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Initialize engine version: 4.6.

7f1 (bb67e21913cc)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.1422]
Renderer: NVIDIA GeForce GTX 560 Ti
Vendor: NVIDIA
VRAM: 978 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0
NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: F:\Games\steamapps\common\The
Guest\TheGuestSteam_Test_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\Games\steamapps\common\The
Guest\TheGuestSteam_Test_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: F:\Games\steamapps\common\The
Guest\TheGuestSteam_Test_Data\Managed\Assembly-CSharp-firstpass.dll (this message
is harmless)
Loading F:\Games\steamapps\common\The
Guest\TheGuestSteam_Test_Data\Managed\Assembly-CSharp-firstpass.dll into Unity
Child Domain
Platform assembly: F:\Games\steamapps\common\The
Guest\TheGuestSteam_Test_Data\Managed\Assembly-CSharp.dll (this message is
harmless)
Loading F:\Games\steamapps\common\The
Guest\TheGuestSteam_Test_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: F:\Games\steamapps\common\The
Guest\TheGuestSteam_Test_Data\Managed\Assembly-UnityScript-firstpass.dll (this
message is harmless)
Loading F:\Games\steamapps\common\The
Guest\TheGuestSteam_Test_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity
Child Domain
Platform assembly: F:\Games\steamapps\common\The
Guest\TheGuestSteam_Test_Data\Managed\Assembly-UnityScript.dll (this message is
harmless)
Loading F:\Games\steamapps\common\The
Guest\TheGuestSteam_Test_Data\Managed\Assembly-UnityScript.dll into Unity Child
Domain
Platform assembly: F:\Games\steamapps\common\The
Guest\TheGuestSteam_Test_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading F:\Games\steamapps\common\The
Guest\TheGuestSteam_Test_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: F:\Games\steamapps\common\The
Guest\TheGuestSteam_Test_Data\Managed\System.Drawing.dll (this message is harmless)
Loading F:\Games\steamapps\common\The
Guest\TheGuestSteam_Test_Data\Managed\System.Drawing.dll into Unity Child Domain
Platform assembly: F:\Games\steamapps\common\The
Guest\TheGuestSteam_Test_Data\Managed\System.Windows.Forms.dll (this message is
harmless)
Loading F:\Games\steamapps\common\The
Guest\TheGuestSteam_Test_Data\Managed\System.Windows.Forms.dll into Unity Child
Domain
- Completed reload, in 0.124 seconds
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: F:\Games\steamapps\common\The
Guest\TheGuestSteam_Test_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: F:\Games\steamapps\common\The
Guest\TheGuestSteam_Test_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: F:\Games\steamapps\common\The
Guest\TheGuestSteam_Test_Data\Managed\System.dll (this message is harmless)
aquitemlixo

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Received stats and achievements from Steam

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

After load stats - objects collected 42

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1543)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)


HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)


HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1682)

HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
UnloadTime: 1.686840 ms
PATH F:\Games\steamapps\common\The
Guest\TheGuestSteam_Test_Data\SavedDir\save_data.xml

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3594.
Total: 2.103200 ms (FindLiveObjects: 0.268080 ms CreateObjectMapping: 0.062080 ms
MarkObjects: 1.019480 ms DeleteObjects: 0.014960 ms)

Platform assembly: F:\Games\steamapps\common\The


Guest\TheGuestSteam_Test_Data\Managed\Boo.Lang.dll (this message is harmless)
PATH F:\Games\steamapps\common\The
Guest\TheGuestSteam_Test_Data\SavedDir\save_data.xml

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Pass '' shader state not
supported
WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Pass '' shader state
not supported
WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Setting to default
shader.
UnloadTime: 5.575160 ms
PATH F:\Games\steamapps\common\The
Guest\TheGuestSteam_Test_Data\SavedDir\save_data.xml

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 23072.
Total: 13.628640 ms (FindLiveObjects: 2.623160 ms CreateObjectMapping: 0.393240 ms
MarkObjects: 8.690280 ms DeleteObjects: 1.193520 ms)

Start en criptex desde inventario

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

coordinatesslider_mat_01 (Instance)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

coordinateslider_dm_01 / coordinatesslider_mat_01 (Instance)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

coordinatesslider_mat_02 (Instance)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

coordinateslider_dm_02 / coordinatesslider_mat_02 (Instance)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida interruptor_fan_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida interruptor_ceiling_entry_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

_node .count 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

default 2.5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[resume blink]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

_node .count 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

default 2.5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

fuerzo stop

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[resume blink]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

_node .count 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

default 2.5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

fuerzo stop

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[resume blink]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

_node .count 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

default 2.5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

fuerzo stop

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[resume blink]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

_node .count 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

default 2.5
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

fuerzo stop

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[resume blink]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[On finished logic]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[resume blink]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida interruptor_ceiling_entry_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a todas apagadas

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida interruptor_fan_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida interruptor_ceiling_entry_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida interruptor_fan_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida interruptor_ceiling_entry_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida interruptor_fan_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida interruptor_ceiling_entry_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Luz encendida interruptor_fan_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida interruptor_ceiling_entry_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida tablelamp_self_sm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida interruptor_ceiling_entry_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

objetos guardados son 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
objetos guardados son 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SI PUEDO GUARDAR]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SI PUEDO GUARDAR]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SI PUEDO GUARDAR]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

seteo settings a 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio settings a HIGH

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

seteo settings a 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio settings a MEDIUM

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

seteo settings a 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio settings a LOW

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

seteo settings a 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio settings a MEDIUM

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

seteo settings a 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio settings a HIGH

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

seteo settings a 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio settings a ULTRA

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

En graphics las settings son ULTRA

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

En graphics las settings son ULTRA

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

En graphics las settings son ULTRA

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SI PUEDO GUARDAR]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Platform assembly: F:\Games\steamapps\common\The


Guest\TheGuestSteam_Test_Data\Managed\Mono.Posix.dll (this message is harmless)
Fallback handler could not load library F:/Games/steamapps/common/The
Guest/TheGuestSteam_Test_Data/Mono/libc
Fallback handler could not load library F:/Games/steamapps/common/The
Guest/TheGuestSteam_Test_Data/Mono/.\libc
Fallback handler could not load library F:/Games/steamapps/common/The
Guest/TheGuestSteam_Test_Data/Mono/libc
target (0.0, 0.0, 16.1)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

target_second (0.0, 0.0, -8.1)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

target q (0.0, 0.0, 0.1, 1.0)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

target_second q (0.0, 0.0, -0.1, 1.0)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

target (0.0, 0.0, 17.9)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

target_second (0.0, 0.0, -8.9)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

target q (0.0, 0.0, 0.2, 1.0)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
target_second q (0.0, 0.0, -0.1, 1.0)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

TERMINO LLEGADA

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

TERMINO LLEGADA SEGUNDA

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

TERMINO LLEGADA A INICIO

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

objetos guardados son 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

objetos guardados son 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SI PUEDO GUARDAR]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SI PUEDO GUARDAR]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[SI PUEDO GUARDAR]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SI PUEDO GUARDAR]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[objeto arrastable - ShowInventary ] --> inventario no zona

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SI PUEDO GUARDAR]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SI PUEDO GUARDAR]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

objetos guardados son 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

objetos guardados son 6

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

objetos guardados son 7

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

objetos guardados son 8

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SI PUEDO GUARDAR]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SI PUEDO GUARDAR]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

objetos guardados son 9

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida interruptor_fan_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida interruptor_ceiling_entry_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida tablelamp_self_sm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida interruptor_ceiling_entry_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida interruptor_fan_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida interruptor_ceiling_entry_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida tablelamp_self_sm_01


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida interruptor_ceiling_entry_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida tablelamp_self_sm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida interruptor_ceiling_entry_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida tablelamp_self_sm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida interruptor_ceiling_entry_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida tablelamp_self_sm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida interruptor_ceiling_entry_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida tablelamp_self_sm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida interruptor_ceiling_entry_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
objetos guardados son 10

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

objetos guardados son 11

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida tablelamp_self_sm_02

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Luz encendida interruptor_ceiling_entry_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

cambio a alguna encendida

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

objetos guardados son 12

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

objetos guardados son 13

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

name icon = AnchorIcon(Clone)book_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

name icon = AnchorIcon(Clone)cigarette_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

name icon = AnchorIcon(Clone)magazine_dm_02

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

name icon = AnchorIcon(Clone)flyingticket_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

name icon = AnchorIcon(Clone)pencil_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

name icon = AnchorIcon(Clone)suitcasepaper_dmtext_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

name icon = AnchorIcon(Clone)keys_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

name icon = AnchorIcon(Clone)cigarbox_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

name icon = AnchorIcon(Clone)batteriesdoc_dmtext_02

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

name icon = AnchorIcon(Clone)combinationpaper_dmtext_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

name icon = AnchorIcon(Clone)battery1v_dm_02

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Seteo achievement

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Achievement 'THE_PROPHET_1_10' unlocked!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

objetos guardados son 14

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

MAS BAJO bulblamp_self_dm_01_toolbox (LightInterruptor)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[LABEL NO NULL ]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[LABEL NO NULL ]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[LABEL NO NULL ]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[LABEL NO NULL ]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

objetos guardados son 15

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

objetos guardados son 16

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

objetos guardados son 17

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SI PUEDO GUARDAR]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SI PUEDO GUARDAR]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

objetos guardados son 18

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

objetos guardados son 19

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

objetos guardados son 20

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

la combinacion incorrecta da pincers_dm_01beardknife_dm_01


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

me llega a wrong combination pincers_dm_01beardknife_dm_01

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SI PUEDO GUARDAR]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SI PUEDO GUARDAR]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

objetos guardados son 21

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

objetos guardados son 22

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[TOQUES] -- NO TIENE ARRASTRADO EL OVER

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[TOQUES] -- NO TIENE ARRASTRADO EL OVER

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[TOQUES] -- NO TIENE ARRASTRADO EL OVER

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[TOQUES] -- NO TIENE ARRASTRADO EL OVER

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[objeto arrastable - ShowInventary ] --> inventario no zona

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[TOQUES] -- NO TIENE ARRASTRADO EL OVER

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[TOQUES] -- NO TIENE ARRASTRADO EL OVER

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[TOQUES] -- NO TIENE ARRASTRADO EL OVER

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[TOQUES] -- NO TIENE ARRASTRADO EL OVER

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[TOQUES] -- NO TIENE ARRASTRADO EL OVER

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[TOQUES] -- NO TIENE ARRASTRADO EL OVER

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[TOQUES] -- NO TIENE ARRASTRADO EL OVER

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[TOQUES] -- NO TIENE ARRASTRADO EL OVER

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

StoreStats - success

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SI PUEDO GUARDAR]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Antes de restarlas stats son: 22 y en la sesion 8

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

en pre load las stats son 14

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 29.250839 ms
PATH F:\Games\steamapps\common\The
Guest\TheGuestSteam_Test_Data\SavedDir\save_data.xml

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 4238 unused Assets to reduce memory usage. Loaded Objects now: 4250.
Total: 69.275558 ms (FindLiveObjects: 0.847240 ms CreateObjectMapping: 0.350160 ms
MarkObjects: 3.698240 ms DeleteObjects: 63.569679 ms)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()
at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0
at ProFlareBatch.OnDestroy () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

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