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Fulvid CR -

XP 0
Giant bee vermin companion
N Medium vermin
Init +4; Senses darkvision 60 ft.; Perception +10

DEFENSE

AC 23, touch 14, flat-footed 19 (+4 Dex, +9 natural)


hp 52 (8d8+16)
Fort +8, Ref +6, Will +4 (+8 vs. enchantment)
Defensive Abilities evasion; Immune vermin traits

OFFENSE

Spd 20 ft., fly 40 ft. (good)


Melee bite +11/+6 (1d6+5) or
sting +11 (1d4+5 plus poison)
Space 5 ft.; Reach 5 ft.

TACTICS

During Combat Fulvid attacks whomever Tenzekil commands it to, using bite attacks.
Morale If brought to 15 hp or fewer, Fulvid switches to sting attacks. Once it successfully stings, it continues with bite attacks until it is
dead or Tenzekil directs it to stop fighting.

STATISTICS

Str 20, Dex 18, Con 15, Int -, Wis 14, Cha 6
Base Atk +6; CMB +11; CMD 25 (33 vs. trip)
Skills Fly +8, Perception +10
SQ devotion, link, share spells, tricks (attack, down, guard, seek)

SPECIAL ABILITIES

Poison (Ex) Sting–injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d2 Dexterity damage; cure 1 save. The save DC is
Constitution-based, and includes a +2 racial bonus. Fulvid can sting only once; once it makes a successful sting attack, it loses 5
hp per round as if it were experiencing a bleed effect. If this bleed is stopped, it does not regain its stinger.

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