Professional Documents
Culture Documents
This book was set in Stone by the MIT Press. Printed and bound in the
United States of America.
10 9 8 7 6 5 4 3 2 1
Index
Uncle Roy All Around You (Blast Waiting for Godot (Beckett), 14
Theory), 84–87, 85f, 106, Warhol, Andy, 32, 33f, 35, 37, 39
116 WarioWare series (Nintendo), 113
Urban, Reini, 22–23 Weight Chess (Fluxchess series)
Use value of videogames, 40–42 (Saito), 20–21
Whiteread, Rachel, 105
VanDerBeek, Stan, 25 Whitney, John, Sr., 25
Various Self Playing Bowling Games Witness, The (Number None, Inc.),
(Arcangel), 38f 55, 68, 72–75, 72f, 73f
Videogames Wittgenstein, Ludwig, 69
appropriation and reframing of, Wizardry (Romero), 63
32–38 Wolfenstein 3D (id Software),
as autobiography, 55–63 42–43, 43f
entertaining play experience, Women, role of, 92–95, 106,
8–10 113–114
gameplay footage, appropriat- Working class, 64, 97–104,
ing, 95–96 110–112
meaning of, 53 Works of art, 105–106
reflective play experience, 12
removing playability through Zimmerman, Eric, 16, 97
graphical disruption, 40–43 Zoo Tycoon, 110
systemic nature of, 49–51 Zork, 71
text use of term, 17
transforming the anticipated
experience, 40–43, 46–48
use value of, 40–42
violence in, 32–35, 112–113
Viola, Bill, 1–4, 105
Violence in videogames, 32–35,
112–113
Visual art, game technology
manipulated to produce,
23–29, 46–48
Visual experience of games, dis-
rupting, 40–48, 60