You are on page 1of 2

imp0ort pygame

import sys

resolution = (0,0)
pygame.init()
#screen = pygame.display.set_mode(resolution,pygame.FULLSCREEN)
screen = pygame.display.set_mode((600,480))
pygame.display.set_caption("Lone Island")

backgrd = pygame.image.load("bg.png")
player = pygame.image.load("player_red.png")

x,y=300,240
move_x, move_y= 0,0
cam_x , cam_y = 0,0
continuer = True

while continuer:
screen.blit(backgrd,(0 - cam_x,0 - cam_y))
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
continuer = False
pygame.quit()
sys.exit()
if event.type == pygame.QUIT:
continuer = False
pygame.quit()
sys.exit()
if event.type==pygame.KEYDOWN:
if event.key==pygame.K_q:
move_x=-1
if cam_x >= 10:
cam_x -= 10
elif event.key==pygame.K_d:
move_x=+1
if cam_x <= 590:
cam_x += 10
elif event.key==pygame.K_z:
move_y=-1
if cam_y >= 10:
cam_y -= 10
elif event.key==pygame.K_s:
move_y=+1
if cam_y <= 470:
cam_y += 10
if event.type==pygame.KEYUP:
if event.key==pygame.K_q:
move_x=0
elif event.key==pygame.K_d:
move_x=0
elif event.key==pygame.K_z:
move_y=0
elif event.key==pygame.K_s:
move_y=0
#x += move_x
#y += move_y
screen.blit(player,(x,y))
pygame.display.update()
67057080479610194191657278619837141439223578245548755515071892938822876215798610457
08198768139731388533271993823533445695497479398260

You might also like