MACHINEGUNS
30, 5.62mm and 7.62mm Calibre Light Machineguns
‘These are the most common kinds of light machineguns found,
in military forces the world over. Cartridge: .30, $.62mm and
7.62mm in 100, 200 and 250 round belts. Weight: 15 to 2SIbs.
Effective Range: 3000/1. Rate of Fire: Can empty the weapon
in two melee rounds. Cost: $2000.00 and up (mostly illegal)
Damage: SD6 per round.
.50 and 14,5mm Heavy Machineguns
‘These are commonly found mounted on armored military veh-
icles. As with their lighter cousins, the heavy machineguns are
usually found only in military units. Accuracy is poor because
they are meant for use against large vehicles or massed soldiers,
Cn the other hand, they will punch right through armor or engine
blocks. Cartridge: .50 and 14.5mm belts of varying sizes
Weight: 30 to 100Ibs. Effective Range: 3000ft. Cost: $5000
and up (highly illegal). Damage: 7D6 per round.
HEAVY WEAPONS
Rocket Launcher
Called the “Super Bazooka,” it is designed as an antitank
weapon, but was sometimes used against bunkers. Weight:
ibs (5.4kg), front and rear tubes; 9lbs, rocket. Length: 61
inches (1549mm). Effective Ramge: 3600ft (1200m). Dam-
age: 1D4x 100. Cost: $900.00 (mostly illegal). Blast
Radius: 50ft (15m)
‘66mm Light Antitank Weapon (LAW)
Light and disposable, this is a favorite weapon for taking out
“nardened” positions where the enemy has metal or concrete
protection. Against tanks it's not quite as effective, actually
killing only about 10% of the time. Weight: 5.2Ibs (2.6kg).
Size: 35 inches (889mm), extended. Rate of Fire: Single shot
‘and discard. Effective Range: 1000ft (325m). Blast Radius:
Soft (15m). Damage: 1D6% 100 Cost: $1000.00 (mostly il-
legal.
90mm Recoilless Rifle
‘This weapon looks like a bazooka or Yocket launcher (see
antitank weapons). Fires asingle, antitank round. Weight: 35Ibs
(16kg), unloaded. Feed: Breech. Rate of Fire: (rapid) 10
rounds per minute (max. of S rounds) ~ sustained rte of 1 round
per minute. When firing atthe rapid rate, a 15 minute cooling
period must be observed after every 5 rounds. Effective Range:
1200% (400m). Blast Radius: 80% (24m). Damage:
1D10x 100 Cost: $1600.00 (highly illegal).
40mm Grenade Launcher Mounted on Rifle
‘This is basically a M-79 installed under the barrel of a M-16
Assault Rifle. Weight: 11lbs (Skg). Length: 15.6 inches
(G61mm). Feed: Single shot. Rate of Fire: 3-5 rounds per min-
ute, Effective Range: 1150f (350m). Damage: 1D4% 100.
SPECIAL GUNS
‘Tranquilizer Rifle
a rifle designed to fire a tranquilizer dart. Its effective
range is about half that of a normal rifle and must be hand
loaded, with a maximum capacity of two (both can be fired per
melee and require the following melee as a reload time). Saving
throw vs. toxin, Range: 800ft (240m). Rate of Fire: 2 per
‘melee. Bonus to Strike: Must have W.P. Rifle. Damage:
‘Tranquilizer will render its victim unconscious within 1D4
melees. Duration: Effects last 4D4 minutes. Cost (rifle):
$1000.00. Cost (darts): $10.00.
Dart Gun
Range: 110ft (33.5m), Rate of Fire: 2 per melee. Bonus to
Strike: Must have a W.P. with Pistol or Revolver. Damage:
‘Tranquilizer renders victim unconscious. Duration: 4D4 min-
tutes, Cost (pistol): $500.00. Costs (darts): $10.00 each. Sav-
ings throw vs. toxin.