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Contents Introduction

During the development of Resident Evil Revelations, there was a lot of trial and
Introduction. . . . . . . . . . . . . . . . . . . . . . . 1
error involved in design decisions before the final outcome was reached. However,

Character Art. . . . . . . . . . . . . . . . . . . . . . 2 the vast majority of these attempts were not made public. This Resident Evil

Revelations artbook is a behind-the-scenes look which unveils the secrets behind this
Creature Art . . . . . . . . . . . . . . . . . . . . . 14
horrific masterpiece. It is filled with sketches, early concepts and character & creature

Background Art . . . . . . . . . . . . . . . . . . . 28 design processes that will give insights to the thought processes of the designers of a

game that forms a crucial cornerstone of the Resident Evil franchise.


REVELATIONS Image Art. . . . . . . . . . 42
Unused Art . . . . . . . . . . . . . . . . . . . . . . 44

© C A P C O M C O . , LT D . 2 0 1 2 , 2 0 1 3 A L L R I G H T S R E S E R V E D .
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Character Art
Jill Valentine Parker Luciani
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Visual Arts Collection


Designer’s Notes

Jill – Standard Equipment Parker – Standard Equipment Floatation Device


It should discreetly fold
away.

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Jill Valentine

Parker Luciani
Plastic Holster

Jill – Scuba Equipment

Designer’s Notes

The harness is connected


to the belt.

Quad Mag Pouch (Pistol)

Parker – Light Equipment

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Chris Redfield Chris – Standard Equipment
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Visual Arts Collection


Waterproof
Ear Muffs Rolled
Transceiver
Sleeves
Chris – Snowy Mountain Equipment

Hydration
Pack
Glow Stick

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Chris Redfield
Chris Redfield

Waist Bag

Grenade
Pouch

Holster

Diver’s Knife

Tactical Boots

Chris – Scuba Equipment

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Jessica Sherawat
Jessica – Scuba Designer’s Notes
Equipment
Visual Arts Collection

Visual Arts Collection


The suit is skin-tight, and reflects the
light in a fetishistic manner. The
zippers and metal parts are gold.

Jessica – Snowy Mountain Designer’s Notes


Equipment
Silver fox fur. Alternate
randomly between darker
Designer’s Notes
and lighter fibers. The
coat’s fabric is heavy and
A patch is sewn on.
very sturdy.

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Jessica Sherawat
Jessica Sherawat

Grenade Pouch
Handgun
Knife
Magazine Pouch

Designer’s Notes

Stockings. The fabric


has a sheen to it.

Designer’s Notes
Sharp high heel shoes.
The heels end in a sharp
point.

Jessica – FBC

Portable
Transceiver

Designer’s Notes
A retro outfit
reminiscent of the
1960s.

Jessica - Disguised

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Keith Lumley Quint Cetcham
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Visual Arts Collection


Keith – Snowy Mountain Equipment Quint – BSAA Casual Outfit Quint – Snowy Mountain Equipment

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Equipment
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Rig

Quint Cetcham
Keith Lumley

Headset

Designer’s Notes

A GPS-type device.
Ideally this will have an
effective use on a snowy
Keith – BSAA Casual Outfit mountain.
The strap should be thick to
minimize the separation
from his arm.

Keith – Tattoos

Stickers for hydration pack.


Various sew-on patches.

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Clive R. O'Brian Rachael
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Visual Arts Collection


O’Brian – Standard Outfit Rachael – Standard Outfit

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Rachael
Clive R. O'Brian
� Raymond Vester

Raymond Vester Raymond Vester

Raymond – Standard Outfit


Designer’s Notes

Wears a normal dress shirt with


the sleeves down to his forearms.
Holster is worn above the
bulletproof vest. Leather lace-up
shoes. His slacks have more
material from the waist to the
thighs, and then taper down.

Bulletproof Vest
(Navy blue. Says “FBC” on the back)
Holster
(Reddish leather)
Slacks (Navy)
Leather Gloves
(An orange-brown color)
Orange Colored Hair
Designer’s Notes (Ginger)

The wound is from a Hunter. The blood on his slacks has a liquid-like
glistening quality. The bandages have a triangle-shaped metal stopper.
There is also another bandage over the patch on the wound, which has a
hook that allows it to be wrapped tightly.

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BSAA FBC
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Visual Arts Collection


BSAA – Standard Employee Outfit FBC – Standard Employee Outfit

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FBC
BSAA

� Terrorist
BSAA – Standard Employee Equipment

Terrorist
Engineer – Snowy Mountain Equipment

BSAA – Standard Snowy Mountain Equipment

Waist equipment consists of a


double pistol pouch to the left, a
rifle mag pouch on each side,
and a medium-sized bag
towards the back.

Designer’s Notes

Wears a balaclava under the gas


H-Shaped mask. No skin is showing.
Suspenders Carries a knife near the right
shoulder. Please include both
masked head versions.

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Creature Art
Ooze Ooze(Pincer)
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Visual Arts Collection


Acts on instinct, not intellect Attacks while maximizing reach
Moves slowly and does not feel pain. Once it grabs its Their reach is lengthened when attacking with a long weapon,
target, it can inflict a lot of damage. Likes to corner humans so it is harder to slip past them from the side. Pincers also have
in narrow pathways, and targets those who appear to be an attack where they charge while swinging their weapons.
most nutritious. Can dislodge its joints to slide through ducts

C and other narrow spaces. Body parts can be shot off, C


limiting its mobility. However, they will grow back over time.
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Ooze

Ooze
� Pincer

Its mouth can suck fluid,
bite, and sip.

Has a humanoid silhouette.


It has an off-white color
like a drowned body. Can
dislodge its joints. Has a
bloated and slippery
texture. Gives the
impression of being
saturated with fluid.

Can be used to
club or stab.
Uses its hands
when appearing
or getting up. Joint
Movement

Its footsteps make a


wet-sounding noise.

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Ooze(Tricorne) Ooze(Chunk)
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Visual Arts Collection


Performs a midlong range attack
Shoots projectiles from its arm.

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Ooze

Ooze
� Chunk
Tricorne


Launching
Bones

Designer’s Notes

The texture should be grotesque,


with veins visible when bloated. The
legs are similar in shape with a
standard Ooze, but the texture
should be bloated like its upper
body.

Bloated Areas

The bones gradually


get smaller.

Designer’s Notes

Slowly raises its arms and


randomly bloats up. Its body
should bloat up and move
around randomly.

Bloats from taking damage and explodes.

Gets bloated as it takes damage, and will eventually


explode. If in close proximity, it can cause the explosion
on its own without taking more damage. Damages any
enemies nearby when exploding as well.

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Globster Fenrir
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Visual Arts Collection


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Globster

Fenrir
Certain parts of its body are
rotting, resulting in the outer
skin peeling to expose inner
organs.

They are weak on land but powerful in the water

Globsters encountered on land have simple movements


and are excellent for target practice. You can dodge their
attacks and aim for weak spots. They are large and
grotesque. Globsters in the water move across the waves
and will swallow whole anyone who is in their way.

Mouth opens in the


direction of the arrows.

Appears suddenly and gives chase


Howls and appears from strategic locations based on the
terrain. It moves fast, giving the impression that it will
chase you down. Its quick movements and low body
position make it difficult to hit with bullets. It is not
bothered by changes in altitude.

Designer’s Notes Calls others to join


Its texture is pale and bloated, like a drowned body. The reddish Always appears in groups, not alone.
pink coloration in its mouth shouldn’t be too bright. Its body is
covered in wrinkles and bumps. The texture should be dirty and When the group gets low in numbers,
non-uniform. it will call out for more to join them.

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Hunter Scagdead
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Visual Arts Collection


Designer’s Notes
Designer’s Notes
Adding more skin-tone. Please
The blue colors of the keep the reddish portions
skin should really pop. where the skin has peeled.

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Hunter

Scagdead
� Farfarello

Designer’s Notes
This hunter uses four limbs
to walk, and has a powerful Basic attributes should be a
claw-based attack. curved back, thick and long
arms, and sharp claws.

A close-combat fighter with speed The tension of the insant kill attack

Moves quickly and performs close-range attacks. Damages a player An instant kill attack will result in a game
with hit-and-away tactics, and finishes them off with an instant kill over without a chance at recovery. Battles
attack. Is able to jump around in an agile manner. Unlike the slow- with this common enemy will be tense. This
moving Ooze, they are hard to slow down with weaker weapons. attack has a low accuracy.

Farfarello

Appears mid-way through the game. Uses


a chainsaw and traps
Maintains transparency while moving Sets a trap that immobilizes a player to
Becomes visible when attacking or taunting. Also loses transparency increase the effectiveness of its instant kill
when taking damage or affected by a pulse grenade. (Reverts to the attack. The faces attached to its head are
behavior of a Hunter as well) always wailing.

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Right hand is an biological chainsaw Designer’s Notes
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Visual Arts Collection


The saw-like section needs
The Scagdead’s right hand is a biological chainsaw that more definition, so please
can unleash an instant kill attack. have the blades on the side
stand up.

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Scagdead

Scagdead
Normal
� � Scagdead

Scagdead (Claw trap)
Scagdead (Normal)
The Scagdead shoots claw traps from its head. When a
player steps on a claw trap they will be temporarily Hardened
tongue
immobilized, and vulnerable to instant kill attacks. Claw
traps will break after a set period of time. They do not hit
Human
other enemies. teeth

Designer’s Notes
The direction of the
fangs should be
random to give of the
impression of an
organic entity. Moves with its
jawbone
Bunches of nerves gather towards the
center. The joint muscles contract and
close when stepped on.

Coloring should be bright


The fangs open up in random and soft. Color image is
directions. Looks like it would that of the brains of a
hurt to get near it. bird.

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Sea Creeper Ghiozzo
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Visual Arts Collection


The shell alternates
This enemy attacks in groups
The motifs are between smooth and
Notostracas and Ooze Each individual is weak, letting the player experience the
rough surfaces. The
(Female). thrill of killing them in bunches or blasting a group with
shell is not hard, but
slick like a squid. an area attack. Travels in groups and tries to swarm the
player. The type of enemy that can be a hassle in large
groups.
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Sea Creeper

Ghiozzo
Has bioluminescence simi-
lar to lanternfish or
dragonfish. The
bioluminescence appears
as an uninterrupted line.

Modeled after the genetics


of Acanthodii and
Placodermi.

Its skin has wrinkles


that display a variety
of colors.
Its claws, heels, and
ankles are made of
bone.

When attacking, the spine


can be seen through the
Moves quickly within water rib bones, giving it a
grotesque feel.
Sea Creepers appear in waist-deep water. They swim
fast and possess a powerful grabbing attack, so they can
sneak up and nail you with an instant kill.

Contains aggressive
parasites within its
body.

Designer’s Notes

The joints in here


should move freely.

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Ooze Rachael
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Visual Arts Collection


Determined female Ooze
The woman in the medical room from EP1-3, who was
attacked by an Ooze. By the time she appears in EP4-1
she is not sentient, and chases after the player thereafter.
Ooze Rachael moves similar to an Ooze, but is much
C quicker and will chase the player down. C
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Ooze Rachael

Ooze Rachael
Clothes can be
adjusted.

Episode 1-1: Corpse


The corpse that appears from the duct in
Episode 1-1. The right half of the body has
been contaminated by the virus, and bones
are protruding from the torn shirt.

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Background Art
Crew’s Quarters – Galley Crew’s Quarters – Storage A corpse that was Leftover bones
The blades of the fan are broken, making
Visual Arts Collection

Visual Arts Collection


Main light it a spot for enemies to hide. The inside is
Designer’s Notes source Designer’s Notes dragged here to be and shards of
like a rubber pipe with folds, lit up from
eaten a year ago. metal.
The main light source is the green emergency lamp. below.
Mostly everything is stainless steel. Please make the
To avoid having everything bathed in green light,
surfaces reflective, so that we can see the player’s
please give the round shapes towards the back their
movement reflected on objects. Ceiling is stainless
own sheen.
steel

Alternate suggestion for


B secondary light source. B
Spotlight from above.
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Secondary light
Crew’s Quarters

Crew’s Quarters
source. A fallen
spotlight.

The slick floor shines Liquid is dripping from


A duct for creatures when you walk in through the duct. Filled with bones
to appear from. the entrance. and raw garbage.

Crew’s Quarters – Crew Hallway

Designer’s Notes
Secondary
light source
Exit (Please illuminate this if it is hard
to see)
Designer’s Notes

A duct large enough for a


creature to pass through. The
The three ceiling
hole should be large to make it
lights towards the
back are broken menacing. Please make sure
this is noticeable.
and blinking. Galley – Sink

The shadows of
raindrops are
visible.
Crew’s Quarters – Staff Room Occasionally,
flashes of
lightning shine
through.
Not blood, but
some other
bodily fluid from
a creature.

Designer’s Notes

A large Initially filled with water. The water drains away


The floor is wet and The shutters which were while making noise. Once the water is gone, you
pan
slippery. forced shut are slightly ajar. see a drain from which creatures appear. (Please
make the drain as large as possible without seeming
out of place)
Galley Details

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Hall Promenade
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Visual Arts Collection


Designer’s Notes Designer’s Notes

Modeled after Italian street cafés. The ceiling is


The hall is modeled after an opera house. There is a Blood drips down from
stained glass and the lights towards the back are
large chandelier in the center, surrounded by four the corpse on the
broken, making everything a bit dark. There
smaller chandeliers. chandelier, leaving a
appears to have been fighting here, as there are The overall lighting
stain.
blood stains, glass shards and broken doors, and aesthetic/tone is orange.
overturned tables and chairs. The plants are dead. The store signs give off
colors like green and red.

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Hall

Promenade
Designer’s Notes
Promenade – Left
Please add more tables
and chairs than what is
shown here.

A large flower vase.


Red and yellow, with blues in darker spots.
Dried flowers are Torn roof
Place a red sofa, table, and lamp here.
strewn about.

Hall – Central Clock Detail Hall – Entrance


The windows The walls of the second
The store is mostly a Wooden counter
are sporadically floor are of a medieval
dark brown color. Has
broken. design. There are display
the feel of a classic bar.
lights and hanging signs.

This store has a modern


A large light display. The inside of
Dead plants
outside lamp the store is yellow.

The counter is
tiled.

Two parts are stained This store resembles a


glass. The stained glass restaurant. Lots of red
The wall on the first floor is dark brown. The wall on the second floor is brown
The pendulum is is illuminated from with square tables, leather
on the bottom, and white with gold accents on top. The wall on the third floor is
spherical. behind. chairs, and sofas.
white with gold accents and the floors are covered in red carpet. Promenade – Right

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Casino Coast
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Visual Arts Collection


Designer’s Notes

Things that should be moving


Waves rock the boats up and down
Fish and drifting objects move with
the tide Buildings other than the
Electrical wires huts are elevated one
The ropes mooring the boats Behind the town are level. The walls are a mix
The fog and clouds ruins that look like a of the ruins and newer Seabirds gather around
Ruins
Grass (For visual effectiveness) castle wall. construction. drifting objects

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Casino

Coast
Casino – Game Machine Casino – Dark

A hut with a A new A thin metal More of a rocky


broken door stone wall wall is erected shore than a
here. beach. The waves
are fairly rough.

Coast – Full View

A “catch cube.” You try to


grab the money that flies Casino – VIP Room
around inside.

The monitors
display the
casino floor

The gold walls have the


texture of bullion.

Leather
sofa

The card game table is


the same as the ones
on the casino floor.

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Snowy Mountain – Crash Site Snowy Mountain – Underground Exit
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Visual Arts Collection


The snow is falling very
steadily.

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Snowy Mountain

Snowy Mountain
A rotating Windows
Octagonal radar boarded up
control tower antenna from the inside
Snowy Mountain – Airport

Designer’s Notes
Snow that you
Snowy Mountain – Underground Detail 1 can walk The ground is not
through uniformly white with
Designer’s Notes snow, but dotted with
This design image covers all of the terrain details underground, and does not patches of rocks and
represent what the actual map will look like. Please use the appropriate grass.
designs in-game. Compositional elements: Icicles, melted snow/water,
puddles, mines (entrance, wood fragments, rope, signs), snow, rock chasms
(above and below ground)
Snowy Mountain – Under-
ground Detail 2
Designer’s Notes
The light source is the sun The ropes and pillars cut The water from melted snow
that shines through the across your field of view. drips down the icicles.
cracks in the rocks. Please Besides the puddles, there is
When you move closer to
display the silhouette of
the hole, you can see a stream of water under the
fallen trees and dried grass
slightly further down. planks of wood.
above the chasms.

It’s the early afternoon


Small aircraft Walkable areas in the
but the blizzard makes
foreground have grass.
everything dark and
reduces visibility.

Snowy Mountain – Full View

Cloudy skies. The fog


gives everything a white
hue (fog should be spotty,
not heavy).

Fallen trees (fir trees) are


stuck here.

The ground is littered with


Snow has fallen trees, dried grass,
A mine that was shuttered long ago. accumulated on the
Packed with rocks, and branches. It is
The pathway inside of the cave is wet trees that fell down
trash and not like walking through a
with melted snow. the chasms in the
debris. plain white field of snow.
cave.

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Snowy Mountain – Headquarters Underground Room Research Facility – Hallway
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Snowy Mountain

Research Facility
Snowy Mountain – Underground Storage

Research Facility – Post-sterilization Room Elevator Doors

Unmanned
recon Electricity Access point
drone source
switch

Designer’s Notes

Boxes enclosed in netting


Spin the handle to unlock Research Facility – Sterilization Room
the door.
(please give the nets thicker
ropes to make them easier
to see).

Snowy Mountain – Headquarters 2F


Shooting Range and Meeting Room

Snowy Mountain – Headquarters


Facilities

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Research Facility – Post-sterilization Room Terragrigia Tower
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Research Facility

Terragrigia
Research Facility – Entrance Door

Terragrigia – Sign

Research Facility – Central Core

Terragrigia – Command Center

The lights near the


entrance are blinking.

Moveable tables and boxes


full of research materials are
placed here, blocking the
way to the front row.

Entrance/Exit to
the lobby

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This glass displays A light fixture has Terragrigia – 3F Floor
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Visual Arts Collection


images. A warning fallen and is causing The windows on
to evacuate is shown. an electrical leak. both sides have their
Terragrigia – 1F Hall Impassable. shutters pulled down.

Meeting
room

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Terragrigia

Terragrigia / BSAA Headquarters


The staircases in the front Chairs for
and back have barriers to resting
prevent the player from
going downstairs.

Terragrigia – Lobby Detail

BSAA Headquarters

The walls are diagonal, but


the walls where the back
hallway and the meeting
These are lights,
room meet are vertical.
not windows.
Terragrigia – 3F Floor

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Visual Arts Collection � �&


Jill �� �
Parker
Jill & Parker
REVELATIONS Image Art
Jill & Chris

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Visual Arts Collection � �&
Jill �� �
Chris

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Unused Art
Jill Jill – Hairstyle
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Character

Character
Jill – Scuba Equipment Design

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Visual Arts Collection Character


Jessica
Parker
Chris

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Jessica – Snowy Mountain Equipment Design
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Visual Arts Collection


Jessica – Scuba Equipment Design

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Character
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Visual Arts Collection Creature


Creature
Terrorist

Morgan
O’Brian

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Visual Arts Collection Creature


Creature

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Visual Arts Collection Creature


Creature

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Creature

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