Professional Documents
Culture Documents
This book was set in Stone by the MIT Press. Printed and bound in the
United States of America.
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Preface
The communities within which I live, work, and play all have
very different ideas about games and art. In many ways, this is
the reason I have written this book: to think through the ways
in which they differ, and what that means for both games and
art. Coming to terms with these sometimes contradictory con-
ceptions, and sorting through them to understand the com-
monalities and differences, has been challenging but ultimately
rewarding.
Since beginning this book, I have had the opportunity to teach
at the Savannah College of Art and Design–Atlanta, the Georgia
Institute of Technology, and Parsons The New School for Design.
Knowingly or not, colleagues and students from all three institu-
tions have assisted in the writing of this book. At SCAD-Atlanta,
I would like to highlight the support of Matthew Maloney and
Teresa Griffis. At Georgia Tech, Ian Bogost, Janet Murray, and
Celia Pearce all provided insight as I worked through the ideas
contained here. And at Parsons, Colleen Macklin has been an
enthusiastic sounding board throughout the process.
The MIT Press and the Playful Thinking series editors have
been patient and supportive as I have worked on this manu-
script. Thanks therefore go to Doug Sery, Susan Buckley, Virginia
x Preface
John Sharp
Brooklyn, NY
Spring, 2014