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You are the restless dead, spirits who have haunted the twisting

subterranean corridors of the labyrinth where you died for longer


than you can remember.
New blood came to loot and kill, and they fell to your wrath. One of
their bodies survived, and you both want it.
You will need:
Yourself and one other player.
Five six-sided dice.
A candle and something to light it with. The burn time will dictate
how long your game is. If you use a taper candle the rule of thumb
is burn time will be approximately one hour per inch of candle. You
can draw a line on the candle to indicate when the game should end,
unless you really want to play for 12 hours.
A dark, quiet place where you won’t be disturbed.
You are both undead spirits. One of you has taken possession of the
surviving body and is trying to escape the labyrinth. The other is still
a disembodied spirit, chasing them and trying to wrench control of the
body off them.
You will swap control of the body many times. When the candle
burns out (or reaches your agreed-upon mark), the spirit in control of
the body reaches the end of the labyrinth and escapes. The other is
left behind, tethered to the labyrinth until somebody else comes along
to free them.
The player who most recently took possession of something that did
not belong to them goes first, and begins the game inside the body as the
possessing player.
The game is a back and forth conversation, with the possessing player
narrating how they try to escape the labyrinth and the disembodied
player narrating how they - and the labyrinth itself - try to stop that
happening.
Any time the possessing player tries to do something and the result is in
question they roll their dice pool and interpret the result.
If any of the dice show a 6, the action succeeds and the possessing
player describes how they get closer to escaping the labyrinth.
If any of the dice show a 1, the action fails. The disembodied player
describes how things get worse for the possessing player. The possessing
player removes a die from their dice pool and gives it to the disembodied
player. The more rolls the possessing player fails, the more their dice
pool shrinks and the more the disembodied player’s pool grows. Every
time the disembodied player is give a new die, they roll their pool. If
they roll a 1, the two players swap their roles. The disembodied player
takes possession of the body and the full dice pool (5 dice) and begins
to narrate their own escape attempts.
If none of the possessing player’s dice show a 1 or a 6, the action succeeds
but with a complication. The disembodied player describes what
happens.
The game ends when the candle burns out and the characters reach the
end of the labyrinth. The player in possession of the body successfully
escapes from the labyrinth and briefly narrates what they do with
their hard won freedom. The disembodied player cannot leave, and
narrates how they react to being left alone in the labyrinth.
Some things to think about while you play:
» Who built the labyrinth, and for what purpose?
» What kind of dangers does it contain? What kind of treasures
does it contain?
» The body the spirits are possessing was a person shortly before
the events of CLIMB. Who were they, and why were they in
the labyrinth? Does any of their personality linger in any way?
» How long have the spirits been in the labyrinth? How did they
get there? Were they alone, or are there other creatures and spirits
down in the dark?
» What is the relationship between the two spirits like before the
events of CLIMB, and how does this battle to escape change things?

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