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INTERNATIONAL RACQUETBALL FEDERATION

INTERNATIONAL RACQUETBALL FEDERATION

Rule 2.4 Racquet Specifications


(a) e racquet, including bumper guard
and all solid parts of the handle, may not
exceed 22 inches in length. No additional
tolerance.

2.5 Eyewear Specifications


(b) Players must wear acceptable eyewear
during play as well as during warm-up aer
being summoned to their court. e first
offense is a referee technical. ereaer,
players are disqualified from the match.
OFFICIAL INTERNATIONAL RULE MODIFICATIONS
RACQUETBALL FEDERATION
RULES
4.0 Doubles
5.0 One Serve Game
6.0 Multi-bounce
1 — THE GAME
7.0 Wheelchair

OFFICIATING
1.1 Types of Games
1.2 Description
1.3 Objective All Regulations such as: Uniform,
1.4 Points and Outs Seeding, etc. are covered in the IRF
1.5 Match, Game, Tiebreaker Competition Format as a separate

2 — COURTS AND
document.

EQUIPMENT 1 – THE GAME


2.1 Court Specifications Rule 1.1 Types Of Games
2.2 Ball Specifications Racquetball is played by two or four
2.3 Ball Selection players. When played by two, it is
2.4 Racquet Specifications called singles and when played by four,
2.5 Eyeware Specifications doubles. A non-tournament variation

3 — PLAY REGULATIONS
of the game that is played by three
players is called cutthroat.
3.1 Serve
3.2 Start Rule 1.2 Description
3.3 Manner Racquetball is a competitive game in
3.4 Readiness which a strung racquet is used to serve
3.5 Delays and return the ball.
3.6 Drive Service Zones
3.7 Defective Serves Rule 1.3 Objective
3.8 Dead-Ball Serves e objective is to win each rally by
3.9 Fault Serves serving or returning the ball so the
3.10 Out Serves opponent is unable to keep the ball in
3.11 Return of Serve play. A rally is over when a player (or
3.12 Changes of Serve team in doubles) is unable to hit the
3.13 Rallies ball before it touches the floor twice, is
3.14 Dead-Ball Hinders unable to return the ball in such a
3.15 Avoidable Hinders manner that it touches the front wall
3.16 Timeouts before it touches the floor, or when a
3.17 Technical Fouls and Warnings hinder is called.
Rule 1.4 Points And Outs
Points are scored only by the serving
side when it either serves an
irretrievable serve (an ace) or wins a
rally. Losing the serve is called a sideout
in singles. In doubles, when the first
server loses the serve, it is called a
handout, and when the second server
loses the serve, it is a sideout.

Rule 1.5 Match, Game, Tiebreaker


A match is won by the first side
winning two games. e first two
games of a match are played to 15
points. If each side wins one game, a
tiebreaker game is played to 11 points.

2 — COURTS AND
EQUIPMENT
Rule 2.1 Court Specifications
e specifications for the standard
four-wall racquetball court are:

(a) Dimensions. e dimensions shall (b) Markings. Racquetball courts shall


be 20 feet wide, 40 feet long and 20 feet be marked with lines 1-1/2 inches wide
high, with a ceiling and with back wall as follows:
at least 12 feet high. All surfaces shall 1. Short Line. e back edge of the
be in play, with the exception of any short line is midway between, and is
gallery opening, any back wall surface parallel with, the front and back
above the 12-foot out-of-court line, walls.
surfaces designated as out-of-play for a 2. Service Line. e front edge of the
valid reason (such as being of a very service line is parallel with, and five
different material or not in alignment feet in front of, the back edge of the
with the backwall), and designated short line.
court hinders. 3. Service Zone. e service zone is
the 5' x 20' area bounded by the
bottom edges of the side walls and by
the outer edges of the short line and back wall parallel with and located
the service line. 12 feet (3.65m) above the floor.
4. Service Boxes. e service boxes
are located at each end of the service Rule 2.2 Ball Specifications
zone and are designated by lines (a) e standard racquetball shall be
parallel with the side walls. e edge 2-1/4 inches in diameter; weigh
of the line nearest to the center of the approximately 1.4 ounces; have a
court shall be 18 inches from the hardness of 55-60 inches durometer;
nearest side wall. and bounce 68-72 inches from a 100-
5. Drive Serve Lines. e drive serve inch drop at a temperature of 70-74
lines, which form the drive serve degrees Fahrenheit.
zone, are parallel with the side wall
and are within the service zone. e (b) Official ball. Any ball which carries
edge of the line nearest to the center the endorsement stamp of approval
of the court shall be three feet from from the IRF is an official ball.
the nearest side wall.
6. Receiving Line. e receiving line Rule 2.3 Ball Selection
is a broken line parallel to the short (a) e ball shall be selected by
line. e back edge of the receiving agreement between the players and at
line is five feet from the back edge of least two acceptable balls should be
the short line. e receiving line agreed upon before the match
begins with a line 21 inches long that commences. If the players cannot agree,
extends from each side wall. ese the referee shall make the selection and
lines are connected by an alternate this decision shall be binding on the
series of six-inch spaces and six-inch participants.
lines. is will result in a line
composed of 17 six-inch spaces, 16 (b) During the course of a match the
six-inch lines, and two 21-inch lines. referee may, at his/her discretion or at
7. Safety Zone. e safety zone is the the request of both players/teams,
5' x 20' area bounded by the bottom replace the ball. Only an IRF approved
edges of the side walls and by the ball shall be used in all sanctioned
back edges of the short line and the tournaments.
receiving line. e zone is observed
only during the serve. See Rules Rule 2.4 Racquet Specifications
3.10(i) and 3.11(a). (a) e racquet, including bumper
8. Out-of-court line. e upper edge guard and all solid parts of the handle,
of the out-of-court line is on the may not exceed 22 inches in length. No
additional tolerance. Federations are empowered to apply
and enforce the published national
(b) e racquet frame may be any safety standards of their country in the
material judged to be safe. matter of protective eyewear for their
athlete.
(c) e racquet frame must include a
cord that must be securely attached to (b) Players must wear acceptable
the player’s wrist. e cord must be eyewear during play as well as during
secured around the wrist at all times warm up aer being summoned to their
during play as well as during warm-up court. e first offense is a referee
periods. e first offense is a referee technical. ereaer, players are
technical. ereaer players are disqualified from the match.

3 — PLAY REGULATIONS
disqualified from the match.

(d) e string of the racquet must be Rule 3.1 Serve


gut, monofilament, nylon, graphite, e server has two opportunities to put
plastic, metal, or a combination the ball into play in all divisions other
thereof, and must not mark or deface than the Open division, where only one
the ball. serve is allowed. e player or team
winning the coin toss has the option to
(e) e penalty for using an illegal either serve or receive at the start of the
racquet is a technical. e penalty for first game. e second game will begin
requesting that an opponent’s racquet in reverse order of the first game. e
be measured resulting in the racquet player or team scoring the highest total
being declared legal will be a technical of points in games 1 and 2 will have the
on the requesting team/player for delay option to serve or receive first at the
of game. start of the tiebreaker. In the event that
both players or teams score an equal
Rule 2.5 Eyewear Specifications number of points in the first two
(a) All players competing in an IRF games, another coin toss will take place
sanctioned event will be required to and the winner of the toss will have the
wear lensed protective eyewear option to serve or receive.
manufactured for racquet sports, with
the exception of prescribed non- Rule 3.2 Start
breakable protective lenses. e Games are started with the referee
eyewear must be worn properly and not calling the score (“Zero serves zero.”).
altered in any way. Note: National e server may not initiate the pre-
service motion from outside of the server be ready to receive. It is the
service zone. Stepping on the short line server’s responsibility to look and be
(back), but not over, is permitted. Aer certain the receiver is ready. If a receiver
starting the service motion, the server is not ready, he/she must signal by
may step over the service (front) line raising the racquet above the head or
provided that some part of both feet completely turning the back to the
remains on or inside the line until the server. ese are the only two
served ball passes the short line. See acceptable signals. e receiver cannot
Rule 3.9(a) and 3.10(i) for violations. cause the server to violate the ten-
second rule. [See Rule 5.3 for
Rule 3.3 Manner warnings].
A serve is commenced as the ball leaves
the server’s hand. e ball must bounce (b) Serving while the receiving
on the floor in the service zone and on player/team is signaling “not ready” is a
the first bounce be struck by the server’s fault serve. A warning will be issued
racquet in an obvious attempt to serve with each first-serve infraction.
the ball. e ball must strike the front
wall first and on the rebound hit the (c) Aer the score is called, if the server
floor back of the short line, either with looks at the receiver and the receiver is
or without touching one of the side not signaling not ready, the server may
walls. then serve. If the receiver attempts to
signal “not ready” aer that point, the
Rule 3.4 Readiness signal shall not be acknowledged and
Once a rally has ended, the players are the serve becomes legal.
given a reasonable amount of time
(according to the judgment of the Rule 3.6 Drive Service Zones
referee) to return to their respective e drive serve lines will be 3 feet from
positions, and then the score is called. each side wall in the service zone.
Viewed one at a time, the drive serve
Rule 3.5 Delays line divides the service area into a 3-
Officials are instructed to call the score foot and a 17-foot section that apply
aer a few seconds have elapsed in only to drive serves. e player may
order to eliminate undue delays. drive serve between the body and the
(a) e ten-second rule applies to the side wall nearest to where the service
server and receiver simultaneously. motion began only if the player starts
Collectively, they are allowed up to ten and remains outside of the 3-foot drive
seconds aer the score is called to service zone. In the event that the
service motion begins in one 3-foot previous fault serve. e following are
drive service zone and continues into dead-ball serves:
the other 3-foot drive serve zone, the (a) Court Hinders. A serve that takes
player may not hit a drive serve at all. an irregular bounce because it hit a wet
spot or an irregular surface on the court
(a) e drive serve zones are not is a dead-ball serve. Also, any serve that
observed for cross-court drive serves, hits any surface designated by local
the hard-Z, so-Z, lob or half-lob rules as an obstruction rather than
serves. being out of play.

(b) e drive serve line is not part of (b) Broken Ball. If the ball is
the 17-foot zone. Dropping the ball on determined to have broken on the
the line or standing on the line while serve, a new ball shall be substituted
serving to the same side is an infraction. and the serve shall be replayed (without
canceling any prior fault serve).
Rule 3.7 Defective Serves
Defective serves are of three types (c) Screen serve. In the Open division
resulting in penalties, as follows: only (using one-serve modifications), a
(a) Dead-Ball Serve. A dead-ball serve screen ball serve is replayed.
results in no penalty and the server is
given another serve (without canceling Rule 3.9 Fault Serves
a prior fault serve). e following serves are faults. In one-
serve play, infractions result in an out
(b) Fault Serve. In the Open division, [see exceptions in Rule 5.3]. In other
players will be permitted only one divisions, any two in succession result
serve. In the Open division, a fault in an out:
serve is a handout, out, or sideout. In (a) Foot Faults. A foot fault results
age and other skill divisions, players are when:
permitted two serves. Two (2) fault 1. e server does not begin the
serves result in a handout, out, or service motion with both feet in the
sideout. service zone.
2. e server steps completely over
(c) Out Serve. An out serve results in the service line (no part of the foot
an out (either a sideout or a handout). on or inside the service zone) before
the served ball crosses the short line.
Rule 3.8 Dead-Ball Serves
Dead-ball serves do not cancel any (b) Short Service. A short serve is any
served ball that first hits the front wall up good court position, near center
and, on the rebound, hits the floor on court, to obtain that view.) [See Rule
or in front of the short line either with 5.3 for one serve variation]
or without touching a side wall.
(i) Serving Before the Receiver is
(c) ree-Wall Serve. A three-wall serve Ready. A serve is made while the
is any served ball that first hits the front receiver is not ready as described in
wall and, on the rebound, strikes both Rule 3.5(b). [See Rule 5.3 for one-
side walls before touching the floor. serve variation.]

(d) Ceiling Serve. A ceiling serve is any Rule 3.10 Out Serves
served ball that first hits the front wall Any of the following results in an out:
and then touches the ceiling (with or (a) Failure to Serve. Failure of server to
without touching a side wall). put the ball into play, according to 3.5.

(e) Long Serve. A long serve is a served (b) Missed Serve Attempt. Any attempt
ball that first hits the front wall and to strike the ball that results in a total
rebounds to the back wall before miss or in the ball touching any part of
touching the floor (with or without the server’s body.
touching a side wall).
(c) Touched Serve. Any served ball that
(f ) Bouncing Ball Outside Service on the rebound from the front wall
Zone. Bouncing the ball outside the touches the server or server’s racquet
service zone as a part of the service before touching the floor, or any ball
motion is a fault serve. intentionally stopped or caught by the
server or server’s partner.
(g) Illegal Drive Serve. A drive serve in
which the player fails to observe the 17- (d) Fake or Balk Serve. Such a serve is
foot drive service zone outlined in Rule defined as a non-continuous movement
3.6. of the racquet towards the ball as the
server drops the ball for the purpose of
(h) Screen Serve. A served ball that first deceiving the receiver(s).
hits the front wall and on the rebound
passes so closely to the server, or server’s (e) Illegal Hit. An illegal hit includes
partner in doubles, that it prevents the contacting the ball twice, carrying the
receiver from having a clear view of the ball, or hitting the ball with the handle
ball. (e receiver is obligated to take of the racquet or part of the body or
uniform. 2. On-the-fly return attempt: e
receiver may not strike the ball until
(f ) Non-Front Wall Serve. Any served the ball breaks the plane of the
ball that does not strike the front wall receiving line. However, the receiver’s
first. follow-through may carry the
receiver or the racquet past the
(g) Crotch Serve. Any served ball that receiving line.
hits the crotch of the front wall and 3. Neither the receiver nor the
floor, front wall and side wall, or front racquet may break the plane of the
wall and ceiling is an out serve (because short line, except if the ball is struck
it did not hit the front wall first). A aer rebounding off the back wall.
serve into the crotch of the back wall 4. Any violation by the receiver
and floor is a good serve and in play. A results in a point for the server.
served ball that hits the crotch of the
side wall and floor beyond the short (b) Legal Return. Aer a legal serve, a
line is in play. player receiving the serve must strike
the ball on the fly or aer the first
(h) Out-of-Court Serve. An out-of- bounce and before the ball touches the
court serve is any served ball that first floor the second time; and return the
hits the front wall and, before striking ball to the front wall, either directly or
the floor, either goes out of the court, aer touching one or both side walls,
hits the back wall above the out-of- the back wall below the out of-court
court line, or hits a surface above the line, the ceiling, or any combination of
normal playing area of the court that those surfaces. A returned ball must
has been declared as out-of-play for a touch the front wall before touching
valid reason [See Rule 2.1(a)]. the floor.

(i) Safety Zone Violation. e server’s (c) Failure to Return. Failure to return a
or server doubles partner may enter the serve results in a point for the server.
safety zone at any time aer serving
(striking) the ball. (d) Other Provisions. Except as noted
in this rule (3.11), the return of serve is
Rule 3.11 Return Of Serve subject to all provisions of Rules 3.13
(a) Receiving Position through 3.15.
1. e receiver may not enter the
safety zone until the ball bounces or Rule 3.12 Changes Of Serve
crosses the receiving line. (a) Outs. A server is entitled to
continue serving until one of the or strike the ball only once or else the
following occurs: rally is lost. e ball may not be carried.
1. Out Serve. See Rule 3.10. (A carried ball is one that rests on the
2. Two Consecutive Fault Serves. See racquet long enough that the effect is
Rule 3.9. [See Rule 5.3 for one- serve more of a sling or a throw than a hit.)
variation]
3. Failure to Return Ball. Player or (c) Failure to Return. Any of the
team fails to keep the ball in play as following constitutes a failure to make a
required by Rule 3.11(b). legal return during a rally:
4. Avoidable Hinder. Player or team 1. e ball bounces on the floor more
commits an avoidable hinder which than once before being hit.
results in an out. See Rule 3.15. 2. e ball does not reach the front
wall on the fly.
(b) Sideout. Retiring the server in 3. e ball is hit such that it goes into
singles is called a sideout. the gallery or wall opening or else hits
a surface above the normal playing
(c) Effect of Sideout. When the server area of the court that has been
(or serving team) receives a sideout, the declared as out-of-play [See Rule
server becomes the receiver and the 2.1(b)8].
receiver becomes the server. 4. A ball that obviously does not have
the velocity or direction to hit the
Rule 3.13 Rallies front wall strikes another player.
All of the play that occurs aer the 5. A ball struck by one player on a
successful return of serve is called the team hits that player or that player’s
rally. Play shall be conducted according partner.
to the following rules: 6. Committing an avoidable hinder
(a) Legal Hits. Only the head of the [See Rule 3.15].
racquet may be used at any time to 7. Switching hands during a rally.
return the ball. e racquet may be held 8. Failure to use a racquet wrist safety
in one or both hands. Switching hands cord.
to hit a ball, touching the ball with any 9. Touching the ball with the body or
part of the body or uniform, or uniform.
removing the wrist safety cord during a 10. Carrying or slinging the ball with
rally results in loss of the rally. the racquet.

(b) One Touch. e player or team (d) Effect of Failure to Return.


attempting to return the ball may touch Violations of Rules 3.13
(a) through (c) result in a loss of rally. with ensuing play or players’ safety [See
If the serving player or team loses the Rule 3.14(a)7].
rally, it is an out. If the receiver loses
the rally, it results in a point for the (h) Replays. Whenever a rally is
server. replayed for any reason, the server
resumes play at first serve. A previous
(e) Return Attempts. e ball remains fault serve is not considered.
in play until it touches the floor a
second time, regardless of how many (i) Out of Court Ball
walls it makes contact with, including 1. Aer return (with a bounce). Any
the front wall. If a player swings at the ball returned to the front wall which,
ball and misses it, the player may aer its first bounce on the floor,
continue to attempt to return the ball goes above the out-of-court line or
until it touches the floor for the second through any opening in a side wall
time. shall be declared dead and the rally
replayed.
(f ) Broken Ball. If there is any suspicion 2. Aer return (without a bounce).
that a ball has broken during a rally, Any ball which, on the rebound,
play shall continue until the end of the does not bounce on the floor and
rally. e referee or any player may goes above the out-of-court line shall
request the ball be examined. If the be an out or point against the
referee decides the ball is broken, the offending player. If the ball goes
ball will be replaced and the rally through any opening in a side wall, it
replayed. e server resumes play at shall be declared dead and the rally
first serve. e only proper way to replayed.
check for a broken ball is to squeeze it 3. No return. Any ball not returned
by hand. to the front wall, but which caroms
(Checking the ball by striking it with a off a player’s racquet above the out-
racquet will not be considered a valid of-court line or into any opening in a
check and shall work to the side wall , either with or without
disadvantage of the player or team that touching the ceilng, side or back wall
struck the ball aer the rally.) shall result in loss of the rally by the
offending player.
(g) Play Stoppage. If foreign objects
enter the court, or any outside Rule 3.14 Dead-Ball Hinders
interference occurs, the referee shall A rally is replayed without penalty and
stop play if such occurrences interfere the server resumes play at first serve
whenever a dead-ball hinder occurs. sufficient to stop the rally, either for
Also, see Rule 3.15 which describes the purpose of preventing injury by
conditions under which a hinder might further contact or because the
be declared avoidable and result in loss contact prevented a player from
of the rally. being able to make a reasonable
(a) Situations return, the referee shall call a hinder.
1. Court Hinders. e referee should Incidental body contact in which the
stop play immediately whenever the offensive player clearly will have the
ball hits any part of the court that advantage should not be called a
was designated in advance as a court hinder, unless the offensive player
hinder (such as a vent grate). e obviously stops play. Contact with
referee should also stop play (i) when the racquet on the follow-through
the ball takes an irregular bounce as a normally is not considered a hinder.
result of contacting a rough surface 4. Screen Ball. Any ball rebounding
(such as court light or vent) or aer from the front wall so close to the
striking a wet spot on the floor or body of the defensive player that it
wall and (ii) when, in the referee’s prevents the offensive player from
opinion, the irregular bounce having a clear view of the ball. (e
affected the rally. referee should be careful not to make
2. Ball Hits Opponent. When an the screen call so quickly that it takes
opponent is hit by a return shot in away a good offensive opportunity.)
flight, it is a dead-ball hinder. If the [Does not apply for the serve. See
opponent is struck by a ball that Rule 4.3(c)]. A ball that passes
obviously did not have the velocity between the legs of a player who has
or direction to reach the front wall, it just returned the ball is not
is not a hinder, and the player who automatically a screen. It depends on
hit the ball will lose the rally. A whether the other player is impaired
player who has been hit by the ball as a result. Generally, the call should
can stop play and make the call, work to the advantage of the
though the call must be made offensive player.
immediately and acknowledged by 5. Backswing Hinder. Any body or
the referee. Note this interference racquet contact, on the backswing or
may, under certain conditions, be on the way to or just prior to
declared an avoidable hinder. See returning the ball, which impairs the
Rule 3.15. hitter’s ability to take a reasonable
3. Body Contact. If body contact swing. is call can be made by the
occurs that the referee believes was player attempting the return, though
the call must be made immediately resumes play at first serve.
and is subject to the referee’s
approval. Note the interference may (c) Responsibility. While making an
be considered an avoidable hinder. attempt to return the ball, a player is
See Rule 3.15(b). entitled to a fair chance to see and
6. Safety Holdup. Any player about return the ball. It is the responsibility of
to execute a return who believes that the side that has just hit the ball to
striking the opponent with the ball move so the receiving side may go
or racquet is likely may immediately straight to the ball and have an
stop play and request a dead-ball unobstructed view of and swing at the
hinder. is call must be made ball. However, the receiver is
immediately and is subject to responsible for making a reasonable
acceptance and approval of the effort to move toward the ball and must
referee. (e referee will grant a have a reasonable chance to return the
dead-ball hinder if it is believed the ball for any type of hinder to be called.
holdup was reasonable and the player
would have been able to return the Rule 3.15 Avoidable Hinders
shot. e referee may also call an An avoidable hinder results in loss of
avoidable hinder if warranted.) the rally. An avoidable hinder does not
7. Other Interference. Any other necessarily have to be an intentional
unintentional interference which act. Dead-ball hinders are described in
prevents an opponent from having a Rule 3.14. Any of the following results
fair chance to see or return the ball. in an avoidable hinder:
Examples: When a ball from another (a) Failure to move. A player does not
court enters the court during a rally, move sufficiently to allow an opponent
or when a referee’s call on an adjacent a shot straight to the front wall as well
court obviously distracts a player. as a cross-court shot which is a shot
directly to the front wall at an angle
(b) Effect of Hinders. e referee’s call that would cause the ball to rebound
of hinder stops play and voids any directly to the rear corner farthest from
situation that follows, such as the ball the player hitting the ball. Also when a
hitting the player. e only hinders that player moves in such a direction that it
may be called by a player are described prevents an opponent from taking
in rules (2), (5), and (6) above, and all either of these shots.
of these are subject to the approval of
the referee. A dead-ball hinder stops (b) Stroke Interference. is occurs
play and the rally is replayed. e server when a player moves, or fails to move,
so that the opponent returning the ball (i) Equipment Interference. If a player
does not have a free, unimpeded swing. loses any part of his/her equipment
is includes unintentionally moving that interferes with play. e loss of eye
in a direction that prevents the protection is an automatic avoidable
opponent from making an open, hinder.
offensive shot.
Rule 3.16 Timeouts
(c) Blocking. Moves into a position (a) Rest Periods. During a game, each
which blocks the opponent from player in singles or each side in doubles,
getting to, or returning, the ball; or in either while serving or receiving, may
doubles, a player moves in front of an request a “time out.” Each “time out”
opponent as the player’s partner is shall not exceed one minute (60
returning the ball. seconds). No more than three “time
outs” in a game shall be granted each
(d) Moving into the Ball. Moves in the singles player or each team in doubles.
way and is struck by the ball just played Two time outs are allowed in the
by the opponent. tiebreaker.

(e) Pushing. Deliberately pushes or (b) Injury. No time out shall be charged
shoves opponent during a rally. to a player who is injured during play.
An injured player shall not be allowed
(f ) Intentional Distractions. Deliberate more than a cumulative total of fieen
shouting, stamping of feet, waving of (15) minutes of rest. If the injured
racquet, or any other manner of player is not able to resume play aer a
disrupting one’s opponent. cumulative rest of fieen (15) minutes,
the match shall be awarded to the
(g) View Obstruction. A player moves opponent(s). On any additional injury
across an opponent’s line of vision just to the same player, the tournament
before the opponent strikes the ball. director or referee, aer considering any
available medical opinion, shall
(h) Wetting the Ball. e players, determine whether the injured player
particularly the server, should ensure will be allowed to continue.
that the ball is dry prior to the serve. 1. Should any external bleeding
Any wet ball that is not corrected prior occur, the referee must halt play as
to the serve shall result in an avoidable soon as the rally is over, charge an
hinder against the server. injury timeout to the person who is
bleeding, and not allow the match to
continue until the bleeding has team against whom the technical was
stopped. assessed does not resume play
2. Muscle cramps and pulls, fatigue, immediately, the referee is empowered
and other ailments that are not to forfeit the match in favor of the
caused by direct contact (such as opponent. Some examples of actions
with the ball, racquet, wall, or floor) that may result in technicals are:
will not be considered an injury. 1. Profanity.
2. Excessive arguing.
(c) Equipment Timeouts. A time out 3. reat of any nature to opponent
may be called by the referee at the or referee.
request of a player and aer 4. Excessive or hard striking of the
substantiation by the referee, because of ball between rallies.
faulty equipment or uniform. Two (2) 5. Slamming of the racquet against
minutes are to be allowed for any walls or floor, slamming the door, or
uniform adjustment needed and thirty any action which might result in
(30) seconds for any equipment damage to the court and/or injury to
adjustment. other players.
6. Delay of game. Examples include
(d) Between Games. A two (2) minute (i) taking too much time to dry the
rest period is allowed between the first court, (ii) excessive questioning of
and second game and a five (5) minute the referee about the rules, (iii)
rest period between the second and exceeding the time allotted for
third game. timeouts or between games, (iv)
calling a timeout aer the service
(e) Postponed Games. Any games motion begins, (v) calling a timeout
postponed by the referee shall be or asking for an appeal when none
resumed with the same score as when are remaining will result in a
postponed. technical warning. If this occurs
again in the same game it will result
Rule 3.17 Technical Fouls And Warnings in a technical foul. If there is a delay
(a) e referee is empowered to deduct no warning shall be given. (vi) A
one point from a player’s or team’s score technical foul will be assessed if the
when, in the referee’s sole judgment, warm-up period is violated. e
the player is being overly and allowed warm-up time in singles is 5
deliberately abusive. e actual minutes maximum for both players
invoking of this penalty is called a at the same time. In doubles each
“referee’s technical.” If the player or team will be allowed 4 minutes
maximum for the warm-up. (d) Effect of Technical or Warning. If a
7. Intentional front line foot faults to referee issues a technical foul, one point
negate a bad lob serve. shall be removed from the offender’s
8. Anything considered score. No point will be deducted if a
unsportsmanlike behavior. referee issues a technical warning. In
9. Failure to wear proper eyewear, as either case, a technical foul or warning
specified in Rule 2.5 (b). should be accompanied by a brief
10. Using an illegal racquet as explanation. Issuing a technical foul or
specified in Rule 2.4(e). warning has no effect on who will be
serving when play resumes. If a
(b) Coaching. Where coaches are technical foul occurs when the offender
involved, coaches or team has no points or between games, the
representatives are bound by the same result will be that the offender’s score
rules as far as technicals are concerned becomes minus one (-1).

RULE MODIFICATIONS
and any infractions are charged against
the player. No coaches or
representatives are allowed onto the e following sections (4.0 through
courts at any time during a match 11.0) detail additional or modified
unless granted permission by the rules that apply to variations of the
referee. Failure to observe this rule is a singles game described in Sections 1
technical and will be charged against through 3.

4.0 — DOUBLES
the player.
Any coach or player conducting
themselves in a negative manner
e IRF’s rules for singles also apply in
towards the referee or linesperson of a
doubles with the following additions
match shall receive the following
and modifications:
penalties:
First Offense: technical warning
Rule 4.1 Doubles Team
(minimum)
(a) A doubles team shall consist of two
Subsequent Offenses: technical on the
players who meet either the age
coach/person’s player or team.
requirements or player classification
(c) Technical Warning. If a player’s requirements to participate in a
behavior is not so severe as to warrant particular division of play. A team with
a referee’s technical, a technical different skill levels must play in the
warning may be issued without the division of the player with the higher
deduction of a point. level of ability.
When playing in an adult age division,
the team must play in the division of partner enters the safety zone before
the younger player. When playing in a the ball passes the short line, the server
junior age division, the team must play loses service.
in the division of the older player.
(c) Changes of Serve. In doubles, the
(b) A change in playing partners may be side is retired when both partners have
made so long as the first match of the lost service, except that the team that
posted team has not begun. serves first at the beginning of each
For this purpose only, the match will be game loses the serve when the first
considered started once the teams have server is retired.
been called to the court.
e team must notify the tournament Rule 4.3 Fault Serve In Doubles
director of the change prior to the (a) e server’s partner is not in the
beginning of the match. service box with both feet on the floor
and back to the side wall from the time
Rule 4.2 Serve In Doubles the server begins the service motion
(a) Order of Serve. Each team shall until the ball passes the short line.
inform the referee of the order of
service which shall be followed (b) A served ball that hits the doubles
throughout that game. e order of partner while in the doubles box results
serve may be changed between games, in a fault serve. In Open play (one
once the referee has been notified. At serve), this fault may be replayed one
the beginning of each game, when the time only, per service. e second
first server of the first team to serve is instance, on the same serve, will result
out, the team is out. ereaer, both in a handout or a sideout.
players on each team shall serve until
the team receives a handout and a (c) ere will be an automatic screen
sideout. serve in doubles matches when the ball
goes behind the body of the server’s
(b) Partner’s Position. On each serve, partner.
the server’s partner shall stand erect
with back to the side wall and with Rule 4.4 Out Serve In Doubles
both feet on the floor within the service (a) Out-of-Order Serve. In doubles,
box from the moment the server begins when either partner serves out of order,
the service motion until the server the points scored by that server will be
strikes the ball. Violations are called subtracted and an out serve will be
foot faults. However, if the server’s called; if the second server serves out of
order, the out serve will be applied to hinder even though it naturally would
the first server and the second server be the partner’s ball and even though
will resume serving. If the player the partner may have attempted to play
designated as the first server serves out the ball or may have already missed it. It
of order, a sideout will be called. e is not a hinder when players hinder
referee should call “no serve” as soon as their own partner.

5.0 — ONE SERVE


an out-of-order serve occurs. If no
points are scored while the team is out
of order, only the out penalty will have e IRF’s standard rules governing
to be assessed. However, if points are racquetball play will be followed except
scored before the out of order for the following:
condition is noticed and the referee
cannot recall the number, the referee Rule 5.1 One Serve
may enlist the aid of the line judges Only one serve is allowed. erefore,
(but not the crowd) to recall the any fault serve is an out serve, with a
number of points to be deducted. few exceptions.

(b) Ball Hits Partner. A served ball that Rule 5.2 Screen Serve
hits the doubles partner while outside If a serve is called a screen, the server
the doubles box results in a loss of will be allowed one more opportunity
serve. to hit a legal serve. Two consecutive
screen serves result in an out.
Rule 4.5 Return In Doubles
(a) e rally is lost if one player hits Rule 5.3 Warnings
that same player’s partner with an Warnings shall be issued for the
attempted return. infractions shown below. Subsequent
infractions will result in a sideout or
(b) If one player swings at the ball and loss of rally (point to the server). For
misses it, both partners may make infraction of Rule 3.5(a) – Delay of
further attempts to return the ball until Game ... taking more than 10 seconds
it touches the floor the second time. to serve or be ready to receive serve ...
Both partners on a side are entitled to one warning issued per match. For
return the ball. infraction of Rule 3.5(b) – Serving
when the receiver is signaling “not
(c) Both players on a side are entitled to ready” ... one warning will be issued per
a fair and unobstructed chance at the each first service.
ball and either one is entitled to a
Rule 5.4 Consecutive Faults the front wall (i) below the 3-foot line
In doubles, a screen serve followed by and (ii) either on or above the 1-foot
hitting the non-serving partner results line must be returned before it bounces
in an out. a third time. However, if the ball hits

6.0 — MULTI-BOUNCE
below the 1-foot line, it must be
returned before it bounces twice. If the
In general, the IRF’s standard rules ball hits on or above the 3-foot line, the
governing racquetball play will be ball must be returned as described in
followed except for the modifications the basic return rule.
that follow.
Rule 6.4 Games And Matches
Rule 6.1 Basic Return Rule All games are played to 11 points and
In general, the ball remains in play as the first side to win two games wins the
long as it is bouncing. However, the match.

7.0 — WHEELCHAIR
player may swing only once at the ball
and the ball is considered dead at the
point it stops bouncing and begins to Rule 7.1 Adjustments
roll. Also, anytime the ball rebounds off e participant may wear an appliance
the back wall, it must be struck before that is medically prescribed, providing
it crosses the short line on the way to it does not jeopardize the safety of
the front wall, except as explained in others and the player does not use it to
Rule 6.2. any unfair advantage. e participant
may secure any portion of his/her body
Rule 6.2 Blast Rule to the wheelchair.
If the ball caroms from the front wall to
the back wall on the fly, the player may Rule 7.2 Equipment
hit the ball from any place on the In order to protect playing surfaces, the
court—including past the short line— wheelchair must be equipped with a
so long as the ball is still bouncing. functional roller bar or similar
protection under the foot platform.
Rule 6.3 Front Wall Lines ere should be no sharp edges
Two parallel lines (tape may be used) anywhere on the outside parts of the
should be placed across the front wall chair that could cause injury or damage
such that the bottom edge of one line is to the court and the chair must be
3 feet above the floor and the bottom equipped with non-marking tires. e
edge of the other line is 1 foot above racquet, including bumper guard and
the floor . At all times, any ball that hits all solid parts of the handle, may not
exceed 22 inches in length. returnable by the referee, will result in
an avoidable hinder.
Rule 7.3 Two-Bounce Rule
Two bounces of the ball on the floor are Rule 7.7 Maintenance Delay
permitted but not mandatory during all Each player will be allowed up to two
rallies and serves. (2) five-minute maintenance delays per
match for any malfunction and repair
Rule 7.4 Wheel Faults of a wheelchair, prosthesis, or assistance
All four wheels of the wheelchair are device. ese delays are irrespective of
considered equal to both feet of the other game timeouts or injury
able-bodied player and subsequent calls timeouts.
are made accordingly. e proper call is
“Wheel Fault.” Rule 7.8 Coaching
Only one coach per player may enter
Rule 7.5 Avoidable Hinder/Chair the court during a timeout to “upright”
Control their player aer a rally or between
Any player who intentionally alters the games and only then with the
direction or speed of the wheelchair permission of the referee. Failure to
with their lower extremities will be abide by this rule will result in a
assessed an avoidable hinder. technical foul assessed against the
player of the offending coach.

A — OFFICIATING
Rule 7.6 Diving
Players may “dive” from their
wheelchair to make a shot: however, A.1 Tournament Management
every separate attempt at a shot must be All recognized IRF tournaments shall
initiated from an upright sitting be managed by a tournament director,
position in the wheelchair. e players who shall designate the officials.
buttock must be in contact with the
chair when the ball is hit. Aer the ball A.2 Officials
has been hit, the player may then come e official shall be a referee designated
clear from the chair. Any infraction of by the tournament director or the floor
the above will result in the loss of the manager or one agreed to by both
rally. participants (teams in doubles).
Players diving from their wheelchairs, Officials may also include, at the
where either they or their wheelchair discretion of the tournament director, a
impede their opponent’s shot or scorekeeper and two linespeople.
movement to a ball which is deemed
A.3 Referee Removal scorekeeper. Review appeal
A referee may be removed upon the procedures and instruct them of their
agreement of both participants (teams duties, rules and local regulations.
in doubles) or at the discretion of the 4. Go onto the court to make
tournament director. In the event that introductions; brief the players on
the referee’s removal is requested by one court hinders (both designated and
player (team) and not agreed to by the undesignated); identify any out-of-
other, the tournament director or that play areas [See Rule 2.1]; discuss
director’s designated assistant(s) may local regulations and rule
accept or reject the request. modifications for this tournament;
and explain oen misinterpreted
A.4 Rules Briefing rules.
Before all tournaments, all officials and 5. Inspect players’ equipment;
players shall be briefed on rules as well identify the line judges; verify
as local court hinders, regulations, and selection of a primary and alternate
modifications the tournament director ball.
wishes to impose. e briefing should 6. Toss coin and offer the winner the
be reduced to writing. e current IRF choice of serving or receiving.
rules will apply and be made available.
Any modifications the tournament (b) Referee’s decisions. During the
director wishes to impose must be match, the referee shall make all
stated on the entry form and be decisions with regard to the rules.
available to all players at registration. Where line judges are used, the referee
shall announce all final judgments. If
A.5 Referees both players in singles and three out of
(a) Pre-Match Duties. Before each four in a doubles match disagree with a
match begins, it shall be the duty of the call made by the referee, the referee is
referee to: overruled, with the exception of
1. Check on adequacy of preparation technical fouls and forfeitures.
of court with respect to cleanliness,
lighting, and temperature. (c) Protests. Any decision of the referee
2. Check on availability and will, on protest, be accorded due
suitability of materials to include process as set forth in the constitution
balls, towels, scorecards, pencils, and of the IRF. For the purposes of
timepiece necessary for the match. rendering a prompt decision regarding
3. Check the readiness and protests filed during the course of an
qualifications of the line judges and ongoing tournament, the stages of due
process will be: first to the tournament be allowed to make a maximum of five
desk, then to the tournament director, “not accepted” appeals per 15-point
and finally to the tournament rules game, and three “not accepted” appeals
committee. In those instances when in the 11-point tiebreaker. If one
time permits, the protest may be linesperson has no opinion and the
elevated to a higher level as called for in other disagrees with the referee’s call,
the IRF Constitution. the appeal will not count against the
five-appeal limit. If the referee’s call
A.6 Line Judges stands, one appeal is charged.
In any IRF sanctioned tournament,
linespeople may be designated in order to (b) Loss of Appeal. e referee shall
decide appealed rulings. Two linespeople recognize an appeal only if it is made
will be designated by the tournament before the appealing player leaves the
director and shall, at the referee’s signal, court, or if the players do not leave the
either agree or disagree with the referee court, only before the next serve begins.
ruling. e signal to show agreement with A player or team will forfeit the right of
the referee’s call is “thumbs up.” e signal appeal if such appeal is made directly to
to show disagreement is “thumbs down.” the line judges or follows an excessive
e signal for no opinion is an “open palm demonstration or complaint.
down.” Both linespeople must disagree Obstructed View. If the referee’s view is
with the referee in order to reverse the obstructed, he/she can issue a “no-call”
ruling. If both linespeople disagree with on the play. If one line judge is also
the referee’s call, it shall be overruled, and unable to make a call (agreeing with the
the call reversed. If either linesperson referee’s “no call”), the final decision
agrees with the referee, the call shall stand. may be determined by the call of the
In the event that one linesperson disagrees, remaining line judge.
and the other signals that they did not see
the call in question, the rally shall be A.8 Outcome of Appeals
replayed. If both linespeople indicate they Everything except technical fouls and
did not see the appealed call in question, forfeitures can be appealed. e following
the referee’s call will stand. outcomes cover several of the most
common types of appeal, but not all
A.7 Appeals possible appeals can be addressed.
In any match using line judges, all calls are erefore, the referee’s discretion and
appealable with the exception of technicals common sense should govern the
and game/match forfeitures outcomes of those appeals that are not
. (a) Limit on Appeals. Each player will covered herein:
(a) Skip Ball. If the referee makes a call considered an ace, a point will be
of “skip ball” and the call is reversed, awarded. Also, if the referee makes no
the referee then must decide if the shot call on a serve— thereby indicating that
in question could have been returned the serve was good—but the “no call” is
had play continued. If, in the opinion reversed, it results in an immediate loss
of the referee, the shot could have been of serve.
returned, the rally shall be replayed.
However, if the shot was not (d) Double Bounce Pickup. If the
retrievable, the side that hit the shot in referee makes a call of two bounces, and
question is declared the winner of the the call is reversed, the rally is replayed,
rally. If the referee makes no call on a except if the player against whom the
shot (thereby indicating that the shot call was made hit a shot that could not
did not skip), an appeal may be made have been retrieved, then that player
that the shot skipped. If the “no call” is wins the rally. (Before awarding a rally
reversed, the side that hit the shot in in this situation, the referee must be
question loses the rally. certain that the shot would not have
been retrieved even if play had not been
(b) Fault Serve. If the referee makes a halted.) If an appeal is made because
call of fault serve and the call is the referee makes no call, thereby
reversed, the serve is replayed, unless if indicating that the get was not two
the referee considered the serve to be bounces, and the “no call” is reversed,
not retrievable, in which case a point is the player who made the two-bounce
awarded to the server. If an appeal is pickup is declared the loser of the rally.
made because the referee makes no call
on a serve—thereby indicating that the (e) Receiving Line
serve was good—and the “no call” is Violation/Encroachment. If the referee
reversed, it will result in second serve if makes a call of encroachment, but the
the infraction occurred on the first call is overturned, the serve shall be
serve or loss of serve if the infraction replayed unless the return was deemed
occurred on the second serve, or irretrievable in which case a sideout (or
utilizing one-serve rules. possibly a handout in doubles) should
be called. When an appeal is made
(c) Out Serve. If the referee calls an because the referee made no call, and
“out serve” and the call is reversed, the the appeal is successful, the server is
serve will be replayed, unless the serve awarded a point.
was obviously a fault also, in which case
the call becomes fault serve. However, (f ) Court Hinder. If the referee makes a
if the call is reversed and the serve was call of court hinder during a rally or
return of serve, the rally is replayed. If (b) e proposed rule changes will be
the referee makes no call and a player submitted to the IRF Rules Committee
feels that a court hinder occurred, that for review and evaluation. e
player may appeal. If the appeal is committee will then submit its
successful, the rally will be replayed. A recommendation to the IRF Executive
court hinder on a second serve results Board by June 1st of the year in which
in only that serve being replayed. the World Championships are held.
(c) e Executive Board will present its
(g) Other Rulings. e referee may rule
recommendation and the
on all matters not covered in the IRF
recommendations of the Rules
Official Rules. However, the referee’s
Committee to the participating
ruling is subject to protest as described
countries during the World Congress
in A.5(c).
meeting at the World Championships.
A.9 Rule Interpretations (d) e participating countries at the
If a player feels the referee has World Congress will then vote on the
interpreted the rules incorrectly, the proposed rule changes.
player may require the referee or
tournament director to cite the (e) Rule changes which receive the
applicable rule in the rulebook. Having majority of yes votes will go into effect
discovered a misapplication or on September 1st of the year in which
misinterpretation, the official must they are passed.
correct the error by replaying the rally,
awarding the point, calling sideout, or
taking other corrective measures.

B — PROCEDURES
B.1 Rule Change Procedures
(a) Any participating country may
propose a rule change to the
International Racquetball Federation
Rules Committee. e rule changes
must be submitted in writing to the
IRF Office, Colorado Springs,
Colorado, before January 15th of the
year in which the World
Championships are held.
COPYRIGHT NOTICE
The 2014 IRF
Official Rules of Racquetball are
copyrighted. All rights reserved. ese
rules may not be reproduced,
electronically scanned or downloaded,
either in whole or in part, without
written permission of the publisher.

Copyright © 2014 IRF. For


information about reprint rights and
fees, please contact:e International
Racquetball Federation,
Colorado Springs, CO / USA,
www.internationalracquetball.com
INTERNATIONAL RACQUETBALL FEDERATION

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