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ae = NEW RULES FOR WARHAMMER 40,000 NORTE aig ORU Ob 0 (er VG = Sa ea APOCALYPSE Il contents rvodcton Imperial Guard fea Rss Aiiator wartore Moot Vidor Baneharee Doomhaneer Stormers Panesors Inger Guard Hea til Battery Tien Hotes Breathing Dil Inger uppor Weapons Patio Inpeial erty Guns Imperial Guard May Quad Launcher el Ror’ Assaut Battery ‘Cs’ erry Gun Defence Force. peril Nevy| Vive Gunship lohring. rion Cla atte Ske Wing Space Marines Duathstem Diop Pod land Speeder Tempest Calin Deadhough cus Pater Dreadnought Drop Po Land Rater Helos Land Rage Prometheus Land Rae ‘iy Beaker’ Squadon Space Manon Cyne Dreadnought rop Strike Thunder intericter Sie Force Forces ofthe imperium eave Bate Gay Krights Land Rader Redeemer Chorus of Fath Camocation of Wrath u 5 6 2 2 30 31 32 3 u 8 % 38 0 a orks (re Maga read (rk Mekboy Junk. (ve Big atk. (rk Kuston’ Bale Fores. (rk il Krasha Ea Tank (rk Mega Rippa Krew. Eldar ‘dar Cobra) Eldar ‘Death Web ida Cosi Nightive Rang Force Tu V9 Hara Close Support Amur Tau Broadside Destructor Phalanx See Protector ing chaos ‘Demon Lad ~Aetans autres, Slayer of Souls lod Slaughter of Kone Blight Drone of Nuge amen, Daemon Pince of Nurle Marre’ Get Uraka "The Wrens Daemon Prince of Khome Uraka’s Head Hunes Chaos Reaver Battle Tian Prague Huk of Nurgle Greater Bas Scopion of Krome. Prague Ogyrs Covenant of Coruption| Slaanesh Lament ofthe Danned A Golany of Wor ‘Mission -The Kling Ground ‘Mission - The Body Last Stand Mission tne Breaker ‘Mission - ling Tounder Mission -A Cash of rans Unit index ‘Apocalypse Rules Appendix “4 a5 6 8 50 2 st 55 56 LEMAN RUSS ANNIHILATOR ‘A variant ofthe standard Leman Russ tank curently mare commonly ‘seen in armoured companies than normal ine regiments, the Leman Fuss Annihilator exchanges its standard batle cannon armament with a twir-lascannon. This shift in firepower makes the Leman Russ «2 very abl tant-estroyer, although itis not a highly regarded in this fashion asthe powerful Leman Russ Vanquisher However given the relavely straightforward nature of ts armament as opposed to the increasingly rare technology required to create and maintain ‘the Vanquisher cannon, the Annifilator finds favour jn warzones ~ TYPE vie ak) ARMOUR WeAPons ano EQUIPMENT. BS Front Side Rear Onewwet-nountediwininkes «= 3D (ne hl-nourted ea boter Search nd sre ees ‘ornions Aleman Rss itor may eae ay berth roy famer = see Laan Ateman Rss reir ay ake 2 pa of sparsons ame with Hear bots rhea fame $2095 Multa $80 p Fa canon. 0p Aeman fuss Aer may ae aye ewig Pl: nounné hay bbe oom tr. concn NO ureter ise, opt Der bace 0p ss aru +15 p5 ane reieg, . aon t OBS 6 IMPERIAL GUARD POINTS: 130 where tank atti rates are high and resupply problematic: Accoroingly both the mighty foundries of Mars and the primary Forge Worlds of Ryza and Accatran have begun producing the Leman Russ Annihilator in increasing numbers to meet batlfield losses. The pattern has already become a mainstay of Krieg and Tekam armoured forces and is ikely to become far more frequently encountered across the imperium as supply increases to cope with losses inthe fil. WEAPON RANGE © STRAP SPECIAL tascamon 92 Heo Heavy botor 6 58 Heys Heavy flamer Tempe 5 Asa Maite ue 8 Hea Ita Plaima Cammen 36 72 Hey 3° ia Hunter iller Mile 72 83 Heap seg ter Storm Bolter 2 os Heavy Suber 36 ‘ SPECIAL RULES Lumberg Behemoth: enn Riss that mows at Conk Speedo hat hes remind tation cn fires tare enapn in ation to ary aber weapons itis usualy alowed fre tat tn ae te tre espe i Ora) Noweve 8 emanRsstaveling atu Speed can ony move yp +6" — rl eer melt me 2 speed eons Anes canbe sed a5 pat of tnd ean as Suan, ich a Heo Super cae 2 Coder mpl Gur amy. MANTICORE LAUNCHER TANK POINTS: 145 Manticore isa mobile multiple missile launcher built on the and gyroscopic stabilizers are difficult to manufacture and make the Chimera chassis. venerable but advanced design, ican mount a Manticore less commonly seen than many other forms of imperial areeyof long range heawrockets and missles allowing itt fulfil ordnance. Demand for freshly but unis from the De to field roles fram heavy bombardment to air defence ‘Munitorum alvrays outstrips supply and fora regiment or artilery radar-guided targeting augers, predictive logicengines prestige and favour by High Command. ted and often temperamental systems, company to be assigned new Mantcores is often seen asa sign of ‘ARMOUR comrions TPE Wee te BS Front Side Rear ——_Aalce may ellos Mantes th Som age aces or 3 02 #10 10 15 pr Sy Eagle an ae dats fo ee. Weapons AnD EQUIPMENT: “Manone may replaces heoy ble wth a eae flamer ee Fou Maree mse, ‘Ay Marcon may ‘ake ay fe lowig Cre noun ea he Paeouted hey suber sary bot 105% Seugh and ck nc reir isle ois +0 5 one blade ‘10.8 wesron Rance STRAP sPeciAL ra amo e159 Manco Missle 36°00" 8-2 Oidnace 17° onereting 30015 Sty tage Rocket 5 ance AA mou Heat See SPECIAL RULES Storm Eagle Rocket 24°-120" 10 &—Oednance, aan 3. age Limited Armarition The Mancere coisa pay of ur vee a iss, of whi may be red per tn. ce he Marc nde has Heavy ler % 5 eo3 fies our tas thas un out anon nd cone ie aps arg eawy Flamer Tense Su the same gan {ky Eagle Rocket) Heat Seeker: These ces afta wih ent stekrg ‘waheacs ret owes snes an enineexaust a5 such they mye rol ses gas yes te ny MINOTAUR ARTILLERY TANK The Minotaur i relatively rare and undeniably ancient Imperial war machine, whose unusual design may predate even the Great Crusade. Intended for forward deployment to provide heavy fre support inthe heart ofa battle, the Minotaur isa heavily armoured and highly durable weapons platform. Far greater both in terms of firepower and durability than the ubiquitous Basis that may weil have superseded itn Imperial service, its systems are complex and there are few forge worlds that remain which are capable of constructing this venerable design, Heavily armoured, POINTS: 275 the Minotaur's mast unusual feature is its deck layout which distributes its engines, drive system and ammunition storage very ‘evenly across its superstructure and mounts its armarne wide central axis point facing rearward away from the command ‘compartment. This unusual design allows it reverse’ int its firing postion, making use of either prepared cugouts or ruined structures to protect it, and if neds be, allowing it ro rapidly pall amiay for redeployment in the thick of enemy fre. LUNE one tra ARMOUR TYPE: SupecHesy lank Opntonpes BS Front Side Rear 3 OR RO STRUCTURE POMTS: 2 WEAPONS ano EQUIPMENT (ne hl mources fag dole aed Eada anton moun ‘orrions ‘Attar maybe gen the flowig unmade rar Codex ipo Guard Manele 6 = +1088 Det Ban vcencnnen HOS {dosed Crew Compare, een tS Findesmumed ay suber pie mounted ote... 10 WEAPON RANGE SIR AP SPECIAL Double Earthshaker “25-220 9-3 Ohare |, 7" bt SPECIAL RULES Andie Fre: “The Winx’ Earshates cane be veld ord re. an rayonlyergage tages ing te borage rs witha min rng of 24" Gee pag 32 he amare 40000 rete Engine Damage fb Minar ses Orie Damage etme Inmate, Assauitng the Minotaur: Node tack he notaurn nant ies vwesist amour va his case he de vlc 120 ees the vie’ wll sts ing. VALDOR TANK HUNTER {An arcane variant of the Makcador superheawy tank design named itis sad fora hero of Imperial antiquity, the Valdor ‘armed with a compact neviron laser projector, a powerful weapons system itself believed to be a relic of Mankina’s might in the myth-shrouded days ofthe Dark Age of Technology. The neutron laser system and the Atomantic arc-reactors that power itconsume ruch ofthe vehicle's interior space, and the relative lack of reactor shielding within can prove hazardous both ta the ARMOUR TYPE Super tea Tk BS Front Side Rear 3 00 6 STRUCTURE Poms: 2 ‘Weavons ano equuPmenr: Sethi sete aches ‘ormions Aor maybe gen the olen pas om Code npr Guar ae ie +10 p Doze ble, * +109 Freenoured bey se +10 Petenourted sombote. err ‘eSpace mound he bbe ce be usta oon oe flowing Hearne ssp sean Same. aa tS asecanen, +10 ps asco, +159 POINTS: 320 rev” that operates the machine and dlsastrous should enemy fre rupture its containment vessels. Another danger ofthe neutron ‘beam is that if als to transfer its energy discharge entirely t0 its target, dangerous feedback damage can occur to the cannon Itself. These powerful tanks are nevertheless greatly valued by those Imperial Guard regiments fortunate enough to possess them and are venereted as holy relics by the Adeptus Mechanicus Enginscers who tend and maintain them, aa WEAPON RANGE STRAP SPECIAL Neutron Laser 7 101 Grace rian weapon, shock pulse Heavy stabber 35° aay Meavy boter Fs 54 aay Meavy flamer Tonge 5k Ast) Laseannon 8 Heayt ‘Autocannon 7k Hay? SPECIAL RULES ‘Shock ule: The eton ser use ones get wei’ Hectic at ‘yer ith sor of eltomagrete ato. Ayn Supe Hany vie i by the new ser fers an avai Stuned rest in adin to ary amage cused th weapon Feadack te peton ase peneaton logan target’ amour (roe tht sucess saves do pet count ris) ol 6, he esas" ‘ang ene ecace lng he bam caus an aut Glscng heh 1 Ykee ‘Unstable Reactor: Te reactor sto poner he Vldrreton ae oy steed ard inert usta Asa est he Var as +1 tay rolls it males cn the tsp Danage char. Engine Damage: ihe Ver sales Drive Damaged eu isin Imes. IMPERIAL GUARD 9 BANEHAMMER SUPER-HEAVY TANK formations are not known for their mobi rely on overwhelming firepower to achieve thor battlefield objectives deep loathing that ted for any foe that is able to advance swiftly As a result, many Imperial commanders nur borders on takena ‘obsessions ald the Banehammer massive shells that are fused to explode only after they have buried ARMOUR TYPE: Siren Tak BS Front Side Rear 304 BR STRUCTURE POINTS: TRANSPORT The danke has tanspat capscty of 2 FIRE POINTS: Uta 10 made mayer the Barca ging plat ACCESS POINTS: he Boehner seta open pasesol asters earn ane denbking WEAPONS AND EQUIPMENT: Hating tied fey bor ar ech wth ane canna thea -nked heb ome oa ‘ortions ‘A Bineharnes may begin he flaning upgrades or CcerInpelGuad utente sie ‘10s Pernt soy ser +105 Pee norte erm ler 1098 POINTS: 450 some distance into the ground, The resulting shockwave is invariably as lethal to troops on the surface as conver ‘ordnance, but canals disrupt the enemy's advance fora considerable distance. Banehammers have proven particulary c’effecve in the ongoing battle against Hive Flet an larger Tran leven the heaviest weaponry, but a well-placed tre for massed fire o-monstrosiies have proven notorious resent to cannon shel ‘an slow them long er ‘ring them down WEAPON RANGE STRAP SPECIAL Tremorcanmon 8 rane 1,7" Loseannon PY 82 Heng Heavy bolter 6 s 4k ewyfomer Towne Si thncugh the ne wl do sos if thy were movi vunerable to boulders and rock shard being hurled nto the sy A Raneborne oy rele is Sie amourto 143 wea co sie sponsons th amou pas cg tay instead a two extasorsns each th oe lacaron ed on in ok eae lao ey er fo = 10 pms DOOMHAMMER SUPER-HEAVY TANK The thousand: year Siege of Ordana saw a new superheavy tank design pressed nto Imperial service -the Doomhammer. Confronted 72 renegade forge world and its associated Titan Legions, the (rdana batle zone commanders were crying out for Shadoweswords and other Titan-hunting vehicles. As the campaign dragged on, the atttion rate of such war engines swift outstripped supply. in the ing of Banehammer tanks, exchanging tremor cannons for magma cannons, allowed the Imperium to maintain the nar effort A Doomhammer’s magma cannan is closely modeled on end, only the retro ar o00 ARMOUR TYPE Speen Tek BS Front Side 3 OM eat 2 STRUCTURE PomTs:3 FRE POINTS: Up 010 mae ay ACCESS POINTS: The Don orion anerbilerisie +10 16 Fine uct ey sur sop Fine routes +10 13% POINTS: 450 the Votcano cannon employed by the famous Shadowsword design Wis it basa reduced range and area of effect when compared to its larger cousin, the magme cannon is sti ble to marshal aT kiling blast of epic proportions. At the same time due tothe smaller number of capacitors accords the Doomhammer 2 modest transport capacity and thus a more flexible batted This combination was to prove its worth many times over the Siege of Ordana, and in many other warzones the space saved WEAPONS ano EQUINAENT talk nouned tinted oy bole wo spesans ech wih one lsc tw ink Wearon RANGE SIR AP SPECIAL Magmacamnon 60 0 Lascannon s 22 Heavy boler % 5 Weawyflamer terse Sk ‘A Deomtaer a replaces ose sponsors with mae side amour 14.3 nen cot ema instead a two ea spss ec wth are anand ane lida hear fer bay bate fr +100 pins IMPERIAL GUARD 11 With a weapons configuration well-suited for comparatively short 15 the Stormlord's primary combat role is that of close nfantry assault waves. Asa result, Stormlord tanks are he boldest and most pare fident commanders are prepared to jeopardise ther careers fand lives) by risking sucha valuable war machine in the very teeth ange ofthe enemy Even 50, the Stormlor’s devastating clos UNIT Stormo ‘ARMOUR TYPE: super Hen Tk BS Front Side Rear 2 0M oR STRUCTURE POTS: 2 TRANSPORT: Ihe Silo has wansgr capacy FRE POINTS: Upto 20 nab may fre tom the Stl’ hing lor, [ACCESS POINTS The Storms testes as ope oped the purpose. opmons, A tics maybe gen he lowing upraes kom Coder ipa Gear ake isl, 0p Prle-neuted henry se, +106 Pre-neut stexm te sop The Smid ay be equ ito ain hay Ses mou nthe sie os gh plate cnparrent a +10 pi 0c These weapons may ne red whe passenger nbd STORMLORD SUPER-HEAVY TANK POINTS: 500 firepower and vast transport capacity makes thigh by the more mabile imperial Guard regiments, such a those ras ‘00 Catachan, falar and Tingaya. Not only an the Storm embarked imperial Guan squads traverse the batle zone in relative d into sevice to de against waves of tank hunting enemy infantry. safety they can also be press WEAPONS AND EQUIPMENT Seach nd sree weapon RANGE STRAP SPECIAL Yalan megabolter 60 6 3 Heayts Lascannon oe . Meavyboter 4% 5 4 Heavy famer Tenge St A Stormord may elace ts to side sponson wh armour tes ceasing ts side aur 0143 meta cot tn instead ad two era spersns each thane laren an ren ne hee faer rhea ber or +100 pis. SPECIAL RULES {All Power to Weapons! ie Strnad command an ea pos fom he tar’ amie eer tobe decd tothe main apn. the Smid oes ra nove ita es can near wie inte foaning Soong phase (abe same tage oa err on) os BANESWORD SUPER-HEAVY TANK POINTS: 450 Shadonswvord ue WeAPon RANGE STRAP SPECIAL ARMOUR Quake Canon 24-180" 8 Ordnance 1 baage, Pe BS Front Side Rear sp pon 12 tascam “ 9 2 tay! STRUCTURE POINTS: 3 Heavy boter 6 a3 Heavyftamer Tempe «$s ‘omons ABaneord may instead add wo era pesos each wth one acorn and A Snesuord may be gen he floning upyades ane tink ay Fame eater for +100 ts ‘Command Tank: 8 Ganesvartiay hove the fallenng vege at +25 ps. high ankng criss he Bares 2 abil MQ ln win 22" of Baer Command Tank myo ed Metal checks IMPERIAL GUARD 13, a IMPERIAL GUARD HEAVY ARTILLERY BATTERY EARTHSHAKER CANNON 75 POINTS EACH MEDUSA SIEGE GUN 100 POINTS EACH iperial Guard forces rely an mobile ordnance rehicles such asthe Baslsk and Griffon, the backbone of specialised siege ‘behind defensive embrasures or towed into posi 5 been the ‘big guns’ Best employed from on behind the main lines, cartiage mounted Earthshaker andl Medusa cann sustain @ withering barrage of shells hour aft conrosmion: iar pices, 3h th fou ARMOUR : 8S Front Side Rear 3 on on "1 aheay UNITE: aie Gmail WeAPons auo EquiPwent: her an Eatuhaer Cannon Med Siege Gn Frag reat (1) cortions Mecusa Sege Gas canbe pad tushy Baton race sels for +5 oles pr mad Ay atl see may have fu atonal reumen or +6 pits ah. Ay arty pee ray ake Camo fr +30 pits. Any tema 3 inate Woon oir ties +35 pins ea, i iis choser one ijn ast be archase fr nh ote lc inthe ate enemy fortifications and trench fines, sustaining counter-bat fire oF paving the way for attacks with deadly creeping barges The disadvantage of these heavy artilery pieces is ‘mobifty and protection, particularly if the tide of battle leaves them outflanked and isolated. ir lack of ‘CREWMAN Woe os oT Wo 1 A ow ov 30303 3 1 3 4 7 5 WEAPON RANGE STR AP Eanthshoker Connon 36°-260" 93 Medusa siege Gon 22°20 sPeciat Medusa BrachingShele 8° 10 ea 1° as eschr tasgun wa rapid Fre ae any Bate isa Hey pp ex mpi Gus. SPECIAL RULES Immobile: Unless one yan apport vei, an anil pice mayne nove ‘hinge ame are may not ptt faethe enn, Breacher Shells ao Boston Becher halt dere to peneate he os hardened defences ol an ade 06 for amour pentane ata of 10+ 206) whe gs shel pe TROJAN SUPPORT VEHICLE The Tan Support vehicle isan invaluable workhorse of the Imperial Guard, produced on hundreds of words for use in countless warzones, Primarily towing tractor and munitions supaly chic, the Tojan uses the same basic chassis and engine as the Chimera wich is both extremely reliable, quick to manufacture and means the Tojan can share spares withthe Chimera, making ‘rontine repair and replacement very efficient. Although not itended a5 combat vehicle itself, the Teojan is sufficienthy amoured to survive the rigours of battlefield service and cartes a heawy batter for defence, enabling it to deliver vital suppties to the ‘rent nes and deploy artery in the thick ofthe fightin. Aone simp venice, ARMOUR BS Front Side Rear WUT TYPE: ic 3 0 6) WEAPONS AND EQUIPMENT: lr ay oer ‘omnons ‘oan may repos ey bate fr aha am ato sonal ca. ‘Aan may tak ny cf the flowing uprdes a the pitscos shown: Sear ard smo archer +505 te noua hey sbbe osm bat. ‘0 Hs trier mise Hos ene Hs Beaamou.. cnn ASS (among = +2008 POINTS: 35 ‘wearon RANGE SIR AP SPECIAL eavy Bolter 6 54 iow Neavy Stubber 36 45 Hay Neavy lamer Tempe $d AsautT storm gale we 45 tana SPECIAL RULES Towing Vehicle Theo's min bate eo an artery tovingvehie ard sip hades To nberruknbr an aril pice weapars ati {aks an enim nich teTean amet more and eg thst the ‘weapon eal sie in question carne, When a owed aly ice weapons afm ele fom Tj itmay be laces fing ey ey te ‘ming aye deres. ee oe | tera. es rane a acorns open tea Hone he etait. le ologeois IMPERIAL GUARD 15 ai, we HADES BREACHING DRILL The Hades Breaching Dri 6a powell industrial machine pressed Into military service. Is forward mounted rotary power-cutters and ‘clic melta-blasters are capable of grinding and blasting almost any material nits path to rubble and matten slag wile dragging the machine ise slowly forward, Used as a weapon of wer, the Util can break through the most heauly armoured fortification, Undermine defences and rapidly blast a path to the surface from prior underground tunneling and saps. The use ofthe Hades Dri in co-ordinated attacks allows specialised tr00p5 to pour into enemy position in surprise attacks, quickly overwhelming them {rom within, oF inthe case of massive resistance, plant explosive devices and conduct sabotage missions and retreating before the enemy cam raly and stop them. Most commonly deployed by Imperial Guard siege companies, the Hades i fielded in conjunction vith highly rained and experienced squeds of combat engineers to undertake the dangerous ask of subterranean assaults and lighting raids. Technologically the Hades uses a rather crude ‘brute force’ method of tunneling, rather than the mare sophisticated LUNTE| Hges Dal ARMOUR TYPE Vein) 8S Front Side Rear 3 0 WEAPONS AND EQUIPMENT: ‘ne frad frng meko-cter WeRron RANGE STRAP SPECIAL MetaCutter w 81 Hay 13° las, Mea inHades Di mst abot compari y teat ne sud of Ege! (tier squads cf gins maybe tached to tela ave bei i. What squats aac he dl mst be den rn down beh ge beans Some regiments sith sth Death Kas of eg have exese spcaled femators of engnerseeiperia Amour Yuan 8) that mak seo the Hades ut cher ine Got ari the Veterans ny the nga ‘GuaedCodeto rset rgner Tee suds yo haere ale he Foard Sevres doting sa may rata a Chimera 2s a deceste varsprt Ainge Has acing Dis ected asa les Coc fr Coder ingerialGuaed ares dest ‘ake up ast onthe Fre Crgantaten chart SPECIAL RULES Power Cuter Assault The Hades rat atu atid weopon bit place | often nase eupmen, howe Ica be very fecveln an sant Aga ian Te behing el coun 5 ark ad may Tak Shoe units seg the oral es. Aga ices The Hates may maka speci a atc is ops ons a Seng 10 on te ei berg armed and ths tcc abo as the Mek special ale Oaage agit teil sl woe ou 5 arma, Agar BldingBuke, Te being dlscrs an automatic a Suet 0 Lumbering Th tea dil canon move 2 maxima of 6* pert btit may aha ee tse cute POINTS: 50 phase-field generator technology employed by the rare Termite underground transporters used by the Mechanicus. This does ‘however have the advantage of creating a massively powerful albeit short ranged offensive capacity for the machine which can be Used in desperation against enemy armoured vehicles ard troops “Although as slow, vulnerable and unveldyas the Hades is, this kind of attack is truly a last resort for imperial commanders, “Fear not my chin, our uals or strong and on gates sae et {he ptoleseroant ofthe false god an dour ther empty wrath on the giterng vod shields of our beled fotresscity! Weoreimpregnble!.” fom eas broadcast he Tyr Gover He Samora The Catan Sucesson ‘SUBTERRANEAN ASSAULT ‘Deployment The Seating Dil aay bis ply nese log wth t Test one dof agers ard wl aapsarivein ply a the Deep Sie spe nds blow. tn games ot Apc. th rl and ary Egan ate azote othe ouing player's State ese ae page 23 of Warhammer 42000, ‘Avoca bt are ea vith separately The Hades Denes lay on the ‘scan poet, whl th Eins enero he hu flonng te ‘ec Deep Stivers blow Deep Strike: The Hes Dil aves. the able wing aaron of be tarda Deep Sti als that eres rowing up unde te round. sty lace the lage (5°) Mat mathe ou wish helo emer te scat fais saad hn the dl enegsen target an arose it eves nha drecion 206" fees no enemy meds nce the emp, then lc teil ened the pititeneges to. any mets cing basin ee) ae oueed bythe empathy it byte teaching isla est ad wing pewetades asi emerges and ach mode stl a sng Soength 14° 1 hth the tea spcal we ties hich ate it ae stk wg sie amour Te ili ten erred che pot emerges om ard ay survirg noes ait ne tiastar mved 1° ay fromthe dil, Squads should bemoed soe retain squad cher, args Deu tran has no lc nthe emerging ass shee ‘bythe bit and caters nd smal enor terain shee la of the tal nthe case af age ees of trai, mote las items soit as lot tthe tage ptt sou cant Fallon Attack: ay Enger squads tached tothe dil il automaticly ithe turn aftr as, ad may be eves on habe fen epi om ich he il emerge These squads may mov, shot and ass 5 oman thenn heave ard do ot cout shaving rived a Dep She WORLDS OF WAR time it without which no hope of victory w The Imperium spans much ofthe gala, and at any o uld be possible. The m is fighting scores of major conflcts which engulf whole star vicious ofthese subterranean wars in recent centuries i judged systems and even entie sectors in war, 35 well as countless _by the College Tactica to have been the savage sity minor defensive actions, civil suppressions and bloady pogroms _exterminatus campaign against itnumber so are population ofthe once loyal workd of Adivun Prime. Some the worlds on which they occur from the fertile plains and details ofthis action, conducted by the Death Korps of Krieg ferdant feds of Agr-wards, to poisoned industrial wastes and and the Angels Sanguine to reclaim ths vital mining we the helsh nightmare runs of shattered Hive cities. There are during the Asphodel Wars, stil remains seeled by Inqusitora ‘even more extreme and exotic emironments the forces edt 00 howe present day. aw unique challenges that must be overcome. Victory must be achieved nd what the cost in ves and material ifthe ‘or gh enough, regardless hovr penous thei ‘orrosive swamps of primordia Cham: worl, or the labyrinthine depths of mining planets here sometimes thousands of miles of passageways and " aleries honeycomb deep into the ere the war must be waged deep beneath 1e Adeptus Mechanicus and the Departmento orum release specialised equipment for use by Imperial forces. Commonly this includes tunneling devices such as the Hades Breaching Dri and the rare and powerful Coronides a eviathan, a5 well as specialised survival gear IMPERIAL GUARD 17 IMPERIAL SUPPORT WEAPONS PLATFORM HYDRA: 50 POINTS EACH MANTICORE: 100 POINTS EACH Imperial support weapons platforms are usualy deployed as static defences to quard impertant command pasts or forward upp dumps and to reinforce batlefeld strong points with extra firepower The most common armaments for these platforms ae ether Mya autocannon or Manticore missile auncher systems. Hycra platforms {ate principal intended to provide defence agains air attack, while the Manticore launcher armed platforms are o from forward positions to provide massive long-range fre any besieging attacker. in this role they are able to shower heavy lrdnance against a target with grea speed, saturating collapsing void shields and shattering wt ARMOUR BS Front Side Rear 2 0 on on yr Werrons ano Equient Manticore Platform: out Manor isles ydea Platform Tio ture-mourted tink ye weeron Rance STRAP ya Autecannan 72 speci Manticore Missle 36°-300" 9 —-2—_—Oidnance 7° Hast Shy Eagle Rocket 120" «9 -2_—Oidnace JAA Mount Storm Eagle Racket 257120" 104 Cine, barage 3 lage i 19 Sa i sare Sie Hey Suppr choc fora Coder ‘ornions ‘Any Monta eqdped platen may replace alts Manca isles wth ‘ow Elecite +15 pois or hy Eagle Anca raat re ‘Any eager may ae Cao ning for £20 paint Any egon ator Gate my laa or +35 pits each de oe Yan owing vec pt SPECIAL RULES (Manticore) Limited Ammunition: Th Manic cones 3 pe fou races msl on of which ay be repr un, One ke Marco’ lounehehas feed tne, tnasan at of anmunitin an amet ies 2mnin dng the sae sae (Manticore Eagle Rocket West Seok: hse hts a fs ih eat stkirg waren oat power satires and ern caus 5 such they may reel iss aa! hes. (ya) auto targeting system: tines cana ain te cove save ‘pnd do moun fa ou agit he da’ aocanton Sia ies Canna ln he oe sae gained et tuto Soong aginst hs ed by the yas acne hes th sul coer see agit rand ee age 18 is too, IMPERIAL SENTRY GUNS Sentry guns are fight automated weapons systems controlled by machine spirit augers, small enough to be transported into action regular troop transports. Used in a variety of roles, sentry uns (Gometimes referred to as "arantulas' by the Imperial Guard) are often paced to cover the approaches to key battlefield positions, or used to defend forward strangpoints and dery ground to the enemy Although immobile once deployed and limited in {action somewhat by igines, sentry guns have UME 13 ery Gis form a Sal Sey Gn eran ARMOUR BS Front Side Rear TIE: iy rnb 2 0 Ww wo WEAPONS AND EQUIPMENT: cornions ‘yet Gan can replace its tink ey bot ih win irked learn lorst0pie Ay Srey Gan may have Cao ets fr +10 sis SPECIAL RULES Fring Modes: erty Gus ne machine spit atl weapors wt nied ‘retin bites and mst be preset operat in apr node bela bate Tieoming player mst dear what moe a pal Sey Gun ng bere the game begins niece determine sant change ding ply. The tree fing modes ao foloms: Pont Defence Mode: The erry Gun i et vo tha fe fia ete rod cover rove prises ofthe bate nts mode he ser un can eogaye ery tages 38" uy whch ae whined SO" eto on, yrs POINTS: 15 the advantage of being tireless vigilant, and once deployed vail continue to fight until their ammunition runs out or they are estroyed. Most Imperial sentry gun patterns are either equipped With a twin-linked heavy batter for ant-nfantry use or, more rarely, twinelinked lascannon to deal with armoured targets. Other branches ofthe imperium, Such as the Space Marines and Adeotus Artites also sometimes make use of sentry guns, often with more Wenron RANGE STRAP SPECIAL Heavy better, 36! 54 Haga Lascannon a 92 Heat ‘A Sey Gon detachment sa ay Sogpat cake fran npr Gud my Sentry Mode: nts rode the erty Gun poganmnad ols lence ad maytag eneny made with 18° hha dain of ght. rede te sry gu a fal aan Inrceptor Mode (anestrke games on nce urge Raresle pansion antral en Gus canbe eo enna mode page 18 of Paes fs dae hey ayy asc un forth it Targeting ich enemy uit hin age the Sey Guns peered get is determinedly is armament nope age st is ine ft tw stop ack the ners eneny target ange Aaya eid Serr Gun wi frat the neaet enemy nore ‘aget according i fe mde, A lasannn ecuiped Sent Gn fra the newest enemy vehi or onstaus Creature acing tung ade, teat nmi eis se cute sve as ony ese aes wl te reed IMPERIAL GUARD 19 * IMPERIAL GUARD HEAVY QUAD-LAUNCHER The Lucius Pattern Heavy Quad:-Launcher is one of a number cof mult-barreled light field artery pieces often refered to as nad guns’ by the Imperial Guard regiments in which they serve. Etfectiely four mortars mounted on @ single carriage, these weapons were once far more common with the Imperial Guard than they are currently, although they are stil highly sought after particulary by siege regiments and better-equipped garrison forces. The quad:launcher has a powerful rate of fire and isan Ut 13 Hes Qua ames 20 ith ee cre ARMOUR 8S Front Side Rear TWPE Ailey mobo) 3 0 0 10 cREWMAN ‘orrions Each Hea Qua aunher may have upto wo addtional cewmen for +6, points each, Heo Queer tke Como net for +20 pots ‘Asay Qu! lucerne ja tung vei fo +35 pits 2 Cera rie Tac for national +45 pores exh ie ines Amour oti Sr deta of he Cera) SPECIAL RULES ‘low Rate of Fire: ses tineoeed each Quo ase beeen ole. ‘he Quad unchr an fe fwo tu bt emis mis an ws it ead ie, ean ie fre tu sacs aga ele ms spend 2am POINTS: 50 excellent suppression weapon, able fo quickly saturate targeted ‘areas with shel, breaking up the most resolute advance in a storm ‘of shrapnel or forcing the enemy into cover in support of {an assault. The quad-leuncher's main drawback however is its limited ammunition capacity which can be quickly expended during prolonged use. This problem often requires a time- consuming reloading ofits four magazines jn the face of enemy terattack ‘WenPons AND EQUIPMENT ‘ve uae auncher fk amour (ew) frog erases Coe conbat weap en) WeRPon RANGE SIR AP SPECIAL (Quadouncher 12°60" «$$ 5—_Heawy 3° Bt bara Lasgun aw 3 tapite ‘looney not fr The Qu sneer can howe addon 2 an ven itis beg ted. ‘Shell Shock Ou he reps pd gat othe Hoy Guanes shes, ining tests tan against sath ae at-1 othe age’ eae Immobile:Uress owe by an aprotic the Hea Quad acer may rat ne ding te gan, bt may pte the Spot tage eres Abt of 13 Quack fr 3 Codex mpi ud ‘HELL RAKER’ ASSAULT BATTERY Minotaur ae far more heauily armoured than more commonplace ‘mobile actilery tanks such asthe Basilisk or Colossus, and are able to operate at the forefront of the most hostile batieielas. Many sioge regiments and armoured companies fortunate enough to have these war machines in numbers often take advantage oftheir sunivablty by deploying them in ‘Hell Raker assault batteries to ‘maximise their effectiveness, These batteries’ crews are chosen POINTS: 125 + MODELS for their proven courage in battle. and extensively trained to help them coordinate thei fre to eliminate their chosen targets with the devastatingly swift application of overwhelming force. Strking _at enemy command vehicles, strong points and fortifications, these assault batteries are often able to swiftly turn the tide ofa battle ‘where other forces would be quickly crushed by counter-battery fire before they could bring their weapons to bear w 8 = s 2 F| & FI Fi Hy 4 o t ‘Dread Afar ‘Doomsday Chorus" “Tacky Four-ify’ roma ~The nt Ariie tans and one company command vehi chegn fom tea Barelae (ee gals a Str wh mt puch th ne Command an oge BATTERY SPECIAL RULES Barrage Patterns: ies two he Mica he at ate win 2 othe company cman vb, hey my apo carbine the ie thi {anhshals carn toon of the falonng bane pate coh ur oe bt sata epes the Eater anon fe fom athe parting Mode Range STRAP Special Concentrated Fire 247-120" 10 2a 1,7" (as, twinned Freforelect 217-120" —«3—_rrane, gcc tarane hei profs fs 40 Maus combining thf, he cane ther fre the ast se ncreased 10° he Baga fo Minors combing the s(n eee Minto (6). ‘Ste Fore: lhc in th company at depos wn 2° ofthe enna cond vie oi coming en seve, hey mst etre te with 2” othe pit entered by he company command vice, IMPERIAL GUARD 21 ieee ee te ry “‘CASTELLAN’ POINTS: 50 + MODELS SENTRY GUN DEFENCE FORCE Although the regiments ofthe Imperial Guard pride themselves (on their strength in numbers, there are times when even they find themselves overwhelmed by a more numerous enemy or cut off rom reinforcements. In such engagements automated Se ‘gun detachments can provide invaluable adoitional firepower for ‘op regiments, hold vital strategic areas while lager fores are redeployed elsewhere or defend alin of retreat with the minimum expenditure of fives and material One tried and tested sentry gun formation isthe ‘Castellan,’ composed of several three-weep0n detachments and controlled by a dedicated command unit to direct its fire. Nicknamed the ‘iter enders'by some Guard regiments, the dangerous duty of guardsmen and offices assigned to Castelan nits is seen by some as short route to commendation and promotion, but by others asa straight road to @ martyrs death DETACHMENT ‘SENTRY GUN i = Py a | er EP ze =3 4 4 ra a4 re rry baal ca aciroan a batt | == eS a ee ry ‘ne ine Guard Ptoon Corenand Seiad (eh ingot Gua arc twoto os Ser Gan detachments ach comps of Hee Set Gur ton may ideo 00 Sac Weapns atoms te mpea ‘Ao Wine 5) SPECIAL RULES Ferwatd Deployment: The formation nays dp igh aes esa spl ue Al ene Guns and wears ators mst be deployed ‘win 18" fhe Patoon Commard squat. Fire Control ile Sent Gar inthe formation wat 18° of be Foon Caan sud and the qd ling bck or pec here ode ey be hanged athe sar of each un Maleate which mode enh detaches srg fora a, a VULTURE GUNSHIP POINTS: 105 Closely related in design to the Valkyrie assault carrer and its variants, the Vulture is a purpose built gunship: a high-speed, Foueleve! weapons platform and roving hunterkiller able to mount ‘an extraordinarily wide range of payloads to carry out is assigned > 5 mission. Bult in large numbers on the forge world of Voss and = re t 2g new Vultures are always in high demand ‘by Naval support squadrons in the Imperium’ countless warzones. assigned to fy ase protection for arto and planetary invasions, Vultures are also often chosen ‘over the less Hexiby-armed Vendetta for deep-range attack rmissions, ground strafing assaults against massed infantry and in urban environments where thei ‘manoeuvrabitty can come tothe fre. LUN Gas ARMOUR orrions TVPE: ence a Hover BS Front Side -Rear_——_AVtesyreplace ts mute i 3121210 Tinned xtra, fee \Wesrows ano EquiMeNt Turned nse leunches. ‘Top (ne re meet este wes leanne. Spe One in tink mui ae Two Mile Roket Pes, 0s Two Hele mises Seachight ste myo. itso Hla mises th baer “wo Heli Mls 20 sictombs 0s Le curs fot Skier in on Apc aes Schur ses, Hp Two lige pos 130 Autocannen 2 24 Haawy2 ‘A stu ay place both ts nds elt mses wi Lascannon 2 92 tag) (ne tikes Per Gating conan +505 Muthaser 2 68 Hays Missle Launcher Frag) 8 ay 1. as ‘The Wwe ay ae ay ofthe aig: Msi Launcher (ra) 8 8 eae Fara luncher +10 Amoued capt +209 Hl aes +5 9 ne Heavy Bolter * 5 eon) 3 rad tageig + ps sce pi scumelecals +10 pts Ge Foe 8 Nelske missle 72 8 Crane 1 sg sb Nelfury Missle 72 4 eae 15 bl, no cove ams Whe in ered you cn lic hae the Vue mary sas sng sot emt you msn single bombing rn Ors Comb deed a nce Muntele isle 12 Hoey srl et nthe Acca aap empats. ach bomb weve cane be depoed Bombs an oxcalpebarage once! Punisher Canon 20 5 vay 20 A ate Gunsip sa Fst Atac Choef an tpl Gr ary. Multiple Rocket Pod 24 46 Hae 5" la LIGHTNING A relatively recent addition to the Imperial arsenal, the Lightning was clscovered during the Saint-Sean Crusade, with the fighters STC template given over to the Mechanicus Lords of Cypra Mund for dissemination. The Lightning's main role 2s an air superiority fighter a ole it fifi ab, but it can alo double asa proficent mmutt-role ground attack craft by varying its payload. The most ‘extreme example of this isthe Lightning ‘Strike’ variant, which replaced the ventral autocannon mount with additional Helstnke ‘misses, allowing the fighter a massive destructive capacity against armoured ground targets, while another alternate payload of Helly incendiary mises has proven highly effective in combat ‘gains Trani ground swarms. (UT: Laing ARMOUR THRE vehicle rhe BS Front Side Rear rn a) \WeAPONS AND EQUIPMENT: ne long tale atosmnon One ned acne comrions Te ining may eae ng bared stanton wth to hele isles evo tots ere, Trelsrng mays beamed with ter four Hestke msi or +40, four atiy mises fo +40 ps, fur bares er 0 prise mses fo +509. TPeLighring maybe ep wth the falonrg adsl expen: cht launcher +5 ps amoured cacti +20, nore gee +p aes 15, disci pant schemes +10 ie page BI. POINTS: 145 wesPon RANGE STR AP SPECIAL Wwautocmon = 12) Hea tascannan 8 ean MelstrikeMisile —72 5 rane tsa shat Hetty Missle 72 4 Hey 1,5" lst, cae ‘ae singe shat Sombie Bomb «Foose barge) Sing ose Stystike Misile 60 73 Way 1,8 moun Hest Secs shot SPECIAL RULES Bans You can et have te ighing do as many bombs you wish na single bombing un —fr ech bomb coped ence ooh Ago Barge ‘empl Fach tomb however can eb dogged oe! (Shysrke Missle) Heat Sooke: Tse mse ae ited wa hat seting areas to tet owe sigaties nd engine eos uh hay may es agit es. IMPERIAL NAVY 25 semdall The ‘Cation Claw" is an Imperial Navy designation fora srike Wing of Vulture gunships speafcaly trained and practiced in covordinatng their frepowrer in devastating lon-level attack sweeps land undertaking deep-range search and destroy missions. Against ‘massed infant, supply convoys and other tightly packed targets Cat la ior Tee ile aoe la otra z re Fa 3 FI Ee Fe 2 FS ess ‘Butcher ‘ete hace romano ~The 0S are Gri, one of whch must be esate ashe Stk ear SPeciak RULES Malo Fie: Once per game he erreur Sguadion can ego the roma ‘Shooting in cdr to concent hei fie take a age ze wit he fl ay te weapons cong the ae ann an rina al a fre This outs an tack th te aban pte Range Strength AP Notes Half Fre 5 Borage pocover "is amack ues the onc Barge tempt ond has rating of 1+ the ruber ues ing Hoa Fe Hom he ake would hve 3 ‘tng ‘CARRION CLAW’ VULTURE STRIKE WING POINTS: 50 + MODELS decapltate and scatter a targeted foe, before the indvidual Vultures ‘break formation to engage and hunt down targets of opportunity with merciless precision. In practice only the most experienced Vulture pilots are assigned to this hazardous duty asthe demands of the tight formation fying and exposure tothe heaviest enemy fre would quickly prove fatal to anyone but skilled combs ‘Gamat Cn ues hich te oi oration awn 1 of the Sie Ler ‘anak pt in th Ho On ae Hai o Fe ace can be mae pe formation get gane ne of she and range fis tack is avn om the nse of he Sie Laces Yue he tie ears en eyed iby como ua, Noe that nae the tre inthe foto ase op single sh weapons it caring out ‘Ske Leader Or ute nthe fration must cee a is Ske Leeder No ute in te faraton may be depleyes tre han 18 away fom ‘he Sie oferty kom reserte moe han 18° avo For ‘hep at which te Sie eater aes 3 DEATHSTORM DROP POD Drop pods have long formed a comerstone of ‘Space Marine tactics, and their ability t0 rapidly ‘deploy troops into the heart of the enemy from orbit remains vital. The principle disadvantage of drop pod assault however, has always remained the fact that heavy support vehicles such as the Vindicator and Land Raider are simply too large to be deployed this way, which can leave drop assault forces severely under gunned in a protracted engagement. ‘Aside from the extensive use of Dreadnoughts, one other answer is the ‘ARMOUR ‘TPE vie, BS Front Side Rear Imo ace lnded, Opentonped = 22D lores orrions [A Deatstom may paces autres Whitin Launchers wth aronaes saul Canon fr $20 points SPECIAL RULES Drop Pod Assault: Oop Pods ays ent pa using the Dee Stk special le th baining he fst tan you mst chose al ofyour Drop Pods (exiig al pe of ra Fe if nr than one's present and runing) ‘mae ep Past Units making aro ot ast ave on apa fist tur. The wt ofthe remang Oop Pods ioe for as scm In Apocalypse: Cop Pts sald avoysbe plac inte onning layers Steg esr ith al aig on he ist tm 2 ste presous ard the remade aie normaly acting Sat Rese mobile: rp Fo bot mee oe thas ented teeta cousin all sed es ha co pad. rege abide at as sie 2 POINTS: 75 use of automated weapons systems mounted within a drop pod's confines instead of troops. The Deathstorm pattern in particular uses rapid-fring whirlwind missile Jaunchers or assault cannon to blast clear an area in a ‘massive volley offre upan landing, clearing the way for the Space Marines to assault in their wake. The machine-spint targeted weapons of the Deathstorm will then continue to sweep the ‘at much reduced firepower, the bulk of their ‘ammunition already expended on th WEAPONS AND EQUIPMENT. (nese of avomstd Wind arcs weaPon RANGE STRAP SPECIAL Wiirwind Launcher 8 54 Ordnance 1,5" ls, vanage Assault Connon 20 . 4 Inertial Guidance Systm: Snel rp Ped scater on tp of mpascble tern acter mal ried or fo) he reduce he cater Stance bythe inmum eqie in cre to avd the obstacle Automated Weapons: hens Destro Fe lad ope fre lnrnat ni et toting hase Each vit ea end wii 12° ofthe meets wagons masts anes und ata om a alt re which sweeps the sureuning ae. ach et caus nthis a ser either D3 insta of 0 assault canon aah 5 pe the Drop Pos amare reshed sgthe Detar BS of 2. (of aged tit by to ast Canwan ata that woul a ota of shes sched a8 2. Insane Det may contr oe, ing sje eney trae within weapons omal ange an Ine of sh esc he atack sre A Datta Oop Pod ise Hey Suppor baie in Space Maries Sood Argel, Ack Terps Se Woes cD Arges amy landing zone and provide fire support, although | LAND SPEEDER TEMPEST A variant of the standard Land Speeder, the Tempest ‘extensively modified with a single-seat armoured cockpit, more powerful engines and integrated weapons systems, allowing it to act as a gunship and low-level interceptor The first use of the Tempest was recorded during the evacuation of Barac in M.38 by the White Scars Chapter, and the original prototypes were most likely field modifications by their Techmarines. Since this time the Tempest has become an accepted pattern by many POINTS: 120 Space Marine chapters and itis particularly valued for its abifty to take on enemy flyers in close defence of ground forces. Although itis not as commonplace as the Tornado or Typhoon variants, the Land Speeder Tempest continues to hold pride of place particularly in the armouries of the White Scars and their successor chapters, not simply because of their pride in its creation, but also because as a weapon It is well suited to their preferred switt style of UNI 13 Lan Speeder empests erring a squad ARMOUR BS Front Side Rear TPE ice kine at 4 1 wo 1 (WEAPONS AND EQUIPMENT vweseon RANGE STRAP SPECIAL sah " © Heed reing sie Launcher Oia) 83 Hany. AA mow SPECIAL RULES ‘Deep Strike Te Land Spec enpest may soy ing the asp Ste (images Truster Bur: aes pec}, and Speeder Tergst susters may ely ose ben opi waves the bat Forts tu the Tempest in the squadon ae weed a ysin he owenen pase er the Apacase us (may ony mow mir 038" and ar tagted a5 ty wee atte) ut may nat fret anda ter Spann 3 Ft sc hoi a Soe snes SPACE MARINES 29 peat ME ry CHAPLAIN DREADNOUGHT For most loyalist Space Marine chapters, a Dreadnought represents both a living link to the martial glory and wiscorn of the past and a powerful war machine in its own right. ft is not only valiant battle brothers and chapter heroes that are interred within a Dreadnought’s mighty sarcophagus, but also specialists such as Chaplains whose spiritual leadership is valued long beyond the destruction Of their physical bodies when they can be saved. A Chaplain afforded the hanour of such a transformation becomes a living shrine to the glory of the chapter. Encased in their omate shell of ‘armoured ceramite and adamantine, and armed vith the Dreadnought’s powerful weapons, their fury against the enemies of Mankind remains undimmed through the centuries. Veverble Chapin a at eB ot Ln 1 Chpln Dresdoounte TYPE Vice tr DEDICATED TRANSPORT rhe Chapin Dean may elec Drop Pe at th appropriate cos WEAPONS AND EQUIPHENT: ‘reacnaught Cese Corba espn wth tm Boer Searhight nd Soke ounces opmions, Tne Chapin Dresnought mayen trea fr oe fling Toi ink heey ames Fre sa ane. ‘0p ‘wine aay bates, . +598 “wi ned actor 0p Pama coon 0p Floresta ear 20 p Tin ined canon 30s Deednugh cotcomttwaapon wth storm baller (+1 Aa). Te Chaplin Drang may exchange ee ofits stom kes fra hea fae fo 10 sanyo eae +15 POINTS: 175 WS BSS — Front Side Rear a 5 5 a 2 2 0 4 2 weapon RANGE STR AP SPECIAL utsmeta a 81 Hest ek AssaultCannon 28 6 ea 4 ertng Heavy Bolter Fe 5 Haag 3 Atocannon a 74 Heng? Plasma Cannon 2 1.3" Laseannon a 92 ’ Heavyflamer Temple =—«5— Asai Flamestorm Cannon Tempe 6 vay SPECIAL RULES ‘Venerable: Capa ieadraighs ae very hart eso, Where a Chapin Drendougt ses 2 Gad 1 Peneringhi, teoming ayer maakt pene too he result onthe Damage char, however the second esl sands events woe! Litany of Hate {ven though erased ina Deadnouph sarcophagus he Chala for te ees ofthe Inger reais uedimed. alae tun inc th Caplan srt gs thy mae feo tin sau A Cpl Oexdougt antes choke na Soace Mares Ba aie Anges arm LUCIUS PATTERN DREADNOUGHT DROP POD The Lucius pattern heavy drop pod is somewhat larger than the standard drop pods of the Adeptus Astartes and has a ‘more powerful engine. It aso lacks many of their internal support systems and armament, but its design allows a single transported dreadnought to be deployed into battle with the minimum of delay. The stresses involved however are such that only the heavily armoured and protected shell of a Dreadnought could hope to survive the descent and impact with the ground without being wrecked or pulverised, Manufactured principally by the forge world of us in the Segmentum Obscuras, these vehicfes are tthed directly to various Space Marine chapters lth which the Archmagas Forge-Masters have ancient ties of debt and protective treaties Dreadnought Drop Pods are highly valued especialy considering the attrition rate they commonly suffer in battle. LUNT | reasnah op Pod ARMOUR ACESSPOINTS:Aioind(tsdoos BS Front Side Rear te crop anc - 2 2 2 UNIT TYPE: Vice pe Topped fe ane SPECIAL RULES Drop Po Asta Drop Ps loys ere ay ing te One tke pedo ul. Ane baring ote fit to you mt os hl o oe Dep Pos rg aloe of Dap Pod morehan oe present nd uring upto sao Ped as, Units Making aDep Ps salt arive on eer fist, ‘ur The ara of te remain rap Pad red ora re Inapocalypse: nuns Apap, Dp Fo eqvoned unis are anys courte seg pat othe players State Rsene Hall may asian he fst tu 8 pss So, nd he endothe loe Drop Pos hese at lang in th est ur, ara sg the ermal Steg sane ues, POINTS: 50 TRANSPORT Te Licks Pate Dens Seco anspor 5 Space sie Dreasragt th WEAPONS AND EQUIPMENT, Inertial Guidance System: Stal rap ae sate one of nga tern vane mde reno fos) ten edie he cater dance ye mein ogedin cre tai te sacle Immobile: Drop Pcamet nae oe it has ere the bce cous all rege 3 hie at aster ap evi re at cot be eae) Assault eh: Drsraght Seong acs ate Desde Drop Pecan unc nasa theta tose Note a hs les ote es for oa op pds andes the Dreadnaught Drop Pose design and lagers, SPACE MARINES 31 eye LAND RAIDER HELIOS Created by the Techmarines and artificers of the Red ‘Scorpions chapter during the legendary Siege of Helios in fate M38, the Land Raider Helios isa heavy support variant pattern that sacrifices troop capacity for the long range firepower of the Whirwind missile launcher. This ‘modification turns the Land Raider into a hugely durable bombardment platform able to survive in high intensity assault conditions where more lightly armoured vehicles LUNE 1 and ier Helos ARMOUR TYPE: etic) BS Front Side Rear woo "TRANSPORT: 6 nes ACCESS POINTS: One ont esp nd ne dor on ac se WEAPONS aW0 EQUIPMENT Two onan reunte in lascare Sear types, Vengeance and orrions ‘and Rader as may tte any fhe ong mle noute tanker 109 Paneer sie “109 +58 1 an Rater lis may paces Whi launcher wth Myers ant sic aver +2090. POINTS: 260 would soon be destroyed. The Red Scorpions are 2 notoriously independent-minded chapter and one reason they opted for the radical step of creating a new variant of the sacred Land Raider chassis was a reluctance to depend entirely on allied Imperial Guard assets in battle, a factor perhaps that holds true for the other Space Marine chapters that have since adopted the Helios in their own armours as well wearon RANGE STRAP SPECIAL Lascannon eS 92 Hey Wengeance missles 12°48" 54 Onchace,5° Bs ts Costelan isles 12 aos “yperos Launcher 83 Storm Bolter 2 ra Honterkiler Misile 8 soy 1s “A Hyperios Launcher may SPECIAL RULES Powe of the Machine Spirit lord Ral canfreone rare weapon tan vou aml be eited based pen its Rovener sped Ths weapon may De fire at spss ese A ard aide ry aoe a gle we cenit ere 8 Ce Shane Cre Stared st tat scl Veh loach an asa on thet te os Lode Goering om any aces cit ona and Rae an ‘Aland ie Hess a Hay Space ina Soe Mares lod Argel ck eros Soae Wows Dax Angels ny. Se LAND RAIDER PROMETHEUS The Prometheus isa relatively rare variant pattern Land Raider of uncertain origin designed as a command and control vehicle. The Prometheus features highly sophisticated battle auspex scanners, interpretive logic-engines and a powerful comms array which boost the power and abilities Of the on-board holosphere and squad-monitoring systems found an all Land Raiders. This allows the tank to act as a highly effective battlefield communications hub for a Space ‘Marine task force, as well as enabling the interception {and monitoring of enemy movements and comms traffic. POINTS: 270 The Prometheus also has the advantage of being a front jine vehicle, with the Land Raider’ legendary survivability and a powerful antiinfantry armament of heavy bolters, making them a favoured vehicle for many Command squads. Such is the sophistication of the Prometheus’ systems that few Space ‘Marine chapters can maintain more than a handiul of these ‘war machines, and fewer yet can produce their own. As such these vehicles are viewed with great pride and held in high hhonour by the Techmarines that tend them as a symbol of their chapter's power UW and Rater Romans ARMOUR TYPE yee a BS Front Side Rear a 4 ow NM TRANSPORT: 10 notes [ACCESS POINTS: Oe ort ap a one dar ah se corrions Aland ler rome may ae oy the loi Fite mounted sem ter 2 “0p Fie oe lt eta. 105 ureter sie +905 a amour 5p SPECIAL RULES ower of the Machine Spit Lard ier can fie oe mre weapon tan woud noma be permed based upon ts mvenert see this ese ay te aa sete tf ested. A Lad Rader may ao fre sg wean cen fithas aed a re Ste re Stumes res ta tu Battle Auspex: ans ois apiscatedauspex ary the Prometheus asthe Night son universal peal ue natin the coe sae of ray tages i fteson are reduced yore oa coer sve Became 25+ 280 0 [WEAPONS AND EQUIHENT Two eonsonsech ith two tink heny tes Sear nd sme auch wearon RANGE «STRAP SPECIAL Heavy Boker 3 54 Hea Stom Bolter * 45 toa2 Munterkiler Wile 72° § 3 Hesy I sngeston Assault Vehicle: Nel dentin fom any aces poi on ard aie an Touch an aul on th tn thy Improved Comm: Te Paneth es is sepiscatd sare it power ces sto co-arate tak The esence fener rare ln Rader Freeteus onthe ated ds +1 he resus of tlre that nfs sot coma wi te bors). ing play's seve Im Apocalypse: The presence of oor more land ager Pomatesn an amy ada Fare March Stato ase le te Pores cn theable Fhe Land Rader Prometheus ote in ese o: esr. ‘Aland alder Poets ites cae ina Space Mines ld gels ck enol Space Woke er Da Anges amy. ieee Ey LAND RAIDER ‘CITY-BREAKER’ SQUADRON | rowts 50 + movets “Although most Space Marine chapters prefer never to become ‘bogged down in attrition warfare or the savage and slow progress of taking an enemy held city block by bloody block, there are nevertheless times wihen such desperate battles are unavoidable, One method advocated by the Codex Astartes for dealing with such situations is concentrating Land Raiders together in ‘City Breaker’ squadrons, Exploiting the near. impregnable all round armour of the Land Raider allows these Suan Tos dS Deter wns Choe void Ud ny on Sera FoRMarion Thee Fi Lan aie of an tp, one of whch must he sia ashe SPECIAL RULES Command Vice: One ard ie te formation must enone as the Squnon Command ei Al Land Rafe wii the formaton musbe ep iin 12° fhe Conard velco: cating on om sv. they st eter th table within 12 of the pit ened the Command vice ‘xinging Down the Walshe Comme ei snes and in lay he fernaon ry rome asnge eget athe sar of each Sos pase hich mst ee buling rian turk vl sion erates agar stage the feat’ and Res ely rls Tot peetate is Amour abe, “squadrons to forge ahead through the worst urban warzones sing their heavy weapons to swiftly crush enemy strong ‘points. These squadrons are usually fielded as a spearhead for 8 larger assault to smash their way through the ruins and act ‘352 lightning rod for enemy counterattacks, often supported by Vindicators and assault squads to eradicate any survivors, with the bulk of the Space Marine force following close behind them. PONT iy ret oie Pe) ‘ity Breakers Land Rader ren win tese oats exes inte pts of tank ware nbulup as ote wat nachns are fue maid assist he tak whiner bet suoe, speaks arc otras. A Lane Ries wit the formation may r-0 Dif ond Dangers train es ie tir t Combat ped and in addin mye twice nth ay nents spe thy poses at ifr tages up 012" aay

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