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Microsoft Word - OS Editing, Visual Effect and Animation L5
Microsoft Word - OS Editing, Visual Effect and Animation L5
OCCUPATIONAL STANDARD
NTQF Level V
Ministry of Education
June 2014
Introduction
Ethiopia has embarked on a process of reforming its TVET-System. Within the
policies and strategies of the Ethiopian Government, technology transformation – by
using international standards and international best practices as the basis, and,
adopting, adapting and verifying them in the Ethiopian context – is a pivotal element.
TVET is given an important role with regard to technology transfer. The new
paradigm in the outcome-based TVET system is the orientation at the current and
anticipated future demand of the economy and the labor market.
The Ethiopia Occupational Standards (EOS) is the core element of the Ethiopian
National TVET-Strategy and an important factor within the context of the National
TVET-Qualification Framework (NTQF). They are national Ethiopian standards,
which define the occupational requirements and expected outcome related to a
specific occupation without taking TVET delivery into account.
This document details the mandatory format, sequencing, wording and layout for the
Ethiopia Occupational Standard which comprised of Units of Competence.
· chart with an overview of all Units of Competence for the respective level
including the Unit Codes and the Unit Titles
· contents of each Unit of Competence (competence standard)
· occupational map providing the technical and vocational education and training
(TVET) providers with information and important requirements to consider when
designing training programs for this standards and for the individual, a career
path
1. Clarify work 1.1 3D digital models are clarified with reference to production
requirements documentation, requirements and purpose.
1.2 Work flow sequences are clarified in consultation with
relevant personnel to ensure that production schedule
deadlines are met.
1.3 Software is selected that best suits the type of production
and delivery platform for which 3D digital models are being
created.
1.4 Reference materials are gathered and analyzed to help with
visualization of 3D models.
2. Create 3D 2.1 Software features are used to block out models to determine
digital models correct proportions in relation to reference materials.
2.2 Software features are manipulated to apply basic lighting and
shaders as required.
2.3 Models' topology that allows appropriate deformation is
ensured, as required.
2.4 Integrity of models is progressively refined and checked
until they meet design requirements.
2.5 Models are submitted to relevant personnel for comment on
whether production requirements have been met and final
adjustments are made as required.
2.6 Models are rendered in a required format and submitted to
relevant personnel by agreed deadlines.
2.7 Back-up copies of files are made and workplace
documentation is completed according to enterprise
procedures.
Variable Range
Production May include:
documentation · animatics
· brief
· storyboard
Evidence Guide
Critical Aspects of Must confirm appropriate knowledge and skills to:
Competence · creation of 3D digital models that:
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Ø demonstrate efficient use of geometry and attention to
detail
Ø meet design requirements
· collaborative approach to work
· ability to meet deadlines
Underpinning Demonstrate knowledge of:
Knowledge and · roles and responsibilities of project team members in the
Attitudes relevant industry sector
· basic understanding of the stages in the production
process from initial design through to finished product
· issues and challenges that arise in the context of creating
3D digital models
· 3D digital modelling techniques
· strong sense of scale, form, weight and volume
· geometry as it applies to the creation of realistic 3D digital
models
· features of a range of delivery platforms
· OHS standards as they relate to working for periods of
time on computers
Underpinning Skills Demonstrate skills of:
· communication, teamwork and literacy skills sufficient to:
Ø interpret and clarify written or verbal instructions
Ø work as a member of a production team, both
independently on assignment and under direction
Ø respond constructively to feedback received from other
team members
Ø complete workplace documentation
· technical skills sufficient to:
Ø use industry-current software applications to create 3D
models to specifications
Ø manage files and directories using standard naming
conventions and version control protocols
Ø make back-up copies of files and store appropriately
· initiative and creativity in the context of visualising and
accurately creating 3D digital models of a range of animate
and inanimate objects
· self-management and planning skills sufficient to:
Ø prioritize work tasks
Ø meet deadlines
Ø seek expert assistance when problems arise
Resources Implication Access is required to real or appropriately simulated
situations, including work areas, materials and equipment,
and to information on workplace practices and OHS practices.
Variable Range
Production May include:
documentation · animatics
· brief
· storyboard
· technical specifications
Requirements May include:
· assets for integration
· collaboration with other team members
· creative expectations
· design specifications
· output format
· technical specifications
· timelines
Purpose of 3D May be for:
digital models · animations
· digital simulations, e.g.:
Ø architectural models
Ø e-learning resource
Ø demonstration of processes and procedures
Relevant May include:
personnel · 3D designer or concept artist
· 3D modeller
· art director
· director
· head of department
· matte painter
· producer
· project manager
· storyboard artist
· supervisor
· technical director
· technical/specialist personnel
Software May include:
· graphics, e.g.
Ø Illustrator
Ø Photoshop
Ø 3D
Ø 3D Studio Max
Ø Maya
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Ø Softimage
Delivery platform May include:
· broadcast television
· CD
· DVD
· film
· games console
· internet
· kiosk
· mobile phone
· mobile phone or other digital devices
· personal digital assistant (PDA)
· video
Reference material May include:
· books
· concept drawings and designs
· direct observation of actions to be simulated in 3D models
· maquette
· real objects on which models are to be based
· still images
· videos
Application of Involves:
texture · efficient use of texture space
coordinates · logical layout to facilitate ease of painting textures
· minimal texture distortion
· minimal texture seams
Texture maps May include:
· bump
· colour
· normal
· reflection
· specular
· transparency
Lighting May include:
techniques · global illumination
· image-based lighting
· radiosity
· simple lighting set-ups
· vertex lighting
Model May include:
deformations · corrective morph targets
· muscle simulations
· skinning of model to rig
· weighting of vertices
· wrap deformers
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Scripting May include:
languages · MAX
· MEL
· Python
Evidence Guide
Critical Aspects of Must confirm appropriate knowledge and skills to:
Competence · 3D digital models created to a high level of finish that:
Ø are robust and perform to specifications
Ø demonstrate attention to detail
Ø meet design and aesthetic requirements
· collaborative approach to work
· ability to meet deadlines
Underpinning Must demonstrate:
Knowledge and
· industry knowledge, including:
Attitudes
Ø roles and responsibilities of project team members in the
relevant industry sector
Ø sound understanding of the relationship between the
technical and creative aspects and requirements of
productions in which 3D digital models are used
Ø issues and challenges that arise in the context of preparing
3D digital models
· well-developed drawing skills, including use of light and
shadow
· good understanding of anatomy
· modelling techniques with polygons and NURBS
· strong sense of scale, form, weight and volume
· strong understanding of light, colour, composition and mood
· technical parameters of various platforms and how these
impact on the process of preparing 3D digital models
· OHS standards as they relate to working for periods of time on
computers
Underpinning Must demonstrate skills of:
Skills
· communication, teamwork and literacy skills sufficient to:
Ø interpret and clarify written or verbal instructions
Ø work collaboratively with other team members
Ø respond constructively to feedback received from other
team members
Ø complete workplace documentation
Variable Range
Production May include:
documentation · animatics
· brief
· script
· shot list
· storyboard
· technical specifications
Requirements May include:
· assets for integration
· collaboration with other team members
· creative expectations
· design specifications
· output format
· technical specifications
· timelines
Digital visual effects May include:
· colour correction
· compositing:
Ø image layering
Ø motion graphics
· filters:
Ø warp
Ø glow
Ø blur
Ø fog
Evidence Guide
Critical Aspects of Must confirm appropriate knowledge and skills to:
Competence · creation of a range of digital visual effects sequences that:
Ø meet the requirements of a brief
Ø demonstrate attention to detail and an ability to refine
visual effects to achieve the required creative effects
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· collaborative approach to work
· ability to meet deadlines
Underpinning Must demonstrate knowledge of:
Knowledge and · industry knowledge, including:
Attitudes Ø roles and responsibilities of project team members in the
relevant industry sector
Ø sound understanding of the relationship between the
technical and creative aspects and requirements of
productions in which digital visual effects are used
Ø issues and challenges that arise in the context of creating
digital visual effects sequences
· strong understanding of light, colour, composition and mood
· keying process
· technical parameters of various platforms and how these
impact on the process of creating digital visual effects
· OHS standards as they relate to working for periods of time
on computers
Underpinning Skills Must demonstrate skills of:
· Communication, teamwork and literary skill sufficient to:
Ø interpret and clarify written or verbal instructions
Ø interpret storyboards
Ø work collaboratively in a team environment, both
independently and under direction
Ø respond constructively to feedback received from other
team members
Ø complete workplace documentation
· technical skills sufficient to:
Ø use common features of industry-current compositing and
visual effects software
Ø produce digital visual effects for a range of output formats
Ø manage files and directories using standard naming
conventions and version control protocols
· initiative and creativity in the context of:
Ø visualizing and interpreting creative concepts
Ø distinguishing subtle differences that affect the matching
of elements created in multiple mediums
Ø creatively integrating media assets to achieve the
required digital visual effects
Ø troubleshooting and solving problems as they arise during
the process of creating digital visual effects
· self-management, learning and planning skills sufficient to:
Ø priorities work tasks
Ø continuously improve skills and knowledge by keeping up
to date with industry developments and new software
features
Ø meet deadlines
Variable Range
Production May include:
documentation · animatics
· storyboard
· technical specifications
Requirements May include:
· assets for integration
· collaboration with other team members
· creative expectations
· design specifications
· output format
· technical specifications
· timelines
Purpose of 3D May be for:
digital character · interactive digital media products, e.g.:
animation Ø games
Ø e-learning resources
Ø digital simulations
Ø virtual worlds
· television and film production
Relevant May include:
personnel · animation director
· director
· head of department
· producer
· project manager
· storyboard artist
· supervisor
· technical director
· other technical/specialist personnel
Software May include:
· 3D, e.g.:
Ø 3D Studio Max
Evidence Guide
Critical Aspects of Must confirm appropriate knowledge and skills to:
Competence · creation of 3D digital character animation that:
Ø demonstrates appropriate application of animation
principles, such as correct use of timing and weight,
squash and stretch, movement in arcs, anticipation and
follow-through, overlapping action and exaggeration
Ø meets design requirements
Ø demonstrates attention to detail
· collaborative approach to work
· ability to meet deadlines
Underpinning Must demonstrate knowledge of:
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Knowledge and · animation techniques and principles
Attitudes · screen principles
· principles of visual design and communication
· acting principles in the context of animating facial expressions
and body movements to produce convincing animation
· industry knowledge, including:
Ø roles and responsibilities of project team members in the
relevant industry sector
Ø sound understanding of the relationship between the
technical and creative aspects and requirements of
productions in which character animation is being used
Ø issues and challenges that arise in the context of creating
3D digital character animation
· OHS standards as they relate to working for periods of time
on computers
Underpinning Must demonstrate skills of:
Skills · communication, teamwork and literacy skills sufficient to:
Ø interpret creative concepts and briefs
Ø use correct grammar, spelling and punctuation when
writing
Ø interpret information in software user manuals and help
features
Ø work as a member of a production team, both
independently on assignment and under direction
Ø respond positively to constructive feedback from other
team members
· initiative and enterprise in the context of:
Ø developing original, innovative and creative approaches to
3D character animation
Ø experimenting with animation to develop a creative
sustained vision
Ø extending creative boundaries for self and audience
Ø finding creative solutions to problems identified during the
process of 3D character animation
Ø locating and using resources to broaden own creative
experience
· technical skills sufficient to:
Ø use appropriate software to develop 3D character
animation
Ø apply the principles and elements of animation,
communication, screen and visual design to produce 3D
character animation
Ø create 3D character animation in appropriate formats for
required delivery platforms
Ø manage files and directories using standard naming
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conventions and version control protocols
· self-management and planning skills sufficient to:
Ø prioritize work tasks
Ø plan animation in a logical and cohesive way
Ø meet deadlines
Ø seek expert assistance as required
· learning in the context of improving performance/product
through self-reflection and reworking after feedback
Resources Access is required to real or appropriately simulated situations,
Implication including work areas, materials and equipment, and to
information on workplace practices and OHS practices.
Methods of Competence may be assessed through:
Assessment · Interview / Written Test
· Observation / Demonstration with Oral Questioning
Context of Competence may be assessed in the work place or in a
Assessment simulated work place setting.
Variable Range
Production May include:
documentation · animatics
· storyboard
· technical specifications
Requirements May include:
· assets for integration
· collaboration with other team members
· creative expectations
· design specifications
· output format
· technical specifications
· timelines
Purpose of 3D May be for:
digital character · interactive digital media products, e.g.:
animation Ø games
Ø e-learning resources
Ø digital simulations
Ø virtual worlds
· television and film production
Relevant May include:
personnel · animation director
· director
· head of department
· producer
· project manager
· storyboard artist
· supervisor
· technical director
· other technical/specialist personnel
Software May include:
· 3D, e.g.:
Ø 3D Studio Max
Evidence Guide
Critical Aspects of Must confirm appropriate knowledge and skills to:
Competence · creation of 3D digital character animation that:
Ø demonstrates appropriate application of animation
principles, such as correct use of timing and weight,
squash and stretch, movement in arcs, anticipation and
follow-through, overlapping action and exaggeration
Ø meets design requirements
Ø demonstrates attention to detail
· collaborative approach to work
· ability to meet deadlines
Underpinning Must demonstrate knowledge of:
Knowledge and · animation techniques and principles
Variable Range
Production May include:
documentation · animatics
· brief
· script
· shot list
· storyboard
· technical specifications
Design projects May include:
· animation and/or digital visual effects for:
Ø films
Ø television productions
Ø commercials/advertisements
Ø games
Ø e-learning resources
Ø websites
Ø mobile phones
Ø promotional/informational videos/DVDs
Ø digital simulations
Ø virtual worlds
Evidence Guide
Critical Aspects of Must confirm appropriate knowledge and skills to:
Competence · design specifications for animation and digital visual effects
Variable Range
Production May include:
expectations · cast and crew preferences
· completion guarantor
· delivery schedule
· distribution preferences
· insurer
· post-production preferences
· start date
Resource May include:
requirements · administrative
· art and construction, e.g. sets, props and scenic art
· background action
· cast
· catering
· costume
· director's requirements
· film and video stock and other consumables
· locations
· pre- or post-production facilities
· studio
· technical elements, such as:
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Ø lighting
Ø cameras and camera supports
Ø sound
Ø audiovisual
Issues May include:
· action sequences and special effects requiring specialist
equipment or vehicles, e.g. helicopters, boats and underwater
gear
· general cast configuration, e.g.:
· number of speaking roles
· extras
· children
· nature of locations, including:
· travel and transport costs
· specific personnel requirements, e.g. security, traffic control
and police assistance
· number of night shoots
· scripted activities that require specialised crew, e.g. stunt
personnel, armourers, animals and handlers
Relevant May include:
considerations · amount of time in rehearsal
· amount of time on location or in studio
· artistic/creative issues
· budget
· consumables
· equipment resources
· fees
· human resources
· schedule and timetable
· travel and transport costs
Production times May include:
· post-production time
· pre-production time
· shooting time for each scene
· shooting time for entire shoot
· time scheduled for specialist personnel
· time spent in studio
· time spent on location
Relevant May include:
colleagues · art department personnel
· cast
· choreographers
· costume and wardrobe personnel
· crew members
· designers
Evidence Guide
Critical Aspects of Must confirm appropriate knowledge and skills to:
Competence · detailed resource schedules based on a thorough analysis of
scripts
· ability to negotiate with production and design teams to
develop workable resource plans
· development of production budgets that take account of all
aspects of productions
Underpinning Must demonstrate knowledge of:
Knowledge and · meeting procedures and protocols as they relate to pre-
Attitudes production operations
· duty of care to colleagues and general public
· OHS and public safety legislation and regulations as they
apply to film and television productions
· industry knowledge, including:
Ø roles and responsibilities of personnel in the film and
television production industry
Ø current industry practices, e.g. industrial awards,
enterprise agreements, workers' compensation, contracts
and safety codes
Ø artistic and technical elements of film and television
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productions
Ø sources of products, supplies and equipment
Ø impact of technology on production and post-production
operations
Ø phases and practices in the pre-production process,
including problems and challenges that arise
· well-developed understanding of:
Ø administrative procedures associated with managing pre-
production activities
Ø content, format and timing of different types of
documentation developed and distributed by production
managers
Ø costing techniques for different types of production
resources sufficient to develop and monitor budgets
Underpinning Must demonstrate skills of:
Skills · effective communication, literacy and teamwork skills
sufficient to:
Ø interact with people with diverse interests and needs
Ø show strong leadership qualities and work closely with
team members
Ø conduct negotiations with a wide range of production
personnel and external suppliers and service providers
Ø coordinate production meetings and brief personnel to
achieve required outcomes
Ø generate and distribute workplace documentation and
reports
· well-developed planning and analytical skills sufficient to:
Ø analyze scripts
Ø prepare complex schedules
Ø develop budgets
Ø monitor and report on expenditure against budgets
Ø coordinate all pre-production activities
· well-developed project management skills covering both
physical and human resources
· ability to address and solve problems and challenges in a
timely and collaborative manner
· self-management skills sufficient to:
Ø work under pressure
Ø provide appropriate and timely pre-production
documentation
Ø meet pre-production deadlines
· initiative and flexibility when responding to unexpected
changes in the pre-production schedule or process
· numeracy skills sufficient to develop and adjust budgets and
cost estimates
Variable Range
Production May include:
documentation · animatics
· brief
· script
· shot list
· storyboard
· technical specifications
Design projects May include:
· animation and/or digital visual effects for:
Ø films
Ø television productions
Ø commercials/advertisements
Ø games
Ø e-learning resources
Ø websites
Ø mobile phones
Ø promotional/informational videos/DVDs
Ø digital simulations
Ø virtual worlds
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Factors May include:
· audience/user
· availability of personnel
· availability of resources
· available budget
· complexity of project
· expectations of producers and/or directors
· intellectual property
· need to attract finance
· production schedule
· production values
· technical parameters, including:
Ø technology constraints
Ø console
Ø platform
Ø bandwidth
Ø memory/RAM
Ø HDTV
· timelines
Relevant May include:
personnel · animators
· clients.
· compositors
· designers
· director
· director of photography
· head of department
· producer
· supervisor
· technical director
· writers
· other technical/specialist personnel
Research May include:
· contacting historical or other special interest associations
· reading newspapers books and other reference material
· reading software manuals
· searching the internet
· talking and listening to experts
· watching documentary material
Aspects of content May include:
· cultural considerations
· historical period
· style of production:
Ø comic
Ø dramatic
Evidence Guide
Critical Aspects of Must confirm appropriate knowledge and skills to:
Competence · design specifications for animation and digital visual effects
that:
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Ø are well documented and clearly presented
Ø supported by appropriate research
Ø meet production requirements
· ability to work effectively as a member of a production team
· effective verbal presentation skills
Underpinning Must demonstrate knowledge of:
Knowledge and · industry knowledge, including:
Attitudes Ø roles and responsibilities of project team members in the
relevant industry sector
Ø sound understanding of the relationship between the
technical and creative aspects and requirements of
productions for which animation and digital visual effects
are being designed
Ø issues and challenges that arise in the context of
designing animation and digital visual effects
· principles and techniques of animation, layout and
composition
· screen principles
· principles of visual design and communication
· colour theory, line, dimension, depth and their application on
the screen
· drawing techniques, including drawing to scale
· formats and techniques for documenting the design of
animation and digital visual effects
· OHS standards as they relate to working for periods of time
on computers
· intellectual property rights and copyright clearance procedures
Underpinning Skills Must demonstrate skills of:
· communication, teamwork and literacy skills sufficient to:
Ø interpret creative concepts and briefs
Ø prepare design specifications
Ø present design ideas for discussion and feedback from
team members
Ø clearly and concisely document specifications for the
design of animation and digital visual effects
Ø work collaboratively with other members of a production
team
Ø negotiate amendments and additions to design
specifications
· initiative, enterprise and creativity in the context of:
Ø developing original, innovative and creative approaches to
designing animation and visual effects
Ø experimenting with techniques to achieve desired visual
effects
Ø extending creative boundaries for self and audience
Ø thinking laterally when developing concepts
Unit Descriptor This unit specifies the outcomes required to manage quality
within projects. It covers determining quality requirements,
implementing quality assurance processes, and using review and
evaluation to make quality improvements in current and future
projects.
Variable Range
Evidence Guide
Variables Range
Evidence Guide
Unit Descriptor This unit covers the skills, attitudes and knowledge required to
manage business relationship with customers.
Variables Range
Evidence Guide
Unit Descriptor This unit of competency covers the skills, knowledge and
processes required to ensure that continuous improvement
systems do not stultify and continue to improve along with other
operational systems in an organization. This unit is about
improving the process yield/unit of effort or cost, reducing
process variation and increasing process reliability, upgrading,
enhancing or refining process outputs, and includes developing
a culture of reviewing and sustaining change ensuring
improvements are maintained and built on.
Variable Range
· improvement budget
· guidelines for trialing of possible improvements
· mechanism for approvals for possible improvements
· business case guidelines for proposed improvements
· indicators of success of proposed improvement
· mechanisms for tracking and evaluation of changes
· forum for the open discussion of the results of the
implementation
· mechanisms for the examination of the improvement for
additional improvements
· organization systems to sustain beneficial changes
Capturing value May include but not limited to:
stream
improvements · revised contractual arrangements
· revised specifications
· signed agreements
· other documented arrangements which formalize the raised
base line
Organizational May include but not limited to:
knowledge
· be able to be quantified or otherwise modified to make its
outcomes measurable or observable
· be able to be expressed in an accessible and distributable
form appropriate to the organization operations and
stakeholders
Impacting May include but not limited to:
improvements
· office
· purchasing
· rewards (individual or team at all levels)
Evidence Guide
industry, academe and government agencies who donated their time and expertise to
We would like also to express our appreciation to the Federal TVET Agency, Ministry of
Culture, Sports and Tourism (CST) who made the development of this occupational
standard possible.
This occupational standard was developed in April 2014 at Addis Ababa, Genet Hotel.