, including Eich Schema Improved Homuneulus, and Rapid Infusion, among others ‘The featsfocuson creating items, using those itemein more ‘effective ways; and fmsproving the artificer’s infusions and ‘thier lass features Several new infullons are-presenied in Chapter 4, Providingthartificerwithinew waysto use Kis magic, These infusions include concretions infor construc, melamagie seo censure clements, ablative armor and more. Chapter 5 includes some new artificer items, as well 4 many other magic items and services artificers can Bind useful. The Coonith goggles, wand bracelet, and sparehond are but a few samples of artifier ingenuity a its best. ‘Chapter 6 portraysa few new varieties ofan artificer's ‘most faithful servant; the homunculus, In addition to mew types of homunculi, additional advancement options are provided. Bsicnal level. with the Je. How me small rch, their he Power aster the Bets ofthe binding profess 6 themlelvee, fbr Bis coe else in Khortuira lines MAGIC ent belief (and gnoine assertions), the igo did not invent the process Row used 10 als into items and vehicles, Certainly, the Pevodaced the arcane techniques of elemental She modern age, and they remain the undix- sof vhe process. (Indeed, they jealously guard “Sih process from others, sharing only what Bithe crafters of Houre Gannith to make the sess has developed between them succeed.) To techniques behind elemental binding are Se the gnomes dasa), Ye gnomes ave wily oak ces since 793 YK (a date that isin direct confit fanciful tales of guome elementalists who suppos- appeared 1,200 years ago). Here is the story of how Dee qvomes stole magic. Ie ins story that remains hidden Som most of those living on the continent of Khorvaire handful of gnomes who know the truth guard it Set shir lives (and with all the resources of the Trust). While seeking to increase his knowledge (e gnome pas seo sf ever there was one) and his standing in House Sivis, Porwid Dojurn, aminor fanctionary, uncovered the journals © + Xen'drikexplorer from the previous century in forgot ner of the Korranberg Library. Within these journal, found hints of « new form of arcane magic never seen in Khorvaire-—a form chat seemed t0 control rower ofthe elements. To learn more, Byrnid knew he bad to travel to the Continent of Secrets and visit the Hers of thin new magic. He had to go to the mysterious wives of Xen'drik, He had to meet the drow. nie! Dojurn brought his discovery to his uperiors she house. News quickly made its way 0 the doyenne of High Council, Aliwas Lyrriman d'Sivis. The doyenne Sogeised an opportunity and funded a secret mission to i. Along with the weual warriorsand scouts, Byrnid sake a number of wisards and artificers to help with formation gathering.” In the end, Byrnid led a mee assault force into the jungles of Xen'drik for the ses purpose of discovering and attaining the secret to stig ced the path described in the old journals, fr his expedition encountered Merrancabed lan living within the ruins of an ancient giant lowery words of friendship and a lavishing ‘gfe from the Five Nations, Byrnid won the trust Over the course of many weeks, the gnomes Simtroducer a new prestige clats closely affiliated sal binding: the elemental scion of Zilargo. er 4 features several new spells and infusions “eben desling with elementals, including cenwe Bl ceria ec cere oo. jor 5: Magic ters intsoduess sdibral lamental- s sncluding the worship and fen tute. Chapter Efementat BINDING IN THIS Book ani the draw exthianged knowledge and iaforination. The gnomes shaved some amall wonders with the droye dnd the dark elves showed the-vipitors amazing Weapons and Armaf enhanied by bourd elemeneals. At lasi,in a gesture Of friendship, Merranzabad opened’ sucfed chainber to Byrnid’s view. These, amid jewelnand other treteures from ‘he age of giants, were the ston tablets of artane kabwledge that were passed from the dragons to the gant sn’ fime before memory. Byrnid retutned and started to ‘copy theahéient texts that explained the process. Just ashe was finishing and deciding what other wondersto copy. Merranaabad discovered the gnomish treachery. Byrnid and a small number of his expedition managed to escepe while the sen died Sighsing the dow Sick with fever from a wound that became infected. over the course ofthe return trip, Byrnid was near death when he handed the copied manuscripts to doyenne ‘Allwas, The gnome never lived to s2e what wonders were created thanks to his efforts; instead, he was haunted by Merranzabad’s curse as he slipped from this mortal life ‘We will kill all those who stole our magic,” the drow leader proclaimed as Byrnid ran. "Every gnome is cursed is day, for now and until our magic is returned!” ‘Those few gnomes who know the trath of the origin of slemental binding magic harbor secret fears that someday the drow and their scorpion-clad assassins will find a way to reach Zilango, And then the gnomes will have to answer for their crime. BINDING AN ELEMENTAL ‘The process ofbindingsn elemental toan inanimate object requires a grent deal of care and expertise. House Orien or its lightning ral) and House Lyrandar (For airships and gelleons) hire the foremost experts on the subject of binding elementals, but other groups and individuals have recently begun attempts at unraveling the gnome mysteries fof binding elementals into items using Khyber dragon shards, (More information on Khyber dragonshards can he found on page 265 of the Exsxaow Campaign Sting.) In sddition, some makers of magic items in Zilargo have found new ways to bind elementals to their service, as described Inter in this chapter, The process of cresting elemental items is similer to the process for ereating elemental vessels, but binding tn elemental to a vessel is more difficult. In both types ff binding, an elemental must be called using powerful magic, then bound within an arcane matrix. The focus of the matrix ie a Khyber dragonshard, usually one of the Salso introduces new clemental-bound vessels: the tumbler and the earth sled Acthe end ofthis chapter, an organization known as the Power of Purity is presented. This group specializes in binding elementals NOW NI OTOWN. finest quality, alehough the matrix ittelf fs poked of magical energy, indiscernible to th dragoashard ever be shattered, the elemental diate d in.often quite esraged. Khyb have Bat 15 hit points per inch although most of those used to bi magically trengthened with a hardening spell (see pag of the Bstssow Campaign Setting) Calling the Elemental 4 Sainte Walp retusntarthatnvaative plkncarc hen fill depending on the purpose and strength of the int and ariificers mort commonly. p the binding service, hecause they tokeepan a few druids and b besa iter Transferring an Elemental esi sicedifally ealed sa dcuad “ r becomes slightly more complex. The elem 3 transferred to the item. Doing this req y cally complete to receive the elemental, oe must have been erested with space allowed forthe = Khyber shard Binding an elemental isa Step One—Gather the Shard: Without « Khyb mental binding is not possible, ‘The a ard provides a structure that accomplishes two als The first is that it forms the focal point form lattice that traps the elemental in red structure of the erystal exit, which the elemental thi re, theahard jalline lattice of the arcane 8 he elemental, and the other is the matrix ber shard at its heart. matrix provides a magical effect, a thin it. However; larger Fa eee See peer en ee ore err ound, mental pices ental, or the chyber

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