pletely surrounds and encloses the body of the psychic.
Items held in his hands, hung from his back, or worn on
top of his head are not protected
On the downside. the field does not protect against dis-
ease. radiation. of toxic fumes, nor magic or psionic at-
tacks other than physical ones (energy blasts, fire, etc.)
Worse, the Tk-force field means the psychic loses his
sense of touch, because the field is between him and all
objects/materials outside the force field. This lack of touch
sensation means the character cannot feel much of any-
thing he picks up or touches after the field has been
erected. This makes the use of skills that require a sense
of touch and manual dexterity -30%, and delicate items
may be accidentally dropped or crushed.
Psychic Omni-Sight
(Super Psionics)
Range: 500 foot 152 m) radius
Duration: § minutes per level of experience.
LSP. 15
An advanced form of extrasensory perception that al-
lows the psychic to have a sort of controlled out of body
experience. The psychic must spend one minute (four me~
lee rounds) in meditation and enter info a trance state
While entranced, his spirit or essence seems to rise 10-20,
feet (3-6 m) above his physical body (this is not visible to
anybody but other psychic sensitives and those who can
ee the invisible, auras or spirits)
From this vantage point, combined with heightened
awareness. the psychic sees through his mind's eye, with-
out having to use his normal vision or senses, Psychic
Omni-Sight is incredible, enabling the psychic to see in all
directions at once, to see radiation, thermal patterns, the
invisible. and to literally see any movement, even of the
wind! This power enables the psychic to guard or survey a
campsite for signs of wayward group members or ap-
proaching dangers (maximum range 500 feet/152 m; this
Bsionie vision is stoppedicontained oy walls and other ob-
stacles). It can also be used to survey an area for things
that might otherwise escape normal sight or take much
longer to locate and identify
Special Bonuses & Abilities:
+ Pinpoints the locations of electrical outlets,
eiectronic "bugs’ (spy and surveillance devices),
electronic devices and other energy and heat
Sources. a well as bionic Dody parts and
cybernetic implants close to the surface of the skin
‘Not bio-systems or artificial internal organs). Such
conceaied or obscured items can be identified by
their shape and heat pattern. Success Ratio: 40%
per level of experience.
+ This ability can also help the psychic to locate
secret compartments and trap doors, Success
Ratio: 25% +5% per level of experience.
+ See the infrared and ultraviolet spectrums of light
+ See heat signatures: can tell if an engine has been
recently used or a weapon recently fired (within the
last 15 minutes), follow recent footprints or vapor
trails (within the last five minutes), see heat
signatures in darkness and so on
+ Hyper-sensitive to movement. The psychic can not
be surprised by movement or attacks within the 500
foot (152 m) radius or confines of the area under
psionic scrutiny (may be substantially smaller
indoors; closed off by walls and doors)
Limitations: Although keenly aware and alert while using
Psychic Omni-Sight, the psychic cannot take physical
action, not even to speak, nor use most psionic powers,
unless he cancels/ends the ability. He can awaken the
instant the psi-abilty ends and leap into action.
While entranced by Omni-Sight, the character can
only use the following psionic powers: Empathy, Telep-
athy, See Aura, Empathic Transmission and Telekine-
sis, The number of psionic attacks/actions per melee
round are half those normally available when not en-
tranced
Psychosomatic Disease
(Super Psionics)
Range: 10 feet (3 m) and verbal suggestion.
Duration: 104 days per evel of the psychic.
1.S.P.: 30
Saving Throw: Standard
This power employs the principles of mind-over-matter
‘and mind control by inducing the victim to believe he sut-
fers from a particular disease, although no actual physical
cause can be found. tis alin the victim's mind,
This is done in a simitar way to Hypnotic Suggestion
requiring the psychic to “suggest” that the character looks
il or that a particular disease is in the area, as well as,
mention the name of a specific disease along with the
most notable (and debilitating or frightening) symptoms.
Within 2D6 minutes, the intended victim will Begin to come
down with those symptoms. He will sufer from the affic-
tion with all its pain and penaities, until one of the following
occurs: The psychic who caused the affliction removes it,
the character is healed by a psychic healer, a successful
magical or priestly Remove Curse spell or ritual is per-
formed, or the psychosomatic disease runs its course (see
duration above).
In the meantime, the character will suffer from physical
trauma and symptoms (fever, vomiting, coughing, convul-
sions, skin rashes, hives, etc.) associated with that dis-
ease, as well as emotional anguish. In most cases, the
disease is debilitating for days, but sometimes it can be
deadly, causing the victim to die from dehydration, starva-
tion, injury, etc., brought on by the symptoms andlor fear
of the psionic iliness,
Precognition (Sensitive Power)
Range: Self.
Duration: 2 melee rounds.
LSP. 8