Professional Documents
Culture Documents
Wickham Clayton
University for the Creative Arts, Farnham, UK
Introduction, Selection and editorial content © Wickham Clayton 2015
Chapters © Contributors 2015
Softcover reprint of the hardcover 1st edition 2015 978-1-137-49646-1
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This book is dedicated to Wicklet,
the person who sneaks into my room at night
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Contents
Bibliography 229
Filmography 240
Index 247
List of Figures and Tables
Figures
Tables
ix
Acknowledgements
This project has been around for the better part of three years, so there
are many people to thank, for better or worse. I originally wanted to title
this book ‘From Hell’s Heart I Stab at Thee’: Style and Form in the Hollywood
Slasher. My Moby Dick reference certainly wasn’t marketable, but I love
it too much to let it disappear, so there you have it. I’d like to thank my
contributors, both those who have been attached and waiting patiently
for the last couple of years and those who came into the project within
a much more sensible period of time. I’d also like to thank Brigid Cherry,
Liz Dixon and Emilio Audissino for their hard work.
I’d like to especially thank Chris Penfold at Palgrave Macmillan for
finding this book interesting enough to actively work towards bringing
it to publication.
Thank you to those scholars who have been closely involved in help-
ing me to expose my excited gibberish about my love for the cinema
to a larger (sometimes captive) audience: Stacey Abbott (again – I can’t
thank her enough), Sarah Harman, Mikel Koven, Iain Robert Smith, Todd
Berliner, Carol Walker, Andy Small, Claire Barwell, Michael Chanan, Paul
Sutton, Bethan Jones, Johnny Walker and on and on. I also thank Sarah
Wharton, whose work inspired me and informed some of my analyses to
no small degree.
I have many friends in (from) America (and beyond) who have
cheered me on and continue to do so. Among them (and sadly I will
exclude some due to forgetfulness): J. P. DeMario, Jessica Finney, John
Mark Davidson, D. Merricks, Martha Lynn Corner, Shannon Jackson,
Jason Russell, Joe Ketchum, Drew Johnston and a bevy of others.
Georgia Humphreys and her family have provided a significant
amount of moral support, advice and general help on this project and
frankly, my life – all of it welcome and undeserved.
My family in America, my mom and dad particularly – though my
sister Whitney and my niece Catie shouldn’t be excluded – have all pro-
vided a significant amount of encouragement and support, moral and
monetary, to ensure I could afford to survive to the point of publication.
Here’s hoping that wasn’t their end goal.
Finally, I’d like to thank my son, Wicklet, for too many reasons to
count.
x
Notes on Contributors
xi
xii Notes on Contributors
the BFI and at several film venues and festivals. He has a forthcoming
monograph based on his research with I.B. Tauris in 2016 provisionally
titled ‘Gay Masculinities at the Margins of Queer Horror Film and Televi-
sion’. His research interests include gender, sexuality and erotic aesthet-
ics on screen, psychoanalysis in film and television, the consumption of
cult/trash television and film and adaptation and appropriation in the
moving image.
1
2 Style and Form in the Hollywood Slasher Film
about the utility and moral propriety of formalism, which I will first address
to contextualize the position of this book within this debate.
There are a few key works which already address the slasher, and many
of the chapters in this collection respond to and engage with these
6 Style and Form in the Hollywood Slasher Film
works. One of the most (if not the most significant) work to date on
the slasher film is Carol J. Clover’s book Men, Women, and Chain Saws:
Gender in the Modern Horror Film (1992). Clover’s book aims to engage
with the assumption that the slasher is a voyeuristic source of violent
male misogynistic pleasure. Clover, who fully grants that these are far
from progressive or feminist texts, argues that these films allow for fluid
gender identification, where male viewers willingly identify with female
characters, particularly with the ‘Final Girl’, the primarily female char-
acter who survives until the end and dispatches or escapes the killer. The
term ‘Final Girl’ still circulates within the common parlance of slasher
discourse.
While Clover’s is extraordinarily significant, there are other key
works on the genre. Robin Wood, in his book Hollywood from Vietnam
to Reagan . . . and Beyond (2003) includes a chapter ‘Horror in the 80s’
which argues that, unlike the radical liberal commentary provided by
1970s horror cinema, the 1980s (particularly the slashers which this
book takes as its primary subject) depict a politically reactionary, sexu-
ally and socially repressive world view, reflective of mainstream Rea-
ganite culture. I must say, I disagree. In 1984, John McCarty published
Splatter Movies: Breaking the Last Taboo of the Screen, detailing the his-
torical trend in cinema to show graphic, explicit violence, containing
a significant early historical account, and defence, of the slasher film.
Vera Dika, in her book Games of Terror: Halloween, Friday the 13th, and
the Films of the Stalker Cycle (1990), isolates the structural and generic
formula of the ‘stalker’ film – Dika argues that ‘slasher’ is a misnomer,
as the bulk of the narrative consists of characters being stalked, not
slashed – and how these films function individually and can be char-
acterized. Finally, Adam Rockoff, in Going to Pieces: The Rise and Fall of
the Slasher Film, 1978–1986, and an anonymously directed documentary
eponymously titled, historically details the rise and decline of the first
stalker cycle, demonstrating its later influence. While this is not compre-
hensive, these are the key works that have laid much of the theoretical
groundwork on the films this book discusses.
The slasher film, as a subgenre of horror, has formal, aesthetic and
generic roots dating almost as far back as history itself. From early
experiments in literal first-person camerawork to German expression-
ism’s development of an abstract and all-encompassing approach to
rendering mood, emotion and perspective – which is notably most
often associated with early horror cinema – the overall general format
of the slasher is the result of a cumulative effect of aesthetic devel-
opment.4 However, three key films released in 1960 are attributed as
introduction 7
Contents
Although many of the films identified in this way have been called
‘slasher’ films (thus placing the defining characteristic on the cen-
tral narrative action) the term ‘stalker’ film (which will be used here)
alludes instead to the act of looking and especially to the distinctive
set of point-of-view shots employed by these films (1990, 14).
Maniac (1980; dir William Lustig), The Funhouse (1981; dir Tobe Hooper)
and The Driller Killer (1979; dir Abel Ferrara) is but a shortlist of the more
significant titles made independently, by minor studios, and by major
studios in the genre during those three years. Slashers were still a sub-
genre that met with significant success in 1982 – the year that Friday the
13th Part III 3D (dir Steve Miner) was released, which introduced Jason’s
iconographic hockey mask. During this period, a tendency for sequeliza-
tion emerged, as can be seen through the annual release between 1980
and 1982 of a Friday the 13th film, as well as a sequel to Halloween in
1981, and even a second sequel, Halloween III: Season of the Witch (dir
Tommy Lee Wallace) in 1982, which retained the franchise link without
any narrative connection to the previous two. The following year, 1983,
was another successful year for the slasher, with a notable diminishment
in 1984 of both the number of slashers made and their box-office tak-
ings. This was the year that the Friday the 13th franchise tried, for the first
time, to complete the film series with Friday the 13th: The Final Chapter
(dir Joseph Zito). The following year saw the attempt to continue the
series: Friday the 13th: A New Beginning (dir Danny Steinmann). It is this
film that is of concern in Chapter 2.
‘Undermining the Moneygrubbers, or: How I Learned to Stop Worrying
and Love Friday the 13th Part V’, apart from providing a requisite Kubrick
reference, is a defence of this oft-ignored and derided (though increasingly
becoming a cult favourite) film. Though the profitable, but disappoint-
ing, performance at the box office, as well as recent online fan reviews,
are partially indicative of dislike of this entry in the Friday the 13th series,
A New Beginning, I argue, is a bold piece of subversive film-making that
has rarely been equalled either in the slasher or in other genres, based on
an analysis of generic and narrative development, characterization and
aesthetics. A New Beginning failed to significantly influence or help revive
the slasher film; the previous year provided a text that did.
In 1984, Wes Craven released A Nightmare on Elm Street – a slasher film
infusing overt supernatural elements – through the mini-major studio
New Line Cinema, which led to tremendous box-office success and the
strengthening of the studio, leading it towards eventual ‘major’ status
(Rockoff 2002, 156) and a revitalization of the slasher film. The film
spawned five sequels between 1985 and 1991, a self-referential follow-
up in 1994, a franchise crossover with the Friday the 13th franchise in
2003 and a remake in 2010. Karra Shimabukuro turns her attention
to the original film and its first five sequels in Chapter 3, ‘I Framed
Freddy: Functional Aesthetics in the A Nightmare on Elm Street Series’.
Taking Bordwell’s outline of the properties of modernist film-making,
10 Style and Form in the Hollywood Slasher Film
Additionally, some of the original series were revived in this period and
featured the production and delayed release of the tenth Friday the 13th
film, Jason X (2001; dir James Isaac).
Another instalment of a long-running film series is Halloween H20:
Twenty Years Later (1998; dir Steve Miner), the case study at the centre of
Chapter 5. Andrew Patrick Nelson, in ‘Franchise Legacy and Neo-slasher
Conventions in Halloween H20’ argues that the seventh Halloween film
doesn’t fully satisfy the tendency towards self-referentiality in slasher
films in the years following Scream. In Nelson’s words, ‘Rather than a
straightforward example of the late-1990s slasher, it is more accurate
to describe H20 as an attempt to mediate between the competing influ-
ences of the Halloween franchise and the self-conscious neo-slasher cycle
of horror films exemplified by Scream’.
While Halloween H20 entertains both metanarrative and merely refer-
ential considerations in its construction, Chapter 6, ‘Roses Are Red, Vio-
lence Is Too: Exploring Stylistic Excess in Valentine’, provides an analysis
of a film that utilizes slasher tropes but includes an inventive approach
towards style. Mark Richard Adams looks at Jamie Blanks’ 2001 film Val-
entine, arguing that, whereas slashers tend to utilize a stark stylistic form,
this film adopts an excess of style contrary to its generic forbears. Adams
argues that this unique approach to slasher aesthetic makes Valentine a
film worthy of academic consideration.
From this period until the present, it can be argued that the slasher has
generated some individual tendencies within the subgenre and has even
strongly influenced closely related subgenres of horror. In 2003, director
Marcus Nispel, through Michael Bay’s production company Platinum
Dunes, created the remake The Texas Chainsaw Massacre, which was
distributed by New Line Cinema. This film’s profitability spurred a still
ongoing tendency to remake earlier horror, slasher and slasher-related
properties, many through Platinum Dunes, which will be addressed in
later chapters. In 2004, another significant tendency within the slasher
appears: ‘torture horror’, marked through the release of Saw, which will
be addressed again later.9, 10 Furthermore, in the early 2010s, there is an
apparent attempt at the revitalization of the 1990s postmodern slasher
boom, which establishes a further self-referentiality of even metanar-
rational texts, sometimes dubbed (within this collection at least) ‘neo-
postmodernism’. It is some of these movements that the final chapters
in this section address, and in Chapter 7, Ian Conrich discusses a slasher
tendency that touches upon all of these movements.
In ‘Puzzles, Contraptions and the Highly Elaborate Moment: The Inev-
itability of Death in the Grand Slasher Narratives of the Final Destination
12 Style and Form in the Hollywood Slasher Film
and Saw Series of Films’, Conrich discusses two series in what he calls the
‘grand slasher’, wherein ‘death appears all-pervasive and generally can-
not be escaped or defeated’. Conrich traces the evolution of the slasher
film, from various developing slasher cycles up to the ‘grand slasher’,
which begins with the Final Destination films starting in 2000 through
to films released as recently as 2012, and argues for the consideration
of this particular tendency as a significant presence within the develop-
ment of the slasher.
Following this, we have studies of two of the previously discussed
tendencies in the slasher. Matthew Freeman, in Chapter 8, ‘The Killer
Who Never Was: Complex Storytelling, the Saw Series and the Shifting
Moral Alignment of Puzzle Film Horror’, considers the torture horror
series Saw, arguing that, despite critical dismissiveness and the compara-
tive narrational simplicity of its slasher predecessors, these films involve
highly complex narratives pointing towards significant moral considera-
tions. Freeman argues that these films do not only retain intricate puzzle
narratives within the individual texts, but there is a complex overarch-
ing serial narrative as well which stands apart from the slasher’s previ-
ous long-running series. And in Chapter 9, ‘Resurrecting Carrie’, Gary
Bettinson addresses the trend of remaking slasher films, analysing both
Brian De Palma’s 1976 film Carrie and Kimberly Peirce’s 2013 remake.
Bettinson’s argument is twofold: first, Carrie (1976), while not strictly
within the canonical slasher timeline in the wake of Halloween, stands
as a significant generic predecessor that pioneered narrative tropes that
were later adopted widely by slashers; and second, the 2013 remake sub-
sumes these common tropes as well as tropes from other film genres
while establishing its own innovations, ultimately arguing that both
films ‘are integral to the slasher genre’s inception and evolution’.
Part III of this book, ‘Form versus Theory’, contains chapters which
demonstrate that formal considerations and theoretical analysis are
not necessarily mutually exclusive. I hope to show, through these final
chapters, that a close study and observation can inform and positively
strengthen theoretical arguments and methodologies and that these
perspectives can be considered unique to the cinematic form.
In Chapter 10, ‘Parody, Pastiche and Intertextuality in Scream: Formal
and Theoretical Approaches to the Postmodern Slasher’, Fran Pheasant-
Kelly engages with theories of postmodernism and intertextuality along-
side analyses of form in the Scream series. This is done to understand
critical claims to the series’ postmodernity and its ultimate significance
for, and influence on, the slasher film. Following this, Jessica Balanza-
tegui considers late 1990s/early 2000s supernatural slasher films Fallen
introduction 13
(1998; dir Gregory Hobblit), In Dreams (1999; dir Neil Jordan) and Frailty
(2001; dir Bill Paxton). In Chapter 11, ‘Crises of Identification in the
Supernatural Slasher: The Resurrection of the Supernatural Slasher Vil-
lain’, Balanzategui argues that while these films retain overt traces of
the narrative template of the slasher, the hero(ine)/killer identificatory
binary becomes destabilized, where there are not necessarily two sepa-
rate individuals but ambiguities and fusions of consciousness.
The following two chapters then focus on theoretical concepts in rela-
tion to specific aesthetic approaches. Darren Elliott-Smith utilizes queer
theory for analysis in Chapter 12, ‘“Come on, Boy, Bring It!”: Embracing
Queer Erotic Aesthetics in Marcus Nispel’s The Texas Chainsaw Massacre’.
Elliott-Smith argues that Nispel’s remake clearly aesthetizes the suffering,
yet idealized, male body contrary to theoretical assertions of the eroticiza-
tion of the suffering female in the slasher film. Furthermore, Elliott-Smith
closely analyses the style of key sequences which frame murder and tor-
ture in a similar way to cinematic romance. Following this, in Chapter 13,
‘Beyond Surveillance: Questions of the Real in the Neopostmodern Horror
Film’, Dana Och observes a range of ‘neopostmodern’ slasher films, both
Hollywood and independent, to show how aesthetics of surveillance chal-
lenge conceptions of ‘reality’ within a self-referential format. Och argues
that surveillance’s clear identification of the visual apparatus contributes
to a reading of self-referentiality while capitalizing upon the fear of socio-
political and cultural norms and allowing viewers to question their own
psychological scopophilic desires.
Concluding this volume, Chapter 14, ‘The Slasher, the Final Girl and
the Anti-denouement’, sees theorist Janet Staiger return to the work
established by Carol Clover in Men, Women, and Chain Saws. Staiger
reconsiders several core tenets of Clover’s analysis of the slasher sub-
genre and approaches Clover’s arguments using formal and statistical
analysis of some of the key films of the slasher subgenre. Ultimately,
Staiger analyses gendered assumptions of slasher reception and consid-
ers the pleasures the subgenre provides.
Notes
1 This list comes from my own PhD thesis: Bearing Witness to a Whole Bunch
of Murders: The Aesthetics of Perspective in the Friday the 13th Films (Clayton
2013, 214–15).
2 I would argue that, while Booth is making a very good point of the high
canonical significance we apply to writers like Shakespeare, this type of dis-
course occurs throughout the humanities – it is standard practice to imbue
artworks in one’s chosen medium of analysis with importance and meaning
beyond entertainment.
3 This is something that will be particularly useful with regards to this book.
4 Chapter 2 of my thesis (23–73) takes great pains to carefully trace this aes-
thetic development.
5 An early shorter cut of Eyes Without a Face was released in the USA under the
title The Horror Chamber of Doctor Faustus.
6 Or ‘stalker films’ (Dika 1990) or ‘splatter films’ (McCarty1984).
7 ‘Around early 1979, I was living in Stratford. Sean and I were going to each
other’s houses probably two, three or four days a week just working on
things. We were coming up with projects that we thought would be great
for Clint Eastwood and other stuff that, of course, never got made. Then one
day he called me up and said, “Halloween is making a lot of money at the box
office. Why don’t we rip it off?”’ – Victor Miller, Friday the 13th screenwriter
(quoted in Bracke 2006, 17).
8 Some in this collection, including Andrew Patrick Nelson and Dana Och,
situate I Know What You Did Last Summer within this self-reflexive tendency.
9 In a personal correspondence with Janet Staiger, she strongly disagrees with
categorizing torture horror alongside the slasher: ‘My primary distinction
is that the torture p**n films work on an aesthetics of gore (gross-out) and
investigation of body pain (where the ‘p**n’ term came from, obviously);
slashers operate on shock: a sudden (heart-stopping) attack from some-
where, with the actual body mutilation often occurring off-screen and/or
only a quick shot to the outcome for the body. While revenge motivates
both subgenres’ action, the killer in torture p**n is methodical and complex
(see an ‘ur-text’ of Seven [1995; dir David Fincher]). In slashers, the action
is usually fortuitous . . . who is handy to be quickly killed (although a sub-
theme of displacements might also be there). I will say that the Nightmare
series is different from the Halloween and Friday series in its reveling in visual
extravagance and narrative layers (dream/not dream/maybe dream)’ (per-
sonal correspondence, 17 September 2014; italics in original).
10 Steve Jones contests and clearly finds evidence of the fallacious appropria-
tion of the popular term ‘torture porn’ (2013); I prefer to use the term coined
by Jeremy Morris (2010), ‘torture horror’.
Part I
The Birth, Death and Revenge of
the Hollywood Slasher
1
(In)Stability of Point of View in
When a Stranger Calls and Eyes
of a Stranger
David Roche
Carol J. Clover opened the fourth chapter, ‘The Eye of Horror’, of her
book Men, Women, and Chain Saws with the statement: ‘Eyes are every-
where in horror cinema’ (1992, 167), and Linda Williams (1983/1996)
before her had already insisted on the importance of the male, female
and monstrous characters’ ‘looks’. Both critics are highly indebted to
Laura Mulvey’s famous thesis that Hollywood narrative films posit a
male gaze that punishes and/or fetishizes the female body. Clover has
argued that the horror genre is just as much concerned with the ‘reac-
tive gaze’, figured as feminine, of the spectator, and thus linked to the
victim, as with the ‘assaultive gaze, figured masculine, of the camera (or
some stand-in)’, and thus linked to the monster or killer (181). The fact
that Clover’s corpus comprises exclusively post-Psycho (1960; dir Alfred
Hitchcock) and post-Peeping Tom (1960; dir Michael Powell) horror films
and mainly slasher films of the 1970s and 1980s – unlike Williams, Clo-
ver has very little to say about the classical Hollywood movies – would
tend to suggest that her insights are especially pertinent when consider-
ing contemporary American horror films.
Vera Dika (1987) was among the first to identify some of the salient
features of the stalker or slasher genre:
1 The narrative is driven forward by both the heroine and the killer (89).
2 The killer is ‘depersonalized in a literal sense, with his body and the
more intricate workings of his consciousness hidden from the specta-
tor’ (88).
3 The victims’ vulnerability is a question of lack of vision: ‘they are
quickly dispatched, punished in terms of the film’s formal logic not
17
18 Style and Form in the Hollywood Slasher Film
only because of their inability to see but also because they have
allowed themselves to be seen’ (89).
4 The POV-shots ‘tend to fragment the visual field by observing a
potential victim from a variety of different focal lengths and angles’
(88).
In short, the defining features of the slasher would be, on the narrative
level, a premise in the Gothic tradition whereby the Final Girl and the
other victims are persecuted by a depersonalized stalker, and on the for-
mal level, a conspicuous instability of point of view.1 Both are connected,
as Dika and Clover have demonstrated, through the relationship between
power, vulnerability and the gaze. Over the course of the narrative, the
Final Girl assumes the gaze which then enables her to vanquish or neu-
tralize the killer (Clover 1992, 60), the film sometimes associating devices
(like the POV-shot) initially associated with the killer with the Final Girl.
Of course, the question of point of view in film cannot be limited to
the usage of POV-shots. Its study is heavily indebted to the work of liter-
ary critic Gérard Genette. Whereas many film critics have directly appro-
priated his typology of focalization in literature, François Jost has argued
that it is necessary to redefine the terms by distinguishing between
focalization, the ‘cognitive point of view of the story’, and ‘oculariza-
tion’, ‘the relation between what a camera shows and what a character
is supposed to see’ (1990, 130; my translation). He proposes the follow-
ing typology: ‘internal focalization’ occurs when the viewer is provided
with as much information as the focalizer, ‘external focalization’ when
the viewer is provided with less, and ‘spectatorial focalization’ when
the viewer is provided with more (138–41). Ocularization can be of two
sorts: ‘internal’ or ‘zero’, depending on whether or not what is shown
can be related to what a character sees. Jost then identifies two forms of
‘internal ocularization’: ‘primary internal’, which involves direct repre-
sentation of a character’s perspective, and ‘secondary internal’, which
involves indirect representation (132–3). The paradigmatic instances of
zero, primary internal and secondary internal ocularization are, respec-
tively, the nobody’s shot, the POV-shot and the shot/reverse shot with
eyeline match. As we shall see, the instability of point of view which
characterizes the slasher renders problematic, and thus interesting, the
usage of Jost’s terminology.
Regardless of whether or not Halloween (1978; dir John Carpenter)
is the first slasher – Black Christmas (1974; dir Bob Clark) also vies for
the title – and even if it borrows much from previous films like Psycho,
The Exorcist (1973; dir William Friedkin), The Texas Chain Saw Massacre
(1974; dir Tobe Hooper) and Black Christmas (Wood 2003, 171), it offers
(In)Stability of Point of View 19
a good starting point for a study of strategies and style in the genre
insomuch as it is one of the rare films to have received critical atten-
tion from this perspective, film critics and scholars having tended to
favour discussions about the politics of American horror films.2 Steve
Neale superbly analysed Halloween as ‘a series of barely differentiated
repetitions’ (1981, 356). The first two sections deploy one strategy each,
that are then ‘weave[d]’ together in the final two sections that take place
at Haddonfield (357). The famous POV-shot of the opening scene fulfills
several functions, notably ‘to “suspend” the spectator’s knowledge, posi-
tion, and sense of certainty that knowledge, position, and certainty will
come with the film’s resolution’, and
The second section, where the Shape attacks the nurse, introduces a
second strategy, which I will call frame-within-the-frame composition.
In Neale’s words,
Eyes of a Stranger:
1 Debbie Ormsley and her boyfriend, Jeff, are murdered by a
psychokiller.
2 News anchorwoman Jane Harris increasingly suspects her neighbour
Stanley Herbert across the way.
3 Jane takes matters into her own hands, eventually turning the tables
on Herbert by calling him [76:40].
4 Herbert realizes that Jane is tormenting him and attacks her near-
catatonic sister Tracy.5
The first acts are the only ones clearly based on a recognizable slasher
premise: a babysitter or waitress tormented by a male pervert on the
phone;6 in this respect, the opening scene of Eyes of a Stranger clearly
revisits that of When a Stranger Calls, with Herbert calling Debbie four
times before she calls the police. The second and third acts, which make
up the bulk of both films, mainly adopt the conventions of the psycho-
logical thriller: the emphasis is on the investigations, and the murderers
are personalized to the extent that Duncan’s inner life is represented
[66:50] and Herbert’s distress at being found out is portrayed [59:10].
What’s more, the second act of When a Stranger Calls immediately makes
Duncan a figure of pathos: he gets beaten up by a patron at Torchy’s
after getting told off by Tracy [32:45] and later begs for money before
drinking coffee alone instead of with Tracy, whom he previously invited
[54:35]; he is ultimately tormented by repressed images of the horrific
murder of the Mandrakis children he committed [66:55].
The two films differ as to the cohesion with which they articulate
the slasher and the psychological thriller. Both films, as we shall see,
continue to utilize slasher strategies in the stalking and murder scenes.
However, the two stalking scenes of When a Stranger Calls are limited to
the second act, while the three murder scenes are more evenly spaced
out over the second and third acts of Eyes of a Stranger and mark transi-
tions between the various acts. In other words, When a Stranger Calls
almost entirely adheres to the psychological thriller during the second
and third acts, whereas Eyes of a Stranger does so progressively as the
psychopath’s identity becomes increasingly certain, thereby retaining a
structure based on repeated attacks characteristic of the slasher. Accord-
ingly, Herbert remains entirely personalized in the final act, except, per-
haps, from Tracy’s perspective, since she cannot see him, and it is not
22 Style and Form in the Hollywood Slasher Film
The famous first act of When a Stranger Calls develops several strategies
that introduce an instability of point of view and that are, like the prem-
ise, borrowed from Black Christmas and especially Halloween. It opens
with an establishing shot of a suburban neighbourhood while the as-
yet-unknown heroine, Jill Johnson, walks up to the Mandrakis house on
the opposite side of the street [0:40]. The camera’s position, its panning
left and its resemblance to similar shots from Halloween [9:20, 20:25],
suggest this shot is a potential POV-shot, a cue that is reinforced by the
title of the film and the eerie string score. Subsequent scenes reutilize
similar establishing shots, maintaining the possibility that the threat is
lurking outside [4:15]. One full shot in particular shows Jill, framed by
the window, looking back over her shoulder outside after the stranger’s
(In)Stability of Point of View 23
the diegesis. This leads to the conclusion that the mise en cadre seems
to share both the stranger’s ubiquity and omniscience and the heroine-
victim’s limitations, establishing a paradoxical position in keeping with
the tension between Clover’s ‘assaultive’ and ‘reactive’ gaze. Typically,
much of the first act adheres to Jill’s perspective, offering many close-ups
and medium close-ups of the heroine-victim. The instability of point of
view concerns, then, the instability regarding focalization, depending
on whether we know as much or more than Jill (internal or spectatorial),
or less than the stranger (external).
These shots of the kitchen, dining room and hallway further evoke a
sense of threat through the usage of frame-within-the-frame composi-
tion: each shot includes at least one possible opening – off-screen space,
a door or the staircase – the threat could spring out from. In the second
series of shots, Jill has become aware of these threatening gaps, glancing
up at the staircase on the way to and from the kitchen [6:20, 7:15]. Many
shots of Jill use such composition, and the living room sofa has clearly
been positioned with its back to the staircase so that the latter can usu-
ally be seen in the background [3:15, 5:30, 7:55].
A fourth, less recurrent strategy involves a high-angle lateral full shot
of Jill when she calls the police [10:30, 15:35]. Again, it is borrowed
from a similar shot in Halloween that occurs after Laurie is attacked by
the Shape in the Doyles’ living room [77:45]. This shot fulfills two pur-
poses in terms of point of view and composition: as an instance of zero
ocularization, it suggests a form of omniscience, as if the voyeuristic
gaze were disembodied and could observe its victim through the ceil-
ing – indeed, the shot does not originate from the top of the stairs but
from nowhere – while its usage of frame-within-the-frame composition
conveys the sense that the heroine is trapped within a domestic space
that has suddenly become threatening and uncanny (note the presence
of the hearth to Jill’s right).
The first act derives much of its stylistic coherence from the repeti-
tion of these strategies and their combination. We have seen that both
the first and second strategies resort to frame-within-the-frame compo-
sition. The first two strategies are combined right after the false alarm
when Jill ends up not going upstairs to check on the children because
the phone has started ringing. This time, the series of shots includes
elements that are inside and outside – close-ups of the phone, the door-
knob and the front door light, followed by an establishing shot of the
house – which emphasize the mise en cadre’s inability to locate the stran-
ger [14:10] moments before Jill tells Sergeant Sacker, ‘He’s out there. In
the neighbourhood. He’s watching me through the windows’ [15:20].
(In)Stability of Point of View 25
Finally, the first, third and fourth strategies are combined in a slightly
oblique high-angle establishing shot of the house with Jill looking out
the window, giving the sense that she is both being watched and trapped
within the house [17:55] (Figure 1.1); this shot is coherent dramatically
as it precedes the moment when Jill tries to keep the stranger on the line
so the police can track his call.
Point of view remains unstable in the first act’s attack scene, even when
the stranger has been located upstairs. As Jill looks up at the staircase
and slowly heads for the front door, the high-angle full shot suggests a
potential POV-shot from the stranger’s perspective that turns out to be
a nobody’s shot – internal ocularization turns out to be zero oculariza-
tion – as a subsequent low-angle shot of the second-floor staircase rail-
ing shows the shadow of a door opening [20:55]. The final shots, which
cross-cut between Jill struggling to open the door and the stranger’s sil-
houette steadily moving out of hiding, deploy another strategy that is
also typical of the slasher: the stranger is evoked through metonymy,
thereby remaining depersonalized [21:10].
With the stranger’s identity revealed, point of view becomes fairly sta-
ble in the second and third acts. Yet they nonetheless employ slasher
conventions in the two scenes where Duncan stalks or is believed to
stalk Tracy. The first opens with a long shot from across the street of her
stepping out of a bar called Torchy’s, only unlike the similar outdoor
shots in the opening scene, this one pans right to reveal a close-up of
Duncan watching her: It is not the POV-shot it seemed to be, and primary
internal ocularization turns out to be secondary internal [37:05]; again,
Figure 1.1 When a Stranger Calls (1979; dir Fred Walton): Jill Johnson (Carol
Kane), framed by the window, the high-angle shot suggesting the invisible stran-
ger’s potential omniscience
26 Style and Form in the Hollywood Slasher Film
A series of shots of the doorway, the kitchen and the children’s room
pursues the first act’s ambiguous play on focalization (is it spectatorial
or external?) [91:45]. Focalization is overall internal, with close-ups of,
and zoom-ins on [91:55], Jill, as well as eyeline matches associated with
POV-shots [87:40], hence primary and secondary internal ocularization.
Frame-within-the-frame composition emphasizes that domestic space
has, once again, become threatening: Jill checks the closet in her chil-
dren’s bedroom [90:05] before suspecting that Duncan is either lurking
in the hallway or hiding in their closet [92:45]. Duncan turns out to
have taken her husband’s place in bed [93:30], suggesting that he had,
in effect, momentarily regained the power of ubiquity by becoming a
disembodied voice impossible to locate: ‘You can’t see me’, he murmurs
[93:05]. In a sense, the murderer’s desperate attack on Jill and pathetic
end paradigmatically reflect the film’s desperate attempt to re-deperson-
alize the psychopath while maintaining in parallel the psychological
thriller: the psychokiller’s powers of omniscience and ubiquity have
been transferred onto Clifford who, after letting on that he would wait
till morning before calling the Lockarts again [91:10], ultimately turns
up to save Jill in the nick of time.
Stylistically, When a Stranger Calls deploys these slasher strategies in a
fairly coherent manner. It is only when considered in relation to the rest
of the film that they become problematic. Their usage, once the psychok-
iller is revealed to be a very sick man named Curt Duncan, can no longer
be justified by the narrative necessity to evoke the psychokiller’s powers
but can only be justified by the dramatic necessity to build up tension in
specific scenes. They are especially problematic when viewed alongside
the film’s ambiguous subtext: in effect, the re-depersonalization of the
psychokiller enables the film to steer away from the ambiguous stance
vis-à-vis the death penalty it has heretofore established, whereby Clif-
ford wants to take the law into his own hands by slaying Duncan, who is
clearly shown to be a sick man who ‘desires a full communication where
he can be understood by others’ and ‘wants connection in a world that
is constantly forcing him to disconnect’ (Bruhm 2011, 605).
Eyes of a Stranger
of him [9:25]. The contrast between these shots and the well-lit frontal
shots of Debbie in her apartment foreground the part played by the mise
en cadre, which, in a sense, acts like the stranger’s mask and accomplice,
lending credence to his own claim of omniscience; he says to his pro-
spective victim on the phone: ‘I know you’re not wearing a bra, Deb-
bie’ [6:40]. Thus, the stranger is not depersonalized as such; nothing
on the diegetic level suggests a supernatural force. It is the mise en cadre
that depersonalizes him, all the while revealing his human form. This
is clearly the case in the two attack scenes: the stranger is represented
metonymically – via his shadow, silhouette and meat-cleaver-holding
right hand – when he attacks Jeff [12:45], but he is entirely shown when
he finally attacks Debbie. In so doing, the film leaves no room for doubt
that the person violating the female character is not a supernatural
entity but an ordinary human being.
The first act of Eyes of a Stranger effectively demonstrates that dep-
ersonalization is an aesthetic effect which conceals a violence that is
very much real and should be condemned, as news anchorwoman Jane
Harris does throughout the film. Similarly, the mise en cadre evokes
omniscience and ubiquity while revealing that the stranger actually
lacks these qualities. On her return home, Debbie is shown realizing
that her bathroom window is open in a medium full shot taken from
outside [5:15]. This potential POV-shot is followed by an establishing
shot of the facade of Debbie’s apartment building with the stranger
watching, which invites two mutually exclusive hypotheses: either
the previous shot did not correspond to his perspective or an ellip-
sis has just occurred [5:25]. The continuity in the music score would
tend to substantiate the first alternative (zero ocularization), while
the subsequent shot of Debbie dressed in different clothes watching a
horror movie on TV would tend to substantiate the second (primary
ocularization) [5:40]. The same potential POV-shot recurs the second
time Debbie goes to the bathroom and realizes the window is open
again [9:55], only this time, the subsequent shot confirms that it is not
from the stalker’s perspective when the camera tracks back to reveal
that he is now inside her apartment [10:05]. Retrospectively, then, the
shot through the window was undoubtedly an instance of zero ocu-
larization. In the end, the mise en cadre suggests the stranger’s poten-
tial omniscience and ubiquity only to provide an explanation for his
breaking and entering. Point of view becomes more stable towards the
end of the first act. Jeff’s scaring Debbie is shot in an unambiguous
POV-shot from Debbie’s perspective (hence, primary internal oculari-
zation) [11:35], while the medium full shot that pans left from Jeff to
30 Style and Form in the Hollywood Slasher Film
Even though Annette tells her friend Susan that the caller knows both
her name and her workplace [33:00], the mise en cadre does not, at this
point, suggest Herbert’s potential omniscience and ubiquity; these are
only conveyed on the diegetic level because he knows when to call her
in her office and the elevator [33:50]. The mise en cadre continues to
alternate between close and long shots of Annette as she makes her
way from the elevator to her car. The composition of the long shots
still suggests vulnerability – the ceiling lights seem to bear down on
her [34:20] – but these shots also represent potential POV-shots. This is
especially true of a long shot through some metal railings that tilts and
pans to follow Annette’s movements yet proves to be a nobody’s shot
as she walks right into the foreground [34:35]; what could have been
primary internal ocularization is, in effect, zero ocularization. These
long shots constitute a series of false alarms that is confirmed when Her-
bert turns out to be hiding on the back seat of Annette’s car. Similarly,
the usage of frame-within-the-frame composition in the earlier shots –
when Annette is waiting for the elevator and calls her friend Susan, the
elevator to her right and the door to her left constituting threatening
openings [32:30] – foreshadows the lateral medium close-up of Annette,
trapped in her car [35:15].
The third murder scene contrasts with the first two insomuch as it
is not a stalking scene and depicts the limits of Herbert’s omnipotence
as he gets bogged down in the sand after dumping Annette’s body
[37:30], apparently proving Jane’s lawyer boyfriend David right by
making just the sort of ‘mistake’ male criminals ‘always make’ [37:00].
Though the first part of the scene is entirely depicted from Herbert’s
perspective, focalization is displaced onto a couple making love in their
car who are disturbed by the noise Herbert’s car is making, with shots
of the couple looking out their windshield matching reverse shots of
the car [38:45], hence secondary internal ocularization. The return to
the slasher is further confirmed when the mise en cadre depersonal-
izes Herbert by representing him metonymically through his car and
his switchblade-wielding hand that is singled out in close-ups [39:45,
40:10], as during the murder of Jeff; the only lateral medium close-up
of Herbert inside his car has him in the shadows [39:50], making use
of the profilmic as in the first act. Focalization is mainly internal from
the victims’ perspectives, the camera staying inside the car with the
female victim, with frame-within-the-frame composition emphasizing
her vulnerability [40:05]. Herbert is immediately repersonalized in the
subsequent full shot, which shows him walking away from their car
[40:15]. Structurally framed by the psychological thriller, this slasher
32 Style and Form in the Hollywood Slasher Film
Figure 1.2 Eyes of a Stranger (1981; dir Ken Wiederhorn): Tracy Harris (Jennifer
Jason Leigh), blind to the stranger (John DiSanti) whose voyeurism is now empha-
sized through the ironic use of frame-within-the-frame composition
Conclusion
Notes
1 David A. Cook describes the ‘subjective tracking shots’ as Halloween’s ‘most
significant stylistic feature’ (2000, 235).
2 Carpenter himself admitted to having been influenced by the style of Suspiria
(1977; dir Dario Argento) (Lagier & Thoret 1998, 32), though diegetically, the
slasher is more obviously indebted to the Italian giallo.
3 Richard Nowell asserts that When a Stranger Calls ‘was not a teen slasher film’
but a ‘downbeat character study’ (2011, 136).
4 In fact, Eyes of a Stranger borrows just as much from horror movies and slash-
ers – the shower scene from Psycho, the colourful lighting in the first act from
Suspiria, the phone calls from When a Stranger Calls and various strategies
36 Style and Form in the Hollywood Slasher Film
from Halloween – as from classic thrillers: Jane watches Tracy get attacked like
Jeffrey watches Lisa in Rear Window (1954; dir Alfred Hitchcock), while the
relationship between the TV anchor(wo)man and the killer resembles that in
While the City Sleeps (1956; dir Fritz Lang).
5 All references to specific scenes are rounded off to five seconds.
6 Tellingly, it is this scene which is parodied in Scream (1996; dir Wes Craven)
and that When a Stranger Calls (2006; dir Simon West) expands on, entirely
doing away with the rest.
7 The fact that Tracy knows where to find the gun suggests she may have some
knowledge of the situation.
8 Elements are finally repeated in the moments leading up to the final attack
scene: as in the first act, Jill looks out the window and a light passes over her
face [87:40] then moves into the kitchen [88:10].
9 For Altman, semantic elements include ‘shared plots, key scenes, charac-
ter types, familiar objects or recognizable shots and sounds’, while syntac-
tic analysis focuses on ‘plot structure, character relationships or image and
sound montage’ (1999, 89).
10 Steven Bruhm has pointed out that, unlike the stranger who is granted abso-
lute mobility thanks to his cell phone in When a Stranger Calls (2006), the
1979 Curt Duncan is nonetheless ‘locatable in a certain space’ and is thus
imagined as a singular, autonomous being (2011, 605).
11 Clover describes the film as ‘high slasher’ (1992, 233).
12 See my comparative study (2011) of Dawn of the Dead (1978) and Dawn of the
Dead (2004).
13 The slasher and horror movie also resorts to an arsenal of aural devices, some
of which I have analysed in Making and Remaking Horror in the 1970s and
2000s: Why Don’t They Do It Like They Used To? (2014).
2
Undermining the Moneygrubbers,
or: How I Learned to Stop Worrying
and Love Friday the 13th Part V
Wickham Clayton
I have written elsewhere about film form and aesthetics in the Friday the
13th film series and even about the particular strengths of this specific
entry in the series; however, there is still much to be said about Friday
the 13th Part V: A New Beginning (1985; dir Danny Steinmann).1 It may
not have been contemporarily nor retrospectively popular, but this film
still stands out as a unique and subversive entry in a successful and
exemplary slasher film franchise.2 Consistent with my other writing on
the film, I maintain that it is so innovative that it remains a prophetic,
as opposed to influential, harbinger of the abilities of the slasher to tran-
scend its base connotations as ‘low’ art, which it arguably appears to
have done within the last decade.
While it is an amusing pastime of film studies academics to almost arbi-
trarily and hyperbolically defend a particular text seemingly undeserving
of the accolade we bestow upon it (a practice I gleefully engage in regu-
larly), I can assure you – hand-on-heart and tongue-out-of-cheek – that I
truly believe Friday the 13th Part V: A New Beginning to be a great film and
have since I rewatched it during my initial preliminary research for my
PhD thesis in 2007. It works as a unique case study for genre familiarists
and as a complex, often uncomfortable viewing experience which exploits
convention and expectation to its advantage for non-slasher enthusiasts.
There is much to write about regarding A New Beginning’s unique and
original approach to style and narration, for which this chapter is insuf-
ficient in length to address. However, this can be seen to supplement the
similar argument in my thesis, observing different elements of the film.
Bearing Witness to a Whole Bunch of Murders most precisely looks at how A
New Beginning (a) initially obscures visual point-of-view coding to regularly
37
38 Style and Form in the Hollywood Slasher Film
Adam Rockoff (2002, 150) and Richard Nowell (2011, 249) both agree
that 1984 was a year in which the slasher film was at a low ebb followed
How I Learned to Love Friday the 13th Part V 39
A look at viewer reviews and IMDb message boards shows that a primary
locus of dissatisfaction for the film is the fact that (spoiler alert) Jason is
not the killer. Rockoff writes, ‘Not surprisingly, fans didn’t appreciate this
attempt to alter the essence of the series. Nor did fans of the Friday the
13th series appreciate the fact that A New Beginning’s killer was not Jason,
How I Learned to Love Friday the 13th Part V 41
but an ordinary paramedic gone mad after his son’s murder’ (2002, 158).
And the entire film’s narrative is built upon the tension surrounding the
killer’s identity. This can be seen in promotional literature at the time;
in a pre-release Fangoria article, Steinmann is quoted as saying, ‘Whether
it’s the real Jason or not, that’s the focus of the movie. Who is doing
the killing? And for what reason?’ (quoted in Everitt 1985, 22–3). The
two primary and viewer-expected culprits are Jason, back from the dead,
and Tommy, apparently unhinged mentally following the confronta-
tion with Jason, made explicit at the end of The Final Chapter. It is ulti-
mately revealed that the Jason-in-disguise is, in fact, Roy the paramedic
seeking revenge for the death of his secret (to everyone but himself) son,
Joey. This turn of events was considered preposterous, as is exemplified
by Matt Reifschneider’s review of the film, saying ‘jump in the Mystery
Van folks cause we’ll get the full explanation at the end even if the clues
don’t add up!’ (2011, n.p.). This backlash may seem superficially reason-
able, but let us consider it critically for a moment.
First, had the killer been revealed as Jason, back from the dead, it
would have been satisfying to fans but would have rendered the nar-
rative structure – the whodunit framing – unnecessary. Jason has come
back to life multiple times in the series: first after his initial drowning,
second at the end of Friday the 13th Part 2 (1981; dir Steve Miner), after
which he has disappeared, and at the end of Friday the 13th Part III 3D
(1982; dir Steve Miner), which does end showing his dead body laying
on the ground with a hatchet in his head.4 After these resurrections,
it is not difficult to see how Jason could potentially survive a near cra-
nial bisection at the close of The Final Chapter. Even considering that
the fourth film is entitled The Final Chapter, A New Beginning suggests
a potential return of the iconographic villain. In spite of these hopes,
the ‘whodunit’ formula, revisited from Friday the 13th (1980; dir Sean S.
Cunningham), and to a lesser extent Part 2, would have been superflu-
ous. Viewers, having expressed a liking for Jason Voorhees, would want
to know, and comfortably view the film knowing, that Jason is alive and
well, so to speak. This also risks the film indulging in some sensational,
as well as highly formulaic, narrative points. In this way, revealing the
killer to actually be Jason at the film’s denouement would have explic-
itly undermined genre conventions of both the slasher and the murder
mystery.
Tommy is the second suspect, and the bulk of the narrative points
to him as culpable for the murders. Steinmann says, ‘It is a departure
from the other Friday the 13ths because we concentrate on one character,
Tommy Jarvis, who we are not too sure of. We don’t know whether to
42 Style and Form in the Hollywood Slasher Film
under the radar because his relationship to Joey remains unknown until
after his unmasking. He also appears twice in the film before the final
reveal, demonstrating a significant enough presence to aid believability
for being the culprit. This stands in stark contrast to the appearance of
Mrs Voorhees of Friday the 13th, who essentially arrives, comforts Alice,
then says (and I paraphrase), ‘Hi, I’m the killer’, with no prior appear-
ances in the film. Roy has been introduced in the film previously, his
repeated appearances lend him narrative relevance and he ultimately is
linked to one of the characters that has already appeared, again in con-
trast to Mrs Voorhees. Stephen Neale addresses this type of narrative in
his discussion of the detective film, stating, ‘A coherent memory is thus
constructed across the separate instances of the story of the crime, the
story of its investigation, and the process of the text itself: the memory
constructed within the film duplicates the memory constructed by the
film’ (1980, 27). While there is no conscious investigation throughout
the film (though Tommy could be conceived as an unreliable investiga-
tor), we are still constructing a memory of the events based on narrative
depiction, and the text itself confirms or denies the accuracy of this
memory, constructing its own in the process, at the end. Roy’s ultimate
irrelevance, however, in the greater Friday the 13th narrative renders him
seemingly inconsequential to the franchise familiarist, and therefore,
in Neale’s terms, incoherent.7 That is not to say that the film is either
highly generic in terms of the ‘whodunit’ or generically subversive in
terms of slasher serials; the fact that Steinmann designed a film that frus-
trates its fan base (particularly in this regard), while easing new viewers
into its particular mode of the subgenre, isolates the film as a singular
text in itself, without sufficient reliance on (indeed, a subtle rejection
of) other films for context. It can be understood as a film in itself, which
frustrates easy reception while adhering to the most broad generic
tropes, establishing a range of underplayed expectational incoherencies.
However, the film works in other ways, particularly with its depictions
of characters – and their deaths – that again frustrate expected generic
pleasure and in some ways stand apart from established theoretical
models of the genre.
Where the first four Friday the 13th films provide what reviewer Janet
Maslin glibly calls ‘the now-familiar spectacle of nice, dumb kids being
lopped, chopped and perforated’ (1982, n.p.), A New Beginning slyly cir-
cumvents such trappings. While the bulk of the characters that blindly
44 Style and Form in the Hollywood Slasher Film
wander to their deaths primarily consist of teenagers, they are not what
Sean Cunningham initially conceived as ‘young lovely kids’ (quoted in
Bracke 2006, 19). The film, set at Pinehurst Halfway House, contains
young people transitioning from a range of institutions, being guided
towards recovery from various unknown traumas or horrific pasts. While
their precise problems are not fully specified, certain tics are evident in
several characters. Vic apparently has problems dealing with anger; Joey
has an unhealthy reliance on food and obvious problems with reading
social cues and understanding personal interaction; Tina and Eddie both
engage in sex seemingly to the point of compulsion; and Jake, who has
a stutter, is almost cripplingly shy. So most of the people at Pinehurst
are either recovering from difficult past experiences or helping young
people in need – not exactly the usual happy, privileged kids.
Furthermore, there are characters that exist in order to complicate our
relationship with this group of young people. Vinnie and Pete, 1950s
teen biker throwbacks, appear in stark contrast to the others. Foul-
mouthed, brash and overly macho, they are travelling in a car that breaks
down nearby. They have no other link to the main cast and manage to
provide two teen killings, prior to the killings at the house, that the
viewer can enjoy with relatively little compunction. This does provide a
model to complicate the generic enjoyment of the other teen deaths, as
do the characters of Ethel and Junior – the neighbours. Ethel lives next
door with her son Junior, a grown man who seems to have mental and
emotional problems of his own. They largely appear to exist in order to
have more characters to provide ‘pleasurable’ murder set pieces. Apart
from being crude and brash, they vocally oppose the presence of the
house so close to their residence. Ethel, insensitively calling it a ‘house
of crazies’, verbally attacks the residents, and even Junior engages in
a failed altercation with Tommy. The viewer is invited to enjoy Ethel’s
demise as comeuppance for her verbal violence against the same young peo-
ple whose deaths we anticipate witnessing. Therefore, if we accept that
Ethel’s murder is emotionally uncomplicated for this reason, we must
also accept that either we can compartmentalize our emotions regarding
violence against these people, or assuming briefly that the enjoyment of
slashers hinges on sadistic, reductive pleasure, that pleasure is, in this
case, far more complicated. This is not to say that the emotional reso-
nance resulting from both the murders of Ethel and Junior are entirely
simplistic.
Despite Junior aggressively attempting to fight Tommy – and
losing – his death is laden with pathos. He returns home and angrily rides
his bike around the house, lamenting his metaphorical emasculation.
How I Learned to Love Friday the 13th Part V 45
Inside, Ethel is preparing food, and she insults him, calling him ‘fuck-
wad’. We see in a shot mounted on the motorbike’s handlebars that
Junior is screaming and crying, apparently feeling humiliated. It is as he
is having what amounts to a literally childish tantrum that he is decapi-
tated by an artfully swung knife as he rides. Junior doesn’t die follow-
ing a cruel victory or an undeserved moment of happiness but as he is
expressing humiliation in a way that clearly evinces his stunted mental
and emotional development. This is also a tendency amongst the young
house residents throughout the film. Tina and Eddie die basking in their
respective post-coital glows (the almost compulsive nature of their cop-
ulation bringing the ultimate satisfaction of this engagement into some
question); Joey is killed after being admonished for getting chocolate on
clean sheets even though he was just trying to help; Jake is killed while
crying after Robin roundly laughs at him when he confesses his feel-
ings for her and Violet is too distracted to talk with him; and Robin is
killed after showing genuine remorse for hurting Jake’s feelings. In each
of these cases, Roy/Jason kills these already troubled characters at their
lowest emotional point, lending further pathos to these sequences, emo-
tionally complicating these genre set pieces. However, it is not only the
characters with emotional trauma that are the victims of emotionally
complex murder sequences. I will now focus extensively on one such
scene that I consider exemplary of this tendency and the most overt
demonstration of how Friday the 13th Part V: A New Beginning sneakily
undermines the moneygrubbing film genre box-tickers and simultane-
ously plays to expectation while subverting convention, even eluding
later retrospective genre theorization.
and shaking the outhouse. Demon gets angry and shouts, ‘You’re gonna
get it, bitch!’ The use of the word ‘bitch’ in anger creates a potentially
negative response in the viewer regarding their attitude towards Demon.
Anita’s response – continued laughing and response of ‘Oh lighten up,
Demon, you’ll feel a lot better after you shit’ – demonstrates this mutual
antagonism as acceptable within the boundaries of their relationship.
After talking more, Anita teasingly tells Demon, ‘You better watch out
for the snakes that’s gonna crawl up that crapper and bite your ass,’ and
Demon gets a sweet, childishly scared look on his face as he nervously
looks down the hole he’s sitting on. Anita then begins to soothe him
by singing to him, a lyrically banal but lightly up-tempo soul-inflected
‘Ooh baby/ Hey baby/ Hey baby/ Baby baby,’ and Demon responds in
kind, singing ‘Ooh baby/ Ooh baby’ and so forth. They sing back and
forth, the image intercutting between them until Anita lightly and
sweetly tapers off. All of this, the comfortable and tender back-and-forth
dialogue and singing between Demon and Anita, as well as Demon’s
humanizing fear of something a little ridiculous and the relatively
unglamorous locale, appear designed to endear the viewer to Demon as
well as Anita.
After the silence, Demon listens then calls for Anita, and then the
shaking of the outhouse begins again. Demon says, again angrily, ‘I told
you this isn’t funny, now you’re gonna get it, bitch.’ Again, the use of the
word ‘bitch’ stands out in contrast to the loving interaction which has
just been shown and temporarily complicates the viewer’s relationship
to Demon, despite its earlier absolution. As he opens the door, he looks
down and sees Anita lying on the ground dead, with her throat appar-
ently cut. He quickly closes the door, apparently crying, and whimpers
‘Anita’, reminding the viewer of his tender and loving feelings towards
her, not only allowing an opportunity to lament her death but to fully
sympathize with him as he is being terrorized.
Carol Clover writes, ‘The death of a male is nearly always swift; even
if the victim grasps what is happening to him, he has no time to react or
register terror. He is dispatched and the camera moves on’ (1992, 35).8
However, what comes next does not adhere to this observation – here,
it is the girl who is quickly dispatched off-screen and the male who is
subjected to prolonged terrorization in the set piece, subverting broad
theoretical analyses of this subgenre.
Demon continues to scream as the outhouse continues shaking, and a
long pole, nondescript but sharp enough to penetrate the metal siding,
pierces the wall, missing Demon. The pole penetrates the wall again,
striking Demon in the leg. He screams in pain and is clearly crying, as
48 Style and Form in the Hollywood Slasher Film
Figure 2.1 Friday the 13th Part V: A New Beginning (1985; dir Danny Steinmann):
Demon (Miguel A. Nunez Jr), terrorized before dying in tears, like multiple men
in this film
his face is wet from heavy tear trails (Figure 2.1). A few moments later
(the temporal space between each appearance of the pole is relatively
protracted), the pole comes through the wall again and stabs Demon
through his chest, causing his swift death.
In the way this entire scene plays out, we are given a fairly nuanced
characterization of someone that appears for only a few minutes. This
is consistent with what Berliner describes as ‘narrative perversity’: ‘nar-
rative perversity means a counterproductive turn away from a narrative’s
linear course’ (2010, 10). In this case, the effort taken to imbue Demon
with pathos runs contrary to the presentation of a character to swiftly
dispatch for the sake of a generic set piece and hence functions as nar-
rative perversity. Additionally, the creation of pathos is subject to an
incoherence resulting from instances that occasionally undermine the
apparent goals of characterization: Steinmann endears the viewer to
him, while occasionally undercutting that likeability with moments –
handing Reggie the beer, calling Anita ‘bitch’ – that temporarily call
into question his likeability, providing a moment-to-moment shifting
cognitive appreciation for the character. Furthermore, as the scene ends,
there is a cut to Reggie and Pam arriving back at the house, remind-
ing the viewers briefly of Reggie’s relationship to Demon, aiding in the
transcendence of the murder set piece from generic to tragic. While
this may not have the full pathos provided by a whole film, or even
several scenes that dedicate themselves to characterization prior to the
How I Learned to Love Friday the 13th Part V 49
Conclusion
Notes
1 See my PhD thesis Bearing Witness to a Whole Bunch of Murders: The Aesthetics
of Perspective in the Friday the 13th Films, at http://roehampton.openrepository
.com/roehampton/bitstream/10142/302655/1/Clayton%20George%20
Wickham%20-%20final%20thesis.pdf
2 ‘Infamous’ maybe with regards to retrospective consideration.
3 See Grove (2005, 126), Rockoff (2002, 149–50), Nowell (2011, 233) and Bracke
(2005, 314).
4 His return is considered either at the coda of the first film, which could poten-
tially be a dream, or at the start of Friday the 13th Part 2. Considering the
first film’s coda as a dream makes temporal sense, as he appears as a child at
the end of Friday the 13th but as an adult at the beginning of Friday the 13th
Part 2. This explanation, while ambiguous, does establish a potential narrative
50 Style and Form in the Hollywood Slasher Film
51
52 Style and Form in the Hollywood Slasher Film
For much of the series, the practical special effects were created on set
and on the fly. There was often little rehearsal, and with limited budgets
there were often no second chances for effects (Never Sleep Again: The Elm
Street Legacy, 2010; dirs Daniel Farrands and Andrew Kasch). Despite these
constraints, one thing that sets the Nightmare original series apart is the
Functional Aesthetics in the Nightmare Series 53
film the glove is indicative of the parents’ guilt, in the second film the
glove becomes a symbol of transformation. Practically, the glove is also
a recognizable icon of Krueger that was popularized in the first film, like
Jason’s hockey mask, Michael Meyers’ mask and butcher knife or Leath-
erface’s chainsaw. By foregrounding these icons, these instruments of
violence, the film emphasizes its purpose as a slasher film while also cap-
italizing on a recognizable image. Krueger is able to take control of Jesse
through the glove and eventually break through him using it. When
Jesse goes to Ron for help, it is the glove that first breaks through Jesse’s
arm, then Krueger’s head pushes out of Jesse’s chest before Krueger cuts
himself out of Jesse in order to kill Ron. This process happens in reverse
when Lisa kisses Krueger as a way to free Jesse. Because the glove is such
a recognizable icon, it in many ways becomes the focus of the narrative;
in this film Jesse’s possession by Krueger is the centre of the story, and
the presence of the glove on Jesse is evidence of how far this transforma-
tion has gone. Likewise, when Lisa is able to take the glove, the narrative
focus shifts to her – the audience follows the glove. The prop of the glove
begins to carry part of the narrative. Despite the initial ‘chance’ of the
appearance of these effects and images in the first movie, the fact that
they are forwarded in the rest of the films resituates these initial happy-
accident choices into a functional aesthetic for the series.
strike hit, and the over-the-top effects were meant to distract from the
lack of script. Despite these hurdles, it went on to be economically suc-
cessful, and Harlin’s use of the Hong Kong style – ‘the general sense of
a narrative style couched in a hyper fast pace and foregrounded visual
style’ (Totaro 2000, n.p.) – anticipates this trend in Hollywood by sev-
eral years. We can see in Harlin’s directorial approach, his narrative and
visual style and his fast pace, support for Bordwell’s argument of how
cinema has stylistically changed post 1960. Harlin’s style shows ‘more
rapid editing’ (Bordwell 2002, 16), ‘bipolar extremes of lens lengths’
(17), ‘more close framings of dialogue scenes’ (18) and a ‘free-ranging
camera’ (20). The use of effects to compensate for a weak script (2010;
dirs Farrands and Kasch) may explain why so many scenes mirror earlier
films. When Joey is seduced by a naked woman in his dream (presum-
ably Krueger in disguise), this echoes Glen’s death from the first movie.
Visually as well as narratively, these scenes are similar because of Harlin’s
use of overhead shots. When Joey’s mother discovers his body, and then
again in Kristen’s room before the beach scene, the overhead shots are
all reminiscent of the first film. Narratively it also echoes the original
film: it is 42 minutes into the film before the audience realizes that the
protagonist is not Kristen but Alice, as in the first film where Nancy and
not Tina is the protagonist.
Each movie in the series represents a change in the cultural production,
moving from auteur film-making towards being a part of the Hollywood
studio apparatus. The Dream Child’s production value is by far the best out
of all the original films, while representing a return to the simpler tech-
niques from the first film. Most of the action takes place within the bare
walls of the asylum, and the emphasis is on the long hallways and the
practical lighting. The camera focuses on shots that mimic first person
as a format for revealing backstory. These simple effects are countered by
the use of matte paintings of a large Gothic asylum different from previ-
ous films. In addition to this, there is a return to animated and practical
effects as well as latex and model work. The climax with the Escher-type
stairs was accomplished with practical stairs and camera angles (2010;
dirs Farrands and Kasch). These returns to basic cinematic effects and
visual style can be seen as a result of real-world influences on production.
The Dream Child had a rushed production schedule, which led to some
out-of-the-box approaches by the director, Hopkins, such as storyboard-
ing much of the movie like a comic. This approach in turn leads to
Mark’s death scene, where he is sucked into his comics and killed in
that black-and-white world once he is transformed into 2D. The MPAA
(Motion Picture Association of America) also kept cutting scenes to the
Functional Aesthetics in the Nightmare Series 57
point that the story was affected, with gaps in the narrative. The end
result is that the production as a whole is visually interesting but, as
with Dream Master, the over-the-top effects often read as a way to dis-
tract from the fact that there is not a lot of story. There is a lot of flash
but not a lot of substance (2010; dirs Farrands and Kasch). Both the
budget and the schedule of the series – the practical considerations – end
up having lasting effects on the aesthetics of the film.
as film, a point which becomes key in later movies. The fourth movie,
The Dream Master, repeats the artistic move of showing a written quote
before the movie and credits begin, this time a quote from Job, in all
caps: ‘WHEN DEEP SLEEP FALLETH ON MEN, FEAR CAME UPON ME, AND TREMBLING,
WHICH MADE ALL MY BONES TO SHAKE.’ The series skips this opening for The
Dream Child but returns to it for Freddy’s Dead, the same red lettering on
a black screen, only this time it’s a Nietzsche quote: ‘Do you know the
terror of he who falls asleep? To the very toes he is terrified, because the
ground gives way under him, and the dream begins . . . ’ The screen that
follows is a quote from Krueger in Dream Warriors: ‘Welcome to Prime
Time, bitch.’ These openings reflect self-awareness and a self-referential
trope which evolves into metanarrative by the time we reach Wes Cra-
ven’s New Nightmare (1994; dir Wes Craven).
In 1984, A Nightmare on Elm Street was made for $1.8 million. By the time
A Nightmare on Elm Street 4: Dream Master was released in 1988, the budget
was $13 million and the franchise had officially become a big-budget Hol-
lywood studio series, although cast and crew continued to refer to it as
an independent film series, even A Nightmare on Elm Street 4: The Dream
Master, which went on to become the highest-grossing slasher film of the
1980s (2010; dirs Farrands and Kasch). In the four short years between the
two films, the franchise had moved from an auteur film to just another
cog in the studio system, with specific goals of making the series a more
commercial piece. The third movie represents a turning point for the series
from auteur to studio system film with the $13 million budget (despite the
production team referring to the entire series as a ‘small, independent
film’) and a purpose to ‘find a way to market Freddy to the masses’ and
become an economic success (2010; dirs Farrands and Kasch). The on-
location exterior shots of grandiose buildings such as Kristen’s house and
the mental hospital also indicate the series moving away from the small,
independent film. The use of stop motion skeletons specifically as homage
to Ray Harryhausen’s use of skeletons in Jason and the Argonauts (1963; dir
John Chaffey) references the visual style of classic movies: stop motion
animation is an art from the Golden Age of film, a specific visual art form
easily recognizable as art. It is also an art form unique to film, therefore
emphasizing the concept of film as art and film as film.
In 1984, New Line Cinema was a small distributing company, not the
megalith that went on to produce the Lord of the Rings trilogy. It was
Functional Aesthetics in the Nightmare Series 59
producing A Nightmare on Elm Street that ‘put New Line Cinema on the
map’ (2010; dirs Farrands and Kasch), and New Line is often referred to
as ‘The House That Freddy Built’ (Kerswell 2010, 152). The movie was
rejected by other studios, so New Line Cinema decided to release it on
their own (2010; dirs Farrands and Kasch). This singular decision resulted
in A Nightmare on Elm Street being marketed and viewed as an independ-
ent movie series while at the same time making New Line Cinema enough
money to become the megalith that made the Lord of the Rings movies, as
well as others. The first movie was written and directed by Wes Craven,
‘already well known as an independent voice in the 1970s wave of low-
budget, independent horror films’, and ‘Craven ha[d] already established
a critical reputation as a filmmaker’ (Kendrick 2009, 21).
While the narrative of the first film reflects its auteur background, the
economic pressures about studio survival and how this influenced artis-
tic choice can be seen early on. Craven wanted the first movie to end
with the sun shining and everything undone. However, Robert Shaye,
the producer, insisted on a different ending in order to leave the movie
open for sequels; he wanted a ‘hook’ (2010; dirs Farrands and Kasch).
These economic considerations would later become more and more
influential, and by Dream Warriors economic concerns were intruding
on the narrative. The movie had huge script requirements with a lim-
ited budget and not a lot of rehearsal. There were conflicting forces:
economic success versus artistic intent (2010; dirs Farrands and Kasch).
Acquiescence to more standard slasher film tropes can also be seen in
the use of nudity and sex in the Nightmare films. In contrast to the Hal-
loween and Friday the 13th franchises, Nightmare’s narratives do not revolve
around sexual transgressions or horror film as modern morality play.
While the first two murders in the first Nightmare film could be seen as
linked to sexual transgression, it is not explicitly shown on screen as such
and is not the focus of the narrative. It’s not until the third movie that
there is any nudity, seen in the dreamscape when the nurse seduces Joey
before transforming into Krueger. Joey is later killed in the fourth movie
because he’s seduced by the naked model trapped under his waterbed;
he gives in to temptation. A Nightmare on Elm Street 5: The Dream Child
reflects how much the series has moved towards more standard slasher
elements and Hollywood expectations. The movie opens with credits that
show bodies having sex, and Alice shown nude in the shower is the first
scene. She then walks naked down the hallway in an extended sequence.
The narrative and production design breaks with the traditions estab-
lished by the first five films with Freddy’s Dead. The opening with John
Doe on the plane and the subsequent sequence of falling and the Oz
60 Style and Form in the Hollywood Slasher Film
In the first movie, the house on Elm Street is simply the setting of the
action. In fact, as a place, it is almost inconsequential to the action and
the narrative. However, by the sequel, and throughout the rest of the
series, the house becomes the container, the frame, for the narrative. It
is the house itself that contains the story. In many ways, the Elm Street
house takes on many of the qualities of a haunted house; it is haunted
by Krueger as well as becoming a focal point for the evil. The shots of the
house, as well as the focus on the door frame and windows of the house,
reflect this. Certain types of shots, such as long shots of the house on
Elm Street and then pushing in for close-ups on the door, become stand-
ard to the series. The house becomes the literal frame for the narrative,
but the audience is always aware that it is a frame. In the first movie,
these push-in shots emphasize the fact that Nancy is trapped and con-
tained by the house. In Freddy’s Revenge, the house becomes the physical
embodiment of Krueger in the real world; the house is Krueger and vice
Functional Aesthetics in the Nightmare Series 61
Figure 3.1 A Nightmare on Elm Street 3: Dream Warriors (1987; dir Chuck Russell):
Representation of the Elm Street house
window right before her death scene. Windows are set up early in the
film as entryways, as when Nancy opens the window of her bedroom to
let Glen in. The bars put on the windows in A Nightmare on Elm Street
in order to keep Nancy safe can be seen as also trying to block these
boundaries, literally barring the way in for Freddy rather than keeping
Nancy in. In fact, it is trapping Nancy in the house that results in the
horrific ending. Nancy can’t escape because of the bars, her father can’t
come in to try and rescue her, and the bars don’t stop Freddy from tak-
ing Nancy or her mother. For the final showdown between Nancy and
Freddy, Nancy is framed in the window, screaming for her father to help.
It is a piece of stained-glass window, used as a weapon, that allows Alice
to defeat (temporarily) Krueger at the end of The Dream Master, and it is
this same stained-glass window that Krueger rises up through, exploding
when he is restored in The Dream Child. And the stained-glass window
forms the floor of the battleground in The Dream Child where Jacob takes
back the souls Krueger has stolen.
Door frames serve to both frame the story, as the viewer peers in the
door to view the action, and to show the children as separate from their
parents. The concept of doors, windows and mirrors as portals or bound-
aries is also seen in the ending of Nightmare on Elm Street with Nancy’s
mom dragged through the window/portal in the door in the coda. In
Freddy’s Revenge, it is the shutting and locking of doors that result in the
high body count at Lisa’s pool party. In Dream Warriors, Nancy is able to
close a door, imitating Krueger, in order to separate Krueger from the Elm
Street kids, protecting them. In The Dream Child, Krueger slams doors to
keep Alice from learning information from Amanda that would lead to
his destruction. The climax requires Yvonne to find Amanda Krueger’s
body, and she must break down a wall and reveal a doorway in order to
do it. In Freddy’s Dead, it is a door that reveals Krueger’s crimes when his
wife looks behind a door to discover evidence of his crimes. Later, once
Krueger kills his wife, Maggie/Katherine opens the cellar door, and this
leads to her telling the truth about Krueger.
Mirrors serve to frame and reflect in the series, but mirrors also obscure
the boundary between ‘reality’ and the ‘dream world’. In Freddy’s Revenge,
once Krueger has broken through Jesse in the aftermath of Ron’s death,
Krueger waves to Jesse wearing the glove in the mirror. By A Nightmare
on Elm Street 3: Dream Warriors, mirrors have become a doorway between
reality and Krueger’s world, as seen in the opening nightmare where
Kristen sees Krueger in the mirror instead of her own reflection, recall-
ing the same visual between Krueger and Jesse. The climax of the movie
takes place in a blood-red hall full of mirrors (Figure 3.2), and Krueger is
Functional Aesthetics in the Nightmare Series 63
Figure 3.2 A Nightmare on Elm Street 3: Dream Warriors (1987; dir Chuck Russell):
Climax in the hall of mirrors
frame.7 Spencer travels back to the real world by flying back out of the
television screen so that the television acts as the same type of portal
between worlds that mirrors and windows had previously stood in for.
When Maggie uses ‘Freddy Vision’ to confront Krueger, it is the flash
of television static that indicates a shift in time and place as Maggie
watches the Krueger flashbacks. The visual presence of static serves as a
narrative break as well as a visual signal to the audience that something
has changed. In this way, Freddy’s Dead breaks with a previous conven-
tion of the franchise where the transitions between the real world and
the dream world were rarely signposted. This serves to break down the
barriers between the real world and the dream world while also illus-
trating to the audience that visually there was necessarily a difference
between the two. The use of frames, whether they are windows, doors,
mirrors or screen frames, manage to both create aesthetic distance by
calling attention to the frame while at the same time using the frames
to illustrate that there is no difference between what is inside or outside
of the frame.
Conclusion
to reveal the different worlds the characters are in, as well as overhead
shots and the practical use of doors, windows, mirrors and television
screens to frame the action, all become hallmarks of the series. These
same functional aesthetics reflect the movie’s auteur history, an aware-
ness of itself as film and an evolution towards Hollywood blockbuster
and also represent a style unique to the Nightmare series. The use of
these elements in and of themselves is not unique to the Nightmare
franchise or the slasher genre. Each of these can be seen in other films.
What makes the Nightmare franchise unique is that these elements can
be seen as a through line within the series. While the emphasis on prac-
tical effects ebbs and flows throughout the series, it is always present, as
is the use of camera shots to reveal information to the audience as well
as frame the action. Although the use of doors, windows, mirrors and
television screens as narrative frames can be seen from the first film,
it is an element that is developed and refined throughout the series.
Used together, these elements create a look and feel that is unique to
the series and instantly identifiable as belonging to Nightmare on Elm
Street. This proposed approach asks us to examine not only the aesthet-
ics and elements of each individual film but also how these same ele-
ments function across films. This approach allows us to see how visual
style evolves throughout a movie and a series, to analyse a film on both
the micro and macro level. Discussing franchises and series in this way
also allows for a merging of theoretical approaches, since as Jess-Cooke
and Verevis rightly argue, current models are insufficient for examining
sequels. Using functional aesthetics to approach franchise films allows
us to analyse the individual films on their own merits, place these films
both within their own historical cultural moment as well as within a
larger evolution, and examine the ways in which these films both on
their own and as a series reveal the fears, anxieties and desires of these
particular moments in time. This interdisciplinary approach allows us
to have a more complete picture of what these films are and how they
function.
Notes
1 The application of this term to film is my own. While it is often used in archi-
tecture, the concept of functional or practical considerations affecting the art
of film is not one that has been thought of in this way.
2 As a franchise/series, A Nightmare on Elm Street has a lower body count than
other slasher films of the time, with Halloween averaging 18 dead per film
(‘Body Count – Halloween Films Wiki’ n.d.) and Friday the 13th averaging 11
(‘Friday the 13th Body Counts’ n.d.).
66 Style and Form in the Hollywood Slasher Film
3 One possible exception is Nancy falling into her chair and into the dream
world in Dream Warriors, although that’s generally not read as such because
she’s already in the dream. The first time there’s a clear visual clue that a char-
acter has entered the dream world is in A Nightmare on Elm Street 5: The Dream
Child, where Alice falls into the dream at the beginning of the movie.
4 From $1.8 million (Kerswell 2010, 150) to $3 million (158).
5 From $3 million to $5 million (‘A Nightmare on Elm Street 3: Dream Warriors
(1987) – Box Office Mojo’ n.d.).
6 Both The Lion King (1994; dirs Roger Allers and Rob Minkoff) and Beauty and
the Beast (1991; dirs Gary Trousdale and Kirk Wise) were released in 3D in
1991. The 1990s saw a total of 11 3D movies released, including two short
films: T2 3D: Battle Across Time (1996; dirs John Bruno, James Cameron and
Stan Winston) and The Amazing Adventures of Spider-Man (1999; dir Scott
Trowbridge).
7 One of the first examples, along with the three dream demons, of computer-
generated images (CGI).
4
Candyman and Saw: Reimagining
the Slasher Film through Urban
Gothic
Stacey Abbott
67
68 Style and Form in the Hollywood Slasher Film
the cinematic art directors of classic horror cinema took into account
‘every element of the set to present chilling, ominous spaces. Structures
were stylised, shadows lengthened, and motifs exaggerated, transform-
ing the past into a place to be feared. Investing formal design elements
with a heightened symbolism, cinema’s Gothic architecture became a
revenant of a past age; an uncompromising reminder of the ravages of
time’ (Smith 2013, 104). From Tod Browning’s Dracula (1931), to Dario
Argento’s Suspiria (1977), to Alejandro Amenábar’s The Others (2001),
the cinematic horror genre has a well-established Gothic legacy.
The slasher film, however, can equally be described as a cinema of
excess, although it is rarely included in discussions of the Gothic, and
its excess has largely been attributed to the genre’s high body count
and elaborate scenes of murder. For instance, Nick Pinkerton traces
the ancestry of the slasher film back to the old dark house tradition of
films such as The Cat and the Canary (1927; dir Paul Leni), The Old Dark
House (1932; dir James Whale) and And Then There Were None (1945;
dir René Clair), due to ‘their slowly-dwindling casts of victims, often
gathered at a single, isolated location’ (2013, 133). While these films
do draw upon the tradition of expressionism in their depiction of hor-
ror, and Pinkerton does acknowledge a shared aesthetic tradition with
slasher films (in particular an emphasis upon the point of view of the
killer), the Gothic lineage he traces between these films and the mod-
ern slasher film remains focused more upon the body count than the
films’ aesthetic style. Similarly, Ian Conrich argues that what matters to
fans of the slasher film – the Friday the 13th franchise in particular – is
‘the character who is Jason’s next victim and the manner in which they
are despatched’ (2010, 174), comparing the genre to the French theatri-
cal tradition of Grand Guignol, which ‘foreground[ed] . . . moments of
torture, mutilation, surgery and execution’ (173). While this theatrical
tradition had its own Gothic overtones, as Conrich makes clear, like the
slasher film, ‘it was the style of the gruesome effects which managed
most dramatically to heighten the tension of the performance’ (175). As
a result of this clear emphasis upon the tortured and dismembered body,
little has been done to explore the Gothic overtones of the slasher film,
with many seeing the genre as the antithesis of Gothic. Bernard Rose’s
Candyman (1992) and James Wan’s Saw (2004), however, both demon-
strate a symbiosis rather than an opposition between their Gothic aes-
thetic and the elaborate death scenes of the slasher’s many victims. In
this chapter I will, therefore, undertake close analysis of both films to
consider how these films adopt and adapt a Gothic aesthetic of excess
as part of their construction of the slasher genre. While these films are
Re-imagining the Slasher Film through Urban Gothic 69
They will say that I have shed innocent blood. What’s blood for if
not for shedding. With my hook for a hand, I’ll split you from your
groin to your gullet.
Robert Mighall argues that urban Gothic ‘depicts what the city (civi-
lisation) banished or refused to acknowledge . . .’ (2007, 54), what it
has ‘reject[ed] or demonise[d]’ (61). This is conveyed in the mid-19th-
century Gothic, from penny dreadfuls such as The Mysteries of London
(G. W. M. Reynolds 1844) to Charles Dickens’ Oliver Twist (1837–39),
where the ‘modern urban experience’ is presented as ‘dark and danger-
ous’, characterized by ‘urban squalor’ and stigmatized poverty (Warwick
2014, 102). Alexandra Warwick argues that the work of Charles Dickens
was responding, via his Gothicized visions of 19th-century London, to
the impact of the growth of the industrialized city upon the human con-
dition (103). The 21st-century Saw returns to these themes, but here it is
the decline of the American industrial landscape that is the hidden his-
tory suggested and demonized in the film’s urban mise-en-scène. Cen-
tral to the film’s evocation of this history are the locations of Jigsaw’s
games. They each require isolation and space, taking place in a series
of hidden apartments, basements and abandoned industrial warehouses
across the city. Even Jigsaw’s workshop is discovered in an old, decom-
missioned mannequin factory, filled with tools and equipment, evoking
a tangible but lost history of industrialism. The landscape of Saw is not
one of social decline or decay but a seeming mausoleum to the indus-
trial past, reinforced by Jigsaw himself, a mechanical engineer who is
dying from cancer.
While Saw constructs a Gothic past, Candyman’s vision of the city is
centralized around a Gothic present, namely the location of Cabrini
Green. As Aviva Briefel and Sianne Ngai point out, this location ‘drama-
tizes Candyman’s distance from earlier films by directly acknowledging a
type of social fear that seems furthest removed from the concerns of the
traditional horror film: the everyday reality of urban violence in low-
income neighborhoods’ (2000, 284). Cabrini Green was a well-known
housing project built between the 1940s and 1950s whose population
by the 1960s was almost entirely made up of impoverished African
Americans. In subsequent decades, the housing project became famous
for police shootings, gang violence and murder alongside the neglect
of the police, government and social services and was deemed a fail-
ing in social housing (Austen 2012). The social segregation of the Afri-
can American community is articulated in Candyman by Anne-Marie, a
resident of Cabrini Green, who claims that ‘white folk never come here
except to cause us a problem’. Furthermore, this segregation is repeat-
edly visualized via the overhead shots of the highway that separates the
Re-imagining the Slasher Film through Urban Gothic 75
time. Amanda, one of the few survivors of Jigsaw’s games, emphasizes the
physicality of her ordeal by explaining that she woke up with the taste
of blood and metal in her mouth. In the flashback, the trap is shown
to encase her head and she is taped down to a chair. The mechanism
comprises a bear trap, padlock, pulleys and trip wires. This is a highly
mechanical murder weapon, and Amanda’s discomfort and claustropho-
bia at being physically restrained by the machine is suggested by circling
camera movements and jump cuts to shots of Amanda from a range of
different angles as she struggles to open her mouth and release herself
from the chair. Her hysteria emerges through the film’s excessive and
mechanical aesthetics. This is intensified following the recorded message
explaining that she has limited time to escape the chair and find the key
to the trap (in the stomach of a man lying on the floor of the cell) before
the mechanism will be released and crack open her skull. Amanda’s sud-
den terror and manic desire to stay alive is conveyed through a burst of
dizzying, spinning handheld camera, sped-up motion, accelerated edit-
ing and abrasive industrial music as she struggles to release herself from
the chair and remove the mechanism from her head. A similar aesthetic
is used during the flashbacks to two further Jigsaw murders, one in which
a man must tunnel his way through tight coils of razor wire in order to
escape his cage and the other where a man covered in a flammable sub-
stance must use candlelight to decipher the combination to a safe which
contains the antidote to a poison circulating through his veins. Both
of these flashbacks are punctuated by a series of jump cuts to forensic
close-ups of the victims’ remains. While the exaggerated sound of the
chainsaw is used to instil terror in both the victims and the audience of
the Texas Chain Saw Massacre, here it is the circling camera movement,
overbearing music, fast-paced editing and extreme close-ups, characteris-
tics of what David Bordwell describes as ‘intensified continuity’, that are
being used to accentuate the visceral horror of the situation, construct-
ing ‘an aesthetic of broad, but forceful effects’ that positions the audi-
ence within the victims’ hysteria (2002, 24).
Conclusion
Candyman and Saw are as similar as they are different from one another.
They both reconfigure the slasher film for an urban location, utilizing a
cinema of excess to immerse the audience within a Gothic understand-
ing of the modern city, both real and mythic. In so doing, they reimagine
the conventions of the slasher genre to evoke a monstrous history of this
urban space. They are also decidedly different in their construction and
78 Style and Form in the Hollywood Slasher Film
execution of the slasher genre, with the former employing the oneiric
aesthetic of the nightmare while the latter embraces an aesthetic of vis-
ceral horror. But rather than present a teleological distinction between
mind and body/dream, viscera/suggestion and graphic depiction that is
often used to distinguish the Gothic from the slasher film, both films
unite mind and body in their reimagining of the slasher genre and in so
doing highlight the ways in which the genres intersect. Helen’s night-
mare journey into Candyman country is marked by violent eruptions
of body horror while Jigsaw’s games invite his victims to balance their
intellectual and emotional desire to survive against their bodily instincts
for self-preservation. Mind and body, terror and horror are one in the
Gothic slasher film, united via a cinematic stylistic excess that immerses
the audience within an aesthetic experience of horror, both cognitive
and visceral.
Part II
Older, Darker and Self-Aware
5
Franchise Legacy and Neo-slasher
Conventions in Halloween H20
Andrew Patrick Nelson
KERI: Dammit!
NORMA: Oh, Miss Tate! I’m so sorry! I didn’t mean to make you
jump . . . . Well, it’s Halloween . . . I guess everyone is
entitled to one good scare.
KERI: I’ve had my share.
NORMA: Miss Tate? I know it’s not my place . . . . If I could be
maternal for a moment. I don’t like to see you like this.
I’ve seen you like this before and . . . we’ve all had bad
things happen to us. The trick is to concentrate on today!
Keri turns back toward the school. Norma walks to a vintage Ford
sedan parked nearby. She turns back to Keri.
Keri pauses, looks back, manages a smile and then continues into the
school.
This scene has multiple pleasures for fans of both the Halloween film
franchise and horror cinema in general. The exchange between Keri and
Norma mirrors, in part, an exchange from the first Halloween (1978; dir
John Carpenter) between the teenage Laurie Strode (Curtis) and Sheriff
Brackett. (Keri, of course, is Laurie, having faked her death and forged a
new identity). Norma’s car, California plate NFB 418, recalls one driven
by Marion Crane – also played by Janet Leigh – in Alfred Hitchcock’s Psy-
cho (1960), and several notes from composer Bernard Hermann’s iconic
score to that film are heard on the soundtrack as Norma approaches her
vehicle.1 And, finally, Janet Leigh is in fact the real-life mother of actress
Jamie Lee Curtis.
The first Halloween film in 17 years to feature Laurie Strode, Halloween
H20 disregards the increasingly supernatural events of the series’ three
most recent entries centred on Laurie’s daughter Jamie Lloyd (1988;
dir Dwight H. Little, 1989; dir Dominique Othenin-Girard, 1995; dir
Joe Chappelle) in order to offer a direct, albeit belated, continuation
of the events of Halloween and Halloween II (1981; dir Rick Rosenthal).
In these films, masked killer Michael Myers stalked the teenage Lau-
rie and her friends on Halloween night. In the second film, the killer
is revealed to be Laurie’s older brother, providing motivation for his
murderous quest. Twenty years later, Michael – whose body was never
found, we are twice informed – returns to kill Laurie, her son and any-
one who gets in his way.
H20 is one of a number of new American slasher films produced in the
wake of Scream (1996; dir Wes Craven), a revised and exceedingly self-
conscious take on the slasher formula that repeatedly referenced both
Halloween and the larger cycle of horror movies from the late 1970s and
early 1980s which it helped inaugurate. In addition to H20, other entries
in the late-1990s cycle of slashers include Scream’s first two sequels
(1997; dir Wes Craven, 2000; dir Wes Craven); I Know What You Did Last
Summer (1997; dir Jim Gillespie) and its sequel I Still Know What You Did
Last Summer (1998; dir Danny Cannon); Urban Legend (1998; dir Jamie
Blanks) and its sequel Urban Legends: Final Cut (2000; dir John Ottoman);
and Valentine (2001; dir Jamie Blanks). Although Curtis has stated that
she approached Dimension Films about the possibility of returning to
the Halloween franchise prior to the breakout success of Scream, it is not
clear whether the project would have moved ahead without the ensu-
ing revival of interest in older slasher movies like Halloween, or without
Scream screenwriter Kevin Williamson’s interest in contributing to a new
Legacy and Neo-Slasher Conventions in Halloween H20 83
The detectives proceed to Dr Loomis’s study. Its walls are covered with
Myers-related photographs and newspaper clippings. Fitzsimmons
says he’ll call Haddonfield as a precaution, noting that tomorrow is
Halloween.
SAMPSON: You tell them to look for a guy with a cane and
Alzheimer’s.
FITZ: The guy would be younger than I am, okay? I was
fifteen when he killed his sister back in ’63.
Between H20’s opening sequence, this expository dialogue and the ensu-
ing credit sequence that plays excerpts of Loomis’s dialogue about Michael
86 Style and Form in the Hollywood Slasher Film
from Halloween (‘ . . . the blackest eyes . . . the devil’s eyes . . . purely and
simply evil’) as the camera pans over the content of Loomis’s study, H20
quickly gets viewers up to speed about who Michael is and where he is
going. It also establishes that characters in the movie already know about
Michael Myers – but only vaguely, as a killer who ‘butchered those kids’ on
a single night 20 years ago and then disappeared, never to be seen again.
Hence the scepticism – also shared by Keri’s son and her boyfriend – about
the possibility that Michael would return after all these years.
Schneider groups H20 with Scream, Scream 2 and I Know What You Did
Last Summer as examples of new, self-reflexive horror films in which the
protagonists’ knowledge of horror film conventions empowers them and
betters their chances of survival. Each film contains a moment where
‘humorous self-referentiality gives way to serious self-reflexivity’ (2004,
74). The moment Schneider identifies as the ‘self-reflexive turn’ in H20
comes in the film’s third act, when Keri, frantically seeking a place to
hide from Michael, opens a hallway door. The camera tracks around
behind her to reveal that the door she has opened leads to . . . a closet.
We cut to a reverse shot of Keri from inside the closet. ‘Oh, fuck!’ she
exclaims and looks desperately back over her shoulder. Cut to Michael
walking down the hallway. He notices blood dripping from the closet
door handle and begins to violently break down the door. Cut to the
same reverse shot from inside the closet. We see Keri sneak up from
behind and hit Michael over the head with a fire extinguisher, giving
her time to flee the scene.
Schneider reads this moment as typical of the new slasher cycle: a
character uses her ‘insider knowledge’ of the genre to defy its conven-
tions and gain an advantage over the villain (whose behaviour is some-
what predictable because it is dictated by those conventions). In this
instance, the intertextual reference is to the famous moment in Hallow-
een where Laurie tries unsuccessfully to hide from Michael inside a bed-
room closet – a mistake Keri doesn’t repeat. But this is not because of her
familiarity with horror movies or urban legends. Her inside knowledge
is instead based on personal experience.
The viewer’s ability to appreciate this moment in H20 is, of course,
dependent on understanding the reference to Halloween. Doing so is
arguably more consequential here than in the earlier exchange between
Keri and Norma because knowledge of the moment’s resonance with
Halloween shapes the viewer’s experience of the scene and explains a
character’s behaviour. It is thus not surprising that the film has taken
care to prepare viewers in advance for this moment. In an earlier scene
that is eventually revealed to be Keri’s nightmare, the camera floats
Legacy and Neo-Slasher Conventions in Halloween H20 87
ominously through the deserted halls of the prep school and comes
to rest on the same closet door, which flies open. The scene is then
intercut with shots from Halloween of Laurie trapped in the closet and
being attacked by Michael.5 As in the Scream films, then, what would
otherwise be a fairly specialized intertextual reference is presented such
that anyone paying attention will later be able to connect the dots. This
is, however, not only a solitary example – all of the other intertextual
references in H20, including several others to Psycho, are of the ‘inside
joke’ variety – but also rather different from the self-reflexivity of Scream
because characters’ knowledge of horror cinema has no influence what-
soever on how the events of the film unfold. The shots from Halloween
in H20 are presented not as extracts from an artefact of popular culture
to be explicated in self-aware dialogue but as Keri’s subconscious recol-
lection of a traumatic moment in her past. Again, Keri’s insider knowl-
edge is based on her personal experience.
Kelly Connelly (2007) argues that Laurie Strode does not become
a ‘Final Girl’ (in the sense prescribed by Carol Clover in her seminal
essay ‘Her Body, Himself: Gender in the Slasher Films’ [1987]) until H20
because, unlike in the first Halloween, where Dr Loomis came to her res-
cue at the last minute, Laurie/Keri now needs no male protector and is
able to defeat the monster herself by turning his masculine weapons
against him. While there is little question that Keri is now a much more
empowered hero than her shy (but nevertheless resourceful) teenage
self, the position she occupies in the narrative of H20 is more like that
of Dr Loomis in the original film. Like Loomis, she alone apprehends the
danger posed by Michael, even after a lengthy absence – 15 years in a
sanitarium in Halloween and a 20-year hibernation in H20. Keri deduces
that Michael has returned now in order to kill her 17-year-old son, John,
just as he killed his 17-year-old sister Judith Myers in 1963 and sought
to kill the 17-year-old Laurie in 1978. But also like Loomis, Keri’s unique
insight into the monster does not enable her to defeat him.
Keri does decapitate Michael with an axe at the end of H20, which
Connelly interprets as her ‘taking over her brother’s monstrous power’.
Connelly then asks, rhetorically, what Laurie will do with ‘her new-
found masculine power’ (20). Keri’s heavy breathing after decapitating
Michael is clearly intended to invoke Michael’s own signature muffled
respiration, yet the potential symbolic significance of this act is negated
by the events of Halloween: Resurrection (2002; dir Rick Rosenthal). In
the opening sequence of this film, a direct sequel to H20, we learn that
Michael switched places with a paramedic at the conclusion of H20 and
it was this man and not Michael that Laurie killed. Michael tracks Laurie
88 Style and Form in the Hollywood Slasher Film
said, other horror franchises like A Nightmare on Elm Street and Friday the
13th began to self-consciously accord with, and even embrace, these ideas
in ways the Halloween series never did. Heroines in Halloween films also
have a much better survival rate than those in other horror series – Laurie
Strode survived through three films, and Jamie Lloyd lived through two –
which arguably influenced neo-slashers like Scream.
As in Halloween, mystery about the masked killer is a recurring feature
of the Scream films. David Church fairly contends that Scream ultimately
reinforces rather than subverts the cinematic ‘rules’ it foregrounds so
explicitly, making it ‘more of a parody than a complicated critique of
banal horror formulas’ (2006, n.p.). Looked at in the broader context
of the Scream trilogy, however, we see that the series in fact upends the
rule of the killer always catching up to his female opponent. As Wee
observes, the heroines not only survive but face new villains in each
subsequent installment of the series. Writes Wee:
Notes
1 Although the two Ford sedans are similar, in H20 Leigh has actually upgraded
from a 1957 Custom 300 to a 1957 Fairlane 500. See entries from the Internet
Movie Car Database (IMCDb) cited in the bibliography.
Legacy and Neo-Slasher Conventions in Halloween H20 91
By the time we get to the finale, where all the carnage takes place and
the blood flows, all the red in the film will hopefully make sense.
92
Exploring Stylistic Excess in Valentine 93
The aesthetic style of the horror film, more often than not, will reflect
the pervading trends within both the genre itself and the surrounding
media consumed by its intended audience. Thus the contemporary con-
text of Valentine needs to be explored in order to fully appreciate both
its position within the history of horror and its resulting legacy as we
look back over a decade later. This discussion, then, will briefly explore
the broader generic conventions of horror, the different cycles of horror
and the relevance of other forms of media, such as the television series
Sex and the City (HBO, 1998–2004).
Certain aesthetic styles and formal conventions can become associ-
ated with specific genres, and this is perhaps especially true of the horror
film. However, the notion of a ‘horror genre’ in itself is a difficult one
to summarize, as films that come under the label can differ in numer-
ous ways and can encompass chilling ghost stories such as The Others
(2001; dir Alejandro Amenábar) or grindhouse-style gore-fests such as
The Deadly Spawn (1983; dir Douglas McKeown). Thomas M. Sipos has
attempted to offer a strict genre definition based on the notion that
the genre invokes fear as a key principal, and it will always feature a
form of unnatural threat. Whilst it is a notable attempt to define hor-
ror, Sipos’ definitions are so rigid as to exclude many works considered
horror films, such as The Craft (1996; dir Andrew Fleming) or Nightbreed
(1990; dir Clive Barker), and thus come across as more an elitist attempt
94 Style and Form in the Hollywood Slasher Film
The actual visual palette of the neo-slasher era, whilst not entirely
uniform, does have a number of consistent visual techniques, many of
which cross over with the previously mentioned television productions.
This era in horror tends to look towards dim lighting and soft shadows,
creating a visually brighter and crisper image than, for example, the later
‘torture porn’ cycle of horror which favours far darker lighting, washed-
out colours and the use of darker blues, greens and sickly yellows (see
the Saw series, Hostel [2005; dir Eli Roth], Train [2008; dir Gideon Raff]
and others). A naturalism, or at least an idea of naturalism, seems pre-
sent in the neo-slasher, especially the Scream series, and is arguably born
out of a desire to ground the more satirical elements in a recognizable
‘real’ world rather than the (perceived) stereotypical characterizations of
the eighties slasher.
As I have already noted, Valentine forgoes the high school conven-
tions of Scream and its ilk, and its aesthetic style follows suit to some
extent. Just as Wee identifies the Gen Y influence of teen drama on the
neo-slasher cycle, so Valentine takes fashion tips from the popular Sex
and the City television series. However, it does so without entirely doing
away with aspects of the wider neo-slasher craze, whilst also hearkening
back to more 1980s influences. This contributes, in part, to the almost-
contradictory aesthetic style of Valentine, which constantly threatens to
overwhelm the intended horror of the film.
From the opening image of the Warner Brothers company logo, the
audience becomes very aware of the importance colour will play in the
film. The bright red glow evokes both the traditional theme of love asso-
ciated with Valentine’s Day and also the blood/death motif that is more
common with its use in horror. In a horror film set on Valentine’s Day,
it was perhaps inevitable that the colour red would be wielded to utilize
both its cultural meanings. The visual palette of Valentine tends towards
strong, contrasting colours, with red often used to highlight moments
of passion or murder, whilst blues and greens are usually reserved for
the tenser stalking sequences. These sequences work alongside a brightly
lit, glossy style that evokes popular television of the time and suggests a
glamorous lifestyle led by the main cast. It is the contrasting elements of
the film’s colour palette, and the eighties-influenced sound-scape, that
contribute to the unique aesthetic atmosphere of Valentine.
Colour has always been used as a means to convey messages to an audi-
ence, and in a horror film, the usual intent is to invoke fear or dread at
Exploring Stylistic Excess in Valentine 97
what is to come, along with repulsion at the gruesome demises that make
up the slasher genre’s raison-d’être. In discussing American melodrama,
Robert Kolker suggests that exaggerated images and colours ‘serve not
only to heighten the emotions but to allow us to step back from them’
(2006, 282). He suggests the artificial nature of exaggerated aesthetics
can distance the audience, which arguably contrasts with the intended
aim of horror. Kolker has also discussed how specific colour palettes can
effect meaning and convey specific emotional resonances and states of
mind, and in many ways these ideas can be applied to Valentine, a film
that is ultimately about a manipulative, murderous revenge plot with
implied sexual motivation (2006, 76–7). Whilst Kolker is correct to say
it can be distancing, stylized lighting and a strong use of colour can also
create an uncomfortable, discordant feel for the audience. Equally, the
meaning applied to a colour can be utilized in drawing the audience to
make certain deductions and create expectations. Jeffery Sconce’s work
on the paracinematic also offers the idea that foregrounding the artificial
nature of film, through a form of stylistic excess, can provide an audience
with pleasures other than those in the standard Hollywood forms (1995,
385–7). Thus Valentine’s use of excess in colours and imagery offers up, at
the very least, the possibility of a paracinematic enjoyment.
Following an opening title sequence that foregrounds reds, pinks and
other hot, intense colours, and establishes the duality of red as both
romantic and threatening, the first few scenes of the film drastically
reduce its use. Following the opening bombardment of colour, a clear
example of visual excess discussed further in this chapter, the first ‘nor-
mal’ sequence of the film works to ground the audience in a sense of the
familiar. Normality is established as we find Shelley Fisher attending an
uncomfortable date with the comical Jason Marquette. Shelley is played
by Katherine Heigl, who at the time was known for teen-science-fiction
drama Roswell (The WB, 1999–2001; UPN, 2001–02) and was likely iden-
tifiable to the key teen demographic and thus in keeping with the syn-
ergy of television and film within the neo-slasher era. The scene utilizes
a soft, yellow-tinged three-point lighting set-up that is associated with
conventional drama and plays out like many a date scene from the series
Sex and the City. The most notable use of red in this scene is in the top
worn by Shelley, which draws our attention to her, just as the overtly
large piece of green spinach stuck in her date’s teeth emphasizes the
comedic and unsavoury nature of the character. Other hints of red can
be seen in background details such as the wine and flowers decorating
the set, but generally the scene established a familiar sense of normality,
which contrasts with the lighting choices to follow.
98 Style and Form in the Hollywood Slasher Film
with Valentine’s Day tend to follow the excessive imagery of the opening
sequence. Thus Valentine offers three different stylistic approaches that
both contrast and complement each other throughout the film.
As we have seen, the colour red is an important feature in Valentine,
although this is for a very different reason than originally intended.
Director Jamie Blanks had initially envisioned a film that went against
expectations by using very little of the colour red, where it would feature
in only the disturbing Valentine’s cards sent to the protagonists and
in the blood during the murder sequences. This idea was altered when
the primary location for the film’s finale featured extensive tartan-style
red-and-pink décor, thus contributing to the new excessive style and
use of colour found in the film (Blanks 2001, n.p.). This is an example
of pragmatic aesthetics, which Sipos suggests are a recurring aspect of the
horror genre (2010, 29). Pragmatic aesthetics, then, are where the film’s
form and style are affected by outside influences, primarily Sipos sug-
gests low budgets, but generally in a positive way. Thus, whilst the lack
of red in Valentine would have been an interesting creative decision, it is
the excessive use of red and colour that contributes to the excessive style
that makes the film more aesthetically successful. His argument, whilst
brief, is thus convincing, as the horror genre is notorious for low-budget
film-making and decisions being made for pragmatic reasons, often
having a beneficial aesthetic result. However, certain external influences
and limitations can also have a potentially negative impact, and this can
be discussed further in reference to the violence and murder sequences
of Valentine.
Despite passing uncut from the censors, the political climate of the
time meant Warner Brothers insisted on further cuts, which director
Jamie Blanks, in the film’s audio commentary, suggests he feels ambigu-
ous about. Certainly, the main impact is a potential degree of restraint
in the murders, traditionally the showcase moments in a slasher film,
which are at odds with the stylistic excesses found in the rest of the
film. Shelley’s death never visually shows her slashed throat, the arrows
that kill Lily are never shown in particular detail, and even the glass
going into the neck of Ruthie is not particularly explicit. However, there
is power to be found in the implication of violence, and with suita-
ble sound effects implying the grisly deaths, the film can maintain its
impact without the gore.
It is the murder of Gary that suffers the most from this editing, which
removes the scene of the excess it requires to truly work. The camera
stalks into Kate’s apartment, not quite a POV but to one side of the killer,
whose hand reaches into frame to grab a hot iron. Gary is revealed to
100 Style and Form in the Hollywood Slasher Film
Figure 6.1 Valentine (2001; dir Jamie Blanks): Bird’s-eye view of Paige trapped in
the Jacuzzi as the Cherub attacks with a drill
his frustrations and anger at the different characters. The red writing is
rough, almost childlike, and the words range from professions of love
to violent insults, thus initiating the viewer in how the film will utilize
the duality of the colour for both romance and murder. Jeremy is not
generally shown asking each of the girls to dance, but rather his ques-
tion tends to come over the yearbook, helping to link the concept of
his obsession in the yearbook with the character on screen. He becomes
more the focus when asking Dorothy, and the close-up shots of both
characters help draw a stronger emotional connection, allowing the
audience to feel sympathy for the character before the nastiness that
follows. When the bullies catch the two kissing, Dorothy accuses Jeremy
of attacking her, leading to an overt reference to Carrie (1976; dir Brian
De Palma) as a bowl of red punch is poured over him. As with that film,
this appears to be the point at which this quiet, nervous youth switches
to vengeful killer.
The sequence becomes violent, as the image jump cuts through the
sequence, each jump accompanied with a non-diegetic, almost metallic
sound effect suggesting a mental break as much as a physical assault. In
the foreground, youths cheer in slow motion as, obscured by them, the
bullies beat Jeremy. This scene of excessive violence transitions into the
film’s title; glowing red letters emerge to a childlike tune that contrasts
heavily with the violence before. The sequence features heavy use of red
lighting in the dance, blue under the benches where Jeremy and Doro-
thy kiss, and finally a more dominant, hostile red as Jeremy is beaten.
The Carrie reference, as well as playing a similar diegetic role, seems
excessive in the sequence and an unnecessary addition considering the
violent stripping and assault of Jeremy that follows.
Whilst the opening sequence uses editing techniques and a mon-
tage structure to summarize backstory, perhaps the most stylistically
excessive sequence of the film is the murder of Lily. The sequence
takes place within an art exhibition themed on the concept of Valen-
tine’s Day, which has been created by Lily’s overtly sleazy boyfriend.
The installation itself is a monument to excess, consisting as it does
of large, moveable wall panels depicting images and video of body
parts and intimacy, all of which is organized as a maze. The human
body is deconstructed into component parts, spread out through the
maze and often blown up to vast proportion. After rejecting a three-
some with her boyfriend and his assistant, Lily becomes lost in the
maze, an absurdity in itself as the exhibition space never feels as large
as it seems to become in the murder sequence. However, this works for
the film’s benefit, as the maze’s exaggerated body parts and themes of
Exploring Stylistic Excess in Valentine 103
romance serve to disorientate both the viewer and Lily. As she rushes
off through the maze, the screens depict mainly blue images, which
her warm orange top stands out from, and this allows the sequence to
start relatively calmly. The thumping, ambiguously diegetic music gets
louder, and we see more explicit nudity on the screens of the maze as a
loud voice utters coldly the words ‘love me’ over and over. Walls begin
to move as a female voice is mixed in, also uttering ‘love me’, building
upon a discordant excess of sound and music. The explicit images are
supported with extreme close-up images of eyes and lips, and more
reds and oranges, as Lily moves further into danger. After she moves
through another hallway, the voices begin to intone ‘love me . . . until
death’ and whole panels begin to switch off, leaving large black blocks
taking up portions of the screen. The camerawork becomes more fluid,
following Lily and moving with her, and the voices become threaten-
ing, telling her ‘don’t walk away from me’. Static is seen and heard, and
lighting begins to flicker blue and then red, causing disorientation for
both Lily and the audience (Figure 6.2). This reaches a crescendo as an
image of a man seems to block Lily’s way and all the noises suddenly
go silent, replaced by an exaggerated sound of an arrow flying through
the air. The Cherub is revealed, stood holding a bow with red arrows
in front of a flickering screen, whereupon he fires a further two arrows
into Lily, who falls through the artificial maze and into a very ordinary
stairwell within the building. The Cherub’s nose bleeds red as he fires
the final arrow and she falls down into a Dumpster.
This may read as very descriptive, but it is important to understand
the amount of excessive visuals and sounds on display in this sequence,
Figure 6.2 Valentine (2001; dir Jamie Blanks): Lily becomes lost in a maze of
coloured screens, noise and body parts
104 Style and Form in the Hollywood Slasher Film
which is the film’s most successful and arguably most terrifying. The
sense of confusion and overwhelming noise affects the viewer as much
as Lily, and as audiences are used to a culture full of images of the body,
nudity and the ideology of romance and sex, this bombardment of col-
ours, voices, music and body parts works through making the familiar
into the chaotic. The Cherub himself, presented with a bow and arrow,
is an excessive portrayal of the Cupid character, and the arrows strike
Lily not once but three times. Once she has entered the maze, any sense
of realism, or of a real world beyond the area she is lost in, is absent, and
the film revels in its own stylistic excess. This is a sequence unlike any
you might find in Scream or I Know What You Did Last Summer, and this
sequence both emphasizes and foregrounds the formal power of film.
More than any other, this sequence is about images, their meaning and
use in culture, about colours and soundscapes, and most importantly, it
illustrates that Valentine’s film-makers are aware of the power of excess
and are making deliberate use of exaggerated film-making techniques.
Conclusion
have focused on the film’s form, Valentine exudes stylistic excess in every
aspect of itself, potentially including an excess of meaning that perhaps
requires future exploration.
Whilst it could be argued that Valentine is a superior example of inven-
tive slasher aesthetics, it is clear that the film is a sophisticated and
engaging film that deserves more attention than it has as yet received.
Valentine perhaps does not succeed as either a neo-slasher or as a horror
film in general if we judge it on its ability to make an audience jump,
but it does have aesthetic pleasures and can entertain. The contradictory
nature of Valentine, and the excessive formal features of the film, result
in a work that is not only enjoyable but an exemplary sensory experi-
ence that offers aesthetic excess as its chief pleasure and should thus
be primarily judged on these successes and not solely on its potential
failures as a horror film.
7
Puzzles, Contraptions and the
Highly Elaborate Moment: The
Inevitability of Death in the Grand
Slasher Narratives of the Final
Destination and Saw Series of Films
Ian Conrich
I have argued that the slasher film encapsulates a diversity of texts that
need to be differentiated rather than clumped together (see Conrich
2010). The influence of key slasher films such as the Halloween and Fri-
day the 13th series on modern horror cinema is unquestionable, but these
movies did not emerge from nowhere, nor did they cease to evolve.
Before the slasher film there was the pre-slasher, and after the slasher
there was what I have defined as the post-slasher, followed by the neo-
slasher, the grand slasher and the slasher revival. The high impact of
the grand slasher narrative on commercial cinema began with the Final
Destination series of films in 2000, and such productions can be seen to
include the Cube (1997–2004), Jeepers Creepers (2001–03) and Saw films
(2004–10), The Cabin in the Woods (2012; dir Drew Goddard) and by
extension Hostel (2005; dir Eli Roth), Hostel II (2007; dir Eli Roth) and
Hostel III (2011; dir Scott Spiegel).
Within this chapter I wish to focus on the Final Destination (2000–11)
and Saw series. In the grand slasher, death appears all-pervasive and gen-
erally cannot be escaped or defeated. The victims are part of a scheme
or preordained plan, and the deaths are often hyper-elaborate. These are
essentially survival horrors and puzzle films, in which death itself can
be manipulating a situation and in which victims have to second-guess
a system in which the horror that awaits can be protracted and tortu-
ous. Within the evolution of contemporary horror cinema, the grand
slasher emerged as a hybrid that borrowed from computer games and
106
The Inevitability of Death in the Grand Slasher 107
theme park rides, detective thrillers, action and disaster films and science
fiction. These elements will be approached within an chapter that con-
siders the grand slasher as a distinct development of the slasher film.
Identifying a subgenre
The slasher film has attracted significant discussion within the study
of the horror genre. It would appear to be one of horror film’s most
identifiable subgenres, but with the label ‘slasher’ employed freely. In
the early period of the subgenre’s emergence there was a greater range
of labels employed to describe the slasher film, which was then also
termed the ‘slice ‘n’ dice movie’, ‘meat movie’, ‘teenie kill pic’, ‘splatter
film’, ‘stalker film’ and ‘have sex ‘n’ die film’. An early academic study,
Vera Dika’s book Games of Terror (1990), viewed the films on which she
focused as part of a ‘stalker cycle’ and avoided the terms ‘slasher’ and
‘subgenre’. In fact, she saw the slasher as a larger body of work of which
her defined stalker films were a smaller group. Dika developed a struc-
turalist approach to her study that drew on John Cawelti’s work (1984)
on the form and function of the western and also engaged with the
narrative theories of Will Wright (1975) and Vladimir Propp (1968).
The problem with such a structuralist approach is that the conclusions
can be both reductive and prescriptive. Dika concludes that the stalker
film contains 17 narrative functions and that each film will employ the
functions and in order, repeating the intrinsic norms. Her study, which
she acknowledged was ‘designed to delimit a significant body of works’
(Dika 1990, 11), is too narrow in focusing on the period of 1978–81,
but within that she subsequently recognizes only nine films: Halloween
(1978; dir John Carpenter), Prom Night (1980; dir Paul Lynch), Friday the
13th (1980; dir Sean S. Cunningham), Terror Train (1980; dir Roger Spot-
tiswoode), Friday the 13th Part 2 (1981; dir Steve Miner), Graduation Day
(1981; dir Herb Freed), Happy Birthday to Me (1981; dir J. Lee Thompson),
Hell Night (1981; dir Tom DeSimone) and The Burning (1981; dir Tony
Maylam).
The other key early academic study is Carol J. Clover’s 1987 article
‘Her Body, Himself: Gender in the Slasher Film’, which was republished
in a shorter version in her acclaimed 1992 book Men, Women, and Chain
Saws: Gender in the Modern Horror Film. In contrast to Dika’s monograph,
Clover’s study is expansive in its parameters. Broadly employing the
term ‘slasher film’, she easily incorporates films such as Psycho (1960;
dir Alfred Hitchcock), The Texas Chain Saw Massacre (1974; dir Tobe
Hooper), I Spit on Your Grave (1978; dir Meir Zarchi), A Nightmare on Elm
108 Style and Form in the Hollywood Slasher Film
Street (1984; dir Wes Craven) and The Texas Chain Saw Massacre 2 (1986;
dir Tobe Hooper), whilst it appears that she was unaware of a range of
slasher films that were important for her study: films that include Happy
Birthday to Me, Campsite Massacre (1981; dir Andrew Davis), Fatal Games
(1982; dir Michael Elliot) and Sleepaway Camp (1983; dir Robert Hiltzik).
Clover’s study is highly valuable for identifying forms and functions of
the slasher film, but in a desire to establish these elements she ignores
the crucial cultural, historical and industrial contexts that essentially
make the films within her study different. Moreover, whilst the horror
genre is seen in many ways to be cyclical, the cycles are not repetitive
but evolutionary. Between different years and different decades there are
new cultural forms and fashions that compete and combine for atten-
tion. Popular film can be highly absorbent and can reflect, refract and
inspire new cultural variations on existing forms. The variations to a
film form should be as important as the repetitions and replications.
As I have written elsewhere, the slasher film can be traced back to
Halloween (1978). I have also argued that Friday the 13th (1980) was
essentially the start of the subgenre, in terms of the quantity of similar
productions that followed in its commercial wake:
The popular view is that the slasher films of the horror New Wave
began with Halloween (1978). The importance of the film is undeni-
able, yet the commerciality of Friday the 13th (1980) showed that the
success of Halloween was repeatable and it was only from this position
that there was an explosion in the number of slasher films produced.
But by 1984, this subgenre had collapsed and the fourth Friday the
13th film, in what was already then the longest running slasher series,
was announced to be the last – ‘The Final Chapter’ (Conrich 2010,
173).
following a voodoo ritual. The Puppetmaster films also play with pedio-
phobia and the animating of the inanimate with a group of killer pup-
pets brought to life through an Egyptian spell.
Location-wise, the post-slasher is more creative and whilst often ini-
tially bound to a dreadful place, such as a home or abandoned building,
it employs the possibilities of the bending of space and time to transport
the narrative to situations that are otherworldly or surreal. As occurred
most explicitly in the first Candyman film and the Child’s Play series,
there is an exchange of guilt and blame between the killer and victim/s.
Helen in Candyman is unable to convince others that she is innocent
and that the killer is a supernatural entity. The ‘innocent’ Chucky doll
that is seemingly inanimate is also able to divert its crimes on to others
who take the blame. Such exchanges were much less frequent in the
slasher films, which were direct and transparent, with killing machines
such as Jason Voorhees in Friday the 13th, or Michael Myers in Halloween,
efficient, cold and driven with no apparent desire to extend the pain or
play mind games.
The slasher film was preoccupied with an assault on teenagers – who
were often promiscuous or transgressive. The post-slasher is less selec-
tive, with victims ranging from children to adults. The killer in the
slasher also tended to be faceless – the features of this executioner hid-
den behind a mask, gas mask, hood or sackcloth. They were also devoid
of a personality. In contrast, the killers in the post-slasher, from Chucky,
Candyman and Horace to Pinhead and Leprechaun, are wise-cracking
entertainers or doomsayers who offer profound advice. Freddy Krueger
is arguably the killer-entertainer par excellence – as I have argued else-
where, he is ‘the confident performer, the host, the showman and the
comic. He is ostentatious, “courteous”, even courtly and is constantly
cracking jokes’ (Conrich 2007, 121). Similarly, Pinhead in Hellraiser is
a showman, but one whose immediate horrific attraction is his mon-
strous face covered in nails – ever-present signs of enduring pain – that
is emphasized in his name. Finally, the post-slasher decentres the white
male killer that dominated the slasher film. In their place, the post-
slasher offers killers who raise questions of race, gender, class and even
disability.
With so many of these films part of separate franchises and spanning
years, even decades, it would be wrong to position each series within a
single slasher definition or category. Taking the Friday the 13th films as
an example, the series stretches from the slasher films of Friday the 13th
parts 1 to 5 (1980–85), to the post-slashers of parts 6 to 11 (1986–2003)
and the slasher revival of the remake Friday the 13th (2009; dir Marcus
The Inevitability of Death in the Grand Slasher 113
Nispel). I would argue that for this series the key evolution occurred
with part 6. As I have written,
Friday the 13th (2009) is part of an ongoing slasher revival, which has
been revisiting classic slasher films – as part of a wider horror remake
industry which is frequently turning to productions of the horror New
Wave of the 1970s and 1980s – recreating, modernizing, or enhancing
(for instance, through 3D) the earlier thrills. These remakes most nota-
bly include Halloween (2007; dir Rob Zombie), Prom Night (2008; dir
Nelson McCormick) and My Bloody Valentine 3D (2009; dir Patrick Lus-
sier), and there is here a form of back to basics that undoes the fantastic
realms of the post-slashers. However, the 2009 remake of Friday the 13th
updates the franchise to such an extent that it ‘breaks the conventions
of the series and is best viewed as detached from the preceding films.
Jason is now an expert archer, takes victims captive, and plans death
predicaments in the style of the Saw (2004–2009) movies’ (Conrich
2010, 186).
Between the post-slasher and the slasher revival there was both the
neo-slasher and the grand slasher. The neo (or new) slasher, like the
slasher revival, returned to the original films but largely as a point of
knowing reference and self-awareness. The neo-slasher was, in the main,
a short-lived cycle that included the Scream and Urban Legend films, I
Know What You Did Last Summer (1997; dir Jim Gillespie), I Still Know
What You Did Last Summer (1998; dir Danny Cannon), Lovers Lane (1999;
dir Jon Steven Ward), Cherry Falls (2000; dir Geoffrey Wright) and Val-
entine (2001; dir Jamie Blanks). Whereas the original slashers presented
the killer as a relentless force with little or no ambiguity as to his or her
identity and often no narrative investigation into the acts of murder, the
neo-slashers are essentially whodunits that are closer to Agatha Christie
or Scooby-Doo and can include an end-of-film unmasking and explana-
tion. If the narratives of the original slashers were motivated by who is
114 Style and Form in the Hollywood Slasher Film
to be the next victim and how will they die, the neo-slashers offered an
additional narrative concern as to who is the killer.
Final Destination (2000; dir James Wong) was released a month after
Scream 3 (2000; dir Wes Craven), and within the evolution of the
slasher film it was the most hybrid form to date. Death itself was
now the killer and was responsible for elaborate and spectacular gore
sequences from which the next victim had no chance of escape. This
was the theatre of the Grand Guignol, which I had observed in the Fri-
day the 13th films (Conrich 2010, 174–5), but enhanced by a cinema of
action and disaster. The dramatic freeway accident at the start of Final
Destination 2 (2003; dir David R. Ellis) or the roller-coaster ride crash
at the start of Final Destination 3 (2006; dir James Wong) are indebted
to the kineticism and incredible set pieces of action films such as Bad
Boys (1995; dir Michael Bay) and Con Air (1997; dir Simon West), or
disaster films such as Twister (1996; dir Jan de Bont). In relation to the
scale and excess of these sequences, the multiplicity of deaths that can
occur in one moment, and the inevitability of death in the context of a
wider scheme, I would term these films ‘grand slashers’. The Saw series
that followed, the Cube series and, to a lesser extent, The Cabin in the
Woods and the Jeepers Creepers and Hostel films, also belong to any grand
slasher definition.
The original slasher films were built on body counts, with the Friday
the 13th films most visibly promoting a promise of a quota of deaths.
The trailers for the earlier Friday the 13th films flashed up on screen a
sequential series of numbers, accompanied by an image of a victim-to-
be, whilst the trailer for Friday the 13th Part 3 announced, ‘Jason – you
can’t fight him. You can’t stop him’ (Conrich 2010, 179). In fact, Jason
could be stopped, and whilst the trailers suggested the deaths were pre-
ordained, they were, within the films’ narrative, random. In contrast,
the Final Destination films establish the order of the screen deaths from
the beginning from the order in which each victim-to-be escaped death
temporarily in the opening sequence. Therefore, whilst the attraction of
the slasher was who would be the next victim and the method in which
they would die, and whilst the neo-slasher offered the additional attrac-
tion of guessing the killer’s identity, the appeal of the Final Destination
films has little to do with knowing which victim is next or what the
killer looks like. The Final Destination films instead foreground attempts
to prolong life, with the screen at times structured around the futile
The Inevitability of Death in the Grand Slasher 115
creation of ‘death-free’ zones, but with the knowledge that the indi-
vidual cannot escape his or her grisly fate. The films promise that when
that moment of death occurs, it will be a highly elaborate sequence of
cause and effect, a fantastic arrangement that is rooted in a seemingly
innocuous situation. For instance, in Final Destination 2, a burst tyre
leads to a van careening off the road, across a field and into a stack of
plastic piping. The construction material smashes through the back of
the van, narrowly missing, Kat, the driver, who is next in Death’s preor-
dained list of victims. The film toys with the viewer, who, in knowing
that Kat is the next to die, expects a gory death at this point. But this is
delayed, and the viewer becomes preoccupied by the arrival at the scene
of an ambulance crew, news team, and a fire crew. The news team’s van
reverses and punctures its fuel tank on a protruding rock, which pro-
ceeds to leak gasoline. A firefighter using a pneumatic crowbar to free
Kat from her van accidentally sets off the driver’s airbag, which pushes
Kat’s head backwards, impaling her onto a protruding pipe. The ciga-
rette she was holding is dropped and is blown away by a small gust of
wind that leads to it setting fire to the news van’s leaked fuel. The news
van explodes, catapulting a stretch of barbed wire fencing across the
field, whereupon it slices and dices the next preordained victim, Rory,
into multiple body parts.
The spectacular deaths in the grand slashers function as moments
of fantasy horror, allowing for an extremely inventive Grand Guignol,
which on a level of design and orchestration far exceeds anything previ-
ously imagined within the subgenre. These moments are like a deadly
version of a Rube Goldberg machine or of the popular board game Mouse
Trap, with its elaborate chain-reaction mechanism in which a player is
snared. But they are best viewed as functioning as death games, contrap-
tions or puzzles in which there are only losers. Furthermore, within the
Final Destination films, many of the spectacular and highly kinetic death
sequences are often constructed around mobility – the airplane flight,
the roller-coaster ride, the speedway disaster, the train crash or the free-
way pile-up. Angela Ndalianis observes an increasingly interconnected
relationship between the entertainment industries and, in particular,
between contemporary horror cinema and the horror theme park ride,
or what she terms the ‘dark ride’ (Ndalianis 2012, 59). Within this trans-
media, Ndalianis writes most on the theme park rides and how they
develop from a relationship with film, yet what is worth emphasizing is
the reverse and that much of contemporary horror cinema has become
more action driven, in part inspired by the theatrics and kinetics of the
dark ride or thrill ride.
116 Style and Form in the Hollywood Slasher Film
Video games are even more part of this transmedia relationship involv-
ing film, and Ndalianis focuses too on this development. She notes of a
group of high-technology games that they
118
Complex Storytelling, Saw and Shifting Moral Alignment 119
Nevertheless, the Saw films are notable for their generically unconven-
tional narratological rhetoric – that is, the ways in which the narratives
of the films are organized to communicate their central concerns. The
Saw saga unfolds an overarching narrative that spans multiple films. The
plots are made ‘complex’ via an incorporation of narratological devices
befitting Warren Buckland’s characterization of the contemporary puz-
zle film, such as ellipses, multiple timelines, non-linearity and disguised
temporal reversals. Each of which, Buckland proposes, are designed to
mislead the viewer whilst establishing a structure that, in this case, arcs
and interweaves across the diverse temporalities of seven films. Perhaps
no other horror film series has ever sought to develop and (re)examine
its own history in quite the same way. What, then, might this reveal
about the film series’ emotional resonance within the context of the
horror genre? Specifically, what can the multi-film-spanning Saw saga
and its formal application of what Warren Buckland defines as complex
storytelling reveal about the role of what can be termed ‘puzzle film hor-
ror’ in contemporary horror cinema?2
The narrative theory on which this essay is based can be traced to
Russian formalism in the 1920s, itself providing the basis for extensive
narrative theory in film studies – including David Bordwell’s seminal
Narration in the Fiction Film (1985). Here, Bordwell explores the narratol-
ogy of film, outlining the principles and theories of its narrative. Bord-
well suggests that narration is broken into systems – namely, the fabula
and the syuzhet. The fabula is the story of the film: a cause-and-effect
chain of events that occur within a given space and time. The syuzhet,
meanwhile, is the plot of the film: the sequence of information that is
actually presented, potentially in an alternative order and with numer-
ous omissions. Bordwell argues that the film viewer constructs the fab-
ula from the syuzhet by employing schemas. Schemas are conceptual
frameworks that model different aspects of the world, such as persons,
actions, events and so forth. In turn, a schema of this nature allows the
viewer to go beyond the information given and ‘fill in the gaps’. If we
are told that a character is a thief, for example, then we can draw the
inference that he is cunning, and we can generate the hypothesis that
he is or has been wanted by the law. For Bordwell, then, spectators exe-
cute operations corresponding to filmic devices, constructing the story
themselves by actively making inferences and hypotheses drawn from
the portrayed events and other points of knowledge. This approach is
Bordwell’s favoured one, providing a very useful definition for narrative
in film that corresponds to his constructivist theory of narrative.
120 Style and Form in the Hollywood Slasher Film
for Saw V, ‘all the pieces will fit together’). Entire plot strands are left
dangling, such as the contents of a box left to Jill, the wife of antagonist
John Kramer, otherwise known as The Jigsaw Killer – a mystery resolved
only in a later sequel. Such devices owe a debt to the trajectory of a tel-
evision series – particularly the cases cited above, where the lingering,
serialized puzzle plots had been designed strategically to keep viewers
returning year after year in the hope that in the end, similarly, all the
pieces will fit together.
physical presence as both weak and powerful, what also marks Saw’s John
Kramer as a postmodern horror villain is his paradoxical ability to tran-
scend death. Halloween’s ghost-faced killer Michael Myers returns from
the dead on multiple occasions during the Halloween series (1978–2002).
So too does Jason Voorhees in the Friday the 13th cycle (1980–2003). A
Nightmare on Elm Street also serves as an instance of this peculiar aspect
of Buckland’s puzzle film framework. Freddy Kruger, the antagonist,
functions as a postmodern horror film villain on account of his con-
struction as the destroyer of ontological borders that distinguishes real-
ity from unreality. Kruger is said to have been murdered in events prior
to those of the film. Yet Kruger is inexplicably alive throughout the film;
moreover, he is capable of entering the dreams of others, killing them
whilst they sleep, crossing over from one dimension to another. Mark
Edmundson writes: ‘Walk down into the basement of Nancy’s house and
you find Freddy’s boiler room. Walk a flight down from the first floor at
school and you’re there, too’ (1997, 55). A Nightmare on Elm Street often
exploits techniques of what Buckland cites as the puzzle film, adopting
different levels of reality, each fragmented in terms of space and time, in
order to project Kruger with a complex, somewhat contradictory, omni-
presence. He cuts across and distorts boundaries between the living and
the dead, between one space and another, in much the same way that
Pinedo describes.
After his death, Kramer’s continued presence during the course of the
remaining four Saw films is similarly ontologically complex, bordering
on the non-comprehensible in ways akin to both Michael Myers’ or
Freddy Kruger’s sustained immortality. Halloween writer/director John
Carpenter suggests as much, stating: ‘Michael Myers, the killer, [is] not
quite a human being. He’s teetering on the edge of something supernat-
ural. He’s a relentless force – he can’t really be killed. That was the idea’
(John Carpenter, author interview; conducted 10 July 2010). In Saw IV,
Kramer leaves a tape from beyond the grave: ‘By hearing this tape, some
will assume that this is over, but I am still among you. You think it’s over
just because I am dead. It’s not over. The games have just begun.’ It is
precisely this sense of ontological complexity, this inexplicable ability to
transcend death and still remain a force of active terror on the world of
the living that provides each of these monstrous characters with a shared
thematic underscore: each embodies the fear of the unknown. What dif-
fers in each example is how such ontological complexity is conveyed in
the context of the films themselves. In the case of Saw, it is precisely the
puzzle plot narration that permits the saga to build the characterization
of John Kramer as such an intricate agent of ontological contradiction.
126 Style and Form in the Hollywood Slasher Film
In general you have two stories you can tell in horror. The stories have
to do with where the evil comes from, because most horror movies
are about evil of some sort. A destructive force, a thing – whatever
you want to call it. Or a killer. And it goes back to our beginnings as
creatures when we start telling each other stories. Imagine yourself
around a campfire, for instance. You’re listening to a medicine man
or a witch doctor or a priest or whoever is the storyteller, and he tells
you where evil is. Evil is out there in the dark. It’s beyond the river.
It’s the other tribe. It’s the other. The outside force that’s going to
come in and destroy us or kill us. That’s one form of horror. Then the
second is that you imagine the same scene – we’re gathered around
a campfire and we’re listening to the storyteller tell us – and he tells
128 Style and Form in the Hollywood Slasher Film
Jones argues that the shifting of moral alignment in such films occurs
when ‘protagonists become torturers after undergoing torture themselves’,
but Saw shows that it is more complex than this (2013, 87). The final
scene of Saw, indeed, adopts a narratological causal reversal wherein the
seemingly dead victim lying face down in-between Lawrence and Adam is
finally revealed to be John Kramer, standing up to display his intricate ruse
only once both protagonists have failed their respective games. The causal
reversal of this scene is similarly alarming for the audience on account on
its abolishment of assumed schemas. Kramer, a deranged philanthropist, is
reschematized along with Lawrence and Adam: the victims have become
the villains, and the villain, in turn, the victim. Through its adoption of
particular puzzle plot narration techniques – namely, non-linear narrative,
flashbacks, twists, causal reversals and misleading schemas – Saw trans-
forms from what Carpenter characterizes as the horror of the other to what
he also cites as the horror of the self. In Saw, the evil of the story lies in the
hearts of its victims; Kramer, however, the villainous other, lurking in the
dark, is the victim of death. In turn, the striking twist of this final reveal
serves to articulate Kramer as at once dead and alive, both dying from the
cancer that permeates his body and alive in a powerful, active way as his
presence dictates all surrounding narrative events. It is a contradiction
of rank that is only further emphasized by his representation as a dead
corpse – a revelation, itself disguised via uncommunicative, suppressed
puzzle plot cues, which transforms Saw from a horror of the other to a hor-
ror of the self. Just as Freddy Kruger epitomizes postmodern horror in his
ability to violate ontological boundaries – existing as both dead and alive,
crossing the demarcated spaces of the real and the imaginary as if no divide
existed – so too does Saw’s Kramer: dead, alive, dying, in control, Kramer is
himself a twist of ontological contradiction, challenging if not abolishing
distinctions between living and dead, right and wrong, villain and victim.
any one character, is quite as they appear: it is the attempt to piece this
puzzle together, a puzzle that frightens through its own refusal to allow
viewers the opportunity to grasp its own game of deadly torture – both
of the victims’ bodies and of the viewers’ minds – that most aptly char-
acterizes the true horror of the tale.
Notes
1 See also Kim Newman, Nightmare Movies: Horror on Screen since the 1960s
(2011).
2 This coining of the term ‘puzzle film horror’ is intended as a direct extension
of Buckland’s earlier term, building on his work on the puzzle film in a way
that considers the significance of genre. See Warren Buckland (ed.), Puzzle
Films: Complex Storytelling in Contemporary Cinema (2009).
3 Buckland never structures the collection in a way that foregrounds genre. As
such, the body of films studied in the collection suggests that the puzzle plot
transcends genre altogether.
4 These cases of Halloween, Friday the 13th and A Nightmare on Elm Street do sug-
gest some degree of continuity across multiple films, with a recurring killer
re-emerging and protagonists occasionally referencing the narrative events of
past films. However, each entry in these particular series typically introduced
new protagonists and did not require the viewer to be familiar with past films
in the series.
9
Resurrecting Carrie
Gary Bettinson
131
132 Style and Form in the Hollywood Slasher Film
attended by the town’s teenagers bears the name Bates High. Psycho’s
violin sting (scored by Bernard Herrmann) is recruited among original
cues composed by Pino Donaggio. Such overt referencing led critics to
castigate De Palma as a mere epigone, capable only of pallid obeisance
to Hitchcock; hence the dismissal of Carrie as ‘derivative without being
creative’ (Monaco 1984; 165). Even sympathetic critics considered Carrie
broadly analogous to Psycho. Pauline Kael noted the two films’ stylistic
affinities, while The Washington Post dubbed Carrie ‘the Psycho of the
present generation’ (Kael 1976; Kakmi 2000). Stephen King, likewise,
labelled De Palma’s film ‘an homage to Psycho’ (quoted in Underwood
& Miller 1989, 72).
In interviews, however, De Palma rebuffs the Psycho comparison (see
for example Aisenberg 2011, 287). His rebuttal might appear disingenu-
ous, especially since Carrie’s use of literal quotation explicitly invites
analogy to Psycho. Yet Carrie is no mere replica of the Hitchcock classic.
In formalist parlance, De Palma deforms Psycho’s intrinsic norms (many
of which would later become extrinsic norms governing the slasher-film
genre), ascribing its devices new functions and repurposing its stylistic
schemas. From this standpoint, Carrie invokes Psycho principally as a
background text against which to register deviations. By reworking its
intertext so thoroughly, De Palma’s film recasts what today can be rec-
ognized as the prototypical norms of the slasher movie. Put differently,
Carrie – by reconfiguring Psycho’s slasher-film elements – defamiliarizes
slasher conventions before they had crystallized as conventions. Thus
De Palma’s film displays generic affinities to the slasher movie without
being wholly assimilable to that category.4
In key respects, Carrie exemplifies the slasher-film formula. Its climax
posits Margaret White as a grotesque killer in the slasher mould, advanc-
ing relentlessly and plunging a butcher knife into her victim with the
evangelical fervour of a zealot. The White family residence becomes (in
Carol Clover’s phrase) a quintessential Terrible Place, thick with Victo-
rian repression and tricked out with religious artefacts. Thunderstorms
deliver the pathetic fallacy, signalling imminent danger. Sexual awaken-
ing opens the door to victimization and slasher-style murder. All these
features hark back to Psycho and anticipate its postclassical progeny from
Halloween (1978; dir John Carpenter) to Scream (1996; dir Wes Craven)
and beyond.5
Yet De Palma subjects Psycho’s slasher-film elements to creative deforma-
tion. In De Palma’s hands, an inherited schema – for instance, the knife
as an instrument of mutilation and murder – is not simply replayed but
deformed. At the climax, when Margaret is impaled by a battery of kitchen
134 Style and Form in the Hollywood Slasher Film
put to better effect. De Palma reworks the device’s original function for
heightened shock value: a sudden blast of non-diegetic music synched
to unexpected character movement triggers the startle reflex, while the
dramatic situation is apt to evoke Poe’s supreme horror – the impossibil-
ity of dying. The result is a more visceral, physiologically stimulating
variant of the Deliverance schema, and it became instantly and widely
imitated. Suddenly horror films and thrillers affixed codas depicting the
monster’s sudden revival, fostering open-endedness and preparing the
way for interminable sequels. For Carrie’s contemporary critics, the coda
was ‘innovatory’ (Pirie 1977–78, 21), but by the late 1980s the formula
had fossilized. Because Carrie’s successors did little more than repeat the
device’s form and function (viz., a late-arriving startle effect), it degener-
ated into cliché. Thus the device, ‘having been poetic, becomes prosaic’
(Shklovsky 1973, 42).
Several points are worth noting here. First, this example attests to De
Palma’s de facto position as an innovator rather than an imitator of
forms. Second, it reaffirms the importance of historical backgrounds to
a genre’s evolution: in the late 1970s the startling coda was apt to elicit
surprise, but a decade later its efficacy had fizzled. If the horror genre was
to regain its narrative potency, it had to modify this well-worn schema.
Just as important, Carrie’s coda – its staging of the monster’s revival (itself
a variant on Psycho’s ‘She wouldn’t even harm a fly’ ending) – wrought
a generative effect on the incipient slasher film cycle. Its basic elements
subsequently became integral to slasher-film plotting: from Halloween
and A Nightmare on Elm Street (1984; dir Wes Craven) to The Stepfather
(1987; dir Joseph Ruben) and Scream, the apparent invincibility of the
monster and the jolt-inducing climax hardened into a genre staple.9 In
this regard, Carrie comes forward as a major progenitor of slasher-film
convention.
Not least, Carrie’s high school prom sequence became a locus classicus
for the nascent teen-slasher genre. Allusions to this seminal set piece
permeate Hollywood genre cinema in general (recent examples include
We Need to Talk About Kevin [2011; dir Lynne Ramsay], Red Lights [2012;
dir Rodrigo Cortés] and Gone Girl [2014; dir David Fincher]), but its
influence is most strongly manifested within the youth-oriented slasher
film. Promoting Carrie’s prom-night sequence to an entire plot premise,
Prom Night (1980; dir Paul Lynch) transplants its adopted scenario into
explicit stalker-slasher territory. Subsequently, a strain of slasher films
offered homage to Carrie’s apocalyptic coup de théâtre, including Night
of the Creeps (1986; dir Fred Deller) and Texas Chainsaw Massacre: The
Next Generation (1994; dir Kim Henkel). By the mid-1990s, neo-slasher
Resurrecting Carrie 137
Carrie reborn
dir Ronny Yu), Seed of Chucky (2004; dir Don Mancini), Black Christ-
mas (2006; dir Glen Morgan), When a Stranger Calls (2006; dir Simon
West), The Texas Chainsaw Massacre: The Beginning (2006; dir Jonathan
Liebesman), Halloween (2007; dir Rob Zombie), The Hitcher (2007; dir
Dave Meyers), Prom Night (2008; dir Nelson McCormick), Friday the 13th
(2009; dir Marcus Nispel), The Stepfather (2009; dir Nelson McCormick),
My Bloody Valentine 3D (2009; dir Patrick Lussier), Sorority Row (2009; dir
Stewart Hendler), Halloween II (2009; dir Rob Zombie), A Nightmare on
Elm Street (2010; dir Samuel Bayer), Curse of Chucky (2013; dir Don Man-
cini) and Texas Chainsaw 3D (2013; dir John Luessenhop). This back-
ground cycle can in turn be traced to the years immediately following
Scream, a nostalgic period encompassing belated sequels (Halloween H20:
20 Years Later [1998; dir Steve Miner], The Rage: Carrie 2) and a contro-
versial Psycho remake (1998; dir Gus Van Sant). These youth-oriented
movies, though backward looking, functioned as a breeding ground and
showcase for newcomers on the cusp of stardom (Michelle Williams,
Josh Hartnett, Anne Heche, Vince Vaughn). They also accompanied and
piggybacked on a trailblazing wave of grisly youthpics including I Know
What You Did Last Summer (1997; dir Jim Gillespie), The Faculty (1998;
dir Robert Rodriguez) and Urban Legend (1998; dir Jamie Blanks). This
saturation of slasher-film remakes and horror movies provides a highly
specific background against which to classify – and determine the inno-
vativeness of – Peirce’s remake of Carrie.
My contention is this: Peirce’s reworking of De Palma’s Carrie ulti-
mately pushes her adaptation towards the traditional slasher-film format
and Psycho – towards, that is, the very contexts that De Palma sought
to deform and renew. Prima facie this argument might seem puzzling.
For one thing, Peirce dispenses with De Palma’s literal quotations of Psy-
cho. Jettisoned is the repurposed Bernard Herrmann leitmotif. The high
school and stockyard locales are no longer named for Psycho’s schizoid
protagonist. Nevertheless, Peirce revamps De Palma’s schemas in ways
that amplify the proto-slasher elements that he had deformed and defa-
miliarized. If De Palma’s alteration of Hitchcock’s devices precludes his
Carrie from neat assimilation to the slasher mode, Peirce’s revision of De
Palma’s devices reinstates slasher-film conventions even while dispens-
ing with De Palma’s overt allusions to Psycho. Thus the Carrie remake is
subsumable to – and self-consciously a product of – the contemporary
background of slasher-film remakes sketched above.
As per her source texts, Peirce’s dramatis personae is comprised of typi-
cal slasher-film stereotypes: the football jock, the slutty cheerleader, the
ostracized loner, the domineering guardian, the apathetic high school
Resurrecting Carrie 141
Holland) and Taking Lives (2004; dir D. J. Caruso).16 Sewing tools provide
an occasion for self-mutilation, as Margaret mortifies her own flesh in
a pique of repressed fury. The pounding needle of a sewing machine
receives ominous close-up treatment. And a butcher knife is motivically
attached to Margaret, put on display more insistently than in De Palma’s
film. In all, Peirce amplifies the psycho-slasher traits of De Palma’s Mar-
garet White and correspondingly magnifies the presence of slasher-film
iconography.
Just as traditional slasher films posit affinities between psycho-slasher
and victim, so Peirce’s plot highlights parallels between Margaret and
Carrie. This doubling strategy inevitably implicates Carrie in her moth-
er’s homicidal psychosis. Peirce’s flashback prologue sets up a parallel-
ism absent from De Palma’s film – now the plot’s opening phase creates
a homology between Margaret’s unexpected childbirth and Carrie’s first
menstruation. Both women are united in ignorance of their own bodies,
squirming in their own blood – a reminder of their familial bond and a
harbinger of the bloodletting that unites them at the denouement. Dur-
ing the prom scene, parallel editing also implies rhyming situations: as
Carrie accidentally (and prophetically) cuts her hand on the prom king
and queen ballot form, Margaret’s lacerated fingers claw at the door of
the closet that entraps her. Here again Peirce links the pair formally by
the bodily excretion of blood and indulges in a display of overt symbol-
ism (both agents have blood on their hands).
So much parallelism presages Carrie’s psychological development. By
tracing an arc from victim to slasher-killer, she becomes like her mother,
echoing the central relationship between Norman and Mrs Bates in Psy-
cho. Now slasher iconography and imagery attaches itself to Carrie. A
promgoer is propelled into a glazed door by Carrie’s mutant energy, the
victim’s helpless body bursting the glass. Carrie smashes her nemesis,
Chris Hargensen, into a car windshield; Hargensen is sliced and mangled
like so many slasher-film victims, glass shards wedged into her face. The
climax pits mother and daughter against each other in a grim physical
agon. To survive, Carrie must assume the role of slasher. She repels Mar-
garet’s butcher knife telekinetically, and – as in De Palma’s film – propels
an arsenal of levitating, piercing objects into Margaret’s body. The arc
traced by Carrie, from victim to killer, gains a degree of ambivalence
from the film’s proximate backgrounds. Against the background of the
slasher movie, this psychological shift is apt to look monstrous. Against
the background of the superhero film, however, it appears empowering,
even heroic – the heroine masters her inchoate powers and gains supe-
riority over her oppressors. This clash of backgrounds helps sustain the
Resurrecting Carrie 143
Coda
Notes
1 See for example Clover 1992.
2 The first quotation comes from Medvedev and Bakhtin 1991, 28. The latter
phrase derives from Ferdinand Brunetière by way of Victor Shklovsky and
Boris Eikhenbaum (Eikhenbaum 1965, 118).
3 See King 1989, 220, 166.
4 Though De Palma’s Carrie shares characteristics with the slasher film, it is not
(as Vera Dika points out) subsumable to the ‘stalker’ strain of horror cinema
(1990, 86). Dika’s stalker subgenre centrally coheres around the figure of a
psychotic killer whose scopic drives the narration evokes through elaborate
point-of-view structures. Representative titles include Halloween, Friday the
13th and Prom Night. Like the slasher genre, the stalker film finds its genesis in
Hitchcock’s Psycho, according to Dika (18). Despite their shared heritage, the
stalker and slasher genres are complementary rather than interchangeable
categories.
5 Carrie also prepares the way for De Palma’s subsequent and less oblique for-
ays into slasher-film territory as well as for his elaboration of recognizable
Hitchcockian motifs; see for prime example The Fury (1978), Dressed to Kill
(1980), Blow Out (1981), Body Double (1984), Raising Cain (1992), Femme
Fatale (2002) and Passion (2012).
6 Jonathan Crane, for example, suggests that the slasher genre’s penchant for
mundane locales was pioneered by Halloween (1988, 380).
7 The increasing tendency to situate the monstrous in broad daylight finds
proximate antecedents in The Exorcist (1973; dir William Friedkin) and The
Texas Chain Saw Massacre (1974; dir Tobe Hooper). A cognate tendency
occurred in 1970s neo-noir, with genre reworkings such as Chinatown (1974;
dir Roman Polanski) recasting the monochromatic visual schemas of their
Resurrecting Carrie 145
As a pivotal slasher film of the 1990s, Scream (1996; dir Wes Craven)
is distinctive from earlier productions of the genre in its multiple allu-
sions to other films and art forms that had preceded it. Its uniqueness
arises from the fact that even as it is composed of fragments of previous
‘texts’, these are reframed to generate a set of revised aesthetic and narra-
tive characteristics for the genre, which, in turn, provide a template for
subsequent slasher films (though the genre underwent further change
following the September 11 attacks [see Wetmore 2012]). Moreover,
although these often-blatant intertextual references are directed towards
a knowing audience, the film is genuinely horrific because its gruesome
scenes of death not only offer homage to the conventional slasher but
also accentuate to the extreme the genre’s abject aspects. In short, it
displays both visual and intertextual excess while its numerous cross-ref-
erences signal a more pervasive cultural shift from authorial perspectives
to one that privileges other texts as source material, and, even though
the names of directors associated with the horror genre crop up regularly
throughout the film, these are for reasons of self-referentiality. Further,
as Valerie Wee points out, while the use of intertextuality reflects an
already firmly established postmodern trope, it occurs to such an extent
in Scream that it becomes the film’s text. As Wee contends, ‘The Scream
films, therefore, take the previously subtle and covert inter-textual ref-
erence and transform it into an overt, discursive act’ (2005, 47). Such
aspects become progressively more apparent throughout the franchise
as each film recirculates its textual fragments. In considering theoretical
149
150 Style and Form in the Hollywood Slasher Film
evolution of the horror film, from the early ‘horror movie’ through to
the classic horror of the 1930s, a phase which extended chronologi-
cally to the 1960s and subsequently to what he refers to as a stage of
refinement. For Worland, the latter might include, for example, con-
scious experimentation in visual style as was the case with Hammer Hor-
ror’s colour rendition of Dracula (1958; dir Terence Fisher), a film that
entailed graphic detail and overt sexuality as well as changes to narrative
and characterization. Worland lists a fourth stage of evolution, which he
describes as ‘baroque’ and which is ‘characterised by increasing stylistic
adornment and self-consciousness in which the genre’s classic conven-
tions are sharply revised or inverted’ (Worland 2007, 19). It is in this
category that he positions Scream and suggests that these revisions gen-
erate a film that ‘is about almost nothing except the often-simplistic
formula of the slasher cycle of the early 1980s, including a notable scene
in which a character smugly lists the trite conventions of those earlier
movies’ (20).
Insofar as the slasher is specifically concerned, a film considered to
be the forerunner of the genre is Hitchcock’s Psycho (1960), which has a
singular female victim who is doubly transgressive (she is sexually active
before marriage and also embezzles a significant sum of money from her
employer) and is consequently killed off early in the narrative. Slasher
films of the 1970s and 1980s retained elements of Psycho’s relationship
between the victim and her transgressiveness but remoulded the for-
mula to incorporate a number of additional codes and conventions.
Typically, these included ‘a group of young, often teenage, characters
as potential victims; imperilled, sexually attractive young women being
stalked by a knife-wielding, virtually indestructible¸ psychotic serial
killer; and scenes of unexpected and shocking violence and brutality’
(Wee 2004, 44).
Carol Clover elaborates more fully on the criteria and iconography
that made the slasher a distinctive entity, stating that the vital compo-
nents of the genre during the 1970s and 1980s include key characters
such as a killer, a number of victims (rather than the singular victim of
Psycho) and the ‘Final Girl’. The killer is often either mother-fixated or
has childhood issues and ‘is permanently locked in childhood’ (Clover
1992, 28). Otherwise, he displays issues of gender confusion or sexual
disturbance (28). Central to Clover’s explanation is the concept of the
Final Girl, a masculinized female who is the lone survivor of a series of
murders, the latter especially directed at victims who are sexually active.
As Clover explains, ‘Where once there was one victim, Marion Crane,
there are now many’ (32), and she adds that ‘post-coital death, above
152 Style and Form in the Hollywood Slasher Film
all when the circumstances are illicit, is a staple of the genre’ (33). Paul
Wells adds that consequently, the ‘monster may be read as a moral force,
excessively punishing the young for immoral and amoral acts’ (2000,
79). The killer uses an array of weapons but those preferred include
‘knives, hammers, axes, ice picks, hypodermic needles, red hot pokers,
pitchforks and the like’ (Clover 1992, 31). In other words, weapons are
primitive and non-technological. Furthermore, the mise-en-scène of the
slasher film involves what Clover terms the ‘Terrible Place’. For her, ‘[t]
he Terrible Place, most often a house or tunnel, in which victims sooner
or later find themselves, is a venerable element of horror’ (30). She goes
on to add that ‘[t]he house or tunnel may at first seem like a safe haven,
but the same walls that promise to keep the killer out quickly become,
once the killer penetrates them, the walls that hold the victim in’ (31).
A final element of the slasher film is shock, with both the protagonist
and the viewer encountering sudden and unexpected graphic images
of bloodshed that trigger disgust, so that there is a ‘rapid alternation
between registers – between something like “real” horror on one hand
and a camp, self-parodying horror on the other – is by now one of the
most conspicuous characteristics of the tradition’ (41).
of Sidney’s mother is innocent and that the killer is still at large, which
proves to be the case (although her interest is purely motivated by career
ambition). Ultimately, however, Gale and Sidney outwit the killers and
together with Randy Meeks (a film geek and, it later transpires, a self-
proclaimed virgin) are the sole survivors of their peers.
The claim for Scream as a postmodern text is widely acknowledged
(Hutchings 2004; Magistrale 2005; Worland 2007), although Pamela Craig
and Martin Fradley caution against according a special status to the film
(2010, 83). Even so, they do acknowledge that ‘there is still much about
the Scream cycle that is regularly presumed to be emblematic of teen hor-
ror in the last decade’ (84; italics in original). Its recognition as being
postmodern arises from its self-referentiality and attention to intertextual
details. According to Julia Kristeva (who coined the term), intertextuality
normally entails ‘the transposition of one or more systems of signs into
another’ (Roudiez in Kristeva 1980, 15). As Kristeva further explains,
The new signifying system may be produced with the same signify-
ing material [ . . . ] or it may be borrowed from different signifying
materials: the transposition from carnival scene to the written text,
for instance. In this connection we examined the formation of a spe-
cific signifying system – the novel – as the result of a redistribution
of several sign systems: carnival, courtly poetry, scholastic discourse
(Kristeva 1984, 59).
to the horror genre. The unknown caller also enquires about Casey’s
favourite ‘scary movie’ – and thus perpetuates the metatextual refer-
ences within the film. It achieves this signalling in several ways: first,
several films screened within its diegesis (for example, Halloween [1978;
dir John Carpenter] and Frankenstein [1931; dir James Whale]) enable
Craven to insert signposts and interimages as intertextual devices (the
notion of interimaging – that is, the reference to one image by another –
being embedded theoretically in the term ‘intertextuality’). Second, the
characters’ knowing dialogue persistently draws attention to horror-film
conventions, with particular mention of the slasher genre; and third,
the complex relationship between interimages, intertexts and the narra-
tive’s ‘real’ scenarios promotes moments of abject horror and often act
as tension-building strategies. In other words, Scream’s intertexts and
interimages do not operate in humorous ways but synergistically serve
to intensify its horror aspects. The first-mentioned film is Halloween, thus
establishing a key trope of Scream, that of ‘the guy with the white mask
who walks around and stalks babysitters’. There are numerous other hor-
ror films cited within the text, including Friday the 13th (1980; dir Sean
S. Cunningham), The Exorcist (1973; dir William Friedkin), Basic Instinct
(1992; dir Paul Verhoeven), Candyman (1992; dir Bernard Rose), The Fog
(1980; dir John Carpenter), Terror Train (1980; dir Roger Spottiswoode),
Prom Night (1980; dir Paul Lynch), The Howling (1981; dir Joe Dante), The
Town That Dreaded Sundown (1976; dir Charles B. Pierce), The Bad Seed
(1956; dir Mervyn LeRoy), The Silence of the Lambs (1991; dir Jonathan
Demme), The Evil Dead (1981; dir Sam Raimi) and Hellraiser (1987; dir
Clive Barker). A party game involves guessing the number of sequels to
certain of these. In addition, key characters, such as Leatherface from
The Texas Chain Saw Massacre (1974; dir Tobe Hooper) and stars associ-
ated with horror films, including Jamie Lee Curtis, are foregrounded.
Despite its postmodern inflections, however, the film takes on a more
conventionally frightening tenor when the aforementioned telephone
caller asks Casey her name, his reason being ‘because I want to know
who I’m looking at’. The film therefore exploits the classic slasher sce-
nario of a vulnerable, attractive female alone at home, the threat accen-
tuated because the house has numerous, expansive glass windows, thus
readily rendering Casey the object of an unseen onlooker. Additionally,
long shots within the house emphasize Casey’s vulnerability and alone-
ness, whilst close-ups simultaneously indicate her sense of entrapment.
This cinematography illustrates Clover’s point concerning the home as
a ‘Terrible Place’ and the way in which ‘the same walls that promise to
keep the killer out quickly become, once the killer penetrates them, the
Reframing Parody and Intertextuality in Scream 157
walls that hold the victim in’ (1993, 31). However, the film also varies
from the slashers to which it first refers, since Halloween, The Exorcist
and Friday the 13th each unfold in suburban locations. Here, the location
is remote and semi-rural and therefore heightens a sense of the female
protagonist’s vulnerability. Thereafter, the film continues with its meta-
textual references about watching scary movies; for instance, the caller
tells Casey that ‘you should never ask who’s there’. He subsequently
asks Casey to name the killer in Halloween. Casey answers a question
wrongly and the caller instructs her to turn on the patio lights, revealing
her now-slain boyfriend centrally framed amidst a graphic, unexpected
scene of profuse bloodshed. The killer then hurls a chair through the
window, thereby transforming the usually safe home into a site of terror
in the same vein as previous slasher films.
Later there is mention of ‘splatter movies’, and modes of death are
consistent with previous slashers, since the first two, those of Casey
and Steve, entail disembowelment. Yet, unlike earlier slashers, there is
overstated response and unnatural attention to these modes of death,
which are almost gleefully discussed by the teenagers at their school
immediately after the murders. Akin to conventional slasher films,
knives and pre-technological weapons predominate, at least initially,
although guns are used in the closing sequence. For instance, Casey
uses a knife to protect herself against the killer, to no avail, and much
like the blonde female protagonist of Psycho (and also similar to Marion
[Janet Leigh] played by a well-known actress), she is dispatched early
in the film, though in this case, within its opening minutes. Moreover,
the nature of Casey’s attack is horrific and protracted, and the viewer
is often afforded her perspective through point-of-view camera shots.
Conversely, for reasons of cuts requested by the BBFC (British Board of
Film Classification), scenes that feature corpses and profuse bloodshed
are brief and mostly framed in long shot. Consequently, the spectator
only transiently witnesses Casey’s body, which is hanging from a tree in
the garden, in a centrally framed long shot from her mother’s point of
view. Significantly, the horror effect is amplified by the cinematography,
with a rapid zoom from long shot to fractional close-up.
Following the deaths of the two teenagers early in the film, the nar-
rative focus switches to Sidney Prescott. When the school bus drops her
at her home, a long shot of the building’s exterior reveals its remote,
rural location, and we subsequently learn from a news bulletin report-
ing on the teenagers’ deaths that Sidney’s mother also died in tragic
circumstances. Therefore, aside from its parodic, intertextual moments,
the film displays an underlying tenor of fear and terror. Edits between
158 Style and Form in the Hollywood Slasher Film
the house’s interior and exterior show the sun setting ominously, and the
silence outside further accentuates its remoteness. When the telephone
rings, Sidney answers, and we hear the same voice that had earlier spo-
ken to Casey, thereby heightening tension. As the caller continues to ask
Sidney questions identical to those that he asked Casey in the opening
scenes, the viewer begins to expect the same outcome, especially when
he enquires about her favourite ‘scary movie’. At first, Sidney, mistak-
enly believing she is talking to Randy, responds by saying, ‘I don’t watch
them . . . what’s the point . . . they’re all the same . . . some stupid killer
stalking some big-breasted girl who can’t act and who’s always running
up the stairs when she should be going out of the front door’, thereby
reflexively recounting typical aspects of the horror film. Ironically, how-
ever, this is exactly what Sidney does when the killer appears in her
home. Further intertextual details abound and, aside from the epony-
mous ‘scream’ reference to Munch, include the surname of Billy Loomis,
Sidney’s boyfriend (which refers to Sam Loomis, both Marion’s lover in
Psycho and the name of the psychiatrist in Halloween). Gale Weathers
also comments that she should be in New York covering the ‘Sharon
Stone stalker’ referring to the film Basic Instinct. When Sidney discusses
the identity of her mother’s murderer with a friend, Tatum Riley (Rose
McGowan), she suggests to Tatum that the killer could still be out there,
to which Tatum replies, ‘Don’t go there, Sid, you’re starting to sound like
some Wes Carpenter flick.’
There is also self-referential discussion regarding the film’s classifica-
tion, which is compared to Billy and Sidney’s increasingly restrained
sexual relationship. Billy expounds this analogy by stating, ‘two years
ago we started off hot and heavy, nice solid R-rating on our way to an
NC-17. And now things have changed and lately, we’re just sort of edited
for television’. Sidney responds by asking him if he will ‘settle for a
PG-13 relationship’. Similarly, when the teenagers visit their video rental
store, they compare the killer’s attacks to the ‘standard horror movie’,
and when discussing the possible whereabouts of Sidney’s now missing
father, Randy Meeks comments, ‘His body will come popping up in the
last reel or something, eyes gouged out, fingers cut off, teeth knocked
out.’ The dialogue between characters therefore acknowledges the formu-
laic tropes of the slasher film and simultaneously deconstructs them. At
Stu’s party, the teenagers watch horror films and begin to critique them
with comments such as ‘the blood’s too red’, and they discuss conven-
tions that the film itself confounds. Randy comments that ‘Jamie Lee was
always the virgin in horror movies, that’s why she outsmarted the killer,
only virgins can do that, don’t you know the rules?’ Randy then proceeds
Reframing Parody and Intertextuality in Scream 159
to list the ‘rules’ of horror narratives, including ‘you can never have sex,
you can never drink or do drugs, and never say “I’ll be right back”.’ The
party itself subsequently becomes the site of a massacre, beginning when
Tatum goes to fetch beer from the garage. When she encounters Ghost-
face, Tatum believes it is a party trick and implores him, in a theatrical
manner, ‘Please don’t kill me, Mr Ghostface, I want to be in the sequel’,
before he brutally kills her. The nature of her death is especially grue-
some, although it has a subversively comic element in that she tries to
escape through a cat-flap in the garage door but becomes trapped half-
way through. When Ghostface raises the electronic garage door, Tatum
remains entrapped and is therefore decapitated as the garage door rises,
providing brief, shocking imagery. This shock element recurs later when
Sidney suddenly encounters Tatum’s suspended body.
An ironic element involves the fact that Gale Weathers is secretly film-
ing the party, having concealed a camera in the sitting room where the
teenagers are watching horror videos. The footage from the camera is
being played back, almost simultaneously (with a 30-second delay) on
a screen in Weathers’ van parked outside the house, thereby creating a
‘movie within a movie’ and adding to the film’s metatextuality. Moreo-
ver, there are continuous parallels made between the films the teenag-
ers are watching on-screen at the party and the unfolding actuality of
the surrounding diegetic world. It is this connection between intertext,
interimage and ‘real’ narrative that contributes to the film’s unique
character. For instance, as Randy watches the killer in Halloween prepare
to attack his victim on-screen, Randy shouts, ‘Behind you!’ Ironically, at
the same time, Ghostface is creeping up behind Randy, the entire scene
simultaneously being viewed by Gale Weathers’ cameraman, Kenny,
who has been joined by Sidney, desperate to escape the masked Ghost-
face, and they too are shouting, ‘Behind you!’ In another intertextual
reference, Billy tells Sidney that ‘we all go a little mad sometimes’, a
line of dialogue spoken by Norman Bates to Marion in Psycho. The fake
blood on Billy’s shirt, following a pretended attack by Stu (narratively, as
a cover for the fact that they are the murderers) is, he tells Sidney, ‘corn
syrup, the same stuff they used for pig’s blood in Carrie’.
Insofar as weapons are concerned, knives remain the favoured mode of
killing, although towards the film’s finale, Sidney deviates from slasher
conventions by electrocuting Stu with a television set – she pushes it
over onto his face as he is lying injured on the floor, so that the viewer
witnesses his convulsing body in an overhead medium shot. Sidney kills
Billy too, first by stabbing him with an umbrella and then shooting him,
thereby reinventing modes of death by utilizing technological weapons.
160 Style and Form in the Hollywood Slasher Film
Conclusion
In summary, this essay suggests that even though Scream is widely con-
sidered to be a postmodern text in its overt intertextuality and interim-
agery, ostensibly, as implied by Jancovich (2002) and Wee (2005), there
is a substantial difference from the earlier slasher. As Jancovich (2002)
notes, Scream was marked by irony, cleverness and knowingness, and
often positioned itself in opposition to its predecessors. In other words,
even though it simulates other films, it is at the same time often anti-
thetical to them, and, even though it is a copy, it has come to replace
the original. Scream cannot be entirely divorced from its component
intertexts. Yet, arguably, it differs markedly from them in both form
and substance, achieving this by integrating intertext and interimage
within diegetic sequences to afford genuinely tense instances that are
neither homage, pastiche or parody. Rather, they contribute to a discrete
and defining moment in the evolution of the slasher genre. If Scream
established uniqueness in its narrative and visual style, it changed
the tone of following slashers. While its sequels parodied the original
Scream, subsequent films such as the Scary Movie franchise spoofed and
rendered comedic the slasher genre, although this trend was short-lived,
soon to be replaced with ‘torture porn’ and slasher remakes in the new
millennium.
Note
The author would like to thank Pritpal Sembi for his insightful comments and
advice.
11
Crises of Identification in the
Supernatural Slasher:
The Resurrection of the
Supernatural Slasher Villain
Jessica Balanzategui
As has been indicated earlier in this book, it is commonly accepted that the
slasher subgenre is constituted of a triad of relatively distinct cycles – the
classic period following the release of formative slasher Halloween (1978;
dir John Carpenter); a period of rampant sequelization and repetition dur-
ing the mid to late 1980s; and a resurgence in the late 1990s following
the release of the extremely self-aware, semi-parodic Scream (1996; dir Wes
Craven). However, another influential cycle is largely overlooked in these
tripartite historical trajectories of the subgenre. At the turn of the millen-
nium, soon after the popularity of the slasher was renewed by Scream, an
assemblage of films emerged which reconfigured the syntactic mechan-
ics of the classic slasher through positioning the supernatural as a central
narrative feature. Self-consciously situated as a sincere alternative to the
cycle of playfully nostalgic slashers ignited by Scream, these films employ
the supernatural to embellish the ambivalent processes of identification
embedded in the classic slasher: the tug-of-war for visual and narrative
power between the killer and the Final Girl or Boy. Thus the supernatu-
ral slasher elaborates on the formal and aesthetic vacillation between per-
spectives involved in the classic slasher’s complex processes of audience
engagement.
Through an analysis of three formative supernatural slashers – Fallen
(1998; dir Gregory Hobblit), In Dreams (1999; dir Neil Jordan) and
Frailty (2001; dir Bill Paxton), I aim to demonstrate the specific ways in
which these films self-reflexively draw to the surface the crisis of iden-
tification that underpins the classic slasher formula.1 While these films
161
162 Style and Form in the Hollywood Slasher Film
element of the plot. As Reiser puts it, related to the ‘fluid and ambigu-
ous characterization in the slasher film is a similarly unhinged audience
identification’ (374). The disruption of omniscient third-person camera
angles was an aesthetic innovation of the classic slasher which worked
to interrupt the audience’s straight-forward engagement with the char-
acters on screen. The viewer is often forced to assume the perspective
of the stalker killer – as in the infamous opening shots of Halloween –
despite the fact that on a narrative level we are positioned into identifi-
cation with the hero/ine, who is also the killer’s most prized prey.7 The
centrality of the supernatural in Nightmare draws into the foreground
this uncanny fluidity in identification: in Nightmare, the killer liter-
ally exists only inside his victims’ minds, troubling the villain/victim
dichotomy and the audience’s relationship with it. Yet, in repositioning
the semantic and syntactic make-up of the classic slasher and drawing
these contradictions into the open, Nightmare signalled an end to the
Golden Age of the classic slasher. The parodic self-reflexivity embod-
ied by Freddy Krueger became the legacy for the new phase of repeti-
tive slasher films, rather than the reinvigorating of classic tropes that he
heralded. In addition to the Nightmare sequels, the supernatural would
subsequently feature in late-‘80s slashers such as Child’s Play (1988; dir
Tom Holland) and Shocker (1989; dir Wes Craven) to enact a parodic
play with and embellishment of the oversaturated genre’s form. Yet the
supernatural was rarely sincerely deployed in slasher films of the late
1980s and early 1990s.8
he performs the film’s narration – Azazel does not die but inhabits a cat
that has been lurking in the woods that surround the cabin.
Thus, enforcing a collapse in the clear narrative dichotomy between
the killer and his victim, the audience learns in the final moments that
we have been guided through the events on screen not through the
voice of the hero, Hobbes, but through his killer, Azazel. The viewer is
impelled to recognize the two conflicting modes of identification which
have been in play throughout the film: the experience of Hobbes, the
central character, as he tries to uncover the mysteries of the demonic
force and the musings and observations of his killer – the demon himself.
This climactic realization reinforces that it has been Azazel’s perspective
which structures the entire film and not Hobbes’: the scenes depicting
Hobbes wandering the streets accompanied by Azazel’s narration thus
retrospectively take on a decidedly predatory tone, as it becomes clear
that Azazel has been reflecting on Hobbes’ experiences after stalking
him for the duration of the film, and the audience has been complicit in
his relentless pursuit. The sense of complicity is enhanced by the nature
of the narration, which directly addresses the audience. For instance, the
film opens with the line ‘Let me tell you about the time I almost died’,
playing on the generic expectation that Hobbes functions as a Final Boy.
Yet at the end of the film this line is repeated and takes on a renewed,
sinister significance as the audience realizes they have not been listening
to a Final Boy’s confessional account of his brush with death by a serial
killer but that of an ancient killer’s own near-death experience at the
hands of one of his victims.
Clearly, Fallen dramatically augments the dynamic interplay of gazes
typical of the slasher film, to the point that the film’s overarching nar-
rative twist involves a disruption to the audience’s engagement with
the characters due to the multiplicitous diffuseness of the killer’s gaze.
Central to this uncanny fluctuation of visual power is a challenge to
the whodunit narrative which underpinned slasher films of the 1990s.
In the film that laid the template for the classic slasher’s form, Hal-
loween, ‘whodunit’ was not a pertinent question, for the identity of
the killer is clear from the opening scene. Myers’ mere presence in the
film’s quaint suburban setting constituted a subversive unsettling of
the boundaries between safe and unsafe spaces at the time of Hallow-
een’s release. However, in the slasher films that followed Halloween in
the early 1980s, the emphasis began to shift away from the presence of
a serial killer in suburbia to mystery-inflected narratives exploring who
exactly this figure may be and what underlies his motives. Such films
include Friday the 13th (1980; dir Sean S. Cunningham), Prom Night
170 Style and Form in the Hollywood Slasher Film
(1980, dir Paul Lynch), Terror Train (1980; dir Roger Spottiswoode) and
Happy Birthday to Me (1981; dir J. Lee Thompson). This thematic shift
involves a level of generic hybridity, as the slasher began drawing on
plot elements from the mystery and detective genre to flesh out the
narrative and amplify anxieties about the identity of the killer. As a
result, viewers and protagonists became tasked with solving the mys-
teries of the killer’s existence by uncovering the clues surrounding
each of the murders. However, following the release of A Nightmare on
Elm Street, the whodunit plot became largely displaced by the ‘larger-
than-life’ stalker killers, the personas of which were popularized and
inflated in the franchises which came to dominate the subgenre by the
mid to late 1980s (the Nightmare franchise, for instance, was consti-
tuted of six sequels by 1991; Friday the 13th was followed by ten sequels
and Halloween by seven).
When the subgenre was renewed in the late 1990s, the mystery plot
was restored as a central component of the self-reflexive, postmodern
slasher. Such films include the Scream franchise (1996, 1997, 2000 and
2011; dir Wes Craven), I Know What You Did Last Summer (1997; dir Jim
Gillespie) and I Still Know What You Did Last Summer (1998; dir Danny
Cannon), Urban Legend (1998; dir Jamie Blanks) and Urban Legends:
Final Cut (2001; dir John Ottoman) and Cherry Falls (2000; dir Geof-
frey Wright). Usually the answer to the ‘whodunit’ question delivered
at the climax of these films reveals a seemingly harmless person who
had been hiding in the community unscrutinized: his (or less often,
her) monstrosity lurking beneath a mask of normality. As Valerie Wee
says of Scream: ‘While still psychologically disturbed maniacs, Scream’s
villains are not misfits or outsiders, nor are they the uncharacterized
monsters typical of earlier slasher films. Instead, the killers in Scream
are seemingly normal, attractive, popular people, often “insiders,” boy-
friends or friends who initially appear harmless until they go on a kill-
ing spree’ (2006, 55). These self-aware slashers achieve a sense of play
through renewing and updating the whodunit quest typical of slashers
of the early 1980s. The mystery plot quite literally becomes a game
in the postmodern slasher, as encapsulated in the Ghost-Faced Killer’s
dialogue in the opening scene of Scream in which he repeatedly insists
that he just wants to ‘play a game’ in response to his victim Casey’s
desperate inquisitions. Thus, the postmodern slashers place the who-
dunit game at the centre of their ludic and self-reflexive deconstruction
of the subgenre, as viewers are tasked with deploying their intertextual
knowledge of the slasher formula in order to resolve the mystery of the
killer’s identity.
Crises of Identification in the Supernatural Slasher 171
Yet, in Fallen, anxieties about the existence of the serial killer are
renewed with a new sincerity through an undermining of the who-
dunit quest. In a further manipulation of generic expectations, at first
it seems clear that the film is centred on a whodunit narrative: the plot
initially details Hobbes’ (literal) detective work following the execu-
tion of serial killer Edgar Reese. After Reese’s death, a series of murders
strongly reminiscent of Reese’s own crimes start to occur, and as Hobbes
continues to investigate, it becomes clear that a serial killer connected
with Reese remains on the loose. Initially it is implied that the killer may
be a member of the police force (a narrative feature not uncommon to
both slasher and detective films). However, Hobbes soon learns that this
whodunit mystery cannot be solved by locating a single person respon-
sible for the crimes, as the murders are committed by the demon Azazel
and not his human vessels. At this point in the narrative, the whodunit
quest is abandoned altogether, as the narrative shifts to Hobbes’ struggle
to comprehend this otherworldly reality that has long lurked alongside
his previously secure sense of normality – a gradual recognition of dual
layers of reality which, as we have seen, also structures the viewer’s expe-
rience of the film itself.
This narrative turning point is represented by a set piece midway
through the film, when Hobbes comes to fully acknowledge the super-
natural nature of the killer. Through a chain of physical contact, Aza-
zel makes his way into Hobbes’ communal office in the police station.
Occupying the body of one of Hobbes’ colleagues, Azazel starts to sing
the song associated with Reese from the film’s opening title sequence,
The Rolling Stones’ ‘Time Is on My Side’, which Reese had defiantly
sung prior to his execution. Through a rapid exchange of physical con-
tact, the song is passed between a number of Hobbes’ colleagues, each
of whom starts singing exactly where the previous character stopped
in an inter-person musical continuity. While singing, each character
casts a penetrative stare in Hobbes’ direction before abruptly resuming
their business – oblivious to the preceding moments – as soon as Azazel
moves to another body. Baffled, Hobbes follows this chain of would-be
serial killers onto the street, where he is bombarded by a succession of
random strangers glowering at him as they are consecutively possessed
by Azazel. This set piece represents the moment that the whodunit quest
disintegrates, crystallizing the film’s baroque embellishment of slasher
tropes via the plot device of the supernatural killer.
The film sincerely plays out the anxiety that the stalker killer
could be hiding behind the apparently normal face of anyone in the
community – the central thrust of whodunit slashers – by pushing this
172 Style and Form in the Hollywood Slasher Film
Frailty also bases its narrative twists upon the manipulation of the slasher
film’s generic formula, and, as in Fallen and In Dreams, this renovation of
classic semantics and syntactics is achieved through a supernatural plot
device which destabilizes coherent processes of audience identification.
Echoing Fallen, the film is structured around retrospective first-person nar-
ration delivered by the man we are led to assume is the Final Boy – Fenton
Meiks. In the film’s diegetic present, Fenton has come to a police station to
disclose that he is the son of an infamous serial killer known as the ‘God’s
Hand Killer’. Fenton sets out to explain to a police officer the circumstances
surrounding the murders and the involvement of him and his younger
brother, Adam. Most of the film is presented as Fenton’s flashback, with the
retelling of Fenton’s story to the police officer serving as a framing device
that facilitates the retrospective first-person narration which overarches the
film. The film centres on the child Fenton’s struggle with his father’s seem-
ingly crazed belief that he has been chosen by God to destroy ‘demons’
disguised as normal people. Armed with an axe and a list of names appar-
ently given to him by God, Dad (who remains unnamed) recruits his two
sons to help him abduct and murder people in the purpose-built cellar
beneath their house before burying their bodies in the rose garden nearby.
Thus much of the film is apparently structured around Fenton’s perspec-
tive, detailing his struggle to convince Adam of his father’s madness, as the
younger child believes in his father’s supernatural visions. Playing out the
Final Boy scenario, Fenton eventually kills his father with the same axe his
father had been using to commit serial murder.
The tug-of-war for visual power takes on overtones of an Oedipal
power struggle in Frailty. Fenton does not believe in his father’s super-
natural visions, and the audience, like Fenton, does not see any signs
of the supernatural when his father touches the heads of his victims
and starts convulsing, apparently arrested by visions confirming that he
has apprehended a demon and not an innocent person. This disagree-
ment over the ‘correct’ perspective makes up the film’s central narrative
tension. Fenton is convinced that his father is insane and repeatedly
attempts to enact an escape with his younger brother, while Dad comes
to think that Fenton must be a demon because he does not share his
visions. As a result, Dad confines Fenton in the cellar for over a week
with no food, until the starving boy falsely admits that he has seen a
vision from God and now understands his father’s mission. When Dad
attempts to test Fenton’s conviction by capturing a local man and order-
ing Fenton to kill the ‘demon’, Fenton turns on his father and kills him
Crises of Identification in the Supernatural Slasher 177
instead. Adam proceeds to grab the axe from Fenton and kills the cap-
tured man, upholding his father’s belief.
The struggle for visual power that structures the film takes on fur-
ther significance at the film’s narrative twist. During the final scenes,
the audience learns that in fact we have not been sharing the perspec-
tive of Final Boy Fenton but that of Fenton’s younger brother, Adam,
who always believed in his father’s visions and became the new ‘God’s
Hand Killer’ after Fenton murdered Dad. Adam has been intentionally
manipulating the police officer to whom he has been telling his story
into identifying with Fenton, whom he has recently murdered. Through
this process of false identification, Adam leads the police officer to the
rose garden near his childhood home, ostensibly to show him the evi-
dence of his father’s murders. Yet in fact Adam has led the police officer
to this burial ground to kill him: from the beginning of the film, Adam
has believed the man to be a demon responsible for the murder of his
elderly mother, flashes of which the audience also witnesses when Adam
touches the officer and experiences a vision of the crime. Adam’s vision
of the police officer’s evil deed is the first such vision the audience is
privy to, appearing at the film’s climax. This sudden destabilization of
identification is particularly disorienting because the police officer has
until this moment functioned as the audience’s proxy, sharing our iden-
tification with ‘Fenton’s’ story. Thus the audience’s identification with
the characters we were led to believe represented the side of ‘good’ is
swiftly overturned – it is suggested that, as per Dad’s suspicions, Fenton
was indeed a demon, as was the police officer with which the audience
has been aligned for over three-quarters of the film.
This sudden subversion in identification also shifts the way we per-
ceive the narrative world the film had previously established. Because
the audience shares Adam’s vision of the police officer’s monstrous
crime, we are suddenly impelled to consider that Dad’s visions may also
have been genuine and not a symptom of insanity. The possibility is
raised that through Adam’s manipulation of perspective, we have been
unwittingly sharing the ‘demonic’ Fenton’s visual deficiencies through-
out the film rather than assuming the privileged position of a good char-
acter who sees the ‘truth’. The suggestion that Dad may not have been
a serial killer but was working for God and has been killing demons, not
innocent people, unsettles our engagement with the narrative. As Hills
and Schneider suggest, the film holds out ‘radical possibilities for unset-
tling . . . Manichean oppositions’ (83), although they contend that ulti-
mately with the narrative twist this subversive uncertainty is ‘contained
via notions of divine order’ (84). However I suggest that the ideological
178 Style and Form in the Hollywood Slasher Film
structure previously established in the film is too swiftly inverted for the
viewer to wholly submit to Dad and Adam’s belief in ‘demons’ – after all,
up until the final moments, the film, as narrated by ‘Fenton’, functions
as a cautionary meditation on the dangers of religious zeal and placing
faith in supernatural visions. Furthermore, only enough visual evidence
is presented to suggest the existence of the supernatural reality in which
Adam believes, but not to confirm it. The final scene, in which Adam is
revealed to be a sheriff, only serves to heighten the discomfort involved
in this indiscernibility: as is reinforced in the final shot, which lingers
on Adam standing awkwardly in his sheriff’s uniform, staring off into
the unseen space off-camera. The Manichean binary between the evil
serial killer and the good Final Boy collapses entirely, as the audience
is left in a perspectival gulf in which we are unable to clearly identify
with any of the characters. As a result, the viewer is offered no coherent
grasp of the nature of the ‘true’ narrative fabula. Frailty thus pushes the
flux in audience perspective that underlies the classic slasher formula
to extreme limits in an exploration of the complicated way in which
perspective is constructed in the subgenre.
Conclusion
Notes
1 Other supernatural slashers include The Faculty (1998; dir Robert Rodriguez) –
although this early incarnation of a supernatural slasher also shares much in
Crises of Identification in the Supernatural Slasher 179
common with the ironic cycle – Final Destination (2000; dir James Wong), The
Cell (2000; dir Tarsem Singh), Jeepers Creepers (2001; dir Victor Salva), Session 9
(2001; dir Brad Anderson), Ghost Ship (2002; dir Steve Beck), Gothika (2003; dir
Mathieu Kassovitz) and Identity (2003; dir James Mangold).
2 Carol Clover defines the Final Girl – a central component of the slasher film’s
form – in her influential text Men, Women, and Chain Saws (1992).
3 Sconce’s chapter is framed around the horror genre in general, but he focuses
his discussion around slasher films such as Freddy’s Dead: The Final Nightmare
(1991; dir Rachel Talalay) and slasher/docu-drama hybrid Henry: Portrait of a
Serial Killer (1989; dir John McNaughton).
4 Collins introduces the term in ‘When the Legend Becomes Hyperconscious,
Print the . . . ’ (1995), his discussion of postmodern westerns and the specific
ways in which they engage with the classic western formula.
5 In each of the films discussed – and in most slasher films in general – the killer
is characterized as male, even if he is an otherworldly demon, as in Fallen.
6 While it was in fact Jason’s mother, Pamela, who is revealed to be the killer
in the first Friday the 13th, Jason himself has displaced Pamela as the recurrent
villain of the franchise. In fact, through campfire stories and the repeating of
local legends, the character of Jason looms over even the first film, and he is
dramatically materialized late in the film in the infamous ‘jump-scare’ scene
in which his deformed body suddenly erupts from the lake to drag Final Girl
Alice into the water.
7 The recent film Maniac (2012; dir Frank Khalfoun) takes this device to its logi-
cal conclusion, constructing the entire film from the stalker killer’s point of
view, forcing viewers to maintain his perspective throughout.
8 A stand-out exception to this is Candyman (1992; dir Bernard Rose), a pre-
cursor to the supernatural slashers of the millennial turn which also utilizes
the supernatural to enact a collapse in villain/victim dichotomies through
the conceit that victims themselves summon the killer while looking into the
mirror.
12
‘Come on, Boy, Bring It!’:
Embracing Queer Erotic Aesthetics
in Marcus Nispel’s The Texas
Chainsaw Massacre (2003)
Darren Elliott-Smith
[R]emakes also seek to please both audiences who have seen the films
on which they are based and audiences who have not, but their task is
complicated by the fact that instead of advertising the original films,
they are competing with them [ . . . ] remakes most often address this
problem by adding a twist to their exposition, teasing knowing audi-
ences as they bring new audiences up to their level of background
knowledge (140).
180
Queer Erotic Aesthetics in Texas Chainsaw Massacre 181
the death of the male is nearly always swift; even if the victim grasps
what is happening to him, he has no time to react or register terror.
He is dispatched and the camera moves on. The death of the male is
moreover more likely than the death of the female to be viewed from
a distance, or viewed only dimly . . . or indeed to happen off-screen
and not be viewed at all (35).2
While I would suggest that Nispel’s remake clearly holds erotic appeal
for the gay male spectator, it is clearly more akin to Benshoff’s concept of
the ‘closeted text’ in that its potential queerness (visualized via the film’s
presentation of the male body as erotic and penetrable, the supplanting
of the spectacular death of the female victim with the male, and male
torture as masochistically experienced and therefore both tinged with
eroticism) needs to be teased out of the shadows via a queer reading.5
This is not to suggest that The Texas Chainsaw Massacre (2003) does not
work as a ‘straight’ slasher film in terms of its ‘traditional’ appeal to
spectators according to the majority of Clover’s tropes as set out in her
study of the subgenre: Men, Women, and Chain Saws. In it she addresses
the (implicitly straight) adolescent male’s connection with horror film
spectatorship to suggest a subversively radical – and I would argue,
somewhat queer – element in his relationship with the female victim-
heroine: the Final Girl (the subgenre’s surviving female figure). She sug-
gests that the male viewer escapes his biological sex to identify with
the screen female where ‘the boy can simultaneously experience for-
bidden desires and disavow them on grounds that the visible actor is,
after all, a girl’ (1992, 18). Since even the Final Girl is terrorized in these
films, this identification is posed as masochistic. To clarify, masochism
is defined as pleasure taken from the subject’s own pain, humiliation or
184 Style and Form in the Hollywood Slasher Film
Lizardi cites James Weaver’s quantitative study of the trend for female
victims in horror films from 1991 that finds ‘scenes portraying the
death of female characters were significantly longer than those involv-
ing male characters’ (1991, 390). Lizardi concludes that while ‘the
length of female torture scenes make this phenomenon important to
study [ . . . ] it is what transpires in the scenes that make them culturally
significant’ (118). While the length of suffering endured by Erin in The
Texas Chainsaw Massacre (2003) clearly runs for more screen time than
that experienced by any other characters, I would suggest that rather
than overemphasize the relevance of the film’s final scenes of survival,
as is often the case, that attention should be paid equally to those scenes
of explicit evisceration in the central portion of the film that largely
focus on the male body as the films’ truly interesting elements. The pres-
entation of gore is indeed an area in which the remake differs drastically
from Hooper’s original, which relies on suggestive violence – the shot
often cutting away from the penetration of bodies or the overt splat-
tering of viscera and sinew via chainsaw. This is something which Frost
(2009) also points out:
It is here that I take issue with Frost’s reading of the film’s violence as
entirely ‘repulsive’ and suggest that its depiction is perhaps more com-
plex than he suggests. The spectacle of killing men in Nispel’s film is,
while obviously repellent, also largely presented as an erotic penetration
fantasy, with the victim’s macho masculinity both fetishistically valor-
ized and threatened in equal measures. One could be mistaken for read-
ing the extinguishing of the film’s coding of masculinity as oppressive,
heterosexist and imbued with machismo as a radical move. Taking from
Clover’s equation of ‘killing with fucking’ (1992, 177–8), this would
188 Style and Form in the Hollywood Slasher Film
Retro-queer aesthetics
Nispel’s film opens with a clear visual reference to the opening images
of Hooper’s original, in its borrowing of a vérité-style verisimilitude.
Replete with its faux-black-and-white film grain and its shaky handheld
cine-camera, the film is bookended by ‘archive’ footage of seemingly
real police evidence cine-camera reels of the discovery of 33 dead bodies
at the Hewitt family farm. Despite this allusion to Hooper’s film, and
its intertextual use of Larroquette’s aforementioned voiceover narration,
this adoption of actuality aesthetics seems less of a nod to the iconic
original and more a reassuring method by which to appeal to a con-
temporary audience’s familiarity with the visual language of the ‘reality
horror’ film trend that enjoyed somewhat of a renaissance in the early
2000s. Nispel’s film furthers its initial striving for fidelity and validity in
its referencing of Hooper’s original via its deployment of the same cin-
ematographer – Daniel Pearl. Before long, however, the remake’s truly
polished aesthetic makes itself known. Frost outlines this shift towards
an Instagram-style filter which connotes an evocative re-presentation of
the past as an ‘historic façade . . . [complete with] the beautiful imagery
of sun-drenched fields and sweaty, tanned, toned youth who epito-
mized the polished and sleek style that will be carried throughout the
rest of the narrative’ (Frost 2009, 66). Mark Kermode furthers this point
in his view of the film’s visual drenching in nostalgia porn by suggest-
ing that Nispel’s remake has a ‘contradictory time-warped tone’ (2003,
13). Erich Kuersten (2005) describes the film as a ‘period piece’, and this
indeed is true, albeit a heavily fetishized, woozily erotic, almost self-
consciously quoted visualization of a reimagined seventies hedonistic
counterculture – a style that is far removed from the recession-driven,
washed-out reality of 1970s America. Kuersten comments on the overall
erotically aesthetic charge of the film’s mise-en-scène and its youthful
protagonists who ‘are bronzed and sculpted and sprayed with a thin
sheen of oil to represent a barely noticeable sweat’. Though the vanload
Queer Erotic Aesthetics in Texas Chainsaw Massacre 189
threateningly phallic Sheriff Hoyt, the elderly amputee Old Monty and
the facially disfigured Leatherface himself). Yet the film is also abundant
with matriarchal figures including the ‘dead grandmother’ of Hooper’s
original who is revitalized as Luda May Hewitt (seen ironing Hoyt’s pants
in a show of real power existing behind whomever wears the trousers and
later admonishing almost all of the men in the family) and the mysteri-
ous trailer park pairing of Henrietta and the Tea Lady.
In Skin Shows: Gothic Horror and the Technology of Monsters (1995), Judith
Halberstam champions the queer tendencies of the horror film, stating
that the most radical aspect of the genre ‘lies in its ability to reconfigure
gender not simply through inversion but by literally creating new cat-
egories’. She describes Hooper’s Leatherface (Gunnar Hansen) as a mon-
strously queer figure with a ‘fluid gender’ (139) and the films’ obsession
with skin (torn, broken, penetrated, rotting) which serves as a metonym
for the human and thus also as a symbol of sexual identity within mon-
strosity. The same can be said of the rebooted Leatherface in Nispel’s film,
to some extent. While it is perhaps the case that in the final scenes of
Nispel’s film Leatherface (Andrew Bryniarski) is subjected to more bodily
torture at the hands of Erin (and his own clumsiness), he is unmasc-ed
not only in his being wounded and penetrated by phallic weapons but
also in the literal unmasking of the figure himself – allowing audiences
to see beneath the ‘borrowed skin’ to his truly deformed face. In doing
this there is a suggestion that Nispel’s film attempts to elicit sympathy
for its monster who is now a sufferer of a skin disease. Moreover, Leath-
erface’s compulsion to wear Kemper’s face not only suggests his desire
to be ‘normal’ and to look ‘like a real man’ but also perhaps reveals an
erotic desire for masculinity. His ‘drag’ is simultaneously queer and nor-
mative, depending on one’s interpretation. On the surface one could
argue that Leatherface desires to ‘fit in’ with a seemingly heteronorma-
tive culture that privileges male/female coupling and traditional mascu-
line attractiveness. But, as Kuersten points out,
. . . it’s only the men we see getting hooked and abused, kept alive
in Leatherface’s dirty basement to be tortured, skinned, and defiled.
It’s Kemper’s face Leatherface wants to try on, not Erin’s. This actually
only further reduces her power, as her sexual hotness holds no value
either on the Texas flatlands or in Leatherface’s dank, drippy base-
ment workshop (2005).
Andy is erotically coded from the opening moments in the film, mak-
ing out with Pepper; his tanned skin is perpetually sheened in sweat,
the ever-setting golden sun only adding to this sexually charged
bronzeness. Andy is visualized as an erotic doppelgänger to Jessica
Biel’s equally objectified Erin. In their matching clothing, both wearing
clingy sweat-drenched vests that reveal their midriffs, they are clearly
visually paralleled and divide the frame (and the spectator’s attention)
in terms of erotic appeal. Andy is often shown spitting and stretching
in a self-consciously macho, narcissistic way, often drawing attention
to his lithe torso as the focus of attention. Yet it is Nispel’s decision to
swap the gender of the character that is brutally ‘hooked’ in the infa-
mous scene in Hooper’s film from female (Pam) to male (Andy) that
provides the clearest indication of the film’s shift towards the erotic
masculine spectacle. Erin and Andy are discovered trespassing by Old
Monty in the Hewitt residence while searching for the lost Kemper. The
appearance of the wheelchair-bound amputee Monty prefigures Andy’s
soon-to-be fate yet also provides one of the film’s more camp moments
of theatricality. In an attempt to summon Leatherface to attack the
intruders, Monty rhythmically bangs his stick on the creaky wooden
floor of the house, pronouncing to Andy, ‘You’re so dead, you don’t
even know it!’ before finally bellowing, ‘Come on, boy, bring it . . .
bring it!’ Frost also recognizes the excessive camp in this moment, writ-
ing that, ‘Nispel unveils his monster with tremendous theatricality and
fanfare, recasting the character’s mythological status within the horror
genre’ (2009, 69). Sure enough, Leatherface arrives replete with whirl-
ing chainsaw in hand and proceeds to chase Andy into the backyard
behind the house. Cross-cutting between shaky handheld point-of-
view camera (from both Andy and his pursuer), fixed aerial shots and
multiple frenetic tracking shots, the scene is both brutally unnerving
but also curiously romantic. Its mise-en-scène is passionately evocative
of a dusk-set romance. With the sun still setting, the yard is basked in
a warm amber light, casting long shadows as Andy is chased through
seemingly never-ending reams of white linen hung out to dry. This
effectively operates as a makeshift maze, whereby this erotically coded
‘kiss-chase’ sequence plays out. As the pace of editing quickens between
192 Style and Form in the Hollywood Slasher Film
Notes
1 For a more extensive overview of the trend in horror remakes post 2000, see
for instance: Nathan Lee, ‘The Return of the Return of the Repressed! Risen
from the Grave and Brought Back to Bloody Life: Horror Remakes from Psycho
to Funny Games’, Film Comment 44 (2) (2008): 24–8; Steffen Hantke, ‘Academic
Film Criticism, the Rhetoric of Crisis and the Current State of American Hor-
ror Cinema: Thoughts on Canonicity and Academic Anxiety’, College Litera-
ture 43.4 (Fall 2007): 191–202. More specifically, in relation to Nispel’s remake
itself see: Craig Frost, ‘Erasing the B out of Bad Cinema: Remaking Identity
in The Texas Chainsaw Massacre’, Text Theory Critique 18 (2009): 61–75; and
Ryan Lizardi, ‘“Re-imagining” Hegemony and Misogyny in the Contemporary
Slasher Remake’, Journal of Popular Film and Television 38 (3) (2010): 113–21.
2 Wickham Clayton addresses this element of Clover’s argument with regards
to Friday the 13th Part V: A New Beginning (1985: dir Danny Steinmann) in his
chapter of this volume.
3 ‘Jouissance’ is defined here as an increased enjoyment or pleasure that is con-
nected to Jacques Lacan’s concept of desire and has sexual aspects developed
in The Ethics of Psychoanalysis (1959–60). He builds on Freud’s discovery of a
contradiction found in the pursuit of pleasure that separates out ‘on the one
hand . . . an absence of pain and unpleasure, and on the other . . . the experi-
encing of strong feelings of pleasure’ (Freud 1930, 76–7). Whereas Freud sees
desire as a drive where the subject seeks a reduction of tensions to a low level,
Lacan argues that the two elements of pleasure are diametrically opposed. His
jouissance can be seen as connected to an increase in tension and the com-
pounding of desire, a sexually based concept with potentially self-immolating
consequences: ‘It starts with a tickle and ends up bursting into flames’ (1991,
83). This influences Leo Bersani’s own utilization of the term throughout his
works: ‘sexuality would not be originally an exchange of intensities between
individuals . . . a condition in which others merely set off the self-shattering
mechanisms of masochistic jouissance’ (Bersani [1987] 2010, 41).
4 This extends from queer rereadings of classic horror films such as Carrie (1976;
dir Brian De Palma), the emergence of ‘gaysploitation horror’ in the works
of David DeCoteau and other significant ‘out’ gay male directors and more
experimental works such as the queer zombie porn films of Bruce La Bruce. See
Darren Elliott-Smith, Queer Horror Film and Television: Sexuality and Masculinity
at the Margins (I. B. Tauris 2015 forthcoming). I argue here that contempo-
rary queer horror film and television texts post 2000 often reveal more about
LGBTQ subcultural anxieties than heteronormative ones.
5 I want to define ‘queer’ along the same lines as Benshoff (1997), in that it
represents ‘an oxymoronic community of difference [ . . . ] unified only by
a shared dissent from the dominant organization of sex and gender [hetero-
sexuality]’ (256). A queer approach to textual analysis seeks to investigate,
and therefore trouble, the ways in which the structures of heteronormativity
pervade culture. Queer interpretations of a seemingly ‘normative’ text aims to
engender an understanding of the visual field and themes of heteronormative
film and, with it, the assumptions through which compulsory heterosexuality is
re-secured.
13
Beyond Surveillance: Questions
of the Real in the Neopostmodern
Horror Film
Dana Och
Introduction
195
196 Style and Form in the Hollywood Slasher Film
Horror Films: Fear and the Appearance of Reality (2014), has increasingly
resulted in a re-establishing of the boundaries between objective and
subjective reality; for horror films, though, the larger societal shift mani-
fests in ways that more so allow for an extension of the supernatural
into the documentary realism associated with vérité and surveillance
footage. In fact, the supernatural figure or ghost often no longer even
needs to take a human form, a development that further denies the
killer POV-shot that had marked so many of the postmodern/classic
slasher horror films. To be clear, the handheld camera and its relation-
ship to notions of the real and surveillance do not disappear from the
neopostmodern horror film, but this surveillant gaze is no longer linked
to a character. The aesthetic has moved into a realm where it is simply
semantic code carrying with it a number of assumptions. Rather, the
interest in paranoia and the real results in a formal shift in the form of
the film whereby the victims’ point of view is also mediated either by a
camera or by a static framing of CCTV or nonprofessional home video
surveillance of a camera on a stand, Xbox Kinect or Skype technology.
Each of the main neopostmodern film examples, while highly inter-
ested in the observed body and its relationship to deviance, moves
beyond the simplified surveillance structure to open larger questions
about, on the one hand, the implications of the act of viewing and,
on the other hand, the larger socio-political function of normalizing
a self-conscious surveillance aesthetic as the defining element of what
constitutes the real. By severing the subjective point of view within the
eye of the character or the monster in favour of promoting technol-
ogy as mediator between character and spectator, the forms of the films
themselves reveal the shift of mode into the neopostmodern. As the
perspective changes to the depersonalized/mediated footage, there is a
concomitant movement away from individual mastery through close
identification with a character and towards, at most, a hope for mastery
through an understanding of technology and/or the spotting and iden-
tifying of threat in the midst of vast amounts of raw footage.8
John Fiske’s discussion of ‘videohigh’ and ‘videolow’ in the ‘Video
Public Sphere’ can help to unpack neopostmodern horror’s usages of
these different modes of images and discourses, in particular videolow
and videohigh, to engage with and complicate the reality effect. Hol-
lywood cinema is associated with videohigh, marked as the films are
with high production values, professional sound mixing and polished
continuity editing. Hollywood carries with it the authority of official
discourse, but it also carries with it knowledge that the creators and edi-
tors have the skills and the capital, economic and social, to shape the
202 Style and Form in the Hollywood Slasher Film
discourse. However, ‘in the domain of the low (low capital, low technol-
ogy, low power), video has an authenticity that results from its user’s
lack of resources to intervene in its technology’ (Fiske 1998, 387). A
second discourse, then, with a different type of authority than official
discourse, fights for acknowledgement through videolow, which is the
low-grade image associated with the ‘democratization’ of video tech-
nology. At times, videolow has been associated with VHS, cell camera
footage and CCTV surveillance. Regardless, videolow is usually marked
by a grainy appearance, non-continuity editing (long takes, jump cuts,
etc., as this is ‘raw’ footage and thus supposedly closer to ‘the real’ and
the ‘unmediated’), ‘bad’ framing, low-grade colouration, pixilation, lack
of focus, a lack of three-point lighting and so on.9 Fiske argues that the
use of videolow contained, at least initially, something potentially radi-
cal and liberatory because it gave normal citizens the ability to broad-
cast their versions of events. Furthermore, ‘this authenticity of videolow
allows the weak one of their few opportunities to intervene effectively in
the power of surveillance, and to reverse its flow’ (1998, 388; italics added).
Yet even though he was writing early in the development of new media,
Fiske already saw that videolow could be co-opted and turned into the
hegemonic: ‘videolow does not always oppose videohigh; indeed, often
the two work complicitly’ (388). In cinema, just as with the nightly
news programming, videolow can be folded into videohigh productions:
‘they [the media] use their viewers’ ubiquity to extend their monitoring
reach and intensify our system of surveillance, to capture the immediate
and the authentic, and to pull their viewers into an alliance with the
station’ (389).
Indeed, as Levin argues, surveillance footage (which would be a form
of Fiske’s videolow) has quickly become co-opted into all forms of enter-
tainment media at both the thematic and the formal level as a way to
naturalize truth claims. While questions and thematics of surveillance
and paranoia intensify post 9/11, Levin identifies what I am referring to
as the neopostmodern trend as beginning to emerge systematically in
the 1990s, especially in relation to Dogma 95 (which forbids genre films)
and Blair Witch Project: ‘The lure of this fascinating recasting of rite as
thriller idiom was precisely the undecidability, the unreadability of the
genre: is it vérité or isn’t it?’ (2002, 584).
To counter and control this radical undermining of veracity through
the widespread use of a handheld aesthetic, surveillance footage emerged
as the new location of ‘the real’: ‘surveillance images are always images
of something (even if that something is very boring) and thus the turn
to surveillance in recent cinema can be understood as a form of semiotic
Questions of the Real in the Neopostmodern Horror Film 203
the motivation for its presence within the film itself. Like the use of
the handheld camera in Festen (1998; dir Thomas Vinterberg) from
the Dogma 95 movement or the use of vérité as style in Kids (1995; dir
Larry Clark) or Homicide: Life on the Streets (NBC, 1993–99), the hand-
held camera creates a sense of the real but, more importantly, because
of generic expectations of the long tradition of the killer POV-shot in
horror, there is also still a sense of surveillance. Extra-diegetic knowledge
in Trash Humpers allows the viewer to know that supposedly the film
is comprised of found-footage VHS tapes (though extra-diegetic knowl-
edge also undercuts this claim because fans know that it is Rachel and
Harmony Korine beneath two of the masks in the film, even though
they are never removed). While a handheld aesthetic is primarily miss-
ing from The Cabin in the Woods, the film immediately reveals that the
college students are under constant surveillance by not only showing
cameramen in military-style gear after the opening scenes but also by
narratively espousing how the bodies of the students are being manipu-
lated and monitored at all points by scientists.
The post-9/11 films that make claims to the real, whether using either
a similar found-footage trope, approximation of documentary aesthetics
or surveillance, often place that footage and/or documentation into the
hands of the characters themselves. If early horror films found a profound
paranoia and distaste to the notion of constant surveillance (for example,
a text like Peeping Tom links sexual perversion and psychotic tendencies
to scopophiliac pleasure), the horror films of this moment depict the cul-
ture as not only comfortable with the surveillance but as being confident
in its ability to protect us. For example, the comfort with surveillance is
evident with the willing recording of self and a pleasure in document-
ing all trips, parties and events, a tendency that exudes confidence and
an innate sense of worth and belief in one’s own mastery of technology.
Indeed, the characters’ belief in themselves as professional (as capable of
producing videohigh) plays into various of the films, as the characters
are frequently identified as industry professionals and/or film-makers in
training (Diary of the Dead [2007; dir George A. Romero], The Blair Witch
Project, The Bay [2012; dir Barry Levinson], You’re Next). If horror fans such
as those depicted in the Scream franchise can master the ins and outs of
the horror genre’s rules and ideologies, surely then these characters with
media production credentials should also be marked as insiders. Yet, the
‘found’ nature of most of these films already guarantees the failure of their
attempts to master the medium and the knowledge regime.
This ‘professionalization’ and chance of survival, then, in these texts
shift once again to the spectator, who is often forced to scan long takes
Questions of the Real in the Neopostmodern Horror Film 205
violence and body horror intensifies when the battle royale level of vio-
lence is achieved once all the supernatural monsters are released simul-
taneously and disembark on a killing spree as they exit the elevators. So
much action and killing occurs simultaneously that the level of informa-
tion (of course, visible at various points on surveillance/CCTV feeds) is
simply too much to comprehend. In You’re Next, the denying of body
horror again takes a few different forms as murders take place off-screen
with the dead bodies revealed as just another minor element of the fram-
ing in later scenes. Interestingly, one longer scene where Erin fights with
a masked killer in the basement uses a camera flash rhythmically going
off to illuminate the scene, but with the image and violence only becom-
ing visible for milliseconds at a time. Finally, Trash Humpers has only one
murder in the film; however, this murder is shown obliquely and then
the dead body is only ever at the edges of the frame as they dispose of
it. As the actual violence becomes sidelined or marginalized within the
narrative and the actual frames of the film, the spectator’s desire to see
the violence instead often becomes the main focus of the film. As Heller-
Nicholas argues in relation to found-footage films where the camera is
revealed to be ‘faulty’: ‘at their best, found footage films hold the capacity
to undermine the dominant and often sadistic supremacy of the gaze by
exposing this inadequacy to fully see’ (23).
Notes
1 While this larger part of the argument cannot be developed here, the shift
away from body horror is very important to note. Pinedo, building upon the
work of Philip Brophy and Pete Boss, argues that ‘the postmodern genre is
intent on imagining the fragility of the body by transgressing its boundaries
and revealing it inside out’ (1992, 21). The movement away from graphic
depictions of violence towards the body in horror films in favour of making
the violence hard to see is a significant shift in the knowledge regime.
2 Indiscernibility played a major part in postmodern horror as well, though its
presence has always been part of the horror tradition. American horror, in fact,
since the post-Universal or classical phase, has been associated with a high
degree of socio-historical verisimilitude and the markers of realism, yet its rela-
tionship to the repressed materializes in markers (and monsters) whose repre-
sentations go beyond the possible. But even with this said, it is widely held that
the fantastic markers during the classical stage of horror are understood through
their relationship to a socio-historical reality. Thus, Magistrale can move easily
between discussions of the surreal and real in Expressionist horror film:
The Cabinet of Dr Caligari [1919; dir Robert Weine], Nosferatu [1922; dir F. W.
Murnau], and Metropolis [1927; dir Fritz Lang] still fascinate a contemporary
viewer with the excursions into the realms of the surreal and psychologi-
cally aberrant. At the same time, however, these films of the early 1920s were
painfully realistic in recalling the unprecedented violence and trauma that
occurred during World War I, where the combatants who somehow man-
aged to survive often returned to civilized life as living spectres, the walking
dead who were more shadow than substance (2005, xiii; italics added).
For Magistrale, the supernatural is marked heavily by the real. Moving beyond
the more fantastical monsters (vampires, werewolves and the like), the
‘human’ monsters often still appear to have supernatural capacity or greater
than possible intelligence and foresight. A particularly amusing example is in
Friday the 13th Part VIII: Jason Takes Manhattan (1989; dir Rob Hedden) when
Jason Voorhees decapitates a boxer with one punch to the head.
Questions of the Real in the Neopostmodern Horror Film 211
12 While the presence of surveillance footage has helped to reclaim the realist
claims of all Hollywood images, in horror it is important to remember that
the handheld camera never experienced the same destabilizing effect as the
rest of cinema. The big difference that does happen, though, is severing the
handheld from needing to be associated with individual characters, whether
victims or monsters.
13 On the television show Ghost Adventures (Travel Channel, 2008–present), the
hosts actually spend most of their time trying to anger ghosts so as to find
evidence that they are real (which they inevitably do through rewinding
and replaying after the fact), though it is equally clear that documenting the
ghostly presence does not equate to dissipating it.
14 Relevant here is not only Snowden-era revelations and mainstreaming dis-
trust of Facebook privacy settings, for example, but also discussions of the
militarization of American police forces and the ways that they are mobilized
in the war on drugs (see Last Week Tonight [HBO, 2014–present] from 17
August 2014 for discussion of college students rightly being paranoid about
smoking marijuana in dorms because of SWAT teams).
15 Indeed, this frustration also occurs just a couple of scenes earlier when the
male characters at headquarters line up to watch Jules disrobe and have sex
yet are denied their sexualized looking and sent back to their work stations
with an audible disappointed groan.
14
The Slasher, the Final Girl and the
Anti-Denouement
Janet Staiger
Wes Craven’s 1994 film Wes Craven’s New Nightmare presents a Bettel-
heimian thesis about why children desire to keep hearing horrible fairy
tales. Telling the stories staves off their realization. A fantasy of anxiety
prevents actual anxiety and its consequences. Moreover, the successful
resolution of the tale reassures the child that he or she can securely pro-
gress through the surrounding violence.
Although I agree with the thesis of New Nightmare, the purpose of
this paper is not to justify a fascination with horror, terror or images of
violence. Rather, it is first of all to focus on what the stories are in these
horrible fairy tales, in this case, New Nightmare’s formula – the ‘slasher
film’. Before we can consider the effects of texts (especially ones that are
involved with repetitive reception behaviour such as occurs for devotees
of violent fairy tales and slasher movies), we must have a fairly accurate
description of those texts. Then we are in a better position to speculate
about the cultural functions of that represented violence. Moreover, in
discussing cultural violence, I want to underscore the point that effects
of representations of violence in fictional narratives are not equivalent
to effects of experiencing violence in the real world. All indications are
that watching violence in movies is an extremely complex cognitive
and affective event. Additionally, the connections between watching
violence and any subsequent behaviour are even more uncertain. But
assuming some relations might exist is one reason to consider what
exactly it is that we are watching.
Many scholars have discussed the slasher film, providing important
observations about the functions of these films within our culture (Tudor
1989; Dika 1990; Carroll 1990; Paul 1994). However, I want to inves-
tigate a highly influential analysis: Carol Clover’s description in Men,
213
214 Style and Form in the Hollywood Slasher Film
Women, and Chain Saws (1992, also see Tudor 1989, 197). Clover has
provided a remarkably strong argument about how young men relate
to one of this era’s most powerful cultural rituals – the enjoyment of
representations of violence and terror.1 As I shall suggest below, funda-
mentally I will not be disagreeing with some of her major theses. Clover
writes that what she wants to suggest is that ‘male viewers are quite pre-
pared to identify not just with screen females, but with screen females
in the horror film world, screen females in fear and pain’ (1992, 5).
This masochistic aesthetic, Clover argues, is connected with transitional
fantasies about childhood and adulthood, femininity and masculinity.
Although I shall be discussing problems with Clover’s description of this
formula, my revisionist observations will actually provide support for
her basic thesis of a much more complicated identification and desire
pattern than earlier critics using psychoanalytical theory presumed
about these films. Clover’s important contribution is her opening up
of possibilities of theorizing cross-gender identification and same-sex
desire among the audience members, and, thus, I will be appreciatively
revising her work.2
The problem
1) The killer is a psychotic product of a sick family due to an event occurring in killer’s childhood.
2) The film begins with focalization around the killer’s point of view (later shifting to the primary female victim/heroine).
3) Victims are (almost exclusively) teens/young adults and sexually active; number of victims.
4) The locations of the killings are ‘not-home’.
5) The weapons used are ones involving physical proximity (not guns).
6) The last chase/attack is registered as explicit horror.
7) The ‘Final Girl’ has specific features:
a) Not strongly feminine
b) Not sexually active
c) Looks for killer
d) Resists until rescued
e) Kills the killer
f) Outlives any significant male
8) The killer is apparently ‘evacuated’ from the narrative; number of times rises after seemingly vanquished.
216
9) The community returns to normal.
Victims The Final Girl’s Characteristics Killer Rises
Date Film 1 2 3 # 4 5 6 7a 7b 7c 7d 7e 7f 8 # 9
1960 Psycho y n n 2 y y y - - - - - - y - y
1974 Texas Chain Saw Massacre 1 y n y 4 y y y n n y y n y n - n
1979 Alien - n n 5 y y y y y y y y y y 1 y
1980 *Terror Train y y n 9 y y y n y y y n n y 3 y
*Silent Scream y n y 4 y y y n n y y y n y 1 y
*Prom Night y n y 6 y y y n n n y y n y - y
1981 Hell Night y n y 6 y y y n y n y y y y - y
The Burning n n y 9 y y y [no final girl] y 1 y
He Knows You’re Alone y n y 9 y y y n y n y n n y 2 n
1982 Slumber Party Massacre 1 ? n y 11 y y y n n n y y y y 3 y
1986 Texas Chain Saw Massacre 2 y n y 4 y y y n n y y y y y - n
*April Fool’s Day y n y 7 y y y n n y y n n y - y
1987 Slumber Party Massacre 2 n n y 6 y y y n n n y y y n 3 n
1988 *Sleepaway Camp 2 y n y 18 y y y n n n y n n n - n
1991 Silence of the Lambs y n n 4 y y y y y y y y - y,n - n
*additional slasher film beyond Clover’s list
Victims The Final Girl’s Characteristics Killer Rises
Date Film 1 2 3 # 4 5 6 7a 7b 7c 7d 7e 7f 8 # 9
Halloween
1978 Halloween 1 n y y 5 y y y y y y y n n n 3 n
1981 Halloween 2 n y n 10 y y y y y y y n n y 1 y
1988 Halloween 4 n y n 13 y y y n n n y n y y 1 n
1989 Halloween 5 n n n 10 n y y n y y y n n n 3 n
217
1981 Friday the 13th 2 n n y 9 y y y n y y y n ? n 3 n
1982 Friday the 13th 3 n n y 12 y y y n n y y y y y 2 n
1984 Friday the 13th 4 n n y 13 n y y n n y y y y y 2 n
1985 Friday the 13th 5 y n y 20 n y y n n n y y n y 3 n
1986 Friday the 13th 6 n n y 18 y y y n n y y y n n 3 n
1988 Friday the 13th 7 n n y 15 y y y n n y y y n y 6 y
1989 Friday the 13th 8 n n y 17 y y y n n y y y n y 2 y
The slasher
R Rational Explanation
O Occult Explanation
Sex of
Date Film Killer(S) R/O Cause for Disorder
1960 Psycho M R Son’s abnormal
relation with mom
1974 Texas Chain Saw M, M, M R Family
Massacre
220
He Knows You’re Alone F, M Y Fight, rescued by cops
1982 Slumber Party Massacre 1 F,F,F Y Three girls fight off
1986 Texas Chain Saw Massacre 2 F Y Seduces with sexuality, fights off
and flees
Runs (but just a practical joke)
*April Fool’s Day F, M Y Burns him with a torch
1987 Slumber Party Massacre 2 F N Only killer remains
1988 *Sleepaway Camp 2 none N
1991 Silence of the Lambs F Y, N Gunshot; Lector escapes
1978+ Halloween 1 F, M N
Halloween 2 F, M Y (But retracts in #4)
Halloween 4 F, F, M N
Halloween 5 F, M N
1980+ Friday the 13th 1 F Y, N Mother dead, but Jason rises
Friday the 13th 2 F, M? N
Friday the 13th 3 F Y, N Jason may be, but mother rises
Friday the 13th 4 F, M Y But Tommy seems traumatized
Friday the 13th 5 F, M, M Y, N Jason is still alive via Tommy
Friday the 13th 6 F, M N
Friday the 13th 7 F, M Y
Friday the 13th 8 F, M Y
221
A Nightmare on Elm Street 4 F, M N
A Nightmare on Elm Street 5 F, M, F N
Freddy’s Dead (Nightmare 6) F, F, M Y (But retracts in #7)
will also point to the formula’s feature 8 in which I have listed the num-
ber of times the killer ‘rises’ or ‘reappears’ after having apparently been
‘evacuated’. As any viewer of this subgenre knows, the grand moments
of the film occur through anticipating where, when and how the killer
will kill (Dika 1990, 22). Not only can death come from anywhere, but
during the concluding confrontation, the monsters will not stay ‘down’.
Why should they? They are incapable of being defeated by the normal
methods.
Laurie in Halloween is Clover’s Final Girl, but she is saved by the sig-
nificant, rather feminine male, Dr Loomis, who is, admittedly, equally
unsuccessful in putting Michael to rest.6 In reviewing the 31 slasher
films, I found that usually a woman is placed in the position of being a
final victim.7
However, these women are not uniformly ‘masculinely feminine’ nor
are they virgins or uninterested in sex. Often they are the direct cause of
the temporary cessation of attacks, but they are occasionally rewarded
with a co-surviving male for heterosexual coupling or other male (or
female) helper.
The conclusion? Women are usually the victims and the heroines, but
they are not always ‘Final Girls’ in the strong sense that Clover implies.
They may be quite feminine. Boyfriends, fathers or father figures, even
other women and children, often support and aid them. They learn from
those people so that they do take control of their battle with the killer.
And they are rewarded not just with survival but also with romance.
Clover’s thesis is that the Final Girl may be a source of safe male iden-
tification to avoid an explicit homosexual scenario if the final protago-
nist were a male. This thesis still likely holds, but the Final Girl learns
much from masculine authority/parental figures, occasionally is saved
by them and is often rewarded with apparently heterosexual coupling.8
Still, the ambidextrous male viewer may just as easily move away from
his identification with the Final Girl in the moments of closure when
she ‘returns’ to her gender and sexual orientation assignment of norma-
tive heterosexual female.
The anti-denouement
The impact on horror films of Carrie’s surprise ending is now being rec-
ognized.9 In Carrie (1976; dir Brian De Palma), the sudden shocking
The Slasher, the Final Girl and the Anti-Denouement 223
appearance of Carrie’s hand rising from her grave is the image from
the film that I retain most powerfully and which I will label ‘the anti-
denouement’. As William Paul (1994, 409–30) points out, this device
has precedents. For example, at the end of Psycho, the face of Norman’s
mother reappears over his, mocking the psychological discourse sur-
rounding the protagonist, querying (and queering) the classical distinc-
tions of gender for this male. Like the conclusion of Psycho, Carrie’s
hand undermines the resolution of the movie, as Paul puts it, keeping
‘anarchy in a suspended state’ (1994, 419).
Yet Carrie’s tactic deviates from Psycho. The smash success of Jaws
(1975; dir Steven Spielberg) the year prior to Carrie created what James
Monaco calls the ‘Bruce esthetic’: ‘a well-timed series of technical fris-
sons’ (1979, 50).10 Indeed, the slasher formula as a whole owes as much
to Jaws as to Psycho or Texas Chain Saw Massacre. Slasher movie vio-
lence is not a spectacle of gore but of shock. This is an aesthetic of heart
attacks, not the visual investigation of the demolished body.11 The killer
kills, surprisingly often off-screen, and the plot moves rapidly to the
next ‘setup’. Such a ‘pounding’ on the spectator, but expectation of rep-
etition, is critical in the affective tension of the slasher movies. But it is
not just for affective reasons that the anti-denouement seems so ‘right’
for these movies. In a generation of cynicism or rebellion, a ‘paranoid’
time as Andrew Tudor puts it, or a ‘resistant’ time as Paul has it, to create
closure, to adopt any discourse as final, seems impossible. Closure is also
just not quite as psychically useful, as I shall argue below.
Thus, I describe as an anti-denouement a tag-on critique by the text
that rejects a brief resolution which may present the killer as ‘evacuated’
from the diegetic world. Such an anti-denouement occurs in the proto-
typical Halloween as the narration proceeds beyond the view and hear-
ing of Dr Loomis to suggest Michael’s continued presence somewhere
(but where?) in the world. Although Dr Loomis is neither surprised nor
sceptical that Michael lives, the narration makes sure that the viewer is
positioned also to believe and feel the threat. These anti-denouements
become formulaic in part surely to set up the possibility of a sequel.
However, they also function well as continuations of the terrible fun
of the slasher film, as evidenced by the escalating number of times the
killer rises in these films.
quite a few horror films produced between 1978 and 1992. Dennis
Giles (1984/1996), Morris Dickstein (1980), Steve Neale (1981), James
B. Twitchell (1985) and Barbara Creed (1993) have produced important
work on fantasy and the film viewer, also like Clover from a psychoana-
lytical perspective. In analysing the horror genre, Giles focuses in on
horror operating through fetishism, from the expectation but dread of
what is not being seen. He writes, ‘The fetish both re-presents and hides
what the subject really wants to see but is also the symptom of fear of
looking. . . . It is essentially a defensive vision’ (1984/1996, 47).
It is worth emphasizing that Michael, Jason, Freddy and many of the
other slasher killers are horribly disfigured.12 For Jason it is due to cor-
ruption from water; for Freddy, from fire. The faces of these killers are
hidden in shadows or by masks.13 The masks, however, are only slightly
metamorphized from what they really cover. Just note how similar visu-
ally Jason’s hockey mask is to that of a skeleton, to the finally corrupted
body. The inside and the end are present on the surface. Part of the pro-
cess of the chase and destruction is the increasing revelation via the body
of the killer of the end process of what he is creating – death.
We do not look or look long at the bodies of the slasher victims because
we do not need to. They all converge and are displaced onto the killer
who is also the already killed. It is also worth emphasizing that none of
these killers has been properly buried. Michael comes out on Halloween,
the eve of All Saint’s days when ghosts and bogeymen can roam. Jason
was not laid to rest in the ground but lies unburied at the bottom of
Crystal Lake. Freddy’s remains, too, are not in hallowed ground. They
were thrust in a sack and hidden somewhere in a junkyard of old cars.
This rising of the dead invokes more than fetishism and a fantasy in
denial of castration. Here I believe the need to master the meanings of
transitions in aging, and of seduction and death, is operating. As Dick-
stein reminds us, Freud argues in Beyond the Pleasure Principle that ‘chil-
dren create games around the very things they most fear, as a way of
subduing those fears and gaining control. Horror films are a safe, routi-
nized way of playing with death, like going on the roller coaster or para-
chute jump at an amusement park’ (1980, 69). Twitchell also claims that
horror films ‘establish social patterns not of escape, but entry’ (1985, 7).
For Twitchell the entry for the classical horror film is into sexual repro-
duction and avoidance of incest.
Clover seems, like Twitchell, to stress the scenario of seduction
through the vision of violence as actually an erotic desire. Creed’s posi-
tion is different. She argues that we need a fourth Freudian fantasy
The Slasher, the Final Girl and the Anti-Denouement 225
beyond the three of birth, seduction, and castration, and that fourth
fantasy is of death. She suggests that horror films are ‘a mise-en-scéne
of desire – in which desire is for the abject’ (1993, 153–4), desire to
investigate the terrible place where we are going which the monsters
who have already crossed the threshold make manifest.14 Giles’s earlier
work reinforces Creed’s theoretical view by arguing that ‘fantasy is the
mise-en-scene of desire, [but] also produced by the subject’s defenses
against desire’, hence, the contradictory, ‘compromised’ text that is
produced in its ‘revised, “civilized” form’ (1984/1996, 41). What is this
threshold in these films but what adulthood represents: sexuality, yes,
but also its attendant anxieties which are so often coupled with the
vision of death.15 Creed’s view is that we need a fourth scenario of the
fantasy of death for horror films. I would suggest that in the slasher
films, likely viewers conflate the fantasy of seduction with a fantasy of
death, a possibility which Freud (1919/1955) in his later years attended
to so fruitfully in his theories of aggression, the death principle and the
uncanny.16
But beyond this game of transition and fantasy of seduction and
death are the incessant repetition and refusals of closure. Why so much
of this? It seems to me that Neale and Creed have part of the answer to
this. Neale (1981) points out that when a child identifies with an aggres-
sor, the child is identifying with omnipotence, with an adult assumed to
be omnipotent, ideally the mother, even a mother as the phallic mother.
Creed (1993, 10–11) notes, however, that some of these monsters may
not be the phallic woman but the castrating woman.
This is also the possibility with the Final Girl as responding aggressor/
heroine. Thus, when Final Girls take up the battle against the killer, they
offer just such a sadistic position for the spectator: an identification with
the castrating woman.17 Yet, I would point out that in becoming these
aggressors, the Final Girl also becomes non-normal, a monster and,
while adult, contradictorily also associated with the abject, the other
side of ‘now’, a terrible place of loss and death. Ironically, the fantasy of
making the original monster capable of resisting castration, sexual dif-
ference and death is ultimately reassuring.
If such a revulsion from sadistic aggression is part of the answer of
why these films resist closure, another part is the masochism that Clo-
ver emphasizes, and it is that masochism that also explains the anti-
denouement. It is much more pleasurable in this game to investigate but
then stave off closure to the fantasy of death. It may be a mise-en-scéne
of desire, but it also must be defended against. As Peter Brooks suggests
226 Style and Form in the Hollywood Slasher Film
Notes
I appreciate the response of the audience at the 1995 Society for Cinema Studies
Conference to an earlier draft of this essay.
The Slasher, the Final Girl and the Anti-Denouement 227
1 Clover focuses on young men, and Jody Keisner (2008) also argues that these
films are for male viewers. Although at one point Clover begins to question
the dynamics for women, she digresses and does not return to the topic. On
problems with this presumption, see two important studies: Rhona J. Beren-
stein’s (1996) valuable critique of the idea that spectators for horror films are
mostly men and Isabel Cristina Pinedo’s (1997) analysis of the pleasures of
these films for women.
2 I would strongly emphasize that psychoanalysis is not the only way into
these texts.
3 Robin Wood claims repression of incest is the source of Michael’s psychosis
and argues that Dr Loomis’s explanation that Michael is evil is ‘surely the
most extreme instance of Hollywood’s perversion of psychoanalysis into an
instrument of repression’ (1985, 218). James B. Twitchell (1985) goes so far
as to argue that all horror films are about incest (although he considers Hal-
loween a terror film, not horror). We need, I think, to distinguish between the
surface claims of the text and an ideological analysis of the text’s meanings.
I am pointing out here what the text claims. Indeed, all the occult explica-
tions in Halloween and the other films may well be reducible to repression,
but, as I shall suggest below, I agree with Berenstein (1996) that incest is not
the trauma behind every manifest content in the horror or terror film.
4 Although some value exists in looking at these chronologically (and the films
do become intertextual with one another), for ease of comprehension of this
essay, I have redistributed this data to group the three major series that Clo-
ver includes in the subgenre.
5 This seems to be the ‘male’ inversion of the ‘female’ infestation in Clover’s
occult formula. These are not the same formulas, however; the formulas
should be relabelled to acknowledge the supernatural in both. In fact, as
Tudor suggests, a ‘paranoid’ horror seems to dominate in this era, with sci-
entific experts rebuked in favour of supernatural explanations for monsters
(1989, 102–4, 185–224).
6 Kelly Connelly (2007) also discusses that Laurie does not act in a fully
empowered way until Halloween H20 (1998; dir Steve Miner).
7 Several content analysis studies of these films substantiate this. Gloria
Cowen and Margaret O’Brien (1990) report that of the total number of men
and women in 56 films coded, 51 per cent of those attacked were male; 49
per cent were female. However, 90 per cent of the males did not survive
compared with 81 per cent of the females. Cowen and O’Brien conclude that
neither sex was more likely to be victims, but females were more likely to
survive the attack. Cowen and O’Brien’s evidence also supports Clover’s gen-
eralization that the surviving women are ‘more androgynous’. However, sur-
viving men, while not ‘hyper masculine’ (as Clover also asserts), were more
attractive than male non-survivors. This research is supported in the work
of James B. Weaver III (1991) and Fred Molitor and Barry S. Sapolsky (1993).
Molitor and Sapolsky’s work suggests that the coupling of sexual activity and
(subsequent) violence is infrequent in these films, and sexual violence is rare.
8 However, it is not equally clear that Clover’s (1992, 63) cultural claims about
the ridiculing of masculine males and the privileging of masculinity in the
female body still holds. Sarah Trencansky (2001) comes to similar conclu-
sions about 1980s slasher films.
228 Style and Form in the Hollywood Slasher Film
9 Tania Modleski (1986, 160) and Tudor (1989, 94) mention this shock end-
ing. Modleski does not try to explain the phenomenon; Tudor suggests it
is a result of our lack of belief in the success of human intervention (1989,
102–4).
10 Bruce was the crew’s name for the mechanical shark. Also note that this aes-
thetic was part of the 3D horror film of the 1950s.
11 In fact, it may make more sense to divide horror between ‘slasher’ violence
and ‘gore’ violence. ‘Gore’ violence is often (must be?) accompanied by jokes.
Such a division might expand on Carroll’s (1990) approach to the aesthetics
of horror.
12 Carroll (1990, 17–22) notes the physical disfigurement of many monsters,
arguing that the disfigurement constitutes the territory we fear to enter. They
are also excessive linguistically: Michael and Jason as essentially non-verbal;
Freddy is overly verbal, a master of the pun.
13 Continued by the post-early-1990s films; see ‘Ghostface’ in Scream (1996; dir
Wes Craven).
14 This differs from Linda Williams’ (1991) treatment of horror as an instance of
the fantasy of castration. Giles (1984) is also asserting that horror is involved
with the fantasy of castration.
15 Note how sexuality has been habitually tied to death: the ‘petit mort’.
16 Here I want to particularly underline the importance of being more flex-
ible in describing the functions of horror films for spectators. See Berenstein
(1996) on this issue as well as Deirdre D. Johnston (1995), who argues horror
films have at least four different psychological functions for adolescent view-
ers. No single fantasy scenario likely exists for all horror or terror films; no
single fantasy scenario may be operating by itself in any specific formula.
17 Or the phallic woman, depending on how the specific text is constructing
the Final Girl’s aggression.
18 Clover notes that endings are often misremembered and generically over-
determined (1992, 223n). Ironically, Clover has significantly misremembered
the endings to these movies.
19 Moreover, killers create killers. A common conclusion to even the rational
slasher films is the continuation of violence, a cycle of violence, with the
killer passing on through the trauma of the event his/her compulsion to a
child. See Don’t Go in the House (1979; dir Joseph Ellison) and Friday the 13th,
Part 4 (1984; dir Joseph Zito).
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Filmography
Abbott and Costello Meet Frankenstein (1948, USA, dir Charles T. Barton)
Abbott and Costello Meet the Mummy (1955, USA, dir Charles Lamont)
Amazing Adventures of Spider-Man, The (1999, USA, dir Scott Trowbridge)
Amityville Horror, The (1979, USA, dir Stuart Rosenberg)
Amityville Horror, The (2005, USA, dir Andrew Douglas)
And Then There Were None (1945, USA, dir Rene Clair)
April Fool’s Day (1986, USA, dir Fred Walton)
Assault on Precinct 13 (1976, USA, dir John Carpenter)
Avengers Assemble [also The Avengers] (2012, USA, dir Joss Whedon)
Bad Boys (1995, USA, dir Michael Bay)
Bad Seed, The (1956, USA, dir Mervyn LeRoy)
Bay, The (2012, USA, dir Barry Levinson)
Bay of Blood, A [also Reazione a Catena, Ecologia del Delitto, or Twitch of the Death
Nerve] (1971, Italy, dir Mario Bava)
Beauty and the Beast (1991, USA, dirs Gary Trousdale and Kirk Wise)
Birds, The (1963, USA, dir Alfred Hitchcock)
Black Christmas (1974, Canada, dir Bob Clark)
Black Christmas [also Black Xmas] (2006, USA/Canada, dir Glen Morgan)
Blair Witch Project, The (1999, USA, dirs Daniel Myrick and Eduardo Sánchez)
Blood and Black Lace [also Sei donne per l’assassino] (1964, Italy/France/Monaco,
dir Mario Bava)
Blow Out (1981, USA, dir Brian De Palma)
Body Double (1984, USA, dir Brian De Palma)
Buffy the Vampire Slayer (The WB, 1997–2001; UPN, 2001–03, USA)
Burning, The (1981, USA/Canada, dir Tony Maylam)
Cabin in the Woods, The (2012, USA, dir Drew Goddard)
Cabinet of Dr. Caligari, The (1919, Germany, dir Robert Wiene)
Campsite Massacre [also The Final Terror] (1983, USA, dir Andrew Davis)
Candyman (1992, USA, dir Bernard Rose)
Cannibal Holocaust (1980, Italy, dir Ruggero Deodato)
Captivity (2001, USA/Russia, dir Roland Joffé)
Carlito’s Way (1993, USA, dir Brian De Palma)
Carrie (1976, USA, dir Brian De Palma)
Carrie (2002, USA, dir David Carson)
Carrie (2013, USA, dir Kimberly Peirce)
Cat and the Canary, The (1939, USA, dir Elliott Nugent)
Cell, The (2000, USA/Germany, dir Tarsem Singh)
Cherry Falls (2000, USA, dir Geoffrey Wright)
Child’s Play (1988, USA, dir Tom Holland)
Chinatown (1974, USA, dir Roman Polanski)
Con Air (1997, USA, dir Simon West)
Cover Girl Killer (1959, UK, dir Terry Bishop)
Craft, The (1996, USA, dir Andrew Fleming)
240
Filmography 241
247
248 Index