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Heward’s Handy Horn of Silent Instrument of

Spice Pouch Alarm Illusions


Wondrous item, common Wondrous item, common Wondrous item, common

25 50 150

While you are playing this musical instrument, you can create
This belt pouch appears empty and has 10 charges. While holding This horn has 4 charges. When you use an action to blow harmless, illusory visual effects within a 5-foot-radius sphere centered
the pouch, you can use an action to expend 1 of its charges, speak it, one creature of your choice can hear the horn’s blare, on the instrument. If you are a bard, the radius increases to 15 feet.
the name of any nonmagical food seasoning (such as salt, pepper,
provided the creature is within 600 feet of the horn and Sample visual effects include luminous musical notes, a spectral
saffron, or cilantro), and remove a pinch of the desired seasoning dancer, butterflies, and gently falling snow. The magical effects have
from the pouch. A pinch is enough to season a single meal. The
not deafened. No other creature hears sound coming from
neither substance nor sound, and they are obviously illusory. The
pouch regains 1d6 4 expended charges daily at dawn. the horn. The horn regains 1d4 expended charges daily at effects end when you stop playing.
dawn.

Instrument of Moon-Touched
Lock of Trickery
Scribing Sword
Wondrous item, common Wondrous item, common Weapon (any sword), common
Requires Attunement
Sword Cost
150 100 + 50

This musical instrument has 3 charges. While


you are playing it, you can use an action to
expend 1 charge from the instrument and write a
magical message on a nonmagical object or
surface that you can see within 30 feet of you.
The message can be up to six words long and is
written in a language you know. If you are a
bard, you can scribe an additional seven words
and choose to make the message glow faintly, This lock appears to be an ordinary lock (of the type
allowing it to be seen in nonmagical darkness. described in chapter 5 of the Player’s Handbook) In darkness, the unsheathed blade of this
Casting dispel magic on the message erases it. and comes with a single key. The tumblers in this sword sheds moonlight, creating bright light
Otherwise, the message fades away after 24 hours. lock magically adjust to thwart burglars. Dexterity in a 15-foot radius and dim light for an
checks made to pick the lock have disadvantage. additional 15 feet.

Mystery Key Orb of Direction Orb of Time

Wondrous item, common Wondrous item, common Wondrous item, common

100 50 50

A question mark is worked into the head of While holding this orb, you can use an While holding this orb, you can use an action
this key. The key has a 5 percent chance of action to determine which way is north. to determine whether it is morning, afternoon,
unlocking any lock into which it’s inserted. This property functions only on the evening, or nighttime outside. This property
Once it unlocks something, the key disappears Material Plane. functions only on the Material Plane.

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