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DWARVEN a Say ‘OO Pe GAME OVERVIEW Players take oa the role of Durarven blacksmiths gathering resources and cmfting items in their workshop. Players use a ‘variety of metal, gem, and runestone resources to ereate ‘weapons, shields, armor and other items to sell for coins! Train apprentices to change game rules, forge tools so items need fewer resources to make. Craft special King’s Items in secret then reveal them at the endl of the game. Players need to refine their resources, choose which cards to use or sel, and strategically manage their hand and tableav w Dwarven Smithy is richly themed card crafting tableau building and land/area management game. The game is For ¢wo to four players ages 14 and wp. There are two kinds of play; a starter game which lasts for 60 minutes snd a fullgame which lasts for 60 t0 90 minutes, WINNING THE GAME ‘The player with the most coins ar the end of the game wins. GAME COMPONENTS, Guild cards (78) Player caeds (8) Center Game Board (1) STARTER AND FULL GAME. Te game supports two kinds of pla: a Starter and a Poll game. “The 78 Guild cards are divided into 25 core game cards, 18 starter game cards, and 27 full game eards, All 116 Resource ‘cards are used in both games. We suggest sew players play the starter game few times before playing the full game. The rules are the sume in both games, but the gameplay is considerably cifferent Fill Game Starter Game Core Game na icon) GAME SETUP “To stupa game, perform the following steps n ord. 1. Separate the Icon Reference cards, Player Turn cards, Player ~ cards, Guild cards, and Resource cards, ‘Choose the Starter Game oe Full Game | ® Starter Game -Seatch through the Gull card stack and = remove the 27 fll game cards par them back in dhe | box. The remaining core game and sarer game Guild ‘aids ae placed togeter 0 form the Guill deck Full Gamie-—Seaich through the Guld cad stack and remove the 18 starter game cards and put them back in the osx. The remaining core game and Fill game Guild ‘irs are placed together co form the Guild deck 3. ‘Thoroughly shuffle the Guild deck then place it on the enter game boa 4. Thoronghly safle the Mine deck theo place it on che ‘enter game bod. 5. Stack the enins by type and place them on che outer edge of the center game bat 6. Fach plaverteceives Player card, a Player torn cand, an Teom Refercoce card and 15 coins. 7. Bachyplayerdeaws fourcatds fom the Mine Deck and places the cards unrefined into their Workshop. 8 Back player dens four ards from the Mine Deck and wo «ands from the Guill deck ito dei ha 9, Shortest player chooses player to go fist and we suggest the player with the longest beard GUILD CARDS ‘There are four types of Guild cards, Apprentice, Tool, Items and King’s tems and each ¢ype of card functions differently when completed Apprentices (10) - Apprentices change the rules of the game. Resourse Cost Bay Value Discard Toon Game Tipe Card Type Card Title <— Cand Text ‘Tools (16) - Tools are either sold to the bank for their Completed value OR the card text used to reduce the resource cost to craft other Guild cards Bay Vane Discard eon Resoarse Gort Game Tipe Cart Type Cord Tite, Completed Valre Card Tex Bay Vale Discard tow Gane Tipe Cand Type Card Title Completed Valne Card Sitbype King’s Items (27) - Once completed, a King’s Tem rematns hidlen uni the end of the-yame and then sold to the bank for the Completed value, * Bay Vane Discard eon Resource Cost Gane Tipe Card Title Conk Type Completed Valve Card Subyype RESOURCE CARDS Four types of Metals: Mithril (18), Gold 20), and Iron (26). Resoures Leon ‘and Title Unrgfined Sell Value Unrfined Bay Value rfid Lon ‘aed Tithe Four types of Gems: Emerald (3, Ruby (3), Sapphire (4), and Moongem (, g ‘ Resoure leon cand Title TU iGaee Sul Vale Uarefind Sell Vale Une By Vale Unie on oud Tite ‘Four types of Runestanes: Thunder (4), Lighting (4), - Frost (and Earth ‘Reso Lon ama Title is Buy Value Sell Value PLAYER CARD ‘During the game, the player will perform actions around the Player card. The space around the player cardi divided into four areas: Market, Apprentice, Tool, and Workshop. Icons around the edge of the Player card indicate which actions can be performed in those areas ding a players earn and sts the Marke Ions : Mare dint : ool card init iit Work cd orb) Ions PLAYER AREA ‘The diagram below helps players visualize the Marker, Workshop, Apprentice and Tool areas around the Player card and the ead limits for each area Market Apprentices Tools Workshop Note Players cam stack Reson caren thir We te sa table space, Players canna sack Gold cards 0 sae tablespace. When Gil ans are placed on top of Resour cards this i called erating, Crags ‘an ation tha! happen onthe 3 phase of a plays tr (te ats 7) AREA CARD LIMITS AND HAND SIZE, ach player has » Hand size limit of six cards. Fach area, around the Player casd, has a limic to che number of cards thar ean be in the area. The card limits are as follows ‘ © Apprie Limit of wo complered Apprentice cards ‘© Tonle — Limit o€ ewo completed Tool cards © Market—Limit of four cards ‘© Werksiop —Lieit of seven cards CENTER GAME BOARD ‘The center game boaed contains the Guild and Mine draw decks, discard piles, and coins. The Mine deck contains only Resource Cards, Pp 1) Rene Pes > 6 Discarded cards are pliced into two separate piles for land Resource cards, All discard cards are placed face-up, PLAYING THE GAME "The following general rules are in effect at all times: ‘© Ifthe text oa a cand directly contradicts these rules, the card text always takes precedence. © Acard played to the table says on the table and cannot ‘be placed buck into a player's hand, ‘© Cards deawn from the Guild Deck, Mine Deck or purchased from the Warehouse go directly to the player's hand, ‘© Players can look through discard piles but cannot look atthe resource cards under a completed King’s Items) in another player's Markee. “The game is played over a series of playce tusns and play continues in clockwise order around the table. Fach player performs the following four phases in order: “I. Refine Phase 2. Complete Phase 5. Action Phase (epestabk) Phys cad Maye or Swap card Dincand« Gud cad "Sella Resource cad Saige Se Craft or Train Guild card 4 raw Phase 5 A players ri sans by refining (or USD degrees) all unrefined ‘octane ger Resource candy coment in the payers Workshop. Mera card ie refined, the cat's reid le wil be fat he tp ofthe card withthe reine Resource con inthe top lefscomme, The card's Buy and Sell vais change when Resource ends ae only refined ina payer’ woeksbon. ‘The Warehouse 2sea on the bottom of the board indicates a space chat contains Resource cards which were sold from a player's Marker. ‘The Resource cards ate stacked in a vertical row, placed one 0a top of another, with the refined icon, card ttle, and highest Buy value shown, The row allows players a quick view of Resource cards available t be purchased 2) Complete Phase: @ All Guild cards erated oa the player's previous turn are now ‘complete. Complete each type of Guild eard as follows: Apprentices Place the completed Apprenice card in the player's apprentice area then discard the used Resource cards, The card’ text oes ino effect immectatly SpasiaL Action: Ifa player aleady has rwo completed Apprentice cainds. in the Apprentice area, immediately. move a current Apprentice into the workshop then place the newly completed Apprentice card into the Apprentice area and discard the used Resource eas Place the Apprentice ‘ard ino the Apprentice arse Unlike al the ober Guild cars, Apprentices bave mo Capplet Valoe Don't automaticaly train an Apprentice bcanse the resus say be epi in later tra. 5 ra Dy Z Discard the used Resource cards then choose between two ‘options; 1, Use the Tool card by placing the card in the Tool area, ‘Once used, a Too! card cannot be removed or teplaced. 2 Sell the Too! card to che bank for its Completed value, discard the Tool card and discard che used Resource cards. Place the Too! card ‘ato the Tool area Or Sell the Tool Ger Complied Vale iin > Gra utes pti hae BB tat comple! MeL Seige OIE ie ba ee ened al f Discard the completed Item card and used Resource cans then receive coins fzom the bank equal to the card’s Completed vale, Discard the Item sand Resonrce cards Get Completed Vatne Bee "A.completed King’s Item and all its Resource cards are “considered one card for the remainder of the game. Tocomplete a King’s Item, keep the Resource cards and the facedown Guild cant together and then move al ezds into the las Man lg To ots he ed Resource cand are never ‘Special Action: Ifa player already has four card i theie market area, immediately move a card from the player's Market into the rsshop then place the completed King’s tem and the foes te mare, Payers canna o sl eal feo hic ack uring this special Now all cards fare conser oe ‘one card. lace the compleed King’s Liem anal ‘all Resource Cards into the Market % Spe I pists ap tet King ee fy bp (weapon, armor and shield) to masinize your chance of sing the single ‘ie brie bonus atthe end af the game i a 3) Action Phase 3. Discard a Guild card from the Market 8 [During the Action Phase, a player ean perform seven repeatable A non-tlked Guild card in a player’s Market can be discarded. actions. Actions ean be performed in any order, bue performed. ‘one at rime. Complete an action fully before aking another elton becliaietg Phy acard eS ¢ aoe ge : @ 3. Detals Gaut ation avai ant > $item cane Wace Sie ae rae & cake renig eee! a TILZING EARDSIN A MARKET esti cud spol cored Se ‘ then plied into a players Marker, the card is tilted (45 degrees) Tilted cards in a Market cangot he sold or discarded and straightened atthe end of the player's turn 4. Sella Resource card to the Warehouse | Anon-tited Resource card player's Market can be sold to the Warehouse for the card's Sell value, Place the sold card on 1. Play a card top of the current stack of cards in the Warehouse. Spread our “catds in the Warehouse so players can see the resource icon, the ‘ata’ te and the highest Buy value of each eat. “The player can pla a Guild or Resource card from theie hand t cicher their Market or Workshop, Il eards incloding King’s Items, ste played face-up for this action. Cards played to the Mathes are tilted. Meral and gem Resource cards are played as ‘unrefined (unrefined icon played on the top left eornes) from the player’ hand, $ Play Tilted ; £ QR ae Sell Vane a in gold erins Sie g © srt jon tn 5. Buy aCard pe Plyng card yr Mart des net cn ea ba to ll lard it Te card a remain. your Marke for tiple tras wnt yon ‘Bly « Kesourde vantitiom the Werebouse ide te, el or dca it Thee the ish the card culo : parce. 4 ‘The player can buy, fom the bank, any Resource ead inthe an ‘Warehouse by paying the card's highest Buy value and then by 2. Move or Swap a card of a ‘paying one coin for cach card stacked on top of the purchased ‘ tard. The purchased eaed is placed into the player's hand and ‘The player exo moxe Guild and Resource cards berween thie Gaal giove tie parharel fant eatin the Warchoos ‘Market and Workshop. Ifthe Markee and Workshop areas are Doth fall, swap the exrds. Cards moved or swapped are tilted in the on Rearember to silt-any be player pays 3ny val z edi oeis ne adobe ty pow ee y Serene Tied ads caunot be places the prcbased card inthe band. told or discarded. i ai ee era Buy a card from another Market ‘The player can purchase any face-up card from other player's ie eS Sac ee e e e het must be placed into ether the purchasing Pope Miele Woskslgs aittsariaeri pagers the buying player, a refined resource card stays refined and an unrefined resource card stays unrefined. Cards purchased and ‘moved into che player’s Market are tilted, . Player duos te place in ag ‘thir Market or Werksbop | ‘Si a fate cot an nit et unrefined cards stay wareined 9

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