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The Diabolist

The Cleric scoffs at you, the Paladin thinks you’re a threat, and the Druid calls you
“abomination”. Why? The company you keep. You consort with the “unsavory element” of the
spiritual world, and because of that the fools think they have the moral high ground. What they
just don’t realize is that you’ve never wanted it.

You are uniquely aware that it doesn’t matter where you come from, whom you are, or how
many souls you eat. It’s all about one thing: keeping your word.

Keep your word, and the world will be yours. Break it, and damnation awaits.

Choose one for each


Bloodshot eyes, darting eyes, or empty sockets
Ragged hair, hooded cloak, or shaven head
Tattered robes, elaborate jewelry, or clerical vestments
Emaciated body, ritual scarring, or exotic tattooing

Stats
Your max Hp is 4+Con
Your Damage Dice is D6

Starting moves
You get one of the following, based on your race:
Dwarf: Ale is expensive, good ale doubly so. Whenever you share your drink with somebody,
you may choose to give them 1 of your Debt.
Halfling: You want to most out of life, and made that very clear when you first met your Dark
Patron. You do not trigger Cashing In until you accrue 7 Debt.
Human: Life is short, potentially, and you don’t want to spend your nights in some sewer or
wake up early to break into a theater. You may perform your Deal With the Devil rite once a day
at any time, so long as the other requirements of the rite are observed.

You gain all of the following:


Deal With the Devil
You owe debts. Big debts. Big debts to things you really do not want to be indebted to.
Choose one Dark Patron, and their associated power.
The Knife in the Dark: Go to a deserted crossroads at midnight and say a person’s full name
into the shadows. The next time their life is threatened, they are guaranteed to die.

The Huntsman: Write a note, detailing a creature, place, or object, and nail it to a tree at noon.
When you awaken the next morning, you know exactly where the subject is until you find them.

The Puppeteer: At dawn, while in some sort of theater, burn a lock of hair from one entity, be it a
man, beast, or something else. You can see the world through their eyes until dawn of the next
day. At any point until then, you can force them to take a single action that you control.

The Tradesman: At sunset, go to the dankest place you can find and ask for help through your
situation. You are given one magical artifact to help with your problem, but you need to return it
in one week. If you lose it or miss the meeting, the Dark Patron will want it returned or replaced
as soon as possible, and you gain 1 Debt.

Once a day, when you complete the associated rite, you may use the power associated with
your Dark Patron. Roll +Int and take 1 Debt.
On 10+, the power activates.
On 7-9, choose 1:
- The task is especially difficult for your Dark Patron. You take an extra Debt.
- Something went wrong with the rite, and the deal must be sealed in blood. Take 1d6
damage.
- Someone “in the know” observed your rite and word has spread that you interact with
dark powers (the DM deciding what effect this has).

The Handshake
Whenever you roll 7+ on Parlay, add one of the following. On 10+, add 2.
- If you have any Debt, pass 1 to the other party (you lose 1, and the other party gains 1).
- If the other party breaks their promise, you automatically know and take +1 ongoing
against them, until they die or fulfill their end of the bargain
- You can make one extra demand of them

Cashing In
When you have accrued 5 Debt, your Dark Patron contacts you directly, and makes 1 Demand
(the DM decides on the details of this Demand). Until you fulfill the terms of this bargain, you
cannot use the Dark Patron’s power, though the Dark Patron may be open to renegotiation.
When you have fulfilled the terms of the Demand, you lose all accrued Debt, and can use the
power as normal. If you refuse, a great hardship befalls you.
If you have passed another character a total of 5 Debt, they will complete one task to your
satisfaction, or at least to the best of their ability, without question, and the next time you use
Deal With the Devil you treat the move as if you had rolled a 10.

We are a lot alike, you and I...


You take +1 ongoing against anyone you have given Debt to until they clear that debt. When
you deal damage to a creature while either of you holds Debt, deal extra damage equal to
the total Debt you both hold.

Gear
You Load is 6+Str
You begin play with 50 coins, ink and parchment (1 weight), and Dungeon Rations (5 uses, 1
weight).

Choose your weapon:


Cruel-looking dagger (Hand, 1 weight, messy)
Ancient, gnarled staff (Close, two-handed, 1 weight, forceful)

Choose your clothing:


Curious-looking leather wrappings (1 armor, 1 weight)
Stolen disguise

Choose one:
Bag of Books (5 uses, 2 weight)
Adventuring gear (1 weight)

Alignment
Lawful
Force someone to keep their word, even if it places them in direct danger.

Evil
Manipulate someone into the service of your Dark Patron.

Good
Help someone out of a harmful deal.

Bonds
For some reason, ___ seems willing to shed their blood in my defense.
___ wants me to turn away from my Patron. Easier said than done.
I can see it in their eyes: ___ hates me.
I know ___'s secrets, and they know mine.
___ owes me one. Big time.
Advanced moves
At levels 2-5, choose one of the following:

The Dark One’s Blessing


If you have any accrued Debt and deal damage, deal +1d4 damage.

Branded
You gain a brand in the shape of your Dark Patron’s symbol. Should someone recognize it, you
may roll +Cha to invoke the Patron’s name. On a 10+, they are intimidated by you and will
follow your commands. On a 7-9 the same is true, but you gain 1 Debt in the process.

A Timeshare of the Soul


Choose a Dark Patron other than the one you chose at level 1. You gain access to their power,
so long as you perform the associated rite, but can still only use one Dark Patron power a day.

Tell Me Something About Yourself…


When you are speaking with somebody, you may gain 1 Debt to learn their deepest, darkest
secret. From that point on, you are always considered to have leverage against them, and take
a +1 ongoing to parley with them.

For Hate’s Sake


As you lay dying, before you roll your Last Breath, you may use one Power associated to your
Dark Patron, even if it has already been used today. The effect takes place before your Last
Breath roll, and may affect it in some way, to be discussed with your DM.

Underhanded
Gain one move from the Thief class.

Sacrifice
If you kill a sentient creature, you may ignore any and all requirements to perform a Deal With
the Devil rite for any Dark Patron you have selected.

You Owe Me A Favor


When you complete an important task for someone, pass them 1 of your Debt.

Spawned of Foul Deeds


At any time, you may gain 1 Debt to summon a servitor of your Dark Patron. The servitor can
carry 10 weight, and can operate simple machinery, but will not fight on your behalf. If it is
attacked, it is destroyed, and another must be summoned.

At levels 6-10, choose one of the following or choose from the 2-5 list:
Embrace the Darkness
Replaces Dark One’s Blessing
If you have any accrued Debt and deal damage, deal +1d4 damage OR you may take 1 Debt
and deal +1d8 damage.

The Wolf is at the Door


Requires You Owe Me A Favor
If you have passed 5+ of Debt onto another person, they are now considered your Thrall. You
may ask them to do anything besides harm themselves physically or accept more Debt, and
they will be compelled to do it. For every task they complete, mark 1 Debt off of the character.
When they reach 0, they are no longer under your control. After this, roll +Cha.
On 10+, they remember nothing.
On 7-9, they still recall nothing, but no longer trust you, and you can no longer pass Debt onto
them.
On 6-, they remember everything.

Cultist
Requires Sacrifice
When you capture a sentient being who belongs to a religious order and take the time to
prepare the sacrifice before death, you may ignore any and all requirements to perform a Deal
With the Devil rite for any Dark Patron you have selected, and the rite is completed as though
you had rolled a 10+.

I’m Not Finished With You Yet, Child


Requires For Hate’s Sake
As you lay dying, if you have any accrued Debt, your Dark Patron intervenes on your behalf,
and you gain a bonus to Last Breath equal to your current Debt. If you are successfully revived,
Cashing In immediately activates.

Brood
Requires Spawned of Foul Deeds
When you would take 1-Debt to summon a servitor, instead summon a number equal to your
held Debt.

The Promise
When someone tries to back out of a deal they made with you, roll +Cha. On a hit, your
Dark Patron will assist you in gaining revenge in some way separate from that Dark Patron’s
rite. On a 10+ they will fulfil their end of the bargain as quickly as possible, then disappear.

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