You are on page 1of 14

Third Party

Artwork Creator: Ultimate responsibility

v3.5
Xbox 360 Manual >> Up to date?
Cover Template lies with you (your company) to ensure
Check the Xbox 360 brand site at
A (North American/ that the final packaging complies with
th American), EMEA, https://www.microsoftprosource.com/
both Age Rating Body and Local Laws of the
a and New Zealand brandbook/ for the latest information,
particular region that your product will be
OT ALTER OR MOVE TEMPLATE ITEMS templates, and more!
distributed into.
XBOX_360_MNL_CVR.indd 01 Dec ’07

TM
MS Color Bar v.5 030801

3327602
Mild Language
Partial Nudity
Sexual Themes
Violence

SOULCALIBUR®IV & © 1995-2008 NAMCO BANDAI Games Inc. LucasArts, the LucasArts logo, and the STAR WARS characters, names and all related indicia are trademarks of & © Lucasfilm Ltd. © 2008 Lucasfilm
Entertainment Company Ltd. or Lucasfilm Ltd. & ® or TM as indicated. All rights reserved. Used with permission. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of
companies and are used under license from Microsoft. The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks and trade names are the property of their respective owners.

docs.com
http://www.replacement TM

LUCASARTS XBOX 360 manual TEMPLATE


File Name: 3327602_XBOX_360_ Fonts: Univers Color Specs: Special Printing:
MNL_CVR.indd Inks: Prints 4 color process
C M Y K
Part Number: 3327602 Placed Art:XBOX_360_
MNL_CVR.indd Additional Inks:
Date/Time: 06/24/08 12:30
File Version: 11 TM

LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD., P.O. Box 29908 San Francisco, CA 94129
CONTROLLER DIAGRAM
WARNING Before playing this game, read the Xbox 360® Instruction
Manual and any peripheral manuals for important safety and health information.
] Block x Force Grip
Keep all manuals for future reference. For replacement manuals, see
www.xbox.com/support or call Xbox Customer Support. _ ` Lock On, Menu
Force Dash, Scroll Right
Menu Scroll Y Force Lightning
Left
Important Health Warning About Playing Video Games
L X Lightsaber Attack
Photosensitive seizures
Movement
A very small percentage of people may experience a seizure when exposed to certain
visual images, including flashing lights or patterns that may appear in video games. B Force Push,
Even people who have no history of seizures or epilepsy may have an undiagnosed Menu Cancel
condition that can cause these “photosensitive epileptic seizures” while watching video
games. < A Jump, Menu Select
These seizures may have a variety of symptoms, including light headedness, altered Player
vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, Options l C
confusion, or momentary loss of awareness. Seizures may also cause loss of Activate Camera >
consciousness or convulsions that can lead to injury from falling down or striking Action Controls/ Pause
nearby objects. Camera Center
Immediately stop playing and consult a doctor if you experience any of these Camera
symptoms. Parents should watch for or ask their children about the above symptoms—
children and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by taking the following Xbox Guide
precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room;
do not play when you are drowsy or fatigued. CONTROLS
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor
MENU CONTROLS
before playing.
Select Menu Options.......................................................... D-pad
Confirm Selection ............................................................... A button
Return to Previous Screen ................................................ B button
GAME CONTROLS

Move Character .................................................................. Left stick


Rotate Camera Angle ......................................................... Right stick
Center Camera .................................................................... Click Right stick
Action Camera..................................................................... UP on the D-Pad
Block ..................................................................................... w button
Force Dash ........................................................................... y button
Jump ..................................................................................... A button
Lightsaber Attack................................................................ X button
Force Push ........................................................................... B button
Force Lightning.................................................................... Y button
Force Grip............................................................................. x button
Target Lock .......................................................................... z button
Pause Game/Game Options .............................................. > button
Pause Game/Player Options ............................................. Back button
1

3327602TFUXBOX_360_MNL_BDY.indd i-Sec1:1 6/16/08 6:12:38 PM


Xbox LIVE®
TABLE OF CONTENTS
Play anyone and everyone, anytime, anywhere on Xbox LIVE®. Build your
profile (your gamer card). Chat with your friends. Download content at INTRODUCTION............................................................................................................... 4
Xbox LIVE Marketplace. Send and receive voice and video messages. MAIN MENU .................................................................................................................... 5
Get connected and join the revolution. GAME OPTIONS .............................................................................................................. 6
PLAYER OPTIONS............................................................................................................ 7
Connecting TRAINING ROOMS.......................................................................................................... 8
Before you can use Xbox LIVE, connect your Xbox 360 console to a THE FORCE UNLEASHED ............................................................................................... 8
high-speed Internet connection and sign up to become an Xbox LIVE STARTING A NEW GAME .............................................................................................. 8
member. For more information about connecting, and to determine whether CONTINUING A GAME ................................................................................................... 8
SAVING THE GAME ........................................................................................................ 9
Xbox LIVE is available in your region, go to www.xbox.com/live/countries.
EMBRACING THE DARK SIDE....................................................................................... 9
FORCE COMBOS.............................................................................................................. 12
Family Settings
COMBAT ACTIONS ......................................................................................................... 13
These easy and flexible tools enable parents and caregivers to decide ACTION CAMERA............................................................................................................ 15
which games young game players can access based on the content rating. DEBRIEFING ..................................................................................................................... 15
For more information, go to www.xbox.com/familysettings. HOW TO CONTACT LUCASARTS .................................................................................. 17
CREDITS............................................................................................................................ 18
SOFTWARE LICENSE AND LIMITED WARRANTY ..................................................... 22
ADDITIONAL LEGAL NOTICES ...................................................................................... 24

2 3

3327602TFUXBOX_360_MNL_BDY.indd Sec1:2-Sec1:3 6/16/08 6:12:39 PM


MAIN MENU
Press > at the Title Screen to reach the
Main Menu. The Main Menu gives you the
option of starting a new game, continuing
a previous game, or viewing game options
and extras.

NEW GAME
Select this option to begin a new game.

CONTINUE GAME
Resume play from the last saved game.

LOAD GAME
Load a previously saved game.

OPTIONS
This option will lead you into the Options menu, where you can change the settings for
Audio/Video.

AUDIO/VIDEO OPTIONS: Adjust the volume of the game’s Music, Sound Effects, and
Voice. You can also adjust Brightness.

EXTRAS
View extra content unlocked through the single player campaign.

CINEMATICS: View unlocked cinematics encountered in the main campaign.

ART VIEWER: View concept art.

TRAILERS: View upcoming game trailers.

CREDITS: View the development team behind Star Wars®: The Force Unleashed™.

4 5

3327602TFUXBOX_360_MNL_BDY.indd Sec1:4-Sec1:5 6/16/08 6:12:40 PM


GAME OPTIONS PLAYER OPTIONS

SAVE GAME MISSION OBJECTIVES


Save your progress. View primary mission objectives and secondary bonus objectives for the current mission,
as well as hints to help you progress through the level.
OPTIONS
FORCE UPGRADES
Adjust Audio/Video, Game, and Controller options.
Enhance your combat abilities by cycling through your list of Force Powers, Force Talents,
and Force Combos. Read their descriptions and upgrade them as they become available.
TRAINING ROOM
Visit the training room aboard the Rogue Shadow to hone your skills. LIGHTSABER
Upgrade and customize your Lightsaber with power and color crystals that you find during
MISSION SELECT your missions. It is important to note that each power crystal grants a different combat
bonus.
Replay previously completed missions.
COSTUME
INPUT CODE As you progress through your missions, you will acquire new outfits. Note that changing
Enter cheat codes to alter gameplay. outfits during a mission will cause you to restart from your last checkpoint.

DATABANK
EXIT GAME Use the Databank to find information about various characters, locations, and vehicles
Quit your game and return to the Main Menu. found in Star Wars®: The Force Unleashed™.

6 7

3327602TFUXBOX_360_MNL_BDY.indd Sec1:6-Sec1:7 6/16/08 6:12:41 PM


TRAINING ROOMS SAVING THE GAME
It is important to note that your progress automatically saves at autosave points at the
beginning of missions and periodically throughout levels. If you are defeated, you will return
to the most recent autosave point. If you choose to end your playing session and would like to
manually save, access the Game Options menu and select the Save Game option.

EMBRACING THE DARK SIDE


GAME SCREEN
HEALTH BAR: The green bar in the upper
left-hand corner is your Health. As you
take damage the bar will change from
green to red. Once the bar is depleted, you
are defeated. You can replenish Health by
defeating enemies.

THE FORCE UNLEASHED FORCE ENERGY BAR: The blue bar


underneath your Health is your Force
STARTING A NEW GAME Energy. It depletes as you use your
Force Powers, but automatically regenerates quickly over time. If you use a Force Power
that expends more energy than you currently have, your Force Energy bar will display a
yellow bar that must first deplete before any Force Energy can begin to regenerate.

ENEMY HEALTH/FORCE ENERGY BAR: Enemy Health bars are displayed when enemies
are nearby. Visible Force Meters for Boss characters are displayed in the top right-hand
corner of the screen. If applicable, their Force Energy bar is displayed here as well.

MINI MAP: The mini map shows your current location and helps guide you as you progress. If
you are ever unsure of where to go next, follow the arrow to your next objective.

EXPERIENCE BAR: As you defeat enemies on the battlefield, you will gain experience.
Proof of true skill as a Sith, such as defeating multiple enemies at once or using the
environment to damage your foes, will net more experience. When the bar fills, you will
LOADING AND CONTINUING gain a level and earn multiple Force Spheres. When you have leveled up, a flashing + icon
While engaged in missions, your progress will automatically be saved at various autosave will let you know that you have Force Spheres to spend
points. To load a saved game, access the Main Menu, select LOAD GAME, and then
choose your saved data. Your game will continue from the last autosave point.

CONTINUING A GAME
Continue Game will select the last played game and load in at the last autosave point for
that game.

8 9

3327602TFUXBOX_360_MNL_BDY.indd Sec1:8-Sec1:9 6/16/08 6:12:42 PM


EMBRACING THE DARK SIDE (CON.) FORCE GRIP: Force Grip allows you to grab, throw, and slam enemies and objects into the
terrain or other enemies. Press and hold the x button to grip an enemy or object, and then
use the right stick to move your target up and down, and the left stick to move your target
left, right, forward, and back. Release the x button to let go of the enemy or object.

FORCE REPULSE: Force Repulse sends out a shockwave in all directions, blasting back all
nearby enemies and objects. Hold the ] button and press the B button.

LIGHTSABER THROW: This power allows you to throw your Lightsaber at a target with
pinpoint accuracy, causing damage to the target, as well as any objects or enemies in
its path. The Lightsaber will automatically return to your hand. Hold the ] button while
tapping the X button.

LIGHTNING SHIELD: Lightning Shield reduces any damage you receive as well as boosting
your Lightsaber-attack damage. Hold the ] button and press the Y button.

FORCE TALENTS

FORCE POWERS
Upgrading your Force Powers enables
you to become a more efficient
assassin. As you upgrade your Force .
Powers with Force Spheres, they will
surely become more devastating. As
your powers increase so must your FORTITUDE: Increases your maximum health.
level of control.
FORCE FOCUS: Increases your maximum Force Energy.
When you upgrade your Force Powers
you will find they may be executed VITALITY: Increases the amount of health you gain by defeating enemies.
using different button commands. Some require that you hold a button for a short time to
charge up the power or to press additional buttons to add power. SABER MASTERY: You deal extra damage with Lightsaber attacks.

FORCE PUSH: Force Push blasts enemies and objects away from you. This move is
especially devastating to closer targets. Additionally, Force Push can be used to open
large doorways. Tap the B button.

FORCE LIGHTNING: Force Lightning sends a powerful blast of energy at your target that
will damage and briefly stun them. Tap the Y button.

10 11

3327602TFUXBOX_360_MNL_BDY.indd Sec1:10-Sec1:11 6/16/08 6:12:43 PM


EMBRACING THE DARK SIDE (CON.) COMBAT ACTIONS
FORCE COMBOS

TARGETING
When facing objects and enemies in
the environment, your current target
will be outlined. Press and hold the z
button to lock-on to that target. Your Force
Powers will be directed toward the
object or targeted enemy.

SABER LOCK
SITH SHIEN: An ancient Sith variation of the classic Lightsaber fighting style, Sith Shien Saber Locks occur when your Lightsaber
focuses on quick and aggressive attacks to overwhelm your enemies. Press X, X, X, X. collides with your opponent’s Lightsaber.
The goal of a Saber Lock is to quickly
SABER BLAST: A Lightsaber attack followed by a powerful Force Push that blasts your overpower your enemy before they over-
opponent away from you. Press X, B. power you. Repeatedly tap the X button
as quickly as possible to gain an advantage.
SITH STRIKE: A swift and deadly attack that infuses a Lightsaber with Force Lightning for Once the Saber Lock ends, the loser is
added power. Press X, Y. knocked away—taking damage—and
left vulnerable to attack.
LIGHTNING BOMB: Amplified Force Lightning that courses through your opponent’s body.
After reaching a critical point the electricity causes them to explode. Press Y, z.
FORCE LOCKS
IMPALE: Throw your Lightsaber to impale a gripped enemy, causing severe damage. Force Locks occur when your Force Powers
Press and Hold x to Force Grip, and then press X to Impale. connect with your opponent’s Force Powers.

PUSH LOCK: A Push Lock occurs when an enemy attempts to resist your Force Push. Press the B
button repeatedly to gain the upper hand and knock back your opponent.

12 13

3327602TFUXBOX_360_MNL_BDY.indd Sec1:12-Sec1:13 6/16/08 6:12:44 PM


LIGHTNING LOCK: When your enemy attempts to resist your lightning attacks, a circular dial will ACTION CAMERA
appear on the bottom of the screen. A pointer rapidly circles around the outside of the dial, and you
must press the Y button when the pointer is inside the red shaded area. Perform this action several
times to overcome your opponent. Incorrect inputs shift the balance against you. Finally losing causes
you to be shocked.

GRIP LOCK: Grip Locks occur when two Force users attempt to simultaneously throw each other.
To avoid losing your footing, vigorously shake the left stick stick from left to right to gain the upper hand.

BLOCKING
When an enemy is preparing to attack, or
when you are fired upon from long range,
blocking will help to avoid incoming damage.
Press and hold the w button to block. Blocking
can reflect blaster fire and helps deflect
Lightsaber attacks. As you grow stronger in
the Force, you can activate advanced Force DEBRIEFING
powers by holding w and pressing X, Y,
or B. MISSION DETAIL
Holocrons: Hidden throughout each level are special Holocron items. There are two types
of Holocron: Jedi and Sith.
FINISHING MOVES
When a difficult adversary, such as a
Jedi Holocrons: These pick-ups contain rewards in the form
Jedi, is near death you will be prompted
of Force Spheres, color and power crystals for your Lightsaber,
to begin a finishing move. To complete it,
and costumes. Additionally, Jedi Holocrons will completely refill
you must press specific buttons on your
your Health and Energy.
controller as they flash onscreen. If you
successfully pull off the finishing move
Sith Holocrons: Sith Holocrons invigorate their user with immense
you will be rewarded with Force Point
power for a short period of time, such as invincibility, increased
bonuses. Failure will cause you to lose
damage, infinite energy, life siphoning, and more.
these bonuses and repeat the procedure.

DASH AND EVADE


The battlefield is full of adversaries
intent on your elimination. While you
are powerful, you are not invincible. You
will need to perfect your ability to evade
large and small attacks to remain alive.
Press the y button to dash when a
quick evasion is necessary, and remain
on the move to make it difficult for your
enemies to land a blow. While locked
onto a target, you will be granted lateral
and backwards dash evades as well.

14 15

3327602TFUXBOX_360_MNL_BDY.indd Sec1:14-Sec1:15 6/16/08 6:12:45 PM


MISSION SUMMARY HOW TO CONTACT LUCASARTS
After completing a mission, you will be taken Where to Find Us Online
to the mission wrap-up screen. Here you can Visit the LucasArts Web site at www.lucasarts.com. From there you can access the Support area
view the spoils of your victory. where you will have the option to receive online technical support through Yoda’s Help Desk,
browse technical documents, or leave a message for an online representative.

Rewards: Review rewards you’ve Yoda’s Help Desk


We are proud to feature Yoda’s Help Desk, an interactive knowledge base, which is
earned for completing the level and available in the Support section of the LucasArts Web site at http://support.lucasarts.com.
collecting Holocrons. Yoda’s Help Desk offers solutions to technical issues based on information you provide.
Visitors to Yoda’s Help Desk will be able to receive technical support 24 hours
Mission Summary: Check the level of a day, seven days a week. If Yoda’s Help Desk is unable to provide you with a
completion reached in certain areas such as the number of Holocrons collected, Force solution to your problem, you will be given the option to submit an e-mail message to an
Points accumulated, and objectives completed. online representative.

Enemies Defeated: View a list of all the enemies defeated in the mission. Product Support Mailing Address
LucasArts
P.O. Box 29908
San Francisco, CA 94129
ATTN: Product Support

LucasArts Company Store


Visit our secure online store at http://store.lucasarts.com. The Company Store offers a complete
selection of LucasArts games, hint books and logo gear.

You can also reach us by mail at:


Lucasfilm - LucasArts Store
Product Order
P.O. Box 29901
San Francisco, CA 94129

Lucasfilm Ltd.
Attn: RETURNS
20100 S. Vermont Ave.
Torrance, CA 90502-1475

16 17

3327602TFUXBOX_360_MNL_BDY.indd Sec1:16-Sec1:17 6/16/08 6:12:46 PM


Credits Emperor Palpatine
Sam Witwer
Chris Smart
Shaun Stephenson
Layout Artists
Mohammad Zaini bin Mohamed
John Horn
Jason Johnson
Mixing Engineer
Leslie Ann Jones
Carl Wattenberg Jalani Lucas Kovar
Project Lead Princess Leia Yaofeng Zeng Yong Zhen Tan John LeGrande Assistant Engineers
Haden Blackman Catherine Taber Adam Schnitzer – Layout Advisor David Lenihan Judy Kirschner
Character Artists Noah Lockwood Robert Gatley
Lead Producer Bail Organa Matt D. Aldridge Cinematic Lighting and Visual Andre Mazzone
Isa Anne Stamos Jimmy Smits Joy Chung Effects An C. Nguyen Music Editing and Implementation
Manuel Llamas Mark Bergo Fred Pighin Wilbert Roget, II
Art Director Production Craig Matchett Brian Goldberg Abhik Pramanik
Matt Omernick Jisung Roh Seth Hall Ben Schleimer Original Star Wars ® music
Assistant Producers Yoon-Bae Kim Gilberto Martinez Ari Shapiro composed by
Lead Engineer Bertrand Reyes Estrellado Brian Recktenwald Jeff Smith John Williams P and © Lucasfilm
Cedrick Collomb Devin Hitch Visual Effects Ltd. & TM.
Brett Rector Siddarth Achrekar Cinematics Tools Production All rights reserved. Used under
Lead Content Designer Christine Roberto Timothy Nice Yung Kao Ryan Darcey authorization. Published by Bantha
John Stafford Cameron Suey Jason Yao Charlie Hite Music (BMI).
Animation Kim Jardin Administered by and/or co-
Lead Systems Designer Production Assistant Noah Bordner Engineering Mike Orenich published with Warner-Tamerlane
Rich Davis Neilie Johnson Kento Kojima Music Publishing Corp.
David Lam Audio Engineering QA
Producers Administrative Assistant Jax Lee Aaron Yonas Eric Brummel “The Force Unleashed” Theme
Matthew Fillbrandt Jessica Galloway YuehChih Eric Lin Regaip Sen Sarah Cherlin Composed by
Julio Torres Ann Mikulka Daniel Deptford Marissa Martinez Jesse Harlin
Franklin Alioto Production Intern Matt Ornstein Sam Dicker Ian Riutta
Jett Lucas Christine Phelan Voice and Motion Capture
Lead Rendering Engineer Patrick Przybyla Core Engineering Lucasfilm R&D Performance
Tim Ramsay External Production Tristan Sacramento Steve Dykes Steve Sullivan
Jonathan Hoof Talent Directors
Lead AI / Gameplay Engineer External Producer Additional Animation Joseph Kubiak Sound and Music Darragh O’Farrell
Tara Teich Dan Wasson Bailey Brent Sergey Parilov
Jeff Brown Jerome Scholler Director of Audio Motion Capture provided by
Lead Gameplay Engineer External Associate Producers Patrick Bonneau Jeffrey Reitman Darragh O’Farrell Industrial Light and Magic
Tim Probst Ed Tucker Chris Chua Leslie Von Pischke
Matt Vella Jackie Corley Axel Wefers Sound Design Technical Director
Lead Environment Artist Michael Easton James York Brian Tibbetts Michael Sanders
Michael Kawas External Assistant Producer Matt Garward Tom Bible
Dave Jimenez Jean-Denis Haas User Interface Engineering Aaron Brown MoCap Operator
Lead Character Artist Tim Harrington Stephen Schlueter Erik Foreman Spencer Reynolds
Dave Smith Design Keith Johnson Jeffrey Pyacek
Shawn Kelley Sound Implementation MoCap Processing
Lead Character TD Content Designers Jonathan Lyons Gameplay Engineering Damian Kastbauer Rene Segura
Charles Brahmawong Kevin AuYoung Glen McIntosh Brian Baird
Steve Chen Chris Mitchell Mark Brown Sound Assistant Video Engineer
Audio Lead Ian Dominguez Erik Morgensen Chris Miles Jason Clark Dan Large
David W. Collins Nick Eberle Kevin Quaid Ben Nickson
Clark Hockabout Jay Rennie Alexander Orozco Foley Recorded at Audio Department Coordinator
Cinematics Director Mike Hurst Matt Strangio Matt Puls Skywalker Sound Meg Crowel
Marty Stoltz Reid Kimball Tim Waddy Jackson Koh
Chris McGee Chris Walsh Joshua Koh Foley Artists Lead Voice Editor
Senior Core Engineer Shawn Pitman Hong Yap Tan Jana Vance Cindy Wong
Eric Johnston Adam Piper Art Technical Directors Jern-Kuan Leong Dennie Thorpe
Tony A. Rowe Brian Keane Ellen Heuer Voice Editors
Senior Designer Matthew Parrott AI Engineering Harrison Deutsch
Matthew Tateishi Systems Designers Jonathan Tilden Matt Grounds Foley Mixer GW Childs
Steve Braman James Van Allen Nils Jonas Norberg Frank Rinella
Senior Concept Artist Cecil Carthen, Jr. Ben Morse Session Engineers
Amy Beth Christenson Grace Morales Lingad Character Technical Directors Norman Wang Foley Recordist Angie Yesson
Chris Porter Michael Abahazy Oren Weizman Sean England Jim Diaz
Associate Producers Erik Yeo Brian Huffman
Kristina Academia Ian Jones Rendering Engineering Original Star Wars® Sound Effects Casting Director
Patricia Kallusch Writers David Rhodes Cory Bloyd Ben Burtt Kate Saxon
Justin McLeod Haden Blackman Bernie Friedin
Marianne Monaghan Shawn Pitman User Interface Design Kevin Meinert Music Supervisor Cast
Jon Sieker John Stafford Gary Boodhoo Olaf Piesche Jesse Harlin
Cameron Suey Brian Lui Todd Powers Captain Sturn, Jedi Knight
Darth Vader’s Secret Apprentice Marco Salvi Composer Tom Kane
Sam Witwer Art Additional Art Szymon Swistun Mark Griskey
Suzana Kilic Adam Wagner Imperial Officer
Juno Eclipse Concept Artists Dann Yap Orchestrator and Conductor Jarion Monroe
Nathalie Cox Stephen Chang Liew Wai Ming Additional Programming Jeff Marsh
Chin Ko Pick Chean Chong Dmitry Andreev Kazdan Paratus
PROXY Chris Voy Shui Fong Ng Per Ohlsson Recording Engineer Larry Drake
David W. Collins Virtuous Devin Kelly-Sneed John Kurlander
Environment Artists Adrian Tan Proto Rebel 1
General Kota Armando Calpena Cinematics Pro Tools Operator Chris Cox
Cully Fredricksen Kelvin Chan Shared Tools and Technology Andre Zweers
Gary Choo Video Editor/TD/Sr. Lighting and Nick Porcino Proto Rebel 2
Maris Brood James Ho VFX Artist Brett Allen Orchestra Contractor Tim Omundsen
Adrienne Wilkinson T.J. Jung Eric Antanavich David Bullock Janet Ketchum
Stephen Kody Ben Cooley Stormtrooper 1
Shaak Ti Choon Wee Keh Storyboard Artist David Galles Score Preparation Lex Lang
Susan Eisenberg Asier Lavina Steven Lee Rick Hankins Robert Puff
Brian Nestor Neil Hariharan Stormtrooper 2
The Voice of Darth Vader Mirena Rhee Kerry Hill Music Recorded and Mixed at Steve Blum
Matt Sloan Musa Sayyed Skywalker Sound
Shawn Schmitt

18 19

3327602TFUXBOX_360_MNL_BDY.indd Sec1:18-Sec1:19 6/16/08 6:12:47 PM


Death Star Technician International Production Marketing Accounting Manager Lucas Online DMM Tools
Roger L. Jackson Lori Ann Tretasco Mitchell Bunnell
International Executive Producer Product Marketing Manager Internet Production Manager Dave McCooey
Quality Assurance Joey MacArthur Kevin Kurtz Accounting Supervisor Nicole Love Marco Falsitta
Kelly Garretson Olivier Basille
QA Leads Senior Localization Producer Director of Global Marketing Internet Marketing Manager
Julian James Hiromi Okamoto Kevin Kurtz International Accounting Staci Baird DMM Game Analysis
Troy Sims Supervisor Vik Sohal
International Production Assistants Senior International Marketing Cristina Sava Internet Content Manager
QA Assistant Leads Gabriel Bootz Manager Pablo Hidalgo DMM Artist
Adam Goodwin John Stratford Sharon Cook Payroll Supervisor Esteban Monti
Gabriel Roland Michelle Lessley Internet Design and Programming
Henry Hall Compliance Marketing Assistant Craig Drake Swiss Administration
Melanie McHugh Royalty Accountant Raphael Arrigoni
Testers Compliance Lead Jason Vincenti Director of Lucas Online
Alex Markhovskiy Kamel Perez Marketing Services Bill Gannon Accounting
Lana McCarthy G/L Accountant Mona Sohal
Gregory Lee Compliance Assistant Lead Director of Marketing Services Mabel Vista LECL IT Services
Josh Richardson Wil Dimas Ken Epstein Executive Assistant
Mark Friesen Don Berger Accounts Payable Clerk IT Operations Support Amber White
Matt Miller Integrated Marketing Manager Russell Anderson John Von Eichhorn
Scott Stokes Compliance Testers Roger Evoy Daryll Jacobson Consultant
Travis Fillmore Director Business Development Victor Tancredi-Ballugera Ken Kozman
QA Senior Lead Mike Castillo Creative Services Manager Ada Duan Billy Mitchell
Jesse Woodward Jesse Tavizon Steve Ervin NaturalMotion – euphoria
Mark Montuya Sean Haeberman Director of Financial Planning LECL Workplace Services Kieran Donaldson – Team Lead /
Gary Chew Emmy Bautista Marketing Services Coordinator and Analysis Yves Metreaux Senior Behaviour Engineer
Chris Navarro Rebecca Aghakhan-Mooshiabad Bill Liu Bob Dowland – Senior Behaviour
QA Manager LECL Training Engineer
Toby Mast Compliance Senior Lead Manual Design VP of Finance & Operations Kate Shaw Mic Hoe –Senior Behaviour
Matt Tomczek Hamagami/Carroll Inc. Kevin Parker Linda Siegel Engineer
Additional Testing by Babel Alex Tang John Popadic – Behaviour Engineer
Media Ltd. Compliance Manager Manual Writer Asst. to the VP of Finance/Finance Danielle O’Hare Andrew Maclusky – Behaviour
David Chapman Greg Off Administrator Mark Marcin Engineer
QA Manager Kim Reininger Jed Parsons Robert Gledhill – Behaviour
Paul Magor Production Services Public Relations Engineer
Operations Lucas Licensing Simon Mack – Head of Technology
QA Coordinators Senior Mastering Lab Technicians Senior Public Relations Manager Stacy Cheregotis Mat Best – Head of R&D
Naila Hadjas John Carsey Adam Kahn Materials Planners Ashley Matheson Kevin Allington – Producer
Shawn Langlois Scott Taylor Myra Villadolid Leland Chee
Steve Beauchamp PR Specialist John Abinsay Star Wars® The Force Unleashed™
Mastering Lab Technician Chris Cook LucasArts uses Havok®. © Copyright
Lead Testers Jonathan Layton Inventory Specialist 1999-2008 Havok.com Inc. (and its
Rodney Dickson International Public Relations Carlos Bustillo President Licensors). All Rights Reserved. See
Martin Pelletier Product Support Senior Lead Manager Darrell Rodriguez www.havok.com for details
Guillaume Duval Jason R. Smith Barbara Gamlen Sales Operations Manager
Kevin Pasztor Jason Periera Executive Assistant to the President Physics by Open Dynamics
DevTrack Administrator Director of Public Relations Erin Haver Engine (binary form distribution
Testers Erwin Ocampo Margaret Grohne Sales Operations Specialist only) Copyright © 2001-2008,
Adrienne Edwards-Daugherty Helen Dear Vice President of Product Russell L. Smith.
Aidan Stewart Console Resource Coordinator Public Relations Coordinator Trisha Young Development
Alexander Nestorowich Eric Knudson Hildie Murray Peter Hirschmann Lua 5.0 license Copyright ©
Antony Vannapho Billing A/R Support 1994-2007 Lua.org, PUC-Rio.
Chris Hagemeyer Production Services Operations Sales Philip He Executive Assistant to the V.P. of
Dominic Lavigne Manager Product Development Dolby and the double-D symbol are
Doug Morris Jay Geraci International Sales Manager Credit Analysts Lynda Benoit trademarks of Dolby Laboratories.
Jean-Marc Comeau Chris D’Avanzo Raul Varguez
Leslie Kha Production Services Director Ed Bitonio Director of Game Technology Very Special Thanks
Marc-Andre Legault Deborah Kirkham Channel Marketing Manager Nick Pavis George Lucas
Matthew Johns Sandee Ferrara Director of Credit & Sales
Max Delisle Production Operations Operations Special Thanks
Nicolas Montagné Global Sales Planning Manager Cynthia del Rosario Jim Ward
Patrice Brunet Director of Project Management Arnold Lee Howard Roffman
Serge Hebert-Boudreau Toby Northcote-Smith Global Materials & Manufacturing Jan Van der Voort
Steve Brassard Sales Account Coordinator Manager Jerry Bowerman
Timothy Lloyd Project Manager Arielle McKee Evelyne Bolling John Singh
Yannick Benoit Larry Nilsen Mia Kelly, “Shaak Ti” likeness
Linda Komsic Consumer Insights LucasArts Business Affairs Mich Chau
Gabriel Marquis Master Scheduler Michael Leras, “Jedi Knight”
Phillip Conte Chris Machiran Consumer Insights Managers Business Affairs likeness
Brian Abramson Glenn Chin Anne Marie Hawkins Richard Kerris
Jeffrey Langsner Director Studio Operations Elina Shcop Carole Vandermeyde Skywalker Sound
Martin Thibault Mark Kyle Douglas Reilly Steve Condiotti
Lauren Filiatreault Director of Consumer Insights Tara Shayne, “Princess Leia”
Kevin Nowrang Vice President of Production Cory Pierce Associate General Counsel likeness
Zarabeth Wilson Operations Nell O’Donnell Zeb Drees, “Young Apprentice”
Damien Garland Atsuko Matsumoto Finance likeness
Dennis Lai Human Resources
Samuel Therlonge Studio Assistant Studio Analysts Pixelux DMM
Geneviève Desaulniers Elyse Regan Genevieve Buckmiller Human Resource Representatives
Michael Enes Doc Jackson Trisha Buendia DMM Middleware
Marie-Ève Ouimette Studio Operations Coordinator Janetta Wood Eric “Hellcats” Parker
Joseph Shenouda Eva Holman Controller Eric Larsen
Ney Pimenta Nahyion Kim Senior Human Resource Manager Karl Hillesland
Jonathan Murphy Blaire Chaput
Stephane Rainville Assistant Controller
Lise Bauer

20 21

3327602TFUXBOX_360_MNL_BDY.indd Sec1:20-Sec1:21 6/16/08 6:12:48 PM


YOU AGREE THAT THE LIABILITY OF LUCASARTS ARISING OUT OF ANY KIND OF LEGAL CLAIM (WHETHER IN
SOFTWARE LICENSE AND LIMITED WARRANTY CONTRACT, TORT, OR OTHERWISE) WILL NOT EXCEED THE AMOUNT YOU ORIGINALLY PAID FOR THE USE OF
THE SOFTWARE. YOU AGREE TO WAIVE ANY RIGHT TO EQUITABLE RELIEF, INCLUDING, WITHOUT LIMITATION,
PLEASE READ THIS LICENSE CAREFULLY BEFORE INSTALLING OR OTHERWISE USING THE SOFTWARE. BY ANY INJUNCTIVE RELIEF, TO ENFORCE THE TERMS HEREOF. THE PARTIES ACKNOWLEDGE THAT THE
INSTALLING OR OTHERWISE USING THE SOFTWARE, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS LIMITATIONS OF LIABILITY IN THIS AND OTHER PROVISIONS OF THIS AGREEMENT AND THE ALLOCATION OF RISK
LICENSE. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE, DO NOT INSTALL OR USE THE SOFTWARE HEREIN ARE AN ESSENTIAL ELEMENT OF THE BARGAIN BETWEEN THE PARTIES, WITHOUT WHICH LUCASARTS
AND PROMPTLY RETURN THIS PACKAGE AND ITS CONTENTS TO THE PLACE OF PURCHASE FOR A REFUND OR WOULD NOT HAVE ENTERED INTO THIS AGREEMENT. LUCASARTS’ PRICING REFLECTS THIS ALLOCATION OF
EXCHANGE SUBJECT TO THE RETURN POLICY OF THE RETAILER. RISK AND THE LIMITATION OF LIABILITY SPECIFIED HEREIN.
The computer program, artwork, music, printed materials, on-line or electronic documentation, and other components THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS DEPENDING ON THE
included in this product and all copies of such materials as such as may be modified or updated (collectively referred to as the LAWS IN YOUR STATE.
“Software”), are the copyrighted property of LucasArts, a division of Lucasfilm Entertainment Company Ltd. and/or its affiliated
entities or divisions, and its licensors (collectively referred to as “LucasArts” or “Publisher”). The Software is non-exclusively This Agreement is governed in all respects by the laws of the State of California as such laws are applied to agreements
licensed (not sold) to you, and LucasArts owns and/or controls all copyright, trade secret, patent and other proprietary rights entered into and to be performed entirely within California between California residents, and you hereby consent to personal
in the Software. LucasArts may make improvements, modifications, or updates to the Software at any time and with or without jurisdiction in California. This Agreement will not be governed by the United Nations Convention on Contracts for the
notice to you, which may be automatically downloaded into the memory card(s) used in connection with the Software. Such International Sale of Goods, the application of which is expressly excluded. You and LucasArts each agree that any claim or
updates or improvements may change the game play associated with the Software. controversy arising out of this Agreement or the Software shall be settled by expedited binding arbitration in accordance with
the rules of the American Arbitration Association. Such arbitration shall take place in Marin County, California, and you waive
Subject to the terms and conditions of this Agreement, you may use the Software, solely for your personal use and only in any claim that such forum is inconvenient. Any such claim or controversy shall be arbitrated solely on an individual basis and
connection with a Microsoft Xbox 360 video game system. You may not circumvent or attempt to circumvent any technological shall not be consolidated with a claim of any other party. The arbitrator may not change the terms of this Agreement. The
measures in the Software or the media designed to prevent copying or unauthorized access. arbitrator may award injunctive or other equitable relief to enforce the terms hereof; provided, however, that no injunctive
or equitable relief may be awarded that would enjoin or impair LucasArts’ rights or ability to distribute or otherwise market,
All rights not specifically granted under this Agreement are reserved by LucasArts and, as applicable, their licensors. You may advertise, promote or exploit the Software. If it is judicially determined that any claim or controversy arising out of or related
not: (1) copy the Software in its entirety onto a hard drive or other storage device and you must run the Software from the to this Agreement or the Software cannot be settled by expedited binding arbitration as noted above, then you agree that any
included Digital Versatile Disc (“DVD”); (2) distribute, rent, lease or sublicense all or any portion of the Software; (3) modify such claims or controversies shall be brought and maintained in the state courts located within the County of Marin, State
or prepare derivative works of the Software, except as otherwise may be allowed herein; (4) transmit the Software over a of California or the federal courts of the Northern District of California, and you waive any claim that either such forum is
network, by telephone, or electronically using any means, or permit use of the Software, in a network, multi-user arrangement inconvenient. The foregoing shall not preclude LucasArts from seeking any injunctive or other relief for protection of LucasArts’
or remote access arrangement except in the course of your network multiplayer play of the Software over authorized networks intellectual property rights or similar rights in any court of competent jurisdiction. Because LucasArts would be irreparably
in accordance with its documentation; (5) engage in matchmaking for multi-player play over unauthorized networks; (6) design damaged if the terms of this Agreement were not specifically enforced, you agree that LucasArts shall be entitled, without
or distribute unauthorized levels; (7) reverse engineer the Software, derive source code, or otherwise attempt to reconstruct or bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in
discover any underlying source code, ideas, algorithms, file formats, programming or interoperability interfaces of the Software addition to such other remedies as LucasArts may otherwise have under applicable laws. The prevailing party in any action
by any means whatsoever, except to the extent expressly permitted by law despite a contractual provision to the contrary, and to enforce this Agreement shall be entitled to recover costs and expenses including, without limitation, reasonable attorney’s
then only after you have notified LucasArts in writing of your intended activities; (8) remove, conceal, disable, or circumvent any fees. LucasArts shall have the right, but not the obligation, to defend or settle, at its option, any action or proceeding arising
proprietary notices or labels contained on or within the Software; (9) export or re-export the Software or any copy or adaptation from a claim that your permitted use of the Software infringes or misappropriates any patent, copyright, or other ownership of
thereof in violation of any applicable laws or regulations; or (10) commercially exploit the Software or any portion or derivative a third party. You agree to provide LucasArts with written notice of any such claim within ten (10) business days of your first
thereof, specifically at any cyber café, computer gaming center or any other public site without first obtaining a separate license knowledge thereof and to provide reasonable assistance in the defense of such claim. LucasArts shall have sole discretion
from LucasArts (which it may or may not issue in its sole discretion) for such use, and LucasArts may charge a fee for any such and control over the defense or settlement of such claim, unless it declines to defend or settle such claim, in which case you
separate license. are free to pursue such course of action as you reasonably determine. LucasArts is under no obligation hereunder to indemnify
or hold you harmless with respect to any actions, proceedings or claims. In the event of such a claim, or if LucasArts believes
You may transfer the Software, but only if the recipient agrees to accept and be bound by the terms and conditions of this such a claim is likely, LucasArts may: (i) procure for you the right to continue using the Software; (ii) modify the Software
Agreement. If you transfer the Software, you must transfer all components and documentation. Your rights in and to this license so that it becomes non-infringing; or, (iii) terminate this Agreement. You agree to comply with any court judgment or other
are automatically terminated if and when you transfer the Software. conditions imposed on you or LucasArts as a result of an allegation of patent or copyright infringement (whether by court order,
agreement or otherwise), whether or not such judgment or conditions contradict the conditions of this Agreement, including
LucasArts warrants to the original consumer purchaser only that the media furnished in this Software will be free from defects without limitation, ceasing use of the Software.
in materials and workmanship under normal use for a period of ninety (90) days from the date of purchase (as evidenced by
your receipt). If the media furnished in this Software proves to be defective, and provided that the original consumer purchaser If any provision of this Agreement is held to be invalid or unenforceable, such provision shall be struck and the validity and
returns the media to LucasArts in accordance with the instructions in this paragraph, LucasArts will replace the defective enforceability of the remainder of this Agreement shall in no way be affected or impaired thereby and such provision shall be
media: (a) free of charge to the original consumer purchaser, if the media proves to be defective within the ninety (90) day enforced to the maximum extent possible so as to effect the intent of the parties and shall be reformed without further action
period following the date of purchase, or (b) for a fee of $15.00 (all references herein are to United States dollars) per DVD, if by the parties to the extent necessary to make such provision valid and enforceable. LucasArts’ failure to act with respect to
the media proves to be defective after the expiration of the ninety (90) day warranty period, provided that the request is made a breach by you or others does not waive LucasArts’ right to act with respect to subsequent or similar breaches, nor will any
within a reasonable time from purchase, and LucasArts continues to distribute the DVD commercially. To obtain a replacement single or partial exercise of any right hereunder preclude further exercise of any other right hereunder. This Agreement sets
DVD, please return the defective DVD only, postage prepaid, to LucasArts, a division of Lucasfilm Entertainment Company Ltd., forth the entire understanding and agreement between you and LucasArts with respect to the subject matter hereof. Except
P.O. Box 29908, San Francisco, CA 94129, accompanied by proof of date of purchase, a description of the defect, and your as provided herein, this Agreement may not be amended except in a writing signed by both parties; provided, however, that
name and return address, as well as a check for $15.00 per DVD made payable to LucasArts if after expiration of the warranty LucasArts has the right, without notice and/or without a writing signed by both parties, to amend this Agreement in connection
period. LucasArts will mail a replacement to you. In the event that the Software is no longer available, LucasArts retains the with any modifications or updates to the Software.
right to substitute a similar product of equal or greater value. This warranty is not applicable and shall be void if the defect has
arisen through abuse, mistreatment, neglect, or from normal wear and tear. LucasArts has no obligation to provide support, The license term shall commence as of the date you install or otherwise use the Software. You may terminate this license by
maintenance, upgrades, modifications or new releases under this Agreement. disposing of the Software. Without prejudice to any other rights of LucasArts, this Agreement will terminate automatically if you
fail to comply with its terms and conditions. In such event, you must destroy all copies of the Software and all its component
You expressly acknowledge and agree that use of the Software is at your sole risk. Except for the limited ninety (90) day parts. Your disposal or destruction of the Software and any component parts must be done in accordance with applicable law.
warranty on the media set forth above, the Software and any related documentation or materials are provided “AS IS” and Except for the license granted herein and as expressly provided herein, the terms of this Agreement will survive termination.
without warranty of any kind. LUCASARTS EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR If the Software is acquired under agreement with the U.S. government or any agency or instrumentality thereof or contractor
PURPOSE AND NONINFRINGEMENT. LUCASARTS DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED therewith, it is acquired as “commercial computer software” subject to the provisions hereof, as specified in 48 CFR 12.212 of
IN THE SOFTWARE WILL MEET YOUR REQUIREMENTS, THAT THE OPERATION OF THE SOFTWARE WILL BE the FAR and, if acquired for Department of Defense (DoD) units, 48 CFR 227-7202 of the DoD FAR Supplement, or sections
UNINTERRUPTED OR ERROR-FREE, OR THAT DEFECTS IN THE SOFTWARE WILL BE CORRECTED. LUCASARTS succeeding thereto.
SHALL ALSO NOT BE LIABLE FOR ANY DELAYS, SYSTEM FAILURES OR SYSTEM OUTAGES WHICH MAY, AFFECT
ONLINE GAME PLAY OR ACCESS THERETO. LUCASARTS RESERVES THE RIGHT TO DISCONTINUE MAKING THE LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries
SERVER AVAILABLE (AND YOUR ABILITY TO PLAY THE GAME) AT ANY TIME AND FOR ANY REASON.THE ENTIRE of Lucasfilm Ltd. and/or its affiliates. © 2008 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All rights reserved.
RISK AS TO THE RESULTS AND PERFORMANCE OF THE SOFTWARE IS ASSUMED BY YOU, AND YOU (AND NOT
LUCASARTS) ASSUME THE ENTIRE COST OF ALL SERVICING, REPAIR AND/OR CORRECTION. SOME JURISDICTIONS Online play subject to online terms of use and privacy policy as may be available online at www.lucasarts.com or such other
DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. site as LucasArts may designate.
UNDER NO CIRCUMSTANCES INCLUDING NEGLIGENCE, SHALL LUCASARTS, OR ITS DIRECTORS, OFFICERS, This game and manual are each a work of fiction. All of the characters, events, locations, logos, and entities portrayed in this
EMPLOYEES, LICENSORS, LICENSEES OR AGENTS, SUCCESSORS OR ASSIGNS BE LIABLE TO YOU FOR ANY game are fictional. Any resemblance to real persons, living or dead, or actual events, is purely coincidental.
INCIDENTAL, INDIRECT, SPECIAL, PUNITIVE OR CONSEQUENTIAL DAMAGES (INCLUDING DAMAGES FOR LOSS OF
BUSINESS PROFITS, BUSINESS INTERRUPTION, LOST DATA, LOSS OF BUSINESS INFORMATION, AND THE LIKE) LucasArts, a division of
ARISING OUT OF THE POSSESSION, USE, INABILITY TO USE, OR MALFUNCTION OF THIS PRODUCT, INCLUDING Lucasfilm Entertainment Company Ltd.
WITHOUT LIMITATION, DAMAGE TO PROPERTY AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR P.O. Box 29908
PERSONAL INJURY, EVEN IF LUCASARTS OR A LUCASARTS AUTHORIZED REPRESENTATIVE HAS BEEN ADVISED San Francisco, CA 94129
OF THE POSSIBILITY OF SUCH DAMAGES OR LOSS. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR
EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR
EXCLUSION MAY NOT APPLY TO YOU.

22 23

3327602TFUXBOX_360_MNL_BDY.indd Sec1:22-Sec1:23 6/16/08 6:12:49 PM


ADDITIONAL LEGAL NOTICES
Star Wars®: The Force Unleashed™ is distributed along with certain third party components licensed under the open source
software licenses listed below (“Third Party Components”). In addition to the warranty disclaimers contained in the Third
Party Component licenses, LucasArts, a division of Lucasfilm Entertainment Company, Ltd. (“LucasArts”) makes the following
disclaimers regarding the Third Party Components on behalf of itself, the copyright holders, contributors, and licensors of such
Third Party Components:

TO THE FULLEST EXTENT PERMITTED UNDER APPLICABLE LAW, THE THIRD PARTY COMPONENTS ARE
PROVIDED BY THE COPYRIGHT HOLDERS, CONTRIBUTORS, LICENSORS, AND LUCASARTS “AS IS” AND ANY
REPRESENTATIONS OR WARRANTIES OF ANY KIND, WHETHER ORAL OR WRITTEN, WHETHER EXPRESS, IMPLIED,
OR ARISING BY STATUTE, CUSTOM, COURSE OF DEALING, OR TRADE USAGE, INCLUDING WITHOUT LIMITATION
THE IMPLIED WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NON-
INFRINGEMENT, ARE DISCLAIMED. IN NO EVENT WILL THE COPYRIGHT OWNER, CONTRIBUTORS, LICENSORS, OR
LUCASARTS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION), HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, Experience Terrain Deformation by logging on to
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
WAY OUT OF THE USE OF THE THIRD PARTY COMPONENTS, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
DAMAGE.
---------------------------------------------------------------------------------------------------------------------------------
The following software component is licensed under the MIT License (a copy of the license is provided below):
FractureGame.com
Expat XML Parser
Copyright © 1998, 1999, 2000 Thai Open Source Software Center Ltd and Clark Cooper. Copyright © 2001, 2002, 2003 Expat
maintainers.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
The software is provided “as is”, without warranty of any kind, express or implied, including but not limited to the warranties
of merchantability, fitness for a particular purpose and noninfringement. In no event shall the authors or copyright holders
be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in
connection with the Software or the use or other dealings in the Software.
---------------------------------------------------------------------------------------------------------------------------------
Code from CodeProject Article, “Member Function Pointers and the Fastest Possible C++ Delegates,” http://www.
codeproject.com/KB/cpp/FastDelegate.aspx
Copyright © 2004 Don Clugston
This software is subject to the Code Project Open License (CPOL) 1.02, a copy of which can be found at: http://www.
codeproject.com/info/cpol10.aspx. By using this software, you expressly agree that the terms of the CPOL apply to the software.

Animated Blood

Sep08 Mild Language


Violence
24
LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. © 2008 Lucasfilm Entertainment Company Ltd.
& ® or TM as indicated. All rights reserved. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of
the Microsoft group of companies and are used under license from Microsoft.

3327602TFUXBOX_360_MNL_BDY.indd Sec1:24-Sec1:25 6/16/08 6:12:49 PM

You might also like