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Obsessive Passionate Revenge Colombian Sneak Thief

Self-Reliant Stubborn
Proud Vindictive Symbol:
Solace:
Safety:

Athletics 8 English
Conceal 8 Spanish
Cover 10
Digital Intrusion
Disguise 2
Driving 1
Explosive Devices 1
Filch 8 Accounting BS Detector Astronomy
Gambling Archaeology Bureaucracy Chemistry
Hand-to-Hand 8 Architecture Cop Talk Cryptography
Infiltration 10 Art History Flattery Data Recovery
Mechanics Criminology Flirting Electronic Surveillance
Medic Diagnosis High Society Forensic Pathology
Network 15 History Interrogation Forgery
Piloting Human Terrain Intimidation Notice
Preparedness 1 Languages Negotiation Outdoor Survival
Sense Trouble Law Reassurance Pharmacy
Shooting 8 Military Science Streetwise Photography
Shrink Occult Studies Tradecraft Traffic Analysis
Surveillance 2 Research Urban Survival
Weapons 1 Vampirology

-12 -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Exposed: -1 4 Full Cover: +1 -12 -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15


Obsessive. Self-reliant, proud, passionate, stubborn, vindictive. When you Jump In: (p75) Spend 4 Athletics or 3 Smash or Throw: (p76) Spend 2
want something, you don't rest until it's yours. Shooting, Weapons, or Hand-to-Hand Hand-to-Hand points to Smash or
points at the end of any other Throw an opponent in Point Blank
character’s action to take the next action. Range. Smashing into something
Striking but not beautiful: coffee-colored skin, long dark hair, dark eyes, high (A combat spend requires an attack.) hard or breakable deals -1 damage;
cheekbones. Haunted, hungry look. Intrinsic grace, superb wardrobe. Parkour: (p58) Once per foot chase, gain hard and projecting deals +0 damage.
a 3-point Athletics refresh by uttering Throwing deals 1 less damage, but
a brief, evocative narrative description the opponent lands at Close Range
of your athletic endeavours. and moves to the end of the combat
You grew up on the streets of Medellin, Colombia, running errands for the rank order.
same cabrón drug cartel that ate up and spit out your parents. Your mother Support Move: (p76) Make an Athletics
died when you were five, a diseased prostitute; your father was executed maneuver to grant a comrade a bonus Open Sesame: (p31) Automatically
when you were seven, supposedly for disobeying the jefe of the cartel. You on a combat roll. pick or bypass any normal,
swore then that you'd find a way to make them pay. You taught yourself how to commercial door lock or alarm (on
Breakfall: (p80) -2 from falling damage.
pick locks and get into places where you weren't wanted. In some ways, buildings or vehicles) without a test.
Perfect Holdout: (p27) Hide a small
that's never changed. Extra Shooting Attacks: (p74) Spend
item on your person or in your clothing
4 Shooting and 1 Stability after a
You worked for the DAS as a black bagger until you realized that the Colombian that cannot be found without an X-ray
successful attack to make an additional
drug lords were simply paying them off for immunity. Then you went freelance. or strip search.
attack. (Against a different opponent,
The United Nations recruited you (quite politely, really) for their terrorist task No Slipups: (p29) After rolling a Filch Hit Threshold increases by 2.)
force about a year ago. You haven't been back to South America since. You test while undistracted and not directly
miss it. Two Pistols: (p74) Spend 3 Shooting
observed, describe an averted failure and 2 Athletics to attack with two
Life is worth living as hard and fast as possible, because the end is always and gain +1 to the roll for each 2 Filch pistols. Against two targets, choose
quick and ugly. There's a freedom knowing that you can go anywhere and points you spend. one to gain a +2 to Hit Threshold.
take what you want. That's why it bothers you so much when there's something Eye of the Tiger: (p31) Spend 1 Hand-
you can't have. You know it's a weakness, but it's a fun one. Sniping: (p76) Take a round to aim with
to-Hand pool point to assess an
a rifle to reduce target's Hit Threshold
opponent's Hand-to-Hand rating
by 1, or by 2 if the target is unaware.
relative to your own.
Hung-Ke Lee, American Hacker. He does to data the same thing that you do Suppressive Fire: (p77) Make a
Extra Unarmed Attacks: (p74) Spend 3
to buildings, and you find it fascinating. You find him fascinating as well and Shooting test with an automatic
Hand-to-Hand and 2 Health after a
take every opportunity to watch him, even if it means using slightly unorthodox weapon to discourage opponents from
successful attack to make an additional
means. You trust him completely, even if he finds your attention off-putting. crossing a line.
attack. (Against a different opponent,
He'll come around. The two of you are clearly soul mates. Hit Threshold increases by 2.) Technothriller Monologue: (p77) Once
Persephone Cardiff, British Analyst. She's cold and remote, but she's per fight, gain a 3-point Shooting refresh
Martial Arts: (p75) Once per fight, gain by uttering a brief narrative description of
intriguing and can see patterns where you see only noise. Bring her intel and a 3-point Hand-to-Hand refresh by your actions with technical jargon.
she'll find out what's at its core. You envy this, and the two of you have built an uttering a brief, evocative narrative
unsteady friendship. description of your combat actions. Point-Blank Range: (p67) All firearms
deal +2 damage at Point Blank Range.
Oliver "Ashcan" Quinn, Irish Explosives/Wheelman. Oliver feels like your Mook Shield: (p76) Spend 3 Hand-to-
father, if your father had drank continuously, told ghost stories, driven like a Hand points to make a Hand-to-Hand Called Shots: (p72) With a firearm
madman and delighted in blowing things up. You trust him, and it's a shame attack against a mook in Point-Blank (beyond point-blank range) or
that he's retiring after this last mission. range (+2 Athletics points for Close weapon, attacking the head or throat
range). If successful, the mook (+3 Hit Threshold) or chest (+2 if target
Mace Hunter, American Con Man. You thought you loved him at first. Then is facing) adds +2 damage; attacking
you left his bed and found out that what you loved was just one more facade provides Cover and Armor against
incoming fire. the heart (+3 Hit Threshold) adds +3
covering a blank, empty hole where his heart should be. You hate him for that, damage. Unarmed, joint or throat (+3
and for still pretending he cares. You still have to work with him, but you don't Feint: (p74) Spend up to 3 Hand-to-
Hit Threshold) adds +2 damage, eye
have to make it easy. Hand points to reduce an opponent’s
(+4 Hit Threshold) adds +3 damage.
Dr. Felix duBois, French Assassin. This man secretly terrifies you. He's good Hit Threshold by the same amount
at what he does; he is so suave, so secure; he'd smile at you reassuringly as until the end of your action in the
he ever-so-gently slit your throat. You'll have to find a way to work with him, following round.
because you wouldn't want him as an enemy.

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