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Variants of Future Spell Power (3.5e Epic Spell) - D&D Wiki
Variants of Future Spell Power (3.5e Epic Spell) - D&D Wiki
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Spell Power?
Conjuration
Spellcraft DC: 131
Components: V, S, XP
Casting time: 1 round
Range: 300 ft
Area: next 5 spells to be cast within the next 5 rounds
Duration: 5 rounds
Saving Throw: Not applicable;
Spell Resistance: Not applicable;
To Develop: still working on development costs Seed: Forsee (DC 17), Conjure (DC 27), Energy (DC 19).
Factors: imbue object with energy (+25), make damage level-dependant (+25), add four
targets within 300ft (+40), dynamic area (ad-hoc +8), reduce casting time to 1 round (+10).
Mitigating factors: 10d6 backlash (–10 DC), burn 1000 XP (–10 DC).
Upon casting this spell, you transfer energy into the future, to affect the next five spells that you cast (within the
next 5 rounds), causing them to deal an extra 10d6 plus 1d6 per-caster-level damage. For spells that affect multiple
targets (such as meteor swarm), split the damage evenly between each target. Casting this spell has no discernable
effects - until the caster begins casting spells again.
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Variants of Future Spell Power (3.5e Epic Spell) - D&D Wiki http://www.dandwiki.com/wiki/Variants_of_Future_Spell_Power_(3.5...
Upon casting this spell, you transfer energy into the future, to affect the next spell that you cast (within the next
round), causing it to deal an extra 10d6 plus 1d6 per-caster-level damage. For spells that affect multiple targets
(such as meteor swarm), split the damage evenly between each target. Casting this spell has no discernable effects -
until the caster begins casting spells again.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Epic Spells, Seeds, and Powers
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