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Character Index Artha and Epiphanies

Name Stock Age Lifepaths Deeds


Epiphany (permanent shade shift)
Fate Persona 3 Deeds points, 10 Persona points and 20 Fate points
Open-end 6s F +1D per point P Double dice or
reroll a failed dice
D Aristeia (temporary shade shift)
1 Deeds points, 3 Persona points and 5 Fate points
Alias Homeland Features _____________
Skill Skill _____________ Skill _____________ Skill _____________

Beliefs
Total Artha Total Artha Total Artha Total Artha
Spent F P D Spent F P D Spent F P D Spent F P D

Belief 1
(F: ❍ P: ❍ D: ❍) | Skill _____________
Total Artha
Skill _____________ Skill _____________ Skill _____________
Total Artha Total Artha Total Artha
Spent F P D Spent F P D Spent F P D Spent F P D
Belief 2
(F: ❍ P: ❍ D: ❍) |
Belief 3
|
Notes, Spells and Other Miscellanea
(F: ❍ P: ❍ D: ❍)

Belief Special
(F: ❍ P: ❍ D: ❍)
|

Instincts
Instinct 1
(F: ❍ P: ❍ D: ❍) |
Instinct 2
(F: ❍ P: ❍ D: ❍) |
Instinct 3
(F: ❍ P: ❍ D: ❍) |

Traits Skills Being Learned


Character Traits Die Traits Call-On Traits Aptitude equals 10 minus Stat:
(Describe trait and the skill it affects) Perception Aptitude ___ | Will Aptitude ___ | Agility Aptitude ___ | Speed Aptitude ___ | Power Aptitude ___ | Forte Aptitude ___

Skill Name Aptitude Tests toward Aptitude


❍❍❍❍ ❍❍❍❍
❍❍❍❍ ❍❍❍❍
❍❍❍● ❍❍❍●
❍❍❍❍ ❍❍❍❍
❍❍❍❍ ❍❍❍❍

Relationships Circles
Relationships Named Circles Enemy Circles
❍❍❍●
❍❍❍❍
❍❍❍❍
❍❍❍●
❍❍❍❍
❍❍❍❍
❍❍❍● ❍❍❍●
❍❍❍❍ ❍❍❍❍
❍❍❍❍ ❍❍❍❍
❍❍❍● ❍❍❍●
❍❍❍❍ ❍❍❍❍
❍❍❍❍ ❍❍❍❍
❍❍❍● ❍❍❍●

Practice Log
Gear, Possessions and Property

© 2011 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwheel.com
Stats Skills
Will ___ Power ___ Agility ___ R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
F F F ___
D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
tests for advancement C ❍ ❍ ❍ ●
D ___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Difficult: ❍ ❍ ❍ ❍ ___ D
___ Difficult: ❍ ❍ ❍ ❍ ___ ___ Challenge: ❍ ❍ ❍ ● ___ ___ Challenge: ❍ ❍ ❍ ● ___
___ Challenge: ❍ ❍ ❍ ● ___ P P P R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
Perception ___ Forte ___ Speed ___ R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
F F F D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Difficult: ❍ ❍ ❍ ❍ ___ D
___ Challenge: ❍ ❍ ❍ ● ___ P ___ Challenge: ❍ ❍ ❍ ● ___ P ___ Challenge: ❍ ❍ ❍ ● ___ P R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
Stride: _____ Mounted Stride:_____

Attributes
R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
___ R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
Health ___ ________ Reflexes ___ D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
tests for advancement ___ Routine: ❍ ❍ ❍ ❍ ___
___ Routine: ❍ ❍ ❍ ❍ ___ F F Average of Per, Agl, Spd. Round down.
R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Challenge: ❍ ❍ ❍ ● ___ D Reflexes advances as the stats do. D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
___ Challenge: ❍ ❍ ❍ ● ___ P P ___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
Mortal D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
Steel ___ ___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
________ ___ Wound ___
F F
___ Routine: ❍ ❍ ❍ ❍ ___ R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Routine: ❍ ❍ ❍ ❍ ___ D Average of Power and Forte (plus 6), D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
___ Challenge: ❍ ❍ ❍ ● ___ P ___ Difficult: ❍ ❍ ❍ ❍ ___ P round down. MW advances as the stats do.
___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
___ Challenge: ❍ ❍ ❍ ● ___
Hesitation ____ R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
(Hesitation = 10 - Will exp) ___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
Circles ___ Reputation Affiliation D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
tests for advancement F
___ Routine: ❍ ❍ ❍ ❍ ___ Reputation Affiliation R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
___ Difficult: ❍ ❍ ❍ ❍ ___ D D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
___ Challenge: ❍ ❍ ❍ ● ___ P Reputation Affiliation ___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
R ❍ ❍ ❍ ❍ R ❍ ❍ ❍ ❍
D ❍ ❍ ❍ ❍ D ❍ ❍ ❍ ❍
Resources ___ Tax Cash ___ C ❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
F
tests for advancement
___ Routine: ❍ ❍ ❍ ❍ ___
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___
P
D Funds/Property
Loans/Debt
Weapons and Armor
Incidental— 1/2 Mark (round up) Mark— Power stat exponent + Weapon Power exponent.
Superb— 1.5x Mark (round down)
PHYSICAL TOLERANCES GRAYSCALE
Tolerance MELEE I M S Add VA WS Length
Coordinate B1 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B12 B13 B14 B15 B16 Bare fist 2 - 3 Shortest
❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍
Injury ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍
❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍

Obstacle Wounded Injury Injury Injury


Wound Penalty
Penalties Dice Recovery Recovery Recovery MISSILE WEAPONS ARMOR
Superficial +1 Ob/2, -1D/3* Dice Location Type
❍❍❍❍❍❍ Head _________
Light -1D I M S VA ammunition
❍❍❍❍❍❍❍ Torso _________
Midi -2D ❍❍❍❍❍❍ Right Arm _________
Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___ ❍❍❍❍❍❍ Left Arm _________
Severe -3D
❍❍❍❍❍❍ Right Leg _________
Traumatic -4D ❍❍❍❍❍❍ Left Leg _________
I M S VA ammunition
❍❍❍❍❍ Shield _________
Mortal Incapacitated
*The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is Clumsy Weight
Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___ Stealthy: ____ Speed: ____
­suffered, the obstacle penalty is replaced with a -1D penalty.
Perception: ____ Agility: ____

© 2011 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwheel.com

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